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S-Link List

Ai Yoshino

  • Wu Shizeng, Chariot, Rank One, Availability: Late Friday, Anytime Saturday, Early Sunday
    • Rank 1 Ability: Perpetual Trainer: Whenever Ai invites Shizeng to Group Training, she gains an extra +10 bonus, so long as the training is in a WS, BS, Strength, Agility or Toughness skill or score.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??
  • Hideki Nakajima, Lovers, Rank One, Availability: Cake's PC
  • Adrien Delacour, Fortune, Rank One, Availability: Special
  • Camille Sault, Strength, Rank One, Availability: Late Monday and Wednesday
    • Rank 1 Ability: Guerilla Event: Once per week, Camille can be persuaded to have the pop culture group stage an impromptu event at a location, simultaneously putting locals off-guard, whilst making Ai feel more at ease.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??
  • Saoirse Choi, Temperance Rank One, Availability: Tuesday Late, Thursday Late
    • Rank 1 Ability: Hands-On Bow Training: Ai gains a permanent +10 bonus to all Ballistic Skill training tests.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??
  • Sachiko Kurata, Devil Rank One, Availability: Tao's PC
  • Reiko Hamasaki, Sun Rank Two, Availability: Late Friday, Anytime Weekends
    • Rank 1 Ability: Pep Talk: Once per week, Ai can use Reiko to either remove 2 stress, or to reroll a single failed Personal Time action with a +10 bonus.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??

Dinah Sarah Schreier

  • Jiang Chang, Empress, Rank One, Availability: Late Tuesday and Thursday
    • Rank 1 Ability: Sparring Partner: Dinah takes a +10 bonus to all of her future Weapon Skill training tests
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??
  • Hideki Nakajima, Lovers, Rank One, Availability: Cake's PC
  • Adrien Delacour, Fortune, Rank One, Availability: Special
  • Levi Matos, Moon, Rank One, Availability: Late Monday and Wednesday
    • Rank 1 Ability: Art Attack: Once a week, you can invite/send Levi to an event, where he will proceed to esposit at great length about art bullshit, distracting those around you and making them baffled and less aware.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??
  • Roy Griffin, Hanged Man, Rank One, Availability: Special
  • Wallace McClean, Temperance, Rank One, Availability: Late Monday and Thursday, Anytime Friday
    • Rank 1 Ability: Wallace's Startup: Dinah gains access to a special shop selling discounted and unique electronic goods. As the S-Link improves, the selection and prices will improve.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??

Hideki Nakajima

  • Dinah Sarah Schreier, Magician, Rank One, Availability: Mogs's PC
  • Parvaneh Rajavi, Priestess, Rank One, Availability: Late Monday and Wednesday
    • Rank 1 Ability: Literary Critique: Once per month, Hideki can use this Social Link to suppress one of a Dream Theatre's Conventions for 10 rounds.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??
  • Ai Yoshino, Justice, Rank One, Availability: Suzune's PC
  • Adrien Delacour, Fortune, Rank One, Availability: Special
  • Roy Griffin, Hanged Man, Rank One, Availability: Special
  • Asari Mochizuki, Death, Rank One, Availability: Late Tuesday, Thursday, Friday, Weekends
    • Rank 1 Ability: Here and Now: Hideki can spend 5 Realisation to ignore ailments and fatigue for one round. However, subsequent uses on the same day cost 10 Realisation instead.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??
  • Sachiko Kurata, Devil Rank One, Availability: Tao's PC
  • Yi Ji-Hu, Star Rank Two, Availability: Late Tuesday, Thursday, Friday, Anytime Weekend
    • Rank 1 Ability: Here's What I've Heard: Offers an insight on a person or small group of people. This insight can be revealing something they like, something they dislike, relationship status, or a current focus in their lives. Not guaranteed to be accurate.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??
    • Romantic Bonus: Lover's Bond: Hangouts with Ji-Hu reduce stress by 3 points more than usual

Sachiko Kurata

  • Suzanne Smithson, Empress, Rank One, Availability: Late Tuesday, Thursday, Friday
    • Rank 1 Ability: Teacher's Reputation: Once per week, Sachiko may access an activity in the Docklands area with an activity cost of 3 Small or less for free.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??
  • Caolán Choi, Emperor Rank Two, Availability: Late Tuesday, Thursday, Friday
    • Rank 1 Ability: Council Perks: Sachiko gains the power to, once per week, select one regular 'attend school' action and attach, on top of its existing benefits, one of the following extras: a single score training of her choice with no stress; a single skill training of her choice with no stress; School that day only provides +1 stress instead of +4.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??
  • Hideki Nakajima, Lovers, Rank One, Availability: Cake's PC
  • Ai Yoshino, Justice, Rank One, Availability: Suzune's PC
  • Tony, Hermit, Rank One, Availability: Late Any Week Day
    • Rank 1 Ability: Tune Apprentice:, Working at Tony's shop now generates 1 less stress, and provides 1 Fellowship deed.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??
  • Adrien Delacour, Fortune, Rank One, Availability: Special
  • Roy Griffin, Hanged Man, Rank One, Availability: Special
  • The Debate Club, Sun, Rank Two, Availability: Late Monday and Wednesday
    • Rank 1 Ability: Browbeat: Sachiko gains a permanent +10 bonus to all Intimidate skill training tests. Furthermore, once per week, Sachiko can call Rio out and set her loose on a shopkeeper, earning her a -1 cash discount on any item she wants.
    • Rank 4 Ability: ??
    • Rank 7 Ability: ??
    • Rank 10 Ability: ??
Social Link Log by Mina HaploMina Haplo, 16 Mar 2019 03:04

End of Week 2:

Operation Gains:
+400 XP
+1 Small Cash
+1 Lifestone

Personal Time Gains:
Epiphanies: 1
Realisation: 3
Money: +9 small cash from Adrien, +3 small cash from working at Tony's
Deeds gains for week 2
WS: 0
BS: 0
Strength: 3
Toughness: 1
Agility: 3
Intelligence: 5
Perception: 3
WP: 2
Fellowship: 5

Deeds Total Count
WS: 0
BS: 0
Strength: 5
Agility: 4
Intelligence: 8
WP: 2
Fellowship: 6

Cash total: 12

Expenditures:
250 XP for WS Simple advancement
1 Epiphany for Amphibious Trait

Sheet Revision - Week 3 Start

Changelog
- Gained 400 XP. -250 (Fellowship 2), 150 Remain
- Gained 3 Epiphanies. Spent 3 to write Amphibious (1), Lore (Disease, 1), Alarm to Faust. 2 remain.
- Added S-Links: Empress (Smithson), Hanged Man (Roy)
- Rank Up S-Links: Emperor (1->2)
- Added 1 Small (Dungeon mugging), 1 Lifestone

(Overheard by Ai and Dinah on the way to school)
Tall Schoolgirl: Hey, you ready for the tea?
Short Schoolgirl: Sweetie, I'm so ready for the tea I'm buying two kettles.
Tall Schoolgirl: What?
Short Schoolgirl: Nothing, don't worry about it. What've you got?
Tall Schoolgirl: Did you hear about the blackmailing thing last week?
Short Schoolgirl: Whaaaat? Someone got blackmailed?
Tall Schoolgirl: Yeah. Apparently some girl broke down in the council room saying she'd been blackmailed into doing terrible things…
Short Schoolgirl: Geez. That's awful. Do we know who did it?
Tall Schoolgirl: Nah… It's not the only case of blackmailing I've heard around either.
Short Schoolgirl: No?
Tall Schoolgirl: Yeah, it's been going on for awhile, here and there. Don't tell anyone, though. I get it through the whisper network…
Short Schoolgirl: What kind of person'd be able to blackmail more than a few people at once? How would they even get that info? They'd have to be really resourceful, well-connected or wealthy…

(Seen by Sachiko whilst in the lineup at the cafeteria)
In-Over-His-Head Schoolboy: Sigh…
Frontin' Schoolboy: Sigh…
In-Over-His-Head Schoolboy: Do you ever look at the new anime season and go "Oh good, can't wait for this to come out so my friend can bitch about its feminine themes for sixteen thousand goddamn hours?"
Frontin' Schoolboy: Pretty much every season, my man. Get yourself a dozen titty anime and they'll whine about how you got ONE whole show that's trying to advance an agenda.
In-Over-His-Head Schoolboy: UGH. I know. This season it's like… There's an anime about girl soldiers, right?
Frontin' Schoolboy: Oh here we fucking go.
In-Over-His-Head Schoolboy: And it's not like a fetishy thing either, it's just a squad of soldiers who are all women.
Frontin' Schoolboy: I bet they don't even fuck a dragon.
In-Over-His-Head Schoolboy: They don't, actually. It's pretty wild.
Frontin' Schoolboy: So your dude's whingeing?
In-Over-His-Head Schoolboy: OH IS HE WHINGEING.
Frontin' Schoolboy: Goddamnit.
In-Over-His-Head Schoolboy: Women dern't belong in no army! Wahhhhh!' Fuck off, man, let the women shoot, you know? I don't care if it's ahistorical or whatever…
Hard-Boiled Schoolboy: [polishing a water gun] 'Ahistorical'. Now there's a word that sneaks into a conversation like a dame in a slinky dress, too pretty to be considered dangerous…
Frontin' Schoolboy: Uwaa-!
In-Over-His-Head Schoolboy: Jesus Christ-!
Hard-Boiled Schoolboy: Remember this, boys. Just because people expect dames to be docile don't mean they're gonna play along. You don’t need to go far to find dangerous dames, especially in Japan.
Frontin' Schoolboy: I spilled my fucking milk-
In-Over-His-Head Schoolboy: I mean y-yeah, I guess Katashiba has Madame Tomoko…
Hard-Boiled Schoolboy: [reloading water gun] Not even that kind of dangerous. You scratch the surface of Japan's past, you find warrior dames, spy dames, spy warrior dames… The Samurai women were called Onna-Bugeisha and wielded naginata into battle.
In-Over-His-Head Schoolboy: But that's like olden times…
Frontin' Schoolboy: Aw goddamnit it's all over my bread-
Hard-Boiled Schoolboy: Everyone thinks that stuff's all in the past, but you'd be surprised. [holsters water gun] During the war, the Japanese formed schoolgirl militias armed with whatever weapons they could get their hands on… Swords, bows, bamboo spears, trained to die for the chance of gutting some yankee with a chicago typewriter.
In-Over-His-Head Schoolboy: That's, err… Grim. Like, a lot grim.
Frontin' Schoolboy: You better buy me another one-
In-Over-His-Head Schoolboy: He's gone, bud.

(Overheard by Hideki in the library)
Sappy Schoolgirl: Do you ever wake up thinking, "I would be so much happier if I knew something secret about a person I really liked?"
Archery Otaku Schoolgirl: [sighing] all the time…
Sappy Schoolgirl: Do you ever think to yourself, "I wish there was someone I could go to and get info from about a person I really liked…"
Archery Otaku Schoolgirl: Like Facebook?
Sappy Schoolgirl: No! Not like Facebook!
Archery Otaku Schoolgirl: Oh.
Sappy Schoolgirl: I mean like… [giggling] An informant.
Archery Otaku Schoolgirl: Oho.
Sappy Schoolgirl: I hear there's someone around who has, y'know… Leads. If you needed info on a person you could ask them.
Archery Otaku Schoolgirl: Who? Who?
Sappy Schoolgirl: Well I don't actually know. Except that they apparently exist and are a student at the Academy…
Archery Otaku Schoolgirl: Hmm… That's not a lot to go on…

Weekly Management

Date: 23rd of April, 2018 to 29th of April, 2018

Current Goals

Defeat Asaka's Shadow.

  • Locate Asaka's Dream Theatre's Centre Stage.
  • Learn insights about why Asaka is like this, and reveal them publicly, allowing you access to the Heed.
  • Research ways to subvert Asaka's convention that women do not belong in combat in traditional Japanese media and story.

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Week

Character Timeslot Monday, 23/04 Tuesday, 24/04 Wednesday, 25/04 Thursday, 26/04 Friday, 27/04 Saturday, 28/04 Sunday, 29/04
Ai Yoshino Early School School School School School - -
- Late - - - - - - -
-
Dinah Sarah Schreier Early School School School School School - -
- Late - - - - - - -
-
Hideki Nakajima Early School School School School School - -
- Late - - - - - - -
-
Sachiko Kurata Early School School School School School - -
- Late - - - - - - -

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Known Locales

Locale Action Time Day Effects Stress Effect Cost Notes and Restrictions Description
Sophia Academy Region
5 Soejima Road Dorm Sleep Anytime Anyday A long sleep in your own bed removes Stress equal to your Night's Sleep Bonus. As per Night's Sleep Free - Your appointed dormitory is a five-storey building containing mostly empty rooms, a convenient 15 minute walk from the Academy.
- Training Anytime Anyday You study a Score, making a flat test. 2 Free - -
Academy Gym Training Late Weekday You study Strength, Toughness or Agility at +10. 3 Free Extra +10 on Fridays The well-funded Academy Gym features weights, fields, courts, pools and more. On Fridays, the University teams tend to linger around to give pointers.
Academy Library Training Late Weekday You study Intelligence or Perception at +10. 3 Free -2 Stress on rainy days The Library is a popular spot for studying. Its big bay windows make for a soothing sound on rainy days.
Academy Bookshop Purchase Items Late Anyday You can purchase Books specialising in school class skills here. - - -2 cost discount on the last Sunday of the month The Academy Bookshop sells basic and advanced textbooks. The last Friday of every month sees them try to get rid of old stock.
Miyamoto Computer Café Activity (Compute Fun) Anytime Anyday You can burn some time at the Computer Café, reducing stress and giving you an Intelligence training test! -3 3 Small - A family-owned and operated computer store in the Sophia Academy region, popular with local students.
- Purchase Items Anytime Anyday You can purchase computer gear from Miyamoto's. - - - -
Tony's Tune Emporium Purchase Items Anytime Anyday You can purchase musical paraphernalia from Tony's Tune Emporium. - - - Tony's Tune Emporium is a local musical store operated by a man named Tony. Tony relies on student casuals to reorganise his expansive store.
- Work Anytime Anyday You can work at Tony's in exchange for 2 Small. Alternatively, if you work five times there in the same week you get 1 Medium. 3 - - Tony's Tune Emporium is a local musical store operated by a man named Tony. Tony relies on student casuals to reorganise his expansive store.
Katashiba City Centre Region
Oda Station Mall Purchase Items Anytime Anyday You can purchase items here. (See Oda Station Mall shopping list in appendix below). - - - The Mall, which sits around the station, features a good variety of electronics and home appliances, all of which are overpriced.
Café Okumura Activity (Relax) Anytime Weekday Enjoy the relaxing aroma of fresh coffee and homemade food at this comforting, gentle place. -4 2 Small - This cute café, part of Okumura's rehabilitation scheme, has a comforting, romantic feel popular with couples.
- Purchase Items Anytime Weekday You can purchase Oku-ffee or a Coffee Maker (stock: 1 per week) here. - - - -
Oda Mall Arcade Activity (Shooting Game) Anytime Monday, Wednesday Blow off steam with video games and make a Ballistic Skill Training test, -10! -3 3 Small - This glitzy arcade is so busy that some games are only available on certain days.
- Activity (Virtual Date) Anytime Tuesday, Friday Impress pretty virtual people, and make a Fellowship Training test, -10! -3 3 Small - -
- Activity (Crane Game) Anytime Thursday Pass an Agility-30 test and win a prize! Prize changes every month. -3 3 Small - -
Wild Duck's Revenge Activity (Eat) Anytime Anyday Eat some fast food and feel comforted, for the price of a -10 penalty to any other tests for the rest of the day. -4 1 Small - One of the few remaining Wild Ducks in existence, mustering its forces so it can take its revenge on a judgmental world.
Civic Library Training Anytime Weekend You study Intelligence at +20. 2 1 Small - This well-regarded library has excellent books. However, an agreement means that students are only permitted at the Library without teacher supervision on the weekend.
Satomi Lane Cinema Activity (Watch) Anytime Anyday You watch one of the current selection of movies. Movies offer a first-time watch benefit the first time you watch them, then a smaller benefit on later viewings. As Movie 4 Small - This classical cinema is rather small by modern standards, but is one of the oldest cinemas in Katashiba.
Mount Honga National Park Region
- - - - - - - -
Industrial/Docklands Region
Blue Finn Activity (Listen) Late Anyday Be soothed by an assortment of relaxing and fascinating tunes here at this moonlight bar on the coastline. Grants 1 Fellowship deed. -4 3 Small - An old seaside bar soaked in liquor and sea water, hidden away amidst the twist of warehouses and drydocks of the Katashiba coastline.

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Events

Weather

The following days are rainy only early on:

  • Wednesday

The following days are rainy late:

  • Tuesday

Special Events

Random Events

  • A random negative event this week happens to Dinah, to be revealed later

Appendices

Store Lists

Oda Station Mall

Product Stock Cost
Compass Unlimited Small*5
Binoculars 5 per week Medium*2
Computer (Laptop) 3 per week Big*2
Computer (Desktop) 2 per week Big*3

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Satomi Lane Cinema

Film Description First Viewing Effect Repeat Viewing Effect Seen By
Atlantic Din: Downsizing A futuristic mech organisation has to deal with budget cuts. 3 Deeds in Intelligence, Perception, -5 Stress 1 Deed in Intelligence. -4 Stress
Black Panther If only you had someone in your party who'd want to see this tale of the King of Wakanda? 2 Deeds in Agility, Willpower and Fellowship, -5 Stress 1 Deed in Fellowship. -4 Stress Sachiko, Ai
Duker VI: The Princess Fried Classic action movie, loved by millions. Starring charismatic Blaise "Duker" Herriot as he hunts the maniacal Fried Princess of Friesland. 2 Deeds in Strength, Toughness, Willpower. -5 Stress 1 Deed in Willpower. -4 Stress Hideki
Fifteen Shades of Rei An erotic thriller about fifteen rainbow-haired clones of a girl called Rei. 3 Deeds in Fellowship, Perception -5 Stress 1 Deed in Perception. -4 Stress
Peter Gnomes What if Sherlock Holmes were a rabbit and also a gnome? Family friendly, the scene where Holmes does a hit with allergies aside. -10 Stress -5 Stress

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Sophia Marketplace Requests

"I am looking for realistic, antique Japanese firearms. They don't need to be functional, merely look functional. I'll pay handsomely for one, but if you get me three I'll throw in something extra."
- Anonymous

Personas

Personas in the Pool:

Personas in Use:
Pyro Jack
Narcissus
Ambriel Angelos
Whiro

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Miasma Tracking

Current Miasma Level is…

  • 19

Current Miasma Spread- the rate at which Miasma grows per week- is…

  • 6

-- Back to Top --

Gains:

+1 Rank with Jerk Cat (Hanged Man)
+1 Ephiphany
+18 Stress from Week Two Activities (Before Operation, +26 Net Stress After Operation)

Expenditures:

-1 Epiphany to Copy "Unnatural Intelligence 1" (Trait) from Pyro-Jack to Guy Montag

Sheet Revision - Week 2

Changelog
- Gained 4 Epiphanies. Spent 2 to write Life Drain and Tarunda from Whiro to Faust. 2 remain.
- Added Lovers and Justice S-links
- 1 Small Cash start + 4 (Double Tony's work) - 1 (Wild Duck) - 4 (Movie) = 0 Cash Remaining
- Updated Stress to end of Week 2. (31)
- Updated fatigue threshold (4 -> 6)
- Added Deeds tracker. XP log and Epiphanies log added to main sheet.

Processing Week Two (16-4 to 23-4)

Overall Events:

Miasma spread: 5.
Miasma Levels increase from 14 to 19.
Miasma Spread increases by 1 (is now 6).

Operation Results

  • Entered the Dream Theatre.
  • Found the Forest.
  • Found the Village.
  • Learned about a 'Secret Tunnel'.

Operation Gains

+400 XP
+1 Small Cash, +1 Lifestone

Ai Yoshino's Week

Early Late Extra Stress Gain Stress Loss Stress Total
Starting Stress: 5
Monday, 16th April School (Eng+Pop Club). Deeds: +2 FEL, +1 INT, PER. +4 Stress Activity (Wild Duck, Eat). -4 Stress, -1 Small - 4 6 3
Tuesday, 17th April School (History+Archery). Deeds: +1 BS, AGI, INT. +4 Stress Train (Academy Library, INT). Deeds: (15 vs 65) +2 INT. +1 Stress - 5 2 6
Wednesday, 18th April School (Home Ec+Pop Club). Deeds: +1 INT, PER,FEL. +4 Stress Work (Tony's). +2 Small, +3 Stress. - 7 2 11
Thursday, 19th April School (Social Studies+Archery) Deeds: +1 BS, AGI, INT. +4 Stress Hang Out (Sachiko). Success! Gain Sachiko (Devil) S-Link. -1 Stress, +1 Epiphany, +1 C. Realisation - 4 3 12
Friday, 20th April School (Culture). Deeds: +1 PER, +1 FEL. +4 Stress Hang Out Activity (Reiko, Satomi Lane Cinema, Black Panther). Success! Rank 2 with Reiko (Sun). +1 Epiphany, +2 C. Realisation. Deeds: +2 AGI, INT, FEL. -6 Stress, -4 Small - 4 9 7
Saturday, 21st April Counter-Shadow Operation. +10 Stress Sleep. -2 Stress - 10 4 13
Sunday, 22nd April Work (Tony's). +2 Small, +3 Stress. Hang Out (Adrien). Details later +1 Realisation, -1 Stress - 3 3 13

Notes:

Events:
-

Gains Summary:
Epiphanies: 2
Realisation: 3
Deeds

  • WS: 0
  • BS: 2
  • Strength: 0
  • Toughness: 0
  • Agility: 4
  • Intelligence: 8
  • Perception: 3
  • WP: 0
  • Fellowship: 6

Dinah Sarah Schreier's Week

Early Late Extra Stress Gain Stress Loss Stress Total
Starting Stress: 2
Monday, 16th April School (Eng+Art). Deeds: +2 FEL, PER. +4 Stress Hang Out (Wallace McClean). Details later. -1 Stress - 4 3 3
Tuesday, 17th April School (History+Wushu). Deeds: +1 WS, AGI, INT. +4 Stress Work (Tony's). +2 Small, +3 Stress. Negative Event. -1 Small, +2 Stress 9 2 10
Wednesday, 18th April School (Home Ec+Art). Deeds: +1 INT, PER, FEL. +4 Stress Attend Club (Art). Deeds: +1 PER, FEL. +2 Stress - 6 2 14
Thursday, 19th April School (Social Studies+Wushu) Deeds: +1 WS, AGI, INT. +4 Stress Attend Club (Wushu). Deeds: +1 WS, AGI. +2 Stress - 6 2 18
Friday, 20th April School (Art). Deeds: +1 PER, +1 FEL. +4 Stress Activity (Wild Duck, Eat). -4 Stress, -1 Small - 4 4 18
Saturday, 21st April Counter-Shadow Operation. +10 Stress Sleep (-2 Stress) - 10 4 24
Sunday, 22nd April Hang Out (Hideki). Success! Gains Hideki (Lovers) S-Link. +1 C. Realisation, +1 Epiphany. -1 Stress Sleep (-2 Stress) - 0 5 19

Notes:

Events:
Negative Event, Tuesday: Asaka tries to return to work this week. He's protested out by Wednesday, but not before nailing Dinah for a spurious problem on Tuesday. He has her put in after school detention, and ends up running late to work at Tony's. She unfortunately gets docked a bit of pay.

Gains Summary:
Epiphanies: 1
Realisation: 1
Deeds

  • WS: 3
  • BS: 0
  • Strength: 0
  • Toughness: 0
  • Agility: 3
  • Intelligence: 3
  • Perception: 5
  • WP: 0
  • Fellowship: 5

Hideki Nakajima's Week

Early Late Extra Stress Gain Stress Loss Stress Total
Starting Stress: 0
Monday, 16th April School (Eng+Lit.). Deeds: +2 FEL, +1 INT, PER. +4 Stress Work (Tony's). +2 Small, +3 Stress. Positive Event: +1 Small, -2 Stress 5 2 3
Tuesday, 17th April School (History+Baseball). Deeds: +1 STR, AGI, INT. +4 Stress Attend Club (Baseball). Deeds: +1 STR, AGI. +2 Stress - 6 2 7
Wednesday, 18th April School (Home Ec+Lit). Deeds: +1 INT, PER, FEL. +4 Stress Attend Club (Lit.). Deeds: +1 INT, FEL. +2 Stress - 6 2 11
Thursday, 19th April School (Social Studies+Baseball) Deeds: +1 STR, AGI, INT. +4 Stress Attend Club (Baseball). Deeds: +1 STR, AGI. +2 Stress - 6 2 15
Friday, 20th April School (Art). Deeds: +1 PER, +1 FEL. +4 Stress Train (Academy Gym, TOU). Deeds: (92 vs 60) +1 TOU. +3 Stress - 7 2 20
Saturday, 21st April Counter-Shadow Operation. +10 Stress Hang Out (Adrien). Details later. -1 Stress, +1 C. Realisation - 10 3 27
Sunday, 22nd April Hang Out (Dinah). Success! Gains Dinah (Magician) S-Link. +1 Epiphany, +1 C. Realisation. -1 Stress Hang Out Activity (Ji-Hu, Satomi Lane Cinema, Duker VI). Success! Ji-Hu (Star) rank 2! +1 Epiphany, +2 C. Realisation. Deeds: +2 STR, TOU, WP. -9 Stress, -4 Small - 0 12 15

Notes:

Events:
Positive Event, Late Monday: Hideki works at Tony's. Whilst he's here, he does a great job, and has fun! His easygoing nature seems to attract a few extra students in and keeps them around long enough to either buy stuff or want to buy more expensive stuff in the future. Tony is particularly pleased by this, and gives Hideki a little extra.

Gains Summary:
Epiphanies: 1
Realisation: 3
Deeds

  • WS: 0
  • BS: 0
  • Strength: 3
  • Toughness: 1
  • Agility: 3
  • Intelligence: 5
  • Perception: 3
  • WP: 2
  • Fellowship: 5

Sachiko Kurata's Week

Early Late Extra Stress Gain Stress Loss Stress Total
Starting Stress: 14
Monday, 16th April School (Eng+Debate). Deeds: +2 FEL, PER. +4 Stress Hang Out (Suzanne Smithson). Success! Gains Smithson (Empress) S-Link. +1 Epiphany, +1 C. Realisation. -1 Stress - 4 2 16
Tuesday, 17th April School (History+Council). Deeds: +2 INT, +1 FEL. +1 Stress (Choi discount) Attend Club (Council). Deeds: +1 INT, FEL. +2 Stress Negative Event: +2 Stress 5 1 20
Wednesday, 18th April School (Home Ec+Debate). Deeds: +2 PER, +1 FEL. +4 Stress Work (Tony's). +2 Small, +3 Stress. - 7 1 26
Thursday, 19th April School (Social Studies+Council) Deeds: +2 INT, +1 FEL. +4 Stress Hang Out (Ai). Success! Gain Ai (Justice) S-Link. -1 Stress, +1 Epiphany, +1 C. Realisation - 4 2 28
Friday, 20th April School (Music). Deeds: +1 PER, +1 FEL. +4 Stress Work (Tony's). +2 Small, +3 Stress. - 7 1 34
Saturday, 21st April Counter-Shadow Operation. +10 Stress Sleep. -1 Stress - 10 2 42
Sunday, 22nd April Hang Out Activity (Roy, Satomi Lane Cinema, Black Panther). Success! Gain Roy (Hanged Man) S-Link. +1 Epiphany, +1 C. Realisation. Deeds: +2 AGI, WP, FEL. -4 Small, -6 Stress. Activity (Wild Duck, Eat). -4 Stress, -1 Small - 0 11 31

Notes:

Events:
Negative Event, Late Tuesday: Sachiko begins working for the Student Council, taking testimony from students about Asaka's behaviour. It's stressful work, as some of the stories are frivolous whilst others are emotionally intense. At some point, Sachiko realises that some of the students are here to make complaints not about Asaka's behaviour but the behaviour of other students. This culminates in a student breaking down practically in Sachiko's arms, saying that she's being blackmailed by another student and she has no idea how he even got the information. Sachiko goes home feeling emotionally drained and cold inside.

Gains Summary:
Epiphanies: 3
Realisation: 3
Deeds

  • WS: 0
  • BS: 0
  • Strength: 0
  • Toughness: 0
  • Agility: 2
  • Intelligence: 5
  • Perception: 5
  • WP: 2
  • Fellowship: 9

Week 1 gains:
Accomplishments - Unlocking Asaka's Dream Theatre
Experience: 0
Epiphanies: 5 (6 total)

Week 1 expenditures:
-1 Epiphany to transfer Sukunda spell from minor persona Narcissus to major persona Dorian Gray
-1 Epiphany to transfer Amplify Emotions knack from minor persona Narcissus to major persona Dorian Gray
-1 Epiphany to transfer Hopper(2) trait from minor persona Narcissus to major persona Dorian Gray
-1 Epiphany to transfer Dodge Fire passive from minor persona Narcissus to major persona Dorian Gray

This post is about recent tweaks I made to three types of attack: the grapple, the knockdown and the takedown.

Knockdowns and Takedowns

As part of an attempt to streamline and make consistent the attacks in the game, Knockdowns and Takedowns have both been rewritten.

KNOCKDOWNS ARE NOW NORMAL:
In the past, Knockdowns required an opposed Strength test to knock down and had a host of extra effects based around possibly dealing damage or, if you failed badly, risking knocking yourself down. These are all gone. Instead, knockdowns work like any other attack: you roll a WS attack to hit, which the target can evade. If the attack hits and deals damage past soak, instead of depleting wounds it knocks the target down. Furthermore they can be used in place of a standard melee attack or a charge.

REDUCING THE CHOKEPOINTS OF TAKEDOWNS:
In the past, the takedown action, which stunned a character, could be unwieldy to use. Effectively, succeeding at a Takedown had four chokepoints- four possible chances to fail:

  • First you had to roll to hit.
  • Then the target could evade.
  • Then you had to deal damage.
  • Then the target got a -second- chance to evade by passing a toughness test.

Takedown is useful, but at this point it starts to become complex to use and falls to the old "Death is the best ailment" status effect. So we've brought Takedown in line with every other attack. Takedowns now work like every other attack: you roll a WS attack to hit, which the target can evade. If the attack hits and deals damage past soak, instead of depleting wounds it stuns. HOWEVER, a character is now permitted to test Endurance as part of their evasion, giving them the option between Dodge, Parry and Endurance. Thus, it allows high-toughness characters to still get their resistance against takedowns without giving them a special fourth chokepoint. This mechanic has also been applied to Knockdown.

Grapples

GRAPPLES ARE NOW USABLE:
Grapple rules in RPGs have a reputation for being overly complex, confusing and slowing everything down. Our rules were similar, due to requiring a whole new host of rules and checks. Furthermore, once you were in a grapple, you then had to chart who was controlling the grapple, and THEN you had a new list of actions to take in. It raised a lot of questions: you needed a free hand to start a grapple, but grappled targets did not apparently need one to take the grapple back. What happens when multiple characters are involved in a grapple? So on and so forth.

Grapples have thus been streamlined down into a more usable form. This is how grapples now work:

  • Grapples are a WS attack against the target. This NO LONGER requires a hand to be free. It can also be used as part of a charge. This makes grappling more streamlined as it removes the "Do I have a hand free?" rule that people forget usually anyway.
  • The target of a Grapple attack may evade as normal, including by parrying. However, they alternatively can make an Attack of Opportunity; if this attack inflicts wounds on the grappler or forces them to evade, then the attempt fails. The Attack of Opportunity option gives grapples an extra dimension of risk against particularly dangerous melee opponents, and means that you always have some line of defense against a grapple. This is especially useful for boss characters to keep themselves from being easily swarmed.
  • Once you are in a grapple, we no longer care who is 'controlling' it. Instead, once you start in on a grapple you have the 'Grappling' condition.
  • Characters who are Grappling can do everything they would normally be able to do. They can do any action they want (including evasion), the cost of actions is unchanged and so on. HOWEVER, before they can start their action they must pass a Grapple test, which is an opposed Strength, Athletics, Endurance or Acrobatics test, opposed against every other enemy they are in a grapple with. Essentially a character can act as they usually would except every action has an extra check, making things harder.
  • You exit a grapple by moving away from it, which requires you to win a Grapple test.
  • Attacks against grappled characters take a +20 bonus, so long as you are not grappled. This allows teammates to pile into a grapple easier if they want.

Essentially, grappling is now far more easy to understand and doesn't substitute our entire action/ruleset for a new one.

SOME OTHER GRAPPLE THINGS
To simulate pinning a target down and restraining them, the Prone condition has extra effects when grappling.

  • Prone characters suffer a -20 penalty to their Grapple tests, so long as one of their grapple enemies is standing. (Two prone targets thus do not take the penalty)
  • Prone characters who fail a Grapple test against a standing enemy suffer a rank of fatigue. This means that prone, grappled characters risk being worn down or knocked unconscious if they struggle too much.

This makes grappling and knockdown, together, a far more reliable way of non-lethally subduing a target than it used to be.

Trait/Talent/Equipment Changes

TRAIT CHANGES
The following traits have been altered to reflect the rules.

  • SIZE: Size now gives a flat penalty or bonus to Grapples based on size. Every bracket below Size 4 takes a cumulative -10 penalty to Grapple tests, with Size 1 having a -30 penalty, Size 2 having a -20 penalty etc. Sizes 5 and over take a cumulative +10 bonus to Grapple tests per level, with Size 5 having +10 and Size 10 having +60. Because the grapple test is now just a regular opposed check, this means that size has a clearer, simpler effect on Grappling.
  • STURDY: The Sturdy trait is now more distinctive because it grants unlimited Endurance reactions against Takedowns and Knockdowns. It also provides a +20 bonus to Grapple tests.

EQUIPMENT QUALITY CHANGES
The following traits have been altered to reflect the rules.

  • CRUSHING: Crushing weapons had a rather odd quality, where if you did a burst attack with them you could swap extra hits for extra penetration. Fiddly and dubious, the effect has now been changed to a far more distinctive and effective one: Crushing Weapons ignore enemy AP when using Takedown or Knockdown. This means that crushing weapons are much more able to inflict knockdowns and takedowns, giving them a special edge in disabling enemies.
  • LIGHT: Light weapons were special in the old system as being one of the only weapons usable in grapples. The system has now changed so that any weapon is usable in grapples. Light weapons instead get a hefty +20 bonus to attack grappled targets, representing how easy they are to use in close quarters.
  • UNWIELDY: Unwieldy weapons were one of many weapons that couldn't be used in grapples because of their size, but even worse they are almost always two-handed, meaning that if you wanted to grapple you had to drop it. In the new method, you can grapple with two handed weapons. But to reflect how difficult it is to use them, and to prevent 2-handed weapons from dominating grapples, grapplers now take a massive -30 penalty to attack tests with unwieldy weapons.

TALENT CHANGES
The Grappler and Unarmed Master talents have been amended lightly to match the new mech.

(Overheard by Sachiko and Dinah on the way)
Tall Schoolgirl: Hey, did you hear the news?
Short Schoolgirl: Baby, you know I hear all kinds of news.
Tall Schoolgirl: It's about Delacour's first date!
Short Schoolgirl: Oh no.
Tall Schoolgirl: Apparently it was all bullshit?
Short Schoolgirl: What?
Tall Schoolgirl: Yeah. Turns out he didn't ask the girl out, she just kinda accidentally told him she was going to the cinemas on the weekend. So he spread a rumour that they were dating and went along, hoping she'd be embarrassed into saying yes right then and there.
Short Schoolgirl: Holy crap! That's… That's… God. *Takes out phone* I gotta tell the posse!
-

(Overheard by Ai and Hideki on the way)
Archery Otaku Schoolgirl: Hm!
Baseballer Schoolboy: That's a fun face you've got…
Archery Otaku Schoolgirl: Of course it is~ have you seen our Girls' Archery team this year?!
Baseballer Schoolboy: Man, I haven't had the time. Is it good?
Archery Otaku Schoolgirl: Hell yeah it's good! We've got Saoirse-senpai back, and apparently there's this wild new protégé named Yashima on the team.
Baseballer Schoolboy: Pretty sure her name is Yoshino.
Archery Otaku Schoolgirl: Oh, I must be thinking of the Battle of Yashima. Whoops! But apparently she's really good, and she even knows how to do the Running Shoot!
Baseballer Schoolboy: *Wonders, not for the first time, what the Running Shoot is, but is afraid to ask*
Hard-Boiled Schoolboy: Did you say Saoirse?
Archery Otaku Schoolgirl: Kyaah!
Baseballer Schoolboy: Agh! Where did you-?
Hard-Boiled Schoolboy: Interesting. Didn't think I'd hear that name again for awhile…
Baseballer Schoolboy: She's uh, pretty decently well-known, man. Like… That's on you.
Hard-Boiled Schoolboy: Surprised they'd let her back in after… Well, it doesn't matter. *takes swig of strawberry milk from silver flask* I guess some dames just can't be refused.
Archery Otaku Schoolgirl: What the hell are you t- oh he's gone.
Baseballer Schoolboy: I can never read that guy.
-

(Overheard by Ai on her way to lunch)
Judgy Schoolboy: Hey, dude! Check out this new face!
In-Over-His-Head Schoolboy: Huh?
Judgy Schoolboy: You ever check out the girls here who run online accounts?
In-Over-His-Head Schoolboy: What… Do you mean?
Judgy Schoolboy: I mean these girls, they go online and run like, video accounts, where they run simulated fantasy dates! All kinds of scenarios and options!
In-Over-His-Head Schoolboy: I- okay.
Judgy Schoolboy: One of these girls, Sakura-chan, is soooo perfect. Look! *Takes out phone* Long gleaming black hair, so fair and feminine in that royal kimono, she's perfect… Ah…
In-Over-His-Head Schoolboy: You follow this kinda stuff…? Are you gonna talk to her?
Judgy Schoolboy: Me? Nah, I dunno if you can really trust a girl who does stuff like this.
In-Over-His-Head Schoolboy: But you'll follow-? Forget it, I'm confused…
-

(Overheard by Dinah on a smoke break)
Unassuming Schoolgirl: Ahh…
Concerned Schoolboy: What's up?
Unassuming Schoolgirl: Nothing… I just have a dream in my heart, that's all.
Concerned Schoolboy: Oh, I see. Is it a difficult dream?
Unassuming Schoolgirl: Yes. Impossible. I just wish… I could be as cool as Schreier-senpai…
Concerned Schoolboy: *squint*
Unassuming Schoolgirl: I hear she beats people up who annoy her, and she gives them an extra smackdown if they're jerks or punks!
Concerned Schoolboy: You want to beat people up…?
Unassuming Schoolgirl: I could never, but I wish I could just look and be cool enough to give off the impression that I could if someone wanted to mess with me… But I can't even dye my hair brown! I'm too mousy!
Concerned Schoolboy: D-Don't say that! I th… think your hair looks fine as is…
-

(Overheard by Sachiko on her way to final homeroom)
In-Over-His-Head Schoolboy: Sigh…
Frontin' Schoolboy: Sigh…
In-Over-His-Head Schoolboy: Man, this sucks.
Frontin' Schoolboy: Tell me about it.
In-Over-His-Head Schoolboy: Ever since this Asaka thing happened, all the assholes have taken the chance to fly their freak flags high.
Frontin' Schoolboy: Right?! The other day, my dude is like "herp derp not gerna join bersball cuz star player's gerlfrund herp derp". I mean come the fuck on!
In-Over-His-Head Schoolboy: I'm so fucking over it. This guy, man. This guy. Every day. Every single fucking day. "Girls should be feminine! Check out this virtual date girl on youtube who wears a kimono! Pants are satan!"
Frontin' Schoolboy: Goddamnit, really? Look, skirts are cute, but who cares…?
In-Over-His-Head Schoolboy: I wish I could tell my asshole buddies to stop being assholes over the whole thing.
Frontin' Schoolboy: You know what my buddy said to me the other day?
In-Over-His-Head Schoolboy: What?
Frontin' Schoolboy: He said, 'It's about time we got a history teacher willing to stick it to feminism'.
In-Over-His-Head Schoolboy: MOTHERFUCKER.
Frontin' Schoolboy: Right?!?!
In-Over-His-Head Schoolboy: Got fuckin' algorithms in his brain! I hate it!
Frontin' Schoolboy: If I had the balls, I'd blast the fucker's cache right here and now.
In-Over-His-Head Schoolboy: Yeah…
Frontin' Schoolboy:
In-Over-His-Head Schoolboy: Sigh…
Frontin' Schoolboy: Sigh…

[b]Gains[/b]:

+1 Rank with Jiang Chang (Empress)
+1 Rank with Levi Matos (Moon)
+2 Epiphanies
+2 Net Stress from Week One Activities

[b]Expenditures[/b]:

-1 Epiphany to copy "Agile Target" (Arts) from Pyro Jack onto Guy Montag

Personal Details

Name: Dinah Sarah Schreier
Date of Birth/Age: January 10th, 2001 (17)
Gender: Female
Nationality: American
Residence: Los Angeles, California
Homeroom Class: H2-B
Chosen Classes: Industrial Skills (Elective 1), Art (Elective 2)

Physical Details

Hair Colour: Blue (Dyed, Blonde Normally)
Eye Colour: Blue
Height: 5'2”
Build: Lithe
Handedness: Right-Handed

Background

Theme:
Backstory:

Character Sheet

Main Details

Basics

Primary Arcana Magician +5 Agility and Intelligence; Agility, Intelligence, Offense Apt
Secondary Arcana 1 Chariot +5 Strength; Strength, Weapon Skill Apt
Secondary Arcana 2 Emperor +5 Weapon Skill; Toughness, Resolution Apt
Experience Spent 1200
Evoker Rank 1
Major Persona Guy Montag (Fahrenheit 451)
Magic Characteristic Intelligence

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Characteristic Scores

Name Value Bonus Modifiers
Weapon Skill 45 4 +5 from Emperor
Ballistic Skill 25 2 -
Strength 40 4 +5 from Chariot
Toughness 35 3 -
Agility 50 5 +5 from Magician
Intelligence 40 4 +5 from Magician
Perception 25 2 -
Willpower 25 2 -
Fellowship 25 2 -
Realisation (max) 10 1 -

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Vitals

Wounds 11
Spirit 4
Exertion 4
Realisation (Current) 10
Fatigue Threshold 3
Fatigue (Normal) 0
Fatigue (Total) 0
Stress 2
Epiphanies 2

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Traits

Trait Subname Effect
- -
- -
- -
- -

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Exemplary

Exemplary Base Effect Rank 4 Improvement Rank 7 Improvement Rank 10 Improvement
Bright Potential Once per day, you may use a power belonging to an equipped Minor Persona. Bright Potential may now be used once per encounter. The Power is Yours: Your Confidants may take a single aptitude they know and permanently change it to one of the aptitudes you possess. You may do the same, but swapping one of your aptitudes for one belonging to a Confidant with an S-Link rank of 7 or higher. This swap does not need to happen the second you hit Evoker Rank 7- it may be done at any time. Bright Potential may now be used twice per encounter.

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Aspects

ASPECT ONE

  • Famous: Her family's name and clout can open various doors and garner special treatment.

ASPECT TWO

  • Violence IS the Answer: Willing to make threats and back them up, granting bonuses to incite/intimidate. However, she is easier to provoke as a result.

ASPECT THREE

  • Quick-Minded: Able to think of plans swiftly (though they may often be simple). Overthinking can cause confusion.

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Drawbacks

Infamous

  • Her past actions have given her a bad reputation, making it almost impossible to make a good first impression. -20 to Social Interactions (Not Including Intimidation/Inciting) against those who don't know Dinah.

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Injuries

Injury Effect Cause Incident

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Skills

Basic Skills

Skill Name Score Known (+0) Trained (+10) Experienced (+20) Master (+30)
Acrobatics Agi X X - -
Athletics Str - - - -
Awareness Per - - - -
Charm Fel - - - -
Command Fel - - - -
Commerce Int - - - -
Deceive Fel - - - -
Demolitions Int - - - -
Disguise Fel - - - -
Dodge Agi X - - -
Endurance Tou X - - -
Inquiry Fel - - - -
Intimidate Str X - - -
Literacy Int X - - -
Logic Int - - - -
Magic Resistance Will - - - -
Medical Int - - - -
Parry WS X - - -
Scrutiny Per - - - -
Security Int - - - -
Sleight of Hand Agi - - - -
Stealth Agi - - - -
Survival Per - - - -
Tech Use Int - - - -

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Advanced Skills

Skill Name Specialisation Characteristic Known (+0) Trained (+10) Experienced (+20) Master (+30)
Linguist Japanese Int X - - -
Linguist English Int X - - -
- - Int - - - -
Lore America Int X - - -
- - Int - - - -
- - Int - - - -
- - Int - - - -
Navigate - Per - - - -
- - Per - - - -
- - Per - - - -
Operate - Agi - - - -
- - Agi - - - -
- - Agi - - - -
Trade - Varies - - - -
- - Varies - - - -
- - Varies - - - -
- - Varies - - - -

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Talents

Skill Talents

Name Subname Effect
Tier Three

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General Combat Talents

Name Subname Effect
Tier One
Tier Two
Ambidextrous You take no penalties for using your off-hand, and reduce the penalty for making Multiple Attacks by 10. Furthermore, you ignore the penalty to making a Multiple Attack if both weapons are either a Pistol; or a melee weapon with the Handling (Balanced) Quality.

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Melee Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Ranged Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Defensive Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Interpersonal Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Mental Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Physical Talents

Name Subname Effect
Tier One
Leap Up You may stand or rise from Prone as a Free Action.
Tier Two
Tier Three

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Evoker Rank

Name Subname Effect
Tier One

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Tome Talents

Name Subname Effect
Tier One
Tier Two

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Equipment

Metaweapons (Melee)

Name Class Range Hits Dam. Pen. Qualities
Knuckleduster (Right) Two-Handed 1m WSB 1d5 0 Light, Balanced
Knuckleduster (Left) Two-Handed 1m WSB 1d5 0 Light, Balanced

**Note: Upgrades apply to both
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Metaweapons (Ranged)

Name Class Range Hits Clip Reload Damage Penetration Qualities
Shotgun Basic 30m 1 10 Full 1d10+5 2 Scatter

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Meta Armour

Name AP Body AP Legs AP Arms AP Head Qualities
“Clyde” Suit with Firefighter's Helmet and Jacket Cape 4 4 4 3

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Money

Small Cash Medium Cash Big Cash

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Consumables

Ointment*3
Soul Drop*1

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Tools

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Decorations

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Personas

Major Persona

Name Guy Montag
Knacks Fire Control
Traits Berserker (1)
Spells Agi Tarukaja
Arts Agile Target
Passives Dodge Fire Resist Stunning

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Minor Personas

Minor Persona 1

  • Name: Pyro-Jack
  • Arcana: Magician
  • Grade: 1
  • Status: Alive

Minor Persona 2

  • Name
  • Arcana
  • Grade
  • Status

Minor Persona 3

  • Name
  • Arcana
  • Grade
  • Status

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Social Links

Name Adrien Delacour Arcana Fortune
Rank 1 Time Available —-
Confidant Ability
Baton Pass
Name Jiang Chang Arcana Empress
Rank 1 Time Available Late T,Th
Confidant Ability
Sparring Partner (Dinah takes a +10 bonus to all of her future Weapon Skill training tests)
Name Levi Matos Arcana Moon
Rank 1 Time Available Late M, W
Confidant Ability
Art Attack! (Once a week, you can invite/send Levi to an event, where he will proceed to esposit at great length about art bullshit, distracting those around you and making them baffled and less aware)
Name Arcana
Rank Time Available
Confidant Ability
Name Arcana
Rank Time Available
Confidant Ability
Name Arcana
Rank Time Available
Confidant Ability
Name Arcana
Rank Time Available
Confidant Ability
Name Arcana
Rank Time Available
Confidant Ability

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Weekly Management

Date: 16th of April, 2018 to 22nd of April, 2018

Current Goals

Defeat Asaka's Shadow.

  • Locate Asaka's Dream Theatre's Centre Stage.
  • Learn insights about why Asaka is like this, and reveal them publicly, allowing you access to the Heed.

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Week

Character Timeslot Monday 16/04 Tuesday 17/04 Wednesday 18/04 Thursday 19/04 Friday 20/04 Saturday 21/04 Sunday 22/04
Ai Yoshino Early School School School School School Counter-Shadow Operation Work (Tony's)
- Late Activity (Wild Duck, Eat) Train (Academy Library, INT) Work (Tony's) Hang Out (Sachiko) Hang Out Activity (Reiko, Satomi Lane Cinema, Black Panther) Sleep Hang Out (Adrien)
-
Dinah Sarah Schreier Early School School School School School Counter-Shadow Operation Hang Out (Hideki)
- Late Hang Out (Wallace) Work (Tony's) Attend Club (Art) Attend Club (Wushu) Activity (Wild Duck, Eat) Sleep Sleep
-
Hideki Nakajima Early School School School School School Counter-Shadow Operation Hang Out (Dinah)
- Late Work (Tony's) Attend Club (Baseball) Attend Club (Lit) Attend Club (Baseball) Training (Academy Gym, Toughness) Hang Out (Adrien) Hang Out Activity (Ji-Hu, Satomi Lane Cinema, Duker VI)
-
Sachiko Kurata Early School School (Emperor S-Link (Stress down)) School School School Counter-Shadow Operation Hang Out Activity (Roy, Satomi Lane Cinema, Black Panther)
- Late Hang Out (Suzanne Smithson) Attend Club (Council) Work (Tony's) Hang Out (Ai) Work (Tony's) Sleep Activity (Wild Duck, Eat)

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Known Locales

Locale Action Time Day Effects Stress Effect Cost Notes and Restrictions Description
Sophia Academy Region
5 Soejima Road Dorm Sleep Anytime Anyday A long sleep in your own bed removes Stress equal to your Night's Sleep Bonus. As per Night's Sleep Free - Your appointed dormitory is a five-storey building containing mostly empty rooms, a convenient 15 minute walk from the Academy.
- Training Anytime Anyday You study a Score, making a flat test. 2 Free - -
Academy Gym Training Late Weekday You study Strength, Toughness or Agility at +10. 3 Free Extra +10 on Fridays The well-funded Academy Gym features weights, fields, courts, pools and more. On Fridays, the University teams tend to linger around to give pointers.
Academy Library Training Late Weekday You study Intelligence or Perception at +10. 3 Free -2 Stress on rainy days The Library is a popular spot for studying. Its big bay windows make for a soothing sound on rainy days.
Academy Bookshop Purchase Items Late Anyday You can purchase Books specialising in school class skills here. - - -2 cost discount on the last Sunday of the month The Academy Bookshop sells basic and advanced textbooks. The last Friday of every month sees them try to get rid of old stock.
Miyamoto Computer Café Activity (Compute Fun) Anytime Anyday You can burn some time at the Computer Café, reducing stress and giving you an Intelligence training test! -3 3 Small - A family-owned and operated computer store in the Sophia Academy region, popular with local students.
- Purchase Items Anytime Anyday You can purchase computer gear from Miyamoto's. - - - -
Tony's Tune Emporium Purchase Items Anytime Anyday You can purchase musical paraphernalia from Tony's Tune Emporium. - - - Tony's Tune Emporium is a local musical store operated by a man named Tony. Tony relies on student casuals to reorganise his expansive store.
- Work Anytime Anyday You can work at Tony's in exchange for 2 Small. Alternatively, if you work five times there in the same week you get 1 Medium. 3 - - Tony's Tune Emporium is a local musical store operated by a man named Tony. Tony relies on student casuals to reorganise his expansive store.
Katashiba City Centre Region
Oda Station Mall Purchase Items Anytime Anyday You can purchase items here. (See Oda Station Mall shopping list in appendix below). - - - The Mall, which sits around the station, features a good variety of electronics and home appliances, all of which are overpriced.
Café Okumura Activity (Relax) Anytime Weekday Enjoy the relaxing aroma of fresh coffee and homemade food at this comforting, gentle place. -4 2 Small - This cute café, part of Okumura's rehabilitation scheme, has a comforting, romantic feel popular with couples.
- Purchase Items Anytime Weekday You can purchase Oku-ffee or a Coffee Maker (stock: 1 per week) here. - - - -
Oda Mall Arcade Activity (Shooting Game) Anytime Monday, Wednesday Blow off steam with video games and make a Ballistic Skill Training test, -10! -3 3 Small - This glitzy arcade is so busy that some games are only available on certain days.
- Activity (Virtual Date) Anytime Tuesday, Friday Impress pretty virtual people, and make a Fellowship Training test, -10! -3 3 Small - -
- Activity (Crane Game) Anytime Thursday Pass an Agility-30 test and win a prize! Prize changes every month. -3 3 Small - -
Wild Duck's Revenge Activity (Eat) Anytime Anyday Eat some fast food and feel comforted, for the price of a -10 penalty to any other tests for the rest of the day. -4 1 Small - One of the few remaining Wild Ducks in existence, mustering its forces so it can take its revenge on a judgmental world.
Civic Library Training Anytime Weekend You study Intelligence at +20. 2 1 Small - This well-regarded library has excellent books. However, an agreement means that students are only permitted at the Library without teacher supervision on the weekend.
Satomi Lane Cinema Activity (Watch) Anytime Anyday You watch one of the current selection of movies. Movies offer a first-time watch benefit the first time you watch them, then a smaller benefit on later viewings. As Movie 4 Small - This classical cinema is rather small by modern standards, but is one of the oldest cinemas in Katashiba.
Mount Honga National Park Region
- - - - - - - -
Industrial/Docklands Region
Blue Finn Activity (Listen) Late Anyday Be soothed by an assortment of relaxing and fascinating tunes here at this moonlight bar on the coastline. Grants 1 Fellowship deed. -4 3 Small - An old seaside bar soaked in liquor and sea water, hidden away amidst the twist of warehouses and drydocks of the Katashiba coastline.

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Events

Weather

The following days are rainy early:

  • Wednesday

The following days are rainy late:
Tuesday

Special Events

Social Events

  • Dinah has the opportunity to hang out with the following non-confidants: Wallace McClean (Monday, Friday)
  • Sachiko has the opportunity to hang out with the following non-confidants: Suzanne Smithson (Weekday Late)

Random Events

Hideki:

  • A positive event to be revealed later.

Dinah:

  • A negative event to be revealed later.

Sachiko:

  • A negative event to be revealed later.

Appendices

Store Lists

Oda Station Mall

Product Stock Cost
Compass Unlimited Small*5
Binoculars 5 per week Medium*2
Computer (Laptop) 3 per week Big*2
Computer (Desktop) 2 per week Big*3

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Satomi Lane Cinema

Film Description First Viewing Effect Repeat Viewing Effect
Atlantic Din: Downsizing A futuristic mech organisation has to deal with budget cuts. 3 Deeds in Intelligence, Perception, -5 Stress 1 Deed in Intelligence. -4 Stress
Black Panther If only you had someone in your party who'd want to see this tale of the King of Wakanda? 2 Deeds in Agility, Willpower and Fellowship, -5 Stress 1 Deed in Fellowship. -4 Stress
Duker VI: The Princess Fried Classic action movie, loved by millions. Starring charismatic Blaise "Duker" Herriot as he hunts the maniacal Fried Princess of Friesland. 2 Deeds in Strength, Toughness, Willpower. -5 Stress 1 Deed in Willpower. -4 Stress
Fifteen Shades of Rei An erotic thriller about fifteen rainbow-haired clones of a girl called Rei. 3 Deeds in Fellowship, Perception -5 Stress 1 Deed in Perception. -4 Stress
Peter Gnomes What if Sherlock Holmes were a rabbit and also a gnome? Family friendly, the scene where Holmes does a hit with allergies aside. -10 Stress -5 Stress

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Personas

Personas in the Pool:

Personas in Use:
Pyro Jack
Narcissus
Ambriel Angelos
Whiro

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Miasma Tracking

Current Miasma Level is…

  • 14

Current Miasma Spread- the rate at which Miasma grows per week- is…

  • 5

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Processing Week One (9-4 to 15-4)

Overall Events:

Miasma spread: 4.
Miasma Levels increase from 10 to 14.
Miasma Spread increases by 1 (is now 5).

Ai Yoshino's Week

Early Late Extra Stress Gain Stress Loss Stress Total
Starting Stress: 0
Monday, 9th April School (Jap.). Deeds: +1 Fellowship, Perception. +4 Stress Investigation. Success! +2 Stress - 6 2 4
Tuesday, 10th April School (Phys Ed). Deeds: +1 Strength, Toughness, Agility. +4 Stress First Archery Day. Success! Gains the Saoirse Choi (Temperance) Link. -1 Stress, +1 Epiphany, +1 C. Realisation - 4 3 5
Wednesday, 11th April School (Sci.). Deeds: +1 Intelligence. +4 Stress First Pop Culture Day. Success! Gains the Camille Sault (Strength) Link. -1 Stress, +1 Epiphany, +1 C. Realisation - 4 3 6
Thursday, 12th April School (Maths and Archery.) Deeds: +1 BS, Agility, Intelligence. +4 Stress Activity (Eat at Wild Duck's Revenge). -4 Stress, -1 Small Cash Negative Event: +5 stress. 9 6 9
Friday, 13th April School (Tech). Deeds: +1 Intelligence, +1 Perception. +4 Stress Hang Out w/Wu Shizeng. Success! Gains the Wu Shizeng (Chariot) Link. -1 Stress, +1 Epiphany, +1 C. Realisation - 4 3 10
Saturday, 14th April Hang Out W/Hideki Nakajima. Success! Gains the Hideki Nakajima (Lovers) Link. -1 Stress, +1 Epiphany, +1 C. Realisation Hang Out Activity W/Reiko at Café Okumura. Success! Gains the Reiko Hamasaki (Sun) Link. -5 Stress, +1 Epiphany, +1 C. Realisation - 0 8 2
Sunday, 15th April Work (Tony's). +2 Small Cash, +3 Stress. Score Training (Civic Library, Intelligence). Deeds: (29 vs 75) +2 Intelligence. -1 Small, 2 Stress - 5 2 5

Notes:

  • Ai has gained more Epiphanies than she can bank (max 2). Any Epiphanies past 2 not spent at the end of this week will be lost!

Events:
Negative Event, Thursday Early: Ai was sitting in class when she notices a boy next to her. He's a perfectly nondescript, plain boy, except that as Ai watches him, he whips out a gunpla and a kit of tools mid-class and starts building it. To Ai's shock not only is he extremely good at it, he's also an amazing painter and starts customising the gunpla with various extra tools and stationery lying around. He's… Rather loud, and Ai tries to dissuade him from doing it lest he get detention. The teacher, however, completely misses that a gunpla is being made, and only hears Ai talking. Ai gets an infraction for talking in class, which upsets her. As the kid continues building his gunpla, Ai finds herself actually paying more attention to it than to the class, netting her a second infraction and a chewing-out.

Gains Summary:
Epiphanies: 4
Realisation: 4
Deeds

  • WS: 0
  • BS: 1
  • Strength: 1
  • Toughness: 1
  • Agility: 1
  • Intelligence: 6
  • Perception: 2
  • Fellowship: 1

Dinah Sarah Schreier's Week

Early Late Extra Stress Gain Stress Loss Stress Total
Starting Stress: 0
Monday, 9th April School (Jap.). Deeds: +1 Fellowship, Perception. +4 Stress Investigation. Success! +2 Stress - 6 2 4
Tuesday, 10th April School (Phys Ed). Deeds: +1 Strength, Toughness, Agility. +4 Stress First Wushu Day. Success! Gains the Jiang Chang (Empress) Link. -1 Stress, +1 Epiphany, +1 C. Realisation - 4 3 5
Wednesday, 11th April School (Sci.). Deeds: +1 Intelligence. +4 Stress First Art Day. Success! Gains the Levi Matos (Moon) Link. -1 Stress, +1 Epiphany, +1 C. Realisation - 4 3 6
Thursday, 12th April School (Maths and Wushu.) Deeds: +1 WS, Agility, Intelligence. +4 Stress Activity (Oda Mall Arcade Crane Game). Failure! (97 vs 20). -3 Stress, -3 Small Cash - 4 5 5
Friday, 13th April School (Industrial Skills). Deeds: +1 Strength, Intelligence. +4 Stress Score Training (Academy Gym, Strength, Uni Student Bonus). Deeds: (33 vs 60). +2 Strength. 3 Stress. - 7 2 10
Saturday, 14th April Score Training (Academy Library, Intelligence, Rain bonus). Deeds: (68 vs 50) +1 Intelligence. +1 Stress Sleep; -2 stress - 1 4 7
Sunday, 15th April Hang Out W/Roy. Success! Gains the Roy Griffin Link. -1 Stress, +1 Epiphany, +1 C. Realisation Sleep; -2 stress - 0 5 2

Notes:

  • Dinah has gained more Epiphanies than she can bank (max 2). Any Epiphanies past 2 not spent at the end of this week will be lost!

Events:
-

Gains Summary:
Epiphanies: 3
Realisation: 3
Deeds

  • WS: 1
  • BS: 0
  • Strength: 4
  • Toughness: 1
  • Agility: 2
  • Intelligence: 4
  • Perception: 1
  • Fellowship: 1

Hideki Nakajima's Week

Early Late Extra Stress Gain Stress Loss Stress Total
Starting Stress: 0
Monday, 9th April School (Jap.). Deeds: +1 Fellowship, Perception. +4 Stress Investigation. Success! +2 Stress - 6 2 4
Tuesday, 10th April School (Phys Ed). Deeds: +1 Strength, Toughness, Agility. +4 Stress Hang Out w/Ji Hu. Success! Gains the Yi Ji-Hu (Star) Link. -4 Stress, +1 Epiphany, +1 C. Realisation - 4 6 2
Wednesday, 11th April School (Sci.). Deeds: +1 Intelligence. +4 Stress First Literature Club Day. Success! Gains the Parvaneh Rajavi (Priestess) Link. -1 Stress, +1 Epiphany, +1 C. Realisation - 4 3 3
Thursday, 12th April School (Maths.) Deeds: +1 Intelligence. +4 Stress First Baseball Club Day. Success! Gains the Asari Mochizuki (Death) Link. -1 Stress, +1 Epiphany, +1 C. Realisation - 4 3 4
Friday, 13th April School (Psych). Deeds: +1 Intelligence, Perception. +4 Stress Score Training (Academy Gym, Toughness, Uni Student Bonus). Deeds (21 vs 60): +2 Toughness. +3 Stress Positive Event: +2 Toughness Deeds 7 2 9
Saturday, 14th April Hang Out W/Ai. Success! Gains the Ai Yoshino (Justice) Link. -1 Stress, +1 Epiphany, +1 C. Realisation Hang Out Activity w/Sachiko @ Wild Duck's Revenge. Success! Gains the Sachiko Kurata (Devil) Link. -5 Stress, +1 Epiphany, +1 C. Realisation - 0 8 1
Sunday, 15th April Training (Strength). Deeds: (78 vs 40) +1 Strength. +2 Stress Sleep; -2 Stress - 2 4 0

Notes:

  • Hideki has gained more Epiphanies than he can bank (max 2). Any Epiphanies past 2 not spent at the end of this week will be lost!

Events:
Positive Event, Friday Late: It's raining on Friday when Hideki is working out at the gym. There he meets a curious university student- a woman with long light blue hair- who seems to have misplaced her umbrella. She sticks around to ask questions and offer observations to Hideki about his workout, which unconsciously leads him to improve his technique. He gives her a short walk back to her on-sight dorm, then heads home, feeling curiously rejuvenated.

Gains Summary:
Epiphanies: 5
Realisation: 5
Deeds

  • WS: 0
  • BS: 0
  • Strength: 2
  • Toughness: 5
  • Agility: 1
  • Intelligence: 3
  • Perception: 2
  • Fellowship: 1

Sachiko Kurata's Week

Early Late Extra Stress Gain Stress Loss Stress Total
Starting Stress: 0
Monday, 9th April School (Jap.). Deeds: +1 Fellowship, Perception. +4 Stress Investigation. Success! +2 Stress - 6 1 5
Tuesday, 10th April School (Phys Ed). Deeds: +1 Strength, Toughness, Agility. +4 Stress First Debate Club Day. Success! Gains the Debate Club (Sun) Social Link. -1 Stress, +1 Epiphany, +1 C. Realisation - 4 2 7
Wednesday, 11th April School (Sci.). Deeds: +1 Intelligence. +4 Stress Hang Out W/Caolán Choi. Success! Gains the Caolán Choi (Emperor) Social Link. -1 Stress, +1 Epiphany, +1 C. Realisation - 4 2 9
Thursday, 12th April School (Maths and Debate Club.) Deeds: +1 Intelligence, Perception, Fellowship. +4 Stress Activity (Relax @ Café Okumura); -4 Stress, -2 Small - 4 3 10
Friday, 13th April School (Psych). Deeds: +1 Intelligence, Perception. +4 Stress Work (Tony's). +2 Small Cash, +3 Stress. 7 1 16
Saturday, 14th April Training (Intelligence), Successes: (60 vs 30), +1 Intelligence, +2 Stress Hang Out Activity W/Hideki @ Wild Duck's Revenge. Success! Gains the Hideki Nakajima (Lovers) Link. -5 Stress, +1 Epiphany, +1 C. Realisation - 2 6 12
Sunday, 15th April Training (Civic Library, Intelligence), Successes: (52 vs 50), +1 Intelligence, +2 Stress, -1 Small Cash Wander; Success (42 vs 50). +1 Stress - 3 1 14

Notes:

  • Sachiko has gained more Epiphanies than she can bank (max 2). Any Epiphanies past 2 not spent at the end of this week will be lost!

Events:
Wander, Sunday Late: Sachiko goes for a wander in the City Centre heads into the heart of the city to confront Adrien. She finds that the Satomi Lane Cinema has opened and is starting to screen movies!

Gains Summary:
Epiphanies: 3
Realisation: 3
Deeds

  • WS: 0
  • BS: 0
  • Strength: 1
  • Toughness: 1
  • Agility: 1
  • Intelligence: 5
  • Perception: 3
  • Fellowship: 2
Processing Week One by Mina HaploMina Haplo, 31 Dec 2018 04:21

Gains:
+600 XP
+3 Small Cash
+3 Ointments
+1 Soul Drop
+1 Epiphany
+1 Rank with Adrien Delacour (Fortune)

Expenditures:
-250 Experience for Agility Characteristic Advancement (Simple)
-3 Small Cash for Week One Activities

Personal Details

Name: Dinah Sarah Schreier
Date of Birth/Age: January 10th, 2001 (17)
Gender: Female
Nationality: American
Residence: Los Angeles, California
Homeroom Class: H2-B
Chosen Classes: Industrial Skills (Elective 1), Art (Elective 2)

Physical Details

Hair Colour: Blue (Dyed, Blonde Normally)
Eye Colour: Blue
Height: 5'2”
Build: Lithe
Handedness: Right-Handed

Background

Theme:
Backstory:

Character Sheet

Main Details

Basics

Primary Arcana Magician +5 Agility and Intelligence; Agility, Intelligence, Offense Apt
Secondary Arcana 1 Chariot +5 Strength; Strength, Weapon Skill Apt
Secondary Arcana 2 Emperor +5 Weapon Skill; Toughness, Resolution Apt
Experience Spent 1200
Evoker Rank 1
Major Persona Guy Montag (Fahrenheit 451)
Magic Characteristic Intelligence

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Characteristic Scores

Name Value Bonus Modifiers
Weapon Skill 45 4 +5 from Emperor
Ballistic Skill 25 2 -
Strength 40 4 +5 from Chariot
Toughness 35 3 -
Agility 50 5 +5 from Magician
Intelligence 40 4 +5 from Magician
Perception 25 2 -
Willpower 25 2 -
Fellowship 25 2 -
Realisation (max) 10 1 -

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Vitals

Wounds 11
Spirit 4
Exertion 4
Realisation (Current) 10
Fatigue Threshold 3
Fatigue (Normal) 0
Fatigue (Total) 0
Stress 0
Epiphanies 1

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Traits

Trait Subname Effect
- -
- -
- -
- -

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Exemplary

Exemplary Base Effect Rank 4 Improvement Rank 7 Improvement Rank 10 Improvement
Bright Potential Once per day, you may use a power belonging to an equipped Minor Persona. Bright Potential may now be used once per encounter. The Power is Yours: Your Confidants may take a single aptitude they know and permanently change it to one of the aptitudes you possess. You may do the same, but swapping one of your aptitudes for one belonging to a Confidant with an S-Link rank of 7 or higher. This swap does not need to happen the second you hit Evoker Rank 7- it may be done at any time. Bright Potential may now be used twice per encounter.

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Aspects

ASPECT ONE

  • Famous: Her family's name and clout can open various doors and garner special treatment.

ASPECT TWO

  • Violence IS the Answer: Willing to make threats and back them up, granting bonuses to incite/intimidate. However, she is easier to provoke as a result.

ASPECT THREE

  • Quick-Minded: Able to think of plans swiftly (though they may often be simple). Overthinking can cause confusion.

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Drawbacks

Infamous

  • Her past actions have given her a bad reputation, making it almost impossible to make a good first impression. -20 to Social Interactions (Not Including Intimidation/Inciting) against those who don't know Dinah.

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Injuries

Injury Effect Cause Incident

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Skills

Basic Skills

Skill Name Score Known (+0) Trained (+10) Experienced (+20) Master (+30)
Acrobatics Agi X X - -
Athletics Str - - - -
Awareness Per - - - -
Charm Fel - - - -
Command Fel - - - -
Commerce Int - - - -
Deceive Fel - - - -
Demolitions Int - - - -
Disguise Fel - - - -
Dodge Agi X - - -
Endurance Tou X - - -
Inquiry Fel - - - -
Intimidate Str X - - -
Literacy Int X - - -
Logic Int - - - -
Magic Resistance Will - - - -
Medical Int - - - -
Parry WS X - - -
Scrutiny Per - - - -
Security Int - - - -
Sleight of Hand Agi - - - -
Stealth Agi - - - -
Survival Per - - - -
Tech Use Int - - - -

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Advanced Skills

Skill Name Specialisation Characteristic Known (+0) Trained (+10) Experienced (+20) Master (+30)
Linguist Japanese Int X - - -
Linguist English Int X - - -
- - Int - - - -
Lore America Int X - - -
- - Int - - - -
- - Int - - - -
- - Int - - - -
Navigate - Per - - - -
- - Per - - - -
- - Per - - - -
Operate - Agi - - - -
- - Agi - - - -
- - Agi - - - -
Trade - Varies - - - -
- - Varies - - - -
- - Varies - - - -
- - Varies - - - -

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Talents

Skill Talents

Name Subname Effect
Tier Three

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General Combat Talents

Name Subname Effect
Tier One
Tier Two
Ambidextrous You take no penalties for using your off-hand, and reduce the penalty for making Multiple Attacks by 10. Furthermore, you ignore the penalty to making a Multiple Attack if both weapons are either a Pistol; or a melee weapon with the Handling (Balanced) Quality.

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Melee Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Ranged Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Defensive Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Interpersonal Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Mental Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Physical Talents

Name Subname Effect
Tier One
Leap Up You may stand or rise from Prone as a Free Action.
Tier Two
Tier Three

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Evoker Rank

Name Subname Effect
Tier One

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Tome Talents

Name Subname Effect
Tier One
Tier Two

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Equipment

Metaweapons (Melee)

Name Class Range Hits Dam. Pen. Qualities
Knuckleduster (Right) Two-Handed 1m WSB 1d5 0 Light, Balanced
Knuckleduster (Left) Two-Handed 1m WSB 1d5 0 Light, Balanced

**Note: Upgrades apply to both
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Metaweapons (Ranged)

Name Class Range Hits Clip Reload Damage Penetration Qualities
Shotgun Basic 30m 1 10 Full 1d10+5 2 Scatter

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Meta Armour

Name AP Body AP Legs AP Arms AP Head Qualities
“Clyde” Suit with Firefighter's Helmet and Jacket Cape 4 4 4 3

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Money

Small Cash Medium Cash Big Cash

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Consumables

Ointment*3
Soul Drop*1

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Tools

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Decorations

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Personas

Major Persona

Name Guy Montag
Knacks Fire Control
Traits Berserker (1)
Spells Agi Tarukaja
Arts
Passives Dodge Fire Resist Stunning

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Minor Personas

Minor Persona 1

  • Name: Pyro-Jack
  • Arcana: Magician
  • Grade: 1
  • Status: Alive

Minor Persona 2

  • Name
  • Arcana
  • Grade
  • Status

Minor Persona 3

  • Name
  • Arcana
  • Grade
  • Status

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Social Links

Name Adrien Delacour Arcana Fortune
Rank 1 Time Available —-
Confidant Ability
Baton Pass
Name Arcana
Rank Time Available
Confidant Ability
Name Arcana
Rank Time Available
Confidant Ability
Name Arcana
Rank Time Available
Confidant Ability
Name Arcana
Rank Time Available
Confidant Ability
Name Arcana
Rank Time Available
Confidant Ability
Name Arcana
Rank Time Available
Confidant Ability
Name Arcana
Rank Time Available
Confidant Ability

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Sheet Revision - Startup XP

Changelog

  • Purchased Simple Fellowship. +5 Fellowship. [100 XP]
  • Added drawback
  • Purchased Athletics Trained [200 XP]
  • Purchased "Exertion" talent. Fatigue limit recalculated. [300 XP]
  • +3 small (Intro), +2 small (Tony's work), -2 small (Okumura's), -1 small (Wild Duck), -1 small (Civic Library)
  • Added 3* Ointment, 1* Soul Drop to Consumables
  • Added Whiro to Minor Personas
  • Added S-links (Emperor, Sun)
  • TOTAL XP Spent: 1600 XP

Schoolyard rumours overheard on the 9th of April.

(Overheard by Sachiko and Dinah on the way)
Tall Schoolgirl: Hey, did you hear the news?
Short Schoolgirl: I hear lots of news, so you better have something new.
Tall Schoolgirl: I hear Delacour, from Class 2-B, got a date.
Short Schoolgirl: Whaaaat? Delacour? Isn't he-?
Tall Schoolgirl: Yep.
Short Schoolgirl: Who? How? Is he using blackmail? What's happened to the standards of the girls at this school?
_
(Overheard by Hideki during homeroom)
Cocky Schoolboy: So you decided on clubs yet?
Frontin' Schoolboy: I was thinking… Wushu. You?
Cocky Schoolboy: No idea. I was thinking Baseball, but eh.
Frontin' Schoolboy: No?
Cocky Schoolboy: The big star of the baseball team is Nakajima, right? I don't have any time for a guy who hangs around with a girl like that.
Frontin' Schoolboy: Oh. Oh yeah, that uh, makes sense…
_
(Overheard by Ai whilst fetching lunch)
Sappy Schoolgirl: Hey…
Hard-Boiled Schoolboy:
Sappy Schoolgirl: Hey!
Hard-Boiled Schoolboy: Huh?
Sappy Schoolgirl: What're you doing~?
Hard-Boiled Schoolboy: I'm reading articles from the school newspaper… My instincts are tingling. I can smell the bias coming off it. The editor has an agenda, probably self-serving…
Sappy Schoolgirl: But I hear he's always helping out?
Hard-Boiled Schoolboy: That just means *takes puff of lollipop* that he has something to hide.
_
(Overheard by Sachiko on the way to her final class)
Judgy Schoolboy: So… Whaddya reckon?
In-over-his-head Schoolboy: I uh, I dunno. A six?
Judgy Schoolboy: Hah? Really? Kurata a six? She's more of a four, don't you think?
In-over-his-head Schoolboy: Uhh…. S-Sure.
Judgy Schoolboy: Her and Schreier both you gotta put low. No girl's ever looked good in pants instead of a skirt.
In-over-his-head Schoolboy: *doubts silently*

Changelog:
Talents: Pitcher
Skills: Athletics (Trained)
Characteristic Advances: Toughness (Simple)

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