Weekly Management
Week Seventeen
Date: Sunday 29nd of July, 2018 to Saturday 4th of August, 2018
Miasma Tracking
Current Miasma Level is…
- 39
Current Miasma Spread- the rate at which Miasma grows per week- is…
- +1
Current Goals
Enjoy the Summer!
Pursue Leads:
- Megumi Murakami
- Perceive Magic at the school
- Track the Fiends
- Ask the Elves
- Get a copy of the 1988 Yearbook
- Loan Records of the Fiends
- Translate the Logbooks
- Investigate Michael Bureau
Investigations
Every week, a character may engage in one or more investigations. Investigations do not take any personal turn actions, and should entail a short mechanical and simple roleplay. The scope and goal of an Investigation is up to the player to decide- they might investigate someone, try to spread (or contain) rumours to enact change in the Sea of Chaos, explore parts of Katashiba to find new actions, look for clues, find witnesses or set something up for a convention subversion. They often rely on skill tests, but items and tools are also important. Characters may collaborate on investigations.
- Summarise your investigation as a goal and method. "I want to explore Katashiba by asking around for good places." "I want to change a cognition by flirting with the Archetype's creator".
Characters | Investigation |
---|---|
Dinah Sarah Schreier | |
Karo Nakajima | |
Sachiko Kurata | |
Waking World Investigations |
Active Shadow Market Requests
These can be completed as Investigations.
Active Sophia Marketplace Requests
These can be completed as Investigations instead of during session.
-- Back to Top --
Decorations
Extensive Library (Academics)
Sophisticated Study (Philosophy)
Ability Transfers and Fusions
Persona WIthdrawals:
Persona Fusions:
Karo fuses Leanan Sidhe and Cerberus to make Dolya-Nedolya, which he then equips and sends Ninigi to the pool.
Characters | Tier 1 Abilities | Tier 2 Abilities | Tier 3 Abilities | Tier 4 Abilities | Tier 5 Abilities | Knacks | Total Cost |
---|---|---|---|---|---|---|---|
Dinah Sarah Schreier | |||||||
Karo Nakajima | |||||||
Sachiko Kurata |
Item Purchases
Every week, you may purchase items with Stress, so long as the items are marked as available in the Inventory section.Characters | Items | Total Cost |
---|---|---|
Dinah Sarah Schreier | ||
Karo Nakajima | ||
Sachiko Kurata |
ITEM AVAILABILITY
The following variables affect item availability:
Local Shops:
- Human Healing, Okuffee and Physical/Mental Status Items
Umeko Saitou's Charms:
- Persona Healing items (7 stress or less)
Shadow Market:
- Meta Items
Events
It is cloudy all week, but no rain more than a few minutes.
With there being no active Theatre, the second Wild Card action is unlocked!
Special Events
It's Summer Break! For those going away on special holidays, the Summer Break action is taken in lieu of the normal action!
- The Summer Break grants at least 3 S-Link ranks ups, and 3 development score points, spread across whichever scores you like. It also resets Stress to 0.
Weekly Actions
Characters | Social Link Action | Development Action | Wild Card Action One | Wild Card Action Two | Free Actions | Stress | Realisation | Experience |
---|---|---|---|---|---|---|---|---|
Dinah Sarah Schreier | Summer Break (Levi 5, Bebe 4, Shizeng 2) | 0 | 57 | 7500 | ||||
Karo Nakajima | Summer Break (Ji-hu 4, Sumire 4, Itsuki 1, Asari 4) | 35 | 51 | 7400 | ||||
Sachiko Kurata | Summer Break (Choi 8 and 9) | 0 | 70 | 7400 | ||||
Caolán Choi | N/A | N/A | N/A | N/A | 21 | 23 | 7300 | |
Roy Griffin | N/A | N/A | N/A | N/A | 9 | 23 | 7300 |
Personal Actions
Social Link Actions
Name | Subname | Effect |
---|---|---|
Socialise | See Below | You choose one Social Link to improve. The Social Link improves by a single rank, reflected in a roleplay. Socialising with a Social Link provides the following benefits: it reduces your stress by the new level of your Link/2, and if your Rank goes up that also increases your Realisation by 1. Furthermore you may choose one of the following benefits below. |
- | Social Action | You may perform a single Development Action with the 'Social' Keyword, gaining the benefits of a level 1 Effect. |
- | Generate Persona | You generate a Persona that belongs to your Primary Arcana, of a grade equal or below your Evoker Rank. |
- | Withdraw Persona | You withdraw any single Persona from the Compendium and add it to the group pool. |
- | Generate Spell or Art Gem | You generate one of the Spell Gem or Art Gem item. The Spell or Art must be one possessed by your Major Persona. |
- | Chaos Proof | You may take a number of items or tools equal to your Evoker Rank/2 that usually would not work in the Sea of Chaos, such as electronics. It will now function within the Sea of Chaos. Furthermore, if damaged it can be repaired with meditation. However, it cannot communicate with objects outside of the Sea. |
- | Analyse Shadow | You get intel on a specific Trouper Shadow type in a Dream Theatre. This can be either a random one or, if you know the name, specify which Shadow. This counts as a full analysis. |
- | Generate Possibility Shard | You may generate a Possibility Shard of the Arcana of the person you are Socialising with. |
Development Actions
Notes:
- Movies only provide benefits on the first viewing. Repeat viewings don't give you anything.
Name | Subname | Keywords | Effect | Doubled Effect | Tripled Effect |
---|---|---|---|---|---|
Generic Actions | |||||
Melee Training | - | Training | You practice with hand to hand combat, gaining a +1 to your Melee Score. +10 to Event test. | You gain a +1 to your Melee score and gain 1 Advantage on all melee tests for the rest of the week. +20 to Event test. | You gain a level in Melee Skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Ranged Training | - | Training | You practice with ranged combat, gaining a +1 to your Ranged score. +10 to Event test. | You gain a +1 to your Ballistic score and gain 1 Advantage on all Ballistic tests for the rest of the week. +20 to Event test. | You gain a level in Ballistic Skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Strength Training | - | Training | You build up muscle, gaining a +1 to your Strength score. +10 to Event test. | You gain a +1 to your Strength score and gain 1 Advantage on all Strength tests for the rest of the week. +20 to Event test. | You gain a level in any Strength aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Toughness Training | - | Training | You build up… Tough muscle, gaining a +1 to your Toughness score. +10 to Event test. | You gain a +1 to your Toughness score and gain 1 Advantage on all Toughness tests for the rest of the week. +20 to Event test. | You gain a level in any Toughness aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Agility Training | - | Training | You work on your manual dexterity and speed, gaining a +1 to your Agility score. +10 to Event test. | You gain a +1 to your Agility score and gain 1 Advantage on all Agility tests for the rest of the week. +20 to Event test. | You gain a level in any Agility aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Intelligence Training | - | Training | You hit the books, gaining a +1 to your Intelligence score. +10 to Event test. | You gain a +1 to your Intelligence score and gain 1 Advantage on all Intelligence tests for the rest of the week. +20 to Event test. | You gain a level in any Intelligence aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Perception Training | - | Training | You train yourself to be more aware of your surroundings, gaining a +1 to your Perception score. +10 to Event test. | You gain a +1 to your Perception score and gain 1 Advantage on all Perception tests for the rest of the week. +20 to Event test. | You gain a level in any Perception aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Willpower Training | - | Training | You psyche yourself up to greater resilience, gaining a +1 to your Willpower score. +10 to Event test. | You gain a +1 to your Willpower score and gain 1 Advantage on all Willpower tests for the rest of the week. +20 to Event test. | You gain a level in any Willpower aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Fellowship Training | - | Training | You make friends and influence people, gaining a +1 to your Fellowship score. +10 to Event test. | You gain a +1 to your Fellowship score and gain 1 Advantage on all Fellowship tests for the rest of the week. +20 to Event test. | You gain a level in any Fellowship aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test. |
Relax | - | Social | You reduce your Stress by 5, and Extended Care tests on you take a +10 bonus. | You reduce your Stress by 10, and Extended Care tests on you take a +20 bonus. | You reduce your Stress by 10, Extended Care tests on you take a +20 bonus and you regain one Heavy Wound. |
Extended Care | - | Social (but only the patient) | You attempt to heal someone, or yourself, with the Medicine skill, or the Extended Care Focus. Take a test; if you succeed, the patient heals one Heavy Wound. | You take the test with a +20 bonus and restore one Heavy Wound to the patient on success. | You automatically pass the test, and restore one Heavy Wound to the patient. |
Exam Study | - | Training, Social | You study toward a specific exam, adding an Advantage to your test on that exam. May be repeated to a max of +3 Advantages for that test. Certain Confidants you bring on this action can empower this action, adding +1 Advantage. | ||
Unique Training Actions | |||||
Wushu Training | - | Training, Dinah Unique | You focus on throwing out punches and kicks at Wushu club, gaining a +1 to your Melee and Agility scores each. +10 to Event test. | You gain a +1 to your Melee and Agility scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. | You gain a +1 to your Melee and Agility scores each and gain a level in any Melee or Agility aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Jiang Chang. |
Tiger Conditioning | - | Training, Dinah Unique | Wu Shizeng subjects you to a hellish physical conditioning session involving both normal shit and weird shit like hot coals and waterfalls. +1 to Strength and Toughness, +10 to Event Test. | You gain a +1 to your Strength and Toughness scores each, and for this week only, have +2 temporary Light Wounds; you take 5 Stress. +20 to Event test. | You gain a +1 to your Strength and Toughness scores each and gain a level in any Strength or Toughness aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Wu Shizeng. |
Student Council | - | Training, Sachiko Unique | You work in your position as an unofficial student councillor, gaining a +1 to your Intelligence and Fellowship scores each. +10 to Event test. | You gain a +1 to your Intelligence and Fellowship scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. | You gain a +1 to your Intelligence and Fellowship scores each and gain a level in any Intelligence or Fellowship aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Càolan Choi. |
Practice at Tony's | - | Training, Sachiko Unique | You practice at Tony's, reducing your stress by 5 and gaining a +1 to your Fellowship score. +10 to event test. | You reduce your stress by 5, gain a +1 to your Fellowship and an Advantage to Fellowship and Trade tests for the rest of the week. +20 to Event test. | You reduce your stress by 10, gain a +1 to your Fellowship and gain a level in any Fellowship or Trade (Musician) skill. +50 to Event test. Counts as a Socialise action with Tony. |
The Kurata Identity | - | Training, Sachiko Unique | You converse with Mari, using her as a sounding board and enjoying her company. You reduce your stress by 5, gain +1 Perception and the first Fate Point you spend per test on an Investigation is refunded if the test is a failure. +10 to Event test. | You reduce your stress by 5, gain +1 to Perception, and gain the same Fate Point bonus of the single effect; furthermore you also gain a +1 Adv to all tests of a single investigation. +20 to Event test. | You reduce your stress by 5, gain +1 to Perception, and gain the same Fate Point bonus of the single effect; furthermore you also gain a +1 Adv to all investigation tests, and this counts as a Socialise with Mari. +50 to Event test. |
Love of Culture | - | Training, Karo Unique | You participate in the Culture Club with Yi and Sumire, reducing stress by 5 and gaining a +1 to your Willpower score. +10 to Event test. | You reduce your stress by 5, gain a +1 to your Willpower and an Advantage to Willpower and Academics (Japanese Culture) tests for the rest of the week. +20 to Event test. | You reduce your stress by 10, gain a +1 to your Willpower and gain a level in any Willpower or Academics (Japanese Culture) skill. +50 to Event test. Counts as a Socialise action with Sumire. |
Anti-Reactionary Preparations | - | Training, Karo Unique | You participate in the Shooting Club with Zhao Yi, gaining a +1 to your Perception score so you can spot Reactionaries, and +1 to Ballistics so you can shoot them. +10 to Event test. | You gain a +1 to your Perception and Ballistic scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. | You gain a +1 to your Ballistic and Perception scores each and gain a level in any Ballistic or Perception aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Zhao Yi. |
Rowdy Renegades | Academy Region, Social | Big boys, big, rowdy boys. And big muscles. And wrestling. Overcoming this is a significant hurdle, both physically and mentally. '+1 to Willpower, -5 to Stress. +10 to Event Test. | You gain a +1 to your Willpower score, and an Advantage to Grapple tests (both to grapple others and resist them) for the rest of the week. +20 to Event test. | You gain the Sturdy trait permanently, and an extra rank in the Melee (Grappling) focus. You take 10 Stress. +50 to Event test. | |
Locale Actions | |||||
Café Okumura | See Below | Central | The sweet ambience of Café Okumura relieves stress and brings people together. You reduce Stress by 5, gain 1 Oku-ffee, and gain one of the following effects. | ||
- | Go Alone | - | Being alone here really makes you feel nostalgic, and miss your friends. When Assisting a Confidant this week, you add an extra Advantage to the test. +20 to Event test. | ||
- | Just Friends | Social | Even platonic love thrives in this love-friendly place. Socialise actions taking place here double the Socialise stress relief, and assists with them add an extra Advantage to the test. +20 to Event test. | ||
- | Definitely a Date | Social, Lover Only | Dates here tend to make even the most churlish cuddly and lovey-dovey. Socialise actions taking place here double the Socialise stress relief (plus Lover's Bond bonus), and you count as always Assisting them for the rest of the week (and they you), even when you are geographically distant, so long as you are not dead or incapacitated or under an ailment. +30 to Event test. | ||
Oda Mall Arcade | See Below | Central | The most popular arcade in Katashiba. Coming here reduces Stress by 5, as well as one of the following benefits below. | ||
- | Shootin' | Social | You practice at Shootin', gaining an Advantage to all Ranged tests for the duration of the week. +10 to Event Test. | ||
- | Virtual Date | Social | You seduce 2D boys and girls, gaining an Advantage to all Fellowship tests for the duration of the week. +10 to Event Test. | ||
- | Crane Game | Social | Make an Agility test; on a success, you gain a prize! Prize changes every month. +10 to Event Test. | ||
Civic Library | - | Central, Social | You study at the Civic Library, gaining an Advantage on all Intelligence tests for the duration of the week. +10 to Event Test | ||
Restaurants and Venues | - | Social | Katashiba's restaurants range from elegant, high-tier setups to raw, pure themed trash. All visits reduce stress by -5, and select another effect below. | ||
- | HMS Dive | Academy Region, Social | It looks like the sea bed. So you'd expect seafood. It's just subs. The employees wear outfits. It's terrible. Seeing their plight makes you feel better about yourself, and increases your Exertion pool by this week only by an amount equal to your Realisation Bonus. | ||
- | Shin Sandwich | Academy Region, Social | A not-too-small, not-too-big sandwich franchise that does great fried food on bread. Not healthy but sandwiches just feel healthier than burgers. For the rest of the week, all of your Minor Personas have 1 extra Light Wound than normal. | ||
- | Wild Duck's Revenge | Academy Region, Social | It's the last surviving Wild Duck, rebranded to seek revenge on a cold, uncaring world. For the rest of the week, you have the option of rerolling any Willpower Test you make and take the preferred result, but you must spend 10 Stress to do so. | ||
- | Big Bang Burger | Central, Social | It's a big, popular chain with a history as checkered as a gingham skirt but at least the food is filling? -5 Stress. | ||
- | Crepes n' Steaks | Central, Social | An adorable outdoor restaurant with a wide selection of foods, guaranteed to bring people together. For the rest of the week, you have the option of spending 5 stress to assist an ally at any time, even if it's not your turn. | ||
- | Blue Finn | Docklands, Social, Sachiko Unique | You watch, listen and indulge in musical delights at the Blue Finn, gaining a reroll to all Fellowship tests for the duration of the week. May be used once per week only. +20 to Event test. | ||
- | Byzantine Pizza | Little Lisbon, Social | BEHOLD! The sequel to Roman Pizza is a place to delight the tongue and terrify the soul. For the rest of the week, you take an Advantage to resisting Mental Ailments. | ||
- | Super Mario Pizza | Little Lisbon, Social | It's a me, Mario! And now I am-a making the pizza! This non-licensed venue contains a wide selection of Italian recipes run head-first into a wikipedia page named 'All Fruit'. The ridiculousness nonetheless works, and increases your Spirit pool for this week only by an amount equal to your Realisation Bonus. | ||
SING POWERED KINGS! | - | Central | A popular karaoke venue in Katashiba Central with generous rates and a great selection. Visits to SING POWERED KINGS. -5 to Stress and select one of the actions below. | ||
- | Gonna Rock Out | Social | You gain Unnatural Willpower (+1) for the rest of the week as you rock so hard you forget to be scared. | ||
- | Gonna Pop Off | Social | You gain Unnatural Fellowship (+1) for the rest of the week as you pop the bubble of cynicism and see the world through bubblegum glasses. | ||
- | Gonna Hit the Metal | Social | You gain Unnatural Perception (+1) for the rest of the week as you try really really hard to work out the words. | ||
- | Gonna Check my Rap Sheet | Social | You gain Unnatural Intelligence (+1) for the rest of the week because making those rhymes work takes brainpower. | ||
Sophia Gardens | - | Academy Region, Social | Sophia Academy's gardens are almost supernaturally beautiful, and it is said they have a dreamlike, meditative quality to them. -5 to Stress, and gain an Advantage to all Willpower tests for the duration of the week. +10 to Event Test. | ||
GAMESTATION Console | See Below | Dorm | You sit down with the 5 Soejima GAMESTATION and relax. You reduce Stress by 5, and gain one of the following benefits below. | ||
- | Die, Nasty Warriors! | Social | A game about killing war criminals. Repetitive but fun. You reroll attack tests against Trouper Shadows and take the preferred result until the end of the week. | ||
- | Shin Idolmancer Returns | Social | School children lost in time animate ancient and terrifying idols of power in the form of gods and demons to bring Japanese pop culture to a broken world. Until the end of the week, the first Art or Spell used per battle costs no Spirit or Exertion. | ||
- | Idol Ibunroku: Actor 6 | Social | The quirky pop-psych spinoff of Idolmancer that sees school children bond and hang out whilst also trying to get through acting school. Provides a single reroll to Willpower tests to you and all your teammates for the duration of the week. | ||
Satomi Lane Cinema | See Below | Central | You attend a movie in this classic theatre. You reduce Stress by 5 and gain one of the following benefits below. Note that you only gain these benefits the first time you see them! | ||
- | The Uncredibles, 2 (Exp. July) | Social | A long-awaited sequel to the animated movie about a family who have to hide their identities after being truly awful criminal witnesses. +2 to Fellowship, OR gain a rank in Manipulate (Deceive focus). +10 to Event Test. | ||
- | Blotti (Exp. June) | Social | A movie about a mob boss who 'blots' people out with a pen-shaped gun that ends up being a Horror film due to being hot garbage. +1 to Willpower, Perception, Intelligence, and Ballistic, +20 Stress. +20 to Event Test. | ||
- | A Riot's Place (Exp. June) | Social | Horror movie about monsters that murder anyone who isn't partying 24/7. +2 to Willpower. +10 to Event Test. | ||
- | Liz and the Blue Boy (Exp. June) | Social | Odd and quirky schoolgirl tries to bring a boy back to life through music. -10 Stress. +10 to Event Test. | ||
- | Faust | Social | As part of classics month in Satomi Lane, this movie- about an alchemist who sells his soul in exchange for knowledge and power. +1 to Fellowship, +1 to Willpower. +10 to Event Test. | ||
- | Fahrenheit 451 | Social | A rescreening of a classic film, based on a classic novel about how bad television is censorship. +2 to Intelligence. +10 to Event Test. | ||
- | Black Panther | Social | If only you had someone in your party who'd want to see this tale of the King of Wakanda? +1 to Agility and Willpower. +10 to Event Test. | ||
- | Mobile Suit Gundam: Char's Counterattack | Social | A classic Japanese sci-fi anime featuring the dramatic culmination of one of anime's greatest rivalries. +1 to Ballistic and Willpower. +10 to Event Test. | ||
- | The Picture of Dorian Gray | Social | Remake/Adaptation of a classic piece of fiction. +1 to Fellowship and Perception. +10 to Event Test. | ||
Ninetail Izakaya | Shadow Market, Social | A comfortable 'Third Place' in the Sea of Chaos, located in the Shadow Market, owned by Kitsune, where the food and drinks are always 7/10. -5 Stress and, until the end of the week, you can borrow one knack from any Persona in the recorded Compendium. For each person who visits here, Karo gains 1 point of Unnatural Willpower, max 2, until the end of the week. | |||
The Legacy of Katashiba | See Below | - | These are very special actions tied into the history of Katashiba and its culture. Each action may only be done once per month (count only the month the week starts in), and takes both your Development action and one other action, either a Wild Card or a Socialise action; due to this they obviously have no 'Double' or 'Triple' effect. Due to their complexity they often have special rules, which are explained in the Double and Triple fields. | Action Cost | Special Effects |
- | Walk the Gallery Road | Little Lisbon, Katashiba Central, Docklands | You walk Heiwa Road, known as the Gourmet's Gallery, starting from Little Lisbon and ending at the docklands by evening, then walking back again. In the past it was filled with the smell of a hundred restuarants and the music of a hundred bands, but now the Gallery Road is quiet. You would start with churros in the morning and manju with a maiko at the evening with fireworks, but now the fireworks are gone, and there are few maiko left in Katashiba. Still, perhaps if you walk it with friends, you can tempt the ghosts of the past out into the open once again. | Development+Socialise | Select two Confidants, who cannot be PCs. You gain a +1 to a score depending on each Confidant's Arcana, which is listed in the Appendix section. If other PCs are also walking the Gallery Road in the same week, then you are all assumed to do it as a group, and you all gain the benefits from all Confidants, including the other PCs together- meaning if two PCs walk it with 2 different Confidants each, both PCs gain +5 score bonuses- 4 from the Confidants, and 1 from the other PC. Certain Confidants may provide other special bonuses, based on their interaction with the Gallery Road and its history… That's up to you to discover. |
Item Actions | |||||
Buy Tools | - | You buy some tools, gaining one copy of one of the following: Rope Hook+20m of Rope, a Book, Ladder or Compass. | - | You gain one copy of either a First Aid Kit, Cosmetics Kit, a Toolbox, Foul Weather Gear or a set of Binoculars. | |
Gather Saitou Omamori | - | Karo Unique, Social (Umeko only) | You may procure one of the following: a Gagugyo-joju Amulet, Kanai-anzen Amulet, Yaku-yoke Amulet or Kaiun Amulet. | - | You may gather one of each Amulet available in the single effect description. |
Buy from Wallace | - | Dinah Unique, Social (Wallace only) | Once per week, you can procure a set of binoculars or a compass off of Wallace. | - | Once per month, you may procure a Computer (Laptop) or (Desktop) off of Wallace. |
Exemplary Actions | |||||
Devil's Advocate | Rank 4 (Base) | Devil Exemplary | You take 10 Stress but select one Score: you remove two Disadvantages from tests with this score for the rest of the week. The Devil Exemplar in your party gains Unnatural Fellowship (+1) for the rest of the week. | - | - |
- | Rank 10 | You take 10 Stress, -1 per Confidant Rank in Devil, but select one Score: you remove two Disadvantages from tests with this score for the rest of the week. The Devil Exemplar in your party gains Unnatural Fellowship (+1) for the rest of the week. | - | - |
Appendices
Completed Shadow Market Requests
Three Course Meal
- "HUMAN. ME WANT FOOD. ME HEAR HUMAN FOOD VERY GOOD. ME WANT THREE PIPING HOT DISH. FIRST DISH IS RAMEN WITH PORK. SECOND DISH IS TONKATSU CURRY. THIRD IS ENTIRE ROAST BABY PIG. WANT IT HOT. GIVE GOOD MEMORY FOR IT. MEMORY OF RUTHLESSNESS."
- '- A Cerberus in the Joy Quarter
- "…"
- Reward: Gain the 'Cerberus' Persona!
Completed Sophia Marketplace Requests
Rare Period Costume
- "Hi, everyone. So here's the deal. The Drama Club needs an outfit but we don't know where to look. We'll probably have to do something cheaper, but I'd love to have it… It's an authentic 1930s red cheongsam, embroidered with pearls, slit to the thigh with stockings. I dunno, most of them would be in Shanghai at the time, maybe one of you have grandparents or something that might know about it? Anyway, I'd really appreciate it!"
- '- Kiku Ito
- "I managed to get a really gorgeous cheongsam… Thank you so much!"
- Reward: 5 'Premium Drama Club' tickets, which can be used to reduce stress by 10. But each PC can only use them once per week.
War Otaku Needs Guns
- "I am looking for realistic, antique Japanese firearms. They don't need to be functional, merely look functional. I'll pay handsomely for one, but if you get me three I'll throw in something extra."
- '- Anonymous
- '"Hey, thanks! I'm amazed you manage to find three of these beauties in such good condition. My LARP group is gonna love this! We'll help out as best we can with anything you need this week!"
- Reward: Week 6 personal actions generate 5 less Stress.
Failed Sophia Marketplace Requests
Nice Figure
- "I want to give a gift to the girl of my dreams, but her biggest hobby is high-quality gunpla. I don't know where to find a copy of the Special Edition P-Bandai 1/24 Big Zam anywhere… I'll pay handsomely!"
- - Space Lothario
- "Request rescinded. No one came forwards, but I gave her my hand-assembled and painted copy of a HQ Sinanju and she was so touched she cried. We're going out this weekend! I love this girl so much!"
Legacy of Katashiba Arcana Appendix
Magician: +1 Intelligence
Priestess: +1 Fellowship
Empress: +1 Willpower
Emperor: +1 Willpower
Hierophant: +1 Intelligence
Lovers: +1 Fellowship
Chariot: +1 Strength
Justice: +1 Perception
Hermit: +1 Intelligence
Fortune: +1 Agility
Strength: +1 Toughness
Hanged Man: +1 Toughness
Death: +1 Willpower
Temperance: +1 Willpower
Devil: +1 Perception
Tower: +1 Ballistics
Star: +1 Strength
Moon: +1 Fellowship
Sun: +1 Melee
Personas
Personas in the Pool
Persona | Arcana | Resistances | Powers | Traits | Knacks | Wounds |
---|---|---|---|---|---|---|
Pyro Jack | 01. Magician 01. | Fire Resist, Ice Weak | Agi, Ghost Hands, Agile Target | Auto-Stabilised, Unnatural Intelligence (1) | Fire Control | 2 Light, 1 Deadly |
Aino | 02. Priestess 02. | Ice Resist, Elec Resist, Nuke Weak | Bufu, Water Walk, Dodge Melee, Resist Brainwash | Unnatural Fellowship (1), Amphibious (1) | Magical Sound | 2 Light, 1 Deadly |
Oberon | 04. Emperor 03. | Elec Block, Psi Resist, Nuke Weak, Missile Weak | Zio, Beastslayer, Fog Walker, Resist Brainwash | Unnatural Fellowship (1), Unnatural Willpower (1), Flight (1) | Illusion | 3 Light, 1 Deadly |
Medea | 06. Lovers 03. | Psi Resist, Wind Resist, Fire Weak | Life Drain, Psi, Phantom Step, Dimming Shot | Unnatural Intelligence (1), Hover (2), Lore (2) | Edit Memory | 3 Light, 1 Deadly |
Boudica | 07. Chariot 01. | Ice Resist, Fire Weak | Batter, Blood Sweat, Tarukaja | Hopper (2), Berserker (1) | Alarm | 2 Light, 1 Deadly |
Guru Arjan | 12. Hanged Man 01. | Melee Resist, Curse Resist, Elec Weak | Barrier Light, Energy Drop, Bash | Armoured (1), Unnatural Toughness (1) | Light | 3 Light, 1 Deadly |
Leanan Sidhe | 18. Moon 02. | Psi Resist, Fire Resist, Nuke Weak | Psi, Attraction, Resist Despair | Unnatural Ballistic (1), Unnatural Intelligence (1) | Magical Sound | 2 Light, 1 Deadly |
Cerberus | 11. Strength 04. | Missile Block, Curse Block, Bless Weak | Dodge Psi, Foul Breath, Backflip Kick, Lucky Punch | Unnatural Melee (1), Unnatural Strength (1), Unnatural Toughness (2) | Perceive Owner | 5 Light, 1 Heavy, 1 Deadly |
Robin Redcap | 01. Magician 02. | Fire Resist, Wind Resist, Curse Weak | Swipe, Sukukaja, Resist Dizzy, Firebomb | Amphibious (1), Unnatural Melee (1) | Alarm | 2 Light, 1 Deadly |
Equipped Personas
Sachiko:Persona | Arcana | Resistances | Powers | Traits | Knacks | Wounds |
---|---|---|---|---|---|---|
Pale Rider | 13. Death 03. | Wind Resist, Curse Resist, Bless Weak | Ei, Buckler Spin, Broad Slash, Windknocker | Toxic (0), Unnatural Ballistic (1), Auto-Stabilised | Divining Barrier | 3 Light, 1 Deadly |
Arohirohi | 18. Moon 03. | Psi Resist, Missile Resist, Melee Weak | Skull Cracker, Dekaja, Dodge Nuclear, Dimming Shot | Fleet of Foot (1), Unnatural Perception (1), Unnatural Willpower (1) | See Bonds | 3 Light, 1 Deadly |
Unhceglia | 15. Devil 02. | Curse Resist, Melee Resist, Bless Weak | Pin Down, Riot Gun, Evil Smile | Unnatural Toughness (1), Amorphous | Fire Control | 3 Light, 1 Deadly |
Persona | Arcana | Resistances | Powers | Traits | Knacks | Wounds |
---|---|---|---|---|---|---|
Susano-o | 16. Tower 03. | Missile Resist, Bless Resist, Psi Weak | Chemist's Throw, Howitzer, Sukukaja, Giant Slice | Hopper (2), Unnatural Fellowship (1), Unnatural Strength (1) | Telepathy | 3 Light, 1 Deadly |
Ninigi | 04. Emperor 02. | Ice Resist, Wind Resist, Fire Weak | Brutal Edge, Resist Dizzy, Rakunda | Hopper (2), Life Sense | Neutralise Emotion | 2 Light, 1 Deadly |
Manat | 10. Fortune 03. | Ice Resist, Missile Resist, Nuke Weak | Fumbling Friend, Dodge Curse, Gun Kata, Monkey's Grip | Fleet of Foot (1), Auto-Stabilised, Unnatural Willpower (1) | Discern Footprints | 3 Light, 1 Deadly |
Persona | Arcana | Resistances | Powers | Traits | Knacks | Wounds |
---|---|---|---|---|---|---|
Oberon | 04. Emperor 03. | Elec Block, Psi Resist, Nuke Weak, Missile Weak | Zio, Beastslayer, Fog Walker, Resist Brainwash | Unnatural Fellowship (1), Unnatural Willpower (1), Flight (1) | Illusion | 3 Light, 1 Deadly |
Judah Maccabee | 07. Chariot 02. | Bless Resist, Melee Resist, Curse Weak | Fumbling Friend, Purify, Skull Cracker | Unnatural Melee (1), Unnatural Strength (1) | Magic Writing | 2 Light, 1 Deadly |
La Sayona | 01. Magician 03. | Ice Resist, Bless Resist, Psi Weak | Pin Down, Spirit Drain, Dodge Ice, Resist Panic | Hover (2), Unnatural Agility (1), Double Image | See Bonds | 3 Light, 1 Deadly |
Inventory
ConsumablesName | Type | Effect | Starting | Gain | Used | Total | Stress Cost | Availability |
---|---|---|---|---|---|---|---|---|
Stimulant | Healing (Human) | Allows a Human target to ignore fatigue for three turns. | 5 | 5 | 2 | Yes! | ||
Recov-R | Healing (Human) | Restores one Light Wound to a human. | 0 | 0 | 2 | Yes! | ||
Takemedic | Healing (Human) | Restores one Light Wound to all humans in the party. | 0 | 0 | 5 | Yes! | ||
Ointment | Healing (Persona) | Restores one Light Wound to a Persona. | 2 | 2 | 2 | Yes! | ||
Lifestone | Healing (Persona) | Restores two Light Wounds to a Persona. | 4 | 4 | 5 | Yes! | ||
Bead | Healing (Persona) | Restores one Heavy Wound to a Persona. | 0 | 0 | 7 | No… | ||
Revival Bead | Healing (Persona) | Revives a single broken Persona, as well as their Heavy Wounds, but not their Light Wounds. | 0 | 0 | 10 | No… | ||
Balm of Life | Healing (Persona) | Revives a single dead Persona and brings it to full wounds. | 1 | 1 | 20 | No… | ||
Bead Chain | Healing (Persona) | Fully heals the wounds of all Personas in the party. | 0 | 0 | N/A | No… | ||
Oku-ffee | Spirit/Exertion Restore | Restores 1 Spirit and Exertion to a single human, but adds 2 Stress. | 4 | 4 | 1 | Yes! | ||
Soul Drop | Spirit/Exertion Restore | Restores 1 Spirit and Exertion to a single human. | 2 | 2 | 2 | No… | ||
Snuff Soul | Spirit/Exertion Restore | Restores 3 Spirit and Exertion to a single human. | 0 | 0 | 6 | No… | ||
Soul Food | Spirit/Exertion Restore | Restores all Spirit and Exertion to a single human. | 1 | 1 | 10 | No… | ||
Waking Soul | Spirit/Exertion Restore | Restores all Spirit and Exertion to all party members. | 0 | 0 | N/A | No… | ||
Soma | Healing/Spirit | Restores all wounds to all Personas, all Spirit and all Exertion to all party members, and removes 10 Stress. | 0 | 0 | N/A | No… | ||
Feel-G | Status (Physical) | Reduces the duration of a currently in-play physical ailment by 1 turn. | 1 | 1 | 1 | Yes! | ||
Element-R | Status (Physical) | Removes the Burning, Shocked and Frozen ailments from a single target. | 1 | 1 | 2 | Yes! | ||
Keepawake Drug | Status (Physical) | Removes the Dizzy, Drowsed and Stunned ailments from a single target. | 0 | 0 | 2 | Yes! | ||
Think-G | Status (Mental) | Reduces the duration of a currently in-play mental ailment by 1 turn. | 1 | 1 | 1 | Yes! | ||
Focus Pill | Status (Mental) | Removes the Amnesiac, Brainwashed and Confused ailments from a single target. | 2 | 2 | 2 | Yes! | ||
Normaliser | Status (Mental) | Removes the Despaired, Enraged and Panicked ailments from a single target. | 2 | 2 | 2 | Yes! | ||
Paper Seal | Status (Spiritual) | Reduces the duration of a currently in-play spiritual ailment by 1 turn. | 0 | 0 | 1 | No… | ||
Absolution Paper | Status (Spiritual) | Removes the Condemned and Damned ailments from a single target. | 0 | 0 | 2 | No… | ||
Homunculus | Status (Spiritual) | Removes, or prevents, a spiritual ailment from being applied to the target. | 0 | 0 | 10 | No… | ||
Hiranya | Status (All) | Removes all ailments from a single target. | 0 | 0 | 10 | No… | ||
Amrita Soda | Status (All) | Removes all ailments from all party members. | 0 | 0 | 30 | No… | ||
Art Gem | Gems | Is named after a specific art. Replicates a regular use of that Art using your SB/AB/etc. | 0 | 0 | N/A | Turn Action | ||
Spell Gem | Gems | Is named after a specific spell. Replicates a regular casting of that spell using your MSB. | 0 | 0 | N/A | Turn Action | ||
Goho-M | Meta | Instantly warps your party out of the Dream Theatre. | 1 | 1 | 10 | Yes! | ||
Miasma Casket | Meta | Increases the miasma of your general area (within ~5km) by 20. Effect lasts for an hour. | 0 | 0 | 10 | Yes! |
Name | Effect | Starting | Gain | Used | Total |
---|---|---|---|---|---|
Frei | Teaches the skill 'Frei' to any Major Persona. | 1 | 1 | ||
Mighty Swing | Teaches the skill 'Mighty Swing' to any Major Persona. | 1 | 1 | ||
Howitzer | Teaches the skill 'Howitzer' to any Major Persona. | 1 | 1 | ||
Shard of Justice | Can be used to generate a Justice Persona of any rank equal or below your current Evoker Rank. | 0 | 0 | ||
Shard of The Lovers | Can be used to generate a Lovers Persona of any rank equal or below your current Evoker Rank. | 1 | 1 | ||
Shard of The Tower | Can be used to generate a Tower Persona of any rank equal or below your current Evoker Rank. | 1 | 1 | ||
Shard of the Empress | Can be used to generate an Empress Persona of any rank equal or below your current Evoker Rank. | 1 | 1 | ||
Shard of The Emperor | Can be used to generate an Emperor Persona of any rank equal or below your current Evoker Rank. | 1 | 1 | ||
Shard of Fortune | Can be used to generate a Fortune Persona of any rank equal or below your current Evoker Rank. | 1 | 1 | ||
Shard of Death | Can be used to generate a Death Persona of any rank equal or below your current Evoker Rank. | 1 | 1 | ||
Shard of The Fool | Can be used to generate a Persona of any Arcana, at any rank equal or below your current Evoker Rank. | 1 | 1 |
Name | Description | Equipped Effect | Minor Miracle | Major Miracle |
---|---|---|---|---|
Egg of the Hierophant | AKA Egg of Understanding, taken from Shadow Asaka. Provides mastery of knowledge and understanding of the fundamentals of reality. | Magic attacks that hit an enemy weakness deal +1 Wound. | Can be used to answer one 'yes or no' question, the answer of which must be known by any human being, dead or alive. Otherwise, can affect space: teleportation of people or objects (up to about 10km), creation of portals allowing instant transport between two places within 1km that lasts for an hour, or a fundamental change to a small (cubic metre) space that lasts. 15 Miasma generated with every use. | Can be used to answer any question, the answer of which must be known by any human being, dead or alive, in as much detail as the asker likes. Teleportation to or from any point. Permanent portals. Permanent pocket dimensions of considerable size. Reshaping fundamental parts of reality or changing the laws of the physical world permanently in a small locale. 40 Miasma and expends the Egg permanently. |
Egg of the Tower | AkA Egg of Ruin, taken from Shadow Karo. Provides unexpected calamity, destruction, devastation and mayhem. | Ballistic Attacks gain High Crit (+20). | Can be used to instantly destroy a Conductor Shadow or weaker, as well as anything around it. Demolish a building or city block, killing everyone inside. Ruin a person's week, causing unexpected problems and catastrophes to them. 15 Miasma generated with every use. | Can be used to instantly destroy an Archetype Shadow or Incarnate, although this does not destroy them completely and they can regenerate as normal. Can be used to destroy a Heed or Theatre. Can demolish a small Domain or damage a larger one. Demolish half a city or more, killing most of the people within. Ruin a whole family's life. 40 Miasma and expends the Egg permanently. |
Egg of the Sun | AkA Egg of Joy, taken from Shadow Liu Dexu. Provides optimism, unexpected deliverance from catastrophe, and protection against miasma. | You are always protected from Miasma, even without a Persona. You take a 2 advantages to resist ailments, but can sacrifice this bonus to make yourself immune to a specific non-Staggered ailment as a free action. This can be in response to being hit by that ailment, in which case the ailment is cancelled. | Can be used to cure depression, anxiety, or a similar kind of challenge, although it does not prevent a return of those problems past a month or so. Can be used to protect someone from Miasma exposure for a month, or summon an ally to your position from any location within 50km (or from the same strata in the Sea). | Can be used to reduce Miasma by 30, in which case it does not incur Miasma cost. Can cure depression or anxiety in a group of people and heavily protect them from it permanently. Can create a miasma-free 'safe zone'. Can be used to summon powerful allies, who you might not even know you had, with no restriction as to where they are (although they must be able to help in some way, so helpless or captured allies are not viable). |