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Personal Details
Name: Ai Yoshino
Date of Birth/Age: June 18 2004, 15
Gender: Female
Nationality: Japanese
Residence: 5 Soejima Road, Room 3-E
Homeroom Class: H-1C
Chosen Classes: Geography (1), Cultural Studies (2)
Physical Details
Hair Colour: Brown
Eye Colour: Blue
Height: 4'10"
Build: Small
Handedness: Right
Reference Art: https://www.pixiv.net/member_illust.php?mode=medium&illust_id=61200676 - Overall look inspired by the almost-eponymous Amemiya Sekira, by Sekira Ame.
Background
Main Theme: Voice of No Return, NieR Automata
Sad/Memory Theme: Kuroi Uta (Music Box Arrange), Drakengard 3
Battle Theme: Credens Justitiam, Madoka Magica
Heroic/Battle Interrupt Theme: One For All, Madoka Magica Rebellion Story
Backstory: A surprisingly normal Japanese student, a local, even. She seems chipper, if a bit of a nerdy type. Not quite a shut-in, though, which is a relief. Seems to have a lot of talent with technology (and will talk your ear off about video games and the like if you'll let her), but also practices kyudo fairly regularly and almost seems to have an interest in religion.
Character Sheet
Main Details
Basics
Primary Arcana |
Justice (Ballistic Skill, Perception, Fieldcraft) |
Secondary Arcana 1 |
Hermit (Finesse, Knowledge) |
Secondary Arcana 2 |
Priestess (Intelligence, Agility) |
Experience Spent |
1000 |
Evoker Rank |
1 |
Major Persona |
Tomoe Mami |
Magic Characteristic |
Intelligence |
-- Back to Top --
Characteristic Scores
Name |
Value |
Bonus |
Modifiers |
Weapon Skill |
25 |
2 |
- |
Ballistic Skill |
40 |
4 |
- |
Strength |
25 |
2 |
- |
Toughness |
25 |
2 |
- |
Agility |
40 |
4 |
- |
Intelligence |
55 |
5 |
+10 Hermit/Priestess, +5 Simple |
Perception |
45 |
4 |
+10 Justice |
Willpower |
30 |
3 |
- |
Fellowship |
25 |
2 |
- |
Realisation (max) |
10 |
1 |
- |
-- Back to Top --
Vitals
Wounds |
10 |
Spirit |
5 |
Exertion |
4 |
Realisation (Current) |
10 |
Fatigue Threshold |
2 |
Fatigue (Normal) |
0 |
Fatigue (Total) |
0 |
Stress |
0 |
Epiphanies |
0 |
-- Back to Top --
Traits
Trait |
Subname |
Effect |
- |
- |
|
- |
- |
|
- |
- |
|
- |
- |
|
-- Back to Top --
Exemplary
Exemplary |
Base Effect |
Rank 4 Improvement |
Rank 7 Improvement |
Rank 10 Improvement |
Divine Sight |
Your Major Persona gains an extra Knack slot, which may only be filled with a Divining Knack. |
Usual Suspects: At the start of each week, you may select a number of individuals equal to half your Perception Bonus. Once per week per individual, you can make a Scrutiny test with a -20 penalty. On a success, you gain some limited information about what they might plausibly be doing at the moment. On a success with 3 DoS or higher, you gain a rough insight into where that individual might be right at this moment. |
Your Major Persona gains an extra Knack slot, which always has the Perceive Illusion knack. When using the Perceive Illusion knack, not only do you see the listed Knacks, you also dispel them. |
Usual Suspects is empowered: you now pick Perception Bonus targets, and suffer no penalty to the test. Once per week, so long as no one is aware of your current location and has not been for at least an hour, you can spend 20 Realisation to appear within 100m of anyone of a Usual Suspect. |
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Aspects
ASPECT ONE
Please, Believe - Ai is a hopeful person, who is curious, analytical, but in an energetic and cheerful way. She tries to seek the truth, understand what can be, and then lead others to it. Even if her motivations aren't always so altruistic, helping people genuinely makes the girl feel happy and fulfilled. However, she can end up simmering with desperation at this task, and can overstep lines to do so as well. When her advice isn't wanted, her help not considered helpful, or god forbid she just makes everything worse by trying, it will cause Ai some trouble.
ASPECT TWO
Class S - Ai is a lesbian, she just, is. Unfortunately, some incidents in her past have made it a bigger part of her life than usual, and it ends up weighing on her mind. So on one hand, love (…or lust) for girls fills her with DETERMINATION inspires her and will drive her forward, as will hopes of stabilizing her identity or even working on LGBT-style causes. But, at the same time, being meguka lesbian is suffering - the aspect name comes from the Japanese concept of a 'romantic-seeming two-girl friendship', often seen as an immature phase to grow out of, for one - and this means that bullying, mockery, fear, sexual harassment, or even just the stress of rejection by straight girls, all could cause Issues.
-- Back to Top --
Drawbacks
DRAWBACK NAME
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Injuries
Injury |
Effect |
Cause |
Incident |
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Skills
Basic Skills
Skill Name |
Score |
Known (+0) |
Trained (+10) |
Experienced (+20) |
Master (+30) |
Acrobatics |
Agi |
- |
- |
- |
- |
Athletics |
Str |
- |
- |
- |
- |
Awareness |
Per |
X |
- |
- |
- |
Charm |
Fel |
- |
- |
- |
- |
Command |
Fel |
- |
- |
- |
- |
Commerce |
Int |
- |
- |
- |
- |
Deceive |
Fel |
- |
- |
- |
- |
Demolitions |
Int |
- |
- |
- |
- |
Disguise |
Fel |
- |
- |
- |
- |
Dodge |
Agi |
X |
- |
- |
- |
Endurance |
Tou |
- |
- |
- |
- |
Inquiry |
Fel |
- |
- |
- |
- |
Intimidate |
Str |
- |
- |
- |
- |
Literacy |
Int |
X |
- |
- |
- |
Logic |
Int |
X |
- |
- |
- |
Magic Resistance |
Will |
X |
- |
- |
- |
Medical |
Int |
- |
- |
- |
- |
Parry |
WS |
- |
- |
- |
- |
Scrutiny |
Per |
X |
- |
- |
- |
Security |
Int |
- |
- |
- |
- |
Sleight of Hand |
Agi |
- |
- |
- |
- |
Stealth |
Agi |
X |
- |
- |
- |
Survival |
Per |
- |
- |
- |
- |
Tech Use |
Int |
X |
- |
- |
- |
-- Back to Top --
Advanced Skills
Skill Name |
Specialisation |
Characteristic |
Known (+0) |
Trained (+10) |
Experienced (+20) |
Master (+30) |
Linguist |
Japanese |
Int |
X |
- |
- |
- |
- |
English |
Int |
X |
- |
- |
- |
- |
Int |
- |
- |
- |
- |
Lore |
Japan |
Int |
X |
- |
- |
- |
- |
Pop Culture |
Int |
X |
- |
- |
- |
- |
- |
Int |
- |
- |
- |
- |
- |
- |
Int |
- |
- |
- |
- |
Navigate |
- |
Per |
- |
- |
- |
- |
- |
- |
Per |
- |
- |
- |
- |
- |
- |
Per |
- |
- |
- |
- |
Operate |
- |
Agi |
- |
- |
- |
- |
- |
- |
Agi |
- |
- |
- |
- |
- |
- |
Agi |
- |
- |
- |
- |
Trade |
- |
Varies |
- |
- |
- |
- |
- |
- |
Varies |
- |
- |
- |
- |
- |
- |
Varies |
- |
- |
- |
- |
- |
- |
Varies |
- |
- |
- |
- |
-- Back to Top --
Talents
Skill Talents
Name |
Subname |
Effect |
Tier Three |
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-- Back to Top --
General Combat Talents
Name |
Subname |
Effect |
Tier One |
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Tier Two |
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-- Back to Top --
Melee Talents
Name |
Subname |
Effect |
Tier One |
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Tier Two |
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Tier Three |
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-- Back to Top --
Ranged Talents
Name |
Subname |
Effect |
Tier One |
Rapid Reload |
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Weapon reload times are reduced by a half action. Half Action reload times now become Free Action reload times. |
Deadeye Shot |
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You reduce the penalty to called shots and for shooting at long or extreme range by -10. |
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Tier Two |
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Tier Three |
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-- Back to Top --
Defensive Talents
Name |
Subname |
Effect |
Tier One |
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Tier Two |
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Tier Three |
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-- Back to Top --
Interpersonal Talents
Name |
Subname |
Effect |
Tier One |
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Tier Two |
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Tier Three |
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-- Back to Top --
Mental Talents
Name |
Subname |
Effect |
Tier One |
Combat Sense |
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When ambushed or surprised, you may pass a free Perception test to act normally. You may use your Perception Bonus instead of your Agility Bonus when making Initiative tests. |
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Tier Two |
Paranoia |
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You gain a +2 bonus to Initiative tests, and you make automatic hidden awareness tests. |
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Tier Three |
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-- Back to Top --
Physical Talents
Name |
Subname |
Effect |
Tier One |
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Tier Two |
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Tier Three |
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-- Back to Top --
Evoker Rank
Name |
Subname |
Effect |
Tier One |
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-- Back to Top --
Tome Talents
Name |
Subname |
Effect |
Tier One |
Tome Inventory |
1 |
Unlocks the Tome Inventory ability, which stores up to X*2 items within the Tome itself that can be retrieved as you would any other item from a pocket. Stored consumables can be used without being withdrawn. You begin with one purchase in this talent. |
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Tier Two |
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-- Back to Top --
Equipment
Metaweapons (Melee)
Name |
Class |
Range |
Hits |
Dam. |
Pen. |
Qualities |
Wand of Purity |
One-Handed |
1m |
WSB-2 |
1d10 |
0 |
Projection (2, Bless Only) |
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-- Back to Top --
Metaweapons (Ranged)
Name |
Class |
Range |
Hits |
Clip |
Reload |
Damage |
Penetration |
Qualities |
Sealing Bow |
Basic |
100m |
2 |
12 |
Full |
1d10+4 |
1 |
Precise |
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-- Back to Top --
Meta Armour
Name |
AP Body |
AP Legs |
AP Arms |
AP Head |
Qualities |
Pretty Miko Lily Costume |
2 |
2 |
2 |
1 |
Lightweight |
-- Back to Top --
Money
Small Cash |
Medium Cash |
Big Cash |
3 |
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-- Back to Top --
Consumables
Ointment*3
Soul Drop*1
-- Back to Top --
Tools
-- Back to Top --
Decorations
-- Back to Top --
Personas
Major Persona
Name |
Mami Tomoe |
Knacks |
See Bonds |
Telepathy |
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Traits |
Peer (Adolescent Girls, 1) |
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Spells |
Kou |
Dia |
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Arts |
Lead Target |
Howitzer |
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Passives |
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-- Back to Top --
Minor Personas
Minor Persona 1
- Name: Ambriel Angelos
- Arcana: Justice
- Grade: 1
- Status: Alive
Minor Persona 2
Minor Persona 3
-- Back to Top --
Social Links
Name |
|
Arcana |
|
Rank |
|
Time Available |
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Confidant Ability |
|
Name |
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Arcana |
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Rank |
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Time Available |
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Confidant Ability |
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Name |
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Arcana |
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Rank |
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Time Available |
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Confidant Ability |
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Name |
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Arcana |
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Rank |
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Time Available |
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Confidant Ability |
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Name |
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Arcana |
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Rank |
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Time Available |
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Confidant Ability |
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Name |
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Arcana |
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Rank |
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Time Available |
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Confidant Ability |
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Name |
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Arcana |
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Rank |
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Time Available |
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Confidant Ability |
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Name |
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Arcana |
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Rank |
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Time Available |
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Confidant Ability |
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-- Back to Top --
Experience Log
Week |
Income |
Expenditure |
Reason |
Remaining |
Total Expenditure |
1 |
1000 |
|
Starting |
1000 |
1601 |
|
|
300 |
Mres Known |
700 |
1601 |
|
|
200 |
Rapid Reload |
500 |
1301 |
|
|
200 |
Deadeye Shot |
300 |
1101 |
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|
100 |
Stealth Known |
200 |
901 |
|
|
100 |
Logic Known |
100 |
801 |
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|
100 |
Simple Int |
0 |
701 |
|
600 |
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WORM |
600 |
601 |
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|
100 |
Scrutiny Known |
500 |
601 |
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|
200 |
Combat Sense |
300 |
501 |
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300 |
Paranoia |
0 |
301 |
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0 |
1 |
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0 |
1 |
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0 |
1 |
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0 |
1 |
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0 |
1 |
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0 |
1 |
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0 |
1 |
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0 |
1 |
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0 |
1 |
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0 |
1 |
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0 |
1 |
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0 |
1 |
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0 |
1 |
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0 |
1 |
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0 |
1 |
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0 |
1 |
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0 |
1 |
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0 |
1 |
-- Back to Top --
Epiphany Log
Week |
Income |
Expenditure |
Reason |
Remaining |
Total Expenditure |
1 |
0 |
|
Starting |
0 |
1 |
1 |
1 |
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WORM |
1 |
1 |
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1 |
Telepathy |
0 |
1 |
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0 |
0 |
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0 |
0 |
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0 |
0 |
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0 |
0 |
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0 |
0 |
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0 |
0 |
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0 |
0 |
-- Back to Top --
Training Logs
Characteristic Scores
Characteristic |
Successes |
Weapon Skill |
|
Ballistic Skill |
|
Strength |
|
Toughness |
|
Agility |
|
Intelligence |
|
Perception |
|
Willpower |
|
Fellowship |
|
Skills
Skill |
Successes |
Acrobatics |
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Athletics |
|
Awareness |
|
Charm |
|
Command |
|
Commerce |
|
Deceive |
|
Demolitions |
|
Disguise |
|
Dodge |
|
Endurance |
|
Inquiry |
|
Intimidate |
|
Literacy |
|
Logic |
|
Magic Resistance |
|
Medical |
|
Parry |
|
Scrutiny |
|
Security |
|
Sleight of Hand |
|
Stealth |
|
Survival |
|
Tech Use |
|
Linguist (1) |
|
Linguist (2) |
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Linguist (2) |
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Linguist (2) |
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Linguist (2) |
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Lore (1) |
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Lore (2) |
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Lore (3) |
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Lore (4) |
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Lore (5) |
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Navigate (1) |
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Navigate (2) |
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Operate (1) |
|
Operate (2) |
|
Operate (3) |
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Trade (1) |
|
Trade (2) |
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Trade (3) |
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-- Back to Top --