Weekly Management
Week Ten
Date: 12th of June, 2018 to 18th of June, 2018
Current Goals
Pass Exams
Collect Yourselves
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Investigations
Every week, a character may engage in one or more investigations. Investigations do not take any personal turn actions, and should entail a short mechanical and simple roleplay. The scope and goal of an Investigation is up to the player to decide- they might investigate someone, try to spread (or contain) rumours to enact change in the Sea of Chaos, explore parts of Katashiba to find new actions, look for clues, find witnesses or set something up for a convention subversion. They often rely on skill tests, but items and tools are also important. Characters may collaborate on investigations.
- Summarise your investigation as a goal and method. "I want to explore Katashiba by asking around for good places." "I want to change a cognition by flirting with the Archetype's creator".
Characters | Investigation |
---|---|
Dinah Sarah Schreier | McCleaninghouse |
Karo Nakajima | |
Sachiko Kurata | The Great Sophian Greatvine Blight and The Pledge and the Turn and Tooling the Dive Bar in a Bright Red Blazer and a Dark Red Mood |
Waking World Investigations |
Ability Transfers
Every week, you may transfer abilities to your Major Persona off any Persona in the Compendium belonging to your accessible Arcanas. Each ability costs 1 Stress per tier. Knacks always cost 5 StressCharacters | Tier 1 Abilities | Tier 2 Abilities | Tier 3 Abilities | Tier 4 Abilities | Tier 5 Abilities | Knacks | Total Cost |
---|---|---|---|---|---|---|---|
Dinah Sarah Schreier | Zio, Beastslayer, Fog Walker, (Oberon), Armoured 1 (Romulus), Life Sense (Ninigi-no-Mikoto) | Illusion (Oberon) | 0 | ||||
Karo Nakajima | |||||||
Sachiko Kurata |
Item Purchases
Every week, you may purchase items with Stress, so long as the items are marked as available in the Inventory section.Characters | Items | Total Cost |
---|---|---|
Dinah Sarah Schreier | ||
Karo Nakajima | ||
Sachiko Kurata |
Weekly Actions
Characters | Social Link Action | Development Action | Wild Card Action One | Wild Card Action Two | Free Actions | Stress | Realisation | Experience |
---|---|---|---|---|---|---|---|---|
Dinah Sarah Schreier | Jiang Chang- Café Okumura (Just Friends) | Wushu Training | Tiger Conditioning | Wallace- Civic Library | Sachiko, Karo, Roy | 12 | 35 | 5200 |
Karo Nakajima | Sumire Fujiwara- Relax | Perception Training | Satomi Lane- Liz and the Blue Boy | Love of Culture | Eliana, Dinah, Umeko, Cameron, Sachiko | 30 | 20 | 5000 |
Sachiko Kurata | Choi, Civic Library (Int Adv, Sci Exam Adv) | Blue Finn | Smithson, Exam Study (+Maths) | Debate, Oda Mall Arcade (Virtual Date) | Dinah, Sachiko | 0 | 45 | 5100 |
Personal Actions
Social Link Actions
Name | Subname | Effect |
---|---|---|
Socialise | See Below | You choose one Social Link to improve. The Social Link improves by a single rank, reflected in a roleplay. Socialising with a Social Link provides the following benefits: it reduces your stress by the new level of your Link/2, and if your Rank goes up that also increases your Realisation by 1. Furthermore you may choose one of the following benefits below. |
- | Social Action | You may perform a single Development Action with the 'Social' Keyword, gaining the benefits of a level 1 Effect. |
- | Generate Persona | You generate a Persona that belongs to your Primary Arcana, of a grade equal or below your Evoker Rank. |
- | Withdraw Persona | You withdraw any single Persona from the Compendium and add it to the group pool. |
- | Generate Spell or Art Gem | You generate one of the Spell Gem or Art Gem item. The Spell or Art must be one possessed by your Major Persona. |
- | Chaos Proof | You may take a number of items or tools equal to your Evoker Rank/2 that usually would not work in the Sea of Chaos, such as electronics. It will now function within the Sea of Chaos. Furthermore, if damaged it can be repaired with meditation. However, it cannot communicate with objects outside of the Sea. |
- | Analyse Shadow | You get intel on a specific Trouper Shadow type in a Dream Theatre. This can be either a random one or, if you know the name, specify which Shadow. This counts as a full analysis. |
- | Generate Possibility Shard | You may generate a Possibility Shard of the Arcana of the person you are Socialising with. |
Development Actions
Notes:
- Movies only provide benefits on the first viewing. Repeat viewings don't give you anything.
Name | Subname | Keywords | Effect | Doubled Effect | Tripled Effect |
---|---|---|---|---|---|
Generic Actions | |||||
Melee Training | - | Training | You practice with hand to hand combat, gaining a +1 to your Melee Score. +10 to Event test. | You gain a +1 to your Melee score and gain 1 Advantage on all melee tests for the rest of the week. +20 to Event test. | You gain a level in Melee Skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Ranged Training | - | Training | You practice with ranged combat, gaining a +1 to your Ranged score. +10 to Event test. | You gain a +1 to your Ballistic score and gain 1 Advantage on all Ballistic tests for the rest of the week. +20 to Event test. | You gain a level in Ballistic Skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Strength Training | - | Training | You build up muscle, gaining a +1 to your Strength score. +10 to Event test. | You gain a +1 to your Strength score and gain 1 Advantage on all Strength tests for the rest of the week. +20 to Event test. | You gain a level in any Strength aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Toughness Training | - | Training | You build up… Tough muscle, gaining a +1 to your Toughness score. +10 to Event test. | You gain a +1 to your Toughness score and gain 1 Advantage on all Toughness tests for the rest of the week. +20 to Event test. | You gain a level in any Toughness aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Agility Training | - | Training | You work on your manual dexterity and speed, gaining a +1 to your Agility score. +10 to Event test. | You gain a +1 to your Agility score and gain 1 Advantage on all Agility tests for the rest of the week. +20 to Event test. | You gain a level in any Agility aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Intelligence Training | - | Training | You hit the books, gaining a +1 to your Intelligence score. +10 to Event test. | You gain a +1 to your Intelligence score and gain 1 Advantage on all Intelligence tests for the rest of the week. +20 to Event test. | You gain a level in any Intelligence aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Perception Training | - | Training | You train yourself to be more aware of your surroundings, gaining a +1 to your Perception score. +10 to Event test. | You gain a +1 to your Perception score and gain 1 Advantage on all Perception tests for the rest of the week. +20 to Event test. | You gain a level in any Perception aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Willpower Training | - | Training | You psyche yourself up to greater resilience, gaining a +1 to your Willpower score. +10 to Event test. | You gain a +1 to your Willpower score and gain 1 Advantage on all Willpower tests for the rest of the week. +20 to Event test. | You gain a level in any Willpower aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Fellowship Training | - | Training | You make friends and influence people, gaining a +1 to your Fellowship score. +10 to Event test. | You gain a +1 to your Fellowship score and gain 1 Advantage on all Fellowship tests for the rest of the week. +20 to Event test. | You gain a level in any Fellowship aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Relax | - | Social | You reduce your Stress by 5, and Extended Care tests on you take a +10 bonus. | You reduce your Stress by 10, and Extended Care tests on you take a +20 bonus. | You reduce your Stress by 10, Extended Care tests on you take a +20 bonus and you regain one Heavy Wound. |
Extended Care | - | Social (but only the patient) | You attempt to heal someone, or yourself, with the Medicine skill, or the Extended Care Focus. Take a test; if you succeed, the patient heals one Heavy Wound. | You take the test with a +20 bonus and restore one Heavy Wound to the patient on success. | You automatically pass the test, and restore one Heavy Wound to the patient. |
Exam Study | - | Training, Social | You study toward a specific exam, adding an Advantage to your test on that exam. May be repeated to a max of +3 Advantages for that test. Certain Confidants you bring on this action can empower this action, adding +1 Advantage. | ||
Unique Training Actions | |||||
Wushu Training | - | Training, Dinah Unique | You focus on throwing out punches and kicks at Wushu club, gaining a +1 to your Melee and Agility scores each. +10 to Event test. | You gain a +1 to your Melee and Agility scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. | You gain a +1 to your Melee and Agility scores each and gain a level in any Melee or Agility aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Jiang Chang. |
Tiger Conditioning | - | Training, Dinah Unique | Wu Shizeng subjects you to a hellish physical conditioning session involving both normal shit and weird shit like hot coals and waterfalls. +1 to Strength and Toughness, +10 to Event Test. | You gain a +1 to your Strength and Toughness scores each, and for this week only, have +2 temporary Light Wounds; you take 5 Stress. +20 to Event test. | You gain a +1 to your Strength and Toughness scores each and gain a level in any Strength or Toughness aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Wu Shizeng. |
Student Council | - | Training, Sachiko Unique | You work in your position as an unofficial student councillor, gaining a +1 to your Intelligence and Fellowship scores each. +10 to Event test. | You gain a +1 to your Intelligence and Fellowship scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. | You gain a +1 to your Intelligence and Fellowship scores each and gain a level in any Intelligence or Fellowship aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Càolan Choi. |
Practice at Tony's | - | Training, Sachiko Unique | You practice at Tony's, reducing your stress by 5 and gaining a +1 to your Fellowship score. +10 to event test. | You reduce your stress by 5, gain a +1 to your Fellowship and an Advantage to Fellowship and Trade tests for the rest of the week. +20 to Event test. | You reduce your stress by 10, gain a +1 to your Fellowship and gain a level in any Fellowship or Trade (Musician) skill. +50 to Event test. Counts as a Socialise action with Tony. |
Love of Culture | - | Training, Karo Unique | You participate in the Culture Club with Yi and Sumire, reducing stress by 5 and gaining a +1 to your Willpower score. +10 to Event test. | You reduce your stress by 5, gain a +1 to your Willpower and an Advantage to Willpower and Academics (Japanese Culture) tests for the rest of the week. +20 to Event test. | You reduce your stress by 10, gain a +1 to your Willpower and gain a level in any Willpower or Academics (Japanese Culture) skill. +50 to Event test. Counts as a Socialise action with Sumire. |
Locale Actions | |||||
Café Okumura | See Below | Katashiba Central | The sweet ambience of Café Okumura relieves stress and brings people together. You reduce Stress by 5, gain 1 Oku-ffee, and gain one of the following effects. | ||
- | Go Alone | - | Being alone here really makes you feel nostalgic, and miss your friends. When Assisting a Confidant this week, you add an extra Advantage to the test. +20 to Event test. | ||
- | Just Friends | Social | Even platonic love thrives in this love-friendly place. Socialise actions taking place here double the Socialise stress relief, and assists with them add an extra Advantage to the test. +20 to Event test. | ||
- | Definitely a Date | Social, Lover Only | Dates here tend to make even the most churlish cuddly and lovey-dovey. Socialise actions taking place here double the Socialise stress relief (plus Lover's Bond bonus), and you count as always Assisting them for the rest of the week (and they you), even when you are geographically distant, so long as you are not dead or incapacitated or under an ailment. +30 to Event test. | ||
Oda Mall Arcade | See Below | Katashiba Central | The most popular arcade in Katashiba. Coming here reduces Stress by 5, as well as one of the following benefits below. | ||
- | Shootin' | Social | You practice at Shootin', gaining an Advantage to all Ranged tests for the duration of the week. +10 to Event Test. | ||
- | Virtual Date | Social | You seduce 2D boys and girls, gaining an Advantage to all Fellowship tests for the duration of the week. +10 to Event Test. | ||
- | Crane Game | Social | Make an Agility test; on a success, you gain a prize! Prize changes every month. +10 to Event Test. | ||
Civic Library | - | Social, Katashiba Central | You study at the Civic Library, gaining an Advantage on all Intelligence tests for the duration of the week. +10 to Event Test | ||
Wild Duck's Revenge | - | Social, Katashiba Central | Wild Duck's Revenge fills your belly with righteous fury and fries; you gain an Advantage to all Willpower tests for the duration of the week. +10 to Event Test. | ||
Sophia Gardens | - | Social, Sophia Academy | Sophia Academy's gardens are almost supernaturally beautiful, and it is said they have a dreamlike, meditative quality to them. -5 to Stress, and gain an Advantage to all Willpower tests for the duration of the week. +10 to Event Test. | ||
GAMESTATION Console | See Below | Dorm | You sit down with the 5 Soejima GAMESTATION and relax. You reduce Stress by 5, and gain one of the following benefits below. | ||
- | Die, Nasty Warriors! | Social | A game about killing war criminals. Repetitive but fun. You reroll attack tests against Trouper Shadows and take the preferred result until the end of the week. | ||
- | Shin Idolmancer Returns | Social | School children lost in time animate ancient and terrifying idols of power in the form of gods and demons to bring Japanese pop culture to a broken world. Until the end of the week, the first Art or Spell used per battle costs no Spirit or Exertion. | ||
- | Idol Ibunroku: Actor 6 | Social | The quirky pop-psych spinoff of Idolmancer that sees school children bond and hang out whilst also trying to get through acting school. Provides a single reroll to Willpower tests to you and all your teammates for the duration of the week. | ||
Blue Finn | - | Social, Sachiko Unique | You watch, listen and indulge in musical delights at the Blue Finn, reducing your Stress by 5 and gaining a reroll to all Fellowship tests for the duration of the week. May be used once per week only. +20 to Event test. | ||
Satomi Lane Cinema | See Below | Katashiba Central | You attend a movie in this classic theatre. You reduce Stress by 5 and gain one of the following benefits below. Note that you only gain these benefits the first time you see them! | ||
- | The Uncredibles, 2 (Exp. July) | Social | A long-awaited sequel to the animated movie about a family who have to hide their identities after being truly awful criminal witnesses. +2 to Fellowship, OR gain a rank in Manipulate (Deceive focus). +10 to Event Test. | ||
- | Blotti (Exp. June) | Social | A movie about a mob boss who 'blots' people out with a pen-shaped gun that ends up being a Horror film due to being hot garbage. +1 to Willpower, Perception, Intelligence, and Ballistic, +20 Stress. +20 to Event Test. | ||
- | A Riot's Place (Exp. June) | Social | Horror movie about monsters that murder anyone who isn't partying 24/7. +2 to Willpower. +10 to Event Test. | ||
- | Liz and the Blue Boy (Exp. June) | Social | Odd and quirky schoolgirl tries to bring a boy back to life through music. -10 Stress. +10 to Event Test. | ||
- | Faust | Social | As part of classics month in Satomi Lane, this movie- about an alchemist who sells his soul in exchange for knowledge and power. +1 to Fellowship, +1 to Willpower. +10 to Event Test. | ||
- | Fahrenheit 451 | Social | A rescreening of a classic film, based on a classic novel about how bad television is censorship. +2 to Intelligence. +10 to Event Test. | ||
- | Black Panther | Social | If only you had someone in your party who'd want to see this tale of the King of Wakanda? +1 to Agility and Willpower. +10 to Event Test. | ||
- | Mobile Suit Gundam: Char's Counterattack | Social | A classic Japanese sci-fi anime featuring the dramatic culmination of one of anime's greatest rivalries. +1 to Ballistic and Willpower. +10 to Event Test. | ||
- | The Picture of Dorian Gray | Social | Remake/Adaptation of a classic piece of fiction. +1 to Fellowship and Perception. +10 to Event Test. | ||
Item Actions | |||||
Buy Tools | - | You buy some tools, gaining one copy of one of the following: Rope Hook+20m of Rope, a Book, Ladder or Compass. | - | You gain one copy of either a First Aid Kit, Cosmetics Kit, a Toolbox, Foul Weather Gear or a set of Binoculars. | |
Gather Saitou Omamori | - | Karo Unique, Social (Umeko only) | You may procure one of the following: a Gagugyo-joju Amulet, Kanai-anzen Amulet, Yaku-yoke Amulet or Kaiun Amulet. | - | You may gather one of each Amulet available in the single effect description. |
Buy from Wallace | - | Dinah Unique, Social (Wallace only) | Once per week, you can procure a set of binoculars or a compass off of Wallace. | - | Once per month, you may procure a Computer (Laptop) or (Desktop) off of Wallace. |
Exemplary Actions | |||||
Devil's Advocate | Rank 4 (Base) | Devil Exemplary | You target one other character. The character suffers 10 Stress, but until the end of the week, gains an extra Wild Card slot. However, they cannot gain a 3rd Wild Card slot due to this action. You suffer a -10 penalty to interaction tests with the attendant whilst the effect is in play. You can target yourself with this action, in which case you suffer 20 Stress but gain two extra Slots, and may gain a 3rd Wild Card slot due to this. | - | - |
- | Rank 10 | You target one other character. The character suffers 10-S Link rank Stress, but until the end of the week, gains an extra Wild Card slot. However, they cannot gain a 3rd Wild Card slot due to this action. Furthermore, the character may, once per round, reroll a single test of their choice. You suffer a -10 penalty to interaction tests with the attendant whilst the effect is in play. You can target yourself with this action, in which case you suffer 20 Stress but gain two extra Slots, and may gain a 3rd Wild Card slot due to this. | - | - |
Item Availability
The following variables affect item availability:
Local Shops:
- Human Healing, Okuffee and Physical/Mental Status Items
Umeko Saitou's Charms:
- Persona Healing items (7 stress or less)
Shadow Market:
- Meta Items
Events
Friday the 11th is rainy all day.
NEW MOVIE is available at Satomi Lane Cinema!
Umeko Saitou is now available as a Social Link for Karo.
Parvaneh Rajavi can be activated as a Confident for Karo with a free RP.
Eliana can be activated as a Confident for Karo with a free RP.
Special Promotion! Café Okumura advertises its "Studying for Love" campaign. Sophian students who show their IDs during the exam period will be given special coffee guaranteed to boost smarts, brewed from beans designed by the café's creator herself!
- All uses of Café Okumura until the end of Week 10 add +1 Intelligence. The usual bonuses still apply.
Special Promotion! Wild Duck's Revenge advertises its "Intellectual REVENGE" campaign. Sophian students who show their IDs during the exam period will be given a special piece of paper on which they can scribble the name of an exam. This exam, it is said, will then become… 'easier'…
- All uses of Wild Duck's Revenge allow the user to designate one exam type. The top scorer of that exam is cursed to do worse, suffering a -1 DoS (and making it easier for you to take the top spot). Limit of 1 per exam. The usual bonuses still apply.
Special Promotion! The Civic Library is enabling extra staffing supports for Sophian students during the exam period. These supports are increased if you apply in advance and with a friend.
- Socialise uses of the Civic Library allow both users to gain an Advantage to a single exam, along with the usual bonuses.
Special Promotion! The Blue Finn is allowing Sophian students who arrive at the bar looking to study to piss off down the road and go gentrify some other joint, you little fuckers. Finn has a reputation to uphold.
Special Events
Warning: Exams are THIS WEEK!
Appendices
Active Sophia Marketplace Requests
Completed Sophia Marketplace Requests
War Otaku Needs Guns
- "I am looking for realistic, antique Japanese firearms. They don't need to be functional, merely look functional. I'll pay handsomely for one, but if you get me three I'll throw in something extra."
- '- Anonymous
- '"Hey, thanks! I'm amazed you manage to find three of these beauties in such good condition. My LARP group is gonna love this! We'll help out as best we can with anything you need this week!"
- Reward: Week 6 personal actions generate 5 less Stress.
Failed Sophia Marketplace Requests
Nice Figure
- "I want to give a gift to the girl of my dreams, but her biggest hobby is high-quality gunpla. I don't know where to find a copy of the Special Edition P-Bandai 1/24 Big Zam anywhere… I'll pay handsomely!"
- - Space Lothario
- "Request rescinded. No one came forwards, but I gave her my hand-assembled and painted copy of a HQ Sinanju and she was so touched she cried. We're going out this weekend! I love this girl so much!"
Personas
Withdrawn Personas
Fusions
Personas in the Pool
Persona | Arcana | Resistances | Powers | Traits | Knacks | Wounds |
---|---|---|---|---|---|---|
Pyro Jack | 01. Magician 01. | Fire Resist, Ice Weak | Agi, Ghost Hands, Agile Target | Auto-Stabilised, Unnatural Intelligence (1) | Fire Control | 2 Light, 1 Deadly |
Aino | 02. Priestess 02. | Ice Resist, Elec Resist, Nuke Weak | Bufu, Water Walk, Dodge Melee, Resist Brainwash | Unnatural Fellowship (1), Amphibious (1) | Magical Sound | 2 Light, 1 Deadly |
Oberon | 04. Emperor 03. | Elec Block, Psi Resist, Nuke Weak, Missile Weak | Zio, Beastslayer, Fog Walker, Resist Brainwash | Unnatural Fellowship (1), Unnatural Willpower (1), Flight (1) | Illusion | 3 Light, 1 Deadly |
Medea | 06. Lovers 03. | Psi Resist, Wind Resist, Fire Weak | Life Drain, Psi, Phantom Step, Dimming Shot | Unnatural Intelligence (1), Hover (2), Lore (2) | Edit Memory | 3 Light, 1 Deadly |
Boudica | 07. Chariot 01. | Ice Resist, Fire Weak | Batter, Blood Sweat, Tarukaja | Hopper (2), Berserker (1) | Alarm | 2 Light, 1 Deadly |
Guru Arjan | 12. Hanged Man 01. | Melee Resist, Curse Resist, Elec Weak | Barrier Light, Energy Drop, Bash | Armoured (1), Unnatural Toughness (1) | Light | 3 Light, 1 Deadly |
Leanan Sidhe | 18. Moon 02. | Psi Resist, Fire Resist, Nuke Weak | Psi, Attraction, Resist Despair | Unnatural Ballistic (1), Unnatural Intelligence (1) | Magical Sound | 2 Light, 1 Deadly |
Equipped Personas
Sachiko:Persona | Arcana | Resistances | Powers | Traits | Knacks | Wounds |
---|---|---|---|---|---|---|
Pale Rider | 13. Death 03. | Wind Resist, Curse Resist, Bless Weak | Ei, Buckler Spin, Broad Slash, Windknocker | Toxic (0), Unnatural Ballistic (1), Auto-Stabilised | Divining Barrier | 3 Light, 1 Deadly |
Arohirohi | 18. Moon 03. | Psi Resist, Missile Resist, Melee Weak | Skull Cracker, Dekaja, Dodge Nuclear, Dimming Shot | Fleet of Foot (1), Unnatural Perception (1), Unnatural Willpower (1) | See Bonds | 3 Light, 1 Deadly |
Unhceglia | 15. Devil 02. | Curse Resist, Melee Resist, Bless Weak | Pin Down, Riot Gun, Evil Smile | Unnatural Toughness (1), Amorphous | Fire Control | 3 Light, 1 Deadly |
Persona | Arcana | Resistances | Powers | Traits | Knacks | Wounds |
---|---|---|---|---|---|---|
Susano-o | 16. Tower 03. | Missile Resist, Bless Resist, Psi Weak | Chemist's Throw, Howitzer, Sukukaja, Giant Slice | Hopper (2), Unnatural Fellowship (1), Unnatural Strength (1) | Telepathy | 3 Light, 1 Deadly |
Ninigi | 04. Emperor 02. | Ice Resist, Wind Resist, Fire Weak | Brutal Edge, Resist Dizzy, Rakunda | Hopper (2), Life Sense | Neutralise Emotion | 2 Light, 1 Deadly |
Manat | 10. Fortune 03. | Ice Resist, Missile Resist, Nuke Weak | Fumbling Friend, Dodge Curse, Gun Kata, Monkey's Grip | Fleet of Foot (1), Auto-Stabilised, Unnatural Willpower (1) | Discern Footprints | 3 Light, 1 Deadly |
Persona | Arcana | Resistances | Powers | Traits | Knacks | Wounds |
---|---|---|---|---|---|---|
Oberon | 04. Emperor 03. | Elec Block, Psi Resist, Nuke Weak, Missile Weak | Zio, Beastslayer, Fog Walker, Resist Brainwash | Unnatural Fellowship (1), Unnatural Willpower (1), Flight (1) | Illusion | 3 Light, 1 Deadly |
Judah Maccabee | 07. Chariot 02. | Bless Resist, Melee Resist, Curse Weak | Fumbling Friend, Purify, Skull Cracker | Unnatural Melee (1), Unnatural Strength (1) | Magic Writing | 2 Light, 1 Deadly |
Robin Redcap | 01. Magician 02. | Fire Resist, Wind Resist, Curse Weak | Swipe, Sukukaja, Resist Dizzy, Firebomb | Amphibious (1), Unnatural Melee (1) | Alarm | 2 Light, 1 Deadly |
Inventory
ConsumablesName | Type | Effect | Starting | Gain | Used | Total | Stress Cost | Availability |
---|---|---|---|---|---|---|---|---|
Stimulant | Healing (Human) | Allows a Human target to ignore fatigue for three turns. | 5 | 5 | 2 | Yes! | ||
Recov-R | Healing (Human) | Restores one Light Wound to a human. | 1 | 1 | 2 | Yes! | ||
Takemedic | Healing (Human) | Restores one Light Wound to all humans in the party. | 0 | 0 | 5 | Yes! | ||
Ointment | Healing (Persona) | Restores one Light Wound to a Persona. | 3 | 3 | 2 | Yes! | ||
Lifestone | Healing (Persona) | Restores two Light Wounds to a Persona. | 0 | 0 | 5 | Yes! | ||
Bead | Healing (Persona) | Restores one Heavy Wound to a Persona. | 0 | 0 | 7 | No… | ||
Revival Bead | Healing (Persona) | Revives a single broken Persona, as well as their Heavy Wounds, but not their Light Wounds. | 0 | 0 | 10 | No… | ||
Balm of Life | Healing (Persona) | Revives a single dead Persona and brings it to full wounds. | 0 | 0 | 20 | No… | ||
Bead Chain | Healing (Persona) | Fully heals the wounds of all Personas in the party. | 1 | 1 | N/A | No… | ||
Oku-ffee | Spirit/Exertion Restore | Restores 1 Spirit and Exertion to a single human, but adds 2 Stress. | 3 | 3 | 1 | Yes! | ||
Soul Drop | Spirit/Exertion Restore | Restores 1 Spirit and Exertion to a single human. | 2 | 2 | 2 | No… | ||
Snuff Soul | Spirit/Exertion Restore | Restores 3 Spirit and Exertion to a single human. | 0 | 0 | 6 | No… | ||
Soul Food | Spirit/Exertion Restore | Restores all Spirit and Exertion to a single human. | 0 | 0 | 10 | Yes! | ||
Waking Soul | Spirit/Exertion Restore | Restores all Spirit and Exertion to all party members. | 0 | 0 | N/A | No… | ||
Soma | Healing/Spirit | Restores all wounds to all Personas, all Spirit and all Exertion to all party members, and removes 10 Stress. | 0 | 0 | N/A | No… | ||
Feel-G | Status (Physical) | Reduces the duration of a currently in-play physical ailment by 1 turn. | 1 | 1 | 1 | Yes! | ||
Element-R | Status (Physical) | Removes the Burning, Shocked and Frozen ailments from a single target. | 1 | 1 | 2 | Yes! | ||
Keepawake Drug | Status (Physical) | Removes the Dizzy, Drowsed and Stunned ailments from a single target. | 0 | 0 | 2 | Yes! | ||
Think-G | Status (Mental) | Reduces the duration of a currently in-play mental ailment by 1 turn. | 1 | 1 | 1 | Yes! | ||
Focus Pill | Status (Mental) | Removes the Amnesiac, Brainwashed and Confused ailments from a single target. | 0 | 0 | 2 | Yes! | ||
Normaliser | Status (Mental) | Removes the Despaired, Enraged and Panicked ailments from a single target. | 0 | 0 | 2 | Yes! | ||
Paper Seal | Status (Spiritual) | Reduces the duration of a currently in-play spiritual ailment by 1 turn. | 0 | 0 | 1 | No… | ||
Absolution Paper | Status (Spiritual) | Removes the Condemned and Damned ailments from a single target. | 0 | 0 | 2 | No… | ||
Homunculus | Status (Spiritual) | Removes, or prevents, a spiritual ailment from being applied to the target. | 0 | 0 | 10 | No… | ||
Hiranya | Status (All) | Removes all ailments from a single target. | 0 | 0 | 10 | No… | ||
Amrita Soda | Status (All) | Removes all ailments from all party members. | 0 | 0 | 30 | No… | ||
Art Gem | Gems | Is named after a specific art. Replicates a regular use of that Art using your SB/AB/etc. | 0 | 0 | N/A | Turn Action | ||
Spell Gem | Gems | Is named after a specific spell. Replicates a regular casting of that spell using your MSB. | 0 | 0 | N/A | Turn Action | ||
Goho-M | Meta | Instantly warps your party out of the Dream Theatre. | 0 | 0 | 10 | Yes! | ||
Miasma Casket | Meta | Increases the miasma of your general area (within ~5km) by 20. Effect lasts for an hour. | 0 | 0 | 10 | Yes! |
Name | Effect | Starting | Gain | Used | Total |
---|---|---|---|---|---|
Frei | Teaches the skill 'Frei' to any Major Persona. | 1 | 1 | ||
Shard of Justice | Can be used to generate a Justice Persona of any rank equal or below your current Evoker Rank. | 1 | 1 | ||
Shard of The Lovers | Can be used to generate a Lovers Persona of any rank equal or below your current Evoker Rank. | 1 | 1 | ||
Shard of The Tower | Can be used to generate a Tower Persona of any rank equal or below your current Evoker Rank. | 1 | 1 | ||
Shard of The Emperor | Can be used to generate an Emperor Persona of any rank equal or below your current Evoker Rank. | 1 | 1 | ||
Shard of Fortune | Can be used to generate a Fortune Persona of any rank equal or below your current Evoker Rank. | 1 | 1 | ||
Shard of The Fool | Can be used to generate a Persona of any Arcana, at any rank equal or below your current Evoker Rank. | 1 | 1 |
Name | Description | Equipped Effect | Minor Miracle | Major Miracle |
---|---|---|---|---|
Egg of the Hierophant | AKA Egg of Understanding, taken from Shadow Asaka. Provides mastery of knowledge and understanding of the fundamentals of reality. | Magic attacks that hit an enemy weakness deal +1 Wound. | Can be used to answer one 'yes or no' question, the answer of which must be known by any human being, dead or alive. Otherwise, can affect space: teleportation of people or objects (up to about 10km), creation of portals allowing instant transport between two places within 1km that lasts for an hour, or a fundamental change to a small (cubic metre) space that lasts. 15 Miasma generated with every use. | Can be used to answer any question, the answer of which must be known by any human being, dead or alive, in as much detail as the asker likes. Teleportation to or from any point. Permanent portals. Permanent pocket dimensions of considerable size. Reshaping fundamental parts of reality or changing the laws of the physical world permanently in a small locale. 40 Miasma and expends the Egg permanently. |
Egg of the Tower | AkA Egg of Ruin, taken from Shadow Karo. Provides unexpected calamity, destruction, devastation and mayhem. | Ballistic Attacks gain High Crit (+20). | Can be used to instantly destroy a Conductor Shadow or weaker, as well as anything around it. Demolish a building or city block, killing everyone inside. Ruin a person's week, causing unexpected problems and catastrophes to them. 15 Miasma generated with every use. | Can be used to instantly destroy an Archetype Shadow or Incarnate, although this does not destroy them completely and they can regenerate as normal. Can be used to destroy a Heed or Theatre. Can demolish a small Domain or damage a larger one. Demolish half a city or more, killing most of the people within. Ruin a whole family's life. 40 Miasma and expends the Egg permanently. |
Miasma Tracking
Current Miasma Level is…
- 18
Current Miasma Spread- the rate at which Miasma grows per week- is…
- 4