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Conductors
Troupers
Lilim
Origin: Judaism. Category: Lust Manifestation.
In Jewish mythology, a child of the female demon Lilith, who steal children and seduce men in the night.
In the Sea of Chaos, they appeared to Ai and tried to turn her into one of them so they could use her as a bridge to escape. They appear to be the shadow of destroyed victims of sexual assault, who have had their identities rebuilt into temptresses by their predators.
Name |
Arcana |
Magic Characteristic |
Shadow Rank |
Lilim |
Moon |
Fellowship |
1 |
Weapon Skill |
Ballistic Skill |
Strength |
Toughness |
Agility |
Intelligence |
Perception |
Willpower |
Fellowship |
25 |
25 |
25 |
25 |
25 |
25 |
30 |
25 |
30 |
Wounds |
Spirit |
Exertion |
Fatigue Threshold |
10 |
3 |
2 |
2 |
Elemental Attributes |
Melee |
Missile |
Fire |
Ice |
Elec |
Wind |
Psi |
Nuke |
Bless |
Curse |
|
|
|
|
|
Resist |
|
|
Weak |
|
Talents |
Subname |
Effect |
Heightened Senses |
Touch, Taste |
Select one of the sensory specialisations. You take a +10 to any tests specifically involving this sense. So a test to strain to see something in the distance would benefit from Heightened Senses (Sight), but a Ballistic Skill test would go unaffected because it uses more than just your eyes. |
Veiled Threats |
|
You may always use Fellowship in place of Strength when making Intimidate skill tests. |
Powers |
Spells |
Action Arts |
Melee Arts |
Ranged Arts |
Passives |
Garu |
Faerie Step |
Skewer |
|
|
Traits |
Subname |
Effect |
Shadow |
- |
This creature is a Shadow, one of the multitude of bizarre manifestations that crawl out of the Sea of Chaos. All Shadows are invisible to non-Persona users (although any effects the Shadow has on the world around them can be perceived, even if the person doesn't know what it is) and are unaffected by weapons wielded by a non-Persona user. |
Hover |
3 |
This creature is capable of hovering a few metres above the air. Its Hover speed is calculated treating AB as X. |
Demivisibility |
|
You may, as a Free Action, become demivisible. Demivisible entities are difficult to perceive, as their smell and sound is muffled and they are almost invisible to the naked eye. Attack, Evasion and Perception tests aimed at you take a -30 penalty. Demivisibility lasts for up to ten minutes, but is interrupted if you take damage, perform an attack or cast a spell. Once used, you may not use demivisibility again without resting for a full hour. |
Knacks |
Subname |
Effect |
Hypnotise |
|
You may use this knack to hypnotise a target, who must be within 10m of you and making eye contact. Hypnosis takes a Full Action. The target becomes sleepy, suggestible and docile for up to MC hours. A hypnotised character remains such unless physically hit with enough force to knock them over or cause harm. Once hypnotised, a target is immune to the effects for a whole week. |
Skill |
Characteristic |
Level |
All Perception |
Perception |
1 |
Awareness |
Perception |
2 |
Dodge |
Agility |
1 |
Endurance |
Toughness |
1 |
Parry |
Weapon Skill |
1 |
Magic Resistance |
Willpower |
1 |
Equipment
Metaweapons (Melee)
Name |
Class |
Range |
Hits |
Dam. |
Pen. |
Qualities |
Notes |
Wing Cuts |
One Handed |
1m |
2 |
1d5+2 Rending |
0 |
Light, Balanced |
|
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Mothman
Origin: American Folklore. Category: Cryptid/Herald.
A cryptid of West Virginian folklore, said to be a tall moth-like humanoid that caused or was seen around the time of the Silver Bridge Collapse in 1967. Sometimes considered to have prophetic or fortune-telling powers.
A group of Mothmen appeared to Dinah, where they taunted her, likely in an attempt to harness her anger to empower themselves enough to leave. They considered her a karmic threat who brought curses to all she came close to, and wanted to seal her away.
Name |
Arcana |
Magic Characteristic |
Shadow Rank |
Mothman |
Fortune |
Willpower |
1 |
Weapon Skill |
Ballistic Skill |
Strength |
Toughness |
Agility |
Intelligence |
Perception |
Willpower |
Fellowship |
25 |
25 |
25 |
25 |
35 |
25 |
25 |
25 |
25 |
Wounds |
Spirit |
Exertion |
Fatigue Threshold |
9 |
2 |
2 |
2 |
Elemental Attributes |
Melee |
Missile |
Fire |
Ice |
Elec |
Wind |
Psi |
Nuke |
Bless |
Curse |
|
|
Weak |
Resist |
|
|
|
|
|
|
Talents |
Subname |
Effect |
Catfall |
|
Whenever you fall, you always land on your feet, and you may test Agility or Acrobatics as a Free. On a success, and for every 2 DoS, you remove one Falling Damage hit. |
Leap Up |
|
You may stand or rise from Prone as a Free Action. |
Lightning Reflexes |
|
Whenever you roll for Initiative, you may roll twice and take the preferred result. |
Powers |
Spells |
Action Arts |
Melee Arts |
Ranged Arts |
Passives |
Bufu, Taunt |
|
Bash |
|
|
Traits |
Subname |
Effect |
Shadow |
- |
This creature is a Shadow, one of the multitude of bizarre manifestations that crawl out of the Sea of Chaos. All Shadows are invisible to non-Persona users (although any effects the Shadow has on the world around them can be perceived, even if the person doesn't know what it is) and are unaffected by weapons wielded by a non-Persona user. |
Flight |
1 |
This creature is capable of flying. Its flight speed is calculated treating AB as X. |
Dark Sight |
|
This creature has powerful night vision, and ignores penalties associates with low light or darkness. |
Knacks |
Subname |
Effect |
Empathy |
|
You may use Empathy on all targets up to WPB*100 metres away. You can sense emotions as a Half Action, and may either focus on a single target or more than one (for example: wanting to get a feel for a crowd). |
Skill |
Characteristic |
Level |
All Agility |
Agility |
2 |
Awareness |
Perception |
1 |
Dodge |
Agility |
3 |
Endurance |
Toughness |
1 |
Parry |
Weapon Skill |
1 |
Magic Resistance |
Willpower |
1 |
Equipment
Metaweapons (Melee)
Name |
Class |
Range |
Hits |
Dam. |
Pen. |
Qualities |
Notes |
Moth Smash |
One Handed |
1m |
1 |
1d10+2 Impact |
1 |
Crushing |
|
Orgone Ghost
Origin: Psychological Pseudoscience. Category: Supernatural/Pseudoscience/Lust Manifestation.
A discredited spiritual-pseudoscientific theory by Wilhelm Reich in the 1930s, detailing a metaphysical biospiritual force capable of spontaneous self-organisation that is shared by all living things. It manifests powerfully in sexual energy.
Orgone Ghosts appeared to Hideki in the Library, and attempted to seduce him into becoming a kind of 'orgone battery' so they could power their escape.
Name |
Arcana |
Magic Characteristic |
Shadow Rank |
Orgone Ghost |
Devil |
Fellowship |
1 |
Weapon Skill |
Ballistic Skill |
Strength |
Toughness |
Agility |
Intelligence |
Perception |
Willpower |
Fellowship |
25 |
25 |
25 |
25 |
25 |
25 |
30 |
25 |
30 |
Wounds |
Spirit |
Exertion |
Fatigue Threshold |
10 |
3 |
2 |
2 |
Elemental Attributes |
Melee |
Missile |
Fire |
Ice |
Elec |
Wind |
Psi |
Nuke |
Bless |
Curse |
|
|
|
|
Resist |
|
Weak |
|
|
|
Talents |
Subname |
Effect |
Sensory Persistence |
|
You take a +10 to tests made to resist Blindness and Deafness. |
Mimic |
|
Given about an hour of study, you may mimic the voice of another. It takes a -10 Opposed Scrutiny test, opposed by your Deceive, to figure out it's a faked voice (or +0 if you weren't able to converse with the person face-to-face). Of course, if the listener knows the appearance of the mimicked voice's owner, and it's clear to them that the user doesn't look like them, then the deception fails. |
Veiled Threats |
|
You may always use Fellowship in place of Strength when making Intimidate skill tests. |
Powers |
Spells |
Action Arts |
Melee Arts |
Ranged Arts |
Passives |
Zio |
Shadow Propel |
Skull Cracker |
|
|
Traits |
Subname |
Effect |
Shadow |
- |
This creature is a Shadow, one of the multitude of bizarre manifestations that crawl out of the Sea of Chaos. All Shadows are invisible to non-Persona users (although any effects the Shadow has on the world around them can be perceived, even if the person doesn't know what it is) and are unaffected by weapons wielded by a non-Persona user. |
Double Image |
|
You gain the Ganging Up bonus on an enemy in melee, even if you are alone, so long as you have moved at least once this turn. |
Chameleon |
|
You blend in with your surroundings. So long as you are moving at a speed of Half Move or lower, then you take a +20 bonus to stealth tests and ranged attacks against you suffer no bonuses to hit due to range. |
Knacks |
Subname |
Effect |
Disguise Form |
|
You may disguise yourself or another, changing how that form is perceived. This allows you to change an appearance to exactly mimic another, and allows you total control over the appearance, even down to looking like an animal, tree etc. Sustaining this Trait is a Free Action. |
Skill |
Characteristic |
Level |
Perception Skills |
Perception |
1 |
Awareness |
Perception |
2 |
Dodge |
Agility |
1 |
Endurance |
Toughness |
1 |
Parry |
Weapon Skill |
1 |
Magic Resistance |
Willpower |
1 |
Equipment
Metaweapons (Melee)
Name |
Class |
Range |
Hits |
Dam. |
Pen. |
Qualities |
Notes |
Orgone Slam |
One Handed |
1m |
1 |
1d10+2 Energy |
1 |
Crushing |
|
Waxwork
Origin: Modern Horror. Category: Impersonator/Pain Manifestation
Wax sculptures designed to look like real people. They have accumulated an uncomfortable reputation due to resembling real people but not being real, and in urban legends and horror stories, are depicted as body-snatching zombies and hungry vessels.
Waxworks attacked Sachiko in the Library of the Endlings, trying to force her to become one of them to justify their own existence. They claim to be the remnants of individuals who lost hope due to pain.
Name |
Arcana |
Magic Characteristic |
Shadow Rank |
Waxwork |
Lovers |
Fellowship |
1 |
Weapon Skill |
Ballistic Skill |
Strength |
Toughness |
Agility |
Intelligence |
Perception |
Willpower |
Fellowship |
25 |
25 |
25 |
25 |
25 |
25 |
25 |
25 |
35 |
Wounds |
Spirit |
Exertion |
Fatigue Threshold |
10 |
3 |
2 |
2 |
Elemental Attributes |
Melee |
Missile |
Fire |
Ice |
Elec |
Wind |
Psi |
Nuke |
Bless |
Curse |
|
|
Resist |
|
|
|
|
|
|
Weak |
Talents |
Subname |
Effect |
Disturbing Voice |
|
You count as having Fear (1) for the purpose of Intimidate tests and the "Terrify" use of the Command skill. |
Cold-Hearted |
|
Any use of the Charm skill against you gives you a +20 to the Opposed Test to resist the skill in addition to other modifiers. |
Veiled Threats |
|
You may always use Fellowship in place of Strength when making Intimidate skill tests. |
Powers |
Spells |
Action Arts |
Melee Arts |
Ranged Arts |
Passives |
Agi, Evil Smile |
|
Skewer |
Elfshot |
|
Traits |
Subname |
Effect |
Shadow |
- |
This creature is a Shadow, one of the multitude of bizarre manifestations that crawl out of the Sea of Chaos. All Shadows are invisible to non-Persona users (although any effects the Shadow has on the world around them can be perceived, even if the person doesn't know what it is) and are unaffected by weapons wielded by a non-Persona user. |
Armoured |
1 |
You gain AP on all areas equal to X. Stacks with worn armour. |
Unspeakably Ugly |
10 |
This creature has a visibly disturbing visage. Against people who have not learned to overcome its horrific appearance, it takes an X penalty to Charm and an X bonus to Intimidate. |
Knacks |
Subname |
Effect |
Empathy |
|
You may use Empathy on all targets up to WPB*100 metres away. You can sense emotions as a Half Action, and may either focus on a single target or more than one (for example: wanting to get a feel for a crowd). |
Skill |
Characteristic |
Level |
All Fellowship+Intimidate |
Fellowship |
2 |
Awareness |
Perception |
1 |
Dodge |
Agility |
1 |
Endurance |
Toughness |
1 |
Parry |
Weapon Skill |
1 |
Magic Resistance |
Willpower |
1 |
Equipment
Metaweapons (Melee)
Name |
Class |
Range |
Hits |
Dam. |
Pen. |
Qualities |
Notes |
Wax Hand |
One Handed |
1m |
2 |
1d5+2 |
0 |
Light, Balanced |
|