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Processing Week Six

Overall Events:

Starting Miasma
10
Miasma Growth
1
Miasma Reduction
0
Ending Miasma
11

Ai Yoshino's Week

Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Actions: Socialise (Eliana, Hermit) Computer Café Socialise (Shizeng, Chariot) Socialise (Idraceyl, Star)
Effects: -1 Stress, +1 Realisation (R1) -5 Stress, Reroll Academics this week -1 Stress, +1 Realisation (R2) -1 Stress, +1 Realisation (R1)

Notes:
Rank Ups Dinah, Hideki, Roy and Sachiko too

Events:
Positive Event: Ai Wins a Game
Ai is playing at the Computer Café, playing a roguelite that has a surprisingly brutal difficulty curve. But this one time, she's in the absolute zone, and she manages to crush through the game in a breeze. Others watch in delight, a small crowd forms, and at the end of it, Ai is given some free food and some cute talks.
-10 Stress.

Gains Summary:
Starting Stress: 22
Stress Through Actions: -8
Stress from Events -5
Weekly Stress Loss -5
Ending Stress: 4
Score Gains:

  • Melee
  • Ballistic
  • Strength:
  • Toughness:
  • Agility:
  • Intelligence:
  • Perception:
  • WillPower:
  • Fellowship:
  • Realisation: +7

Skills:
Items:
Temporary Buff: Rerolls Academics tests this turn

Dinah Sarah Schreier's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Dinah Sarah Schreier Socialise (Jiang Chang, Empress) Wushu Club Wushu Club (Single effect again) Strength Training
Effects: -1 Stress, +1 Realisation (R3) +1 to Melee and Agility +1 to Melee and Agility +1 to Strength

Notes:
Ranks up Hideki, Ai, Roy and Sachiko too

Events:
Negative Event: I'm Your Biggest Fan, I'll Follow You Until You Love Me
The news focus around the school, combined with the rumours about Dinah and her temper, means that there's a lot of run-ins with the media recently. Many of them don't know who Dinah is, a few do, but her hatred of the paps and her general mood do a lot to turn otherwise harmless events into full blown confrontations with sworn words and maybe damaged equipment. Unbeknownst to Dinah, she has attracted some special heat.
In Week 7, Dinah will be harassed by a paparazzo, causing problems.

Gains Summary:
Starting Stress: 0
Stress Through Actions: -1
Stress from Events 10
Weekly Stress Loss -5
Ending Stress: 4
Stress Through Actions:
Stress from Events
Weekly Stress Loss
Total Stress Change
Score Gains:

  • Melee 2
  • Ballistic
  • Strength: 1
  • Toughness:
  • Agility: 2
  • Intelligence:
  • Perception:
  • WillPower:
  • Fellowship:
  • Realisation: 5

Skills:
Items:
Temporary Buff:

Hideki Nakajima's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Hideki Nakajima Socialise (Roy, Hanged Man) Baseball Relax Socialise (Asari, Death)
Effects: -1 Stress, +1 Realisation (R3) +1 Toughness and Fellowship -10 Stress -1 Stress, +1 Realisation (R2)

Notes:
Ranks up Dinah, Ai, Roy and Sachiko as well.

Events:
Positive Event: Asari's Line
Asari works up the courage to ask Hideki for his Line. The two now correspond through texting, and to Hideki's delight it turns out that Asari is a very composed and relaxing texter.
In Week 7, Hideki can benefit from Asari's S-Link bonuses twice as often.

Gains Summary:
Starting Stress: 15
Stress Through Actions: -12
Stress from Events 5
Weekly Stress Loss -5
Ending Stress: 3
Score Gains:

  • Melee
  • Ballistic
  • Strength:
  • Toughness: 1
  • Agility:
  • Intelligence:
  • Perception:
  • WillPower:
  • Fellowship: 1
  • Realisation: 6

Skills:
Items:

Sachiko Kurata's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Sachiko Kurata Debate Team (Sun) Student Council Student Council Student Council
Effects: -1 Stress, +1 Realisation (R3) +10 Stress (Reduced to +5 by bonus), +1 Int, Fel, Gain Academics (Research) Focus. Socialise with Choi (-2 Stress, +1 Realisation), R4

Notes:
Rank up with Dinah, Hideki, Ai and Roy also.

Events:
Positive Event: Burying the Lead
Sachiko gets to investigating the possibility that an organisation of individuals is trying to stir up trouble at the school for their own purposes. In talks with Choi, the suggestion came up that these people are using the trouble to deflect from their own misdeeds. It's an intriguing and sometimes harrowing process, as Sachiko sometimes notices certain students staring at her ominously… But through her current research, she cross-references two names that might be worth investigating: Kim Jun, male, Class 3B, and Megumi Murakami, female, Class 3A. Kim Jun has apparently been asking many suspicious questions about the Council, whilst Megumi Murakami seems to be in the company of many of the victims recorded in files and reports from Council. Not usually friendly, but usually -around-.
Sachiko gains the above leads. She also gains the possibility of an Advantage to tests to talk with people or investigate this info, to reflect her successes.

Gains Summary:
Starting Stress: 11
Stress Through Actions: 2
Stress from Events 5
Weekly Stress Loss 0
Ending Stress: 18
Score Gains:

  • Melee
  • Ballistic
  • Strength:
  • Toughness:
  • Agility:
  • Intelligence: 1
  • Perception:
  • WillPower:
  • Fellowship: 1
  • Realisation: 6

Skills: Gains Academics +1, Research focus.
Items:

Mega Update

Gains:

Maximum XP is now 4,000.

Talent Purchases:
*Street Fighting (100 XP)
*Unarmed Warrior (100 XP)
*Big Stick Diplomacy (250 XP)
*Takedown (100 XP)
*Slaughterer (250 XP)
*Swift Attack (250 XP)

Skill Purchases:
*Acrobatics (Dodge) (300 XP)
*Fortitude (Resist Fear) (300 XP)
*Trade (Art) (Agility) (100 XP)
*Athletics (Running) (100 XP)
*Melee Skill (Two-Handed) (250 XP)
*Melee Skill (Grappling) (500 XP)

Score Purchases:
*Strength Advancement 1 (100 XP)
*Strength Advancement 2 (250 XP)
*Melee Advancement 1 (100 XP)

Training Gains (Backlogged):
*2 Points Melee (Weeks 4+5)
*1 Point Strength (Week 4)
*1 Point Toughness (Week 4)
*2 Points Agility (Weeks 4+5)
*1 Point Intelligence (Week 3 accumulation from Deeds)
*1 Point Perception (Week 3 accumulation from Deeds)
*1 Point Fellowship (Week 3 accumulation from Deeds)

Full Experience Expenditure (To Date): 3,900 XP

Full Experience Log Below

Weekly Management

Date: 14th of May, 2018 to 20th of May, 2018

Current Goals

Take the time to rest, and prepare yourself for the next Theatre.
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Weekly Actions

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions Stress
Ai Yoshino Socialise (Eliana, Hermit) Computer Café Socialise (Shizeng, Chariot) Socialise (Idraceyl, Star) 22
Dinah Sarah Schreier Socialise (Jiang Chang, Empress) Wushu Strength Training Agility Training 0
Hideki Nakajima Socialise (Roy, Hanged Man) Baseball Relax Socialise (Asari, Death) 15
Sachiko Kurata Socialise (Debate Team, Sun) Student Council Student Council Student Council 11

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Personal Actions

Social Link Actions

Name Subname Effect
Socialise (Name of Link) You choose one Social Link to improve. The Social Link improves by a single rank, reflected in a roleplay. Socialising with a Social Link provides the following benefits: it reduces your stress by the new level of your Link/2, you can transfer a power from a Minor Persona to a Major Persona OR withdraw a Persona from the Compendium, and you increase your Realisation if your link levels up. Each individual can only be socialised with once per week.
Shadow Market See Below Instead of improving your Social Links, you attend the Shadow Market, trading away memories for favours. You pick one of the following options below:
- Generate Persona You generate a Persona that belongs to your Primary Arcana, of a grade equal or below your Evoker Rank.
- Generate Spell or Art Gem You generate one copy of the Spell Gem or Art Gem item. The Spell or Art must be one possessed by your Major Persona.
- Chaos Proof You may take one item or tool that usually would not work in the Sea of Chaos, such as electronics. It will now function within the Sea of Chaos. Furthermore, if damaged it can be repaired with meditation. However, it cannot communicate with objects outside of the Sea.

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Development Actions

Notes:

  • Movies only provide benefits on the first viewing. Repeat viewings don't give you anything.
Name Subname Effect Doubled Effect Tripled Effect
Generic Actions
Melee Training - You practice with hand to hand combat, gaining a +1 to your Melee Score. +10 to Event test. You gain a +1 to your Melee score and gain 1 Advantage on all melee tests for the rest of the week. +20 to Event test. You gain a level in Melee Skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Ranged Training - You practice with ranged combat, gaining a +1 to your Ranged score. +10 to Event test. You gain a +1 to your Ballistic score and gain 1 Advantage on all Ballistic tests for the rest of the week. +20 to Event test. You gain a level in Ballistic Skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Strength Training - You build up muscle, gaining a +1 to your Strength score. +10 to Event test. You gain a +1 to your Strength score and gain 1 Advantage on all Strength tests for the rest of the week. +20 to Event test. You gain a level in any Strength aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Toughness Training - You build up… Tough muscle, gaining a +1 to your Toughness score. +10 to Event test. You gain a +1 to your Toughness score and gain 1 Advantage on all Toughness tests for the rest of the week. +20 to Event test. You gain a level in any Toughness aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Agility Training - You work on your manual dexterity and speed, gaining a +1 to your Agility score. +10 to Event test. You gain a +1 to your Agility score and gain 1 Advantage on all Agility tests for the rest of the week. +20 to Event test. You gain a level in any Agility aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Intelligence Training - You hit the books, gaining a +1 to your Intelligence score. +10 to Event test. You gain a +1 to your Intelligence score and gain 1 Advantage on all Intelligence tests for the rest of the week. +20 to Event test. You gain a level in any Intelligence aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Perception Training - You train yourself to be more aware of your surroundings, gaining a +1 to your Perception score. +10 to Event test. You gain a +1 to your Perception score and gain 1 Advantage on all Perception tests for the rest of the week. +20 to Event test. You gain a level in any Perception aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Willpower Training - You psyche yourself up to greater resilience, gaining a +1 to your Willpower score. +10 to Event test. You gain a +1 to your Willpower score and gain 1 Advantage on all Willpower tests for the rest of the week. +20 to Event test. You gain a level in any Willpower aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Fellowship Training - You make friends and influence people, gaining a +1 to your Fellowship score. +10 to Event test. You gain a +1 to your Fellowship score and gain 1 Advantage on all Fellowship tests for the rest of the week. +20 to Event test. You gain a level in any Fellowship aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Relax - You reduce your Stress by 10, and Extended Care tests on you take a +10 bonus. You reduce your Stress by 10, and Extended Care tests on you take a +20 bonus. You reduce your Stress by 10, Extended Care tests on you take a +20 bonus and you regain one Heavy Wound.
Extended Care - You attempt to heal someone, or yourself, with the Medicine skill, or the Extended Care Focus. Take a test; if you succeed, the patient heals one Heavy Wound. You take the test with a +20 bonus and restore one Heavy Wound to the patient on success. You automatically pass the test, and restore one Heavy Wound to the patient.
Unique Training Actions
Wushu Training (Dinah Unique) - You focus on throwing out punches and kicks at Wushu club, gaining a +1 to your Melee and Agility scores each. +10 to Event test. You gain a +1 to your Melee and Agility scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Melee and Agility scores each and gain a level in any Melee or Agility aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Jiang Chang.
Archery Training (Ai Unique) - You dutifully string and pluck at the Archery Club, gaining a +1 to your Ranged and Perception scores each. +10 to Event test. You gain a +1 to your Ballistic and Perception scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Ballistic and Perception scores each and gain a level in any Ballistic or Perception aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Saoirse Choi.
Baseball Training (Hideki Unique) - You flex your form as the star player of the baseball team, gaining a +1 to your Toughness and Fellowship scores each. +10 to Event test. You gain a +1 to your Toughness and Fellowship scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Toughness and Fellowship scores each and gain a level in any Toughness or Fellowship aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Asari Mochizuki.
Student Council (Sachiko Unique) - You work in your position as an unofficial student councillor, gaining a +1 to your Intelligence and Fellowship scores each. +10 to Event test. You gain a +1 to your Intelligence and Fellowship scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Intelligence and Fellowship scores each and gain a level in any Intelligence or Fellowship aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Càolan Choi.
Practice at Tony's (Sachiko Unique) - You practice at Tony's, reducing your stress by 5 and gaining a +1 to your Fellowship score. +10 to event test. You reduce your stress by 5, gain a +1 to your Fellowship and an Advantage to Fellowship and Trade tests for the rest of the week. +20 to Event test. You reduce your stress by 10, gain a +1 to your Fellowship and gain a level in any Fellowship or Trade (Musician) skill. +50 to Event test. Counts as a Socialise action with Tony.
Augmenting Actions
Go to Café Okumura - The sweet ambience of Café Okumura relaxes your feelings towards your teammates. Until the end of the week, assist actions to your teammates grants an extra Advantage to their test. +20 to Event test.
Oda Mall Arcade Shooting Game You practice shootin', gaining an Advantage to all Ranged tests for the duration of the week. +10 to Event Test.
- Virtual Date You seduce 2D boys and girls, gaining an Advantage to all Fellowship tests for the duration of the week. +10 to Event Test.
- Crane Game Make an Agility test; on a success, you gain a prize! Prize changes every month. +10 to Event Test.
Study at the Civic Library - You study at the Civic Library, gaining an Advantage on all Intelligence tests for the duration of the week. +10 to Event Test
Eat at Wild Duck's Revenge - Wild Duck's Revenge fills your belly with righteous fury and fries; you gain an Advantage to all Willpower tests for the duration of the week. +10 to Event Test.
Play Games Die, Nasty Warriors! A game about killing war criminals. Repetitive but fun. You reroll attack tests against Trouper Shadows and take the preferred result until the end of the week.
- Shin Idolmancer Returns School children lost in time animate ancient and terrifying idols of power in the form of gods and demons to bring Japanese pop culture to a broken world. Until the end of the week, the first Art or Spell used per battle costs no Spirit or Exertion.
- Idol Ibunroku: Actor 6 The quirky pop-psych spinoff of Idolmancer that sees school children bond and hang out whilst also trying to get through acting school. Provides a single reroll to Willpower tests to you and all your teammates for the duration of the week.
Locale Actions
Miyamoto Computer Café (Ai Unique) - You play games and browse the web and maybe socialise with some nerds, reducing your stress by 5 and gaining a reroll to Academics tests for the duration of the week. May be used once per week only. +20 to Event Test. - -
Blue Finn (Sachiko Unique) - You watch, listen and indulge in musical delights at the Blue Finn, reducing your Stress by 5 and gaining a reroll to all Fellowship tests for the duration of the week. May be used once per week only. +20 to Event test. - -
Satomi Lane Cinema
(Exp. May) Atlantic Din: Downsizing - A futuristic mech organisation has to deal with budget cuts. -5 Stress and +1 to Intelligence and Perception. +10 to Event Test. - -
Black Panther - If only you had someone in your party who'd want to see this tale of the King of Wakanda? -5 Stress and +1 to Agility and Willpower. +10 to Event Test. - -
(Exp. May) Duker VI: The Princess Fried - Classic action movie, loved by millions. Starring charismatic Blaise "Duker" Herriot as he hunts the maniacal Fried Princess of Friesland. -5 Stress, +1 to Strength and Toughness. +10 to Event Test. - -
(Exp. May) Fifteen Shades of Rei - An erotic thriller about fifteen rainbow-haired clones of a girl called Rei. -5 Stress, +2 to Fellowship. +10 to Event Test. - -
(Exp. May) Peter Gnomes - What if Sherlock Holmes were a rabbit and also a gnome? Family friendly, the scene where Holmes does a hit with allergies aside. -20 Stress. +10 to Event Test. - -
A Riot's Place - Horror movie about monsters that murder anyone who isn't partying 24/7. -5 Stress, +2 to Willpower. +10 to Event Test. - -
Liz and the Blue Boy - Odd and quirky schoolgirl tries to bring a boy back to life through music. -20 Stress. +10 to Event Test.
The Picture of Dorian Gray - Remake/Adaptation of a classic piece of fiction. -5 Stress, +1 to Fellowship and Perception. +10 to Event Test. - -
Item Actions
Buy Healing (Human) - You gather medicine from local shops, gaining 2 Stimulants. You gain 2 Recov-R. You gain 2 Takemedics.
Buy Oku-ffee - You buy some Oku-ffee from Café Okumura, gaining 2 Oku-ffees. - -
Buy Status (Physical or Mental) - You buy two copies of a Status Healing Item of your choice from the Physical or Mental list. - -
Buy Tools - You buy some tools, gaining one copy of one of the following: Rope Hook+20m of Rope, a Book, Ladder or Compass. - You gain one copy of either a First Aid Kit, Cosmetics Kit, a Toolbox, Foul Weather Gear or a set of Binoculars.
Buy from Wallace (Dinah Unique) - Once per week, you can procure a set of binoculars or a compass off of Wallace. - Once per month, you may procure a Computer (Laptop) or (Desktop) off of Wallace.
Exemplary Actions
Devil's Advocate (Devil) Rank 4 (Base) You target one other character. The character suffers 10 Stress, but until the end of the week, gains an extra Wild Card slot. However, they cannot gain a 3rd Wild Card slot due to this action. You suffer a -10 penalty to interaction tests with the attendant whilst the effect is in play. You can target yourself with this action, in which case you suffer 20 Stress but gain two extra Slots, and may gain a 3rd Wild Card slot due to this. - -
- Rank 10 You target one other character. The character suffers 10-S Link rank Stress, but until the end of the week, gains an extra Wild Card slot. However, they cannot gain a 3rd Wild Card slot due to this action. Furthermore, the character may, once per round, reroll a single test of their choice. You suffer a -10 penalty to interaction tests with the attendant whilst the effect is in play. You can target yourself with this action, in which case you suffer 20 Stress but gain two extra Slots, and may gain a 3rd Wild Card slot due to this. - -

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Events

Special Events

Off Period

  • With no Dream Theatre active, the team has extra time on their hands. The Extra Wild Card action slot is unlocked this week.

Satisfied 'War Otaku Needs Guns'

  • By providing 3 antique firearms to the War Otaku, you are rewarded! All stress-generating personal actions this turn generate 5 less stress, to a minimum of 0.

Appendices

Active Sophia Marketplace Requests

Completed Sophia Marketplace Requests

War Otaku Needs Guns

  • "I am looking for realistic, antique Japanese firearms. They don't need to be functional, merely look functional. I'll pay handsomely for one, but if you get me three I'll throw in something extra."
  • '- Anonymous
  • '"Hey, thanks! I'm amazed you manage to find three of these beauties in such good condition. My LARP group is gonna love this! We'll help out as best we can with anything you need this week!"
  • Reward: Week 6 personal actions generate 5 less Stress.

Personas

Fusions

Vainamoinen, Hermit (Ambriel Angelos+Pyro Jack)
Aino, Priestess (Diogenes+Guru Arjan)
Robin Redcap, Magician (Jack Frost+Tilottama)

Withdrawn Personas

Pyro Jack (Ai)
Guru Arjan (Ai)
Jack Frost (Dinah)

Personas in the Pool

Guru Arjan (Hanged Man)
Daena (Death)
Romulus (Emperor)

Equipped Personas

Sachiko:

  • Whiro (Devil)
  • Jack Frost (Moon)
  • Free

Hideki:

  • Narcissus (Lovers)
  • Dhruva (Star)
  • Free

Ai:

  • Ramiel Archangelos (Justice)
  • Free
  • Free

Dinah:

  • Boudica (Chariot)
  • Pyro Jack (Magician)
  • Free

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Inventory

Consumables
Name Effect Starting Gain Used Total
Stimulant Removes 1 rank of fatigue from, and restores 1 wound to, one human, but adds 3 Stress. 3 2 5
Recov-R Removes 1 rank of fatigue from, and restores 1 wound to, one human. 1
Takemedic Removes 1 rank of fatigue from, and restores 1 wound to, all party members. 0
Ointment Heals 3 wounds to a single Persona. 3
Lifestone Heals 6 wounds to a single Persona. 0
Bead Fully heals all of a Persona's wounds. 0
Revival Bead Revives a single dead Persona and leaves them with 1 wound. 0
Balm of Life Revives a single dead Persona and brings it to full wounds. 0
Bead Chain Fully heals the wounds of all Personas in the party. 0 1 1
Oku-ffee Restores 1 Spirit and Exertion to a single human, but adds 1 Stress. 2
Soul Drop Restores 1 Spirit and Exertion to a single human. 2
Snuff Soul Restores 3 Spirit and Exertion to a single human. 0
Soul Food Restores all Spirit and Exertion to a single human. 0
Waking Soul Restores all Spirit and Exertion to all party members. 0
Soma Restores all wounds to all Personas, all Spirit and all Exertion to all party members, and removes all normal Fatigue. 0
Feel-G Reduces the duration of a currently in-play physical ailment by 1 turn. 1
Element-R Removes the Burning, Shocked and Frozen ailments from a single target. 1
Keepawake Drug Removes the Dizzy, Drowsed and Stunned ailments from a single target. 0
Think-G Reduces the duration of a currently in-play mental ailment by 1 turn. 1
Focus Pill Removes the Amnesiac, Brainwashed and Confused ailments from a single target. 0
Normaliser Removes the Despaired, Enraged and Panicked ailments from a single target. 0
Paper Seal Reduces the duration of a currently in-play spiritual ailment by 1 turn. 0
Absolution Paper Removes the Condemned and Damned ailments from a single target. 0
Homunculus Removes, or prevents, a spiritual ailment from being applied to the target. 0
Hiranya Removes all statuses from a single target. 0
Amrita Soda Removes all statuses from all party members. 0
Art Gem Is named after a specific art. Replicates a regular use of that Art using your SB/AB/etc. 0
Spell Gem Is named after a specific spell. Replicates a regular casting of that spell using your MCB. 0
Goho-M Instantly warps your party out of the Dream Theatre. 0
Miasma Casket Increases the miasma of your general area (within ~5km) by 20. Effect lasts for an hour. 0

Miasma Tracking

Current Miasma Level is…

  • 10

Current Miasma Spread- the rate at which Miasma grows per week- is…

  • 1

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Processing Week Five

Overall Events:

Starting Miasma
20
Miasma Growth
0
Miasma Reduction
10
Ending Miasma
10

Ai Yoshino's Week

Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Actions: Socialise (Reiko Hamasaki) Watch Atlantic Din Shadow Market (Generate Ramiel Archangelos) Socialise (Sachiko)
Effects: -1 Stress, +1 Realisation, Transfer Power -5 Stress, +1 Int and Per -1 Stress, +1 Realisation, Transfer Power

Events:
Fool and Fortune Rank Up, +2 Realisation

Gains Summary:
Starting Stress: 18
Stress Through Actions: -7
Stress from Events 16
Weekly Stress Loss -5
Ending Stress: 22
Score Gains:

  • Melee
  • Ballistic
  • Strength:
  • Toughness:
  • Agility:
  • Intelligence: +1
  • Perception: +1
  • WillPower:
  • Fellowship:
  • Realisation: +4

Skills:

  • Perception Skills:

Items:
Temporary Buff:

Dinah Sarah Schreier's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Dinah Sarah Schreier Socialise (Jiang Chang) Wushu Training Buy from Wallace (Compass)
Effects: -1 Stress, +1 RE, Transfer Power +1 Melee and AGI

Notes:

Events:
Fool and Fortune Rank Up, +2 Realisation

Gains Summary:
Starting Stress: 3
Stress Through Actions: -1
Stress from Events 0
Weekly Stress Loss -5
Ending Stress: 0
Stress Through Actions: -1
Stress from Events
Weekly Stress Loss -5
Total Stress Change
Score Gains:

  • Melee +1
  • Ballistic
  • Strength:
  • Toughness:
  • Agility: +1
  • Intelligence:
  • Perception:
  • WillPower:
  • Fellowship:
  • Realisation: +3

Skills:
Items: Compass

Hideki Nakajima's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Hideki Nakajima Socialise (Yi Ji-Hu) Relax Watch A Riot's Place
Effects: +1 RE, -4 Stress, Transfer Power -10 Stress

Notes:

Events:
Fool and Fortune Rank Up, +2 Realisation

Gains Summary:
Starting Stress: 27
Stress Through Actions: -19
Stress from Events 12
Weekly Stress Loss -5
Ending Stress: 15
Score Gains:

  • Melee
  • Ballistic
  • Strength:
  • Toughness:
  • Agility:
  • Intelligence:
  • Perception:
  • WillPower: +2
  • Fellowship:
  • Realisation: +3

Skills:
Items:

Sachiko Kurata's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Sachiko Kurata Socialise (Suzanne Smithson) Agility Training Blue Finn Socialise (Ai)
Effects: -1 Stress, +1 RE, Transfer Power +1 Agility -1 Stress, +1 Re, Transfer Power

Notes:

Events:
Fool and Fortune Rank Up, +2 Realisation

Gains Summary:
Starting Stress: 17
Stress Through Actions: -6
Stress from Events 0
Weekly Stress Loss 0
Ending Stress: 11
Score Gains:

  • Melee
  • Ballistic
  • Strength:
  • Toughness:
  • Agility: +1
  • Intelligence:
  • Perception:
  • WillPower:
  • Fellowship:
  • Realisation: +4

Skills:
Items:

Weekly Management

Date: 7th of May, 2018 to 13th of May, 2018

Current Goals

Defeat Asaka's Shadow.

  • Locate Asaka's Dream Theatre's Centre Stage.
  • Learn insights about why Asaka is like this, and reveal them publicly, allowing you access to the Heed.
  • Research ways to subvert Asaka's convention that women do not belong in combat in traditional Japanese media and story.

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Weekly Actions

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions Stress
Ai Yoshino Socialise (Reiko Hamasaki) Watch Atlantic Din Shadow Market (Generate Ramiel Archangelos) Socialise (Sachiko) 18
Dinah Sarah Schreier Socialise (Jiang Chang) Wushu Training Buy from Wallace (Compass) 3
Hideki Nakajima Socialise (Yi Ji-Hu) Relax Watch A Riot's Place 27
Sachiko Kurata Socialise (Suzanne Smithson) Agility Training Blue Finn 17

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Actions

Social Link Actions

Name Subname Effect
Socialise (Name of Link) You choose one Social Link to improve. The Social Link improves by a single rank, reflected in a roleplay. Socialising with a Social Link provides the following benefits: it reduces your stress by the new level of your Link/2, you can transfer a power from a Minor Persona to a Major Persona, and you increase your Realisation if your link levels up. Each individual can only be socialised with once per week.
Shadow Market See Below Instead of improving your Social Links, you attend the Shadow Market, trading away memories for favours. You pick one of the following options below:
- Generate Persona You generate a Persona that belongs to your Primary Arcana, of a grade equal or below your Evoker Rank.
- Generate Spell or Art Gem You generate one copy of the Spell Gem or Art Gem item. The Spell or Art must be one possessed by your Major Persona.
- Chaos Proof You may take one item or tool that usually would not work in the Sea of Chaos, such as electronics. It will now function within the Sea of Chaos. Furthermore, if damaged it can be repaired with meditation. However, it cannot communicate with objects outside of the Sea.

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Development Actions

Notes:

  • Movies only provide benefits on the first viewing. Repeat viewings don't give you anything.
Name Subname Effect Doubled Effect Tripled Effect
Generic Actions
Melee Training - You practice with hand to hand combat, gaining a +1 to your WS Score. 10% chance to generate an event (20+Realisation% positive chance) (Requires Weapon Skill Aptitude) You improve the Parry skill by one level, to a max of level 2, and take 5 Stress. 20% chance to generate an event (20+Real% positive chance) You improve the Parry skill by one level, to a max of level three, and take 10 Stress. Always generates an event (20+Real% positive chance)
Ranged Training - You practice with ranged combat, gaining a +1 to your BS score. 10% chance to generate an event (20+Realisation% positive chance) - -
Strength Training - You build up muscle, gaining a +1 to your Strength score. 10% chance to generate an event (20+Realisation% positive chance) You improve a Strength aptitude skill by one rank, to a max of rank 2, and take 5 stress. 20% chance to generate an event (20+Real% positive chance) You improve a Strength aptitude skill by one rank, to a max of rank 3, and take 10 stress. Always generates an event (20+Real% positive chance)
Toughness Training - You build up… Tough muscle, gaining a +1 to your Toughness score. 10% chance to generate an event (20+Realisation% positive chance) You improve the Endurance skill by one rank, to a max of rank 2, and take 5 stress. 20% chance to generate an event (20+Real% positive chance) You gain +1 permanent Wound. Max of +3. Always generates an event (20+Real% positive chance)
Agility Training - You work on your manual dexterity and speed, gaining a +1 to your Agility score. 10% chance to generate an event (20+Realisation% positive chance) You improve an Agility skill other than Dodge by one rank, to a max of rank 2, and take 5 stress. 20% chance to generate an event (20+Real% positive chance) You improve the Dodge skill by one rank, to a max of rank 2, and take 10 Stress. Always generates an event (20+Real% positive chance)
Intelligence Training - You hit the books, gaining a +1 to your Intelligence score. 10% chance to generate an event (20+Realisation% positive chance) You improve an Intelligence skill by one rank, to a max of rank 2, and take 5 stress. 20% chance to generate an event (20+Real% positive chance) You improve three Intelligence skills by one rank, to a max of rank 2, and take 10 Stress. Always generates an event (20+Real% positive chance)
Perception Training - You train yourself to be more aware of your surroundings, gaining a +1 to your Perception score. 10% chance to generate an event (20+Realisation% positive chance) You improve a Perception skill by one rank, to a max of rank 2, and take 5 stress. 20% chance to generate an event (20+Real% positive chance) You improve three Perception skills by one rank, to a max of rank 2, and take 10 Stress. Always generates an event (20+Real% positive chance)
Willpower Training - You psyche yourself up to greater resilience, gaining a +1 to your Willpower score. 10% chance to generate an event (20+Realisation% positive chance) You an improve a Willpower skill by one rank, to a max of rank 2, and take 5 stress. 20% chance to generate an event (20+Real% positive chance) You improve one Willpower skill by one rank, to a max of rank 3, and take 10 Stress. Always generates an event (20+Real% positive chance)
Fellowship Training - You make friends and influence people, gaining a +1 to your Fellowship score. 10% chance to generate an event (20+Realisation% positive chance) You an improve a Fellowship skill by one rank, to a max of rank 2, and take 5 stress. 20% chance to generate an event (20+Real% positive chance) You improve one Fellowship skill by one rank, to a max of rank 3, and take 10 Stress. Always generates an event (20+Real% positive chance)
Relax - You reduce your Stress by 5. - -
Unique Training Actions
Wushu Training (Dinah Unique) - You focus on throwing out punches and kicks at Wushu club, gaining a +1 to your Weapon Skill and Agility scores each. You gain a +2 to your Weapon Skill and Agility scores each, and take 5 Stress. 20% chance to generate a positive event. You gain a +2 to your Weapon Skill and Agility scores each, improve one Weapon Skill or Agility skill by one rank, and count as a socialise action with Jiang Chang; you take 10 Stress. Always generates a positive event.
Archery Training (Ai Unique) - You dutifully string and pluck at the Archery Club, gaining a +1 to your Ballistic Skill and Perception scores each. You gain a +2 to your Ballistic Skill and Perception Scores each, and take 5 Stress. 20% chance to generate a positive event. You gain a +2 to your Ballistic Skill and Perception scores each, improve one Perception skill by one rank, and count as a socialise action with Saoirse Choi; you take 10 Stress. Always generates a positive event.
Baseball Training (Hideki Unique) - You flex your form as the star player of the baseball team, gaining a +1 to your Toughness and Fellowship scores each. You gain a +2 to your Fellowship and Toughness Scores each, and take 5 Stress. 20% chance to generate a positive event. You gain a +2 to your Fellowship and Toughness scores each, improve one Toughness or Fellowship skill by one rank, and count as a socialise action with Asari Mochizuki; you take 10 Stress. Always generates a positive event.
Student Council (Sachiko Unique) - You work in your position as an unofficial student councillor, gaining a +1 to your Intelligence and Fellowship scores each. You gain a +2 to your Intelligence and Fellowship Scores each, and take 5 Stress. 20% chance to generate a positive event. You gain a +2 to your Intelligence and Fellowship scores each, improve one Intelligence or Fellowship skill by one rank, and count as a socialise action with Caolán Choi; you take 10 Stress. Always generates a positive event.
Practice at Tony's (Sachiko Unique) - You practice at Tony's, reducing your stress by 2 and gaining a +1 to your Fellowship score. 10% chance to generate an event (20+Realisation% positive chance) You reduce your stress by 4 and gain a +2 to your Fellowship. 20% chance to generate a positive event. You reduce your stress by 5, gain a +2 to your Fellowship and improve your Trade (Musician) skill by one rank.
Augmenting Actions
Go to Café Okumura - The sweet ambience of Café Okumura relaxes your feelings towards your teammates. Until the end of the week, assist actions to your teammates grants an extra +10 bonus to their test. 20% chance to generate an event (20+Real% positive chance)
Oda Mall Arcade Shooting Game You practice shootin', gaining a +10 bonus to all BS tests until the end of the week. 20% chance to generate an event (20+Real% positive chance)
- Virtual Date You seduce 2D boys and girls, gaining a +10 bonus to all Fellowship skill tests until the end of the week. 20% chance to generate an event (20+Real% positive chance)
- Crane Game Make an Agility test; on a success, you gain a prize! Prize changes every month. 20% chance to generate an event (20+Real% positive chance)
Study at the Civic Library - You study at the Civic Library, gaining a +10 bonus to all Intelligence skill tests until the end of the week. 20% chance to generate an event (20+Real% positive chance)
Eat at Wild Duck's Revenge - Wild Duck's Revenge fills your belly with righteous fury and fries; you gain a +10 bonus to all Willpower tests until the end of the week. 20% chance to generate an event (20+Real% positive chance)
Play Games Die, Nasty Warriors! A game about killing war criminals. Repetitive but fun. You reroll attack tests against Trouper Shadows and take the preferred result until the end of the week.
- Shin Idolmancer Returns School children lost in time animate ancient and terrifying idols of power in the form of gods and demons to bring Japanese pop culture to a broken world. Until the end of the week. the first Art or Spell used per battle costs no Spirit or Exertion.
- Idol Ibunroku: Actor 6 The quirky pop-psych spinoff of Idolmancer that sees school children bond and hang out whilst also trying to get through acting school. Provides a +5 bonus to Willpower tests to you and all other party members until the end of the week.
Locale Actions
Miyamoto Computer Café (Ai Unique) - You play games and browse the web and maybe socialise with some nerds, reducing your stress by 5 and adding a +10 bonus to Lore tests until the end of the week. May be used once per week only. 20% chance to generate an event (20+Real% positive chance) - -
Blue Finn (Sachiko Unique) - You watch, listen and indulge in musical delights at the Blue Finn, reducing your Stress by 5 and gaining a +10 bonus to Fellowship tests until the end of the turn. May be used once per week only. 20% chance to generate an event (20+Real% positive chance) - -
Satomi Lane Cinema
(Exp. May) Atlantic Din: Downsizing - A futuristic mech organisation has to deal with budget cuts. -5 Stress and +1 to Intelligence and Perception. 20% chance to generate an event (20+Real% positive chance) - -
Black Panther - If only you had someone in your party who'd want to see this tale of the King of Wakanda? -5 Stress and +1 to Agility and Willpower. 20% chance to generate an event (20+Real% positive chance) - -
(Exp. May) Duker VI: The Princess Fried - Classic action movie, loved by millions. Starring charismatic Blaise "Duker" Herriot as he hunts the maniacal Fried Princess of Friesland. -5 Stress, +1 to Strength and Toughness. 20% chance to generate an event (20+Real% positive chance) - -
(Exp. May) Fifteen Shades of Rei - An erotic thriller about fifteen rainbow-haired clones of a girl called Rei. -5 Stress, +2 to Fellowship. 20% chance to generate an event (20+Real% positive chance) - -
(Exp. May) Peter Gnomes - What if Sherlock Holmes were a rabbit and also a gnome? Family friendly, the scene where Holmes does a hit with allergies aside. -10 Stress. 20% chance to generate an event (20+Real% positive chance) - -
A Riot's Place - Horror movie about monsters that murder anyone who isn't partying 24/7. -5 Stress, +2 to Willpower. 20% chance to generate an event (20+Real% positive chance) - -
Liz and the Blue Boy - Odd and quirky schoolgirl tries to bring a boy back to life through music. -10 Stress. 20% chance to generate an event (20+Real% positive chance)
The Picture of Dorian Gray - Remake/Adaptation of a classic piece of fiction. -5 Stress, +1 to Fellowship and Perception. 20% chance to generate an event (20+Real% positive chance) - -
Item Actions
Buy Healing (Human) - You gather medicine from local shops, gaining 2 Stimulants. You gain 2 Recov-R. You gain 2 Takemedics.
Buy Oku-ffee - You buy some Oku-ffee from Café Okumura, gaining 2 Oku-ffees. - -
Buy Status (Physical or Mental) - You buy two copies of a Status Healing Item of your choice from the Physical or Mental list. - -
Buy Tools - You buy some tools, gaining one copy of one of the following: Rope Hook+20m of Rope, a Book, Ladder or Compass. - You gain one copy of either a First Aid Kit, Cosmetics Kit, a Toolbox, Foul Weather Gear or a set of Binoculars.
Buy from Wallace (Dinah Unique) - Once per week, you can procure a set of binoculars or a compass off of Wallace. - Once per month, you may procure a Computer (Laptop) or (Desktop) off of Wallace.
Exemplary Actions
Devil's Advocate (Devil) Rank 4 (Base) You target one other character. The character suffers 10 Stress, but until the end of the week, gains an extra Wild Card slot. However, they cannot gain a 3rd Wild Card slot due to this action. You suffer a -10 penalty to interaction tests with the attendant whilst the effect is in play. You can target yourself with this action, in which case you suffer 20 Stress but gain two extra Slots, and may gain a 3rd Wild Card slot due to this. - -
- Rank 10 You target one other character. The character suffers 10-S Link rank Stress, but until the end of the week, gains an extra Wild Card slot. However, they cannot gain a 3rd Wild Card slot due to this action. Furthermore, the character may, once per round, reroll a single test of their choice. You suffer a -10 penalty to interaction tests with the attendant whilst the effect is in play. You can target yourself with this action, in which case you suffer 20 Stress but gain two extra Slots, and may gain a 3rd Wild Card slot due to this. - -

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Events

Special Events

Random Events

Appendices

Sophia Marketplace Requests

"I am looking for realistic, antique Japanese firearms. They don't need to be functional, merely look functional. I'll pay handsomely for one, but if you get me three I'll throw in something extra."
- Anonymous

Personas

Personas in the Pool:

Personas in Use:
Sachiko:
Whiro
Jack Frost
Hideki:
Narcissus
Dhruva
Ai:
Ambriel Angelos
Diogenes
Ramiel Archangelos
Dinah:
Boudica
Pyro Jack
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Inventory

Consumables
Name Effect Starting Gain Used Total
Stimulant Removes 1 rank of fatigue from, and restores 1 wound to, one human, but adds 3 Stress. 3 2 5
Recov-R Removes 1 rank of fatigue from, and restores 1 wound to, one human. 1
Takemedic Removes 1 rank of fatigue from, and restores 1 wound to, all party members. 0
Ointment Heals 3 wounds to a single Persona. 3
Lifestone Heals 6 wounds to a single Persona. 0
Bead Fully heals all of a Persona's wounds. 0
Revival Bead Revives a single dead Persona and leaves them with 1 wound. 0
Balm of Life Revives a single dead Persona and brings it to full wounds. 0
Bead Chain Fully heals the wounds of all Personas in the party. 0
Oku-ffee Restores 1 Spirit and Exertion to a single human, but adds 1 Stress. 2
Soul Drop Restores 1 Spirit and Exertion to a single human. 2
Snuff Soul Restores 3 Spirit and Exertion to a single human. 0
Soul Food Restores all Spirit and Exertion to a single human. 0
Waking Soul Restores all Spirit and Exertion to all party members. 0
Soma Restores all wounds to all Personas, all Spirit and all Exertion to all party members, and removes all normal Fatigue. 0
Feel-G Reduces the duration of a currently in-play physical ailment by 1 turn. 1
Element-R Removes the Burning, Shocked and Frozen ailments from a single target. 1
Keepawake Drug Removes the Dizzy, Drowsed and Stunned ailments from a single target. 0
Think-G Reduces the duration of a currently in-play mental ailment by 1 turn. 1
Focus Pill Removes the Amnesiac, Brainwashed and Confused ailments from a single target. 0
Normaliser Removes the Despaired, Enraged and Panicked ailments from a single target. 0
Paper Seal Reduces the duration of a currently in-play spiritual ailment by 1 turn. 0
Absolution Paper Removes the Condemned and Damned ailments from a single target. 0
Homunculus Removes, or prevents, a spiritual ailment from being applied to the target. 0
Hiranya Removes all statuses from a single target. 0
Amrita Soda Removes all statuses from all party members. 0
Art Gem Is named after a specific art. Replicates a regular use of that Art using your SB/AB/etc. 0
Spell Gem Is named after a specific spell. Replicates a regular casting of that spell using your MCB. 0
Goho-M Instantly warps your party out of the Dream Theatre. 0
Miasma Casket Increases the miasma of your general area (within ~5km) by 20. Effect lasts for an hour. 0

Miasma Tracking

Current Miasma Level is…

  • 20

Current Miasma Spread- the rate at which Miasma grows per week- is…

  • 6

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Experience Log

Week Income Expenditure Reason Remaining Total Expenditure
1 1000 0 Starting 1000 0
200 Guardian 800 200
200 Eloquent 600 400
200 Exertion 400 600
200 Hardy 200 800
100 Charm 100 900
100 Deceive 0 1000
600 600 1000
300 Pitcher 300 1300
200 Athletics Trained 100 1500
100 Toughness Simple 0 1600
400 400 1600
250 WS Simple 150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850
150 1850

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Processing Week Four

Overall Events:

Miasma spread: 6.
Miasma Levels increase from 20 to 26.

Ai Yoshino's Week

Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions Stress
Actions: Socialise (Roy Griffin) Archery Training Archery Training Archery Training 15
Effects: -1 Stress, +1 Realisation, Transfer Power Triple Effect: +2 BS, +2 Per, +9 Stress, +1 Per Skill Level, Socialise w/Saoirse, Transfer Power, +1 Realisation) -5 Stress 18

Events:
Positive Event (Triple Archery):

  • Ai nails some especially good shots this week. Unknown to her, a university student, unknowable and unfathomable, records her training programme and uploads it to the school intranet. It does mildly viral, and she gains a bit of a reputation for being a deadeye shot. Apart from being praised between classes, this filters into the Sea of Chaos. For this turn, all Shadows take a -20 penalty to evade Ai's attacks.

Gains Summary:
Stress: +3 (18 total)
Score Gains:

  • Weapon Skill:
  • Ballistic Skill: +2
  • Strength:
  • Toughness:
  • Agility:
  • Intelligence:
  • Perception: +2
  • Fellowship:
  • Realisation: +2

Skills:

  • Perception Skills: +1 Rank

Items:
Temporary Buff: All Enemies take a -20 penalty to evade Ai's attacks (this week)

Dinah Sarah Schreier's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions Stress
Dinah Sarah Schreier Socialise (Wallace McClean) Wushu Training Buy from Wallace (Compass) Watch Duker VI Socialise (Hideki) 15
Effects: -1 Stress, +1 RE, Transfer Power +1 WS and AGI +1 Compass +1 ST, TO, -5 Stress -6, +1 RE, Transfer Power 3

Notes:

Events:
-

Gains Summary:
Stress: -12
Score Gains:

  • Weapon Skill: +1
  • Ballistic Skill:
  • Strength: +1
  • Toughness: +1
  • Agility: +1
  • Intelligence:
  • Perception:
  • Fellowship:
  • Realisation: +2

Skills:
Items: Compass

Hideki Nakajima's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions Stress
Hideki Nakajima Socialise (Yi Ji-Hu) BASEBALL The Picture of Dorian Gray Buy Healing Items (Human) Socialise (Dinah) 15
Effects: +1 RE, -4 Stress, Transfer Power +1 TO, FEL -5 Stress, +1 FEL, PER +2 Stimulants -6, +1 RE, Transfer Power 0

Notes:
Battle stress: Hideki takes 27 stress from battle injuries.

Events:
-

Gains Summary:
Stress: 12
Score Gains:

  • Weapon Skill:
  • Ballistic Skill:
  • Strength:
  • Toughness: +1
  • Agility:
  • Intelligence:
  • Perception: +1
  • Fellowship: +2
  • Realisation: +1

Skills:
Items: +2 Stimulants

Sachiko Kurata's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions Stress
Sachiko Kurata Socialise (Caolán Choi) Practice at Tony's Blue Finn Student Council 25
Effects: -1 Stress, +1 RE, Transfer Power -2 Stress, +1 FEL -5 Stress, +10 FEL tests (this week) +1 INT, FEL 17

Notes:

Events:
-

Gains Summary:
Stress: -8
Score Gains:

  • Weapon Skill:
  • Ballistic Skill:
  • Strength:
  • Toughness:
  • Agility:
  • Intelligence: +1
  • Perception:
  • Fellowship: +2
  • Realisation: +1

Skills:
Items:
Temporary Buffs: +10 FEL tests (this week)

Weekly Management

Date: 30th of April, 2018 to 6th of May, 2018

Current Goals

Defeat Asaka's Shadow.

  • Locate Asaka's Dream Theatre's Centre Stage.
  • Learn insights about why Asaka is like this, and reveal them publicly, allowing you access to the Heed.
  • Research ways to subvert Asaka's convention that women do not belong in combat in traditional Japanese media and story.

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Weekly Actions

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions Stress
Ai Yoshino Socialise (Roy Griffin) Archery Training Archery Training Archery Training 15
Dinah Sarah Schreier Socialise (Wallace McClean) Wushu Training Buy from Wallace (Compass) Watch Duker VI Socialise (Hideki) 15
Hideki Nakajima Socialise (Yi Ji-Hu) BASEBALL The Picture of Dorian Gray Buy Healing Items (Human) Socialise (Dinah) 15
Sachiko Kurata Socialise (Caolán Choi) Practice at Tony's Blue Finn Student Council 25

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Actions

Social Link Actions

Name Subname Effect
Socialise (Name of Link) You choose one Social Link to improve. The Social Link improves by a single rank, reflected in a roleplay. Socialising with a Social Link provides the following benefits: it reduces your stress by the new level of your Link/2, you can transfer a power from a Minor Persona to a Major Persona, and you increase your Realisation if your link levels up. Every time you level up a link, you gain +100 XP. Each individual can only be socialised with once per week.
Shadow Market See Below Instead of improving your Social Links, you attend the Shadow Market, trading away memories for favours. You pick one of the following options below:
- Generate Persona You generate a Persona that belongs to your Primary Arcana, of a grade equal or below your Evoker Rank.
- Generate Spell or Art Gem You generate one copy of the Spell Gem or Art Gem item. The Spell or Art must be one possessed by your Major Persona.
- Chaos Proof You may take one item or tool that usually would not work in the Sea of Chaos, such as electronics. It will now function within the Sea of Chaos. Furthermore, if damaged it can be repaired with meditation. However, it cannot communicate with objects outside of the Sea.

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Development Actions

Notes:

  • Movies only provide benefits on the first viewing. Repeat viewings don't give you anything.
Name Subname Effect Doubled Effect Tripled Effect
Generic Actions
Melee Training - You practice with hand to hand combat, gaining a +1 to your WS Score. 10% chance to generate an event (20+Realisation% positive chance) (Requires Weapon Skill Aptitude) You improve the Parry skill by one level, to a max of level 2, and take 5 Stress. 20% chance to generate an event (20+Real% positive chance) You improve the Parry skill by one level, to a max of level three, and take 10 Stress. Always generates an event (20+Real% positive chance)
Ranged Training - You practice with ranged combat, gaining a +1 to your BS score. 10% chance to generate an event (20+Realisation% positive chance) - -
Strength Training - You build up muscle, gaining a +1 to your Strength score. 10% chance to generate an event (20+Realisation% positive chance) You improve a Strength aptitude skill by one rank, to a max of rank 2, and take 5 stress. 20% chance to generate an event (20+Real% positive chance) You improve a Strength aptitude skill by one rank, to a max of rank 3, and take 10 stress. Always generates an event (20+Real% positive chance)
Toughness Training - You build up… Tough muscle, gaining a +1 to your Toughness score. 10% chance to generate an event (20+Realisation% positive chance) You improve the Endurance skill by one rank, to a max of rank 2, and take 5 stress. 20% chance to generate an event (20+Real% positive chance) You gain +1 permanent Wound. Max of +3. Always generates an event (20+Real% positive chance)
Agility Training - You work on your manual dexterity and speed, gaining a +1 to your Agility score. 10% chance to generate an event (20+Realisation% positive chance) You improve an Agility skill other than Dodge by one rank, to a max of rank 2, and take 5 stress. 20% chance to generate an event (20+Real% positive chance) You improve the Dodge skill by one rank, to a max of rank 2, and take 10 Stress. Always generates an event (20+Real% positive chance)
Intelligence Training - You hit the books, gaining a +1 to your Intelligence score. 10% chance to generate an event (20+Realisation% positive chance) You improve an Intelligence skill by one rank, to a max of rank 2, and take 5 stress. 20% chance to generate an event (20+Real% positive chance) You improve three Intelligence skills by one rank, to a max of rank 2, and take 10 Stress. Always generates an event (20+Real% positive chance)
Perception Training - You train yourself to be more aware of your surroundings, gaining a +1 to your Perception score. 10% chance to generate an event (20+Realisation% positive chance) You improve a Perception skill by one rank, to a max of rank 2, and take 5 stress. 20% chance to generate an event (20+Real% positive chance) You improve three Perception skills by one rank, to a max of rank 2, and take 10 Stress. Always generates an event (20+Real% positive chance)
Willpower Training - You psyche yourself up to greater resilience, gaining a +1 to your Willpower score. 10% chance to generate an event (20+Realisation% positive chance) You an improve a Willpower skill by one rank, to a max of rank 2, and take 5 stress. 20% chance to generate an event (20+Real% positive chance) You improve one Willpower skill by one rank, to a max of rank 3, and take 10 Stress. Always generates an event (20+Real% positive chance)
Fellowship Training - You make friends and influence people, gaining a +1 to your Fellowship score. 10% chance to generate an event (20+Realisation% positive chance) You an improve a Fellowship skill by one rank, to a max of rank 2, and take 5 stress. 20% chance to generate an event (20+Real% positive chance) You improve one Fellowship skill by one rank, to a max of rank 3, and take 10 Stress. Always generates an event (20+Real% positive chance)
Relax - You reduce your Stress by 5. - -
Unique Training Actions
Wushu Training (Dinah Unique) - You focus on throwing out punches and kicks at Wushu club, gaining a +1 to your Weapon Skill and Agility scores each. You gain a +2 to your Weapon Skill and Agility scores each, and take 5 Stress. 20% chance to generate a positive event. You gain a +2 to your Weapon Skill and Agility scores each, improve one Weapon Skill or Agility skill by one rank, and count as a socialise action with Jiang Chang; you take 10 Stress. Always generates a positive event.
Archery Training (Ai Unique) - You dutifully string and pluck at the Archery Club, gaining a +1 to your Ballistic Skill and Perception scores each. You gain a +2 to your Ballistic Skill and Perception Scores each, and take 5 Stress. 20% chance to generate a positive event. You gain a +2 to your Ballistic Skill and Perception scores each, improve one Perception skill by one rank, and count as a socialise action with Saoirse Choi; you take 10 Stress. Always generates a positive event.
Baseball Training (Hideki Unique) - You flex your form as the star player of the baseball team, gaining a +1 to your Toughness and Fellowship scores each. You gain a +2 to your Fellowship and Toughness Scores each, and take 5 Stress. 20% chance to generate a positive event. You gain a +2 to your Fellowship and Toughness scores each, improve one Toughness or Fellowship skill by one rank, and count as a socialise action with Asari Mochizuki; you take 10 Stress. Always generates a positive event.
Student Council (Sachiko Unique) - You work in your position as an unofficial student councillor, gaining a +1 to your Intelligence and Fellowship scores each. You gain a +2 to your Intelligence and Fellowship Scores each, and take 5 Stress. 20% chance to generate a positive event. You gain a +2 to your Intelligence and Fellowship scores each, improve one Intelligence or Fellowship skill by one rank, and count as a socialise action with Caolán Choi; you take 10 Stress. Always generates a positive event.
Practice at Tony's (Sachiko Unique) - You practice at Tony's, reducing your stress by 2 and gaining a +1 to your Fellowship score. 10% chance to generate an event (20+Realisation% positive chance) You reduce your stress by 4 and gain a +2 to your Fellowship. 20% chance to generate a positive event. You reduce your stress by 5, gain a +2 to your Fellowship and improve your Trade (Musician) skill by one rank.
Augmenting Actions
Go to Café Okumura - The sweet ambience of Café Okumura relaxes your feelings towards your teammates. Until the end of the week, assist actions to your teammates grants an extra +10 bonus to their test. 20% chance to generate an event (20+Real% positive chance)
Oda Mall Arcade Shooting Game You practice shootin', gaining a +10 bonus to all BS tests until the end of the week. 20% chance to generate an event (20+Real% positive chance)
- Virtual Date You seduce 2D boys and girls, gaining a +10 bonus to all Fellowship skill tests until the end of the week. 20% chance to generate an event (20+Real% positive chance)
- Crane Game Make an Agility test; on a success, you gain a prize! Prize changes every month. 20% chance to generate an event (20+Real% positive chance)
Study at the Civic Library - You study at the Civic Library, gaining a +10 bonus to all Intelligence skill tests until the end of the week. 20% chance to generate an event (20+Real% positive chance)
Eat at Wild Duck's Revenge - Wild Duck's Revenge fills your belly with righteous fury and fries; you gain a +10 bonus to all Willpower tests until the end of the week. 20% chance to generate an event (20+Real% positive chance)
Play Games Die, Nasty Warriors! A game about killing war criminals. Repetitive but fun. You reroll attack tests against Trouper Shadows and take the preferred result until the end of the week.
- Shin Idolmancer Returns School children lost in time animate ancient and terrifying idols of power in the form of gods and demons to bring Japanese pop culture to a broken world. Until the end of the week. the first Art or Spell used per battle costs no Spirit or Exertion.
- Idol Ibunroku: Actor 6 The quirky pop-psych spinoff of Idolmancer that sees school children bond and hang out whilst also trying to get through acting school. Provides a +5 bonus to Willpower tests to you and all other party members until the end of the week.
Locale Actions
Miyamoto Computer Café (Ai Unique) - You play games and browse the web and maybe socialise with some nerds, reducing your stress by 5 and adding a +10 bonus to Lore tests until the end of the week. May be used once per week only. 20% chance to generate an event (20+Real% positive chance) - -
Blue Finn (Sachiko Unique) - You watch, listen and indulge in musical delights at the Blue Finn, reducing your Stress by 5 and gaining a +10 bonus to Fellowship tests until the end of the turn. May be used once per week only. 20% chance to generate an event (20+Real% positive chance) - -
Satomi Lane Cinema
(Exp. May) Atlantic Din: Downsizing - A futuristic mech organisation has to deal with budget cuts. -5 Stress and +1 to Intelligence and Perception. 20% chance to generate an event (20+Real% positive chance) - -
Black Panther - If only you had someone in your party who'd want to see this tale of the King of Wakanda? -5 Stress and +1 to Agility and Willpower. 20% chance to generate an event (20+Real% positive chance) - -
(Exp. May) Duker VI: The Princess Fried - Classic action movie, loved by millions. Starring charismatic Blaise "Duker" Herriot as he hunts the maniacal Fried Princess of Friesland. -5 Stress, +1 to Strength and Toughness. 20% chance to generate an event (20+Real% positive chance) - -
(Exp. May) Fifteen Shades of Rei - An erotic thriller about fifteen rainbow-haired clones of a girl called Rei. -5 Stress, +2 to Fellowship. 20% chance to generate an event (20+Real% positive chance) - -
(Exp. May) Peter Gnomes - What if Sherlock Holmes were a rabbit and also a gnome? Family friendly, the scene where Holmes does a hit with allergies aside. -10 Stress. 20% chance to generate an event (20+Real% positive chance) - -
A Riot's Place - Horror movie about monsters that murder anyone who isn't partying 24/7. -5 Stress, +2 to Willpower. 20% chance to generate an event (20+Real% positive chance) - -
Liz and the Blue Boy - Odd and quirky schoolgirl tries to bring a boy back to life through music. -10 Stress. 20% chance to generate an event (20+Real% positive chance)
The Picture of Dorian Gray - Remake/Adaptation of a classic piece of fiction. -5 Stress, +1 to Fellowship and Perception. 20% chance to generate an event (20+Real% positive chance) - -
Item Actions
Buy Healing (Human) - You gather medicine from local shops, gaining 2 Stimulants. You gain 2 Recov-R. You gain 2 Takemedics.
Buy Oku-ffee - You buy some Oku-ffee from Café Okumura, gaining 2 Oku-ffees. - -
Buy Status (Physical or Mental) - You buy two copies of a Status Healing Item of your choice from the Physical or Mental list. - -
Buy Tools - You buy some tools, gaining one copy of one of the following: Rope Hook+20m of Rope, a Book, Ladder or Compass. - You gain one copy of either a First Aid Kit, Cosmetics Kit, a Toolbox, Foul Weather Gear or a set of Binoculars.
Buy from Wallace (Dinah Unique) - Once per week, you can procure a set of binoculars or a compass off of Wallace. - Once per month, you may procure a Computer (Laptop) or (Desktop) off of Wallace.
Exemplary Actions
Devil's Advocate (Devil) Rank 4 (Base) You target one other character. The character suffers 10 Stress, but until the end of the week, gains an extra Wild Card slot. However, they cannot gain a 3rd Wild Card slot due to this action. You suffer a -10 penalty to interaction tests with the attendant whilst the effect is in play. You can target yourself with this action, in which case you suffer 20 Stress but gain two extra Slots, and may gain a 3rd Wild Card slot due to this. - -
- Rank 10 You target one other character. The character suffers 10-S Link rank Stress, but until the end of the week, gains an extra Wild Card slot. However, they cannot gain a 3rd Wild Card slot due to this action. Furthermore, the character may, once per round, reroll a single test of their choice. You suffer a -10 penalty to interaction tests with the attendant whilst the effect is in play. You can target yourself with this action, in which case you suffer 20 Stress but gain two extra Slots, and may gain a 3rd Wild Card slot due to this. - -

-- Back to Top --

Events

Special Events

Golden Week

  • It's Golden Week! The second Wild Card Action slot is unlocked. For RP purposes, know that the following days are public holidays:
    • Showa Day (Monday)
    • Constitution Memorial Day (Thursday)
    • Greenery Day (Friday)
    • Children's Day (Saturday)

Random Events

Appendices

Sophia Marketplace Requests

"I am looking for realistic, antique Japanese firearms. They don't need to be functional, merely look functional. I'll pay handsomely for one, but if you get me three I'll throw in something extra."
- Anonymous

Personas

Personas in the Pool:

Personas in Use:
Personas in Use:
Sachiko:
Whiro
Jack Frost
Hideki:
Narcissus
Dhruva
Ai:
Ambriel Angelos
Diogenes
Dinah:
Boudica
Pyro Jack

-- Back to Top --

Inventory

Consumables
Name Effect Starting Gain Used Total
Stimulant Removes 1 rank of fatigue from, and restores 1 wound to, one human, but adds 3 Stress. 3 2 5
Recov-R Removes 1 rank of fatigue from, and restores 1 wound to, one human. 1
Takemedic Removes 1 rank of fatigue from, and restores 1 wound to, all party members. 0
Ointment Heals 3 wounds to a single Persona. 3
Lifestone Heals 6 wounds to a single Persona. 0
Bead Fully heals all of a Persona's wounds. 0
Revival Bead Revives a single dead Persona and leaves them with 1 wound. 0
Balm of Life Revives a single dead Persona and brings it to full wounds. 0
Bead Chain Fully heals the wounds of all Personas in the party. 0
Oku-ffee Restores 1 Spirit and Exertion to a single human, but adds 1 Stress. 2
Soul Drop Restores 1 Spirit and Exertion to a single human. 2
Snuff Soul Restores 3 Spirit and Exertion to a single human. 0
Soul Food Restores all Spirit and Exertion to a single human. 0
Waking Soul Restores all Spirit and Exertion to all party members. 0
Soma Restores all wounds to all Personas, all Spirit and all Exertion to all party members, and removes all normal Fatigue. 0
Feel-G Reduces the duration of a currently in-play physical ailment by 1 turn. 1
Element-R Removes the Burning, Shocked and Frozen ailments from a single target. 1
Keepawake Drug Removes the Dizzy, Drowsed and Stunned ailments from a single target. 0
Think-G Reduces the duration of a currently in-play mental ailment by 1 turn. 1
Focus Pill Removes the Amnesiac, Brainwashed and Confused ailments from a single target. 0
Normaliser Removes the Despaired, Enraged and Panicked ailments from a single target. 0
Paper Seal Reduces the duration of a currently in-play spiritual ailment by 1 turn. 0
Absolution Paper Removes the Condemned and Damned ailments from a single target. 0
Homunculus Removes, or prevents, a spiritual ailment from being applied to the target. 0
Hiranya Removes all statuses from a single target. 0
Amrita Soda Removes all statuses from all party members. 0
Art Gem Is named after a specific art. Replicates a regular use of that Art using your SB/AB/etc. 0
Spell Gem Is named after a specific spell. Replicates a regular casting of that spell using your MCB. 0
Goho-M Instantly warps your party out of the Dream Theatre. 0
Miasma Casket Increases the miasma of your general area (within ~5km) by 20. Effect lasts for an hour. 0

Miasma Tracking

Current Miasma Level is…

  • 20

Current Miasma Spread- the rate at which Miasma grows per week- is…

  • 6

-- Back to Top --

Processing Week Three (23-4 to 29-4)

Overall Events:

Miasma spread: 6.
Miasma Levels increase from 14 to 20.

Ai Yoshino's Week

Early Late Extra Stress Gain Stress Loss Stress Total
Starting Stress: 13
Monday, 23rd April School (Jap+Pop). Deeds: +2 FEL, +1 INT, PER. +4 Stress Hang Out W/Dinah. Details later. -1 Stress - 4 3 14
Tuesday, 24th April School (Phys Ed+Archery). Deeds: +2 AGI, +1 BS, STR, TOU. +4 Stress Investigate @ Academy Library. +2 Stress, -2 Rain - 6 4 16
Wednesday, 25th April School (Sci+Pop). Deeds: +2 INT, +1 FEL. +4 Stress Hang Out W/Camille @ Pop Culture Club. +1 Stress, Deeds: +1 INT, FEL - 5 2 19
Thursday, 26th April School (Maths+Archery) Deeds: +1 BS, AGI, INT. +4 Stress Hang Out W/Saoirse @ Archery Club. +1 Stress, Deeds: +1 BS, Agility 5 2 22
Friday, 27th April School (Tech). Deeds: +1 INT, +1 PER. +4 Stress Search (Look for Tech Shop). Success! +2 Stress. - 6 2 26
Saturday, 28th April Sleep. -2 Stress Sleep. -2 Stress - 0 4 22
Sunday, 29th April Hang Out W/Reiko at Museum, activate Pep Talk. Details later. -4 Stress, Deeds: +1 Intelligence Agility Group Train+Hangout W/Shizeng. Failed! Deeds: +1 Agility. +1 Stress - 1 6 17

Notes:

Events:

Gains Summary:
Epiphanies: 4
Realisation: -
Deeds

  • WS: 0
  • BS: 3
  • Strength: 1
  • Toughness: 1
  • Agility: 5
  • Intelligence: 6
  • Perception: 2
  • WP: 0
  • Fellowship: 4

Dinah Sarah Schreier's Week

Early Late Extra Stress Gain Stress Loss Stress Total
Starting Stress: 19
Monday, 23rd April School (Jap+Art.). Deeds: +2 FEL, PER. +4 Stress Hang Out W/Ai. Details later. -1 Stress - 4 3 20
Tuesday, 24th April School (Phys Ed+Wushu). Deeds: +2 AGI, +1 WS, STR, TOU. +4 Stress Study (Academy Library). Success! Deeds: +2 INT. +2 Stress, -2 Rain - 6 4 22
Wednesday, 25th April School (Sci+Art). Deeds: +1 INT, PER, FEL. +4 Stress Attend Art Club. Deeds: +1 PER, FEL. +2 Stress - 7 2 27
Thursday, 26th April School (Maths+Wushu) Deeds: +1 WS, AGI, INT. +4 Stress Attend Wushu Club. Deeds: +1 WS, +1 AGI. +2 Stress 6 2 31
Friday, 27th April School (Industry). Deeds: +1 STR, +1 INT. +4 Stress Hang Out W/Sachiko. Success! Devil S-Link gained! +1 Epiphany, -1 Stress - 4 3 32
Saturday, 28th April Investigate Asaka's Dream Threatre. +10 Stress Sleep. -2 Stress - 10 4 38
Sunday, 29th April Sleep. -2 Stress Sleep. -2 Stress - 0 6 32

Notes:

Events:
There are still puddles and dampness around on Wednesday Morning. On the way to work, Dinah sees Adrien pass in his car. As it passes, it spins through a puddle, which flies upwards, drenching Dinah's side and putting out one of her cigarettes. Needless to say, this does wonders for her mood. +1 Stress

Gains Summary:
Epiphanies: 1
Realisation: 2
Deeds

  • WS: 3
  • BS: 0
  • Strength: 2
  • Toughness: 1
  • Agility: 4
  • Intelligence: 5
  • Perception: 4
  • WP: 0
  • Fellowship: 4

Hideki Nakajima's Week

Early Late Extra Stress Gain Stress Loss Stress Total
Starting Stress: 15
Monday, 23rd April School (Jap+Lit). Deeds: +2 FEL, +1 INT, PER. +4 Stress Sleep. -2 Stress - 4 4 15
Tuesday, 24th April School (Phys Ed+Baseball). Deeds: +2 STR, AGI, +1 TOU. +4 Stress Study (Academy Library). Failed! Deeds: +1 INT. +2 Stress, -2 Rain - 4 4 15
Wednesday, 25th April School (Sci+Lit). Deeds: +2 INT, +1 FEL. +4 Stress Sleep. -2 Stress - 4 4 15
Thursday, 26th April School (Maths+Baseball) Deeds: +1 STR, AGI, INT. +4 Stress Attend Club (Baseball). Deeds: +1 STR, AGI. +2 Stress 6 2 19
Friday, 27th April School (Psych). Deeds: +1 INT, +1 PER. +4 Stress Hang Out w/Roy. Success! Hanged Man Link gained! +1 Epiphany, +1 Realisation, -1 Stress - 4 3 20
Saturday, 28th April Investigate Asaka's Dream Threatre. +10 Stress Wander (Docklands). Failed! +2 Stress - 12 2 30
Sunday, 29th April Hang Out w/Ji-Hu. -4 Stress Sleep. -2 Stress - ## darkgreen|8## 22

Notes:

Events:
-

Gains Summary:
Epiphanies: 1
Realisation: 1
Deeds

  • WS: 0
  • BS: 0
  • Strength: 4
  • Toughness: 1
  • Agility: 4
  • Intelligence: 6
  • Perception: 2
  • WP: 0
  • Fellowship: 3

Sachiko Kurata's Week

Early Late Extra Stress Gain Stress Loss Stress Total
Starting Stress: 31
Monday, 23rd April School (Jap+Debate). Deeds: +2 FEL, PER. +4 Stress Hang Out w/Choi @ Blue Finn (Empress Perk). Success! Rank 2 Emperor! +1 Epiphany, +1 Realisation, -5 Stress - 4 6 29
Tuesday, 24th April School (Phys Ed+Council). Deeds: +1 STR, TOU, AGI, INT, FEL. Emperor Perk. +1 Stress Attend Student Council. +1 INT, +1 FEL, +2 Stress - 3 1 31
Wednesday, 25th April School (Sci+Debate). Deeds: +1 INT, PER, FEL. +4 Stress Hang Out w/Sun @ Debate Club. Success! Rank 2 Sun! +1 Epiphany, +1 Realisation, +PER, +1 FEL, +1 Stress. - 5 1 35
Thursday, 26th April School (Maths+Council) Deeds: +2 INT, +1 FEL. +4 Stress Hang Out w/Tony. Success! Gained Hermit Link! +! Epiphany, +1 Realisation, -1 Stress 4 3 36
Friday, 27th April School (Psych). Deeds: +1 INT, +1 PER. +4 Stress Hang Out W/Dinah. Success! Magician Link gained. +1 Epiphany, +1 Realisation, -1 Stress - 4 2 38
Saturday, 28th April Investigate Asaka's Dream Threatre. +10 Stress Activity (Eat @ Wild Duck). -4 Stress, -1 Small - 10 5 43
Sunday, 29th April Investigate Library. +2 Stress Sleep. +2 Stress - 4 1 46

Notes:

  • Sachiko has gained more Epiphanies than she can bank (max 2). Any Epiphanies past 2 not spent at the end of this week will be lost!

Events:
-

Gains Summary:
Epiphanies: 4
Realisation: 4
Deeds

  • WS: 0
  • BS: 0
  • Strength: 1
  • Toughness: 1
  • Agility: 1
  • Intelligence: 6
  • Perception: 5
  • WP: 0
  • Fellowship: 7

S-Link List

Ai Yoshino

  • 5 Soejima Team, Fool, Rank Two
  • Dinah Sarah Schreier, Magician, Rank One
  • Hideki Nakajima, Lovers, Rank One
  • Wu Shizeng, Chariot, Rank Two
    • Rank 1 Ability: Perpetual Trainer: Whenever Ai trains Melee, Ranged, Strength, Toughness or Agility with a double effect, she can train one of the other five scores for free, but only at the single level effect.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??
  • Eliana, Hermit, Rank One
    • Rank 1 Ability: Keeper of Power: Whenever Ai withdraws a Persona from the Compendium, she can withdraw two Personas instead of one.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??
  • Adrien Delacour, Fortune, Rank Two
  • Camille Sault, Strength, Rank One,
    • Rank 1 Ability: Guerilla Event: Once per week, Camille can be persuaded to have the pop culture group stage an impromptu event at a location, simultaneously putting locals off-guard, whilst making Ai feel more at ease.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??
  • Saoirse Choi, Temperance Rank Two
    • Rank 1 Ability: Hands-On Bow Training: Ai gains the Archery Training Personal Action.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??
  • Sachiko Kurata, Devil Rank Two
  • Reiko Hamasaki, Sun Rank Three
    • Rank 1 Ability: Pep Talk: Once per week, Ai can use Reiko to either remove 2 stress, or to remove the stress penalty from a single action.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??

Dinah Sarah Schreier

  • 5 Soejima Team, Fool, Rank Two
  • Jiang Chang, Empress, Rank Two
    • Rank 1 Ability: Sparring Partner: Dinah gains the Wushu Training Personal Action.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??
  • Hideki Nakajima, Lovers, Rank One
  • Ai Yoshino, Justice, Rank One
  • Adrien Delacour, Fortune, Rank Two
  • Roy Griffin, Hanged Man, Rank One
  • Indrid Cold, Death, Rank One
    • Rank 1 Ability: Chill Out: One per day for each Aspect or Drawback, Dinah can reroll tests related to her Drawback or an Aspect activation and take the preferred result.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??
  • Wallace McClean, Temperance, Rank Two
    • Rank 1 Ability: Wallace's Startup: Dinah gains access to the Buy from Wallace Personal Action, granting her easier access to rare equipment.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??
  • Sachiko Kurata, Devil, Rank One
  • Levi Matos, Moon, Rank One
    • Rank 1 Ability: Art Attack: Once a week, you can invite/send Levi to an event, where he will proceed to esposit at great length about art bullshit, distracting those around you and making them baffled and less aware.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??

Hideki Nakajima

  • 5 Soejima Team, Fool, Rank Two
  • Dinah Sarah Schreier, Magician, Rank One
  • Parvaneh Rajavi, Priestess, Rank One
    • Rank 1 Ability: Literary Critique: Once per month, Hideki can use this Social Link to suppress one of a Dream Theatre's Conventions for 5 rounds.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??
  • Ai Yoshino, Justice, Rank One,
  • Adrien Delacour, Fortune, Rank Two
  • Roy Griffin, Hanged Man, Rank Two
  • Asari Mochizuki, Death, Rank One
    • Rank 1 Ability: Here and Now: Hideki can spend a Fate Point to ignore ailments and Stress effects for one round.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??
  • Sachiko Kurata, Devil Rank One,
  • Yi Ji-Hu, Star Rank Four
    • Rank 1 Ability: Here's What I've Heard: Offers an insight on a person or small group of people. This insight can be revealing something they like, something they dislike, relationship status, or a current focus in their lives. Not guaranteed to be accurate.
    • Rank 4 Ability: 5 Soejima's Guiding Star: So long as Hideki is participating in a Group Action, he and all participants gain an Advantage to their tests.
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??
    • Romantic Bonus: Lover's Bond: Socialising with Ji-Hu reduces stress by 3 points more than usual

Sachiko Kurata

  • 5 Soejima Team, Fool, Rank Two
  • Dinah Sarah Schreier, Magician, Rank One
  • Suzanne Smithson, Empress, Rank Two
    • Rank 1 Ability: Teacher's Reputation: Unlocks the Blue Finn action. Sachiko rerolls all rolls to generate an event and decide if the event is positive or negative, and takes the preferred result.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??
  • Caolán Choi, Emperor Rank Three
    • Rank 1 Ability: Council Perks: Unlocks the Student Council action. Sachiko gains an Advantage to interaction tests against those under the council's jurisdiction, such as students or especially weak-willed faculty.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??
  • Hideki Nakajima, Lovers, Rank One
  • Ai Yoshino, Justice, Rank Two
  • Adrien Delacour, Fortune, Rank Two
  • Tony, Hermit, Rank One
    • Rank 1 Ability: Tune Apprentice: Unlocks the Practice at Tony's action.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??
  • Roy Griffin, Hanged Man, Rank One
  • The Debate Club, Sun, Rank Three
    • Rank 1 Ability: Browbeat: Sachiko can train the Intimidate skill up to rank four via weekly actions. Once per week, Sachiko can, for free, use any Item-gathering Personal Action without using up an action slot.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??
Social Link Log by Mina HaploMina Haplo, 16 Mar 2019 03:04

End of Week 2:

Operation Gains:
+400 XP
+1 Small Cash
+1 Lifestone

Personal Time Gains:
Epiphanies: 1
Realisation: 3
Money: +9 small cash from Adrien, +3 small cash from working at Tony's
Deeds gains for week 2
WS: 0
BS: 0
Strength: 3
Toughness: 1
Agility: 3
Intelligence: 5
Perception: 3
WP: 2
Fellowship: 5

Deeds Total Count
WS: 0
BS: 0
Strength: 5
Agility: 4
Intelligence: 8
WP: 2
Fellowship: 6

Cash total: 12

Expenditures:
250 XP for WS Simple advancement
1 Epiphany for Amphibious Trait

Sheet Revision - Week 3 Start

Changelog
- Gained 400 XP. -250 (Fellowship 2), 150 Remain
- Gained 3 Epiphanies. Spent 3 to write Amphibious (1), Lore (Disease, 1), Alarm to Faust. 2 remain.
- Added S-Links: Empress (Smithson), Hanged Man (Roy)
- Rank Up S-Links: Emperor (1->2)
- Added 1 Small (Dungeon mugging), 1 Lifestone

(Overheard by Ai and Dinah on the way to school)
Tall Schoolgirl: Hey, you ready for the tea?
Short Schoolgirl: Sweetie, I'm so ready for the tea I'm buying two kettles.
Tall Schoolgirl: What?
Short Schoolgirl: Nothing, don't worry about it. What've you got?
Tall Schoolgirl: Did you hear about the blackmailing thing last week?
Short Schoolgirl: Whaaaat? Someone got blackmailed?
Tall Schoolgirl: Yeah. Apparently some girl broke down in the council room saying she'd been blackmailed into doing terrible things…
Short Schoolgirl: Geez. That's awful. Do we know who did it?
Tall Schoolgirl: Nah… It's not the only case of blackmailing I've heard around either.
Short Schoolgirl: No?
Tall Schoolgirl: Yeah, it's been going on for awhile, here and there. Don't tell anyone, though. I get it through the whisper network…
Short Schoolgirl: What kind of person'd be able to blackmail more than a few people at once? How would they even get that info? They'd have to be really resourceful, well-connected or wealthy…

(Seen by Sachiko whilst in the lineup at the cafeteria)
In-Over-His-Head Schoolboy: Sigh…
Frontin' Schoolboy: Sigh…
In-Over-His-Head Schoolboy: Do you ever look at the new anime season and go "Oh good, can't wait for this to come out so my friend can bitch about its feminine themes for sixteen thousand goddamn hours?"
Frontin' Schoolboy: Pretty much every season, my man. Get yourself a dozen titty anime and they'll whine about how you got ONE whole show that's trying to advance an agenda.
In-Over-His-Head Schoolboy: UGH. I know. This season it's like… There's an anime about girl soldiers, right?
Frontin' Schoolboy: Oh here we fucking go.
In-Over-His-Head Schoolboy: And it's not like a fetishy thing either, it's just a squad of soldiers who are all women.
Frontin' Schoolboy: I bet they don't even fuck a dragon.
In-Over-His-Head Schoolboy: They don't, actually. It's pretty wild.
Frontin' Schoolboy: So your dude's whingeing?
In-Over-His-Head Schoolboy: OH IS HE WHINGEING.
Frontin' Schoolboy: Goddamnit.
In-Over-His-Head Schoolboy: Women dern't belong in no army! Wahhhhh!' Fuck off, man, let the women shoot, you know? I don't care if it's ahistorical or whatever…
Hard-Boiled Schoolboy: [polishing a water gun] 'Ahistorical'. Now there's a word that sneaks into a conversation like a dame in a slinky dress, too pretty to be considered dangerous…
Frontin' Schoolboy: Uwaa-!
In-Over-His-Head Schoolboy: Jesus Christ-!
Hard-Boiled Schoolboy: Remember this, boys. Just because people expect dames to be docile don't mean they're gonna play along. You don’t need to go far to find dangerous dames, especially in Japan.
Frontin' Schoolboy: I spilled my fucking milk-
In-Over-His-Head Schoolboy: I mean y-yeah, I guess Katashiba has Madame Tomoko…
Hard-Boiled Schoolboy: [reloading water gun] Not even that kind of dangerous. You scratch the surface of Japan's past, you find warrior dames, spy dames, spy warrior dames… The Samurai women were called Onna-Bugeisha and wielded naginata into battle.
In-Over-His-Head Schoolboy: But that's like olden times…
Frontin' Schoolboy: Aw goddamnit it's all over my bread-
Hard-Boiled Schoolboy: Everyone thinks that stuff's all in the past, but you'd be surprised. [holsters water gun] During the war, the Japanese formed schoolgirl militias armed with whatever weapons they could get their hands on… Swords, bows, bamboo spears, trained to die for the chance of gutting some yankee with a chicago typewriter.
In-Over-His-Head Schoolboy: That's, err… Grim. Like, a lot grim.
Frontin' Schoolboy: You better buy me another one-
In-Over-His-Head Schoolboy: He's gone, bud.

(Overheard by Hideki in the library)
Sappy Schoolgirl: Do you ever wake up thinking, "I would be so much happier if I knew something secret about a person I really liked?"
Archery Otaku Schoolgirl: [sighing] all the time…
Sappy Schoolgirl: Do you ever think to yourself, "I wish there was someone I could go to and get info from about a person I really liked…"
Archery Otaku Schoolgirl: Like Facebook?
Sappy Schoolgirl: No! Not like Facebook!
Archery Otaku Schoolgirl: Oh.
Sappy Schoolgirl: I mean like… [giggling] An informant.
Archery Otaku Schoolgirl: Oho.
Sappy Schoolgirl: I hear there's someone around who has, y'know… Leads. If you needed info on a person you could ask them.
Archery Otaku Schoolgirl: Who? Who?
Sappy Schoolgirl: Well I don't actually know. Except that they apparently exist and are a student at the Academy…
Archery Otaku Schoolgirl: Hmm… That's not a lot to go on…

Weekly Management

Date: 23rd of April, 2018 to 29th of April, 2018

Current Goals

Defeat Asaka's Shadow.

  • Locate Asaka's Dream Theatre's Centre Stage.
  • Learn insights about why Asaka is like this, and reveal them publicly, allowing you access to the Heed.
  • Research ways to subvert Asaka's convention that women do not belong in combat in traditional Japanese media and story.

-- Back to Top --

Week

Character Timeslot Monday, 23/04 Tuesday, 24/04 Wednesday, 25/04 Thursday, 26/04 Friday, 27/04 Saturday, 28/04 Sunday, 29/04
Ai Yoshino Early School School School School School Investigate Asaka's Theatre -
- Late - - - - - - -
-
Dinah Sarah Schreier Early School School School School School Investigate Asaka's Theatre Sleep
- Late Hang Out w/Ai Study (Academy Library, INT) Attend Art Club Attend Wushu Club Hang Out W/Sachiko Sleep Sleep
-
Hideki Nakajima Early School School School School School Investigate Asaka's Theatre Hang Out W/Ji-Hu
- Late Sleep Study (Academy Library, INT) Sleep Attend Baseball Club Hang Out w/Roy Wander (Docklands) Sleep
-
Sachiko Kurata Early School School School School School Investigate Asaka's Theatre Investigate Library
- Late Hang Out W/Choi @ Blue Finn (Empress Perk) Club (Student Council) (Emperor Perk) Hang Out w/Sun @ Debate Club Hang Out w/Tony Hang Out w/Dinah Activity (Eat @ Wild Duck) Sleep

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Known Locales

Locale Action Time Day Effects Stress Effect Cost Notes and Restrictions Description
Sophia Academy Region
5 Soejima Road Dorm Sleep Anytime Anyday A long sleep in your own bed removes Stress equal to your Night's Sleep Bonus. As per Night's Sleep Free - Your appointed dormitory is a five-storey building containing mostly empty rooms, a convenient 15 minute walk from the Academy.
- Training Anytime Anyday You study a Score, making a flat test. 2 Free - -
Academy Gym Training Late Weekday You study Strength, Toughness or Agility at +10. 3 Free Extra +10 on Fridays The well-funded Academy Gym features weights, fields, courts, pools and more. On Fridays, the University teams tend to linger around to give pointers.
Academy Library Training Late Weekday You study Intelligence or Perception at +10. 3 Free -2 Stress on rainy days The Library is a popular spot for studying. Its big bay windows make for a soothing sound on rainy days.
Academy Bookshop Purchase Items Late Anyday You can purchase Books specialising in school class skills here. - - -2 cost discount on the last Sunday of the month The Academy Bookshop sells basic and advanced textbooks. The last Friday of every month sees them try to get rid of old stock.
Miyamoto Computer Café Activity (Compute Fun) Anytime Anyday You can burn some time at the Computer Café, reducing stress and giving you an Intelligence training test! -3 3 Small - A family-owned and operated computer store in the Sophia Academy region, popular with local students.
- Purchase Items Anytime Anyday You can purchase computer gear from Miyamoto's. - - - -
Tony's Tune Emporium Purchase Items Anytime Anyday You can purchase musical paraphernalia from Tony's Tune Emporium. - - - Tony's Tune Emporium is a local musical store operated by a man named Tony. Tony relies on student casuals to reorganise his expansive store.
- Work Anytime Anyday You can work at Tony's in exchange for 2 Small. Alternatively, if you work five times there in the same week you get 1 Medium. 3 - - Tony's Tune Emporium is a local musical store operated by a man named Tony. Tony relies on student casuals to reorganise his expansive store.
Katashiba City Centre Region
Oda Station Mall Purchase Items Anytime Anyday You can purchase items here. (See Oda Station Mall shopping list in appendix below). - - - The Mall, which sits around the station, features a good variety of electronics and home appliances, all of which are overpriced.
Café Okumura Activity (Relax) Anytime Weekday Enjoy the relaxing aroma of fresh coffee and homemade food at this comforting, gentle place. -4 2 Small - This cute café, part of Okumura's rehabilitation scheme, has a comforting, romantic feel popular with couples.
- Purchase Items Anytime Weekday You can purchase Oku-ffee or a Coffee Maker (stock: 1 per week) here. - - - -
Oda Mall Arcade Activity (Shooting Game) Anytime Monday, Wednesday Blow off steam with video games and make a Ballistic Skill Training test, -10! -3 3 Small - This glitzy arcade is so busy that some games are only available on certain days.
- Activity (Virtual Date) Anytime Tuesday, Friday Impress pretty virtual people, and make a Fellowship Training test, -10! -3 3 Small - -
- Activity (Crane Game) Anytime Thursday Pass an Agility-30 test and win a prize! Prize changes every month. -3 3 Small - -
Wild Duck's Revenge Activity (Eat) Anytime Anyday Eat some fast food and feel comforted, for the price of a -10 penalty to any other tests for the rest of the day. -4 1 Small - One of the few remaining Wild Ducks in existence, mustering its forces so it can take its revenge on a judgmental world.
Civic Library Training Anytime Weekend You study Intelligence at +20. 2 1 Small - This well-regarded library has excellent books. However, an agreement means that students are only permitted at the Library without teacher supervision on the weekend.
Satomi Lane Cinema Activity (Watch) Anytime Anyday You watch one of the current selection of movies. Movies offer a first-time watch benefit the first time you watch them, then a smaller benefit on later viewings. As Movie 4 Small - This classical cinema is rather small by modern standards, but is one of the oldest cinemas in Katashiba.
Mount Honga National Park Region
- - - - - - - -
Industrial/Docklands Region
Blue Finn Activity (Listen) Late Anyday Be soothed by an assortment of relaxing and fascinating tunes here at this moonlight bar on the coastline. Grants 1 Fellowship deed. -4 3 Small - An old seaside bar soaked in liquor and sea water, hidden away amidst the twist of warehouses and drydocks of the Katashiba coastline.

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Events

Weather

The following days are rainy only early on:

  • Wednesday

The following days are rainy late:

  • Tuesday

Special Events

Random Events

  • A random negative event this week happens to Dinah, to be revealed later

Appendices

Store Lists

Oda Station Mall

Product Stock Cost
Compass Unlimited Small*5
Binoculars 5 per week Medium*2
Computer (Laptop) 3 per week Big*2
Computer (Desktop) 2 per week Big*3

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Satomi Lane Cinema

Film Description First Viewing Effect Repeat Viewing Effect Seen By
Atlantic Din: Downsizing A futuristic mech organisation has to deal with budget cuts. 3 Deeds in Intelligence, Perception, -5 Stress 1 Deed in Intelligence. -4 Stress
Black Panther If only you had someone in your party who'd want to see this tale of the King of Wakanda? 2 Deeds in Agility, Willpower and Fellowship, -5 Stress 1 Deed in Fellowship. -4 Stress Sachiko, Ai
Duker VI: The Princess Fried Classic action movie, loved by millions. Starring charismatic Blaise "Duker" Herriot as he hunts the maniacal Fried Princess of Friesland. 2 Deeds in Strength, Toughness, Willpower. -5 Stress 1 Deed in Willpower. -4 Stress Hideki
Fifteen Shades of Rei An erotic thriller about fifteen rainbow-haired clones of a girl called Rei. 3 Deeds in Fellowship, Perception -5 Stress 1 Deed in Perception. -4 Stress
Peter Gnomes What if Sherlock Holmes were a rabbit and also a gnome? Family friendly, the scene where Holmes does a hit with allergies aside. -10 Stress -5 Stress

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Sophia Marketplace Requests

"I am looking for realistic, antique Japanese firearms. They don't need to be functional, merely look functional. I'll pay handsomely for one, but if you get me three I'll throw in something extra."
- Anonymous

Personas

Personas in the Pool:

Personas in Use:
Pyro Jack
Narcissus
Ambriel Angelos
Whiro

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Miasma Tracking

Current Miasma Level is…

  • 19

Current Miasma Spread- the rate at which Miasma grows per week- is…

  • 6

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Gains:

+1 Rank with Jerk Cat (Hanged Man)
+1 Ephiphany
+18 Stress from Week Two Activities (Before Operation, +26 Net Stress After Operation)

Expenditures:

-1 Epiphany to Copy "Unnatural Intelligence 1" (Trait) from Pyro-Jack to Guy Montag

Sheet Revision - Week 2

Changelog
- Gained 4 Epiphanies. Spent 2 to write Life Drain and Tarunda from Whiro to Faust. 2 remain.
- Added Lovers and Justice S-links
- 1 Small Cash start + 4 (Double Tony's work) - 1 (Wild Duck) - 4 (Movie) = 0 Cash Remaining
- Updated Stress to end of Week 2. (31)
- Updated fatigue threshold (4 -> 6)
- Added Deeds tracker. XP log and Epiphanies log added to main sheet.

Processing Week Two (16-4 to 23-4)

Overall Events:

Miasma spread: 5.
Miasma Levels increase from 14 to 19.
Miasma Spread increases by 1 (is now 6).

Operation Results

  • Entered the Dream Theatre.
  • Found the Forest.
  • Found the Village.
  • Learned about a 'Secret Tunnel'.

Operation Gains

+400 XP
+1 Small Cash, +1 Lifestone

Ai Yoshino's Week

Early Late Extra Stress Gain Stress Loss Stress Total
Starting Stress: 5
Monday, 16th April School (Eng+Pop Club). Deeds: +2 FEL, +1 INT, PER. +4 Stress Activity (Wild Duck, Eat). -4 Stress, -1 Small - 4 6 3
Tuesday, 17th April School (History+Archery). Deeds: +1 BS, AGI, INT. +4 Stress Train (Academy Library, INT). Deeds: (15 vs 65) +2 INT. +1 Stress - 5 2 6
Wednesday, 18th April School (Home Ec+Pop Club). Deeds: +1 INT, PER,FEL. +4 Stress Work (Tony's). +2 Small, +3 Stress. - 7 2 11
Thursday, 19th April School (Social Studies+Archery) Deeds: +1 BS, AGI, INT. +4 Stress Hang Out (Sachiko). Success! Gain Sachiko (Devil) S-Link. -1 Stress, +1 Epiphany, +1 C. Realisation - 4 3 12
Friday, 20th April School (Culture). Deeds: +1 PER, +1 FEL. +4 Stress Hang Out Activity (Reiko, Satomi Lane Cinema, Black Panther). Success! Rank 2 with Reiko (Sun). +1 Epiphany, +2 C. Realisation. Deeds: +2 AGI, INT, FEL. -6 Stress, -4 Small - 4 9 7
Saturday, 21st April Counter-Shadow Operation. +10 Stress Sleep. -2 Stress - 10 4 13
Sunday, 22nd April Work (Tony's). +2 Small, +3 Stress. Hang Out (Adrien). Details later +1 Realisation, -1 Stress - 3 3 13

Notes:

Events:
-

Gains Summary:
Epiphanies: 2
Realisation: 3
Deeds

  • WS: 0
  • BS: 2
  • Strength: 0
  • Toughness: 0
  • Agility: 4
  • Intelligence: 8
  • Perception: 3
  • WP: 0
  • Fellowship: 6

Dinah Sarah Schreier's Week

Early Late Extra Stress Gain Stress Loss Stress Total
Starting Stress: 2
Monday, 16th April School (Eng+Art). Deeds: +2 FEL, PER. +4 Stress Hang Out (Wallace McClean). Details later. -1 Stress - 4 3 3
Tuesday, 17th April School (History+Wushu). Deeds: +1 WS, AGI, INT. +4 Stress Work (Tony's). +2 Small, +3 Stress. Negative Event. -1 Small, +2 Stress 9 2 10
Wednesday, 18th April School (Home Ec+Art). Deeds: +1 INT, PER, FEL. +4 Stress Attend Club (Art). Deeds: +1 PER, FEL. +2 Stress - 6 2 14
Thursday, 19th April School (Social Studies+Wushu) Deeds: +1 WS, AGI, INT. +4 Stress Attend Club (Wushu). Deeds: +1 WS, AGI. +2 Stress - 6 2 18
Friday, 20th April School (Art). Deeds: +1 PER, +1 FEL. +4 Stress Activity (Wild Duck, Eat). -4 Stress, -1 Small - 4 4 18
Saturday, 21st April Counter-Shadow Operation. +10 Stress Sleep (-2 Stress) - 10 4 24
Sunday, 22nd April Hang Out (Hideki). Success! Gains Hideki (Lovers) S-Link. +1 C. Realisation, +1 Epiphany. -1 Stress Sleep (-2 Stress) - 0 5 19

Notes:

Events:
Negative Event, Tuesday: Asaka tries to return to work this week. He's protested out by Wednesday, but not before nailing Dinah for a spurious problem on Tuesday. He has her put in after school detention, and ends up running late to work at Tony's. She unfortunately gets docked a bit of pay.

Gains Summary:
Epiphanies: 1
Realisation: 1
Deeds

  • WS: 3
  • BS: 0
  • Strength: 0
  • Toughness: 0
  • Agility: 3
  • Intelligence: 3
  • Perception: 5
  • WP: 0
  • Fellowship: 5

Hideki Nakajima's Week

Early Late Extra Stress Gain Stress Loss Stress Total
Starting Stress: 0
Monday, 16th April School (Eng+Lit.). Deeds: +2 FEL, +1 INT, PER. +4 Stress Work (Tony's). +2 Small, +3 Stress. Positive Event: +1 Small, -2 Stress 5 2 3
Tuesday, 17th April School (History+Baseball). Deeds: +1 STR, AGI, INT. +4 Stress Attend Club (Baseball). Deeds: +1 STR, AGI. +2 Stress - 6 2 7
Wednesday, 18th April School (Home Ec+Lit). Deeds: +1 INT, PER, FEL. +4 Stress Attend Club (Lit.). Deeds: +1 INT, FEL. +2 Stress - 6 2 11
Thursday, 19th April School (Social Studies+Baseball) Deeds: +1 STR, AGI, INT. +4 Stress Attend Club (Baseball). Deeds: +1 STR, AGI. +2 Stress - 6 2 15
Friday, 20th April School (Art). Deeds: +1 PER, +1 FEL. +4 Stress Train (Academy Gym, TOU). Deeds: (92 vs 60) +1 TOU. +3 Stress - 7 2 20
Saturday, 21st April Counter-Shadow Operation. +10 Stress Hang Out (Adrien). Details later. -1 Stress, +1 C. Realisation - 10 3 27
Sunday, 22nd April Hang Out (Dinah). Success! Gains Dinah (Magician) S-Link. +1 Epiphany, +1 C. Realisation. -1 Stress Hang Out Activity (Ji-Hu, Satomi Lane Cinema, Duker VI). Success! Ji-Hu (Star) rank 2! +1 Epiphany, +2 C. Realisation. Deeds: +2 STR, TOU, WP. -9 Stress, -4 Small - 0 12 15

Notes:

Events:
Positive Event, Late Monday: Hideki works at Tony's. Whilst he's here, he does a great job, and has fun! His easygoing nature seems to attract a few extra students in and keeps them around long enough to either buy stuff or want to buy more expensive stuff in the future. Tony is particularly pleased by this, and gives Hideki a little extra.

Gains Summary:
Epiphanies: 1
Realisation: 3
Deeds

  • WS: 0
  • BS: 0
  • Strength: 3
  • Toughness: 1
  • Agility: 3
  • Intelligence: 5
  • Perception: 3
  • WP: 2
  • Fellowship: 5

Sachiko Kurata's Week

Early Late Extra Stress Gain Stress Loss Stress Total
Starting Stress: 14
Monday, 16th April School (Eng+Debate). Deeds: +2 FEL, PER. +4 Stress Hang Out (Suzanne Smithson). Success! Gains Smithson (Empress) S-Link. +1 Epiphany, +1 C. Realisation. -1 Stress - 4 2 16
Tuesday, 17th April School (History+Council). Deeds: +2 INT, +1 FEL. +1 Stress (Choi discount) Attend Club (Council). Deeds: +1 INT, FEL. +2 Stress Negative Event: +2 Stress 5 1 20
Wednesday, 18th April School (Home Ec+Debate). Deeds: +2 PER, +1 FEL. +4 Stress Work (Tony's). +2 Small, +3 Stress. - 7 1 26
Thursday, 19th April School (Social Studies+Council) Deeds: +2 INT, +1 FEL. +4 Stress Hang Out (Ai). Success! Gain Ai (Justice) S-Link. -1 Stress, +1 Epiphany, +1 C. Realisation - 4 2 28
Friday, 20th April School (Music). Deeds: +1 PER, +1 FEL. +4 Stress Work (Tony's). +2 Small, +3 Stress. - 7 1 34
Saturday, 21st April Counter-Shadow Operation. +10 Stress Sleep. -1 Stress - 10 2 42
Sunday, 22nd April Hang Out Activity (Roy, Satomi Lane Cinema, Black Panther). Success! Gain Roy (Hanged Man) S-Link. +1 Epiphany, +1 C. Realisation. Deeds: +2 AGI, WP, FEL. -4 Small, -6 Stress. Activity (Wild Duck, Eat). -4 Stress, -1 Small - 0 11 31

Notes:

Events:
Negative Event, Late Tuesday: Sachiko begins working for the Student Council, taking testimony from students about Asaka's behaviour. It's stressful work, as some of the stories are frivolous whilst others are emotionally intense. At some point, Sachiko realises that some of the students are here to make complaints not about Asaka's behaviour but the behaviour of other students. This culminates in a student breaking down practically in Sachiko's arms, saying that she's being blackmailed by another student and she has no idea how he even got the information. Sachiko goes home feeling emotionally drained and cold inside.

Gains Summary:
Epiphanies: 3
Realisation: 3
Deeds

  • WS: 0
  • BS: 0
  • Strength: 0
  • Toughness: 0
  • Agility: 2
  • Intelligence: 5
  • Perception: 5
  • WP: 2
  • Fellowship: 9

Week 1 gains:
Accomplishments - Unlocking Asaka's Dream Theatre
Experience: 0
Epiphanies: 5 (6 total)

Week 1 expenditures:
-1 Epiphany to transfer Sukunda spell from minor persona Narcissus to major persona Dorian Gray
-1 Epiphany to transfer Amplify Emotions knack from minor persona Narcissus to major persona Dorian Gray
-1 Epiphany to transfer Hopper(2) trait from minor persona Narcissus to major persona Dorian Gray
-1 Epiphany to transfer Dodge Fire passive from minor persona Narcissus to major persona Dorian Gray

This post is about recent tweaks I made to three types of attack: the grapple, the knockdown and the takedown.

Knockdowns and Takedowns

As part of an attempt to streamline and make consistent the attacks in the game, Knockdowns and Takedowns have both been rewritten.

KNOCKDOWNS ARE NOW NORMAL:
In the past, Knockdowns required an opposed Strength test to knock down and had a host of extra effects based around possibly dealing damage or, if you failed badly, risking knocking yourself down. These are all gone. Instead, knockdowns work like any other attack: you roll a WS attack to hit, which the target can evade. If the attack hits and deals damage past soak, instead of depleting wounds it knocks the target down. Furthermore they can be used in place of a standard melee attack or a charge.

REDUCING THE CHOKEPOINTS OF TAKEDOWNS:
In the past, the takedown action, which stunned a character, could be unwieldy to use. Effectively, succeeding at a Takedown had four chokepoints- four possible chances to fail:

  • First you had to roll to hit.
  • Then the target could evade.
  • Then you had to deal damage.
  • Then the target got a -second- chance to evade by passing a toughness test.

Takedown is useful, but at this point it starts to become complex to use and falls to the old "Death is the best ailment" status effect. So we've brought Takedown in line with every other attack. Takedowns now work like every other attack: you roll a WS attack to hit, which the target can evade. If the attack hits and deals damage past soak, instead of depleting wounds it stuns. HOWEVER, a character is now permitted to test Endurance as part of their evasion, giving them the option between Dodge, Parry and Endurance. Thus, it allows high-toughness characters to still get their resistance against takedowns without giving them a special fourth chokepoint. This mechanic has also been applied to Knockdown.

Grapples

GRAPPLES ARE NOW USABLE:
Grapple rules in RPGs have a reputation for being overly complex, confusing and slowing everything down. Our rules were similar, due to requiring a whole new host of rules and checks. Furthermore, once you were in a grapple, you then had to chart who was controlling the grapple, and THEN you had a new list of actions to take in. It raised a lot of questions: you needed a free hand to start a grapple, but grappled targets did not apparently need one to take the grapple back. What happens when multiple characters are involved in a grapple? So on and so forth.

Grapples have thus been streamlined down into a more usable form. This is how grapples now work:

  • Grapples are a WS attack against the target. This NO LONGER requires a hand to be free. It can also be used as part of a charge. This makes grappling more streamlined as it removes the "Do I have a hand free?" rule that people forget usually anyway.
  • The target of a Grapple attack may evade as normal, including by parrying. However, they alternatively can make an Attack of Opportunity; if this attack inflicts wounds on the grappler or forces them to evade, then the attempt fails. The Attack of Opportunity option gives grapples an extra dimension of risk against particularly dangerous melee opponents, and means that you always have some line of defense against a grapple. This is especially useful for boss characters to keep themselves from being easily swarmed.
  • Once you are in a grapple, we no longer care who is 'controlling' it. Instead, once you start in on a grapple you have the 'Grappling' condition.
  • Characters who are Grappling can do everything they would normally be able to do. They can do any action they want (including evasion), the cost of actions is unchanged and so on. HOWEVER, before they can start their action they must pass a Grapple test, which is an opposed Strength, Athletics, Endurance or Acrobatics test, opposed against every other enemy they are in a grapple with. Essentially a character can act as they usually would except every action has an extra check, making things harder.
  • You exit a grapple by moving away from it, which requires you to win a Grapple test.
  • Attacks against grappled characters take a +20 bonus, so long as you are not grappled. This allows teammates to pile into a grapple easier if they want.

Essentially, grappling is now far more easy to understand and doesn't substitute our entire action/ruleset for a new one.

SOME OTHER GRAPPLE THINGS
To simulate pinning a target down and restraining them, the Prone condition has extra effects when grappling.

  • Prone characters suffer a -20 penalty to their Grapple tests, so long as one of their grapple enemies is standing. (Two prone targets thus do not take the penalty)
  • Prone characters who fail a Grapple test against a standing enemy suffer a rank of fatigue. This means that prone, grappled characters risk being worn down or knocked unconscious if they struggle too much.

This makes grappling and knockdown, together, a far more reliable way of non-lethally subduing a target than it used to be.

Trait/Talent/Equipment Changes

TRAIT CHANGES
The following traits have been altered to reflect the rules.

  • SIZE: Size now gives a flat penalty or bonus to Grapples based on size. Every bracket below Size 4 takes a cumulative -10 penalty to Grapple tests, with Size 1 having a -30 penalty, Size 2 having a -20 penalty etc. Sizes 5 and over take a cumulative +10 bonus to Grapple tests per level, with Size 5 having +10 and Size 10 having +60. Because the grapple test is now just a regular opposed check, this means that size has a clearer, simpler effect on Grappling.
  • STURDY: The Sturdy trait is now more distinctive because it grants unlimited Endurance reactions against Takedowns and Knockdowns. It also provides a +20 bonus to Grapple tests.

EQUIPMENT QUALITY CHANGES
The following traits have been altered to reflect the rules.

  • CRUSHING: Crushing weapons had a rather odd quality, where if you did a burst attack with them you could swap extra hits for extra penetration. Fiddly and dubious, the effect has now been changed to a far more distinctive and effective one: Crushing Weapons ignore enemy AP when using Takedown or Knockdown. This means that crushing weapons are much more able to inflict knockdowns and takedowns, giving them a special edge in disabling enemies.
  • LIGHT: Light weapons were special in the old system as being one of the only weapons usable in grapples. The system has now changed so that any weapon is usable in grapples. Light weapons instead get a hefty +20 bonus to attack grappled targets, representing how easy they are to use in close quarters.
  • UNWIELDY: Unwieldy weapons were one of many weapons that couldn't be used in grapples because of their size, but even worse they are almost always two-handed, meaning that if you wanted to grapple you had to drop it. In the new method, you can grapple with two handed weapons. But to reflect how difficult it is to use them, and to prevent 2-handed weapons from dominating grapples, grapplers now take a massive -30 penalty to attack tests with unwieldy weapons.

TALENT CHANGES
The Grappler and Unarmed Master talents have been amended lightly to match the new mech.

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