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Processing Week Sixteen

Overall Events:

Starting Miasma
40
Miasma Growth
-1
Miasma Reduction
0
Ending Miasma
39

XP Gain:
+100 for Dinah
+100 for Karo
+100 for Roy

Reward Gain:

Persona Status Changes:

Investigation Results

Dinah Sarah Schreier 0
Karo Nakajima 0
Sachiko Kurata 0

DINAH:

KARO:

SACHIKO:

Dinah Sarah Schreier's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Dinah Sarah Schreier Summer Break (Roy 4, Roy 5, Naomi 1) 0 0 0 0
Effects: Roy/Hanged Rank 5, Naomi/Strength Rank 1
Extra Effects: +3 Development Points
Event Test Bonus:

Notes:

Events:
The Panther who Leapt through Time
In New York City, Dinah and Roy confront a duplicate Roy. After questioning him and exploring his memories, they learn that he seems to be from somewhen else, with a warning about the Worm King.
Dinah gains +100 XP.

Gains Summary:
Starting Stress: 0
Stress Through Actions: -3
Stress Through Power Buy:
Stress from Events -100
Weekly Stress Loss -5
Ending Stress: 0
Score Gains:

  • Melee
  • Ballistic
  • Strength:
  • Toughness:
  • Agility:
  • Intelligence:
  • Perception:
  • WillPower:
  • Fellowship:
  • Realisation: 3 (57)

Skills:
Items:
Temporary Buff:
Exam Buffs: +1 Japanese, Physical Education, Science, Mathematics, English, History, Home Economics, Social Studies, Industry, Art
TOTAL Exam Buffs: Japanese, Physical Education, Science, Mathematics, English, History, Home Economics, Social Studies, Industry, Art

Karo Nakajima's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Karo Nakajima Summer Break (Umeko 4, Umeko 5, Kenya 1, Kimono Girl 1, Ji-hu 3, Sumire 3, Asari 3) 0 0 0 0
Effects: Umeko/Priestess 4+5, Asari/Emperor (3), Kenya/Chariot 1, Kimono Girl/Death 1, Ji-hu/Star 3, Sumire/Sun 3
Extra Effects:
Event Test Bonus:

Notes:

Events:
Otouto Does not Dream of Kimono-Girl Senpai
The first day of the beach holiday sees Karo and his friends harassed by the Odas, who hurt Ji-hu and destroy her swimsuit in public. The second day is much more peaceful until Yoshirou Saitou and the police bust in, break Ji-hu's neck and drag Umeko away. When Karo wakes up after going to bed, he realises that he is stuck in a time loop, with a kimono-wearing girl only he can see. After many painstaking loops he figures out what he needs to do and resolves the time loop, but forgets all about the Kimono Girl.
+100 XP.

Gains Summary:
Starting Stress: 35
Stress Through Actions: -24
Stress from Events -100
Weekly Stress Loss -5
Ending Stress: 0
Score Gains:

  • Melee
  • Ballistic
  • Strength:
  • Toughness:
  • Agility:
  • Intelligence:
  • Perception:
  • WillPower:
  • Fellowship:
  • Realisation: 7 (51)

Skills:
Items:
Temporary Buffs:
Exam Buffs: +1 English, Geography, Philosophy
TOTAL Exam Buffs: 1 English, Geography, Philosophy

Sachiko Kurata's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Sachiko Kurata Summer Break (Mari 5, Kimiko 5, Debate 7) 0 0 0 0
Effects: Mari/Justice 5, Kimiko/Temperance 5, Debate/Sun 7
Extra Effects:
Event Test Bonus:

Notes:

Events:

Gains Summary:
Starting Stress: 0
Stress Through Actions: -13
Stress from Events 0
Weekly Stress Loss 0
Ending Stress: 0
Score Gains:

  • Melee
  • Ballistic
  • Strength: 2
  • Toughness: 2
  • Agility:
  • Intelligence:
  • Perception:
  • WillPower:
  • Fellowship:
  • Realisation: 6 (67)

Skills:
Items:
Temporary Buffs:
Exam Buffs: +1 Japanese, Phys. Ed., Science, Mathematics, English, History, Home Economics, Social Studies, Psychology, Music
TOTAL Exam Buffs: 1 Japanese, Phys. Ed., Science, Mathematics, English, History, Home Economics, Social Studies, Psychology, Music

NPC Evokers

Characters Starting Stress Stress Gain/Loss Finishing Stress Bonuses Realisation
Roy Griffin 5 -100 -95 +2 S Ranks, +100 XP 32
Caolán Choi 11 -100 -89 25

Personas

Personas in the Pool

Persona Arcana Resistances Powers Traits Knacks Wounds
Pyro Jack 01. Magician 01. Fire Resist, Ice Weak Agi, Ghost Hands, Agile Target Auto-Stabilised, Unnatural Intelligence (1) Fire Control 2 Light, 1 Deadly
Aino 02. Priestess 02. Ice Resist, Elec Resist, Nuke Weak Bufu, Water Walk, Dodge Melee, Resist Brainwash Unnatural Fellowship (1), Amphibious (1) Magical Sound 2 Light, 1 Deadly
Oberon 04. Emperor 03. Elec Block, Psi Resist, Nuke Weak, Missile Weak Zio, Beastslayer, Fog Walker, Resist Brainwash Unnatural Fellowship (1), Unnatural Willpower (1), Flight (1) Illusion 3 Light, 1 Deadly
Medea 06. Lovers 03. Psi Resist, Wind Resist, Fire Weak Life Drain, Psi, Phantom Step, Dimming Shot Unnatural Intelligence (1), Hover (2), Lore (2) Edit Memory 3 Light, 1 Deadly
Boudica 07. Chariot 01. Ice Resist, Fire Weak Batter, Blood Sweat, Tarukaja Hopper (2), Berserker (1) Alarm 2 Light, 1 Deadly
Guru Arjan 12. Hanged Man 01. Melee Resist, Curse Resist, Elec Weak Barrier Light, Energy Drop, Bash Armoured (1), Unnatural Toughness (1) Light 3 Light, 1 Deadly
Ninigi 04. Emperor 02. Ice Resist, Wind Resist, Fire Weak Brutal Edge, Resist Dizzy, Rakunda Hopper (2), Life Sense Neutralise Emotion 2 Light, 1 Deadly
Robin Redcap 01. Magician 02. Fire Resist, Wind Resist, Curse Weak Swipe, Sukukaja, Resist Dizzy, Firebomb Amphibious (1), Unnatural Melee (1) Alarm 2 Light, 1 Deadly

Equipped Personas

Sachiko:
Persona Arcana Resistances Powers Traits Knacks Wounds
Pale Rider 13. Death 03. Wind Resist, Curse Resist, Bless Weak Ei, Buckler Spin, Broad Slash, Windknocker Toxic (0), Unnatural Ballistic (1), Auto-Stabilised Divining Barrier 3 Light, 1 Deadly
Arohirohi 18. Moon 03. Psi Resist, Missile Resist, Melee Weak Skull Cracker, Dekaja, Dodge Nuclear, Dimming Shot Fleet of Foot (1), Unnatural Perception (1), Unnatural Willpower (1) See Bonds 3 Light, 1 Deadly
Unhceglia 15. Devil 02. Curse Resist, Melee Resist, Bless Weak Pin Down, Riot Gun, Evil Smile Unnatural Toughness (1), Amorphous Fire Control 3 Light, 1 Deadly
Karo:
Persona Arcana Resistances Powers Traits Knacks Wounds
Susano-o 16. Tower 03. Missile Resist, Bless Resist, Psi Weak Chemist's Throw, Howitzer, Sukukaja, Giant Slice Hopper (2), Unnatural Fellowship (1), Unnatural Strength (1) Telepathy 3 Light, 1 Deadly
Dolya-Nedolya 10. Fortune 04. Wind Block, Curse Resist, Missile Weak Ghost Hands, Giant Slice, Dodge Nuclear, Garula Life Sense, Unnatural Melee (1), Flight (1) Dream Vision 3 Light, 1 Heavy, 1 Deadly
Manat 10. Fortune 03. Ice Resist, Missile Resist, Nuke Weak Fumbling Friend, Dodge Curse, Gun Kata, Monkey's Grip Fleet of Foot (1), Auto-Stabilised, Unnatural Willpower (1) Discern Footprints 3 Light, 1 Deadly
Dinah:
Persona Arcana Resistances Powers Traits Knacks Wounds
Oberon 04. Emperor 03. Elec Block, Psi Resist, Nuke Weak, Missile Weak Zio, Beastslayer, Fog Walker, Resist Brainwash Unnatural Fellowship (1), Unnatural Willpower (1), Flight (1) Illusion 3 Light, 1 Deadly
Judah Maccabee 07. Chariot 02. Bless Resist, Melee Resist, Curse Weak Fumbling Friend, Purify, Skull Cracker Unnatural Melee (1), Unnatural Strength (1) Magic Writing 2 Light, 1 Deadly
La Sayona 01. Magician 03. Ice Resist, Bless Resist, Psi Weak Pin Down, Spirit Drain, Dodge Ice, Resist Panic Hover (2), Unnatural Agility (1), Double Image See Bonds 3 Light, 1 Deadly

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Inventory

Consumables
Name Type Effect Starting Gain Used Total Stress Cost Availability
Stimulant Healing (Human) Allows a Human target to ignore fatigue for three turns. 5 5 2 Yes!
Recov-R Healing (Human) Restores one Light Wound to a human. 0 0 2 Yes!
Takemedic Healing (Human) Restores one Light Wound to all humans in the party. 0 0 5 Yes!
Ointment Healing (Persona) Restores one Light Wound to a Persona. 2 2 2 Yes!
Lifestone Healing (Persona) Restores two Light Wounds to a Persona. 4 4 5 Yes!
Bead Healing (Persona) Restores one Heavy Wound to a Persona. 0 0 7 No…
Revival Bead Healing (Persona) Revives a single broken Persona, as well as their Heavy Wounds, but not their Light Wounds. 0 0 10 No…
Balm of Life Healing (Persona) Revives a single dead Persona and brings it to full wounds. 1 1 20 No…
Bead Chain Healing (Persona) Fully heals the wounds of all Personas in the party. 0 0 N/A No…
Oku-ffee Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human, but adds 2 Stress. 4 4 1 Yes!
Soul Drop Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human. 2 2 2 No…
Snuff Soul Spirit/Exertion Restore Restores 3 Spirit and Exertion to a single human. 0 0 6 No…
Soul Food Spirit/Exertion Restore Restores all Spirit and Exertion to a single human. 1 1 10 No…
Waking Soul Spirit/Exertion Restore Restores all Spirit and Exertion to all party members. 0 0 N/A No…
Soma Healing/Spirit Restores all wounds to all Personas, all Spirit and all Exertion to all party members, and removes 10 Stress. 0 0 N/A No…
Feel-G Status (Physical) Reduces the duration of a currently in-play physical ailment by 1 turn. 1 1 1 Yes!
Element-R Status (Physical) Removes the Burning, Shocked and Frozen ailments from a single target. 1 1 2 Yes!
Keepawake Drug Status (Physical) Removes the Dizzy, Drowsed and Stunned ailments from a single target. 0 0 2 Yes!
Think-G Status (Mental) Reduces the duration of a currently in-play mental ailment by 1 turn. 1 1 1 Yes!
Focus Pill Status (Mental) Removes the Amnesiac, Brainwashed and Confused ailments from a single target. 2 2 2 Yes!
Normaliser Status (Mental) Removes the Despaired, Enraged and Panicked ailments from a single target. 2 2 2 Yes!
Paper Seal Status (Spiritual) Reduces the duration of a currently in-play spiritual ailment by 1 turn. 0 0 1 No…
Absolution Paper Status (Spiritual) Removes the Condemned and Damned ailments from a single target. 0 0 2 No…
Homunculus Status (Spiritual) Removes, or prevents, a spiritual ailment from being applied to the target. 0 0 10 No…
Hiranya Status (All) Removes all ailments from a single target. 0 0 10 No…
Amrita Soda Status (All) Removes all ailments from all party members. 0 0 30 No…
Art Gem Gems Is named after a specific art. Replicates a regular use of that Art using your SB/AB/etc. 0 0 N/A Turn Action
Spell Gem Gems Is named after a specific spell. Replicates a regular casting of that spell using your MSB. 0 0 N/A Turn Action
Goho-M Meta Instantly warps your party out of the Dream Theatre. 1 1 10 Yes!
Miasma Casket Meta Increases the miasma of your general area (within ~5km) by 20. Effect lasts for an hour. 0 0 10 Yes!
Skill Cards and Possibility Shards
Name Effect Starting Gain Used Total
Frei Teaches the skill 'Frei' to any Major Persona. 1 1
Mighty Swing Teaches the skill 'Mighty Swing' to any Major Persona. 1 1
Howitzer Teaches the skill 'Howitzer' to any Major Persona. 1 1
Heavenly Seer Teaches the trait 'Heavenly Seer' to any Major Persona. "You can see through allies' eyes. You can also decide to have your spells originate from an ally's location instead of your own. this allows you to target enemies that you personally cannot see, so long as an ally does. The ally must not be suffering from an ailment." 1 1
Shard of Justice Can be used to generate a Justice Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Lovers Can be used to generate a Lovers Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Tower Can be used to generate a Tower Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of the Empress Can be used to generate an Empress Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Emperor Can be used to generate an Emperor Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of Fortune Can be used to generate a Fortune Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of Death Can be used to generate a Death Persona of any rank equal or below your current Evoker Rank. 0 0
Shard of The Fool Can be used to generate a Persona of any Arcana, at any rank equal or below your current Evoker Rank. 1 1
Possibility Eggs
Name Description Equipped Effect Minor Miracle Major Miracle
Egg of the Hierophant AKA Egg of Understanding, taken from Shadow Asaka. Provides mastery of knowledge and understanding of the fundamentals of reality. Magic attacks that hit an enemy weakness deal +1 Wound. Can be used to answer one 'yes or no' question, the answer of which must be known by any human being, dead or alive. Otherwise, can affect space: teleportation of people or objects (up to about 10km), creation of portals allowing instant transport between two places within 1km that lasts for an hour, or a fundamental change to a small (cubic metre) space that lasts. 15 Miasma generated with every use. Can be used to answer any question, the answer of which must be known by any human being, dead or alive, in as much detail as the asker likes. Teleportation to or from any point. Permanent portals. Permanent pocket dimensions of considerable size. Reshaping fundamental parts of reality or changing the laws of the physical world permanently in a small locale. 40 Miasma and expends the Egg permanently.
Egg of the Tower AkA Egg of Ruin, taken from Shadow Karo. Provides unexpected calamity, destruction, devastation and mayhem. Ballistic Attacks gain High Crit (+20). Can be used to instantly destroy a Conductor Shadow or weaker, as well as anything around it. Demolish a building or city block, killing everyone inside. Ruin a person's week, causing unexpected problems and catastrophes to them. 15 Miasma generated with every use. Can be used to instantly destroy an Archetype Shadow or Incarnate, although this does not destroy them completely and they can regenerate as normal. Can be used to destroy a Heed or Theatre. Can demolish a small Domain or damage a larger one. Demolish half a city or more, killing most of the people within. Ruin a whole family's life. 40 Miasma and expends the Egg permanently.
Egg of the Sun AkA Egg of Joy, taken from Shadow Liu Dexu. Provides optimism, unexpected deliverance from catastrophe, and protection against miasma. You are always protected from Miasma, even without a Persona. You take a 2 advantages to resist ailments, but can sacrifice this bonus to make yourself immune to a specific non-Staggered ailment as a free action. This can be in response to being hit by that ailment, in which case the ailment is cancelled. Can be used to cure depression, anxiety, or a similar kind of challenge, although it does not prevent a return of those problems past a month or so. Can be used to protect someone from Miasma exposure for a month, or summon an ally to your position from any location within 50km (or from the same strata in the Sea). Can be used to reduce Miasma by 30, in which case it does not incur Miasma cost. Can cure depression or anxiety in a group of people and heavily protect them from it permanently. Can create a miasma-free 'safe zone'. Can be used to summon powerful allies, who you might not even know you had, with no restriction as to where they are (although they must be able to help in some way, so helpless or captured allies are not viable).

Weekly Management

Week Sixteen
Date: 22nd of July, 2018 to 28th of July, 2018

Miasma Tracking

Current Miasma Level is…

  • 40

Current Miasma Spread- the rate at which Miasma grows per week- is…

  • -1

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Current Goals

Enjoy the Summer!
Pursue Leads:

  • Megumi Murakami
  • Perceive Magic at the school
  • Track the Fiends
    • Ask the Elves
    • Get a copy of the 1988 Yearbook
    • Loan Records of the Fiends
    • Translate the Logbooks
    • Investigate Michael Bureau

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Investigations

Every week, a character may engage in one or more investigations. Investigations do not take any personal turn actions, and should entail a short mechanical and simple roleplay. The scope and goal of an Investigation is up to the player to decide- they might investigate someone, try to spread (or contain) rumours to enact change in the Sea of Chaos, explore parts of Katashiba to find new actions, look for clues, find witnesses or set something up for a convention subversion. They often rely on skill tests, but items and tools are also important. Characters may collaborate on investigations.

  • Summarise your investigation as a goal and method. "I want to explore Katashiba by asking around for good places." "I want to change a cognition by flirting with the Archetype's creator".
Characters Investigation
Dinah Sarah Schreier
Karo Nakajima
Sachiko Kurata
Waking World Investigations

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Active Shadow Market Requests

These can be completed as Investigations.

Active Sophia Marketplace Requests

These can be completed as Investigations instead of during session.
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Decorations

Extensive Library (Academics)
Sophisticated Study (Philosophy)

Ability Transfers and Fusions

Persona WIthdrawals:

Persona Fusions:
Karo fuses Leanan Sidhe and Cerberus to make Dolya-Nedolya, which he then equips and sends Ninigi to the pool.

Every week, you may transfer abilities to your Major Persona off any Persona in the Compendium belonging to your accessible Arcanas. Each ability costs 1 Stress per tier; for abilities that come with a numerical value like Unnatural Characteristic, then multiply the cost by X. Knacks always cost 5 Stress
Characters Tier 1 Abilities Tier 2 Abilities Tier 3 Abilities Tier 4 Abilities Tier 5 Abilities Knacks Total Cost
Dinah Sarah Schreier
Karo Nakajima Garula (Replacing Dodge Psi) 2
Sachiko Kurata

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Item Purchases

Every week, you may purchase items with Stress, so long as the items are marked as available in the Inventory section.
Characters Items Total Cost
Dinah Sarah Schreier
Karo Nakajima
Sachiko Kurata

ITEM AVAILABILITY
The following variables affect item availability:

Local Shops:

  • Human Healing, Okuffee and Physical/Mental Status Items

Umeko Saitou's Charms:

  • Persona Healing items (7 stress or less)

Shadow Market:

  • Meta Items

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Events

It is cloudy all week, but no rain more than a few minutes.

With there being no active Theatre, the second Wild Card action is unlocked!

Special Events

It's Summer Break! For those going away on special holidays, the Summer Break action is taken in lieu of the normal action!

  • The Summer Break grants at least 3 S-Link ranks ups, and 3 development score points, spread across whichever scores you like. It also resets Stress to 0.

Weekly Actions

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions Stress Realisation Experience
Dinah Sarah Schreier Summer Break (Roy 4, Roy 5, Naomi 1) 0 54 7400
Karo Nakajima Summer Break (Umeko 5, Kenya 1, Kimono Girl 1, Ji-hu 3, Sumire 3, Asari 3) 35 44 7300
Sachiko Kurata Summer Break (Mari 5, Kimiko 5, Debate 7) 0 67 7400
Caolán Choi N/A N/A N/A N/A 21 23 7300
Roy Griffin N/A N/A N/A N/A 9 23 7200

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Personal Actions

Social Link Actions

Name Subname Effect
Socialise See Below You choose one Social Link to improve. The Social Link improves by a single rank, reflected in a roleplay. Socialising with a Social Link provides the following benefits: it reduces your stress by the new level of your Link/2, and if your Rank goes up that also increases your Realisation by 1. Furthermore you may choose one of the following benefits below.
- Social Action You may perform a single Development Action with the 'Social' Keyword, gaining the benefits of a level 1 Effect.
- Generate Persona You generate a Persona that belongs to your Primary Arcana, of a grade equal or below your Evoker Rank.
- Withdraw Persona You withdraw any single Persona from the Compendium and add it to the group pool.
- Generate Spell or Art Gem You generate one of the Spell Gem or Art Gem item. The Spell or Art must be one possessed by your Major Persona.
- Chaos Proof You may take a number of items or tools equal to your Evoker Rank/2 that usually would not work in the Sea of Chaos, such as electronics. It will now function within the Sea of Chaos. Furthermore, if damaged it can be repaired with meditation. However, it cannot communicate with objects outside of the Sea.
- Analyse Shadow You get intel on a specific Trouper Shadow type in a Dream Theatre. This can be either a random one or, if you know the name, specify which Shadow. This counts as a full analysis.
- Generate Possibility Shard You may generate a Possibility Shard of the Arcana of the person you are Socialising with.

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Development Actions

Notes:

  • Movies only provide benefits on the first viewing. Repeat viewings don't give you anything.
Name Subname Keywords Effect Doubled Effect Tripled Effect
Generic Actions
Melee Training - Training You practice with hand to hand combat, gaining a +1 to your Melee Score. +10 to Event test. You gain a +1 to your Melee score and gain 1 Advantage on all melee tests for the rest of the week. +20 to Event test. You gain a level in Melee Skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Ranged Training - Training You practice with ranged combat, gaining a +1 to your Ranged score. +10 to Event test. You gain a +1 to your Ballistic score and gain 1 Advantage on all Ballistic tests for the rest of the week. +20 to Event test. You gain a level in Ballistic Skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Strength Training - Training You build up muscle, gaining a +1 to your Strength score. +10 to Event test. You gain a +1 to your Strength score and gain 1 Advantage on all Strength tests for the rest of the week. +20 to Event test. You gain a level in any Strength aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Toughness Training - Training You build up… Tough muscle, gaining a +1 to your Toughness score. +10 to Event test. You gain a +1 to your Toughness score and gain 1 Advantage on all Toughness tests for the rest of the week. +20 to Event test. You gain a level in any Toughness aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Agility Training - Training You work on your manual dexterity and speed, gaining a +1 to your Agility score. +10 to Event test. You gain a +1 to your Agility score and gain 1 Advantage on all Agility tests for the rest of the week. +20 to Event test. You gain a level in any Agility aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Intelligence Training - Training You hit the books, gaining a +1 to your Intelligence score. +10 to Event test. You gain a +1 to your Intelligence score and gain 1 Advantage on all Intelligence tests for the rest of the week. +20 to Event test. You gain a level in any Intelligence aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Perception Training - Training You train yourself to be more aware of your surroundings, gaining a +1 to your Perception score. +10 to Event test. You gain a +1 to your Perception score and gain 1 Advantage on all Perception tests for the rest of the week. +20 to Event test. You gain a level in any Perception aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Willpower Training - Training You psyche yourself up to greater resilience, gaining a +1 to your Willpower score. +10 to Event test. You gain a +1 to your Willpower score and gain 1 Advantage on all Willpower tests for the rest of the week. +20 to Event test. You gain a level in any Willpower aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Fellowship Training - Training You make friends and influence people, gaining a +1 to your Fellowship score. +10 to Event test. You gain a +1 to your Fellowship score and gain 1 Advantage on all Fellowship tests for the rest of the week. +20 to Event test. You gain a level in any Fellowship aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Relax - Social You reduce your Stress by 5, and Extended Care tests on you take a +10 bonus. You reduce your Stress by 10, and Extended Care tests on you take a +20 bonus. You reduce your Stress by 10, Extended Care tests on you take a +20 bonus and you regain one Heavy Wound.
Extended Care - Social (but only the patient) You attempt to heal someone, or yourself, with the Medicine skill, or the Extended Care Focus. Take a test; if you succeed, the patient heals one Heavy Wound. You take the test with a +20 bonus and restore one Heavy Wound to the patient on success. You automatically pass the test, and restore one Heavy Wound to the patient.
Exam Study - Training, Social You study toward a specific exam, adding an Advantage to your test on that exam. May be repeated to a max of +3 Advantages for that test. Certain Confidants you bring on this action can empower this action, adding +1 Advantage.
Unique Training Actions
Wushu Training - Training, Dinah Unique You focus on throwing out punches and kicks at Wushu club, gaining a +1 to your Melee and Agility scores each. +10 to Event test. You gain a +1 to your Melee and Agility scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Melee and Agility scores each and gain a level in any Melee or Agility aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Jiang Chang.
Tiger Conditioning - Training, Dinah Unique Wu Shizeng subjects you to a hellish physical conditioning session involving both normal shit and weird shit like hot coals and waterfalls. +1 to Strength and Toughness, +10 to Event Test. You gain a +1 to your Strength and Toughness scores each, and for this week only, have +2 temporary Light Wounds; you take 5 Stress. +20 to Event test. You gain a +1 to your Strength and Toughness scores each and gain a level in any Strength or Toughness aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Wu Shizeng.
Student Council - Training, Sachiko Unique You work in your position as an unofficial student councillor, gaining a +1 to your Intelligence and Fellowship scores each. +10 to Event test. You gain a +1 to your Intelligence and Fellowship scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Intelligence and Fellowship scores each and gain a level in any Intelligence or Fellowship aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Càolan Choi.
Practice at Tony's - Training, Sachiko Unique You practice at Tony's, reducing your stress by 5 and gaining a +1 to your Fellowship score. +10 to event test. You reduce your stress by 5, gain a +1 to your Fellowship and an Advantage to Fellowship and Trade tests for the rest of the week. +20 to Event test. You reduce your stress by 10, gain a +1 to your Fellowship and gain a level in any Fellowship or Trade (Musician) skill. +50 to Event test. Counts as a Socialise action with Tony.
The Kurata Identity - Training, Sachiko Unique You converse with Mari, using her as a sounding board and enjoying her company. You reduce your stress by 5, gain +1 Perception and the first Fate Point you spend per test on an Investigation is refunded if the test is a failure. +10 to Event test. You reduce your stress by 5, gain +1 to Perception, and gain the same Fate Point bonus of the single effect; furthermore you also gain a +1 Adv to all tests of a single investigation. +20 to Event test. You reduce your stress by 5, gain +1 to Perception, and gain the same Fate Point bonus of the single effect; furthermore you also gain a +1 Adv to all investigation tests, and this counts as a Socialise with Mari. +50 to Event test.
Love of Culture - Training, Karo Unique You participate in the Culture Club with Yi and Sumire, reducing stress by 5 and gaining a +1 to your Willpower score. +10 to Event test. You reduce your stress by 5, gain a +1 to your Willpower and an Advantage to Willpower and Academics (Japanese Culture) tests for the rest of the week. +20 to Event test. You reduce your stress by 10, gain a +1 to your Willpower and gain a level in any Willpower or Academics (Japanese Culture) skill. +50 to Event test. Counts as a Socialise action with Sumire.
Anti-Reactionary Preparations - Training, Karo Unique You participate in the Shooting Club with Zhao Yi, gaining a +1 to your Perception score so you can spot Reactionaries, and +1 to Ballistics so you can shoot them. +10 to Event test. You gain a +1 to your Perception and Ballistic scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Ballistic and Perception scores each and gain a level in any Ballistic or Perception aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Zhao Yi.
Rowdy Renegades Academy Region, Social Big boys, big, rowdy boys. And big muscles. And wrestling. Overcoming this is a significant hurdle, both physically and mentally. '+1 to Willpower, -5 to Stress. +10 to Event Test. You gain a +1 to your Willpower score, and an Advantage to Grapple tests (both to grapple others and resist them) for the rest of the week. +20 to Event test. You gain the Sturdy trait permanently, and an extra rank in the Melee (Grappling) focus. You take 10 Stress. +50 to Event test.
Locale Actions
Café Okumura See Below Central The sweet ambience of Café Okumura relieves stress and brings people together. You reduce Stress by 5, gain 1 Oku-ffee, and gain one of the following effects.
- Go Alone - Being alone here really makes you feel nostalgic, and miss your friends. When Assisting a Confidant this week, you add an extra Advantage to the test. +20 to Event test.
- Just Friends Social Even platonic love thrives in this love-friendly place. Socialise actions taking place here double the Socialise stress relief, and assists with them add an extra Advantage to the test. +20 to Event test.
- Definitely a Date Social, Lover Only Dates here tend to make even the most churlish cuddly and lovey-dovey. Socialise actions taking place here double the Socialise stress relief (plus Lover's Bond bonus), and you count as always Assisting them for the rest of the week (and they you), even when you are geographically distant, so long as you are not dead or incapacitated or under an ailment. +30 to Event test.
Oda Mall Arcade See Below Central The most popular arcade in Katashiba. Coming here reduces Stress by 5, as well as one of the following benefits below.
- Shootin' Social You practice at Shootin', gaining an Advantage to all Ranged tests for the duration of the week. +10 to Event Test.
- Virtual Date Social You seduce 2D boys and girls, gaining an Advantage to all Fellowship tests for the duration of the week. +10 to Event Test.
- Crane Game Social Make an Agility test; on a success, you gain a prize! Prize changes every month. +10 to Event Test.
Civic Library - Central, Social You study at the Civic Library, gaining an Advantage on all Intelligence tests for the duration of the week. +10 to Event Test
Restaurants and Venues - Social Katashiba's restaurants range from elegant, high-tier setups to raw, pure themed trash. All visits reduce stress by -5, and select another effect below.
- HMS Dive Academy Region, Social It looks like the sea bed. So you'd expect seafood. It's just subs. The employees wear outfits. It's terrible. Seeing their plight makes you feel better about yourself, and increases your Exertion pool by this week only by an amount equal to your Realisation Bonus.
- Shin Sandwich Academy Region, Social A not-too-small, not-too-big sandwich franchise that does great fried food on bread. Not healthy but sandwiches just feel healthier than burgers. For the rest of the week, all of your Minor Personas have 1 extra Light Wound than normal.
- Wild Duck's Revenge Academy Region, Social It's the last surviving Wild Duck, rebranded to seek revenge on a cold, uncaring world. For the rest of the week, you have the option of rerolling any Willpower Test you make and take the preferred result, but you must spend 10 Stress to do so.
- Big Bang Burger Central, Social It's a big, popular chain with a history as checkered as a gingham skirt but at least the food is filling? -5 Stress.
- Crepes n' Steaks Central, Social An adorable outdoor restaurant with a wide selection of foods, guaranteed to bring people together. For the rest of the week, you have the option of spending 5 stress to assist an ally at any time, even if it's not your turn.
- Blue Finn Docklands, Social, Sachiko Unique You watch, listen and indulge in musical delights at the Blue Finn, gaining a reroll to all Fellowship tests for the duration of the week. May be used once per week only. +20 to Event test.
- Byzantine Pizza Little Lisbon, Social BEHOLD! The sequel to Roman Pizza is a place to delight the tongue and terrify the soul. For the rest of the week, you take an Advantage to resisting Mental Ailments.
- Super Mario Pizza Little Lisbon, Social It's a me, Mario! And now I am-a making the pizza! This non-licensed venue contains a wide selection of Italian recipes run head-first into a wikipedia page named 'All Fruit'. The ridiculousness nonetheless works, and increases your Spirit pool for this week only by an amount equal to your Realisation Bonus.
SING POWERED KINGS! - Central A popular karaoke venue in Katashiba Central with generous rates and a great selection. Visits to SING POWERED KINGS. -5 to Stress and select one of the actions below.
- Gonna Rock Out Social You gain Unnatural Willpower (+1) for the rest of the week as you rock so hard you forget to be scared.
- Gonna Pop Off Social You gain Unnatural Fellowship (+1) for the rest of the week as you pop the bubble of cynicism and see the world through bubblegum glasses.
- Gonna Hit the Metal Social You gain Unnatural Perception (+1) for the rest of the week as you try really really hard to work out the words.
- Gonna Check my Rap Sheet Social You gain Unnatural Intelligence (+1) for the rest of the week because making those rhymes work takes brainpower.
Sophia Gardens - Academy Region, Social Sophia Academy's gardens are almost supernaturally beautiful, and it is said they have a dreamlike, meditative quality to them. -5 to Stress, and gain an Advantage to all Willpower tests for the duration of the week. +10 to Event Test.
GAMESTATION Console See Below Dorm You sit down with the 5 Soejima GAMESTATION and relax. You reduce Stress by 5, and gain one of the following benefits below.
- Die, Nasty Warriors! Social A game about killing war criminals. Repetitive but fun. You reroll attack tests against Trouper Shadows and take the preferred result until the end of the week.
- Shin Idolmancer Returns Social School children lost in time animate ancient and terrifying idols of power in the form of gods and demons to bring Japanese pop culture to a broken world. Until the end of the week, the first Art or Spell used per battle costs no Spirit or Exertion.
- Idol Ibunroku: Actor 6 Social The quirky pop-psych spinoff of Idolmancer that sees school children bond and hang out whilst also trying to get through acting school. Provides a single reroll to Willpower tests to you and all your teammates for the duration of the week.
Satomi Lane Cinema See Below Central You attend a movie in this classic theatre. You reduce Stress by 5 and gain one of the following benefits below. Note that you only gain these benefits the first time you see them!
- The Uncredibles, 2 (Exp. July) Social A long-awaited sequel to the animated movie about a family who have to hide their identities after being truly awful criminal witnesses. +2 to Fellowship, OR gain a rank in Manipulate (Deceive focus). +10 to Event Test.
- Blotti (Exp. June) Social A movie about a mob boss who 'blots' people out with a pen-shaped gun that ends up being a Horror film due to being hot garbage. +1 to Willpower, Perception, Intelligence, and Ballistic, +20 Stress. +20 to Event Test.
- A Riot's Place (Exp. June) Social Horror movie about monsters that murder anyone who isn't partying 24/7. +2 to Willpower. +10 to Event Test.
- Liz and the Blue Boy (Exp. June) Social Odd and quirky schoolgirl tries to bring a boy back to life through music. -10 Stress. +10 to Event Test.
- Faust Social As part of classics month in Satomi Lane, this movie- about an alchemist who sells his soul in exchange for knowledge and power. +1 to Fellowship, +1 to Willpower. +10 to Event Test.
- Fahrenheit 451 Social A rescreening of a classic film, based on a classic novel about how bad television is censorship. +2 to Intelligence. +10 to Event Test.
- Black Panther Social If only you had someone in your party who'd want to see this tale of the King of Wakanda? +1 to Agility and Willpower. +10 to Event Test.
- Mobile Suit Gundam: Char's Counterattack Social A classic Japanese sci-fi anime featuring the dramatic culmination of one of anime's greatest rivalries. +1 to Ballistic and Willpower. +10 to Event Test.
- The Picture of Dorian Gray Social Remake/Adaptation of a classic piece of fiction. +1 to Fellowship and Perception. +10 to Event Test.
Ninetail Izakaya Shadow Market, Social A comfortable 'Third Place' in the Sea of Chaos, located in the Shadow Market, owned by Kitsune, where the food and drinks are always 7/10. -5 Stress and, until the end of the week, you can borrow one knack from any Persona in the recorded Compendium. For each person who visits here, Karo gains 1 point of Unnatural Willpower, max 2, until the end of the week.
The Legacy of Katashiba See Below - These are very special actions tied into the history of Katashiba and its culture. Each action may only be done once per month (count only the month the week starts in), and takes both your Development action and one other action, either a Wild Card or a Socialise action; due to this they obviously have no 'Double' or 'Triple' effect. Due to their complexity they often have special rules, which are explained in the Double and Triple fields. Action Cost Special Effects
- Walk the Gallery Road Little Lisbon, Katashiba Central, Docklands You walk Heiwa Road, known as the Gourmet's Gallery, starting from Little Lisbon and ending at the docklands by evening, then walking back again. In the past it was filled with the smell of a hundred restuarants and the music of a hundred bands, but now the Gallery Road is quiet. You would start with churros in the morning and manju with a maiko at the evening with fireworks, but now the fireworks are gone, and there are few maiko left in Katashiba. Still, perhaps if you walk it with friends, you can tempt the ghosts of the past out into the open once again. Development+Socialise Select two Confidants, who cannot be PCs. You gain a +1 to a score depending on each Confidant's Arcana, which is listed in the Appendix section. If other PCs are also walking the Gallery Road in the same week, then you are all assumed to do it as a group, and you all gain the benefits from all Confidants, including the other PCs together- meaning if two PCs walk it with 2 different Confidants each, both PCs gain +5 score bonuses- 4 from the Confidants, and 1 from the other PC. Certain Confidants may provide other special bonuses, based on their interaction with the Gallery Road and its history… That's up to you to discover.
Item Actions
Buy Tools - You buy some tools, gaining one copy of one of the following: Rope Hook+20m of Rope, a Book, Ladder or Compass. - You gain one copy of either a First Aid Kit, Cosmetics Kit, a Toolbox, Foul Weather Gear or a set of Binoculars.
Gather Saitou Omamori - Karo Unique, Social (Umeko only) You may procure one of the following: a Gagugyo-joju Amulet, Kanai-anzen Amulet, Yaku-yoke Amulet or Kaiun Amulet. - You may gather one of each Amulet available in the single effect description.
Buy from Wallace - Dinah Unique, Social (Wallace only) Once per week, you can procure a set of binoculars or a compass off of Wallace. - Once per month, you may procure a Computer (Laptop) or (Desktop) off of Wallace.
Exemplary Actions
Devil's Advocate Rank 4 (Base) Devil Exemplary You take 10 Stress but select one Score: you remove two Disadvantages from tests with this score for the rest of the week. The Devil Exemplar in your party gains Unnatural Fellowship (+1) for the rest of the week. - -
- Rank 10 You take 10 Stress, -1 per Confidant Rank in Devil, but select one Score: you remove two Disadvantages from tests with this score for the rest of the week. The Devil Exemplar in your party gains Unnatural Fellowship (+1) for the rest of the week. - -

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Appendices

Completed Shadow Market Requests

Three Course Meal

  • "HUMAN. ME WANT FOOD. ME HEAR HUMAN FOOD VERY GOOD. ME WANT THREE PIPING HOT DISH. FIRST DISH IS RAMEN WITH PORK. SECOND DISH IS TONKATSU CURRY. THIRD IS ENTIRE ROAST BABY PIG. WANT IT HOT. GIVE GOOD MEMORY FOR IT. MEMORY OF RUTHLESSNESS."
  • '- A Cerberus in the Joy Quarter
  • "…"
  • Reward: Gain the 'Cerberus' Persona!

Completed Sophia Marketplace Requests

Rare Period Costume

  • "Hi, everyone. So here's the deal. The Drama Club needs an outfit but we don't know where to look. We'll probably have to do something cheaper, but I'd love to have it… It's an authentic 1930s red cheongsam, embroidered with pearls, slit to the thigh with stockings. I dunno, most of them would be in Shanghai at the time, maybe one of you have grandparents or something that might know about it? Anyway, I'd really appreciate it!"
  • '- Kiku Ito
  • "I managed to get a really gorgeous cheongsam… Thank you so much!"
  • Reward: 5 'Premium Drama Club' tickets, which can be used to reduce stress by 10. But each PC can only use them once per week.

War Otaku Needs Guns

  • "I am looking for realistic, antique Japanese firearms. They don't need to be functional, merely look functional. I'll pay handsomely for one, but if you get me three I'll throw in something extra."
  • '- Anonymous
  • '"Hey, thanks! I'm amazed you manage to find three of these beauties in such good condition. My LARP group is gonna love this! We'll help out as best we can with anything you need this week!"
  • Reward: Week 6 personal actions generate 5 less Stress.

Failed Sophia Marketplace Requests

Nice Figure

  • "I want to give a gift to the girl of my dreams, but her biggest hobby is high-quality gunpla. I don't know where to find a copy of the Special Edition P-Bandai 1/24 Big Zam anywhere… I'll pay handsomely!"
  • - Space Lothario
  • "Request rescinded. No one came forwards, but I gave her my hand-assembled and painted copy of a HQ Sinanju and she was so touched she cried. We're going out this weekend! I love this girl so much!"

Legacy of Katashiba Arcana Appendix

Magician: +1 Intelligence
Priestess: +1 Fellowship
Empress: +1 Willpower
Emperor: +1 Willpower
Hierophant: +1 Intelligence
Lovers: +1 Fellowship
Chariot: +1 Strength
Justice: +1 Perception
Hermit: +1 Intelligence
Fortune: +1 Agility
Strength: +1 Toughness
Hanged Man: +1 Toughness
Death: +1 Willpower
Temperance: +1 Willpower
Devil: +1 Perception
Tower: +1 Ballistics
Star: +1 Strength
Moon: +1 Fellowship
Sun: +1 Melee

Personas

Personas in the Pool

Persona Arcana Resistances Powers Traits Knacks Wounds
Pyro Jack 01. Magician 01. Fire Resist, Ice Weak Agi, Ghost Hands, Agile Target Auto-Stabilised, Unnatural Intelligence (1) Fire Control 2 Light, 1 Deadly
Aino 02. Priestess 02. Ice Resist, Elec Resist, Nuke Weak Bufu, Water Walk, Dodge Melee, Resist Brainwash Unnatural Fellowship (1), Amphibious (1) Magical Sound 2 Light, 1 Deadly
Oberon 04. Emperor 03. Elec Block, Psi Resist, Nuke Weak, Missile Weak Zio, Beastslayer, Fog Walker, Resist Brainwash Unnatural Fellowship (1), Unnatural Willpower (1), Flight (1) Illusion 3 Light, 1 Deadly
Medea 06. Lovers 03. Psi Resist, Wind Resist, Fire Weak Life Drain, Psi, Phantom Step, Dimming Shot Unnatural Intelligence (1), Hover (2), Lore (2) Edit Memory 3 Light, 1 Deadly
Boudica 07. Chariot 01. Ice Resist, Fire Weak Batter, Blood Sweat, Tarukaja Hopper (2), Berserker (1) Alarm 2 Light, 1 Deadly
Guru Arjan 12. Hanged Man 01. Melee Resist, Curse Resist, Elec Weak Barrier Light, Energy Drop, Bash Armoured (1), Unnatural Toughness (1) Light 3 Light, 1 Deadly
Leanan Sidhe 18. Moon 02. Psi Resist, Fire Resist, Nuke Weak Psi, Attraction, Resist Despair Unnatural Ballistic (1), Unnatural Intelligence (1) Magical Sound 2 Light, 1 Deadly
Cerberus 11. Strength 04. Missile Block, Curse Block, Bless Weak Dodge Psi, Foul Breath, Backflip Kick, Lucky Punch Unnatural Melee (1), Unnatural Strength (1), Unnatural Toughness (2) Perceive Owner 5 Light, 1 Heavy, 1 Deadly
Robin Redcap 01. Magician 02. Fire Resist, Wind Resist, Curse Weak Swipe, Sukukaja, Resist Dizzy, Firebomb Amphibious (1), Unnatural Melee (1) Alarm 2 Light, 1 Deadly

Equipped Personas

Sachiko:
Persona Arcana Resistances Powers Traits Knacks Wounds
Pale Rider 13. Death 03. Wind Resist, Curse Resist, Bless Weak Ei, Buckler Spin, Broad Slash, Windknocker Toxic (0), Unnatural Ballistic (1), Auto-Stabilised Divining Barrier 3 Light, 1 Deadly
Arohirohi 18. Moon 03. Psi Resist, Missile Resist, Melee Weak Skull Cracker, Dekaja, Dodge Nuclear, Dimming Shot Fleet of Foot (1), Unnatural Perception (1), Unnatural Willpower (1) See Bonds 3 Light, 1 Deadly
Unhceglia 15. Devil 02. Curse Resist, Melee Resist, Bless Weak Pin Down, Riot Gun, Evil Smile Unnatural Toughness (1), Amorphous Fire Control 3 Light, 1 Deadly
Karo:
Persona Arcana Resistances Powers Traits Knacks Wounds
Susano-o 16. Tower 03. Missile Resist, Bless Resist, Psi Weak Chemist's Throw, Howitzer, Sukukaja, Giant Slice Hopper (2), Unnatural Fellowship (1), Unnatural Strength (1) Telepathy 3 Light, 1 Deadly
Ninigi 04. Emperor 02. Ice Resist, Wind Resist, Fire Weak Brutal Edge, Resist Dizzy, Rakunda Hopper (2), Life Sense Neutralise Emotion 2 Light, 1 Deadly
Manat 10. Fortune 03. Ice Resist, Missile Resist, Nuke Weak Fumbling Friend, Dodge Curse, Gun Kata, Monkey's Grip Fleet of Foot (1), Auto-Stabilised, Unnatural Willpower (1) Discern Footprints 3 Light, 1 Deadly
Dinah:
Persona Arcana Resistances Powers Traits Knacks Wounds
Oberon 04. Emperor 03. Elec Block, Psi Resist, Nuke Weak, Missile Weak Zio, Beastslayer, Fog Walker, Resist Brainwash Unnatural Fellowship (1), Unnatural Willpower (1), Flight (1) Illusion 3 Light, 1 Deadly
Judah Maccabee 07. Chariot 02. Bless Resist, Melee Resist, Curse Weak Fumbling Friend, Purify, Skull Cracker Unnatural Melee (1), Unnatural Strength (1) Magic Writing 2 Light, 1 Deadly
La Sayona 01. Magician 03. Ice Resist, Bless Resist, Psi Weak Pin Down, Spirit Drain, Dodge Ice, Resist Panic Hover (2), Unnatural Agility (1), Double Image See Bonds 3 Light, 1 Deadly

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Inventory

Consumables
Name Type Effect Starting Gain Used Total Stress Cost Availability
Stimulant Healing (Human) Allows a Human target to ignore fatigue for three turns. 5 5 2 Yes!
Recov-R Healing (Human) Restores one Light Wound to a human. 0 0 2 Yes!
Takemedic Healing (Human) Restores one Light Wound to all humans in the party. 0 0 5 Yes!
Ointment Healing (Persona) Restores one Light Wound to a Persona. 2 2 2 Yes!
Lifestone Healing (Persona) Restores two Light Wounds to a Persona. 4 4 5 Yes!
Bead Healing (Persona) Restores one Heavy Wound to a Persona. 0 0 7 No…
Revival Bead Healing (Persona) Revives a single broken Persona, as well as their Heavy Wounds, but not their Light Wounds. 0 0 10 No…
Balm of Life Healing (Persona) Revives a single dead Persona and brings it to full wounds. 1 1 20 No…
Bead Chain Healing (Persona) Fully heals the wounds of all Personas in the party. 0 0 N/A No…
Oku-ffee Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human, but adds 2 Stress. 4 4 1 Yes!
Soul Drop Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human. 2 2 2 No…
Snuff Soul Spirit/Exertion Restore Restores 3 Spirit and Exertion to a single human. 0 0 6 No…
Soul Food Spirit/Exertion Restore Restores all Spirit and Exertion to a single human. 1 1 10 No…
Waking Soul Spirit/Exertion Restore Restores all Spirit and Exertion to all party members. 0 0 N/A No…
Soma Healing/Spirit Restores all wounds to all Personas, all Spirit and all Exertion to all party members, and removes 10 Stress. 0 0 N/A No…
Feel-G Status (Physical) Reduces the duration of a currently in-play physical ailment by 1 turn. 1 1 1 Yes!
Element-R Status (Physical) Removes the Burning, Shocked and Frozen ailments from a single target. 1 1 2 Yes!
Keepawake Drug Status (Physical) Removes the Dizzy, Drowsed and Stunned ailments from a single target. 0 0 2 Yes!
Think-G Status (Mental) Reduces the duration of a currently in-play mental ailment by 1 turn. 1 1 1 Yes!
Focus Pill Status (Mental) Removes the Amnesiac, Brainwashed and Confused ailments from a single target. 2 2 2 Yes!
Normaliser Status (Mental) Removes the Despaired, Enraged and Panicked ailments from a single target. 2 2 2 Yes!
Paper Seal Status (Spiritual) Reduces the duration of a currently in-play spiritual ailment by 1 turn. 0 0 1 No…
Absolution Paper Status (Spiritual) Removes the Condemned and Damned ailments from a single target. 0 0 2 No…
Homunculus Status (Spiritual) Removes, or prevents, a spiritual ailment from being applied to the target. 0 0 10 No…
Hiranya Status (All) Removes all ailments from a single target. 0 0 10 No…
Amrita Soda Status (All) Removes all ailments from all party members. 0 0 30 No…
Art Gem Gems Is named after a specific art. Replicates a regular use of that Art using your SB/AB/etc. 0 0 N/A Turn Action
Spell Gem Gems Is named after a specific spell. Replicates a regular casting of that spell using your MSB. 0 0 N/A Turn Action
Goho-M Meta Instantly warps your party out of the Dream Theatre. 1 1 10 Yes!
Miasma Casket Meta Increases the miasma of your general area (within ~5km) by 20. Effect lasts for an hour. 0 0 10 Yes!
Skill Cards and Possibility Shards
Name Effect Starting Gain Used Total
Frei Teaches the skill 'Frei' to any Major Persona. 1 1
Mighty Swing Teaches the skill 'Mighty Swing' to any Major Persona. 1 1
Howitzer Teaches the skill 'Howitzer' to any Major Persona. 1 1
Shard of Justice Can be used to generate a Justice Persona of any rank equal or below your current Evoker Rank. 0 0
Shard of The Lovers Can be used to generate a Lovers Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Tower Can be used to generate a Tower Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of the Empress Can be used to generate an Empress Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Emperor Can be used to generate an Emperor Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of Fortune Can be used to generate a Fortune Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of Death Can be used to generate a Death Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Fool Can be used to generate a Persona of any Arcana, at any rank equal or below your current Evoker Rank. 1 1
Possibility Eggs
Name Description Equipped Effect Minor Miracle Major Miracle
Egg of the Hierophant AKA Egg of Understanding, taken from Shadow Asaka. Provides mastery of knowledge and understanding of the fundamentals of reality. Magic attacks that hit an enemy weakness deal +1 Wound. Can be used to answer one 'yes or no' question, the answer of which must be known by any human being, dead or alive. Otherwise, can affect space: teleportation of people or objects (up to about 10km), creation of portals allowing instant transport between two places within 1km that lasts for an hour, or a fundamental change to a small (cubic metre) space that lasts. 15 Miasma generated with every use. Can be used to answer any question, the answer of which must be known by any human being, dead or alive, in as much detail as the asker likes. Teleportation to or from any point. Permanent portals. Permanent pocket dimensions of considerable size. Reshaping fundamental parts of reality or changing the laws of the physical world permanently in a small locale. 40 Miasma and expends the Egg permanently.
Egg of the Tower AkA Egg of Ruin, taken from Shadow Karo. Provides unexpected calamity, destruction, devastation and mayhem. Ballistic Attacks gain High Crit (+20). Can be used to instantly destroy a Conductor Shadow or weaker, as well as anything around it. Demolish a building or city block, killing everyone inside. Ruin a person's week, causing unexpected problems and catastrophes to them. 15 Miasma generated with every use. Can be used to instantly destroy an Archetype Shadow or Incarnate, although this does not destroy them completely and they can regenerate as normal. Can be used to destroy a Heed or Theatre. Can demolish a small Domain or damage a larger one. Demolish half a city or more, killing most of the people within. Ruin a whole family's life. 40 Miasma and expends the Egg permanently.
Egg of the Sun AkA Egg of Joy, taken from Shadow Liu Dexu. Provides optimism, unexpected deliverance from catastrophe, and protection against miasma. You are always protected from Miasma, even without a Persona. You take a 2 advantages to resist ailments, but can sacrifice this bonus to make yourself immune to a specific non-Staggered ailment as a free action. This can be in response to being hit by that ailment, in which case the ailment is cancelled. Can be used to cure depression, anxiety, or a similar kind of challenge, although it does not prevent a return of those problems past a month or so. Can be used to protect someone from Miasma exposure for a month, or summon an ally to your position from any location within 50km (or from the same strata in the Sea). Can be used to reduce Miasma by 30, in which case it does not incur Miasma cost. Can cure depression or anxiety in a group of people and heavily protect them from it permanently. Can create a miasma-free 'safe zone'. Can be used to summon powerful allies, who you might not even know you had, with no restriction as to where they are (although they must be able to help in some way, so helpless or captured allies are not viable).

OVERALL SCORES
Top Score: Sachiko (32 Pts)
Second Place: Adrien (30 Pts)
Top 10: Dinah (22 Pts)

JAPANESE

  • Score to Beat: 13 (Sachiko Kurata of 2-B, The Plunderer of the Library of Japanese Literary Treasures)
  • Sachiko's Score: 15 (Top Score)
  • Dinah's Score: 8 (Top Ten)
  • Adrien's Score: 14 (Top Ten)
  • Top Score: 15 (Sachiko Kurata of 2-B, The Plunderer of the Library of Japanese Literary Treasures)
  • Other Top 10s: Adrien Delacour (#2), Yurika Ito, 2-B (#3), Megumi Murakami, 2-A (#4), Tokuro Saruwatari, 2-C (#5), Dinah Sarah Schreier (#10)

PHYSICAL EDUCATION

  • Score to Beat: 13 (Dinah Sarah Schreier of 2-B, The Pacific Rim Firecrusher Kaiju-Slayer)
  • Sachiko's Score: 10 (Top 10)
  • Dinah's Score: 9 (Top 10)
  • Adrien's Score: 15 (Top Score)
  • Top Score: 15 (Adrien Delacour of 2-B, The Antarctic Prince who Erases the Firecrusher with his Impact)
  • Other Top 10s: Terry Savage, 2-B (#2), Saoirse Choi, 2-A (#3), Sachiko Kurata, 2-B (#6), Dinah Sarah Schreier, 2-B (#7)

SCIENCE

  • Score to Beat: 13 (Wallace McClean 2-B, The Colossus Super-AI, Free of His Leash)
  • Sachiko's Score: 18 (Top Score)
  • Dinah's Score: 10 (Top 10)
  • Adrien's Score: 15 (Top 10)
  • Top Score: 18 (Sachiko Kurata of 2-B, The Mad Quantum Super-Scientist who Masters the Colossus)
  • Other Top 10s: Adrien Delacour 2-B (#2), Megumi Murakami 2-A (#3), Anna Reinder 2-C (#4), Saoirse Choi 2-A (#5), Dinah Sarah Schreier (#6)

MATHEMATICS

  • Score to Beat: 13 (Sachiko Kurata 2-B, The Usurping Algebraic Shapeshifter of the Mathemagical Realm)
  • Sachiko's Score: 13 (Top 10)
  • Dinah's Score: 10 (Top 10)
  • Adrien's Score: 19 (Top Score)
  • Top Score: 19 (Adrien Delacour 2-B, The Unbelievable, Slightly Suspicious, Archmage of the Imaginary Realm of Numbers)
  • Other Top 10s: Sachiko Kurata 2-B (#2), Wallace McClean 2-B (#3), Megumi Murakami 2-B (#4), Malachi Mills 2-C (#6), Dinah Sarah Schreier 2-B (#7)

ENGLISH

  • Score to Beat: 13 (Sachiko Kurata 2-B, The Mirror Sophia's Maleficant Soulwright)
  • Sachiko's Score: 15 (Top Score)
  • Dinah's Score: 9 (Top 10)
  • Adrien's Score: 11 (Top Score)
  • Top Score: 15 (Sachiko Kurata 2-B, The Mirror Sophia's Maleficant Soulwright)
  • Other Top 10s: Adrien Delacour 2-b (#2), Malachi Mills 2-C (#3), Dinah Sarah Schreier 2-B (#10)

HISTORY

  • Score to Beat: 13 (Yurika Ito 2-B, The Splendid Springflower Samurai Resurgent on the Battlefield of History)
  • Sachiko's Score: 20 (Top Score)
  • Dinah's Score: 12 (Top 10)
  • Adrien's Score: 18 (Top 10)
  • Top Score: 20 (Sachiko Kurata 2-B, The Merciless Reaper of History, Plucker of the Springflower)
  • Other Top 10s: Adrien Delacour 2-B (#2), Megumi Murakami 2-A (#3), Dinah Sarah Schreier (#4), Levi Matos 2-A (#5)

HOME ECONOMICS

  • Score to Beat: 13 (Gabriel Aalto 2-C, The Reaper Evolving with Wings of Spun Sugar)
  • Sachiko's Score: 11 (Top Ten)
  • Dinah's Score: 10 (Top Ten)
  • Adrien's Score: 16 (Top Score)
  • Top Score: 16 (Adrien Delacour 2-B, Papa Parfait)
  • Other Top 10s: Ling Luying 2-B (#2), Viola Thorsen 2-B (#3), Sachiko Kurata 2-B (#4), Dinah Sarah Schreier 2-B (#6)

SOCIAL STUDIES

  • Score to Beat: 13 (Sachiko Kurata 2-B, The Dire Witch of Longinus, The Secret Sophian Society)
  • Sachiko's Score: 19 (Top 10)
  • Dinah's Score: 9 (Top 10)
  • Adrien's Score: 22 (Top Score)
  • Top Score: 22 (Adrien Delacour 2-B, The Bearer of the Ultimate Pen, Rewriter of the Unlimited One-Hit-Sure-Kill Social Contract)
  • Other Top 10s: Sachiko Kurata 2-B (#2), Megumi Murakami (#3), Terry Savage 2-B (#4), Dinah Sarah Schreier (#6)

PSYCHOLOGY

  • Score to Beat: 13 (Sachiko Kurata 2-B, The Usurper of the Keeper of Akasha, Philemon)
  • Sachiko's Score: 18 (TOP SCORE)
  • Dinah's Score:
  • Adrien's Score: 17 (Top 10)
  • Top Score: 18 (Sachiko Kurata 2-B, The High Queen of Philemon's Plundered Domains)
  • Other Top 10s: Adrien Delacour 2-B (#2), Megumi Murakami 2-A (#3), Malachi Mills 2-C (#4)

MUSIC

  • Score to Beat: 13 (Sachiko Kurata 2-B, The Seal that Breaks to Sing The Song of the Endtimes)
  • Sachiko's Score: 16 (Top Score)
  • Dinah's Score:
  • Adrien's Score:
  • Top Score: 16 (Sachiko Kurata 2-B, The Seal that Breaks to Sing The Song of the Endtimes)
  • Other Top 10s: Harry Kirishima 2-A (#2), Viola Thorsen 2-B (#4), Lily Xun 2-A (#3)

INDUSTRY

  • Score to Beat: 13 (Wallace McClean 2-B, The Deus Ex Machina Who Subsumes God Within Him)
  • Sachiko's Score:
  • Dinah's Score: 13 (Top Score)
  • Adrien's Score:
  • Top Score: 13 (Dinah Sarah Schreier 2-B, The Builder of the Final City of Mankind)
  • Other Top 10s: Wallace McClean 2-B (#2), Megumi Murakami 2-A (#3), Terry Savage 2-B (#4)

ART

  • Score to Beat: 13 (Levi Matos 2-A, The Seven Plagues Unleashed on a Stagnant Artistic Egypt)
  • Sachiko's Score:
  • Dinah's Score: 10 (Top 10)
  • Adrien's Score:
  • Top Score: 13 (Levi Matos 2-A, The Seven Plagues Unleashed on a Stagnant Artistic Egypt)
  • Other Top 10s: Yurika Ito 2-B (#2), Dinah Sarah Schreier (#3), Mohammed Walid Shire 2-C (#4)

ADVANCED MATHEMATICS

  • Top Score: Adrien Delacour, 2-B, The Bizarre Mathematical Butterfly Who is Suddenly Sweeping Exams
  • Other Top 10: Henry Bellamy 2-C (#2), Ling Yuying 2-B (#3), Malachi Mills 2-C (#4), Takumi Mizushima 2-B (#5)

TECHNOLOGY

  • Top Score: Wallace McClean 2-B, The Black-Hole Quantum Tech Singularity
  • Other Top 10s: Lily Xun 2-A (#2), Takumi Mizushima 2-B (#3), Anna Reinder 2-C (#4)

CHEMISTRY

  • Top Score: Saoirse Choi 2-A, The Second Coming of the Sparkling Catalyst of Love Reactions
  • Other Top 10: Sif Thorsen 2-B (#2), Harry Kirishima 2-A (#3)

BIOLOGY

  • Top Score: Saoirse Choi 2-A, The Mutant Queen of the Sophian Biohive Army
  • Other Top 10: Ling Yuying 2-B (#2), Anna Reinder 2-C (#3)

ECONOMICS

  • Top Score: Henry Bellamy 2-C, The Rock-and-Rolling Rockefeller
  • Other Top 10: Salman El-Amin 2-B (#2), Junko Kikkawa 2-A (#3)

GEOGRAPHY

  • Top Score: Junko Kikkawa, 2-A The Shikigami Emperor of the Paper World
  • Other Top 10: Salman El-Amin 2-B (#2), Sif Thorsen (#3)

RELIGIOUS STUDIES

  • Top Score: Evripidis Andreas, 2-C The Autocephalous Patriarch of Sophia
  • Other Top 10: Kang Seoyeon 2-A (#2)

PHILOSOPHY

  • Top Score: Evripidis Andreas, 2-C, The Illuminator of the Folly of Wisdom
  • Other Top 10: Adrien Delacour, 2-B (#2), Sakurako Nagisa, 2-C (#3)

MEDICINE

  • Top Score: Henry Bellamy, 2-C, The Misericord Angel of Lion Hall
  • Other Top 10: Viola Thorsen 2-b (#2), Kang Seoyeon 2-A (#3)

CULTURAL STUDIES

  • Top Score: Yurika Ito, 2-B, The Goddess-borne Daughter of the Cherry Blossoms
  • Other Top 10: Tokuro Saruwatari 2-C (#2), Terry Savage 2-B (#3)

Processing Week Fifteen

Overall Events:

Starting Miasma
40
Miasma Growth
0
Miasma Reduction
0
Ending Miasma
40

XP Gain:
+100 (All, the team battle)
+100 for Sachiko and Dinah

Reward Gain:

Persona Status Changes:

Investigation Results

Dinah Sarah Schreier I am Vengeance, I am the Night
Karo Nakajima 0
Sachiko Kurata 0

DINAH:
I am Vengeance
Dinah learns of the 'Dealer', and also of Shadow operations in the waking world.

I am the Night
Dinah discusses with Wallace about hooking her motorcycle helmet up with all kinds of new bluetooth tech and the like. He agrees, but insists she helps him get that part when she returns.

KARO:

SACHIKO:

Dinah Sarah Schreier's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Dinah Sarah Schreier Bebe, Exam Study (Home Ec) Tiger Conditioning Hideki, Exam Study (English) Subaru Hirano, Exam Study (Japanese) DORM FIGHT
Effects: +1 Real, -1 Stress, Sun 3 +1 Strength, Toughness +1 Real, -1 Stress, Lovers 3 +1 Real, -1 Stress, Justice 3
Extra Effects: +1 Adv (Home Ec, English) +1 Adv (English) +1 Adv (Japanese)
Event Test Bonus: +10

Notes:
Gains a rank in Fortune, Devil and Fool as well

Top ten in Exam.

Events:
Normie Power Grows
For all of Dinah's dedication to being a cool badass who don't give a shit, her consistent exam results are starting to morph her reputation. Some think she's tryhard, but others suspect she may be a dreaded DELINQUENT ACE, perhaps even a budding QUEEN OF DELINQUENCY. Regardless, it's proving harder for her to hide her natural abilities…
Dinah gains +2 Intelligence and Fellowship. These count towards her 10 Development points max.

Gains Summary:
Starting Stress: 3
Stress Through Actions: -3
Stress Through Power Buy:
Stress from Events
Weekly Stress Loss -5
Ending Stress: 0
Score Gains:

  • Melee
  • Ballistic
  • Strength: 1
  • Toughness: 1
  • Agility:
  • Intelligence: 2
  • Perception:
  • WillPower:
  • Fellowship: 2
  • Realisation: 6 (54)

Skills:
Items:
Temporary Buff:
Exam Buffs: +1 Home Ec, Japanese
TOTAL Exam Buffs: 1 Phys. Ed., Science, Mathematics, History, Social Studies, Art, Industry, 3 English, Japanese, Home Ec

Karo Nakajima's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Karo Nakajima Eliana, Big Bang Burger Exam Study (Social Studies) Cameron, Exam Study (History) Gather Saitou Omamori - Gagugyo-joju Drama Club Ticket
Effects: +1 Real, -1 Stress, +1 Strength +1 Social Studies +1 Hierophant, -1 Stress +1 Gagugyo-Joju
Extra Effects: -10 Stress +2 History -10 Stress
Event Test Bonus:

Notes:
Gains a rank in Fortune and Fool as well
+30 Stress from Exams
+2 Stress from Power purchase

Passes Exam.

Events:
Summer Punishments!
As a punishment for failing half of his exams, Karo is booked in for two weeks of summer school at the end of August.

Gains Summary:
Starting Stress: 32
Stress Through Actions: -24
Stress from Events 32
Weekly Stress Loss -5
Ending Stress: 35
Score Gains:

  • Melee
  • Ballistic
  • Strength:
  • Toughness:
  • Agility:
  • Intelligence:
  • Perception:
  • WillPower: 1
  • Fellowship:
  • Realisation: 2 (42)

Skills:
Items:
Temporary Buffs:
Exam Buffs: +1 Social Studies, +2 History
TOTAL Exam Buffs: 1 Japanese, Home Ec, Geography, Philosophy, Social Studies, +2 History

Sachiko Kurata's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Sachiko Kurata Hideki, Civic Library Sun Powered Kings (Rap) Alfred + Virtual Date Tony + Blue Finn 0
Effects: +1 Lovers, -1 Stress -5 Stress, +1 Unnatural Int. +1 Real, -1 Stress, +1 Moon +1 Real, -2 Stress, +1 Hermit
Extra Effects: +1 Adv Intelligence -5 Stress, +1 Adv Fellowship Reroll all Fellowship tests
Event Test Bonus: +10 +10 +20

Notes:
Extra rank in Fortune, Magician and Fool as well.

Top score in Exam. Gains the Knowledge Aptitude.

Events:
Reality Bends to Explain Sachiko's Ridiculous PE Scores
"Alright. How the hell did she beat Schreier at PE?"
"… You reckon she's juicin'?"
"… Maybe. But like… That'd have to be some juice, right? Maybe… Maybe she's tougher than she looks."
"Maybe. … You know, looking at her, she's looking a little more swole than usual, huh?"
"Yeah… You're not wrong."
Sachiko gains +2 Toughness and Strength! These count toward her 10 Development max for these scores.

Gains Summary:
Starting Stress: 1
Stress Through Actions: -13
Stress from Events 0
Weekly Stress Loss 0
Ending Stress: 0
Score Gains:

  • Melee
  • Ballistic
  • Strength: 2
  • Toughness: 2
  • Agility:
  • Intelligence:
  • Perception:
  • WillPower:
  • Fellowship:
  • Realisation: 6 (67)

Skills:
Items:
Temporary Buffs: +1 Adv to Int and Fel, Reroll all Fel
Exam Buffs:
TOTAL Exam Buffs: 1 Japanese, Phys. Ed., English, Psychology, Music, 2 Mathematics, Science, History, Social Studies

NPC Evokers

Characters Starting Stress Stress Gain/Loss Finishing Stress Bonuses Realisation
Roy Griffin 5 -5 0 0 29
Caolán Choi 11 -5 6 25

Personas

Personas in the Pool

Persona Arcana Resistances Powers Traits Knacks Wounds
Pyro Jack 01. Magician 01. Fire Resist, Ice Weak Agi, Ghost Hands, Agile Target Auto-Stabilised, Unnatural Intelligence (1) Fire Control 2 Light, 1 Deadly
Aino 02. Priestess 02. Ice Resist, Elec Resist, Nuke Weak Bufu, Water Walk, Dodge Melee, Resist Brainwash Unnatural Fellowship (1), Amphibious (1) Magical Sound 2 Light, 1 Deadly
Oberon 04. Emperor 03. Elec Block, Psi Resist, Nuke Weak, Missile Weak Zio, Beastslayer, Fog Walker, Resist Brainwash Unnatural Fellowship (1), Unnatural Willpower (1), Flight (1) Illusion 3 Light, 1 Deadly
Medea 06. Lovers 03. Psi Resist, Wind Resist, Fire Weak Life Drain, Psi, Phantom Step, Dimming Shot Unnatural Intelligence (1), Hover (2), Lore (2) Edit Memory 3 Light, 1 Deadly
Boudica 07. Chariot 01. Ice Resist, Fire Weak Batter, Blood Sweat, Tarukaja Hopper (2), Berserker (1) Alarm 2 Light, 1 Deadly
Guru Arjan 12. Hanged Man 01. Melee Resist, Curse Resist, Elec Weak Barrier Light, Energy Drop, Bash Armoured (1), Unnatural Toughness (1) Light 3 Light, 1 Deadly
Ninigi 04. Emperor 02. Ice Resist, Wind Resist, Fire Weak Brutal Edge, Resist Dizzy, Rakunda Hopper (2), Life Sense Neutralise Emotion 2 Light, 1 Deadly
Robin Redcap 01. Magician 02. Fire Resist, Wind Resist, Curse Weak Swipe, Sukukaja, Resist Dizzy, Firebomb Amphibious (1), Unnatural Melee (1) Alarm 2 Light, 1 Deadly

Equipped Personas

Sachiko:
Persona Arcana Resistances Powers Traits Knacks Wounds
Pale Rider 13. Death 03. Wind Resist, Curse Resist, Bless Weak Ei, Buckler Spin, Broad Slash, Windknocker Toxic (0), Unnatural Ballistic (1), Auto-Stabilised Divining Barrier 3 Light, 1 Deadly
Arohirohi 18. Moon 03. Psi Resist, Missile Resist, Melee Weak Skull Cracker, Dekaja, Dodge Nuclear, Dimming Shot Fleet of Foot (1), Unnatural Perception (1), Unnatural Willpower (1) See Bonds 3 Light, 1 Deadly
Unhceglia 15. Devil 02. Curse Resist, Melee Resist, Bless Weak Pin Down, Riot Gun, Evil Smile Unnatural Toughness (1), Amorphous Fire Control 3 Light, 1 Deadly
Karo:
Persona Arcana Resistances Powers Traits Knacks Wounds
Susano-o 16. Tower 03. Missile Resist, Bless Resist, Psi Weak Chemist's Throw, Howitzer, Sukukaja, Giant Slice Hopper (2), Unnatural Fellowship (1), Unnatural Strength (1) Telepathy 3 Light, 1 Deadly
Dolya-Nedolya 10. Fortune 04. Wind Block, Curse Resist, Missile Weak Ghost Hands, Giant Slice, Dodge Nuclear, Garula Life Sense, Unnatural Melee (1), Flight (1) Dream Vision 3 Light, 1 Heavy, 1 Deadly
Manat 10. Fortune 03. Ice Resist, Missile Resist, Nuke Weak Fumbling Friend, Dodge Curse, Gun Kata, Monkey's Grip Fleet of Foot (1), Auto-Stabilised, Unnatural Willpower (1) Discern Footprints 3 Light, 1 Deadly
Dinah:
Persona Arcana Resistances Powers Traits Knacks Wounds
Oberon 04. Emperor 03. Elec Block, Psi Resist, Nuke Weak, Missile Weak Zio, Beastslayer, Fog Walker, Resist Brainwash Unnatural Fellowship (1), Unnatural Willpower (1), Flight (1) Illusion 3 Light, 1 Deadly
Judah Maccabee 07. Chariot 02. Bless Resist, Melee Resist, Curse Weak Fumbling Friend, Purify, Skull Cracker Unnatural Melee (1), Unnatural Strength (1) Magic Writing 2 Light, 1 Deadly
La Sayona 01. Magician 03. Ice Resist, Bless Resist, Psi Weak Pin Down, Spirit Drain, Dodge Ice, Resist Panic Hover (2), Unnatural Agility (1), Double Image See Bonds 3 Light, 1 Deadly

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Inventory

Consumables
Name Type Effect Starting Gain Used Total Stress Cost Availability
Stimulant Healing (Human) Allows a Human target to ignore fatigue for three turns. 5 5 2 Yes!
Recov-R Healing (Human) Restores one Light Wound to a human. 0 0 2 Yes!
Takemedic Healing (Human) Restores one Light Wound to all humans in the party. 0 0 5 Yes!
Ointment Healing (Persona) Restores one Light Wound to a Persona. 2 2 2 Yes!
Lifestone Healing (Persona) Restores two Light Wounds to a Persona. 0 4 4 5 Yes!
Bead Healing (Persona) Restores one Heavy Wound to a Persona. 0 0 7 No…
Revival Bead Healing (Persona) Revives a single broken Persona, as well as their Heavy Wounds, but not their Light Wounds. 0 0 10 No…
Balm of Life Healing (Persona) Revives a single dead Persona and brings it to full wounds. 1 1 20 No…
Bead Chain Healing (Persona) Fully heals the wounds of all Personas in the party. 0 0 N/A No…
Oku-ffee Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human, but adds 2 Stress. 4 4 1 Yes!
Soul Drop Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human. 2 2 2 No…
Snuff Soul Spirit/Exertion Restore Restores 3 Spirit and Exertion to a single human. 0 0 6 No…
Soul Food Spirit/Exertion Restore Restores all Spirit and Exertion to a single human. 1 1 10 No…
Waking Soul Spirit/Exertion Restore Restores all Spirit and Exertion to all party members. 0 0 N/A No…
Soma Healing/Spirit Restores all wounds to all Personas, all Spirit and all Exertion to all party members, and removes 10 Stress. 0 0 N/A No…
Feel-G Status (Physical) Reduces the duration of a currently in-play physical ailment by 1 turn. 1 1 1 Yes!
Element-R Status (Physical) Removes the Burning, Shocked and Frozen ailments from a single target. 1 1 2 Yes!
Keepawake Drug Status (Physical) Removes the Dizzy, Drowsed and Stunned ailments from a single target. 0 0 2 Yes!
Think-G Status (Mental) Reduces the duration of a currently in-play mental ailment by 1 turn. 1 1 1 Yes!
Focus Pill Status (Mental) Removes the Amnesiac, Brainwashed and Confused ailments from a single target. 2 2 2 Yes!
Normaliser Status (Mental) Removes the Despaired, Enraged and Panicked ailments from a single target. 2 2 2 Yes!
Paper Seal Status (Spiritual) Reduces the duration of a currently in-play spiritual ailment by 1 turn. 0 0 1 No…
Absolution Paper Status (Spiritual) Removes the Condemned and Damned ailments from a single target. 0 0 2 No…
Homunculus Status (Spiritual) Removes, or prevents, a spiritual ailment from being applied to the target. 0 0 10 No…
Hiranya Status (All) Removes all ailments from a single target. 0 0 10 No…
Amrita Soda Status (All) Removes all ailments from all party members. 0 0 30 No…
Art Gem Gems Is named after a specific art. Replicates a regular use of that Art using your SB/AB/etc. 0 0 N/A Turn Action
Spell Gem Gems Is named after a specific spell. Replicates a regular casting of that spell using your MSB. 0 0 N/A Turn Action
Goho-M Meta Instantly warps your party out of the Dream Theatre. 0 1 1 10 Yes!
Miasma Casket Meta Increases the miasma of your general area (within ~5km) by 20. Effect lasts for an hour. 0 0 10 Yes!
Skill Cards and Possibility Shards
Name Effect Starting Gain Used Total
Frei Teaches the skill 'Frei' to any Major Persona. 1 1
Mighty Swing Teaches the skill 'Mighty Swing' to any Major Persona. 1 1
Howitzer Teaches the skill 'Howitzer' to any Major Persona. 0 1 1
Heavenly Seer Teaches the trait 'Heavenly Seer' to any Major Persona. "You can see through allies' eyes. You can also decide to have your spells originate from an ally's location instead of your own. this allows you to target enemies that you personally cannot see, so long as an ally does. The ally must not be suffering from an ailment." 0 1 1
Shard of Justice Can be used to generate a Justice Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Lovers Can be used to generate a Lovers Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Tower Can be used to generate a Tower Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of the Empress Can be used to generate an Empress Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Emperor Can be used to generate an Emperor Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of Fortune Can be used to generate a Fortune Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of Death Can be used to generate a Death Persona of any rank equal or below your current Evoker Rank. 0 1 1 0
Shard of The Fool Can be used to generate a Persona of any Arcana, at any rank equal or below your current Evoker Rank. 1 1
Possibility Eggs
Name Description Equipped Effect Minor Miracle Major Miracle
Egg of the Hierophant AKA Egg of Understanding, taken from Shadow Asaka. Provides mastery of knowledge and understanding of the fundamentals of reality. Magic attacks that hit an enemy weakness deal +1 Wound. Can be used to answer one 'yes or no' question, the answer of which must be known by any human being, dead or alive. Otherwise, can affect space: teleportation of people or objects (up to about 10km), creation of portals allowing instant transport between two places within 1km that lasts for an hour, or a fundamental change to a small (cubic metre) space that lasts. 15 Miasma generated with every use. Can be used to answer any question, the answer of which must be known by any human being, dead or alive, in as much detail as the asker likes. Teleportation to or from any point. Permanent portals. Permanent pocket dimensions of considerable size. Reshaping fundamental parts of reality or changing the laws of the physical world permanently in a small locale. 40 Miasma and expends the Egg permanently.
Egg of the Tower AkA Egg of Ruin, taken from Shadow Karo. Provides unexpected calamity, destruction, devastation and mayhem. Ballistic Attacks gain High Crit (+20). Can be used to instantly destroy a Conductor Shadow or weaker, as well as anything around it. Demolish a building or city block, killing everyone inside. Ruin a person's week, causing unexpected problems and catastrophes to them. 15 Miasma generated with every use. Can be used to instantly destroy an Archetype Shadow or Incarnate, although this does not destroy them completely and they can regenerate as normal. Can be used to destroy a Heed or Theatre. Can demolish a small Domain or damage a larger one. Demolish half a city or more, killing most of the people within. Ruin a whole family's life. 40 Miasma and expends the Egg permanently.
Egg of the Sun AkA Egg of Joy, taken from Shadow Liu Dexu. Provides optimism, unexpected deliverance from catastrophe, and protection against miasma. You are always protected from Miasma, even without a Persona. You take a 2 advantages to resist ailments, but can sacrifice this bonus to make yourself immune to a specific non-Staggered ailment as a free action. This can be in response to being hit by that ailment, in which case the ailment is cancelled. Can be used to cure depression, anxiety, or a similar kind of challenge, although it does not prevent a return of those problems past a month or so. Can be used to protect someone from Miasma exposure for a month, or summon an ally to your position from any location within 50km (or from the same strata in the Sea). Can be used to reduce Miasma by 30, in which case it does not incur Miasma cost. Can cure depression or anxiety in a group of people and heavily protect them from it permanently. Can create a miasma-free 'safe zone'. Can be used to summon powerful allies, who you might not even know you had, with no restriction as to where they are (although they must be able to help in some way, so helpless or captured allies are not viable).

Weekly Management

Week Fifteen
Date: 16th of July, 2018 to 22nd of July, 2018

Miasma Tracking

Current Miasma Level is…

  • 40

Current Miasma Spread- the rate at which Miasma grows per week- is…

  • 1

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Current Goals

Prepare for End of Semester Exams in Week 15
Pursue Leads:

  • Megumi Murakami
  • Perceive Magic at the school
  • Track the Fiends
    • Ask the Elves
    • Get a copy of the 1988 Yearbook
    • Loan Records of the Fiends
    • Translate the Logbooks
    • Investigate Michael Bureau

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Investigations

Every week, a character may engage in one or more investigations. Investigations do not take any personal turn actions, and should entail a short mechanical and simple roleplay. The scope and goal of an Investigation is up to the player to decide- they might investigate someone, try to spread (or contain) rumours to enact change in the Sea of Chaos, explore parts of Katashiba to find new actions, look for clues, find witnesses or set something up for a convention subversion. They often rely on skill tests, but items and tools are also important. Characters may collaborate on investigations.

  • Summarise your investigation as a goal and method. "I want to explore Katashiba by asking around for good places." "I want to change a cognition by flirting with the Archetype's creator".
Characters Investigation
Dinah Sarah Schreier
Karo Nakajima
Sachiko Kurata
Waking World Investigations

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Active Shadow Market Requests

These can be completed as Investigations.

Active Sophia Marketplace Requests

These can be completed as Investigations instead of during session.
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Ability Transfers and Fusions

Persona WIthdrawals:

Persona Fusions:

Every week, you may transfer abilities to your Major Persona off any Persona in the Compendium belonging to your accessible Arcanas. Each ability costs 1 Stress per tier; for abilities that come with a numerical value like Unnatural Characteristic, then multiply the cost by X. Knacks always cost 5 Stress
Characters Tier 1 Abilities Tier 2 Abilities Tier 3 Abilities Tier 4 Abilities Tier 5 Abilities Knacks Total Cost
Dinah Sarah Schreier
Karo Nakajima
Sachiko Kurata

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Item Purchases

Every week, you may purchase items with Stress, so long as the items are marked as available in the Inventory section.
Characters Items Total Cost
Dinah Sarah Schreier
Karo Nakajima
Sachiko Kurata

ITEM AVAILABILITY
The following variables affect item availability:

Local Shops:

  • Human Healing, Okuffee and Physical/Mental Status Items

Umeko Saitou's Charms:

  • Persona Healing items (7 stress or less)

Shadow Market:

  • Meta Items

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Events

It is cloudy all week, but no rain more than a few minutes.

With there being no active Theatre, the second Wild Card action is unlocked!

Special Events

It is final semester exams in Week 15! Gambatte yo!

  • Sachiko's first Stress reroll incurs double stress costs.

Weekly Actions

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions Stress Realisation Experience
Dinah Sarah Schreier 3 45 7200
Karo Nakajima 32 38 7100
Sachiko Kurata 1 58 7200
Caolán Choi N/A N/A N/A N/A 21 23 7100
Roy Griffin N/A N/A N/A N/A 9 23 7000

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Personal Actions

Social Link Actions

Name Subname Effect
Socialise See Below You choose one Social Link to improve. The Social Link improves by a single rank, reflected in a roleplay. Socialising with a Social Link provides the following benefits: it reduces your stress by the new level of your Link/2, and if your Rank goes up that also increases your Realisation by 1. Furthermore you may choose one of the following benefits below.
- Social Action You may perform a single Development Action with the 'Social' Keyword, gaining the benefits of a level 1 Effect.
- Generate Persona You generate a Persona that belongs to your Primary Arcana, of a grade equal or below your Evoker Rank.
- Withdraw Persona You withdraw any single Persona from the Compendium and add it to the group pool.
- Generate Spell or Art Gem You generate one of the Spell Gem or Art Gem item. The Spell or Art must be one possessed by your Major Persona.
- Chaos Proof You may take a number of items or tools equal to your Evoker Rank/2 that usually would not work in the Sea of Chaos, such as electronics. It will now function within the Sea of Chaos. Furthermore, if damaged it can be repaired with meditation. However, it cannot communicate with objects outside of the Sea.
- Analyse Shadow You get intel on a specific Trouper Shadow type in a Dream Theatre. This can be either a random one or, if you know the name, specify which Shadow. This counts as a full analysis.
- Generate Possibility Shard You may generate a Possibility Shard of the Arcana of the person you are Socialising with.

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Development Actions

Notes:

  • Movies only provide benefits on the first viewing. Repeat viewings don't give you anything.
Name Subname Keywords Effect Doubled Effect Tripled Effect
Generic Actions
Melee Training - Training You practice with hand to hand combat, gaining a +1 to your Melee Score. +10 to Event test. You gain a +1 to your Melee score and gain 1 Advantage on all melee tests for the rest of the week. +20 to Event test. You gain a level in Melee Skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Ranged Training - Training You practice with ranged combat, gaining a +1 to your Ranged score. +10 to Event test. You gain a +1 to your Ballistic score and gain 1 Advantage on all Ballistic tests for the rest of the week. +20 to Event test. You gain a level in Ballistic Skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Strength Training - Training You build up muscle, gaining a +1 to your Strength score. +10 to Event test. You gain a +1 to your Strength score and gain 1 Advantage on all Strength tests for the rest of the week. +20 to Event test. You gain a level in any Strength aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Toughness Training - Training You build up… Tough muscle, gaining a +1 to your Toughness score. +10 to Event test. You gain a +1 to your Toughness score and gain 1 Advantage on all Toughness tests for the rest of the week. +20 to Event test. You gain a level in any Toughness aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Agility Training - Training You work on your manual dexterity and speed, gaining a +1 to your Agility score. +10 to Event test. You gain a +1 to your Agility score and gain 1 Advantage on all Agility tests for the rest of the week. +20 to Event test. You gain a level in any Agility aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Intelligence Training - Training You hit the books, gaining a +1 to your Intelligence score. +10 to Event test. You gain a +1 to your Intelligence score and gain 1 Advantage on all Intelligence tests for the rest of the week. +20 to Event test. You gain a level in any Intelligence aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Perception Training - Training You train yourself to be more aware of your surroundings, gaining a +1 to your Perception score. +10 to Event test. You gain a +1 to your Perception score and gain 1 Advantage on all Perception tests for the rest of the week. +20 to Event test. You gain a level in any Perception aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Willpower Training - Training You psyche yourself up to greater resilience, gaining a +1 to your Willpower score. +10 to Event test. You gain a +1 to your Willpower score and gain 1 Advantage on all Willpower tests for the rest of the week. +20 to Event test. You gain a level in any Willpower aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Fellowship Training - Training You make friends and influence people, gaining a +1 to your Fellowship score. +10 to Event test. You gain a +1 to your Fellowship score and gain 1 Advantage on all Fellowship tests for the rest of the week. +20 to Event test. You gain a level in any Fellowship aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Relax - Social You reduce your Stress by 5, and Extended Care tests on you take a +10 bonus. You reduce your Stress by 10, and Extended Care tests on you take a +20 bonus. You reduce your Stress by 10, Extended Care tests on you take a +20 bonus and you regain one Heavy Wound.
Extended Care - Social (but only the patient) You attempt to heal someone, or yourself, with the Medicine skill, or the Extended Care Focus. Take a test; if you succeed, the patient heals one Heavy Wound. You take the test with a +20 bonus and restore one Heavy Wound to the patient on success. You automatically pass the test, and restore one Heavy Wound to the patient.
Exam Study - Training, Social You study toward a specific exam, adding an Advantage to your test on that exam. May be repeated to a max of +3 Advantages for that test. Certain Confidants you bring on this action can empower this action, adding +1 Advantage.
Unique Training Actions
Wushu Training - Training, Dinah Unique You focus on throwing out punches and kicks at Wushu club, gaining a +1 to your Melee and Agility scores each. +10 to Event test. You gain a +1 to your Melee and Agility scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Melee and Agility scores each and gain a level in any Melee or Agility aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Jiang Chang.
Tiger Conditioning - Training, Dinah Unique Wu Shizeng subjects you to a hellish physical conditioning session involving both normal shit and weird shit like hot coals and waterfalls. +1 to Strength and Toughness, +10 to Event Test. You gain a +1 to your Strength and Toughness scores each, and for this week only, have +2 temporary Light Wounds; you take 5 Stress. +20 to Event test. You gain a +1 to your Strength and Toughness scores each and gain a level in any Strength or Toughness aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Wu Shizeng.
Student Council - Training, Sachiko Unique You work in your position as an unofficial student councillor, gaining a +1 to your Intelligence and Fellowship scores each. +10 to Event test. You gain a +1 to your Intelligence and Fellowship scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Intelligence and Fellowship scores each and gain a level in any Intelligence or Fellowship aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Càolan Choi.
Practice at Tony's - Training, Sachiko Unique You practice at Tony's, reducing your stress by 5 and gaining a +1 to your Fellowship score. +10 to event test. You reduce your stress by 5, gain a +1 to your Fellowship and an Advantage to Fellowship and Trade tests for the rest of the week. +20 to Event test. You reduce your stress by 10, gain a +1 to your Fellowship and gain a level in any Fellowship or Trade (Musician) skill. +50 to Event test. Counts as a Socialise action with Tony.
The Kurata Identity - Training, Sachiko Unique You converse with Mari, using her as a sounding board and enjoying her company. You reduce your stress by 5, gain +1 Perception and the first Fate Point you spend per test on an Investigation is refunded if the test is a failure. +10 to Event test. You reduce your stress by 5, gain +1 to Perception, and gain the same Fate Point bonus of the single effect; furthermore you also gain a +1 Adv to all tests of a single investigation. +20 to Event test. You reduce your stress by 5, gain +1 to Perception, and gain the same Fate Point bonus of the single effect; furthermore you also gain a +1 Adv to all investigation tests, and this counts as a Socialise with Mari. +50 to Event test.
Love of Culture - Training, Karo Unique You participate in the Culture Club with Yi and Sumire, reducing stress by 5 and gaining a +1 to your Willpower score. +10 to Event test. You reduce your stress by 5, gain a +1 to your Willpower and an Advantage to Willpower and Academics (Japanese Culture) tests for the rest of the week. +20 to Event test. You reduce your stress by 10, gain a +1 to your Willpower and gain a level in any Willpower or Academics (Japanese Culture) skill. +50 to Event test. Counts as a Socialise action with Sumire.
Anti-Reactionary Preparations - Training, Karo Unique You participate in the Shooting Club with Zhao Yi, gaining a +1 to your Perception score so you can spot Reactionaries, and +1 to Ballistics so you can shoot them. +10 to Event test. You gain a +1 to your Perception and Ballistic scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Ballistic and Perception scores each and gain a level in any Ballistic or Perception aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Zhao Yi.
Rowdy Renegades Academy Region, Social Big boys, big, rowdy boys. And big muscles. And wrestling. Overcoming this is a significant hurdle, both physically and mentally. '+1 to Willpower, -5 to Stress. +10 to Event Test. You gain a +1 to your Willpower score, and an Advantage to Grapple tests (both to grapple others and resist them) for the rest of the week. +20 to Event test. You gain the Sturdy trait permanently, and an extra rank in the Melee (Grappling) focus. You take 10 Stress. +50 to Event test.
Locale Actions
Café Okumura See Below Central The sweet ambience of Café Okumura relieves stress and brings people together. You reduce Stress by 5, gain 1 Oku-ffee, and gain one of the following effects.
- Go Alone - Being alone here really makes you feel nostalgic, and miss your friends. When Assisting a Confidant this week, you add an extra Advantage to the test. +20 to Event test.
- Just Friends Social Even platonic love thrives in this love-friendly place. Socialise actions taking place here double the Socialise stress relief, and assists with them add an extra Advantage to the test. +20 to Event test.
- Definitely a Date Social, Lover Only Dates here tend to make even the most churlish cuddly and lovey-dovey. Socialise actions taking place here double the Socialise stress relief (plus Lover's Bond bonus), and you count as always Assisting them for the rest of the week (and they you), even when you are geographically distant, so long as you are not dead or incapacitated or under an ailment. +30 to Event test.
Oda Mall Arcade See Below Central The most popular arcade in Katashiba. Coming here reduces Stress by 5, as well as one of the following benefits below.
- Shootin' Social You practice at Shootin', gaining an Advantage to all Ranged tests for the duration of the week. +10 to Event Test.
- Virtual Date Social You seduce 2D boys and girls, gaining an Advantage to all Fellowship tests for the duration of the week. +10 to Event Test.
- Crane Game Social Make an Agility test; on a success, you gain a prize! Prize changes every month. +10 to Event Test.
Civic Library - Central, Social You study at the Civic Library, gaining an Advantage on all Intelligence tests for the duration of the week. +10 to Event Test
Restaurants and Venues - Social Katashiba's restaurants range from elegant, high-tier setups to raw, pure themed trash. All visits reduce stress by -5, and select another effect below.
- HMS Dive Academy Region, Social It looks like the sea bed. So you'd expect seafood. It's just subs. The employees wear outfits. It's terrible. Seeing their plight makes you feel better about yourself, and increases your Exertion pool by this week only by an amount equal to your Realisation Bonus.
- Shin Sandwich Academy Region, Social A not-too-small, not-too-big sandwich franchise that does great fried food on bread. Not healthy but sandwiches just feel healthier than burgers. For the rest of the week, all of your Minor Personas have 1 extra Light Wound than normal.
- Wild Duck's Revenge Academy Region, Social It's the last surviving Wild Duck, rebranded to seek revenge on a cold, uncaring world. For the rest of the week, you have the option of rerolling any Willpower Test you make and take the preferred result, but you must spend 10 Stress to do so.
- Big Bang Burger Central, Social It's a big, popular chain with a history as checkered as a gingham skirt but at least the food is filling? -5 Stress.
- Crepes n' Steaks Central, Social An adorable outdoor restaurant with a wide selection of foods, guaranteed to bring people together. For the rest of the week, you have the option of spending 5 stress to assist an ally at any time, even if it's not your turn.
- Blue Finn Docklands, Social, Sachiko Unique You watch, listen and indulge in musical delights at the Blue Finn, gaining a reroll to all Fellowship tests for the duration of the week. May be used once per week only. +20 to Event test.
- Byzantine Pizza Little Lisbon, Social BEHOLD! The sequel to Roman Pizza is a place to delight the tongue and terrify the soul. For the rest of the week, you take an Advantage to resisting Mental Ailments.
- Super Mario Pizza Little Lisbon, Social It's a me, Mario! And now I am-a making the pizza! This non-licensed venue contains a wide selection of Italian recipes run head-first into a wikipedia page named 'All Fruit'. The ridiculousness nonetheless works, and increases your Spirit pool for this week only by an amount equal to your Realisation Bonus.
SING POWERED KINGS! - Central A popular karaoke venue in Katashiba Central with generous rates and a great selection. Visits to SING POWERED KINGS. -5 to Stress and select one of the actions below.
- Gonna Rock Out Social You gain Unnatural Willpower (+1) for the rest of the week as you rock so hard you forget to be scared.
- Gonna Pop Off Social You gain Unnatural Fellowship (+1) for the rest of the week as you pop the bubble of cynicism and see the world through bubblegum glasses.
- Gonna Hit the Metal Social You gain Unnatural Perception (+1) for the rest of the week as you try really really hard to work out the words.
- Gonna Check my Rap Sheet Social You gain Unnatural Intelligence (+1) for the rest of the week because making those rhymes work takes brainpower.
Sophia Gardens - Academy Region, Social Sophia Academy's gardens are almost supernaturally beautiful, and it is said they have a dreamlike, meditative quality to them. -5 to Stress, and gain an Advantage to all Willpower tests for the duration of the week. +10 to Event Test.
GAMESTATION Console See Below Dorm You sit down with the 5 Soejima GAMESTATION and relax. You reduce Stress by 5, and gain one of the following benefits below.
- Die, Nasty Warriors! Social A game about killing war criminals. Repetitive but fun. You reroll attack tests against Trouper Shadows and take the preferred result until the end of the week.
- Shin Idolmancer Returns Social School children lost in time animate ancient and terrifying idols of power in the form of gods and demons to bring Japanese pop culture to a broken world. Until the end of the week, the first Art or Spell used per battle costs no Spirit or Exertion.
- Idol Ibunroku: Actor 6 Social The quirky pop-psych spinoff of Idolmancer that sees school children bond and hang out whilst also trying to get through acting school. Provides a single reroll to Willpower tests to you and all your teammates for the duration of the week.
Satomi Lane Cinema See Below Central You attend a movie in this classic theatre. You reduce Stress by 5 and gain one of the following benefits below. Note that you only gain these benefits the first time you see them!
- The Uncredibles, 2 (Exp. July) Social A long-awaited sequel to the animated movie about a family who have to hide their identities after being truly awful criminal witnesses. +2 to Fellowship, OR gain a rank in Manipulate (Deceive focus). +10 to Event Test.
- Blotti (Exp. June) Social A movie about a mob boss who 'blots' people out with a pen-shaped gun that ends up being a Horror film due to being hot garbage. +1 to Willpower, Perception, Intelligence, and Ballistic, +20 Stress. +20 to Event Test.
- A Riot's Place (Exp. June) Social Horror movie about monsters that murder anyone who isn't partying 24/7. +2 to Willpower. +10 to Event Test.
- Liz and the Blue Boy (Exp. June) Social Odd and quirky schoolgirl tries to bring a boy back to life through music. -10 Stress. +10 to Event Test.
- Faust Social As part of classics month in Satomi Lane, this movie- about an alchemist who sells his soul in exchange for knowledge and power. +1 to Fellowship, +1 to Willpower. +10 to Event Test.
- Fahrenheit 451 Social A rescreening of a classic film, based on a classic novel about how bad television is censorship. +2 to Intelligence. +10 to Event Test.
- Black Panther Social If only you had someone in your party who'd want to see this tale of the King of Wakanda? +1 to Agility and Willpower. +10 to Event Test.
- Mobile Suit Gundam: Char's Counterattack Social A classic Japanese sci-fi anime featuring the dramatic culmination of one of anime's greatest rivalries. +1 to Ballistic and Willpower. +10 to Event Test.
- The Picture of Dorian Gray Social Remake/Adaptation of a classic piece of fiction. +1 to Fellowship and Perception. +10 to Event Test.
Ninetail Izakaya Shadow Market, Social A comfortable 'Third Place' in the Sea of Chaos, located in the Shadow Market, owned by Kitsune, where the food and drinks are always 7/10. -5 Stress and, until the end of the week, you can borrow one knack from any Persona in the recorded Compendium. For each person who visits here, Karo gains 1 point of Unnatural Willpower, max 2, until the end of the week.
The Legacy of Katashiba See Below - These are very special actions tied into the history of Katashiba and its culture. Each action may only be done once per month (count only the month the week starts in), and takes both your Development action and one other action, either a Wild Card or a Socialise action; due to this they obviously have no 'Double' or 'Triple' effect. Due to their complexity they often have special rules, which are explained in the Double and Triple fields. Action Cost Special Effects
- Walk the Gallery Road Little Lisbon, Katashiba Central, Docklands You walk Heiwa Road, known as the Gourmet's Gallery, starting from Little Lisbon and ending at the docklands by evening, then walking back again. In the past it was filled with the smell of a hundred restuarants and the music of a hundred bands, but now the Gallery Road is quiet. You would start with churros in the morning and manju with a maiko at the evening with fireworks, but now the fireworks are gone, and there are few maiko left in Katashiba. Still, perhaps if you walk it with friends, you can tempt the ghosts of the past out into the open once again. Development+Socialise Select two Confidants, who cannot be PCs. You gain a +1 to a score depending on each Confidant's Arcana, which is listed in the Appendix section. If other PCs are also walking the Gallery Road in the same week, then you are all assumed to do it as a group, and you all gain the benefits from all Confidants, including the other PCs together- meaning if two PCs walk it with 2 different Confidants each, both PCs gain +5 score bonuses- 4 from the Confidants, and 1 from the other PC. Certain Confidants may provide other special bonuses, based on their interaction with the Gallery Road and its history… That's up to you to discover.
Item Actions
Buy Tools - You buy some tools, gaining one copy of one of the following: Rope Hook+20m of Rope, a Book, Ladder or Compass. - You gain one copy of either a First Aid Kit, Cosmetics Kit, a Toolbox, Foul Weather Gear or a set of Binoculars.
Gather Saitou Omamori - Karo Unique, Social (Umeko only) You may procure one of the following: a Gagugyo-joju Amulet, Kanai-anzen Amulet, Yaku-yoke Amulet or Kaiun Amulet. - You may gather one of each Amulet available in the single effect description.
Buy from Wallace - Dinah Unique, Social (Wallace only) Once per week, you can procure a set of binoculars or a compass off of Wallace. - Once per month, you may procure a Computer (Laptop) or (Desktop) off of Wallace.
Exemplary Actions
Devil's Advocate Rank 4 (Base) Devil Exemplary You take 10 Stress but select one Score: you remove two Disadvantages from tests with this score for the rest of the week. The Devil Exemplar in your party gains Unnatural Fellowship (+1) for the rest of the week. - -
- Rank 10 You take 10 Stress, -1 per Confidant Rank in Devil, but select one Score: you remove two Disadvantages from tests with this score for the rest of the week. The Devil Exemplar in your party gains Unnatural Fellowship (+1) for the rest of the week. - -

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Appendices

Completed Shadow Market Requests

Three Course Meal

  • "HUMAN. ME WANT FOOD. ME HEAR HUMAN FOOD VERY GOOD. ME WANT THREE PIPING HOT DISH. FIRST DISH IS RAMEN WITH PORK. SECOND DISH IS TONKATSU CURRY. THIRD IS ENTIRE ROAST BABY PIG. WANT IT HOT. GIVE GOOD MEMORY FOR IT. MEMORY OF RUTHLESSNESS."
  • '- A Cerberus in the Joy Quarter
  • "…"
  • Reward: Gain the 'Cerberus' Persona!

Completed Sophia Marketplace Requests

Rare Period Costume

  • "Hi, everyone. So here's the deal. The Drama Club needs an outfit but we don't know where to look. We'll probably have to do something cheaper, but I'd love to have it… It's an authentic 1930s red cheongsam, embroidered with pearls, slit to the thigh with stockings. I dunno, most of them would be in Shanghai at the time, maybe one of you have grandparents or something that might know about it? Anyway, I'd really appreciate it!"
  • '- Kiku Ito
  • "I managed to get a really gorgeous cheongsam… Thank you so much!"
  • Reward: 5 'Premium Drama Club' tickets, which can be used to reduce stress by 10. But each PC can only use them once per week.

War Otaku Needs Guns

  • "I am looking for realistic, antique Japanese firearms. They don't need to be functional, merely look functional. I'll pay handsomely for one, but if you get me three I'll throw in something extra."
  • '- Anonymous
  • '"Hey, thanks! I'm amazed you manage to find three of these beauties in such good condition. My LARP group is gonna love this! We'll help out as best we can with anything you need this week!"
  • Reward: Week 6 personal actions generate 5 less Stress.

Failed Sophia Marketplace Requests

Nice Figure

  • "I want to give a gift to the girl of my dreams, but her biggest hobby is high-quality gunpla. I don't know where to find a copy of the Special Edition P-Bandai 1/24 Big Zam anywhere… I'll pay handsomely!"
  • - Space Lothario
  • "Request rescinded. No one came forwards, but I gave her my hand-assembled and painted copy of a HQ Sinanju and she was so touched she cried. We're going out this weekend! I love this girl so much!"

Legacy of Katashiba Arcana Appendix

Magician: +1 Intelligence
Priestess: +1 Fellowship
Empress: +1 Willpower
Emperor: +1 Willpower
Hierophant: +1 Intelligence
Lovers: +1 Fellowship
Chariot: +1 Strength
Justice: +1 Perception
Hermit: +1 Intelligence
Fortune: +1 Agility
Strength: +1 Toughness
Hanged Man: +1 Toughness
Death: +1 Willpower
Temperance: +1 Willpower
Devil: +1 Perception
Tower: +1 Ballistics
Star: +1 Strength
Moon: +1 Fellowship
Sun: +1 Melee

Personas

Personas in the Pool

Persona Arcana Resistances Powers Traits Knacks Wounds
Pyro Jack 01. Magician 01. Fire Resist, Ice Weak Agi, Ghost Hands, Agile Target Auto-Stabilised, Unnatural Intelligence (1) Fire Control 2 Light, 1 Deadly
Aino 02. Priestess 02. Ice Resist, Elec Resist, Nuke Weak Bufu, Water Walk, Dodge Melee, Resist Brainwash Unnatural Fellowship (1), Amphibious (1) Magical Sound 2 Light, 1 Deadly
Oberon 04. Emperor 03. Elec Block, Psi Resist, Nuke Weak, Missile Weak Zio, Beastslayer, Fog Walker, Resist Brainwash Unnatural Fellowship (1), Unnatural Willpower (1), Flight (1) Illusion 3 Light, 1 Deadly
Medea 06. Lovers 03. Psi Resist, Wind Resist, Fire Weak Life Drain, Psi, Phantom Step, Dimming Shot Unnatural Intelligence (1), Hover (2), Lore (2) Edit Memory 3 Light, 1 Deadly
Boudica 07. Chariot 01. Ice Resist, Fire Weak Batter, Blood Sweat, Tarukaja Hopper (2), Berserker (1) Alarm 2 Light, 1 Deadly
Guru Arjan 12. Hanged Man 01. Melee Resist, Curse Resist, Elec Weak Barrier Light, Energy Drop, Bash Armoured (1), Unnatural Toughness (1) Light 3 Light, 1 Deadly
Leanan Sidhe 18. Moon 02. Psi Resist, Fire Resist, Nuke Weak Psi, Attraction, Resist Despair Unnatural Ballistic (1), Unnatural Intelligence (1) Magical Sound 2 Light, 1 Deadly
Cerberus 11. Strength 04. Missile Block, Curse Block, Bless Weak Dodge Psi, Foul Breath, Backflip Kick, Lucky Punch Unnatural Melee (1), Unnatural Strength (1), Unnatural Toughness (2) Perceive Owner 5 Light, 1 Heavy, 1 Deadly
Robin Redcap 01. Magician 02. Fire Resist, Wind Resist, Curse Weak Swipe, Sukukaja, Resist Dizzy, Firebomb Amphibious (1), Unnatural Melee (1) Alarm 2 Light, 1 Deadly

Equipped Personas

Sachiko:
Persona Arcana Resistances Powers Traits Knacks Wounds
Pale Rider 13. Death 03. Wind Resist, Curse Resist, Bless Weak Ei, Buckler Spin, Broad Slash, Windknocker Toxic (0), Unnatural Ballistic (1), Auto-Stabilised Divining Barrier 3 Light, 1 Deadly
Arohirohi 18. Moon 03. Psi Resist, Missile Resist, Melee Weak Skull Cracker, Dekaja, Dodge Nuclear, Dimming Shot Fleet of Foot (1), Unnatural Perception (1), Unnatural Willpower (1) See Bonds 3 Light, 1 Deadly
Unhceglia 15. Devil 02. Curse Resist, Melee Resist, Bless Weak Pin Down, Riot Gun, Evil Smile Unnatural Toughness (1), Amorphous Fire Control 3 Light, 1 Deadly
Karo:
Persona Arcana Resistances Powers Traits Knacks Wounds
Susano-o 16. Tower 03. Missile Resist, Bless Resist, Psi Weak Chemist's Throw, Howitzer, Sukukaja, Giant Slice Hopper (2), Unnatural Fellowship (1), Unnatural Strength (1) Telepathy 3 Light, 1 Deadly
Ninigi 04. Emperor 02. Ice Resist, Wind Resist, Fire Weak Brutal Edge, Resist Dizzy, Rakunda Hopper (2), Life Sense Neutralise Emotion 2 Light, 1 Deadly
Manat 10. Fortune 03. Ice Resist, Missile Resist, Nuke Weak Fumbling Friend, Dodge Curse, Gun Kata, Monkey's Grip Fleet of Foot (1), Auto-Stabilised, Unnatural Willpower (1) Discern Footprints 3 Light, 1 Deadly
Dinah:
Persona Arcana Resistances Powers Traits Knacks Wounds
Oberon 04. Emperor 03. Elec Block, Psi Resist, Nuke Weak, Missile Weak Zio, Beastslayer, Fog Walker, Resist Brainwash Unnatural Fellowship (1), Unnatural Willpower (1), Flight (1) Illusion 3 Light, 1 Deadly
Judah Maccabee 07. Chariot 02. Bless Resist, Melee Resist, Curse Weak Fumbling Friend, Purify, Skull Cracker Unnatural Melee (1), Unnatural Strength (1) Magic Writing 2 Light, 1 Deadly
La Sayona 01. Magician 03. Ice Resist, Bless Resist, Psi Weak Pin Down, Spirit Drain, Dodge Ice, Resist Panic Hover (2), Unnatural Agility (1), Double Image See Bonds 3 Light, 1 Deadly

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Inventory

Consumables
Name Type Effect Starting Gain Used Total Stress Cost Availability
Stimulant Healing (Human) Allows a Human target to ignore fatigue for three turns. 5 5 2 Yes!
Recov-R Healing (Human) Restores one Light Wound to a human. 0 0 2 Yes!
Takemedic Healing (Human) Restores one Light Wound to all humans in the party. 0 0 5 Yes!
Ointment Healing (Persona) Restores one Light Wound to a Persona. 2 2 2 Yes!
Lifestone Healing (Persona) Restores two Light Wounds to a Persona. 4 4 5 Yes!
Bead Healing (Persona) Restores one Heavy Wound to a Persona. 0 0 7 No…
Revival Bead Healing (Persona) Revives a single broken Persona, as well as their Heavy Wounds, but not their Light Wounds. 0 0 10 No…
Balm of Life Healing (Persona) Revives a single dead Persona and brings it to full wounds. 1 1 20 No…
Bead Chain Healing (Persona) Fully heals the wounds of all Personas in the party. 0 0 N/A No…
Oku-ffee Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human, but adds 2 Stress. 4 4 1 Yes!
Soul Drop Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human. 2 2 2 No…
Snuff Soul Spirit/Exertion Restore Restores 3 Spirit and Exertion to a single human. 0 0 6 No…
Soul Food Spirit/Exertion Restore Restores all Spirit and Exertion to a single human. 1 1 10 No…
Waking Soul Spirit/Exertion Restore Restores all Spirit and Exertion to all party members. 0 0 N/A No…
Soma Healing/Spirit Restores all wounds to all Personas, all Spirit and all Exertion to all party members, and removes 10 Stress. 0 0 N/A No…
Feel-G Status (Physical) Reduces the duration of a currently in-play physical ailment by 1 turn. 1 1 1 Yes!
Element-R Status (Physical) Removes the Burning, Shocked and Frozen ailments from a single target. 1 1 2 Yes!
Keepawake Drug Status (Physical) Removes the Dizzy, Drowsed and Stunned ailments from a single target. 0 0 2 Yes!
Think-G Status (Mental) Reduces the duration of a currently in-play mental ailment by 1 turn. 1 1 1 Yes!
Focus Pill Status (Mental) Removes the Amnesiac, Brainwashed and Confused ailments from a single target. 2 2 2 Yes!
Normaliser Status (Mental) Removes the Despaired, Enraged and Panicked ailments from a single target. 2 2 2 Yes!
Paper Seal Status (Spiritual) Reduces the duration of a currently in-play spiritual ailment by 1 turn. 0 0 1 No…
Absolution Paper Status (Spiritual) Removes the Condemned and Damned ailments from a single target. 0 0 2 No…
Homunculus Status (Spiritual) Removes, or prevents, a spiritual ailment from being applied to the target. 0 0 10 No…
Hiranya Status (All) Removes all ailments from a single target. 0 0 10 No…
Amrita Soda Status (All) Removes all ailments from all party members. 0 0 30 No…
Art Gem Gems Is named after a specific art. Replicates a regular use of that Art using your SB/AB/etc. 0 0 N/A Turn Action
Spell Gem Gems Is named after a specific spell. Replicates a regular casting of that spell using your MSB. 0 0 N/A Turn Action
Goho-M Meta Instantly warps your party out of the Dream Theatre. 1 1 10 Yes!
Miasma Casket Meta Increases the miasma of your general area (within ~5km) by 20. Effect lasts for an hour. 0 0 10 Yes!
Skill Cards and Possibility Shards
Name Effect Starting Gain Used Total
Frei Teaches the skill 'Frei' to any Major Persona. 1 1
Mighty Swing Teaches the skill 'Mighty Swing' to any Major Persona. 1 1
Howitzer Teaches the skill 'Howitzer' to any Major Persona. 1 1
Shard of Justice Can be used to generate a Justice Persona of any rank equal or below your current Evoker Rank. 0 0
Shard of The Lovers Can be used to generate a Lovers Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Tower Can be used to generate a Tower Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of the Empress Can be used to generate an Empress Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Emperor Can be used to generate an Emperor Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of Fortune Can be used to generate a Fortune Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of Death Can be used to generate a Death Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Fool Can be used to generate a Persona of any Arcana, at any rank equal or below your current Evoker Rank. 1 1
Possibility Eggs
Name Description Equipped Effect Minor Miracle Major Miracle
Egg of the Hierophant AKA Egg of Understanding, taken from Shadow Asaka. Provides mastery of knowledge and understanding of the fundamentals of reality. Magic attacks that hit an enemy weakness deal +1 Wound. Can be used to answer one 'yes or no' question, the answer of which must be known by any human being, dead or alive. Otherwise, can affect space: teleportation of people or objects (up to about 10km), creation of portals allowing instant transport between two places within 1km that lasts for an hour, or a fundamental change to a small (cubic metre) space that lasts. 15 Miasma generated with every use. Can be used to answer any question, the answer of which must be known by any human being, dead or alive, in as much detail as the asker likes. Teleportation to or from any point. Permanent portals. Permanent pocket dimensions of considerable size. Reshaping fundamental parts of reality or changing the laws of the physical world permanently in a small locale. 40 Miasma and expends the Egg permanently.
Egg of the Tower AkA Egg of Ruin, taken from Shadow Karo. Provides unexpected calamity, destruction, devastation and mayhem. Ballistic Attacks gain High Crit (+20). Can be used to instantly destroy a Conductor Shadow or weaker, as well as anything around it. Demolish a building or city block, killing everyone inside. Ruin a person's week, causing unexpected problems and catastrophes to them. 15 Miasma generated with every use. Can be used to instantly destroy an Archetype Shadow or Incarnate, although this does not destroy them completely and they can regenerate as normal. Can be used to destroy a Heed or Theatre. Can demolish a small Domain or damage a larger one. Demolish half a city or more, killing most of the people within. Ruin a whole family's life. 40 Miasma and expends the Egg permanently.
Egg of the Sun AkA Egg of Joy, taken from Shadow Liu Dexu. Provides optimism, unexpected deliverance from catastrophe, and protection against miasma. You are always protected from Miasma, even without a Persona. You take a 2 advantages to resist ailments, but can sacrifice this bonus to make yourself immune to a specific non-Staggered ailment as a free action. This can be in response to being hit by that ailment, in which case the ailment is cancelled. Can be used to cure depression, anxiety, or a similar kind of challenge, although it does not prevent a return of those problems past a month or so. Can be used to protect someone from Miasma exposure for a month, or summon an ally to your position from any location within 50km (or from the same strata in the Sea). Can be used to reduce Miasma by 30, in which case it does not incur Miasma cost. Can cure depression or anxiety in a group of people and heavily protect them from it permanently. Can create a miasma-free 'safe zone'. Can be used to summon powerful allies, who you might not even know you had, with no restriction as to where they are (although they must be able to help in some way, so helpless or captured allies are not viable).

Processing Week Fourteen

Overall Events:

Starting Miasma
55
Miasma Growth
0
Miasma Reduction
15
Ending Miasma
40

XP Gain:
1,000 Total

  • 400 for Beating Liu Bei
  • 300 for beating Guan Yu
  • 200 for finding Diaochan
  • 100 for the Calling Card

+100 for Choi
+200 for Sachiko
+100 for Karo

Reward Gain:

  • Gain the Egg of the Sun
  • Choi's Persona gains the Hero of Chaos trait
  • Gain the Heavenly Seer skill card.

Persona Status Changes:

Investigation Results

Dinah Sarah Schreier Cold Case Maki Mizuno, Make Room for Vroom Vroom (sigh)
Karo Nakajima Three Course Meal
Sachiko Kurata Rare Period Costume, Shiba's Hot Extraction

DINAH:
Make Room for Vroom Vroom
Dinah manages to finish off the money for her bike. She also gains a few contacts that might turn into something later…
Dinah gains one Motorcycle!

Cold Case Maki Mizuno
Dinah learns that Maki Mizuno didn't burn down the science lab, but saw who did- an Oda named Hayama, son of the police commissioner. She pleases Indrid Cold, who rewards her with… more questions.
The Death Arcana strengthens!

KARO:
Three Course Meal
Karo accidentally buys two pigs, orphans some puppies, and brings home a new Persona. That he can't use.
-6 Stress, Rank up with Hierophant, +100 XP and the party gains the Cerberus (Strength) Persona added to the Pool.

SACHIKO:
Cheongsam Dress
Sachiko makes a deal with Qingyishen, the Sichuan God of Silk, to make the cheongsam. In exchange, she'll help him kill a thunder dragon at some point in the future.
The team gain 5 Premium Drama Club Tickets, which can be used to reduce stress by 10, but each party member may only use one per week!

Shiba's Hot Extraction
Shiba is safely extracted. Dexu's burner phone is extracted too.

Dinah Sarah Schreier's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Dinah Sarah Schreier Bebe, Exam (Home Ec) Devil's Advocate (WP) Jiang Chang, Rowdy Renegades 0 0
Effects: -1 Stress -10 Stress, DA bonus -2 Stress
Extra Effects: +1 Adv (Home Ec), +1 bonus (Home Ec) +1 WP, -5 Stress
Event Test Bonus: +10

Notes:
+7 Stress from battle
-4 Stress from All Out Attacks
+1 Stress from Power Purchases
+1 Death Rank due to Investigations

Events:
Born To Be Wyld
Now that she has her bike, Dinah does the first, obvious thing she can think of… She goes for a drive. It's a long drive, atop a vehicle that she earned through her art work and hard work, learning to drive it with study and practice.

It is freedom, and power, and potential unleashed.
Dinah loses ten Stress.

Gains Summary:
Starting Stress: 32
Stress Through Actions: -18
Stress Through Power Buy: 1
Stress from Events -7
Weekly Stress Loss -5
Ending Stress: 3
Score Gains:

  • Melee
  • Ballistic
  • Strength:
  • Toughness:
  • Agility:
  • Intelligence:
  • Perception:
  • WillPower: 1
  • Fellowship:
  • Realisation: 3 (48)

Skills:
Items:
Temporary Buff:
Exam Buffs:
TOTAL Exam Buffs: 1 Phys. Ed., Science, Mathematics, English, History, Social Studies, Art, Industry, 2 Japanese, Home Ec

Karo Nakajima's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Karo Nakajima Zhao Yi, Café Okumura (Platonic) Love of Culture Devil's Advocate 0 0
Effects: -5 Stress, -2 Stress -5 Stress, +1 WP -10 Stress
Extra Effects:
Event Test Bonus: +10 +10

Notes:
+4 Stress from Three Course Meal
+5 Stress from Boat Ablurgh
+13 Stress from Battle wounds
-6 from All Out Attacks

+1 Hierophant Rank due to Investigations

Events:
Toast of the Town
Katashiba might not be that much fun for Karo, but at the moment, he has a bit of fame in the Shadow Market for helping Hercules with the titan and also quieting down Rangda and Barong for a little bit… Wherever he goes, he is toasted and praised, and sometimes given little drinks or snacks. He can't help but feel pretty good. Even if all the attention can be overwhelming.
Karo loses 10 Stress!

Gains Summary:
Starting Stress: 53
Stress Through Actions: -22
Stress from Events 6
Weekly Stress Loss -5
Ending Stress: 32
Score Gains:

  • Melee
  • Ballistic
  • Strength:
  • Toughness:
  • Agility:
  • Intelligence:
  • Perception:
  • WillPower: 1
  • Fellowship:
  • Realisation: 2 (40)

Skills:
Items:
Temporary Buffs:
Exam Buffs:
TOTAL Exam Buffs: 1 Japanese, Home Ec, Geography, Philosophy

Sachiko Kurata's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Sachiko Kurata Smithson, Blue Finn Devil's Advocate (WP) Debate, Withdraw Susano-o 0 0
Effects: -7 Stress, Fate Rerolls -10 Stress -2 Stress
Extra Effects:
Event Test Bonus: +10

Notes:
-30 Stress from Devil's Advocate ally usage
+25 Stress from Item Purchases
-4 Stress from AoA

+1 Emperor Rank due to drama

Events:
Note Chaos
After all the info and chaos of the week, Sachiko dedicates her energy to taking records, notes and compiling new dossiers and the like. Unfortunately, in her zeal, she accidentally misplaces some exam notes, and by the time she's realised it she's thrown her exam study schedule out of whack!
The first Stress Reroll of the week 15 exams costs double the amount of Stress.

Gains Summary:
Starting Stress: 29
Stress Through Actions: -19
Stress from Events -9
Weekly Stress Loss 0
Ending Stress: 1
Score Gains:

  • Melee
  • Ballistic
  • Strength:
  • Toughness:
  • Agility:
  • Intelligence:
  • Perception:
  • WillPower:
  • Fellowship:
  • Realisation: 2 (58)

Skills:
Items:
Temporary Buffs:
Exam Buffs: 1 to Social Studies and History
TOTAL Exam Buffs: 1 Japanese, Phys. Ed., English, Psychology, Music, 2 Mathematics, Science, History, Social Studies

NPC Evokers

Characters Starting Stress Stress Gain/Loss Finishing Stress Bonuses Realisation Change
Roy Griffin 5 4 9 0 0
Caolán Choi 11 10 21 +1 (23)

Inventory

Consumables
Name Type Effect Starting Gain Used Total Stress Cost Availability
Stimulant Healing (Human) Allows a Human target to ignore fatigue for three turns. 5 5 2 Yes!
Recov-R Healing (Human) Restores one Light Wound to a human. 0 0 2 Yes!
Takemedic Healing (Human) Restores one Light Wound to all humans in the party. 0 0 5 Yes!
Ointment Healing (Persona) Restores one Light Wound to a Persona. 2 2 2 Yes!
Lifestone Healing (Persona) Restores two Light Wounds to a Persona. 0 4 4 5 Yes!
Bead Healing (Persona) Restores one Heavy Wound to a Persona. 0 0 7 No…
Revival Bead Healing (Persona) Revives a single broken Persona, as well as their Heavy Wounds, but not their Light Wounds. 0 0 10 No…
Balm of Life Healing (Persona) Revives a single dead Persona and brings it to full wounds. 1 1 20 No…
Bead Chain Healing (Persona) Fully heals the wounds of all Personas in the party. 0 0 N/A No…
Oku-ffee Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human, but adds 2 Stress. 4 4 1 Yes!
Soul Drop Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human. 2 2 2 No…
Snuff Soul Spirit/Exertion Restore Restores 3 Spirit and Exertion to a single human. 0 0 6 No…
Soul Food Spirit/Exertion Restore Restores all Spirit and Exertion to a single human. 1 1 10 No…
Waking Soul Spirit/Exertion Restore Restores all Spirit and Exertion to all party members. 0 0 N/A No…
Soma Healing/Spirit Restores all wounds to all Personas, all Spirit and all Exertion to all party members, and removes 10 Stress. 0 0 N/A No…
Feel-G Status (Physical) Reduces the duration of a currently in-play physical ailment by 1 turn. 1 1 1 Yes!
Element-R Status (Physical) Removes the Burning, Shocked and Frozen ailments from a single target. 1 1 2 Yes!
Keepawake Drug Status (Physical) Removes the Dizzy, Drowsed and Stunned ailments from a single target. 0 0 2 Yes!
Think-G Status (Mental) Reduces the duration of a currently in-play mental ailment by 1 turn. 1 1 1 Yes!
Focus Pill Status (Mental) Removes the Amnesiac, Brainwashed and Confused ailments from a single target. 2 2 2 Yes!
Normaliser Status (Mental) Removes the Despaired, Enraged and Panicked ailments from a single target. 2 2 2 Yes!
Paper Seal Status (Spiritual) Reduces the duration of a currently in-play spiritual ailment by 1 turn. 0 0 1 No…
Absolution Paper Status (Spiritual) Removes the Condemned and Damned ailments from a single target. 0 0 2 No…
Homunculus Status (Spiritual) Removes, or prevents, a spiritual ailment from being applied to the target. 0 0 10 No…
Hiranya Status (All) Removes all ailments from a single target. 0 0 10 No…
Amrita Soda Status (All) Removes all ailments from all party members. 0 0 30 No…
Art Gem Gems Is named after a specific art. Replicates a regular use of that Art using your SB/AB/etc. 0 0 N/A Turn Action
Spell Gem Gems Is named after a specific spell. Replicates a regular casting of that spell using your MSB. 0 0 N/A Turn Action
Goho-M Meta Instantly warps your party out of the Dream Theatre. 0 1 1 10 Yes!
Miasma Casket Meta Increases the miasma of your general area (within ~5km) by 20. Effect lasts for an hour. 0 0 10 Yes!
Skill Cards and Possibility Shards
Name Effect Starting Gain Used Total
Frei Teaches the skill 'Frei' to any Major Persona. 1 1
Mighty Swing Teaches the skill 'Mighty Swing' to any Major Persona. 1 1
Howitzer Teaches the skill 'Howitzer' to any Major Persona. 1 1
Heavenly Seer Teaches the trait 'Heavenly Seer' to any Major Persona. "You can see through allies' eyes. You can also decide to have your spells originate from an ally's location instead of your own. this allows you to target enemies that you personally cannot see, so long as an ally does. The ally must not be suffering from an ailment." 0 1 1
Shard of Justice Can be used to generate a Justice Persona of any rank equal or below your current Evoker Rank. 1 1 0
Shard of The Lovers Can be used to generate a Lovers Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Tower Can be used to generate a Tower Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of the Empress Can be used to generate an Empress Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Emperor Can be used to generate an Emperor Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of Fortune Can be used to generate a Fortune Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of Death Can be used to generate a Death Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Fool Can be used to generate a Persona of any Arcana, at any rank equal or below your current Evoker Rank. 1 1
Possibility Eggs
Name Description Equipped Effect Minor Miracle Major Miracle
Egg of the Hierophant AKA Egg of Understanding, taken from Shadow Asaka. Provides mastery of knowledge and understanding of the fundamentals of reality. Magic attacks that hit an enemy weakness deal +1 Wound. Can be used to answer one 'yes or no' question, the answer of which must be known by any human being, dead or alive. Otherwise, can affect space: teleportation of people or objects (up to about 10km), creation of portals allowing instant transport between two places within 1km that lasts for an hour, or a fundamental change to a small (cubic metre) space that lasts. 15 Miasma generated with every use. Can be used to answer any question, the answer of which must be known by any human being, dead or alive, in as much detail as the asker likes. Teleportation to or from any point. Permanent portals. Permanent pocket dimensions of considerable size. Reshaping fundamental parts of reality or changing the laws of the physical world permanently in a small locale. 40 Miasma and expends the Egg permanently.
Egg of the Tower AkA Egg of Ruin, taken from Shadow Karo. Provides unexpected calamity, destruction, devastation and mayhem. Ballistic Attacks gain High Crit (+20). Can be used to instantly destroy a Conductor Shadow or weaker, as well as anything around it. Demolish a building or city block, killing everyone inside. Ruin a person's week, causing unexpected problems and catastrophes to them. 15 Miasma generated with every use. Can be used to instantly destroy an Archetype Shadow or Incarnate, although this does not destroy them completely and they can regenerate as normal. Can be used to destroy a Heed or Theatre. Can demolish a small Domain or damage a larger one. Demolish half a city or more, killing most of the people within. Ruin a whole family's life. 40 Miasma and expends the Egg permanently.
Egg of the Sun AkA Egg of Joy, taken from Shadow Liu Dexu. Provides optimism, unexpected deliverance from catastrophe, and protection against miasma. You are always protected from Miasma, even without a Persona. You take a 2 advantages to resist ailments, but can sacrifice this bonus to make yourself immune to a specific non-Staggered ailment as a free action. This can be in response to being hit by that ailment, in which case the ailment is cancelled. Can be used to cure depression, anxiety, or a similar kind of challenge, although it does not prevent a return of those problems past a month or so. Can be used to protect someone from Miasma exposure for a month, or summon an ally to your position from any location within 50km (or from the same strata in the Sea). Can be used to reduce Miasma by 30, in which case it does not incur Miasma cost. Can cure depression or anxiety in a group of people and heavily protect them from it permanently. Can create a miasma-free 'safe zone'. Can be used to summon powerful allies, who you might not even know you had, with no restriction as to where they are (although they must be able to help in some way, so helpless or captured allies are not viable).

[[/div]]

UPDATE AS OF WEEK FOURTEEN (Pre-Dexu)

Experience Fully Updated
Developments logged and accounted for
All purchases up to date

Character Sheet

Main Details

Basics

Primary Arcana Magician +5 Agility and Intelligence; Agility, Intelligence, Offense Apt
Secondary Arcana 1 Chariot +5 Strength; Strength, Weapon Skill Apt
Secondary Arcana 2 Emperor +5 Weapon Skill; Toughness, Resolution Apt
Aptitudes Agility, Intelligence, Offense, Strength, Melee, Toughness, Resolve
Experience Spent 6500/6700
Evoker Rank 4
Major Persona Guy Montag (Fahrenheit 451)
Magic Score Intelligence

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Scores

Name Value Bonus Modifiers
Melee 60 6 +5 from Emperor, +8 Development, +5 Advancement
Ballistic 25 2 -
Strength 56 5 +5 From Chariot, +4 Development, +10 Advacements
Toughness 40 4 +3 Development
Agility 60 6 +5 From Magician, +5 Advancement, +8 Development
Intelligence 43 4 +5 From Magician, +3 Development
Perception 26 2 +1 Development
Willpower 25 2 -
Fellowship 27 2 +2 Development
Realisation 33 3 Sum 19

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Vitals

Light Wounds 4
Heavy Wounds 2
Deadly Wounds 1
Fate Points 3
Spirit 16
Exertion 24
Stress 15

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Traits

Trait Subname Effect
- -
- -
- -
- -

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Exemplary

Exemplary Base Effect Rank 4 Improvement Rank 7 Improvement Rank 10 Improvement
Bright Potential Once per day, you may use a power belonging to an equipped Minor Persona. Bright Potential may now be used once per encounter. The Power is Yours: Your Confidants may take a single aptitude they know and permanently change it to one of the aptitudes you possess. You may do the same, but swapping one of your aptitudes for one belonging to a Confidant with an S-Link rank of 7 or higher. This swap does not need to happen the second you hit Evoker Rank 7- it may be done at any time. Bright Potential may now be used twice per encounter.

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Aspects

ASPECT ONE

  • Famous: Her family's name and clout can open various doors and garner special treatment.

ASPECT TWO

  • Violence IS the Answer: Willing to make threats and back them up, granting bonuses to incite/intimidate. However, she is easier to provoke as a result.

ASPECT THREE

  • Quick-Minded: Able to think of plans swiftly (though they may often be simple). Overthinking can cause confusion.

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Drawbacks

infamous

  • Her past actions have given her a bad reputation, making it almost impossible to make a good first impression. -20 to Social Interactions (Not Including Intimidation/Inciting) against those who don't know Dinah.

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Injuries

Injury Effect Cause Incident

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Skills

Skill Name Score Focus One (level 1) Focus Two (level 2) Focus Three (level 3) Focus Four (from talent) Focus Five (from talent) Temporary+Extra Focus
Melee Skill Melee One Handed Two Handed Grappling
Ballistic Skill Ballistic
Athletics Strength Running
Endurance Toughness Injury
Acrobatics Agility Dodge
Operation Agility Single-Track
Subterfuge Agility Stealth
Academics Intelligence Research
Logic Intelligence Mathematics
Medicine Intelligence
Technology Intelligence
Awareness Perception
Survival Perception
Fortitude Willpower Resist Fear
Authority Fellowship Intimidate
Inquiry Fellowship
Linguist Fellowship Japanese English
Manipulation Fellowship Deception
Trade Agility Art Art

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Talents

Skill Talents

Name Subname Effect
Tier Three
Ambidexterity You take no Disadvantages for using your off-hand.

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Melee Talents

Name Subname Effect
Tier One
Street Fighting Whenever you inflict an injury on a target with a Light or Unarmed attack, the target suffers an injury one category worse than usual.
Unarmed Warrior Your unarmed attacks deal +1 damage and no longer count as unarmed.
Takedown After making a melee attack on an enemy that deals wounds, you can instead decide to deal no wounds but knock them prone instead. If the attack dealt 2 wounds, or a heavy wound, then they are stunned and knocked down.
Advantage Kill When making a melee attack with Advantage, you can choose to forego the test bonus from an Advantage and gain an extra point of damage instead. You can do this to up to three Advantages.
Berserk Charge You gain an extra advantage as part of charge attacks.
Tier Two
Slaughterer Whenever you inflict two or more Wounds with a melee attack, you inflict one extra.
Swift Attack When making an attack with a one-handed melee weapon, before making your test, you can choose to sacrifice an Advantage to gain a second attack with the same weapon and modifiers as the first.
Battlemaster Once per Round, you may reroll an attack test made with a melee weapon and take the preferred result.
Double Team Whenever you gain an Advantage from outnumbering an enemy, you gain one extra.
Tier Three

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Ballistic Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Physical Talents

Name Subname Effect
Tier One
Tier Two
Big Stick Diplomacy You can always use Strength in place of Fellowship when trying to intimidate others. When intimidating others, if your Strength is higher than their Toughness, you may reroll the test and take the preferred result.
Tier Three

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Mental Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Interaction Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Equipment

Metaweapons

Name Class Range Dam. Qualities
Knuckleduster (Right) +1 One-Handed 1m 1+1 Burst (1), Small, Tearing
Knuckleduster (Left) +1 One-Handed 1m 1+1 Burst (1), Small, Tearing
Shotgun Basic 20m 5 Scattershot

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Meta Armour

Name AP Body AP Legs AP Arms AP Head Qualities
“Clyde” Suit with Firefighter's Helmet and Jacket Cape 2 2 2 1 Doubles AP Against Fire Element Attacks, Rejuvinating (1)

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Consumables

Ointment*3
Soul Drop*1
Lifestone*1
Bead Chain*1
Antique Rifle*2 (Communal)
Garu Gem*1 (Communal)
Bufu Gem*1 (Communal)
Psi Gem*1 (Communal)
Zio Gem*1 (Communal)

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Tools

Laptop
Wallwatcher Wallacewatch - Camera 20ft range, 10 min recording time, 50ft Signal Range

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Personas

Major Persona

Name Guy Montag (Fahrenheit 451)
Knacks Fire Control Illusion
Traits Berserker (1) Unnatural Intellience 1 Armoured (1) Double Image
Spells Agi Tarukaja Zio
Arts Agile Target Beastslayer Fog Walker
Passives Dodge Fire Resist Stunning

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Minor Personas

Minor Persona 1

  • Name: La Sayona
  • Arcana: Magician
  • Grade: 3
  • Status: Alive

Minor Persona 2

  • Name: Judah Maccabee
  • Arcana: Chariot
  • Grade: 2
  • Status: Alive

Minor Persona 3

  • Name: Oberon
  • Arcana: Emperor
  • Grade: 3
  • Status: Alive

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Weekly Management

Week Thirteen
Date: 3rd of July, 2018 to 9th of July, 2018

Miasma Tracking

Current Miasma Level is…

  • 55

Current Miasma Spread- the rate at which Miasma grows per week- is…

  • 12

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Current Goals

Prepare for End of Semester Exams in Week 15
Deal with the Hong Kong, 1938 Dream Theatre

  • Insight level is 2
  • Find information on the Conventions
  • Resolve Conductors
    • Resolve Zhang Fei
    • Resolve Zhuge Liang
    • Resolve Guan Yu
  • Find the Puer Aeterna
  • Reveal Dexu's truth to the world

Pursue Leads:

  • Megumi Murakami
  • Perceive Magic at the school
  • Track the Fiends
    • Ask the Elves
    • Get a copy of the 1988 Yearbook
    • Loan Records of the Fiends
    • Translate the Logbooks
    • Investigate Michael Bureau

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Investigations

Every week, a character may engage in one or more investigations. Investigations do not take any personal turn actions, and should entail a short mechanical and simple roleplay. The scope and goal of an Investigation is up to the player to decide- they might investigate someone, try to spread (or contain) rumours to enact change in the Sea of Chaos, explore parts of Katashiba to find new actions, look for clues, find witnesses or set something up for a convention subversion. They often rely on skill tests, but items and tools are also important. Characters may collaborate on investigations.

  • Summarise your investigation as a goal and method. "I want to explore Katashiba by asking around for good places." "I want to change a cognition by flirting with the Archetype's creator".
Characters Investigation
Dinah Sarah Schreier Cold Case Maki Mizuno, Make Room for Vroom Vroom (sigh)
Karo Nakajima Three Course Meal
Sachiko Kurata Rare Period Costume, Shiba's Hot Extraction
Waking World Investigations Shiba's Hot Extraction

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Ability Transfers

Every week, you may transfer abilities to your Major Persona off any Persona in the Compendium belonging to your accessible Arcanas. Each ability costs 1 Stress per tier; for abilities that come with a numerical value like Unnatural Characteristic, then multiply the cost by X. Knacks always cost 5 Stress
Characters Tier 1 Abilities Tier 2 Abilities Tier 3 Abilities Tier 4 Abilities Tier 5 Abilities Knacks Total Cost
Dinah Sarah Schreier Double Image (Replacing Life Sense) 1
Karo Nakajima
Sachiko Kurata

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Item Purchases

Every week, you may purchase items with Stress, so long as the items are marked as available in the Inventory section.
Characters Items Total Cost
Dinah Sarah Schreier
Karo Nakajima
Sachiko Kurata Goho-m, Lifestone*4 25

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Weekly Actions

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions Stress Realisation Experience
Dinah Sarah Schreier Bebe, Exam (Home Ec) Devil's Advocate (WP) Jiang Chang, Rowdy Renegades 32 45 6200
Karo Nakajima Zhao Yi, Café Okumura (Platonic) Love of Culture Devil's Advocate 53 38 6100
Sachiko Kurata Smithson, Blue Finn Devil's Advocate (WP) Debate, Withdraw Susano-o 29 58 6000
Caolán Choi N/A N/A N/A N/A 11 22 6000
Roy Griffin N/A N/A N/A N/A 5 23 6000

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Personal Actions

Social Link Actions

Name Subname Effect
Socialise See Below You choose one Social Link to improve. The Social Link improves by a single rank, reflected in a roleplay. Socialising with a Social Link provides the following benefits: it reduces your stress by the new level of your Link/2, and if your Rank goes up that also increases your Realisation by 1. Furthermore you may choose one of the following benefits below.
- Social Action You may perform a single Development Action with the 'Social' Keyword, gaining the benefits of a level 1 Effect.
- Generate Persona You generate a Persona that belongs to your Primary Arcana, of a grade equal or below your Evoker Rank.
- Withdraw Persona You withdraw any single Persona from the Compendium and add it to the group pool.
- Generate Spell or Art Gem You generate one of the Spell Gem or Art Gem item. The Spell or Art must be one possessed by your Major Persona.
- Chaos Proof You may take a number of items or tools equal to your Evoker Rank/2 that usually would not work in the Sea of Chaos, such as electronics. It will now function within the Sea of Chaos. Furthermore, if damaged it can be repaired with meditation. However, it cannot communicate with objects outside of the Sea.
- Analyse Shadow You get intel on a specific Trouper Shadow type in a Dream Theatre. This can be either a random one or, if you know the name, specify which Shadow. This counts as a full analysis.
- Generate Possibility Shard You may generate a Possibility Shard of the Arcana of the person you are Socialising with.

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Development Actions

Notes:

  • Movies only provide benefits on the first viewing. Repeat viewings don't give you anything.
Name Subname Keywords Effect Doubled Effect Tripled Effect
Generic Actions
Melee Training - Training You practice with hand to hand combat, gaining a +1 to your Melee Score. +10 to Event test. You gain a +1 to your Melee score and gain 1 Advantage on all melee tests for the rest of the week. +20 to Event test. You gain a level in Melee Skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Ranged Training - Training You practice with ranged combat, gaining a +1 to your Ranged score. +10 to Event test. You gain a +1 to your Ballistic score and gain 1 Advantage on all Ballistic tests for the rest of the week. +20 to Event test. You gain a level in Ballistic Skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Strength Training - Training You build up muscle, gaining a +1 to your Strength score. +10 to Event test. You gain a +1 to your Strength score and gain 1 Advantage on all Strength tests for the rest of the week. +20 to Event test. You gain a level in any Strength aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Toughness Training - Training You build up… Tough muscle, gaining a +1 to your Toughness score. +10 to Event test. You gain a +1 to your Toughness score and gain 1 Advantage on all Toughness tests for the rest of the week. +20 to Event test. You gain a level in any Toughness aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Agility Training - Training You work on your manual dexterity and speed, gaining a +1 to your Agility score. +10 to Event test. You gain a +1 to your Agility score and gain 1 Advantage on all Agility tests for the rest of the week. +20 to Event test. You gain a level in any Agility aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Intelligence Training - Training You hit the books, gaining a +1 to your Intelligence score. +10 to Event test. You gain a +1 to your Intelligence score and gain 1 Advantage on all Intelligence tests for the rest of the week. +20 to Event test. You gain a level in any Intelligence aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Perception Training - Training You train yourself to be more aware of your surroundings, gaining a +1 to your Perception score. +10 to Event test. You gain a +1 to your Perception score and gain 1 Advantage on all Perception tests for the rest of the week. +20 to Event test. You gain a level in any Perception aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Willpower Training - Training You psyche yourself up to greater resilience, gaining a +1 to your Willpower score. +10 to Event test. You gain a +1 to your Willpower score and gain 1 Advantage on all Willpower tests for the rest of the week. +20 to Event test. You gain a level in any Willpower aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Fellowship Training - Training You make friends and influence people, gaining a +1 to your Fellowship score. +10 to Event test. You gain a +1 to your Fellowship score and gain 1 Advantage on all Fellowship tests for the rest of the week. +20 to Event test. You gain a level in any Fellowship aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Relax - Social You reduce your Stress by 5, and Extended Care tests on you take a +10 bonus. You reduce your Stress by 10, and Extended Care tests on you take a +20 bonus. You reduce your Stress by 10, Extended Care tests on you take a +20 bonus and you regain one Heavy Wound.
Extended Care - Social (but only the patient) You attempt to heal someone, or yourself, with the Medicine skill, or the Extended Care Focus. Take a test; if you succeed, the patient heals one Heavy Wound. You take the test with a +20 bonus and restore one Heavy Wound to the patient on success. You automatically pass the test, and restore one Heavy Wound to the patient.
Exam Study - Training, Social You study toward a specific exam, adding an Advantage to your test on that exam. May be repeated to a max of +3 Advantages for that test. Certain Confidants you bring on this action can empower this action, adding +1 Advantage.
Unique Training Actions
Wushu Training - Training, Dinah Unique You focus on throwing out punches and kicks at Wushu club, gaining a +1 to your Melee and Agility scores each. +10 to Event test. You gain a +1 to your Melee and Agility scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Melee and Agility scores each and gain a level in any Melee or Agility aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Jiang Chang.
Tiger Conditioning - Training, Dinah Unique Wu Shizeng subjects you to a hellish physical conditioning session involving both normal shit and weird shit like hot coals and waterfalls. +1 to Strength and Toughness, +10 to Event Test. You gain a +1 to your Strength and Toughness scores each, and for this week only, have +2 temporary Light Wounds; you take 5 Stress. +20 to Event test. You gain a +1 to your Strength and Toughness scores each and gain a level in any Strength or Toughness aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Wu Shizeng.
Student Council - Training, Sachiko Unique You work in your position as an unofficial student councillor, gaining a +1 to your Intelligence and Fellowship scores each. +10 to Event test. You gain a +1 to your Intelligence and Fellowship scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Intelligence and Fellowship scores each and gain a level in any Intelligence or Fellowship aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Càolan Choi.
Practice at Tony's - Training, Sachiko Unique You practice at Tony's, reducing your stress by 5 and gaining a +1 to your Fellowship score. +10 to event test. You reduce your stress by 5, gain a +1 to your Fellowship and an Advantage to Fellowship and Trade tests for the rest of the week. +20 to Event test. You reduce your stress by 10, gain a +1 to your Fellowship and gain a level in any Fellowship or Trade (Musician) skill. +50 to Event test. Counts as a Socialise action with Tony.
The Kurata Identity - Training, Sachiko Unique You converse with Mari, using her as a sounding board and enjoying her company. You reduce your stress by 5, gain +1 Perception and the first Fate Point you spend per test on an Investigation is refunded if the test is a failure. +10 to Event test. You reduce your stress by 5, gain +1 to Perception, and gain the same Fate Point bonus of the single effect; furthermore you also gain a +1 Adv to all tests of a single investigation. +20 to Event test. You reduce your stress by 5, gain +1 to Perception, and gain the same Fate Point bonus of the single effect; furthermore you also gain a +1 Adv to all investigation tests, and this counts as a Socialise with Mari. +50 to Event test.
Love of Culture - Training, Karo Unique You participate in the Culture Club with Yi and Sumire, reducing stress by 5 and gaining a +1 to your Willpower score. +10 to Event test. You reduce your stress by 5, gain a +1 to your Willpower and an Advantage to Willpower and Academics (Japanese Culture) tests for the rest of the week. +20 to Event test. You reduce your stress by 10, gain a +1 to your Willpower and gain a level in any Willpower or Academics (Japanese Culture) skill. +50 to Event test. Counts as a Socialise action with Sumire.
Anti-Reactionary Preparations - Training, Karo Unique You participate in the Shooting Club with Zhao Yi, gaining a +1 to your Perception score so you can spot Reactionaries, and +1 to Ballistics so you can shoot them. +10 to Event test. You gain a +1 to your Perception and Ballistic scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Ballistic and Perception scores each and gain a level in any Ballistic or Perception aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Zhao Yi.
Rowdy Renegades Academy Region, Social Big boys, big, rowdy boys. And big muscles. And wrestling. Overcoming this is a significant hurdle, both physically and mentally. '+1 to Willpower, -5 to Stress. +10 to Event Test. You gain a +1 to your Willpower score, and an Advantage to Grapple tests (both to grapple others and resist them) for the rest of the week. +20 to Event test. You gain the Sturdy trait permanently, and an extra rank in the Melee (Grappling) focus. You take 10 Stress. +50 to Event test.
Locale Actions
Café Okumura See Below Central The sweet ambience of Café Okumura relieves stress and brings people together. You reduce Stress by 5, gain 1 Oku-ffee, and gain one of the following effects.
- Go Alone - Being alone here really makes you feel nostalgic, and miss your friends. When Assisting a Confidant this week, you add an extra Advantage to the test. +20 to Event test.
- Just Friends Social Even platonic love thrives in this love-friendly place. Socialise actions taking place here double the Socialise stress relief, and assists with them add an extra Advantage to the test. +20 to Event test.
- Definitely a Date Social, Lover Only Dates here tend to make even the most churlish cuddly and lovey-dovey. Socialise actions taking place here double the Socialise stress relief (plus Lover's Bond bonus), and you count as always Assisting them for the rest of the week (and they you), even when you are geographically distant, so long as you are not dead or incapacitated or under an ailment. +30 to Event test.
Oda Mall Arcade See Below Central The most popular arcade in Katashiba. Coming here reduces Stress by 5, as well as one of the following benefits below.
- Shootin' Social You practice at Shootin', gaining an Advantage to all Ranged tests for the duration of the week. +10 to Event Test.
- Virtual Date Social You seduce 2D boys and girls, gaining an Advantage to all Fellowship tests for the duration of the week. +10 to Event Test.
- Crane Game Social Make an Agility test; on a success, you gain a prize! Prize changes every month. +10 to Event Test.
Civic Library - Central, Social You study at the Civic Library, gaining an Advantage on all Intelligence tests for the duration of the week. +10 to Event Test
Restaurants and Venues - Social Katashiba's restaurants range from elegant, high-tier setups to raw, pure themed trash. All visits reduce stress by -5, and select another effect below.
- HMS Dive Academy Region, Social It looks like the sea bed. So you'd expect seafood. It's just subs. The employees wear outfits. It's terrible. Seeing their plight makes you feel better about yourself, and increases your Exertion pool by this week only by an amount equal to your Realisation Bonus.
- Shin Sandwich Academy Region, Social A not-too-small, not-too-big sandwich franchise that does great fried food on bread. Not healthy but sandwiches just feel healthier than burgers. For the rest of the week, all of your Minor Personas have 1 extra Light Wound than normal.
- Wild Duck's Revenge Academy Region, Social It's the last surviving Wild Duck, rebranded to seek revenge on a cold, uncaring world. For the rest of the week, you have the option of rerolling any Willpower Test you make and take the preferred result, but you must spend 10 Stress to do so.
- Big Bang Burger Central, Social It's a big, popular chain with a history as checkered as a gingham skirt but at least the food is filling? -5 Stress.
- Crepes n' Steaks Central, Social An adorable outdoor restaurant with a wide selection of foods, guaranteed to bring people together. For the rest of the week, you have the option of spending 5 stress to assist an ally at any time, even if it's not your turn.
- Blue Finn Docklands, Social, Sachiko Unique You watch, listen and indulge in musical delights at the Blue Finn, gaining a reroll to all Fellowship tests for the duration of the week. May be used once per week only. +20 to Event test.
- Byzantine Pizza Little Lisbon, Social BEHOLD! The sequel to Roman Pizza is a place to delight the tongue and terrify the soul. For the rest of the week, you take an Advantage to resisting Mental Ailments.
- Super Mario Pizza Little Lisbon, Social It's a me, Mario! And now I am-a making the pizza! This non-licensed venue contains a wide selection of Italian recipes run head-first into a wikipedia page named 'All Fruit'. The ridiculousness nonetheless works, and increases your Spirit pool for this week only by an amount equal to your Realisation Bonus.
SING POWERED KINGS! - Central A popular karaoke venue in Katashiba Central with generous rates and a great selection. Visits to SING POWERED KINGS. -5 to Stress and select one of the actions below.
- Gonna Rock Out Social You gain Unnatural Willpower (+1) for the rest of the week as you rock so hard you forget to be scared.
- Gonna Pop Off Social You gain Unnatural Fellowship (+1) for the rest of the week as you pop the bubble of cynicism and see the world through bubblegum glasses.
- Gonna Hit the Metal Social You gain Unnatural Perception (+1) for the rest of the week as you try really really hard to work out the words.
- Gonna Check my Rap Sheet Social You gain Unnatural Intelligence (+1) for the rest of the week because making those rhymes work takes brainpower.
Sophia Gardens - Academy Region, Social Sophia Academy's gardens are almost supernaturally beautiful, and it is said they have a dreamlike, meditative quality to them. -5 to Stress, and gain an Advantage to all Willpower tests for the duration of the week. +10 to Event Test.
GAMESTATION Console See Below Dorm You sit down with the 5 Soejima GAMESTATION and relax. You reduce Stress by 5, and gain one of the following benefits below.
- Die, Nasty Warriors! Social A game about killing war criminals. Repetitive but fun. You reroll attack tests against Trouper Shadows and take the preferred result until the end of the week.
- Shin Idolmancer Returns Social School children lost in time animate ancient and terrifying idols of power in the form of gods and demons to bring Japanese pop culture to a broken world. Until the end of the week, the first Art or Spell used per battle costs no Spirit or Exertion.
- Idol Ibunroku: Actor 6 Social The quirky pop-psych spinoff of Idolmancer that sees school children bond and hang out whilst also trying to get through acting school. Provides a single reroll to Willpower tests to you and all your teammates for the duration of the week.
Satomi Lane Cinema See Below Central You attend a movie in this classic theatre. You reduce Stress by 5 and gain one of the following benefits below. Note that you only gain these benefits the first time you see them!
- The Uncredibles, 2 (Exp. July) Social A long-awaited sequel to the animated movie about a family who have to hide their identities after being truly awful criminal witnesses. +2 to Fellowship, OR gain a rank in Manipulate (Deceive focus). +10 to Event Test.
- Blotti (Exp. June) Social A movie about a mob boss who 'blots' people out with a pen-shaped gun that ends up being a Horror film due to being hot garbage. +1 to Willpower, Perception, Intelligence, and Ballistic, +20 Stress. +20 to Event Test.
- A Riot's Place (Exp. June) Social Horror movie about monsters that murder anyone who isn't partying 24/7. +2 to Willpower. +10 to Event Test.
- Liz and the Blue Boy (Exp. June) Social Odd and quirky schoolgirl tries to bring a boy back to life through music. -10 Stress. +10 to Event Test.
- Faust Social As part of classics month in Satomi Lane, this movie- about an alchemist who sells his soul in exchange for knowledge and power. +1 to Fellowship, +1 to Willpower. +10 to Event Test.
- Fahrenheit 451 Social A rescreening of a classic film, based on a classic novel about how bad television is censorship. +2 to Intelligence. +10 to Event Test.
- Black Panther Social If only you had someone in your party who'd want to see this tale of the King of Wakanda? +1 to Agility and Willpower. +10 to Event Test.
- Mobile Suit Gundam: Char's Counterattack Social A classic Japanese sci-fi anime featuring the dramatic culmination of one of anime's greatest rivalries. +1 to Ballistic and Willpower. +10 to Event Test.
- The Picture of Dorian Gray Social Remake/Adaptation of a classic piece of fiction. +1 to Fellowship and Perception. +10 to Event Test.
Ninetail Izakaya Shadow Market, Social A comfortable 'Third Place' in the Sea of Chaos, located in the Shadow Market, owned by Kitsune, where the food and drinks are always 7/10. -5 Stress and, until the end of the week, you can borrow one knack from any Persona in the recorded Compendium. For each person who visits here, Karo gains 1 point of Unnatural Willpower, max 2, until the end of the week.
The Legacy of Katashiba See Below - These are very special actions tied into the history of Katashiba and its culture. Each action may only be done once per month (count only the month the week starts in), and takes both your Development action and one other action, either a Wild Card or a Socialise action; due to this they obviously have no 'Double' or 'Triple' effect. Due to their complexity they often have special rules, which are explained in the Double and Triple fields. Action Cost Special Effects
- Walk the Gallery Road Little Lisbon, Katashiba Central, Docklands You walk Heiwa Road, known as the Gourmet's Gallery, starting from Little Lisbon and ending at the docklands by evening, then walking back again. In the past it was filled with the smell of a hundred restuarants and the music of a hundred bands, but now the Gallery Road is quiet. You would start with churros in the morning and manju with a maiko at the evening with fireworks, but now the fireworks are gone, and there are few maiko left in Katashiba. Still, perhaps if you walk it with friends, you can tempt the ghosts of the past out into the open once again. Development+Socialise Select two Confidants, who cannot be PCs. You gain a +1 to a score depending on each Confidant's Arcana, which is listed in the Appendix section. If other PCs are also walking the Gallery Road in the same week, then you are all assumed to do it as a group, and you all gain the benefits from all Confidants, including the other PCs together- meaning if two PCs walk it with 2 different Confidants each, both PCs gain +5 score bonuses- 4 from the Confidants, and 1 from the other PC. Certain Confidants may provide other special bonuses, based on their interaction with the Gallery Road and its history… That's up to you to discover.
Item Actions
Buy Tools - You buy some tools, gaining one copy of one of the following: Rope Hook+20m of Rope, a Book, Ladder or Compass. - You gain one copy of either a First Aid Kit, Cosmetics Kit, a Toolbox, Foul Weather Gear or a set of Binoculars.
Gather Saitou Omamori - Karo Unique, Social (Umeko only) You may procure one of the following: a Gagugyo-joju Amulet, Kanai-anzen Amulet, Yaku-yoke Amulet or Kaiun Amulet. - You may gather one of each Amulet available in the single effect description.
Buy from Wallace - Dinah Unique, Social (Wallace only) Once per week, you can procure a set of binoculars or a compass off of Wallace. - Once per month, you may procure a Computer (Laptop) or (Desktop) off of Wallace.
Exemplary Actions
Devil's Advocate Rank 4 (Base) Devil Exemplary You take 10 Stress but select one Score: you remove two Disadvantages from tests with this score for the rest of the week. The Devil Exemplar in your party gains Unnatural Fellowship (+1) for the rest of the week. - -
- Rank 10 You take 10 Stress, -1 per Confidant Rank in Devil, but select one Score: you remove two Disadvantages from tests with this score for the rest of the week. The Devil Exemplar in your party gains Unnatural Fellowship (+1) for the rest of the week. - -

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Item Availability

The following variables affect item availability:

Local Shops:

  • Human Healing, Okuffee and Physical/Mental Status Items

Umeko Saitou's Charms:

  • Persona Healing items (7 stress or less)

Shadow Market:

  • Meta Items

Events

It rains every morning and afternoon for every day of the week.

A heat wave, along with the rain, makes things humid and exhausting, meaning footwork-heavy investigations in the great outdoors might incur stress.

For the duration of Week 14, Dinah, and anyone she works with on an Investigation, ignores the first 10 stress they take for each investigation, each.
Allies who use the Devil's Advocate action in turn 14 lose 10 stress instead of gaining it. Furthermore, for each person who uses it, Sachiko loses 10 Stress. For the duration of week 14, Sachiko can, once per turn, use Advanced Analysis as a Free Action.

Special Events

Appendices

Active Shadow Market Requests

These can be completed as Investigations.
Three Course Meal

  • "HUMAN. ME WANT FOOD. ME HEAR HUMAN FOOD VERY GOOD. ME WANT THREE PIPING HOT DISH. FIRST DISH IS RAMEN WITH PORK. SECOND DISH IS TONKATSU CURRY. THIRD IS ENTIRE ROAST BABY PIG. WANT IT HOT. GIVE GOOD MEMORY FOR IT. MEMORY OF RUTHLESSNESS."
  • '- A Cerberus in the Joy Quarter

Active Sophia Marketplace Requests

These can be completed as Investigations instead of during session.

Rare Period Costume

  • "Hi, everyone. So here's the deal. The Drama Club needs an outfit but we don't know where to look. We'll probably have to do something cheaper, but I'd love to have it… It's an authentic 1930s red cheongsam, embroidered with pearls, slit to the thigh with stockings. I dunno, most of them would be in Shanghai at the time, maybe one of you have grandparents or something that might know about it? Anyway, I'd really appreciate it!"
  • '- Kiku Ito

Completed Sophia Marketplace Requests

War Otaku Needs Guns

  • "I am looking for realistic, antique Japanese firearms. They don't need to be functional, merely look functional. I'll pay handsomely for one, but if you get me three I'll throw in something extra."
  • '- Anonymous
  • '"Hey, thanks! I'm amazed you manage to find three of these beauties in such good condition. My LARP group is gonna love this! We'll help out as best we can with anything you need this week!"
  • Reward: Week 6 personal actions generate 5 less Stress.

Failed Sophia Marketplace Requests

Nice Figure

  • "I want to give a gift to the girl of my dreams, but her biggest hobby is high-quality gunpla. I don't know where to find a copy of the Special Edition P-Bandai 1/24 Big Zam anywhere… I'll pay handsomely!"
  • - Space Lothario
  • "Request rescinded. No one came forwards, but I gave her my hand-assembled and painted copy of a HQ Sinanju and she was so touched she cried. We're going out this weekend! I love this girl so much!"

Legacy of Katashiba Arcana Appendix

Magician: +1 Intelligence
Priestess: +1 Fellowship
Empress: +1 Willpower
Emperor: +1 Willpower
Hierophant: +1 Intelligence
Lovers: +1 Fellowship
Chariot: +1 Strength
Justice: +1 Perception
Hermit: +1 Intelligence
Fortune: +1 Agility
Strength: +1 Toughness
Hanged Man: +1 Toughness
Death: +1 Willpower
Temperance: +1 Willpower
Devil: +1 Perception
Tower: +1 Ballistics
Star: +1 Strength
Moon: +1 Fellowship
Sun: +1 Melee

Personas

Withdrawn Personas

Fusions

Personas in the Pool

Persona Arcana Resistances Powers Traits Knacks Wounds
Pyro Jack 01. Magician 01. Fire Resist, Ice Weak Agi, Ghost Hands, Agile Target Auto-Stabilised, Unnatural Intelligence (1) Fire Control 2 Light, 1 Deadly
Aino 02. Priestess 02. Ice Resist, Elec Resist, Nuke Weak Bufu, Water Walk, Dodge Melee, Resist Brainwash Unnatural Fellowship (1), Amphibious (1) Magical Sound 2 Light, 1 Deadly
Oberon 04. Emperor 03. Elec Block, Psi Resist, Nuke Weak, Missile Weak Zio, Beastslayer, Fog Walker, Resist Brainwash Unnatural Fellowship (1), Unnatural Willpower (1), Flight (1) Illusion 3 Light, 1 Deadly
Medea 06. Lovers 03. Psi Resist, Wind Resist, Fire Weak Life Drain, Psi, Phantom Step, Dimming Shot Unnatural Intelligence (1), Hover (2), Lore (2) Edit Memory 3 Light, 1 Deadly
Boudica 07. Chariot 01. Ice Resist, Fire Weak Batter, Blood Sweat, Tarukaja Hopper (2), Berserker (1) Alarm 2 Light, 1 Deadly
Guru Arjan 12. Hanged Man 01. Melee Resist, Curse Resist, Elec Weak Barrier Light, Energy Drop, Bash Armoured (1), Unnatural Toughness (1) Light 3 Light, 1 Deadly
Leanan Sidhe 18. Moon 02. Psi Resist, Fire Resist, Nuke Weak Psi, Attraction, Resist Despair Unnatural Ballistic (1), Unnatural Intelligence (1) Magical Sound 2 Light, 1 Deadly

Equipped Personas

Sachiko:
Persona Arcana Resistances Powers Traits Knacks Wounds
Pale Rider 13. Death 03. Wind Resist, Curse Resist, Bless Weak Ei, Buckler Spin, Broad Slash, Windknocker Toxic (0), Unnatural Ballistic (1), Auto-Stabilised Divining Barrier 3 Light, 1 Deadly
Arohirohi 18. Moon 03. Psi Resist, Missile Resist, Melee Weak Skull Cracker, Dekaja, Dodge Nuclear, Dimming Shot Fleet of Foot (1), Unnatural Perception (1), Unnatural Willpower (1) See Bonds 3 Light, 1 Deadly
Unhceglia 15. Devil 02. Curse Resist, Melee Resist, Bless Weak Pin Down, Riot Gun, Evil Smile Unnatural Toughness (1), Amorphous Fire Control 3 Light, 1 Deadly
Karo:
Persona Arcana Resistances Powers Traits Knacks Wounds
Susano-o 16. Tower 03. Missile Resist, Bless Resist, Psi Weak Chemist's Throw, Howitzer, Sukukaja, Giant Slice Hopper (2), Unnatural Fellowship (1), Unnatural Strength (1) Telepathy 3 Light, 1 Deadly
Ninigi 04. Emperor 02. Ice Resist, Wind Resist, Fire Weak Brutal Edge, Resist Dizzy, Rakunda Hopper (2), Life Sense Neutralise Emotion 2 Light, 1 Deadly
Manat 10. Fortune 03. Ice Resist, Missile Resist, Nuke Weak Fumbling Friend, Dodge Curse, Gun Kata, Monkey's Grip Fleet of Foot (1), Auto-Stabilised, Unnatural Willpower (1) Discern Footprints 3 Light, 1 Deadly
Dinah:
Persona Arcana Resistances Powers Traits Knacks Wounds
Oberon 04. Emperor 03. Elec Block, Psi Resist, Nuke Weak, Missile Weak Zio, Beastslayer, Fog Walker, Resist Brainwash Unnatural Fellowship (1), Unnatural Willpower (1), Flight (1) Illusion 3 Light, 1 Deadly
Judah Maccabee 07. Chariot 02. Bless Resist, Melee Resist, Curse Weak Fumbling Friend, Purify, Skull Cracker Unnatural Melee (1), Unnatural Strength (1) Magic Writing 2 Light, 1 Deadly
Robin Redcap 01. Magician 02. Fire Resist, Wind Resist, Curse Weak Swipe, Sukukaja, Resist Dizzy, Firebomb Amphibious (1), Unnatural Melee (1) Alarm 2 Light, 1 Deadly

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Inventory

Consumables
Name Type Effect Starting Gain Used Total Stress Cost Availability
Stimulant Healing (Human) Allows a Human target to ignore fatigue for three turns. 5 5 2 Yes!
Recov-R Healing (Human) Restores one Light Wound to a human. 0 0 2 Yes!
Takemedic Healing (Human) Restores one Light Wound to all humans in the party. 0 0 5 Yes!
Ointment Healing (Persona) Restores one Light Wound to a Persona. 2 2 2 Yes!
Lifestone Healing (Persona) Restores two Light Wounds to a Persona. 0 0 5 Yes!
Bead Healing (Persona) Restores one Heavy Wound to a Persona. 0 0 7 No…
Revival Bead Healing (Persona) Revives a single broken Persona, as well as their Heavy Wounds, but not their Light Wounds. 0 0 10 No…
Balm of Life Healing (Persona) Revives a single dead Persona and brings it to full wounds. 1 1 20 No…
Bead Chain Healing (Persona) Fully heals the wounds of all Personas in the party. 0 0 N/A No…
Oku-ffee Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human, but adds 2 Stress. 4 4 1 Yes!
Soul Drop Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human. 2 2 2 No…
Snuff Soul Spirit/Exertion Restore Restores 3 Spirit and Exertion to a single human. 0 0 6 No…
Soul Food Spirit/Exertion Restore Restores all Spirit and Exertion to a single human. 1 1 10 No…
Waking Soul Spirit/Exertion Restore Restores all Spirit and Exertion to all party members. 0 0 N/A No…
Soma Healing/Spirit Restores all wounds to all Personas, all Spirit and all Exertion to all party members, and removes 10 Stress. 0 0 N/A No…
Feel-G Status (Physical) Reduces the duration of a currently in-play physical ailment by 1 turn. 1 1 1 Yes!
Element-R Status (Physical) Removes the Burning, Shocked and Frozen ailments from a single target. 1 1 2 Yes!
Keepawake Drug Status (Physical) Removes the Dizzy, Drowsed and Stunned ailments from a single target. 0 0 2 Yes!
Think-G Status (Mental) Reduces the duration of a currently in-play mental ailment by 1 turn. 1 1 1 Yes!
Focus Pill Status (Mental) Removes the Amnesiac, Brainwashed and Confused ailments from a single target. 2 2 2 Yes!
Normaliser Status (Mental) Removes the Despaired, Enraged and Panicked ailments from a single target. 2 2 2 Yes!
Paper Seal Status (Spiritual) Reduces the duration of a currently in-play spiritual ailment by 1 turn. 0 0 1 No…
Absolution Paper Status (Spiritual) Removes the Condemned and Damned ailments from a single target. 0 0 2 No…
Homunculus Status (Spiritual) Removes, or prevents, a spiritual ailment from being applied to the target. 0 0 10 No…
Hiranya Status (All) Removes all ailments from a single target. 0 0 10 No…
Amrita Soda Status (All) Removes all ailments from all party members. 0 0 30 No…
Art Gem Gems Is named after a specific art. Replicates a regular use of that Art using your SB/AB/etc. 0 0 N/A Turn Action
Spell Gem Gems Is named after a specific spell. Replicates a regular casting of that spell using your MSB. 0 0 N/A Turn Action
Goho-M Meta Instantly warps your party out of the Dream Theatre. 0 0 10 Yes!
Miasma Casket Meta Increases the miasma of your general area (within ~5km) by 20. Effect lasts for an hour. 0 0 10 Yes!
Skill Cards and Possibility Shards
Name Effect Starting Gain Used Total
Frei Teaches the skill 'Frei' to any Major Persona. 1 1
Mighty Swing Teaches the skill 'Mighty Swing' to any Major Persona. 1 1
Howitzer Teaches the skill 'Howitzer' to any Major Persona. 1 1
Shard of Justice Can be used to generate a Justice Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Lovers Can be used to generate a Lovers Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Tower Can be used to generate a Tower Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of the Empress Can be used to generate an Empress Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Emperor Can be used to generate an Emperor Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of Fortune Can be used to generate a Fortune Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of Death Can be used to generate a Death Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Fool Can be used to generate a Persona of any Arcana, at any rank equal or below your current Evoker Rank. 1 1
Possibility Eggs
Name Description Equipped Effect Minor Miracle Major Miracle
Egg of the Hierophant AKA Egg of Understanding, taken from Shadow Asaka. Provides mastery of knowledge and understanding of the fundamentals of reality. Magic attacks that hit an enemy weakness deal +1 Wound. Can be used to answer one 'yes or no' question, the answer of which must be known by any human being, dead or alive. Otherwise, can affect space: teleportation of people or objects (up to about 10km), creation of portals allowing instant transport between two places within 1km that lasts for an hour, or a fundamental change to a small (cubic metre) space that lasts. 15 Miasma generated with every use. Can be used to answer any question, the answer of which must be known by any human being, dead or alive, in as much detail as the asker likes. Teleportation to or from any point. Permanent portals. Permanent pocket dimensions of considerable size. Reshaping fundamental parts of reality or changing the laws of the physical world permanently in a small locale. 40 Miasma and expends the Egg permanently.
Egg of the Tower AkA Egg of Ruin, taken from Shadow Karo. Provides unexpected calamity, destruction, devastation and mayhem. Ballistic Attacks gain High Crit (+20). Can be used to instantly destroy a Conductor Shadow or weaker, as well as anything around it. Demolish a building or city block, killing everyone inside. Ruin a person's week, causing unexpected problems and catastrophes to them. 15 Miasma generated with every use. Can be used to instantly destroy an Archetype Shadow or Incarnate, although this does not destroy them completely and they can regenerate as normal. Can be used to destroy a Heed or Theatre. Can demolish a small Domain or damage a larger one. Demolish half a city or more, killing most of the people within. Ruin a whole family's life. 40 Miasma and expends the Egg permanently.

Processing Week Thirteen

Overall Events:

Starting Miasma
43
Miasma Growth
12
Miasma Reduction
0
Ending Miasma
55

XP Gain:
400 (Beating Zhuge Liang)
100 for Roy (Tying up Tobi with an aspect)
100 for Dinah (Doing a mad charge with her aspect)
200 for Choi (Working with Karo)
200 for Karo (Working with Choi)

Reward Gain:

Persona Status Changes:

Investigation Results

Dinah Sarah Schreier Get that Bread, Lift will Change, Peach Trees in Plum Town
Hideki Nakajima Sumire's Adventure
Sachiko Kurata 0

DINAH:
Get that Bread
Dinah gets some more cash for her bike.
+8 DoS (21/30 now).

Lift Will Change
Dinah joins up at Terry's Rowdy Renegades Gym, adding it to the list of things people can do.

Peach Trees in Plum Town
Dinah and Choi sneak into Hong Kong 1938 and grab some peach wood, where they use it to craft peachwood swords for the party, which are extra effective against Jiangshi.
All PCs are equipped with Peachwood Swords, which are Power weapons with the Cleaving quality when hitting Jiangshi.

KARO:
Sumire's Adventure
Karo rescues Sumire from a sticky fate!
+6 Stress, Rank up with Sun.

SACHIKO:

Dinah Sarah Schreier's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Dinah Sarah Schreier Wallace, Satomi Lane- Uncredibles 2 Wushu Training Indrid Cold, Possibility Shard (Death) 0 0
Effects: Temperance Rank Up (+1 Real, -2 Stress) +1 Melee, +1 Agility Death Rank Up, -1 Stress
Extra Effects: +1 Manipulate (Deception) focus, -5 Stress +1 Death Shard
Event Test Bonus: +10 +10 +10

Notes:
+30 Stress from battle damage

Events:
Farewell to Zhang Fei
After the big battle, the team head home. Zhang Fei exploded for them… It was a strange friendship, one that ended as abruptly as it began.

It had been a learning experience. Dinah had acted in anger and done something wild… And had taken some time to confront her own actions, quietly, doubtfully, but confronting them regardless.

More and more recently, she's been spending time coming to solutions using guile, trickery, even persuasion… And so with Zhang Fei's final words in her mind, "Seeya, bro… It was nice…", she finds herself more motivated to help dig into the up and coming mysteries that surround events.
For the duration of Week 14, Dinah, and anyone she works with on an Investigation, ignores the first 10 stress they take for each investigation, each.

Gains Summary:
Starting Stress: 15
Stress Through Actions: -8
Stress from Events 30
Weekly Stress Loss -5
Ending Stress: 32
Score Gains:

  • Melee 1
  • Ballistic
  • Strength:
  • Toughness:
  • Agility: 1
  • Intelligence:
  • Perception:
  • WillPower:
  • Fellowship:
  • Realisation: 2 (45)

Skills:
Items:
Temporary Buff:
Exam Buffs:
TOTAL Exam Buffs: 1 Phys. Ed., Science, Mathematics, English, History, Social Studies, Art, Industry, 2 Japanese

Karo Nakajima's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Karo Nakajima Ji-hu, Sophia Gardens Anti-Reactionary Prep Gather Saitou Omamori- Gagugyo-joju Amulet 0 0
Effects: Star Up, +1 Real, -1 Stress +1 Ballistic, +1 Perception +1 Gagugyo-Joju Amulet
Extra Effects: -5 Stress, +1 adv to WP tests
Event Test Bonus: +10 +10

Notes:
Investigation granted the Sun Confidant rank up (+1 Real, -1 Stress)

+39 Stress from battle.

Events:
Did you Know I blew up a Mountain, kind of?

"YOUNG MAN."

The words ring out during a visit to the Shadow Market. Karo looks up to find BIG ZAM!

"I HEARD THAT RECENTLY YOU BLEW UP AN ENEMY OF THE PROLETARIAT WITH A MIGHTY PARTICLE BLAST. A BLAST SO MIGHTY THAT IT DAMAGED A MOUNTAIN. I AM IMPRESSED AND HEARTENED. I WISH TO SEE YOU GROW STRONGER IN THE ART OF ARTILLERY. TAKE THIS, AND LONG LIVE THE REVOLUTION."

Karo gains +1 to Ballistics. The party gains a copy of the Howitzer Combat Art Skill Card!

Gains Summary:
Starting Stress: 26
Stress Through Actions: -6
Stress from Events 38
Weekly Stress Loss -5
Ending Stress: 53
Score Gains:

  • Melee
  • Ballistic 2
  • Strength:
  • Toughness:
  • Agility:
  • Intelligence:
  • Perception: 1
  • WillPower:
  • Fellowship:
  • Realisation: 2 (38)

Skills:
Items:
Temporary Buffs:
Exam Buffs:
TOTAL Exam Buffs: 1 Japanese, Home Ec, Geography, Philosophy

Sachiko Kurata's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Sachiko Kurata Kimiko, Blue Finn Social Studies Exam Study Mari, History Exam studies 0 0
Effects: Temperance Up, +1 Real, -2 Stress +1 Social Studies Exam Adv Justice Up, +1 Real, -2 Stress
Extra Effects: Reroll Fellowship Tests. -5 stress +1 History Exam Adv
Event Test Bonus: +10

Notes:
+26 Stress from Battle

Events:
One to Go
The battle with Zhuge Liang was hectic, tiring and brutal, but ultimately triumphant. There was just one enemy left now, Guan Yu- no tricks, no tactics, just a powerful warrior with a hubris problem. Sachiko already has a head start on how to handle this one.

Tactics run through Sachiko's mind, replaying the battle over and over again, crunching outcomes methodically, slowly optimising herself and her conduct. This, too, spreads to her advice to others. Despite the bruising everyone took, Sachiko feels that momentum is on her side…

Allies who use the Devil's Advocate action in turn 14 lose 10 stress instead of gaining it. Furthermore, for each person who uses it, Sachiko loses 10 Stress. For the duration of week 14, Sachiko can, once per turn, use Advanced Analysis as a Free Action.

Huh, Free Stuff!
Sachiko is walking through the Shadow Market when Okuninushi walks up to her. "Doktor. I found one of these recently and thought you might like it."

It's a squishy spring roll?
The party gains 1 free Snuff Soul! (Note: you tried to purchase a snuff soul this turn, but in the week 13 inventory list it notes that some items you haven't found a seller for yet, and snuff souls are one of them. I didn't check this before the battle, so this is my way of making it all kudo without penalising you.)

Gains Summary:
Starting Stress: 12
Stress Through Actions: -9
Stress from Events 26
Weekly Stress Loss 0
Ending Stress: 29
Score Gains:

  • Melee
  • Ballistic
  • Strength:
  • Toughness:
  • Agility:
  • Intelligence:
  • Perception:
  • WillPower:
  • Fellowship:
  • Realisation: 2 (58)

Skills:
Items:
Temporary Buffs:
Exam Buffs: 1 to Social Studies and History
TOTAL Exam Buffs: 1 Japanese, Phys. Ed., English, Psychology, Music, 2 Mathematics, Science, History, Social Studies

Inventory

Consumables
Name Type Effect Starting Gain Used Total Stress Cost Availability
Stimulant Healing (Human) Allows a Human target to ignore fatigue for three turns. 5 5 2 Yes!
Recov-R Healing (Human) Restores one Light Wound to a human. 1 1 0 2 Yes!
Takemedic Healing (Human) Restores one Light Wound to all humans in the party. 0 0 5 Yes!
Ointment Healing (Persona) Restores one Light Wound to a Persona. 3 1 2 2 Yes!
Lifestone Healing (Persona) Restores two Light Wounds to a Persona. 0 0 5 Yes!
Bead Healing (Persona) Restores one Heavy Wound to a Persona. 0 0 7 No…
Revival Bead Healing (Persona) Revives a single broken Persona, as well as their Heavy Wounds, but not their Light Wounds. 0 0 10 No…
Balm of Life Healing (Persona) Revives a single dead Persona and brings it to full wounds. 1 1 20 No…
Bead Chain Healing (Persona) Fully heals the wounds of all Personas in the party. 1 1 0 N/A No…
Oku-ffee Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human, but adds 2 Stress. 4 4 1 Yes!
Soul Drop Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human. 2 2 2 No…
Snuff Soul Spirit/Exertion Restore Restores 3 Spirit and Exertion to a single human. 0 1 1 0 6 No…
Soul Food Spirit/Exertion Restore Restores all Spirit and Exertion to a single human. 1 1 10 Yes!
Waking Soul Spirit/Exertion Restore Restores all Spirit and Exertion to all party members. 0 0 N/A No…
Soma Healing/Spirit Restores all wounds to all Personas, all Spirit and all Exertion to all party members, and removes 10 Stress. 0 0 N/A No…
Feel-G Status (Physical) Reduces the duration of a currently in-play physical ailment by 1 turn. 1 1 1 Yes!
Element-R Status (Physical) Removes the Burning, Shocked and Frozen ailments from a single target. 1 1 2 Yes!
Keepawake Drug Status (Physical) Removes the Dizzy, Drowsed and Stunned ailments from a single target. 0 0 2 Yes!
Think-G Status (Mental) Reduces the duration of a currently in-play mental ailment by 1 turn. 1 1 1 Yes!
Focus Pill Status (Mental) Removes the Amnesiac, Brainwashed and Confused ailments from a single target. 0 2 2 2 Yes!
Normaliser Status (Mental) Removes the Despaired, Enraged and Panicked ailments from a single target. 0 2 2 2 Yes!
Paper Seal Status (Spiritual) Reduces the duration of a currently in-play spiritual ailment by 1 turn. 0 0 1 No…
Absolution Paper Status (Spiritual) Removes the Condemned and Damned ailments from a single target. 0 0 2 No…
Homunculus Status (Spiritual) Removes, or prevents, a spiritual ailment from being applied to the target. 0 0 10 No…
Hiranya Status (All) Removes all ailments from a single target. 0 0 10 No…
Amrita Soda Status (All) Removes all ailments from all party members. 0 0 30 No…
Art Gem Gems Is named after a specific art. Replicates a regular use of that Art using your SB/AB/etc. 0 0 N/A Turn Action
Spell Gem Gems Is named after a specific spell. Replicates a regular casting of that spell using your MSB. 0 0 N/A Turn Action
Goho-M Meta Instantly warps your party out of the Dream Theatre. 0 1 1 0 10 Yes!
Miasma Casket Meta Increases the miasma of your general area (within ~5km) by 20. Effect lasts for an hour. 0 0 10 Yes!
Skill Cards and Possibility Shards
Name Effect Starting Gain Used Total
Frei Teaches the skill 'Frei' to any Major Persona. 1 1
Mighty Swing Teaches the skill 'Mighty Swing' to any Major Persona. 1 1
Howitzer Teaches the skill 'Howitzer' to any Major Persona. 0 1 1
Shard of Justice Can be used to generate a Justice Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Lovers Can be used to generate a Lovers Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Tower Can be used to generate a Tower Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of the Empress Can be used to generate an Empress Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Emperor Can be used to generate an Emperor Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of Fortune Can be used to generate a Fortune Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of Death Can be used to generate a Death Persona of any rank equal or below your current Evoker Rank. 0 1 1
Shard of The Fool Can be used to generate a Persona of any Arcana, at any rank equal or below your current Evoker Rank. 1 1
Possibility Eggs
Name Description Equipped Effect Minor Miracle Major Miracle
Egg of the Hierophant AKA Egg of Understanding, taken from Shadow Asaka. Provides mastery of knowledge and understanding of the fundamentals of reality. Magic attacks that hit an enemy weakness deal +1 Wound. Can be used to answer one 'yes or no' question, the answer of which must be known by any human being, dead or alive. Otherwise, can affect space: teleportation of people or objects (up to about 10km), creation of portals allowing instant transport between two places within 1km that lasts for an hour, or a fundamental change to a small (cubic metre) space that lasts. 15 Miasma generated with every use. Can be used to answer any question, the answer of which must be known by any human being, dead or alive, in as much detail as the asker likes. Teleportation to or from any point. Permanent portals. Permanent pocket dimensions of considerable size. Reshaping fundamental parts of reality or changing the laws of the physical world permanently in a small locale. 40 Miasma and expends the Egg permanently.
Egg of the Tower AkA Egg of Ruin, taken from Shadow Karo. Provides unexpected calamity, destruction, devastation and mayhem. Ballistic Attacks gain High Crit (+20). Can be used to instantly destroy a Conductor Shadow or weaker, as well as anything around it. Demolish a building or city block, killing everyone inside. Ruin a person's week, causing unexpected problems and catastrophes to them. 15 Miasma generated with every use. Can be used to instantly destroy an Archetype Shadow or Incarnate, although this does not destroy them completely and they can regenerate as normal. Can be used to destroy a Heed or Theatre. Can demolish a small Domain or damage a larger one. Demolish half a city or more, killing most of the people within. Ruin a whole family's life. 40 Miasma and expends the Egg permanently.

Weekly Management

Week Thirteen
Date: 3rd of July, 2018 to 9th of July, 2018

Miasma Tracking

Current Miasma Level is…

  • 43

Current Miasma Spread- the rate at which Miasma grows per week- is…

  • 12

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Current Goals

Prepare for End of Semester Exams in Week 15
Deal with the Hong Kong, 1938 Dream Theatre

  • Insight level is 3
  • Find information on the Conventions
  • Resolve Conductors
    • Resolve Zhang Fei
    • Resolve Zhuge Liang
    • Resolve Guan Yu
  • Find the Puer Aeterna
  • Reveal Dexu's truth to the world

Pursue Leads:

  • Megumi Murakami
  • Perceive Magic at the school
  • Track the Fiends
    • Ask the Elves
    • Get a copy of the 1988 Yearbook
    • Loan Records of the Fiends
    • Translate the Logbooks
    • Investigate Michael Bureau

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Investigations

Every week, a character may engage in one or more investigations. Investigations do not take any personal turn actions, and should entail a short mechanical and simple roleplay. The scope and goal of an Investigation is up to the player to decide- they might investigate someone, try to spread (or contain) rumours to enact change in the Sea of Chaos, explore parts of Katashiba to find new actions, look for clues, find witnesses or set something up for a convention subversion. They often rely on skill tests, but items and tools are also important. Characters may collaborate on investigations.

  • Summarise your investigation as a goal and method. "I want to explore Katashiba by asking around for good places." "I want to change a cognition by flirting with the Archetype's creator".
Characters Investigation
Dinah Sarah Schreier
Karo Nakajima
Sachiko Kurata
Waking World Investigations Sumire's Adventure

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Ability Transfers

Every week, you may transfer abilities to your Major Persona off any Persona in the Compendium belonging to your accessible Arcanas. Each ability costs 1 Stress per tier; for abilities that come with a numerical value like Unnatural Characteristic, then multiply the cost by X. Knacks always cost 5 Stress
Characters Tier 1 Abilities Tier 2 Abilities Tier 3 Abilities Tier 4 Abilities Tier 5 Abilities Knacks Total Cost
Dinah Sarah Schreier 0
Karo Nakajima
Sachiko Kurata

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Item Purchases

Every week, you may purchase items with Stress, so long as the items are marked as available in the Inventory section.
Characters Items Total Cost
Dinah Sarah Schreier
Karo Nakajima
Sachiko Kurata

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Weekly Actions

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions Stress Realisation Experience
Dinah Sarah Schreier Bebe, Japanese Exam Study Wushu Training Tiger Conditioning 15 43 5700
Karo Nakajima Umeko, Char's Counterattack Love of Culture Asari, Crane Game 26 36 5500
Sachiko Kurata Kimiko, Blue Finn Science Exam Study Alfred, Mathematics Exam Study 12 56 5600

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Personal Actions

Social Link Actions

Name Subname Effect
Socialise See Below You choose one Social Link to improve. The Social Link improves by a single rank, reflected in a roleplay. Socialising with a Social Link provides the following benefits: it reduces your stress by the new level of your Link/2, and if your Rank goes up that also increases your Realisation by 1. Furthermore you may choose one of the following benefits below.
- Social Action You may perform a single Development Action with the 'Social' Keyword, gaining the benefits of a level 1 Effect.
- Generate Persona You generate a Persona that belongs to your Primary Arcana, of a grade equal or below your Evoker Rank.
- Withdraw Persona You withdraw any single Persona from the Compendium and add it to the group pool.
- Generate Spell or Art Gem You generate one of the Spell Gem or Art Gem item. The Spell or Art must be one possessed by your Major Persona.
- Chaos Proof You may take a number of items or tools equal to your Evoker Rank/2 that usually would not work in the Sea of Chaos, such as electronics. It will now function within the Sea of Chaos. Furthermore, if damaged it can be repaired with meditation. However, it cannot communicate with objects outside of the Sea.
- Analyse Shadow You get intel on a specific Trouper Shadow type in a Dream Theatre. This can be either a random one or, if you know the name, specify which Shadow. This counts as a full analysis.
- Generate Possibility Shard You may generate a Possibility Shard of the Arcana of the person you are Socialising with.

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Development Actions

Notes:

  • Movies only provide benefits on the first viewing. Repeat viewings don't give you anything.
Name Subname Keywords Effect Doubled Effect Tripled Effect
Generic Actions
Melee Training - Training You practice with hand to hand combat, gaining a +1 to your Melee Score. +10 to Event test. You gain a +1 to your Melee score and gain 1 Advantage on all melee tests for the rest of the week. +20 to Event test. You gain a level in Melee Skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Ranged Training - Training You practice with ranged combat, gaining a +1 to your Ranged score. +10 to Event test. You gain a +1 to your Ballistic score and gain 1 Advantage on all Ballistic tests for the rest of the week. +20 to Event test. You gain a level in Ballistic Skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Strength Training - Training You build up muscle, gaining a +1 to your Strength score. +10 to Event test. You gain a +1 to your Strength score and gain 1 Advantage on all Strength tests for the rest of the week. +20 to Event test. You gain a level in any Strength aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Toughness Training - Training You build up… Tough muscle, gaining a +1 to your Toughness score. +10 to Event test. You gain a +1 to your Toughness score and gain 1 Advantage on all Toughness tests for the rest of the week. +20 to Event test. You gain a level in any Toughness aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Agility Training - Training You work on your manual dexterity and speed, gaining a +1 to your Agility score. +10 to Event test. You gain a +1 to your Agility score and gain 1 Advantage on all Agility tests for the rest of the week. +20 to Event test. You gain a level in any Agility aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Intelligence Training - Training You hit the books, gaining a +1 to your Intelligence score. +10 to Event test. You gain a +1 to your Intelligence score and gain 1 Advantage on all Intelligence tests for the rest of the week. +20 to Event test. You gain a level in any Intelligence aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Perception Training - Training You train yourself to be more aware of your surroundings, gaining a +1 to your Perception score. +10 to Event test. You gain a +1 to your Perception score and gain 1 Advantage on all Perception tests for the rest of the week. +20 to Event test. You gain a level in any Perception aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Willpower Training - Training You psyche yourself up to greater resilience, gaining a +1 to your Willpower score. +10 to Event test. You gain a +1 to your Willpower score and gain 1 Advantage on all Willpower tests for the rest of the week. +20 to Event test. You gain a level in any Willpower aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Fellowship Training - Training You make friends and influence people, gaining a +1 to your Fellowship score. +10 to Event test. You gain a +1 to your Fellowship score and gain 1 Advantage on all Fellowship tests for the rest of the week. +20 to Event test. You gain a level in any Fellowship aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Relax - Social You reduce your Stress by 5, and Extended Care tests on you take a +10 bonus. You reduce your Stress by 10, and Extended Care tests on you take a +20 bonus. You reduce your Stress by 10, Extended Care tests on you take a +20 bonus and you regain one Heavy Wound.
Extended Care - Social (but only the patient) You attempt to heal someone, or yourself, with the Medicine skill, or the Extended Care Focus. Take a test; if you succeed, the patient heals one Heavy Wound. You take the test with a +20 bonus and restore one Heavy Wound to the patient on success. You automatically pass the test, and restore one Heavy Wound to the patient.
Exam Study - Training, Social You study toward a specific exam, adding an Advantage to your test on that exam. May be repeated to a max of +3 Advantages for that test. Certain Confidants you bring on this action can empower this action, adding +1 Advantage.
Unique Training Actions
Wushu Training - Training, Dinah Unique You focus on throwing out punches and kicks at Wushu club, gaining a +1 to your Melee and Agility scores each. +10 to Event test. You gain a +1 to your Melee and Agility scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Melee and Agility scores each and gain a level in any Melee or Agility aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Jiang Chang.
Tiger Conditioning - Training, Dinah Unique Wu Shizeng subjects you to a hellish physical conditioning session involving both normal shit and weird shit like hot coals and waterfalls. +1 to Strength and Toughness, +10 to Event Test. You gain a +1 to your Strength and Toughness scores each, and for this week only, have +2 temporary Light Wounds; you take 5 Stress. +20 to Event test. You gain a +1 to your Strength and Toughness scores each and gain a level in any Strength or Toughness aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Wu Shizeng.
Student Council - Training, Sachiko Unique You work in your position as an unofficial student councillor, gaining a +1 to your Intelligence and Fellowship scores each. +10 to Event test. You gain a +1 to your Intelligence and Fellowship scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Intelligence and Fellowship scores each and gain a level in any Intelligence or Fellowship aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Càolan Choi.
Practice at Tony's - Training, Sachiko Unique You practice at Tony's, reducing your stress by 5 and gaining a +1 to your Fellowship score. +10 to event test. You reduce your stress by 5, gain a +1 to your Fellowship and an Advantage to Fellowship and Trade tests for the rest of the week. +20 to Event test. You reduce your stress by 10, gain a +1 to your Fellowship and gain a level in any Fellowship or Trade (Musician) skill. +50 to Event test. Counts as a Socialise action with Tony.
The Kurata Identity - Training, Sachiko Unique You converse with Mari, using her as a sounding board and enjoying her company. You reduce your stress by 5, gain +1 Perception and the first Fate Point you spend per test on an Investigation is refunded if the test is a failure. +10 to Event test. You reduce your stress by 5, gain +1 to Perception, and gain the same Fate Point bonus of the single effect; furthermore you also gain a +1 Adv to all tests of a single investigation. +20 to Event test. You reduce your stress by 5, gain +1 to Perception, and gain the same Fate Point bonus of the single effect; furthermore you also gain a +1 Adv to all investigation tests, and this counts as a Socialise with Mari. +50 to Event test.
Love of Culture - Training, Karo Unique You participate in the Culture Club with Yi and Sumire, reducing stress by 5 and gaining a +1 to your Willpower score. +10 to Event test. You reduce your stress by 5, gain a +1 to your Willpower and an Advantage to Willpower and Academics (Japanese Culture) tests for the rest of the week. +20 to Event test. You reduce your stress by 10, gain a +1 to your Willpower and gain a level in any Willpower or Academics (Japanese Culture) skill. +50 to Event test. Counts as a Socialise action with Sumire.
Anti-Reactionary Preparations - Training, Karo Unique You participate in the Shooting Club with Zhao Yi, gaining a +1 to your Perception score so you can spot Reactionaries, and +1 to Ballistics so you can shoot them. +10 to Event test. You gain a +1 to your Perception and Ballistic scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Ballistic and Perception scores each and gain a level in any Ballistic or Perception aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Zhao Yi.
Locale Actions
Café Okumura See Below Central The sweet ambience of Café Okumura relieves stress and brings people together. You reduce Stress by 5, gain 1 Oku-ffee, and gain one of the following effects.
- Go Alone - Being alone here really makes you feel nostalgic, and miss your friends. When Assisting a Confidant this week, you add an extra Advantage to the test. +20 to Event test.
- Just Friends Social Even platonic love thrives in this love-friendly place. Socialise actions taking place here double the Socialise stress relief, and assists with them add an extra Advantage to the test. +20 to Event test.
- Definitely a Date Social, Lover Only Dates here tend to make even the most churlish cuddly and lovey-dovey. Socialise actions taking place here double the Socialise stress relief (plus Lover's Bond bonus), and you count as always Assisting them for the rest of the week (and they you), even when you are geographically distant, so long as you are not dead or incapacitated or under an ailment. +30 to Event test.
Oda Mall Arcade See Below Central The most popular arcade in Katashiba. Coming here reduces Stress by 5, as well as one of the following benefits below.
- Shootin' Social You practice at Shootin', gaining an Advantage to all Ranged tests for the duration of the week. +10 to Event Test.
- Virtual Date Social You seduce 2D boys and girls, gaining an Advantage to all Fellowship tests for the duration of the week. +10 to Event Test.
- Crane Game Social Make an Agility test; on a success, you gain a prize! Prize changes every month. +10 to Event Test.
Civic Library - Central, Social You study at the Civic Library, gaining an Advantage on all Intelligence tests for the duration of the week. +10 to Event Test
Restaurants and Venues - Social Katashiba's restaurants range from elegant, high-tier setups to raw, pure themed trash. All visits reduce stress by -5, and select another effect below.
- HMS Dive Academy Region, Social It looks like the sea bed. So you'd expect seafood. It's just subs. The employees wear outfits. It's terrible. Seeing their plight makes you feel better about yourself, and increases your Exertion pool by this week only by an amount equal to your Realisation Bonus.
- Shin Sandwich Academy Region, Social A not-too-small, not-too-big sandwich franchise that does great fried food on bread. Not healthy but sandwiches just feel healthier than burgers. For the rest of the week, all of your Minor Personas have 1 extra Light Wound than normal.
- Wild Duck's Revenge Academy Region, Social It's the last surviving Wild Duck, rebranded to seek revenge on a cold, uncaring world. For the rest of the week, you have the option of rerolling any Willpower Test you make and take the preferred result, but you must spend 10 Stress to do so.
- Big Bang Burger Central, Social It's a big, popular chain with a history as checkered as a gingham skirt but at least the food is filling? -5 Stress.
- Crepes n' Steaks Central, Social An adorable outdoor restaurant with a wide selection of foods, guaranteed to bring people together. For the rest of the week, you have the option of spending 5 stress to assist an ally at any time, even if it's not your turn.
- Blue Finn Docklands, Social, Sachiko Unique You watch, listen and indulge in musical delights at the Blue Finn, gaining a reroll to all Fellowship tests for the duration of the week. May be used once per week only. +20 to Event test.
- Byzantine Pizza Little Lisbon, Social BEHOLD! The sequel to Roman Pizza is a place to delight the tongue and terrify the soul. For the rest of the week, you take an Advantage to resisting Mental Ailments.
- Super Mario Pizza Little Lisbon, Social It's a me, Mario! And now I am-a making the pizza! This non-licensed venue contains a wide selection of Italian recipes run head-first into a wikipedia page named 'All Fruit'. The ridiculousness nonetheless works, and increases your Spirit pool for this week only by an amount equal to your Realisation Bonus.
SING POWERED KINGS! - Central A popular karaoke venue in Katashiba Central with generous rates and a great selection. Visits to SING POWERED KINGS. -5 to Stress and select one of the actions below.
- Gonna Rock Out Social You gain Unnatural Willpower (+1) for the rest of the week as you rock so hard you forget to be scared.
- Gonna Pop Off Social You gain Unnatural Fellowship (+1) for the rest of the week as you pop the bubble of cynicism and see the world through bubblegum glasses.
- Gonna Hit the Metal Social You gain Unnatural Perception (+1) for the rest of the week as you try really really hard to work out the words.
- Gonna Check my Rap Sheet Social You gain Unnatural Intelligence (+1) for the rest of the week because making those rhymes work takes brainpower.
Sophia Gardens - Academy Region, Social Sophia Academy's gardens are almost supernaturally beautiful, and it is said they have a dreamlike, meditative quality to them. -5 to Stress, and gain an Advantage to all Willpower tests for the duration of the week. +10 to Event Test.
GAMESTATION Console See Below Dorm You sit down with the 5 Soejima GAMESTATION and relax. You reduce Stress by 5, and gain one of the following benefits below.
- Die, Nasty Warriors! Social A game about killing war criminals. Repetitive but fun. You reroll attack tests against Trouper Shadows and take the preferred result until the end of the week.
- Shin Idolmancer Returns Social School children lost in time animate ancient and terrifying idols of power in the form of gods and demons to bring Japanese pop culture to a broken world. Until the end of the week, the first Art or Spell used per battle costs no Spirit or Exertion.
- Idol Ibunroku: Actor 6 Social The quirky pop-psych spinoff of Idolmancer that sees school children bond and hang out whilst also trying to get through acting school. Provides a single reroll to Willpower tests to you and all your teammates for the duration of the week.
Satomi Lane Cinema See Below Central You attend a movie in this classic theatre. You reduce Stress by 5 and gain one of the following benefits below. Note that you only gain these benefits the first time you see them!
- The Uncredibles, 2 (Exp. July) Social A long-awaited sequel to the animated movie about a family who have to hide their identities after being truly awful criminal witnesses. +2 to Fellowship, OR gain a rank in Manipulate (Deceive focus). +10 to Event Test.
- Blotti (Exp. June) Social A movie about a mob boss who 'blots' people out with a pen-shaped gun that ends up being a Horror film due to being hot garbage. +1 to Willpower, Perception, Intelligence, and Ballistic, +20 Stress. +20 to Event Test.
- A Riot's Place (Exp. June) Social Horror movie about monsters that murder anyone who isn't partying 24/7. +2 to Willpower. +10 to Event Test.
- Liz and the Blue Boy (Exp. June) Social Odd and quirky schoolgirl tries to bring a boy back to life through music. -10 Stress. +10 to Event Test.
- Faust Social As part of classics month in Satomi Lane, this movie- about an alchemist who sells his soul in exchange for knowledge and power. +1 to Fellowship, +1 to Willpower. +10 to Event Test.
- Fahrenheit 451 Social A rescreening of a classic film, based on a classic novel about how bad television is censorship. +2 to Intelligence. +10 to Event Test.
- Black Panther Social If only you had someone in your party who'd want to see this tale of the King of Wakanda? +1 to Agility and Willpower. +10 to Event Test.
- Mobile Suit Gundam: Char's Counterattack Social A classic Japanese sci-fi anime featuring the dramatic culmination of one of anime's greatest rivalries. +1 to Ballistic and Willpower. +10 to Event Test.
- The Picture of Dorian Gray Social Remake/Adaptation of a classic piece of fiction. +1 to Fellowship and Perception. +10 to Event Test.
The Legacy of Katashiba See Below - These are very special actions tied into the history of Katashiba and its culture. Each action may only be done once per month (count only the month the week starts in), and takes both your Development action and one other action, either a Wild Card or a Socialise action; due to this they obviously have no 'Double' or 'Triple' effect. Due to their complexity they often have special rules, which are explained in the Double and Triple fields. Action Cost Special Effects
- Walk the Gallery Road Little Lisbon, Katashiba Central, Docklands You walk Heiwa Road, known as the Gourmet's Gallery, starting from Little Lisbon and ending at the docklands by evening, then walking back again. In the past it was filled with the smell of a hundred restuarants and the music of a hundred bands, but now the Gallery Road is quiet. You would start with churros in the morning and manju with a maiko at the evening with fireworks, but now the fireworks are gone, and there are few maiko left in Katashiba. Still, perhaps if you walk it with friends, you can tempt the ghosts of the past out into the open once again. Development+Socialise Select two Confidants, who cannot be PCs. You gain a +1 to a score depending on each Confidant's Arcana, which is listed in the Appendix section. If other PCs are also walking the Gallery Road in the same week, then you are all assumed to do it as a group, and you all gain the benefits from all Confidants, including the other PCs together- meaning if two PCs walk it with 2 different Confidants each, both PCs gain +5 score bonuses- 4 from the Confidants, and 1 from the other PC. Certain Confidants may provide other special bonuses, based on their interaction with the Gallery Road and its history… That's up to you to discover.
Item Actions
Buy Tools - You buy some tools, gaining one copy of one of the following: Rope Hook+20m of Rope, a Book, Ladder or Compass. - You gain one copy of either a First Aid Kit, Cosmetics Kit, a Toolbox, Foul Weather Gear or a set of Binoculars.
Gather Saitou Omamori - Karo Unique, Social (Umeko only) You may procure one of the following: a Gagugyo-joju Amulet, Kanai-anzen Amulet, Yaku-yoke Amulet or Kaiun Amulet. - You may gather one of each Amulet available in the single effect description.
Buy from Wallace - Dinah Unique, Social (Wallace only) Once per week, you can procure a set of binoculars or a compass off of Wallace. - Once per month, you may procure a Computer (Laptop) or (Desktop) off of Wallace.
Exemplary Actions
Devil's Advocate Rank 4 (Base) Devil Exemplary You take 10 Stress but select one Score: you remove two Disadvantages from tests with this score for the rest of the week. The Devil Exemplar in your party gains Unnatural Fellowship (+1) for the rest of the week. - -
- Rank 10 You take 10 Stress, -1 per Confidant Rank in Devil, but select one Score: you remove two Disadvantages from tests with this score for the rest of the week. The Devil Exemplar in your party gains Unnatural Fellowship (+1) for the rest of the week. - -

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Item Availability

The following variables affect item availability:

Local Shops:

  • Human Healing, Okuffee and Physical/Mental Status Items

Umeko Saitou's Charms:

  • Persona Healing items (7 stress or less)

Shadow Market:

  • Meta Items

Events

Special Events

Appendices

Active Shadow Market Requests

These can be completed as Investigations.
Three Course Meal

  • "HUMAN. ME WANT FOOD. ME HEAR HUMAN FOOD VERY GOOD. ME WANT THREE PIPING HOT DISH. FIRST DISH IS RAMEN WITH PORK. SECOND DISH IS TONKATSU CURRY. THIRD IS ENTIRE ROAST BABY PIG. WANT IT HOT. GIVE GOOD MEMORY FOR IT. MEMORY OF RUTHLESSNESS."
  • '- A Cerberus in the Joy Quarter

Active Sophia Marketplace Requests

These can be completed as Investigations instead of during session.

Rare Period Costume

  • "Hi, everyone. So here's the deal. The Drama Club needs an outfit but we don't know where to look. We'll probably have to do something cheaper, but I'd love to have it… It's an authentic 1930s red cheongsam, embroidered with pearls, slit to the thigh with stockings. I dunno, most of them would be in Shanghai at the time, maybe one of you have grandparents or something that might know about it? Anyway, I'd really appreciate it!"
  • '- Kiku Ito

Completed Sophia Marketplace Requests

War Otaku Needs Guns

  • "I am looking for realistic, antique Japanese firearms. They don't need to be functional, merely look functional. I'll pay handsomely for one, but if you get me three I'll throw in something extra."
  • '- Anonymous
  • '"Hey, thanks! I'm amazed you manage to find three of these beauties in such good condition. My LARP group is gonna love this! We'll help out as best we can with anything you need this week!"
  • Reward: Week 6 personal actions generate 5 less Stress.

Failed Sophia Marketplace Requests

Nice Figure

  • "I want to give a gift to the girl of my dreams, but her biggest hobby is high-quality gunpla. I don't know where to find a copy of the Special Edition P-Bandai 1/24 Big Zam anywhere… I'll pay handsomely!"
  • - Space Lothario
  • "Request rescinded. No one came forwards, but I gave her my hand-assembled and painted copy of a HQ Sinanju and she was so touched she cried. We're going out this weekend! I love this girl so much!"

Legacy of Katashiba Arcana Appendix

Magician: +1 Intelligence
Priestess: +1 Fellowship
Empress: +1 Willpower
Emperor: +1 Willpower
Hierophant: +1 Intelligence
Lovers: +1 Fellowship
Chariot: +1 Strength
Justice: +1 Perception
Hermit: +1 Intelligence
Fortune: +1 Agility
Strength: +1 Toughness
Hanged Man: +1 Toughness
Death: +1 Willpower
Temperance: +1 Willpower
Devil: +1 Perception
Tower: +1 Ballistics
Star: +1 Strength
Moon: +1 Fellowship
Sun: +1 Melee

Personas

Withdrawn Personas

Fusions

Personas in the Pool

Persona Arcana Resistances Powers Traits Knacks Wounds
Pyro Jack 01. Magician 01. Fire Resist, Ice Weak Agi, Ghost Hands, Agile Target Auto-Stabilised, Unnatural Intelligence (1) Fire Control 2 Light, 1 Deadly
Aino 02. Priestess 02. Ice Resist, Elec Resist, Nuke Weak Bufu, Water Walk, Dodge Melee, Resist Brainwash Unnatural Fellowship (1), Amphibious (1) Magical Sound 2 Light, 1 Deadly
Oberon 04. Emperor 03. Elec Block, Psi Resist, Nuke Weak, Missile Weak Zio, Beastslayer, Fog Walker, Resist Brainwash Unnatural Fellowship (1), Unnatural Willpower (1), Flight (1) Illusion 3 Light, 1 Deadly
Medea 06. Lovers 03. Psi Resist, Wind Resist, Fire Weak Life Drain, Psi, Phantom Step, Dimming Shot Unnatural Intelligence (1), Hover (2), Lore (2) Edit Memory 3 Light, 1 Deadly
Boudica 07. Chariot 01. Ice Resist, Fire Weak Batter, Blood Sweat, Tarukaja Hopper (2), Berserker (1) Alarm 2 Light, 1 Deadly
Guru Arjan 12. Hanged Man 01. Melee Resist, Curse Resist, Elec Weak Barrier Light, Energy Drop, Bash Armoured (1), Unnatural Toughness (1) Light 3 Light, 1 Deadly
Leanan Sidhe 18. Moon 02. Psi Resist, Fire Resist, Nuke Weak Psi, Attraction, Resist Despair Unnatural Ballistic (1), Unnatural Intelligence (1) Magical Sound 2 Light, 1 Deadly

Equipped Personas

Sachiko:
Persona Arcana Resistances Powers Traits Knacks Wounds
Pale Rider 13. Death 03. Wind Resist, Curse Resist, Bless Weak Ei, Buckler Spin, Broad Slash, Windknocker Toxic (0), Unnatural Ballistic (1), Auto-Stabilised Divining Barrier 3 Light, 1 Deadly
Arohirohi 18. Moon 03. Psi Resist, Missile Resist, Melee Weak Skull Cracker, Dekaja, Dodge Nuclear, Dimming Shot Fleet of Foot (1), Unnatural Perception (1), Unnatural Willpower (1) See Bonds 3 Light, 1 Deadly
Unhceglia 15. Devil 02. Curse Resist, Melee Resist, Bless Weak Pin Down, Riot Gun, Evil Smile Unnatural Toughness (1), Amorphous Fire Control 3 Light, 1 Deadly
Karo:
Persona Arcana Resistances Powers Traits Knacks Wounds
Susano-o 16. Tower 03. Missile Resist, Bless Resist, Psi Weak Chemist's Throw, Howitzer, Sukukaja, Giant Slice Hopper (2), Unnatural Fellowship (1), Unnatural Strength (1) Telepathy 3 Light, 1 Deadly
Ninigi 04. Emperor 02. Ice Resist, Wind Resist, Fire Weak Brutal Edge, Resist Dizzy, Rakunda Hopper (2), Life Sense Neutralise Emotion 2 Light, 1 Deadly
Manat 10. Fortune 03. Ice Resist, Missile Resist, Nuke Weak Fumbling Friend, Dodge Curse, Gun Kata, Monkey's Grip Fleet of Foot (1), Auto-Stabilised, Unnatural Willpower (1) Discern Footprints 3 Light, 1 Deadly
Dinah:
Persona Arcana Resistances Powers Traits Knacks Wounds
Oberon 04. Emperor 03. Elec Block, Psi Resist, Nuke Weak, Missile Weak Zio, Beastslayer, Fog Walker, Resist Brainwash Unnatural Fellowship (1), Unnatural Willpower (1), Flight (1) Illusion 3 Light, 1 Deadly
Judah Maccabee 07. Chariot 02. Bless Resist, Melee Resist, Curse Weak Fumbling Friend, Purify, Skull Cracker Unnatural Melee (1), Unnatural Strength (1) Magic Writing 2 Light, 1 Deadly
Robin Redcap 01. Magician 02. Fire Resist, Wind Resist, Curse Weak Swipe, Sukukaja, Resist Dizzy, Firebomb Amphibious (1), Unnatural Melee (1) Alarm 2 Light, 1 Deadly

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Inventory

Consumables
Name Type Effect Starting Gain Used Total Stress Cost Availability
Stimulant Healing (Human) Allows a Human target to ignore fatigue for three turns. 5 5 2 Yes!
Recov-R Healing (Human) Restores one Light Wound to a human. 1 1 2 Yes!
Takemedic Healing (Human) Restores one Light Wound to all humans in the party. 0 0 5 Yes!
Ointment Healing (Persona) Restores one Light Wound to a Persona. 3 3 2 Yes!
Lifestone Healing (Persona) Restores two Light Wounds to a Persona. 0 0 5 Yes!
Bead Healing (Persona) Restores one Heavy Wound to a Persona. 0 0 7 No…
Revival Bead Healing (Persona) Revives a single broken Persona, as well as their Heavy Wounds, but not their Light Wounds. 0 0 10 No…
Balm of Life Healing (Persona) Revives a single dead Persona and brings it to full wounds. 1 1 20 No…
Bead Chain Healing (Persona) Fully heals the wounds of all Personas in the party. 1 1 N/A No…
Oku-ffee Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human, but adds 2 Stress. 4 4 1 Yes!
Soul Drop Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human. 2 2 2 No…
Snuff Soul Spirit/Exertion Restore Restores 3 Spirit and Exertion to a single human. 0 0 6 No…
Soul Food Spirit/Exertion Restore Restores all Spirit and Exertion to a single human. 1 1 10 Yes!
Waking Soul Spirit/Exertion Restore Restores all Spirit and Exertion to all party members. 0 0 N/A No…
Soma Healing/Spirit Restores all wounds to all Personas, all Spirit and all Exertion to all party members, and removes 10 Stress. 0 0 N/A No…
Feel-G Status (Physical) Reduces the duration of a currently in-play physical ailment by 1 turn. 1 1 1 Yes!
Element-R Status (Physical) Removes the Burning, Shocked and Frozen ailments from a single target. 1 1 2 Yes!
Keepawake Drug Status (Physical) Removes the Dizzy, Drowsed and Stunned ailments from a single target. 0 0 2 Yes!
Think-G Status (Mental) Reduces the duration of a currently in-play mental ailment by 1 turn. 1 1 1 Yes!
Focus Pill Status (Mental) Removes the Amnesiac, Brainwashed and Confused ailments from a single target. 0 0 2 Yes!
Normaliser Status (Mental) Removes the Despaired, Enraged and Panicked ailments from a single target. 0 0 2 Yes!
Paper Seal Status (Spiritual) Reduces the duration of a currently in-play spiritual ailment by 1 turn. 0 0 1 No…
Absolution Paper Status (Spiritual) Removes the Condemned and Damned ailments from a single target. 0 0 2 No…
Homunculus Status (Spiritual) Removes, or prevents, a spiritual ailment from being applied to the target. 0 0 10 No…
Hiranya Status (All) Removes all ailments from a single target. 0 0 10 No…
Amrita Soda Status (All) Removes all ailments from all party members. 0 0 30 No…
Art Gem Gems Is named after a specific art. Replicates a regular use of that Art using your SB/AB/etc. 0 0 N/A Turn Action
Spell Gem Gems Is named after a specific spell. Replicates a regular casting of that spell using your MSB. 0 0 N/A Turn Action
Goho-M Meta Instantly warps your party out of the Dream Theatre. 0 0 10 Yes!
Miasma Casket Meta Increases the miasma of your general area (within ~5km) by 20. Effect lasts for an hour. 0 0 10 Yes!
Skill Cards and Possibility Shards
Name Effect Starting Gain Used Total
Frei Teaches the skill 'Frei' to any Major Persona. 1 1
Mighty Swing Teaches the skill 'Mighty Swing' to any Major Persona. 1 1
Shard of Justice Can be used to generate a Justice Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Lovers Can be used to generate a Lovers Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Tower Can be used to generate a Tower Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of the Empress Can be used to generate a Empress Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Emperor Can be used to generate an Emperor Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of Fortune Can be used to generate a Fortune Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Fool Can be used to generate a Persona of any Arcana, at any rank equal or below your current Evoker Rank. 1 1
Possibility Eggs
Name Description Equipped Effect Minor Miracle Major Miracle
Egg of the Hierophant AKA Egg of Understanding, taken from Shadow Asaka. Provides mastery of knowledge and understanding of the fundamentals of reality. Magic attacks that hit an enemy weakness deal +1 Wound. Can be used to answer one 'yes or no' question, the answer of which must be known by any human being, dead or alive. Otherwise, can affect space: teleportation of people or objects (up to about 10km), creation of portals allowing instant transport between two places within 1km that lasts for an hour, or a fundamental change to a small (cubic metre) space that lasts. 15 Miasma generated with every use. Can be used to answer any question, the answer of which must be known by any human being, dead or alive, in as much detail as the asker likes. Teleportation to or from any point. Permanent portals. Permanent pocket dimensions of considerable size. Reshaping fundamental parts of reality or changing the laws of the physical world permanently in a small locale. 40 Miasma and expends the Egg permanently.
Egg of the Tower AkA Egg of Ruin, taken from Shadow Karo. Provides unexpected calamity, destruction, devastation and mayhem. Ballistic Attacks gain High Crit (+20). Can be used to instantly destroy a Conductor Shadow or weaker, as well as anything around it. Demolish a building or city block, killing everyone inside. Ruin a person's week, causing unexpected problems and catastrophes to them. 15 Miasma generated with every use. Can be used to instantly destroy an Archetype Shadow or Incarnate, although this does not destroy them completely and they can regenerate as normal. Can be used to destroy a Heed or Theatre. Can demolish a small Domain or damage a larger one. Demolish half a city or more, killing most of the people within. Ruin a whole family's life. 40 Miasma and expends the Egg permanently.

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Processing Week Twelve

Overall Events:

Starting Miasma
32
Miasma Growth
11
Miasma Reduction
0
Ending Miasma
43

XP Gain:
200 (Beating Zhang Fei)
100 for Dinah (Becoming Sun Ce)
100 for Karo (Killing Zhang Fei)

Reward Gain:

Persona Status Changes:

Investigation Results

Dinah Sarah Schreier Round Like Money Pt.2, Hitwoman's Bodyguard, New in the Batcave
Hideki Nakajima What's Kit Up to?
Sachiko Kurata Kurata Cops It

DINAH:
Round Like Money Pt.2
Dinah gets some cash for her bike.
+3 DoS (13/30 now).

Hitwoman's Bodyguard
Dinah prevents Jiang from ruining her whole life.

What's New in the Batcave
Dinah secures the WallaceWrist Wattcher, after stealing a dog collar from the Morokuzu family pooch.
The WallaceWrist Wattcher is a shock bracelet with three settings: Mild, Dang and NICE. NICE is guaranteed to snap a person out of hypnosis. The remote has 200 m range.

KARO:
What's Kit Up to?
Karo tricks Kitsune and gets a meeting with Morokuzu!
Forms an Empress (Morokuzu) and Moon (Kitsune) Confidant.

SACHIKO:
Kurata Cops It
Kurata talks to some cops, gets nowhere, talks to Disaster Cop and gets a bunch of info.

Dinah Sarah Schreier's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Dinah Sarah Schreier Bebe, Japanese Exam Study Wushu Training Tiger Conditioning 0 0
Effects: Sun Up, +1 Real, -1 Stress +1 to Melee and Agility +1 to Strength and Toughness
Extra Effects: +2 Japanese Exam Advs
Event Test Bonus: +10 +10

Notes:
+4 Stress from Flashbacks
+2 Stress from Damage to Judah

Events:
ABLURGH
When Dinah realises that the Zhang Fei head is both alive and able to exist in the Waking World, it's a moment of true horror.

Compounded by the fact that the head then goes red and throws up… A very slimy skill card.
Gain the Mighty Swing skill card!

Gains Summary:
Starting Stress: 15
Stress Through Actions: -1
Stress from Events 6
Weekly Stress Loss -5
Ending Stress: 15
Score Gains:

  • Melee 1
  • Ballistic
  • Strength: 1
  • Toughness: 1
  • Agility: 1
  • Intelligence:
  • Perception:
  • WillPower:
  • Fellowship:
  • Realisation: 1 (43)

Skills:
Items: Mighty Swing Skill Card
Temporary Buff:
Exam Buffs: +2 Japanese
TOTAL Exam Buffs: 1 Phys. Ed., Science, Mathematics, English, History, Social Studies, Art, Industry, 2 Japanese

Karo Nakajima's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Karo Nakajima Umeko, Char's Counterattack Love of Culture Asari, Crane Game 0 0
Effects: Priestess Up, +1 Real, -1 Stress +1 Willpower, -5 Stress Emperor Up, +1 Real, -2 Stress
Extra Effects: +1 to Ballistic and Willpower -5 Stress, Rin Sazabi Plush
Event Test Bonus: +10 +10 +10

Notes:
Investigation granted the Empress and Moon Confidants (+2 Real, -2 Stress)

Gains the Rin Sazabi Plush from the Crane Game. The Rin Sazabi Plush is a Decoration. Whenever you perform the Emperor Confidant, you lose an extra -1 Stress.

Karo gains a Top 10 result in his exams, giving him 3 Exam points and takes 1 adv to all social tests vs. students and honest businesses in Katashiba until the end of week 14.
He also gets 1 Adv in every exam he at least Top Tenned in, leading to: +1 Japanese, Home Ec, Geography, Philosophy

Events:
Sazabi Dreams
The Rin Sazabi plush is… Kept with Karo's belongings, I suppose. But shortly after he has a dream…

Char Aznable, looking suspiciously like Asari, adjusts his uniform. Behind him is Rin Sazabi, the mech. She reaches out for him… And then suddenly Umeko Saitou appears!

"You're just a hollow stuffed nothing weighed down by gravity. The only girl for Char is me! Because I'm a realist!"* Shouts Umeko smugly.

"No way! You've given up on humanity! My hope is the light which he loves!"* Shouts Rin Sazabi.

Charsari looks on in confusion. He now looks like a lion?

When Karo wakes up, he feels a little confused… For the rest of the day he finds himself eyeing people more sharply than usual.
'+1, Ballistics and Perception (counting as trainings); Gain a single Perception skill rank (and focus) of your choice.

Gains Summary:
Starting Stress: 26
Stress Through Actions: -8
Stress from Events
Weekly Stress Loss -5
Ending Stress: 13
Score Gains:

  • Melee
  • Ballistic 2
  • Strength:
  • Toughness:
  • Agility:
  • Intelligence:
  • Perception: 1
  • WillPower: 2
  • Fellowship:
  • Realisation: 4 (36)

Skills: Perception skill of choice
Items:
Temporary Buffs:
Exam Buffs: +1 Japanese, Home Ec, Geography, Philosophy
TOTAL Exam Buffs: 1 Japanese, Home Ec, Geography, Philosophy

Sachiko Kurata's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Sachiko Kurata Kimiko, Blue Finn Science Exam Study Alfred, Mathematics Exam Study 0 0
Effects: Temperance Up, +1 Real, -1 Stress +1 Science Exam Adv Moon Up, +1 Real, -1 Stress
Extra Effects: Reroll Fellowship Tests. -5 stress +1 Maths Exam Adv
Event Test Bonus: +10

Notes:

Events:
OH JESUS NO
Remember how last time Sachiko got some love letters?

She looks up at lunch today to find Camille Sault giving her eyebrow wiggles from across the quad.

Yeah…

That one's not so bueno…

Sachiko takes a Disadvantage to resist Mental Ailments for the duration of Week 13.
Gains Summary:
Starting Stress: 12
Stress Through Actions: -7
Stress from Events 0
Weekly Stress Loss 0
Ending Stress: 5
Score Gains:

  • Melee
  • Ballistic
  • Strength:
  • Toughness:
  • Agility:
  • Intelligence:
  • Perception:
  • WillPower:
  • Fellowship:
  • Realisation: 2 (56)

Skills:
Items:
Temporary Buffs:
Exam Buffs: 1 to Science and Maths
TOTAL Exam Buffs: 1 Japanese, Phys. Ed., English, History, Social Studies, Psychology, Music, 2 Mathematics, Science

Inventory

Consumables
Name Type Effect Starting Gain Used Total Stress Cost Availability
Stimulant Healing (Human) Allows a Human target to ignore fatigue for three turns. 5 5 2 Yes!
Recov-R Healing (Human) Restores one Light Wound to a human. 1 1 2 Yes!
Takemedic Healing (Human) Restores one Light Wound to all humans in the party. 0 0 5 Yes!
Ointment Healing (Persona) Restores one Light Wound to a Persona. 3 3 2 Yes!
Lifestone Healing (Persona) Restores two Light Wounds to a Persona. 0 0 5 Yes!
Bead Healing (Persona) Restores one Heavy Wound to a Persona. 0 0 7 No…
Revival Bead Healing (Persona) Revives a single broken Persona, as well as their Heavy Wounds, but not their Light Wounds. 0 0 10 No…
Balm of Life Healing (Persona) Revives a single dead Persona and brings it to full wounds. 0 1 1 20 No…
Bead Chain Healing (Persona) Fully heals the wounds of all Personas in the party. 1 1 N/A No…
Oku-ffee Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human, but adds 2 Stress. 3 1 4 1 Yes!
Soul Drop Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human. 2 2 2 No…
Snuff Soul Spirit/Exertion Restore Restores 3 Spirit and Exertion to a single human. 0 0 6 No…
Soul Food Spirit/Exertion Restore Restores all Spirit and Exertion to a single human. 0 1 1 10 Yes!
Waking Soul Spirit/Exertion Restore Restores all Spirit and Exertion to all party members. 0 0 N/A No…
Soma Healing/Spirit Restores all wounds to all Personas, all Spirit and all Exertion to all party members, and removes 10 Stress. 0 0 N/A No…
Feel-G Status (Physical) Reduces the duration of a currently in-play physical ailment by 1 turn. 1 1 1 Yes!
Element-R Status (Physical) Removes the Burning, Shocked and Frozen ailments from a single target. 1 1 2 Yes!
Keepawake Drug Status (Physical) Removes the Dizzy, Drowsed and Stunned ailments from a single target. 0 0 2 Yes!
Think-G Status (Mental) Reduces the duration of a currently in-play mental ailment by 1 turn. 1 1 1 Yes!
Focus Pill Status (Mental) Removes the Amnesiac, Brainwashed and Confused ailments from a single target. 0 0 2 Yes!
Normaliser Status (Mental) Removes the Despaired, Enraged and Panicked ailments from a single target. 0 0 2 Yes!
Paper Seal Status (Spiritual) Reduces the duration of a currently in-play spiritual ailment by 1 turn. 0 0 1 No…
Absolution Paper Status (Spiritual) Removes the Condemned and Damned ailments from a single target. 0 0 2 No…
Homunculus Status (Spiritual) Removes, or prevents, a spiritual ailment from being applied to the target. 0 0 10 No…
Hiranya Status (All) Removes all ailments from a single target. 0 0 10 No…
Amrita Soda Status (All) Removes all ailments from all party members. 0 0 30 No…
Art Gem Gems Is named after a specific art. Replicates a regular use of that Art using your SB/AB/etc. 0 0 N/A Turn Action
Spell Gem Gems Is named after a specific spell. Replicates a regular casting of that spell using your MSB. 0 0 N/A Turn Action
Goho-M Meta Instantly warps your party out of the Dream Theatre. 0 0 10 Yes!
Miasma Casket Meta Increases the miasma of your general area (within ~5km) by 20. Effect lasts for an hour. 0 0 10 Yes!
Skill Cards and Possibility Shards
Name Effect Starting Gain Used Total
Frei Teaches the skill 'Frei' to any Major Persona. 1 1
Mighty Swing Teaches the skill 'Mighty Swing' to any Major Persona. 0 1 1
Shard of Justice Can be used to generate a Justice Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Lovers Can be used to generate a Lovers Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Tower Can be used to generate a Tower Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of the Empress Can be used to generate an Empress Persona of any rank equal or below your current Evoker Rank. 0 1 1
Shard of The Emperor Can be used to generate an Emperor Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of Fortune Can be used to generate a Fortune Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Fool Can be used to generate a Persona of any Arcana, at any rank equal or below your current Evoker Rank. 1 1
Possibility Eggs
Name Description Equipped Effect Minor Miracle Major Miracle
Egg of the Hierophant AKA Egg of Understanding, taken from Shadow Asaka. Provides mastery of knowledge and understanding of the fundamentals of reality. Magic attacks that hit an enemy weakness deal +1 Wound. Can be used to answer one 'yes or no' question, the answer of which must be known by any human being, dead or alive. Otherwise, can affect space: teleportation of people or objects (up to about 10km), creation of portals allowing instant transport between two places within 1km that lasts for an hour, or a fundamental change to a small (cubic metre) space that lasts. 15 Miasma generated with every use. Can be used to answer any question, the answer of which must be known by any human being, dead or alive, in as much detail as the asker likes. Teleportation to or from any point. Permanent portals. Permanent pocket dimensions of considerable size. Reshaping fundamental parts of reality or changing the laws of the physical world permanently in a small locale. 40 Miasma and expends the Egg permanently.
Egg of the Tower AkA Egg of Ruin, taken from Shadow Karo. Provides unexpected calamity, destruction, devastation and mayhem. Ballistic Attacks gain High Crit (+20). Can be used to instantly destroy a Conductor Shadow or weaker, as well as anything around it. Demolish a building or city block, killing everyone inside. Ruin a person's week, causing unexpected problems and catastrophes to them. 15 Miasma generated with every use. Can be used to instantly destroy an Archetype Shadow or Incarnate, although this does not destroy them completely and they can regenerate as normal. Can be used to destroy a Heed or Theatre. Can demolish a small Domain or damage a larger one. Demolish half a city or more, killing most of the people within. Ruin a whole family's life. 40 Miasma and expends the Egg permanently.

UPDATE AS OF WEEK TWELVE

Experience Fully Updated
Developments logged and accounted for
All purchases up to date

Character Sheet

Main Details

Basics

Primary Arcana Magician +5 Agility and Intelligence; Agility, Intelligence, Offense Apt
Secondary Arcana 1 Chariot +5 Strength; Strength, Weapon Skill Apt
Secondary Arcana 2 Emperor +5 Weapon Skill; Toughness, Resolution Apt
Aptitudes Agility, Intelligence, Offense, Strength, Melee, Toughness, Resolve
Experience Spent 4600/5400
Evoker Rank 3
Major Persona Guy Montag (Fahrenheit 451)
Magic Score Intelligence

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Scores

Name Value Bonus Modifiers
Melee 58 5 +5 from Emperor, +8 Development, +5 Advancement
Ballistic 25 2 -
Strength 54 5 +5 From Chariot, +4 Development, +10 Advacements
Toughness 38 3 +3 Development
Agility 58 5 +5 From Magician, +5 Advancement, +8 Development
Intelligence 43 4 +5 From Magician, +3 Development
Perception 26 2 +1 Development
Willpower 25 2 -
Fellowship 27 2 +2 Development
Realisation 33 3 Sum 19

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Vitals

Light Wounds 3
Heavy Wounds 1
Deadly Wounds 1
Fate Points 3
Spirit 12
Exertion 15
Stress 15

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Traits

Trait Subname Effect
- -
- -
- -
- -

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Exemplary

Exemplary Base Effect Rank 4 Improvement Rank 7 Improvement Rank 10 Improvement
Bright Potential Once per day, you may use a power belonging to an equipped Minor Persona. Bright Potential may now be used once per encounter. The Power is Yours: Your Confidants may take a single aptitude they know and permanently change it to one of the aptitudes you possess. You may do the same, but swapping one of your aptitudes for one belonging to a Confidant with an S-Link rank of 7 or higher. This swap does not need to happen the second you hit Evoker Rank 7- it may be done at any time. Bright Potential may now be used twice per encounter.

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Aspects

ASPECT ONE

  • Famous: Her family's name and clout can open various doors and garner special treatment.

ASPECT TWO

  • Violence IS the Answer: Willing to make threats and back them up, granting bonuses to incite/intimidate. However, she is easier to provoke as a result.

ASPECT THREE

  • Quick-Minded: Able to think of plans swiftly (though they may often be simple). Overthinking can cause confusion.

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Drawbacks

infamous

  • Her past actions have given her a bad reputation, making it almost impossible to make a good first impression. -20 to Social Interactions (Not Including Intimidation/Inciting) against those who don't know Dinah.

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Injuries

Injury Effect Cause Incident

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Skills

Skill Name Score Focus One (level 1) Focus Two (level 2) Focus Three (level 3) Focus Four (from talent) Focus Five (from talent) Temporary+Extra Focus
Melee Skill Melee One Handed Two Handed Grappling
Ballistic Skill Ballistic
Athletics Strength Running
Endurance Toughness Injury
Acrobatics Agility Dodge
Operation Agility Single-Track
Subterfuge Agility
Academics Intelligence
Logic Intelligence
Medicine Intelligence
Technology Intelligence
Awareness Perception
Survival Perception
Fortitude Willpower Resist Fear
Authority Fellowship Intimidate
Inquiry Fellowship
Linguist Fellowship Japanese English
Manipulation Fellowship
Trade Agility Art Art

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Talents

Skill Talents

Name Subname Effect
Tier Three
Ambidexterity You take no Disadvantages for using your off-hand.

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Melee Talents

Name Subname Effect
Tier One
Street Fighting Whenever you inflict an injury on a target with a Light or Unarmed attack, the target suffers an injury one category worse than usual.
Unarmed Warrior Your unarmed attacks deal +1 damage and no longer count as unarmed.
Takedown After making a melee attack on an enemy that deals wounds, you can instead decide to deal no wounds but knock them prone instead. If the attack dealt 2 wounds, or a heavy wound, then they are stunned and knocked down.
Tier Two
Slaughterer Whenever you inflict two or more Wounds with a melee attack, you inflict one extra.
Swift Attack When making an attack with a one-handed melee weapon, before making your test, you can choose to sacrifice an Advantage to gain a second attack with the same weapon and modifiers as the first.
Tier Three

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Ballistic Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Physical Talents

Name Subname Effect
Tier One
Tier Two
Big Stick Diplomacy You can always use Strength in place of Fellowship when trying to intimidate others. When intimidating others, if your Strength is higher than their Toughness, you may reroll the test and take the preferred result.
Tier Three

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Mental Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Interaction Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Equipment

Metaweapons

Name Class Range Dam. Qualities
Knuckleduster (Right) One-Handed 1m 1+1 Burst (1), Small
Knuckleduster (Left) One-Handed 1m 1+1 Burst (1), Small
Shotgun Basic 20m 5 Scattershot

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Meta Armour

Name AP Body AP Legs AP Arms AP Head Qualities
“Clyde” Suit with Firefighter's Helmet and Jacket Cape 2 2 2 1 Doubles AP Against Fire Element Attacks

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Consumables

Ointment*3
Soul Drop*1
Lifestone*1
Bead Chain*1
Antique Rifle*2 (Communal)
Garu Gem*1 (Communal)
Bufu Gem*1 (Communal)
Psi Gem*1 (Communal)
Zio Gem*1 (Communal)

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Tools

Laptop
Wallwatcher Wallacewatch - Camera 20ft range, 10 min recording time, 50ft Signal Range

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Personas

Major Persona

Name Guy Montag (Fahrenheit 451)
Knacks Fire Control
Traits Berserker (1) Unnatural Intellience 1 Armoured (1) Life Sense
Spells Agi Tarukaja Zio
Arts Agile Target Beastslayer Fog Walker
Passives Dodge Fire Resist Stunning

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Minor Personas

Minor Persona 1

  • Name: Robin Redcap
  • Arcana: Magician
  • Grade: 2
  • Status: Alive

Minor Persona 2

  • Name: Oberon
  • Arcana: Emperor
  • Grade: 3
  • Status: Alive

Minor Persona 3

  • Name: Judah Maccabee
  • Arcana: Chariot
  • Grade: 2
  • Status: Alive

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Weekly Management

Week Twelve
Date: 26th of June, 2018 to 2nd of July, 2018

Current Goals

Prepare for End of Semester Exams in Week 15
Deal with the Hong Kong, 1938 Dream Theatre

  • Insight level is 2
  • Find information on the Conventions
  • Resolve Conductors
  • Find the Puer Aeterna
  • Reveal Dexu's truth to the world

Pursue Leads:

  • Megumi Murakami
  • Perceive Magic at the school
  • Track the Fiends
    • Ask the Elves
    • Get a copy of the 1988 Yearbook
    • Loan Records of the Fiends
    • Translate the Logbooks
    • Investigate Michael Bureau

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Investigations

Every week, a character may engage in one or more investigations. Investigations do not take any personal turn actions, and should entail a short mechanical and simple roleplay. The scope and goal of an Investigation is up to the player to decide- they might investigate someone, try to spread (or contain) rumours to enact change in the Sea of Chaos, explore parts of Katashiba to find new actions, look for clues, find witnesses or set something up for a convention subversion. They often rely on skill tests, but items and tools are also important. Characters may collaborate on investigations.

  • Summarise your investigation as a goal and method. "I want to explore Katashiba by asking around for good places." "I want to change a cognition by flirting with the Archetype's creator".
Characters Investigation
Dinah Sarah Schreier
Karo Nakajima
Sachiko Kurata
Waking World Investigations Jiang Chang's Revenge

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Ability Transfers

Every week, you may transfer abilities to your Major Persona off any Persona in the Compendium belonging to your accessible Arcanas. Each ability costs 1 Stress per tier; for abilities that come with a numerical value like Unnatural Characteristic, then multiply the cost by X. Knacks always cost 5 Stress
Characters Tier 1 Abilities Tier 2 Abilities Tier 3 Abilities Tier 4 Abilities Tier 5 Abilities Knacks Total Cost
Dinah Sarah Schreier 0
Karo Nakajima
Sachiko Kurata

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Item Purchases

Every week, you may purchase items with Stress, so long as the items are marked as available in the Inventory section.
Characters Items Total Cost
Dinah Sarah Schreier
Karo Nakajima
Sachiko Kurata

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Weekly Actions

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions Stress Realisation Experience
Dinah Sarah Schreier 15 42 5400
Karo Nakajima 26 32 5200
Sachiko Kurata 12 54 5400

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Personal Actions

Social Link Actions

Name Subname Effect
Socialise See Below You choose one Social Link to improve. The Social Link improves by a single rank, reflected in a roleplay. Socialising with a Social Link provides the following benefits: it reduces your stress by the new level of your Link/2, and if your Rank goes up that also increases your Realisation by 1. Furthermore you may choose one of the following benefits below.
- Social Action You may perform a single Development Action with the 'Social' Keyword, gaining the benefits of a level 1 Effect.
- Generate Persona You generate a Persona that belongs to your Primary Arcana, of a grade equal or below your Evoker Rank.
- Withdraw Persona You withdraw any single Persona from the Compendium and add it to the group pool.
- Generate Spell or Art Gem You generate one of the Spell Gem or Art Gem item. The Spell or Art must be one possessed by your Major Persona.
- Chaos Proof You may take a number of items or tools equal to your Evoker Rank/2 that usually would not work in the Sea of Chaos, such as electronics. It will now function within the Sea of Chaos. Furthermore, if damaged it can be repaired with meditation. However, it cannot communicate with objects outside of the Sea.
- Analyse Shadow You get intel on a specific Trouper Shadow type in a Dream Theatre. This can be either a random one or, if you know the name, specify which Shadow. This counts as a full analysis.
- Generate Possibility Shard You may generate a Possibility Shard of the Arcana of the person you are Socialising with.

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Development Actions

Notes:

  • Movies only provide benefits on the first viewing. Repeat viewings don't give you anything.
Name Subname Keywords Effect Doubled Effect Tripled Effect
Generic Actions
Melee Training - Training You practice with hand to hand combat, gaining a +1 to your Melee Score. +10 to Event test. You gain a +1 to your Melee score and gain 1 Advantage on all melee tests for the rest of the week. +20 to Event test. You gain a level in Melee Skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Ranged Training - Training You practice with ranged combat, gaining a +1 to your Ranged score. +10 to Event test. You gain a +1 to your Ballistic score and gain 1 Advantage on all Ballistic tests for the rest of the week. +20 to Event test. You gain a level in Ballistic Skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Strength Training - Training You build up muscle, gaining a +1 to your Strength score. +10 to Event test. You gain a +1 to your Strength score and gain 1 Advantage on all Strength tests for the rest of the week. +20 to Event test. You gain a level in any Strength aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Toughness Training - Training You build up… Tough muscle, gaining a +1 to your Toughness score. +10 to Event test. You gain a +1 to your Toughness score and gain 1 Advantage on all Toughness tests for the rest of the week. +20 to Event test. You gain a level in any Toughness aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Agility Training - Training You work on your manual dexterity and speed, gaining a +1 to your Agility score. +10 to Event test. You gain a +1 to your Agility score and gain 1 Advantage on all Agility tests for the rest of the week. +20 to Event test. You gain a level in any Agility aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Intelligence Training - Training You hit the books, gaining a +1 to your Intelligence score. +10 to Event test. You gain a +1 to your Intelligence score and gain 1 Advantage on all Intelligence tests for the rest of the week. +20 to Event test. You gain a level in any Intelligence aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Perception Training - Training You train yourself to be more aware of your surroundings, gaining a +1 to your Perception score. +10 to Event test. You gain a +1 to your Perception score and gain 1 Advantage on all Perception tests for the rest of the week. +20 to Event test. You gain a level in any Perception aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Willpower Training - Training You psyche yourself up to greater resilience, gaining a +1 to your Willpower score. +10 to Event test. You gain a +1 to your Willpower score and gain 1 Advantage on all Willpower tests for the rest of the week. +20 to Event test. You gain a level in any Willpower aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Fellowship Training - Training You make friends and influence people, gaining a +1 to your Fellowship score. +10 to Event test. You gain a +1 to your Fellowship score and gain 1 Advantage on all Fellowship tests for the rest of the week. +20 to Event test. You gain a level in any Fellowship aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Relax - Social You reduce your Stress by 5, and Extended Care tests on you take a +10 bonus. You reduce your Stress by 10, and Extended Care tests on you take a +20 bonus. You reduce your Stress by 10, Extended Care tests on you take a +20 bonus and you regain one Heavy Wound.
Extended Care - Social (but only the patient) You attempt to heal someone, or yourself, with the Medicine skill, or the Extended Care Focus. Take a test; if you succeed, the patient heals one Heavy Wound. You take the test with a +20 bonus and restore one Heavy Wound to the patient on success. You automatically pass the test, and restore one Heavy Wound to the patient.
Exam Study - Training, Social You study toward a specific exam, adding an Advantage to your test on that exam. May be repeated to a max of +3 Advantages for that test. Certain Confidants you bring on this action can empower this action, adding +1 Advantage.
Unique Training Actions
Wushu Training - Training, Dinah Unique You focus on throwing out punches and kicks at Wushu club, gaining a +1 to your Melee and Agility scores each. +10 to Event test. You gain a +1 to your Melee and Agility scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Melee and Agility scores each and gain a level in any Melee or Agility aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Jiang Chang.
Tiger Conditioning - Training, Dinah Unique Wu Shizeng subjects you to a hellish physical conditioning session involving both normal shit and weird shit like hot coals and waterfalls. +1 to Strength and Toughness, +10 to Event Test. You gain a +1 to your Strength and Toughness scores each, and for this week only, have +2 temporary Light Wounds; you take 5 Stress. +20 to Event test. You gain a +1 to your Strength and Toughness scores each and gain a level in any Strength or Toughness aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Wu Shizeng.
Student Council - Training, Sachiko Unique You work in your position as an unofficial student councillor, gaining a +1 to your Intelligence and Fellowship scores each. +10 to Event test. You gain a +1 to your Intelligence and Fellowship scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Intelligence and Fellowship scores each and gain a level in any Intelligence or Fellowship aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Càolan Choi.
Practice at Tony's - Training, Sachiko Unique You practice at Tony's, reducing your stress by 5 and gaining a +1 to your Fellowship score. +10 to event test. You reduce your stress by 5, gain a +1 to your Fellowship and an Advantage to Fellowship and Trade tests for the rest of the week. +20 to Event test. You reduce your stress by 10, gain a +1 to your Fellowship and gain a level in any Fellowship or Trade (Musician) skill. +50 to Event test. Counts as a Socialise action with Tony.
The Kurata Identity - Training, Sachiko Unique You converse with Mari, using her as a sounding board and enjoying her company. You reduce your stress by 5, gain +1 Perception and the first Fate Point you spend per test on an Investigation is refunded if the test is a failure. +10 to Event test. You reduce your stress by 5, gain +1 to Perception, and gain the same Fate Point bonus of the single effect; furthermore you also gain a +1 Adv to all tests of a single investigation. +20 to Event test. You reduce your stress by 5, gain +1 to Perception, and gain the same Fate Point bonus of the single effect; furthermore you also gain a +1 Adv to all investigation tests, and this counts as a Socialise with Mari. +50 to Event test.
Love of Culture - Training, Karo Unique You participate in the Culture Club with Yi and Sumire, reducing stress by 5 and gaining a +1 to your Willpower score. +10 to Event test. You reduce your stress by 5, gain a +1 to your Willpower and an Advantage to Willpower and Academics (Japanese Culture) tests for the rest of the week. +20 to Event test. You reduce your stress by 10, gain a +1 to your Willpower and gain a level in any Willpower or Academics (Japanese Culture) skill. +50 to Event test. Counts as a Socialise action with Sumire.
Anti-Reactionary Preparations - Training, Karo Unique You participate in the Shooting Club with Zhao Yi, gaining a +1 to your Perception score so you can spot Reactionaries, and +1 to Ballistics so you can shoot them. +10 to Event test. You gain a +1 to your Perception and Ballistic scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Ballistic and Perception scores each and gain a level in any Ballistic or Perception aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Zhao Yi.
Locale Actions
Café Okumura See Below Central The sweet ambience of Café Okumura relieves stress and brings people together. You reduce Stress by 5, gain 1 Oku-ffee, and gain one of the following effects.
- Go Alone - Being alone here really makes you feel nostalgic, and miss your friends. When Assisting a Confidant this week, you add an extra Advantage to the test. +20 to Event test.
- Just Friends Social Even platonic love thrives in this love-friendly place. Socialise actions taking place here double the Socialise stress relief, and assists with them add an extra Advantage to the test. +20 to Event test.
- Definitely a Date Social, Lover Only Dates here tend to make even the most churlish cuddly and lovey-dovey. Socialise actions taking place here double the Socialise stress relief (plus Lover's Bond bonus), and you count as always Assisting them for the rest of the week (and they you), even when you are geographically distant, so long as you are not dead or incapacitated or under an ailment. +30 to Event test.
Oda Mall Arcade See Below Central The most popular arcade in Katashiba. Coming here reduces Stress by 5, as well as one of the following benefits below.
- Shootin' Social You practice at Shootin', gaining an Advantage to all Ranged tests for the duration of the week. +10 to Event Test.
- Virtual Date Social You seduce 2D boys and girls, gaining an Advantage to all Fellowship tests for the duration of the week. +10 to Event Test.
- Crane Game Social Make an Agility test; on a success, you gain a prize! Prize changes every month. +10 to Event Test.
Civic Library - Central, Social You study at the Civic Library, gaining an Advantage on all Intelligence tests for the duration of the week. +10 to Event Test
Restaurants and Venues - Social Katashiba's restaurants range from elegant, high-tier setups to raw, pure themed trash. All visits reduce stress by -5, and select another effect below.
- HMS Dive Academy Region, Social It looks like the sea bed. So you'd expect seafood. It's just subs. The employees wear outfits. It's terrible. Seeing their plight makes you feel better about yourself, and increases your Exertion pool by this week only by an amount equal to your Realisation Bonus.
- Shin Sandwich Academy Region, Social A not-too-small, not-too-big sandwich franchise that does great fried food on bread. Not healthy but sandwiches just feel healthier than burgers. For the rest of the week, all of your Minor Personas have 1 extra Light Wound than normal.
- Wild Duck's Revenge Academy Region, Social It's the last surviving Wild Duck, rebranded to seek revenge on a cold, uncaring world. For the rest of the week, you have the option of rerolling any Willpower Test you make and take the preferred result, but you must spend 10 Stress to do so.
- Big Bang Burger Central, Social It's a big, popular chain with a history as checkered as a gingham skirt but at least the food is filling? -5 Stress.
- Crepes n' Steaks Central, Social An adorable outdoor restaurant with a wide selection of foods, guaranteed to bring people together. For the rest of the week, you have the option of spending 5 stress to assist an ally at any time, even if it's not your turn.
- Blue Finn Docklands, Social, Sachiko Unique You watch, listen and indulge in musical delights at the Blue Finn, gaining a reroll to all Fellowship tests for the duration of the week. May be used once per week only. +20 to Event test.
- Byzantine Pizza Little Lisbon, Social BEHOLD! The sequel to Roman Pizza is a place to delight the tongue and terrify the soul. For the rest of the week, you take an Advantage to resisting Mental Ailments.
- Super Mario Pizza Little Lisbon, Social It's a me, Mario! And now I am-a making the pizza! This non-licensed venue contains a wide selection of Italian recipes run head-first into a wikipedia page named 'All Fruit'. The ridiculousness nonetheless works, and increases your Spirit pool for this week only by an amount equal to your Realisation Bonus.
SING POWERED KINGS! - Central A popular karaoke venue in Katashiba Central with generous rates and a great selection. Visits to SING POWERED KINGS. -5 to Stress and select one of the actions below.
- Gonna Rock Out Social You gain Unnatural Willpower (+1) for the rest of the week as you rock so hard you forget to be scared.
- Gonna Pop Off Social You gain Unnatural Fellowship (+1) for the rest of the week as you pop the bubble of cynicism and see the world through bubblegum glasses.
- Gonna Hit the Metal Social You gain Unnatural Perception (+1) for the rest of the week as you try really really hard to work out the words.
- Gonna Check my Rap Sheet Social You gain Unnatural Intelligence (+1) for the rest of the week because making those rhymes work takes brainpower.
Sophia Gardens - Academy Region, Social Sophia Academy's gardens are almost supernaturally beautiful, and it is said they have a dreamlike, meditative quality to them. -5 to Stress, and gain an Advantage to all Willpower tests for the duration of the week. +10 to Event Test.
GAMESTATION Console See Below Dorm You sit down with the 5 Soejima GAMESTATION and relax. You reduce Stress by 5, and gain one of the following benefits below.
- Die, Nasty Warriors! Social A game about killing war criminals. Repetitive but fun. You reroll attack tests against Trouper Shadows and take the preferred result until the end of the week.
- Shin Idolmancer Returns Social School children lost in time animate ancient and terrifying idols of power in the form of gods and demons to bring Japanese pop culture to a broken world. Until the end of the week, the first Art or Spell used per battle costs no Spirit or Exertion.
- Idol Ibunroku: Actor 6 Social The quirky pop-psych spinoff of Idolmancer that sees school children bond and hang out whilst also trying to get through acting school. Provides a single reroll to Willpower tests to you and all your teammates for the duration of the week.
Satomi Lane Cinema See Below Central You attend a movie in this classic theatre. You reduce Stress by 5 and gain one of the following benefits below. Note that you only gain these benefits the first time you see them!
- The Uncredibles, 2 (Exp. July) Social A long-awaited sequel to the animated movie about a family who have to hide their identities after being truly awful criminal witnesses. +2 to Fellowship, OR gain a rank in Manipulate (Deceive focus). +10 to Event Test.
- Blotti (Exp. June) Social A movie about a mob boss who 'blots' people out with a pen-shaped gun that ends up being a Horror film due to being hot garbage. +1 to Willpower, Perception, Intelligence, and Ballistic, +20 Stress. +20 to Event Test.
- A Riot's Place (Exp. June) Social Horror movie about monsters that murder anyone who isn't partying 24/7. +2 to Willpower. +10 to Event Test.
- Liz and the Blue Boy (Exp. June) Social Odd and quirky schoolgirl tries to bring a boy back to life through music. -10 Stress. +10 to Event Test.
- Faust Social As part of classics month in Satomi Lane, this movie- about an alchemist who sells his soul in exchange for knowledge and power. +1 to Fellowship, +1 to Willpower. +10 to Event Test.
- Fahrenheit 451 Social A rescreening of a classic film, based on a classic novel about how bad television is censorship. +2 to Intelligence. +10 to Event Test.
- Black Panther Social If only you had someone in your party who'd want to see this tale of the King of Wakanda? +1 to Agility and Willpower. +10 to Event Test.
- Mobile Suit Gundam: Char's Counterattack Social A classic Japanese sci-fi anime featuring the dramatic culmination of one of anime's greatest rivalries. +1 to Ballistic and Willpower. +10 to Event Test.
- The Picture of Dorian Gray Social Remake/Adaptation of a classic piece of fiction. +1 to Fellowship and Perception. +10 to Event Test.
The Legacy of Katashiba See Below - These are very special actions tied into the history of Katashiba and its culture. Each action may only be done once per month (count only the month the week starts in), and takes both your Development action and one other action, either a Wild Card or a Socialise action; due to this they obviously have no 'Double' or 'Triple' effect. Due to their complexity they often have special rules, which are explained in the Double and Triple fields. Action Cost Special Effects
- Walk the Gallery Road Little Lisbon, Katashiba Central, Docklands You walk Heiwa Road, known as the Gourmet's Gallery, starting from Little Lisbon and ending at the docklands by evening, then walking back again. In the past it was filled with the smell of a hundred restuarants and the music of a hundred bands, but now the Gallery Road is quiet. You would start with churros in the morning and manju with a maiko at the evening with fireworks, but now the fireworks are gone, and there are few maiko left in Katashiba. Still, perhaps if you walk it with friends, you can tempt the ghosts of the past out into the open once again. Development+Socialise Select two Confidants, who cannot be PCs. You gain a +1 to a score depending on each Confidant's Arcana, which is listed in the Appendix section. If other PCs are also walking the Gallery Road in the same week, then you are all assumed to do it as a group, and you all gain the benefits from all Confidants, including the other PCs together- meaning if two PCs walk it with 2 different Confidants each, both PCs gain +5 score bonuses- 4 from the Confidants, and 1 from the other PC. Certain Confidants may provide other special bonuses, based on their interaction with the Gallery Road and its history… That's up to you to discover.
Item Actions
Buy Tools - You buy some tools, gaining one copy of one of the following: Rope Hook+20m of Rope, a Book, Ladder or Compass. - You gain one copy of either a First Aid Kit, Cosmetics Kit, a Toolbox, Foul Weather Gear or a set of Binoculars.
Gather Saitou Omamori - Karo Unique, Social (Umeko only) You may procure one of the following: a Gagugyo-joju Amulet, Kanai-anzen Amulet, Yaku-yoke Amulet or Kaiun Amulet. - You may gather one of each Amulet available in the single effect description.
Buy from Wallace - Dinah Unique, Social (Wallace only) Once per week, you can procure a set of binoculars or a compass off of Wallace. - Once per month, you may procure a Computer (Laptop) or (Desktop) off of Wallace.
Exemplary Actions
Devil's Advocate Rank 4 (Base) Devil Exemplary You take 10 Stress but select one Score: you remove two Disadvantages from tests with this score for the rest of the week. The Devil Exemplar in your party gains Unnatural Fellowship (+1) for the rest of the week. - -
- Rank 10 You take 10 Stress, -1 per Confidant Rank in Devil, but select one Score: you remove two Disadvantages from tests with this score for the rest of the week. The Devil Exemplar in your party gains Unnatural Fellowship (+1) for the rest of the week. - -

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Item Availability

The following variables affect item availability:

Local Shops:

  • Human Healing, Okuffee and Physical/Mental Status Items

Umeko Saitou's Charms:

  • Persona Healing items (7 stress or less)

Shadow Market:

  • Meta Items

Events

Exams are over, Karo loses all accumulated advantages to exams.

Special Events

Kit at the Shadow Market has put up a bulletin board where Shadows can put in requests for humans! This is a clever way of her trying to lure in Morokuzu but she also expects the humans to do their bit and provide some service. The Shadows will pay in memories or other favours.

Appendices

Active Shadow Market Requests

These can be completed as Investigations.
Three Course Meal

  • "HUMAN. ME WANT FOOD. ME HEAR HUMAN FOOD VERY GOOD. ME WANT THREE PIPING HOT DISH. FIRST DISH IS RAMEN WITH PORK. SECOND DISH IS TONKATSU CURRY. THIRD IS ENTIRE ROAST BABY PIG. WANT IT HOT. GIVE GOOD MEMORY FOR IT. MEMORY OF RUTHLESSNESS."
  • '- A Cerberus in the Joy Quarter

Active Sophia Marketplace Requests

These can be completed as Investigations instead of during session.

Rare Period Costume

  • "Hi, everyone. So here's the deal. The Drama Club needs an outfit but we don't know where to look. We'll probably have to do something cheaper, but I'd love to have it… It's an authentic 1930s red cheongsam, embroidered with pearls, slit to the thigh with stockings. I dunno, most of them would be in Shanghai at the time, maybe one of you have grandparents or something that might know about it? Anyway, I'd really appreciate it!"
  • '- Kiku Ito

Completed Sophia Marketplace Requests

War Otaku Needs Guns

  • "I am looking for realistic, antique Japanese firearms. They don't need to be functional, merely look functional. I'll pay handsomely for one, but if you get me three I'll throw in something extra."
  • '- Anonymous
  • '"Hey, thanks! I'm amazed you manage to find three of these beauties in such good condition. My LARP group is gonna love this! We'll help out as best we can with anything you need this week!"
  • Reward: Week 6 personal actions generate 5 less Stress.

Failed Sophia Marketplace Requests

Nice Figure

  • "I want to give a gift to the girl of my dreams, but her biggest hobby is high-quality gunpla. I don't know where to find a copy of the Special Edition P-Bandai 1/24 Big Zam anywhere… I'll pay handsomely!"
  • - Space Lothario
  • "Request rescinded. No one came forwards, but I gave her my hand-assembled and painted copy of a HQ Sinanju and she was so touched she cried. We're going out this weekend! I love this girl so much!"

Legacy of Katashiba Arcana Appendix

Magician: +1 Intelligence
Priestess: +1 Fellowship
Empress: +1 Willpower
Emperor: +1 Willpower
Hierophant: +1 Intelligence
Lovers: +1 Fellowship
Chariot: +1 Strength
Justice: +1 Perception
Hermit: +1 Intelligence
Fortune: +1 Agility
Strength: +1 Toughness
Hanged Man: +1 Toughness
Death: +1 Willpower
Temperance: +1 Willpower
Devil: +1 Perception
Tower: +1 Ballistics
Star: +1 Strength
Moon: +1 Fellowship
Sun: +1 Melee

Personas

Withdrawn Personas

Fusions

Personas in the Pool

Persona Arcana Resistances Powers Traits Knacks Wounds
Pyro Jack 01. Magician 01. Fire Resist, Ice Weak Agi, Ghost Hands, Agile Target Auto-Stabilised, Unnatural Intelligence (1) Fire Control 2 Light, 1 Deadly
Aino 02. Priestess 02. Ice Resist, Elec Resist, Nuke Weak Bufu, Water Walk, Dodge Melee, Resist Brainwash Unnatural Fellowship (1), Amphibious (1) Magical Sound 2 Light, 1 Deadly
Oberon 04. Emperor 03. Elec Block, Psi Resist, Nuke Weak, Missile Weak Zio, Beastslayer, Fog Walker, Resist Brainwash Unnatural Fellowship (1), Unnatural Willpower (1), Flight (1) Illusion 3 Light, 1 Deadly
Medea 06. Lovers 03. Psi Resist, Wind Resist, Fire Weak Life Drain, Psi, Phantom Step, Dimming Shot Unnatural Intelligence (1), Hover (2), Lore (2) Edit Memory 3 Light, 1 Deadly
Boudica 07. Chariot 01. Ice Resist, Fire Weak Batter, Blood Sweat, Tarukaja Hopper (2), Berserker (1) Alarm 2 Light, 1 Deadly
Guru Arjan 12. Hanged Man 01. Melee Resist, Curse Resist, Elec Weak Barrier Light, Energy Drop, Bash Armoured (1), Unnatural Toughness (1) Light 3 Light, 1 Deadly
Leanan Sidhe 18. Moon 02. Psi Resist, Fire Resist, Nuke Weak Psi, Attraction, Resist Despair Unnatural Ballistic (1), Unnatural Intelligence (1) Magical Sound 2 Light, 1 Deadly

Equipped Personas

Sachiko:
Persona Arcana Resistances Powers Traits Knacks Wounds
Pale Rider 13. Death 03. Wind Resist, Curse Resist, Bless Weak Ei, Buckler Spin, Broad Slash, Windknocker Toxic (0), Unnatural Ballistic (1), Auto-Stabilised Divining Barrier 3 Light, 1 Deadly
Arohirohi 18. Moon 03. Psi Resist, Missile Resist, Melee Weak Skull Cracker, Dekaja, Dodge Nuclear, Dimming Shot Fleet of Foot (1), Unnatural Perception (1), Unnatural Willpower (1) See Bonds 3 Light, 1 Deadly
Unhceglia 15. Devil 02. Curse Resist, Melee Resist, Bless Weak Pin Down, Riot Gun, Evil Smile Unnatural Toughness (1), Amorphous Fire Control 3 Light, 1 Deadly
Karo:
Persona Arcana Resistances Powers Traits Knacks Wounds
Susano-o 16. Tower 03. Missile Resist, Bless Resist, Psi Weak Chemist's Throw, Howitzer, Sukukaja, Giant Slice Hopper (2), Unnatural Fellowship (1), Unnatural Strength (1) Telepathy 3 Light, 1 Deadly
Ninigi 04. Emperor 02. Ice Resist, Wind Resist, Fire Weak Brutal Edge, Resist Dizzy, Rakunda Hopper (2), Life Sense Neutralise Emotion 2 Light, 1 Deadly
Manat 10. Fortune 03. Ice Resist, Missile Resist, Nuke Weak Fumbling Friend, Dodge Curse, Gun Kata, Monkey's Grip Fleet of Foot (1), Auto-Stabilised, Unnatural Willpower (1) Discern Footprints 3 Light, 1 Deadly
Dinah:
Persona Arcana Resistances Powers Traits Knacks Wounds
Oberon 04. Emperor 03. Elec Block, Psi Resist, Nuke Weak, Missile Weak Zio, Beastslayer, Fog Walker, Resist Brainwash Unnatural Fellowship (1), Unnatural Willpower (1), Flight (1) Illusion 3 Light, 1 Deadly
Judah Maccabee 07. Chariot 02. Bless Resist, Melee Resist, Curse Weak Fumbling Friend, Purify, Skull Cracker Unnatural Melee (1), Unnatural Strength (1) Magic Writing 2 Light, 1 Deadly
Robin Redcap 01. Magician 02. Fire Resist, Wind Resist, Curse Weak Swipe, Sukukaja, Resist Dizzy, Firebomb Amphibious (1), Unnatural Melee (1) Alarm 2 Light, 1 Deadly

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Inventory

Consumables
Name Type Effect Starting Gain Used Total Stress Cost Availability
Stimulant Healing (Human) Allows a Human target to ignore fatigue for three turns. 5 5 2 Yes!
Recov-R Healing (Human) Restores one Light Wound to a human. 1 1 2 Yes!
Takemedic Healing (Human) Restores one Light Wound to all humans in the party. 0 0 5 Yes!
Ointment Healing (Persona) Restores one Light Wound to a Persona. 3 3 2 Yes!
Lifestone Healing (Persona) Restores two Light Wounds to a Persona. 0 0 5 Yes!
Bead Healing (Persona) Restores one Heavy Wound to a Persona. 0 0 7 No…
Revival Bead Healing (Persona) Revives a single broken Persona, as well as their Heavy Wounds, but not their Light Wounds. 0 0 10 No…
Balm of Life Healing (Persona) Revives a single dead Persona and brings it to full wounds. 1 1 20 No…
Bead Chain Healing (Persona) Fully heals the wounds of all Personas in the party. 1 1 N/A No…
Oku-ffee Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human, but adds 2 Stress. 4 4 1 Yes!
Soul Drop Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human. 2 2 2 No…
Snuff Soul Spirit/Exertion Restore Restores 3 Spirit and Exertion to a single human. 0 0 6 No…
Soul Food Spirit/Exertion Restore Restores all Spirit and Exertion to a single human. 1 1 10 Yes!
Waking Soul Spirit/Exertion Restore Restores all Spirit and Exertion to all party members. 0 0 N/A No…
Soma Healing/Spirit Restores all wounds to all Personas, all Spirit and all Exertion to all party members, and removes 10 Stress. 0 0 N/A No…
Feel-G Status (Physical) Reduces the duration of a currently in-play physical ailment by 1 turn. 1 1 1 Yes!
Element-R Status (Physical) Removes the Burning, Shocked and Frozen ailments from a single target. 1 1 2 Yes!
Keepawake Drug Status (Physical) Removes the Dizzy, Drowsed and Stunned ailments from a single target. 0 0 2 Yes!
Think-G Status (Mental) Reduces the duration of a currently in-play mental ailment by 1 turn. 1 1 1 Yes!
Focus Pill Status (Mental) Removes the Amnesiac, Brainwashed and Confused ailments from a single target. 0 0 2 Yes!
Normaliser Status (Mental) Removes the Despaired, Enraged and Panicked ailments from a single target. 0 0 2 Yes!
Paper Seal Status (Spiritual) Reduces the duration of a currently in-play spiritual ailment by 1 turn. 0 0 1 No…
Absolution Paper Status (Spiritual) Removes the Condemned and Damned ailments from a single target. 0 0 2 No…
Homunculus Status (Spiritual) Removes, or prevents, a spiritual ailment from being applied to the target. 0 0 10 No…
Hiranya Status (All) Removes all ailments from a single target. 0 0 10 No…
Amrita Soda Status (All) Removes all ailments from all party members. 0 0 30 No…
Art Gem Gems Is named after a specific art. Replicates a regular use of that Art using your SB/AB/etc. 0 0 N/A Turn Action
Spell Gem Gems Is named after a specific spell. Replicates a regular casting of that spell using your MSB. 0 0 N/A Turn Action
Goho-M Meta Instantly warps your party out of the Dream Theatre. 0 0 10 Yes!
Miasma Casket Meta Increases the miasma of your general area (within ~5km) by 20. Effect lasts for an hour. 0 0 10 Yes!
Skill Cards and Possibility Shards
Name Effect Starting Gain Used Total
Frei Teaches the skill 'Frei' to any Major Persona. 1 1
Shard of Justice Can be used to generate a Justice Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Lovers Can be used to generate a Lovers Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Tower Can be used to generate a Tower Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of the Empress Can be used to generate a Empress Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Emperor Can be used to generate an Emperor Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of Fortune Can be used to generate a Fortune Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Fool Can be used to generate a Persona of any Arcana, at any rank equal or below your current Evoker Rank. 1 1
Possibility Eggs
Name Description Equipped Effect Minor Miracle Major Miracle
Egg of the Hierophant AKA Egg of Understanding, taken from Shadow Asaka. Provides mastery of knowledge and understanding of the fundamentals of reality. Magic attacks that hit an enemy weakness deal +1 Wound. Can be used to answer one 'yes or no' question, the answer of which must be known by any human being, dead or alive. Otherwise, can affect space: teleportation of people or objects (up to about 10km), creation of portals allowing instant transport between two places within 1km that lasts for an hour, or a fundamental change to a small (cubic metre) space that lasts. 15 Miasma generated with every use. Can be used to answer any question, the answer of which must be known by any human being, dead or alive, in as much detail as the asker likes. Teleportation to or from any point. Permanent portals. Permanent pocket dimensions of considerable size. Reshaping fundamental parts of reality or changing the laws of the physical world permanently in a small locale. 40 Miasma and expends the Egg permanently.
Egg of the Tower AkA Egg of Ruin, taken from Shadow Karo. Provides unexpected calamity, destruction, devastation and mayhem. Ballistic Attacks gain High Crit (+20). Can be used to instantly destroy a Conductor Shadow or weaker, as well as anything around it. Demolish a building or city block, killing everyone inside. Ruin a person's week, causing unexpected problems and catastrophes to them. 15 Miasma generated with every use. Can be used to instantly destroy an Archetype Shadow or Incarnate, although this does not destroy them completely and they can regenerate as normal. Can be used to destroy a Heed or Theatre. Can demolish a small Domain or damage a larger one. Demolish half a city or more, killing most of the people within. Ruin a whole family's life. 40 Miasma and expends the Egg permanently.

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Miasma Tracking

Current Miasma Level is…

  • 32

Current Miasma Spread- the rate at which Miasma grows per week- is…

  • 11

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JAPANESE

  • Score to Beat: 12 (Yurika Ito, The Shrinking Violet Assassin of Japanese Feminine Beauty)
  • Sachiko's Score: 17 (Top Score)
  • Dinah's Score: 5 (Pass)
  • Top Score: 17 (Sachiko Kurata of 2-B, The Plunderer of the Library of Japanese Literary Treasures)
  • Other Top 10s: Yurika Ito, 2-B (#2), Megumi Murakami, 2-A (#3), Tokuro Saruwatari, 2-C (#4)

PHYSICAL EDUCATION

  • Score to Beat: 10 (Terry Savage, The Crimson Kaiju of Bondi Beach)
  • Dinah's Score: 11 (Top Score)
  • Sachiko's Score: 9 (top 10)
  • Top Score: 11 (Dinah Sarah Schreier of 2-B, The Pacific Rim Firecrusher Kaiju-Slayer)
  • Other Top 10s: Terry Savage, 2-B (#2), Adrien Delacour, 2-B (#3), Saoirse Choi, 2-A (#4), Sachiko Kurata, 2-B (#10)

SCIENCE

  • Score to Beat: 14 (Wallace McClean 2-B, FOUR S: Southern Super Science Supercomputer)
  • Sachiko's Score: 11 (Top 10)
  • Dinah's Score: 10 (Top 10)
  • Top Score: 14 (Wallace McClean 2-B, The Colossus Super-AI, Free of His Leash)
  • Other Top 10s: Megumi Murakami 2-A, (#2), Anna Reinder 2-C (#3), Saoirse Choi 2-A (#4), Sachiko Kurata 2-B (#5), Dinah Sarah Schreier 2-B (#6)

MATHEMATICS

  • Score to Beat: 8 (Wallace McClean 2-B, The Archmage of the Mathemagical Realm)
  • Sachiko's Score: 13 (Top Score)
  • Dinah's Score: 11 (Top 10)
  • Top Score: 13 (Sachiko Kurata 2-B, The Usurping Algebraic Shapeshifter of the Mathemagical Realm)
  • Other Top 10s: Dinah Sarah Schreier 2-B, (#2), Wallace McClean 2-B (#3), Megumi Murakami 2-A (#4), Malachi Mills 2-C (#5)

ENGLISH

  • Score to Beat: 14 (Adrien Delacour 2-B, The Quebecois Dark Horse Who Knows Thine True Name)
  • Sachiko's Score: 16 (Top Score)
  • Dinah's Score: 6 (Top 10)
  • Top Score: 16 (Sachiko Kurata 2-B, The Mirror Sophia's Maleficant Soulwright)
  • Other Top 10s: Adrien Delacour 2-B, (#2), Malachi Mills 2-C (#3), Dinah Sarah-Schreier 2-B (#10)

HISTORY

  • Score to Beat: 11 (Megumi Murakami 2-A, The Dragon Sleeping Within the Endless Archive of Human Error)
  • Dinah's Score: 10 (Top 10)
  • Sachiko's Score: 8 (Top 10)
  • Top Score: 11 (Yurika Ito 2-B, The Splendid Springflower Samurai Resurgent on the Battlefield of History)
  • Other Top 10s: Megumi Murakami 2-A, (#2), Dinah Sarah Schreier 2-B (#3), Levi Matos 2-A (#4), Sachiko Kurata 2-B (#5)

HOME ECONOMICS

  • Score to Beat: 14 (Gabriel Aalto 2-C, The Sweet-Toothed Finnish Reaper)
  • Dinah's Score: 5 (Pass)
  • Sachiko's Score: 5 (Pass)
  • Top Score: 14 (Gabriel Aalto 2-C, The Reaper Evolving with Wings of Spun Sugar)
  • Other Top 10s: Ling Yuing 2-B (#2), Viola Thorsen 2-B (#3), Levi Matos 2-A (#4), Henry Bellamy, 2-C (#5)

SOCIAL STUDIES

  • Score to Beat: 9 (Evripidis Andreas 2-C, Sophia's Satanic Son of Socrates)
  • Sachiko's Score: 11 (Top Score)
  • Dinah's Score: 6 (Top 10)
  • Top Score: 14 (Sachiko Kurata 2-B, The Dire Witch of Longinus, The Secret Sophian Society)
  • Other Top 10s: Evripidis Andreas 2-C (#2), Megumi Murakami 2-B (#3), Terry Savage 2-B (#4), Dinah Sarah Schreier 2-B (#5)

PSYCHOLOGY

  • Score to Beat: 14 (Megumi Murakami 2-A, The Goddess Behind Thine Eyes)
  • Sachiko's Score: 15 (Top Score)
  • Top Score: 15 (Sachiko Kurata 2-B, The Usurper of the Keeper of Akasha, Philemon)
  • Other Top 10s: Megumi Murakami 2-A (#2), Adrien Delacour 2-B (#3), Malachi Mills 2-C(#4)

ART

  • Score to Beat: 10 (Levi Matos 2-A, The Moses Reborn, Destroyer of Idols)
  • Dinah's Score: 9 (Top 10)
  • Top Score: 10 (Levi Matos 2-A, The Seven Plagues Unleashed on a Stagnant Artistic Egypt)
  • Other Top 10s: Dinah Sarah Schreier 2B (#3), Yurika Ito 2-B (#4), Mohammed Walid Shire 2-C (#5)

INDUSTRY

  • Score to Beat: 12 (Wallace McClean 2-B, The Captain of Industry Who Bares Iron Fangs at God)
  • Dinah's Score: 9 (Top 10)
  • Top Score: 12 (Wallace McClean 2-B, The Deus Ex Machina Who Subsumes God Within Him)
  • Other Top 10s: Megumi Murakami 2-A (#2), Dinah Sarah Schreier 2-B (#3), Terry Savage 2-B (#4)

MUSIC

  • Score to Beat: 8 (Sakurako Nagisa 2-C, The Seductive Flute-Player Who Leads All To Their Pleasant Demise)
  • Sachiko's Score: 16 (Top Score)
  • Top Score: 16 (Sachiko Kurata 2-B, The Seal that Breaks to Sing The Song of the Endtimes)
  • Other Top 10s: Harry Kirishima 2-A (#2), Viola Thorsen 2-B (#3), Lily Xun 2-A (#4), Sakurako Nagisa 2-C (#10)

TECHNOLOGY

  • Top Score: Wallace McClean 2-B, The Black-Hole Quantum Tech Singularity
  • Other Top 10s: Lily Xun 2-A (#2), Takumi Mizushima 2-B (#3), Anna Reinder 2-C (#4)

CHEMISTRY

  • Top Score: Saoirse Choi 2-A, The Second Coming of the Sparkling Catalyst of Love Reactions
  • Other Top 10: Sif Thorsen 2-B (#2), Harry Kirishima 2-A (#3)

BIOLOGY

  • Top Score: Saoirse Choi 2-A, The Mutant Queen of the Sophian Biohive Army
  • Other Top 10: Ling Yuying 2-B (#2), Anna Reinder 2-C (#3)

ECONOMICS

  • Top Score: Henry Bellamy 2-C, The Rock-and-Rolling Rockefeller
  • Other Top 10: Salman El-Amin 2-B (#2), Junko Kikkawa 2-A (#3)

ADVANCED MATHEMATICS

  • Top Score: Malachi Mills, 2-C The Bearer of the Infinity Ring
  • Other Top 10: Ling Yuying 2-B (#2), Takumi Mizushima 2-B (#3)

GEOGRAPHY

  • Top Score: Junko Kikkawa, 2-A The Shikigami Emperor of the Paper World
  • Other Top 10: Salman El-Amin 2-B (#2), Sif Thorsen (#3)

RELIGIOUS STUDIES

  • Top Score: Evripidis Andreas, 2-C The Autocephalous Patriarch of Sophia
  • Other Top 10: Kang Seoyeon 2-A (#2)

PHILOSOPHY

  • Top Score: Evripidis Andreas, 2-C, The Illuminator of the Folly of Wisdom
  • Other Top 10: Adrien Delacour, 2-B (#2), Sakurako Nagisa, 2-C (#3)

MEDICINE

  • Top Score: Henry Bellamy, 2-C, The Misericord Angel of Lion Hall
  • Other Top 10: Viola Thorsen 2-b (#2), Kang Seoyeon 2-A (#3)

CULTURAL STUDIES

  • Top Score: Yurika Ito, 2-B, The Goddess-borne Daughter of the Cherry Blossoms
  • Other Top 10: Tokuro Saruwatari 2-C (#2), Terry Savage 2-B (#3)

OVERALL SCORES:
Sachiko Kurata: 29 (Top Score)
Dinah Sarah Schreier: 20 (Top 10)

Processing Week Ten

Overall Events:

Starting Miasma
22
Miasma Growth
10
Miasma Reduction
0
Ending Miasma
32

The new Dream Theatre, Hong Kong 1938, with Liu Dexu as its Archetype, has emerged. Miasma growth has increased to 10 and will increase by 1 point every week.

XP Gain:
200

Reward Gain:

Persona Status Changes:

Investigation Results

Dinah Sarah Schreier Wally like a Fox, On the Subject of Round Things like Coins and Wheels, A Chat with Yufei- this Can't Keep Working, Right?
Hideki Nakajima Scanning the School, Whatever happened to Morokuzu?
Sachiko Kurata The Case of the Missing Aversion to Liu Dexu's Bullshi by the Entirety of Sophia, Elven Lost and Found Vol.1, Part 1: The Hinamatsuri Teddy

DINAH:
Wally Like a Fox
Dinah palms a phone to give spare parts for Wallace so he can make her a tiny bug.
*The WallaSecret Buttonbug is an electronic bug the size of a button, capable of and transmitting low-quality sound and a location to Dinah's phone.*

On the Subject of Round Things like Coins and Wheels
Dinah goes to raise money to buy a motorbike. She also sits a test and gets her license.
*Dinah gains a motorbike license, and needs 30 DoS to buy the bike. She gets 10 DoS off Art Commissions.*
*3 Stress.*

A Chat with Yufei
Dinah continues to fuck with Yufei to an absurd degree.
*Dinah gains the names of all of Yufei's goons as well as several of their weaknesses.*
*10 Stress.*

KARO:
Scanning the School
With Sachiko, Karo scans the school and discovers a handful of leads. A lot of hypnotise uses, mind controlled birds and, of course, the fact that Dinah smokes all around the school.
*Karo gains information!*

Whatever happened to Morokuzu?
Karo explores the Shadow Market looking for information. There he meets Kit, the Kitsune, and her izakaya. She tells him about two new members of Adrien's team and swears to look out for Morokuzu if she sees him. In exchange, Karo had to steal wine from Li Bai and watch him get shot down by Kaguya-hime. Rough.
*Karo loses 5 stress from drinking Li Bai's wine.*
*Hanged Man Arcana go!*

SACHIKO:
The Case of the Missing Aversion
Sachiko does a ton of footwork and gains a ton of information.
*She takes 11 Stress doing so.*

Elven Lost and Found, Vol. 1: The Hinamatsuri Teddy
Sachiko is given a teddy bear in a hinamatsuri kimono by Idraceyl to return. She finds an old drunken man named Shinji Morinaga, and returns it to him. He tells her about 1988, when his baby daughter, Yukiko, fell sick and died because of him. This bear was a funerary gift, which he 'lost'. The final blow destroyed his marriage and his life. But with the bear returned, he is finally able to find some peace and move on with his life.
*The Star Arcana strengthens.*
*The 'Walking the Gallery Road' action is unlocked for all members, starting in week 12.*

Dinah Sarah Schreier's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Dinah Sarah Schreier Jiang Chang, Generate Shard (Empress) Wushu Training Tiger Conditioning Fellowship Training 0
Effects: Empress up, +1 Real, -2 Stress +1 to Melee and Agility +1 to Strength and Toughness +1 to Fellowship
Extra Effects: +1 Empress Shard
Event Test Bonus: +10 +10 +10

Notes:
+10 Stress from Investigations.
+5 Stress from losing wounds.
Due to getting a Top Ten overall exam score, Dinah takes 1 adv to all social tests vs. students and honest businesses in Katashiba until the end of week 14.
She also gets 1 Adv in every exam she at least Top Tenned in, leading to: +1 to Phys. Ed., Science, Mathematics, English, History, Social Studies, Art, Industry

Events:
Making Art Feels Good, Actually
The art is going out, the money is coming in. Dinah Sarah Schreier has gone *viral*.

Art takes up more and more of her time. But she doesn't mind, actually. In fact… Creating it feels good. Sure, the sweet dopamine hit of getting Dat Cheddar helps, but there's something nestling warm in her chest at the fulfillment of having people want her drawings. With money.

Money that will pay for her motherfucking bike.
-5 Stress.

Gains Summary:
Starting Stress: 12
Stress Through Actions: -2
Stress from Events 10
Weekly Stress Loss -5
Ending Stress: 15
Score Gains:

  • Melee 1
  • Ballistic
  • Strength: 1
  • Toughness: 1
  • Agility: 1
  • Intelligence:
  • Perception:
  • WillPower:
  • Fellowship: 1
  • Realisation: 1 (42)

Skills:
Items:
Temporary Buff:
Exam Buffs:
TOTAL Exam Buffs: 1 Phys. Ed., Science, Mathematics, English, History, Social Studies, Art, Industry

Karo Nakajima's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Karo Nakajima Umeko, Exam Study (Philosophy) Perception Training Okumura Café, Alone Anti-Reactionary Prep 0
Effects: Priestess Up, +1 Real, -1 Stress +1 Perception -5 Stress, +1 Oku-ffee +1 Perception, +1 Ballistics
Extra Effects: +2 Philosophy Advs, +1 Social Studies Double assist when assisting confidants
Event Test Bonus: +10 +20 +10

Notes:
+35 Stress from Exams.
+4 Stress from pushing during Liu Dexu's awakening.
-5 Stress from Li Bai's wine.
Investigation granted Hanged Man Rank up (+1 Real, -1 Stress)

Events:
Little Mourning
It's another visit to Hideki's bedside… He's still asleep.

Karo's feelings are complicated. But they don't need to be simple to be here. He just has to be here.

It's been an especially busy period… A lot of things are going on. Perhaps there's a part of him that might want to talk to Hideki. Get his opinion. Make him feel a little more guided in all this Evoker business.

But there's just as much a part of him that wants to do it alone.

Hideki doesn't wake. But by the time Karo leaves he's feeling a strange sort of resolve settle in his chest.
*'+1 to Agility, Ballistics, and Perception (counting as trainings); Gain the Dodge (Acrobatics) focus.*

Gains Summary:
Starting Stress: 3
Stress Through Actions: -6
Stress from Events 34
Weekly Stress Loss -5
Ending Stress: 26
Score Gains:

  • Melee
  • Ballistic 2
  • Strength:
  • Toughness:
  • Agility: 1
  • Intelligence:
  • Perception: 3
  • WillPower:
  • Fellowship:
  • Realisation: 3 (32)

Skills: Acrobatics (Dodge)
Items:
Temporary Buffs:
Exam Buffs: +2 Philosophy, +1 Social Studies
TOTAL Exam Buffs: 2 Philosophy, 1 Social Studies

Sachiko Kurata's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Sachiko Kurata Tony, the Uncredibles Student Council (Triple Effect, Socialise Caolán Choi) Student Council Student Council 0
Effects: Hermit up, '+1 Real, -2 Stress +1 Int, Fel, Academics (Strategy)
Extra Effects: -5 Stress, Manipulate (Deceive) Socialise w/Caolán Choi (+1 Real, -3 Stress)
Event Test Bonus: +10 +50

Notes:
+100 XP reward for investigative work.
12 Stress due to investigations.
Star Arcana rank up (+1 Real, -1 Stress)

Due to getting a Top Score overall exam score, Sachiko takes 1 adv to all social tests vs. students and honest businesses in Katashiba until the end of the next exam.
She also gets 1 Adv in every exam she at least Top Tenned in, leading to: +1 to Japanese, Phys. Ed., Science, Mathematics, English, History, Social Studies, Psychology, Music

Events:
POPULARITY ENSUES
Sachiko has been very visible recently.

She's been getting great exam results.

Punching dudes.

Starting rumours.

Fighting the cops.

Perhaps it would be inevitable for that to lead to things, especially in a school as both punk and as prep as Sophia.

She goes to her shoe locker one day to find two love letters have been stuffed inside. One of them is written in a florid, eloquent style and cites poems several times about her intellectual beauty. The other is rather more straightforward, and whilst it doesn't go into lewd territory, it's clear that Sachiko's punchin', cop-fightin' ways have given someone some kind of awakening.

How does she feel about this? Who knows. Probably confused.

But at least they come with free gifts! Woo! Choco-time, baby!
*Sachiko gains 1 Soul Food and 1 Balm of Life.*

Gains Summary:
Starting Stress: 6
Stress Through Actions: -11
Stress from Persona Activities: 5
Stress from Events 12
Weekly Stress Loss 0
Ending Stress: 12
Score Gains:

  • Melee
  • Ballistic
  • Strength:
  • Toughness:
  • Agility:
  • Intelligence: 1
  • Perception:
  • WillPower:
  • Fellowship: 1
  • Realisation: 3 (54)

Skills: +Academics (Strategy), +Manipulate (Deceive)
Items:
Temporary Buffs:
Exam Buffs: 1 to Japanese, Phys. Ed., Science, Mathematics, English, History, Social Studies, Psychology, Music
TOTAL Exam Buffs: 1 Japanese, Phys. Ed., Science, Mathematics, English, History, Social Studies, Psychology, Music

Inventory

Consumables
Name Type Effect Starting Gain Used Total Stress Cost Availability
Stimulant Healing (Human) Allows a Human target to ignore fatigue for three turns. 5 5 2 Yes!
Recov-R Healing (Human) Restores one Light Wound to a human. 1 1 2 Yes!
Takemedic Healing (Human) Restores one Light Wound to all humans in the party. 0 0 5 Yes!
Ointment Healing (Persona) Restores one Light Wound to a Persona. 3 3 2 Yes!
Lifestone Healing (Persona) Restores two Light Wounds to a Persona. 0 0 5 Yes!
Bead Healing (Persona) Restores one Heavy Wound to a Persona. 0 0 7 No…
Revival Bead Healing (Persona) Revives a single broken Persona, as well as their Heavy Wounds, but not their Light Wounds. 0 0 10 No…
Balm of Life Healing (Persona) Revives a single dead Persona and brings it to full wounds. 0 1 1 20 No…
Bead Chain Healing (Persona) Fully heals the wounds of all Personas in the party. 1 1 N/A No…
Oku-ffee Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human, but adds 2 Stress. 3 1 4 1 Yes!
Soul Drop Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human. 2 2 2 No…
Snuff Soul Spirit/Exertion Restore Restores 3 Spirit and Exertion to a single human. 0 0 6 No…
Soul Food Spirit/Exertion Restore Restores all Spirit and Exertion to a single human. 0 1 1 10 Yes!
Waking Soul Spirit/Exertion Restore Restores all Spirit and Exertion to all party members. 0 0 N/A No…
Soma Healing/Spirit Restores all wounds to all Personas, all Spirit and all Exertion to all party members, and removes 10 Stress. 0 0 N/A No…
Feel-G Status (Physical) Reduces the duration of a currently in-play physical ailment by 1 turn. 1 1 1 Yes!
Element-R Status (Physical) Removes the Burning, Shocked and Frozen ailments from a single target. 1 1 2 Yes!
Keepawake Drug Status (Physical) Removes the Dizzy, Drowsed and Stunned ailments from a single target. 0 0 2 Yes!
Think-G Status (Mental) Reduces the duration of a currently in-play mental ailment by 1 turn. 1 1 1 Yes!
Focus Pill Status (Mental) Removes the Amnesiac, Brainwashed and Confused ailments from a single target. 0 0 2 Yes!
Normaliser Status (Mental) Removes the Despaired, Enraged and Panicked ailments from a single target. 0 0 2 Yes!
Paper Seal Status (Spiritual) Reduces the duration of a currently in-play spiritual ailment by 1 turn. 0 0 1 No…
Absolution Paper Status (Spiritual) Removes the Condemned and Damned ailments from a single target. 0 0 2 No…
Homunculus Status (Spiritual) Removes, or prevents, a spiritual ailment from being applied to the target. 0 0 10 No…
Hiranya Status (All) Removes all ailments from a single target. 0 0 10 No…
Amrita Soda Status (All) Removes all ailments from all party members. 0 0 30 No…
Art Gem Gems Is named after a specific art. Replicates a regular use of that Art using your SB/AB/etc. 0 0 N/A Turn Action
Spell Gem Gems Is named after a specific spell. Replicates a regular casting of that spell using your MSB. 0 0 N/A Turn Action
Goho-M Meta Instantly warps your party out of the Dream Theatre. 0 0 10 Yes!
Miasma Casket Meta Increases the miasma of your general area (within ~5km) by 20. Effect lasts for an hour. 0 0 10 Yes!
Skill Cards and Possibility Shards
Name Effect Starting Gain Used Total
Frei Teaches the skill 'Frei' to any Major Persona. 1 1
Shard of Justice Can be used to generate a Justice Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Lovers Can be used to generate a Lovers Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Tower Can be used to generate a Tower Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of the Empress Can be used to generate an Empress Persona of any rank equal or below your current Evoker Rank. 0 1 1
Shard of The Emperor Can be used to generate an Emperor Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of Fortune Can be used to generate a Fortune Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Fool Can be used to generate a Persona of any Arcana, at any rank equal or below your current Evoker Rank. 1 1
Possibility Eggs
Name Description Equipped Effect Minor Miracle Major Miracle
Egg of the Hierophant AKA Egg of Understanding, taken from Shadow Asaka. Provides mastery of knowledge and understanding of the fundamentals of reality. Magic attacks that hit an enemy weakness deal +1 Wound. Can be used to answer one 'yes or no' question, the answer of which must be known by any human being, dead or alive. Otherwise, can affect space: teleportation of people or objects (up to about 10km), creation of portals allowing instant transport between two places within 1km that lasts for an hour, or a fundamental change to a small (cubic metre) space that lasts. 15 Miasma generated with every use. Can be used to answer any question, the answer of which must be known by any human being, dead or alive, in as much detail as the asker likes. Teleportation to or from any point. Permanent portals. Permanent pocket dimensions of considerable size. Reshaping fundamental parts of reality or changing the laws of the physical world permanently in a small locale. 40 Miasma and expends the Egg permanently.
Egg of the Tower AkA Egg of Ruin, taken from Shadow Karo. Provides unexpected calamity, destruction, devastation and mayhem. Ballistic Attacks gain High Crit (+20). Can be used to instantly destroy a Conductor Shadow or weaker, as well as anything around it. Demolish a building or city block, killing everyone inside. Ruin a person's week, causing unexpected problems and catastrophes to them. 15 Miasma generated with every use. Can be used to instantly destroy an Archetype Shadow or Incarnate, although this does not destroy them completely and they can regenerate as normal. Can be used to destroy a Heed or Theatre. Can demolish a small Domain or damage a larger one. Demolish half a city or more, killing most of the people within. Ruin a whole family's life. 40 Miasma and expends the Egg permanently.

Weekly Management

Week Eleven
Date: 19th of June, 2018 to 25th of June, 2018

Current Goals

Pass Exams (Karo)
Collect Yourselves
Think About your Goals
Prepare for End of Semester Exams in Week 15
Pursue Leads:

  • Megumi Murakami
  • Perceive Magic at the school
  • Track the Fiends
    • Ask the Elves
    • Get a copy of the 1988 Yearbook
    • Loan Records of the Fiends
    • Translate the Logbooks
    • Investigate Michael Bureau

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Investigations

Every week, a character may engage in one or more investigations. Investigations do not take any personal turn actions, and should entail a short mechanical and simple roleplay. The scope and goal of an Investigation is up to the player to decide- they might investigate someone, try to spread (or contain) rumours to enact change in the Sea of Chaos, explore parts of Katashiba to find new actions, look for clues, find witnesses or set something up for a convention subversion. They often rely on skill tests, but items and tools are also important. Characters may collaborate on investigations.

  • Summarise your investigation as a goal and method. "I want to explore Katashiba by asking around for good places." "I want to change a cognition by flirting with the Archetype's creator".
Characters Investigation
Dinah Sarah Schreier Wally like a Fox, On the Subject of Round Things like Coins and Wheels, A Chat with Yufei- this Can't Keep Working, Right?
Karo Nakajima Scanning the School, Whatever happened to Morokuzu?
Sachiko Kurata The Wind-up Bird Chronicle, Hibernation, More
Waking World Investigations

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Ability Transfers

Every week, you may transfer abilities to your Major Persona off any Persona in the Compendium belonging to your accessible Arcanas. Each ability costs 1 Stress per tier; for abilities that come with a numerical value like Unnatural Characteristic, then multiply the cost by X. Knacks always cost 5 Stress
Characters Tier 1 Abilities Tier 2 Abilities Tier 3 Abilities Tier 4 Abilities Tier 5 Abilities Knacks Total Cost
Dinah Sarah Schreier 0
Karo Nakajima
Sachiko Kurata Scry Creature 5

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Item Purchases

Every week, you may purchase items with Stress, so long as the items are marked as available in the Inventory section.
Characters Items Total Cost
Dinah Sarah Schreier
Karo Nakajima
Sachiko Kurata

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Weekly Actions

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions Stress Realisation Experience
Dinah Sarah Schreier Jiang Chang, Generate Shard (Empress) Wushu Training Tiger Conditioning Fellowship Training 12 41 5200
Karo Nakajima Umeko, Exam Study (Philosophy) Perception Training Okumura Café, Alone Anti-Reactionary Prep PC Socialise 3 27 5000
Sachiko Kurata Tony, the Uncredibles Student Council (Triple Effect, Socialise Caolán Choi) 6 51 5100

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Personal Actions

Social Link Actions

Name Subname Effect
Socialise See Below You choose one Social Link to improve. The Social Link improves by a single rank, reflected in a roleplay. Socialising with a Social Link provides the following benefits: it reduces your stress by the new level of your Link/2, and if your Rank goes up that also increases your Realisation by 1. Furthermore you may choose one of the following benefits below.
- Social Action You may perform a single Development Action with the 'Social' Keyword, gaining the benefits of a level 1 Effect.
- Generate Persona You generate a Persona that belongs to your Primary Arcana, of a grade equal or below your Evoker Rank.
- Withdraw Persona You withdraw any single Persona from the Compendium and add it to the group pool.
- Generate Spell or Art Gem You generate one of the Spell Gem or Art Gem item. The Spell or Art must be one possessed by your Major Persona.
- Chaos Proof You may take a number of items or tools equal to your Evoker Rank/2 that usually would not work in the Sea of Chaos, such as electronics. It will now function within the Sea of Chaos. Furthermore, if damaged it can be repaired with meditation. However, it cannot communicate with objects outside of the Sea.
- Analyse Shadow You get intel on a specific Trouper Shadow type in a Dream Theatre. This can be either a random one or, if you know the name, specify which Shadow. This counts as a full analysis.
- Generate Possibility Shard You may generate a Possibility Shard of the Arcana of the person you are Socialising with.

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Development Actions

Notes:

  • Movies only provide benefits on the first viewing. Repeat viewings don't give you anything.
Name Subname Keywords Effect Doubled Effect Tripled Effect
Generic Actions
Melee Training - Training You practice with hand to hand combat, gaining a +1 to your Melee Score. +10 to Event test. You gain a +1 to your Melee score and gain 1 Advantage on all melee tests for the rest of the week. +20 to Event test. You gain a level in Melee Skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Ranged Training - Training You practice with ranged combat, gaining a +1 to your Ranged score. +10 to Event test. You gain a +1 to your Ballistic score and gain 1 Advantage on all Ballistic tests for the rest of the week. +20 to Event test. You gain a level in Ballistic Skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Strength Training - Training You build up muscle, gaining a +1 to your Strength score. +10 to Event test. You gain a +1 to your Strength score and gain 1 Advantage on all Strength tests for the rest of the week. +20 to Event test. You gain a level in any Strength aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Toughness Training - Training You build up… Tough muscle, gaining a +1 to your Toughness score. +10 to Event test. You gain a +1 to your Toughness score and gain 1 Advantage on all Toughness tests for the rest of the week. +20 to Event test. You gain a level in any Toughness aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Agility Training - Training You work on your manual dexterity and speed, gaining a +1 to your Agility score. +10 to Event test. You gain a +1 to your Agility score and gain 1 Advantage on all Agility tests for the rest of the week. +20 to Event test. You gain a level in any Agility aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Intelligence Training - Training You hit the books, gaining a +1 to your Intelligence score. +10 to Event test. You gain a +1 to your Intelligence score and gain 1 Advantage on all Intelligence tests for the rest of the week. +20 to Event test. You gain a level in any Intelligence aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Perception Training - Training You train yourself to be more aware of your surroundings, gaining a +1 to your Perception score. +10 to Event test. You gain a +1 to your Perception score and gain 1 Advantage on all Perception tests for the rest of the week. +20 to Event test. You gain a level in any Perception aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Willpower Training - Training You psyche yourself up to greater resilience, gaining a +1 to your Willpower score. +10 to Event test. You gain a +1 to your Willpower score and gain 1 Advantage on all Willpower tests for the rest of the week. +20 to Event test. You gain a level in any Willpower aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Fellowship Training - Training You make friends and influence people, gaining a +1 to your Fellowship score. +10 to Event test. You gain a +1 to your Fellowship score and gain 1 Advantage on all Fellowship tests for the rest of the week. +20 to Event test. You gain a level in any Fellowship aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Relax - Social You reduce your Stress by 5, and Extended Care tests on you take a +10 bonus. You reduce your Stress by 10, and Extended Care tests on you take a +20 bonus. You reduce your Stress by 10, Extended Care tests on you take a +20 bonus and you regain one Heavy Wound.
Extended Care - Social (but only the patient) You attempt to heal someone, or yourself, with the Medicine skill, or the Extended Care Focus. Take a test; if you succeed, the patient heals one Heavy Wound. You take the test with a +20 bonus and restore one Heavy Wound to the patient on success. You automatically pass the test, and restore one Heavy Wound to the patient.
Exam Study - Training, Social You study toward a specific exam, adding an Advantage to your test on that exam. May be repeated to a max of +3 Advantages for that test. Certain Confidants you bring on this action can empower this action, adding +1 Advantage.
Unique Training Actions
Wushu Training - Training, Dinah Unique You focus on throwing out punches and kicks at Wushu club, gaining a +1 to your Melee and Agility scores each. +10 to Event test. You gain a +1 to your Melee and Agility scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Melee and Agility scores each and gain a level in any Melee or Agility aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Jiang Chang.
Tiger Conditioning - Training, Dinah Unique Wu Shizeng subjects you to a hellish physical conditioning session involving both normal shit and weird shit like hot coals and waterfalls. +1 to Strength and Toughness, +10 to Event Test. You gain a +1 to your Strength and Toughness scores each, and for this week only, have +2 temporary Light Wounds; you take 5 Stress. +20 to Event test. You gain a +1 to your Strength and Toughness scores each and gain a level in any Strength or Toughness aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Wu Shizeng.
Student Council - Training, Sachiko Unique You work in your position as an unofficial student councillor, gaining a +1 to your Intelligence and Fellowship scores each. +10 to Event test. You gain a +1 to your Intelligence and Fellowship scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Intelligence and Fellowship scores each and gain a level in any Intelligence or Fellowship aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Càolan Choi.
Practice at Tony's - Training, Sachiko Unique You practice at Tony's, reducing your stress by 5 and gaining a +1 to your Fellowship score. +10 to event test. You reduce your stress by 5, gain a +1 to your Fellowship and an Advantage to Fellowship and Trade tests for the rest of the week. +20 to Event test. You reduce your stress by 10, gain a +1 to your Fellowship and gain a level in any Fellowship or Trade (Musician) skill. +50 to Event test. Counts as a Socialise action with Tony.
Love of Culture - Training, Karo Unique You participate in the Culture Club with Yi and Sumire, reducing stress by 5 and gaining a +1 to your Willpower score. +10 to Event test. You reduce your stress by 5, gain a +1 to your Willpower and an Advantage to Willpower and Academics (Japanese Culture) tests for the rest of the week. +20 to Event test. You reduce your stress by 10, gain a +1 to your Willpower and gain a level in any Willpower or Academics (Japanese Culture) skill. +50 to Event test. Counts as a Socialise action with Sumire.
Anti-Reactionary Preparations - Training, Karo Unique You participate in the Shooting Club with Zhao Yi, gaining a +1 to your Perception score so you can spot Reactionaries, and +1 to Ballistics so you can shoot them. +10 to Event test. You gain a +1 to your Perception and Ballistic scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Ballistic and Perception scores each and gain a level in any Ballistic or Perception aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Zhao Yi.
Locale Actions
Café Okumura See Below Katashiba Central The sweet ambience of Café Okumura relieves stress and brings people together. You reduce Stress by 5, gain 1 Oku-ffee, and gain one of the following effects.
- Go Alone - Being alone here really makes you feel nostalgic, and miss your friends. When Assisting a Confidant this week, you add an extra Advantage to the test. +20 to Event test.
- Just Friends Social Even platonic love thrives in this love-friendly place. Socialise actions taking place here double the Socialise stress relief, and assists with them add an extra Advantage to the test. +20 to Event test.
- Definitely a Date Social, Lover Only Dates here tend to make even the most churlish cuddly and lovey-dovey. Socialise actions taking place here double the Socialise stress relief (plus Lover's Bond bonus), and you count as always Assisting them for the rest of the week (and they you), even when you are geographically distant, so long as you are not dead or incapacitated or under an ailment. +30 to Event test.
Oda Mall Arcade See Below Katashiba Central The most popular arcade in Katashiba. Coming here reduces Stress by 5, as well as one of the following benefits below.
- Shootin' Social You practice at Shootin', gaining an Advantage to all Ranged tests for the duration of the week. +10 to Event Test.
- Virtual Date Social You seduce 2D boys and girls, gaining an Advantage to all Fellowship tests for the duration of the week. +10 to Event Test.
- Crane Game Social Make an Agility test; on a success, you gain a prize! Prize changes every month. +10 to Event Test.
Civic Library - Social, Katashiba Central You study at the Civic Library, gaining an Advantage on all Intelligence tests for the duration of the week. +10 to Event Test
Wild Duck's Revenge - Social, Katashiba Central Wild Duck's Revenge fills your belly with righteous fury and fries; you gain an Advantage to all Willpower tests for the duration of the week. +10 to Event Test.
Sophia Gardens - Social, Sophia Academy Sophia Academy's gardens are almost supernaturally beautiful, and it is said they have a dreamlike, meditative quality to them. -5 to Stress, and gain an Advantage to all Willpower tests for the duration of the week. +10 to Event Test.
GAMESTATION Console See Below Dorm You sit down with the 5 Soejima GAMESTATION and relax. You reduce Stress by 5, and gain one of the following benefits below.
- Die, Nasty Warriors! Social A game about killing war criminals. Repetitive but fun. You reroll attack tests against Trouper Shadows and take the preferred result until the end of the week.
- Shin Idolmancer Returns Social School children lost in time animate ancient and terrifying idols of power in the form of gods and demons to bring Japanese pop culture to a broken world. Until the end of the week, the first Art or Spell used per battle costs no Spirit or Exertion.
- Idol Ibunroku: Actor 6 Social The quirky pop-psych spinoff of Idolmancer that sees school children bond and hang out whilst also trying to get through acting school. Provides a single reroll to Willpower tests to you and all your teammates for the duration of the week.
Blue Finn - Social, Sachiko Unique You watch, listen and indulge in musical delights at the Blue Finn, reducing your Stress by 5 and gaining a reroll to all Fellowship tests for the duration of the week. May be used once per week only. +20 to Event test.
Satomi Lane Cinema See Below Katashiba Central You attend a movie in this classic theatre. You reduce Stress by 5 and gain one of the following benefits below. Note that you only gain these benefits the first time you see them!
- The Uncredibles, 2 (Exp. July) Social A long-awaited sequel to the animated movie about a family who have to hide their identities after being truly awful criminal witnesses. +2 to Fellowship, OR gain a rank in Manipulate (Deceive focus). +10 to Event Test.
- Blotti (Exp. June) Social A movie about a mob boss who 'blots' people out with a pen-shaped gun that ends up being a Horror film due to being hot garbage. +1 to Willpower, Perception, Intelligence, and Ballistic, +20 Stress. +20 to Event Test.
- A Riot's Place (Exp. June) Social Horror movie about monsters that murder anyone who isn't partying 24/7. +2 to Willpower. +10 to Event Test.
- Liz and the Blue Boy (Exp. June) Social Odd and quirky schoolgirl tries to bring a boy back to life through music. -10 Stress. +10 to Event Test.
- Faust Social As part of classics month in Satomi Lane, this movie- about an alchemist who sells his soul in exchange for knowledge and power. +1 to Fellowship, +1 to Willpower. +10 to Event Test.
- Fahrenheit 451 Social A rescreening of a classic film, based on a classic novel about how bad television is censorship. +2 to Intelligence. +10 to Event Test.
- Black Panther Social If only you had someone in your party who'd want to see this tale of the King of Wakanda? +1 to Agility and Willpower. +10 to Event Test.
- Mobile Suit Gundam: Char's Counterattack Social A classic Japanese sci-fi anime featuring the dramatic culmination of one of anime's greatest rivalries. +1 to Ballistic and Willpower. +10 to Event Test.
- The Picture of Dorian Gray Social Remake/Adaptation of a classic piece of fiction. +1 to Fellowship and Perception. +10 to Event Test.
Item Actions
Buy Tools - You buy some tools, gaining one copy of one of the following: Rope Hook+20m of Rope, a Book, Ladder or Compass. - You gain one copy of either a First Aid Kit, Cosmetics Kit, a Toolbox, Foul Weather Gear or a set of Binoculars.
Gather Saitou Omamori - Karo Unique, Social (Umeko only) You may procure one of the following: a Gagugyo-joju Amulet, Kanai-anzen Amulet, Yaku-yoke Amulet or Kaiun Amulet. - You may gather one of each Amulet available in the single effect description.
Buy from Wallace - Dinah Unique, Social (Wallace only) Once per week, you can procure a set of binoculars or a compass off of Wallace. - Once per month, you may procure a Computer (Laptop) or (Desktop) off of Wallace.
Exemplary Actions
Devil's Advocate Rank 4 (Base) Devil Exemplary You target one other character. The character suffers 10 Stress, but until the end of the week, gains an extra Wild Card slot. However, they cannot gain a 3rd Wild Card slot due to this action. You suffer a -10 penalty to interaction tests with the attendant whilst the effect is in play. You can target yourself with this action, in which case you suffer 20 Stress but gain two extra Slots, and may gain a 3rd Wild Card slot due to this. - -
- Rank 10 You target one other character. The character suffers 10-S Link rank Stress, but until the end of the week, gains an extra Wild Card slot. However, they cannot gain a 3rd Wild Card slot due to this action. Furthermore, the character may, once per round, reroll a single test of their choice. You suffer a -10 penalty to interaction tests with the attendant whilst the effect is in play. You can target yourself with this action, in which case you suffer 20 Stress but gain two extra Slots, and may gain a 3rd Wild Card slot due to this. - -

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Item Availability

The following variables affect item availability:

Local Shops:

  • Human Healing, Okuffee and Physical/Mental Status Items

Umeko Saitou's Charms:

  • Persona Healing items (7 stress or less)

Shadow Market:

  • Meta Items

Events

Wednesday the 20th is rainy all day.

Exams are over. Sachiko and Dinah lose all accumulated advantages to exams.

Special Events

Warning: Karo's Exams are THIS WEEK!

Idraceyl has an item for Sachiko to put away. This is an Investigation, with a reward being a rank up in his S-Link.

Appendices

Active Sophia Marketplace Requests

Completed Sophia Marketplace Requests

War Otaku Needs Guns

  • "I am looking for realistic, antique Japanese firearms. They don't need to be functional, merely look functional. I'll pay handsomely for one, but if you get me three I'll throw in something extra."
  • '- Anonymous
  • '"Hey, thanks! I'm amazed you manage to find three of these beauties in such good condition. My LARP group is gonna love this! We'll help out as best we can with anything you need this week!"
  • Reward: Week 6 personal actions generate 5 less Stress.

Failed Sophia Marketplace Requests

Nice Figure

  • "I want to give a gift to the girl of my dreams, but her biggest hobby is high-quality gunpla. I don't know where to find a copy of the Special Edition P-Bandai 1/24 Big Zam anywhere… I'll pay handsomely!"
  • - Space Lothario
  • "Request rescinded. No one came forwards, but I gave her my hand-assembled and painted copy of a HQ Sinanju and she was so touched she cried. We're going out this weekend! I love this girl so much!"

Personas

Withdrawn Personas

Fusions

Personas in the Pool

Persona Arcana Resistances Powers Traits Knacks Wounds
Pyro Jack 01. Magician 01. Fire Resist, Ice Weak Agi, Ghost Hands, Agile Target Auto-Stabilised, Unnatural Intelligence (1) Fire Control 2 Light, 1 Deadly
Aino 02. Priestess 02. Ice Resist, Elec Resist, Nuke Weak Bufu, Water Walk, Dodge Melee, Resist Brainwash Unnatural Fellowship (1), Amphibious (1) Magical Sound 2 Light, 1 Deadly
Oberon 04. Emperor 03. Elec Block, Psi Resist, Nuke Weak, Missile Weak Zio, Beastslayer, Fog Walker, Resist Brainwash Unnatural Fellowship (1), Unnatural Willpower (1), Flight (1) Illusion 3 Light, 1 Deadly
Medea 06. Lovers 03. Psi Resist, Wind Resist, Fire Weak Life Drain, Psi, Phantom Step, Dimming Shot Unnatural Intelligence (1), Hover (2), Lore (2) Edit Memory 3 Light, 1 Deadly
Boudica 07. Chariot 01. Ice Resist, Fire Weak Batter, Blood Sweat, Tarukaja Hopper (2), Berserker (1) Alarm 2 Light, 1 Deadly
Guru Arjan 12. Hanged Man 01. Melee Resist, Curse Resist, Elec Weak Barrier Light, Energy Drop, Bash Armoured (1), Unnatural Toughness (1) Light 3 Light, 1 Deadly
Leanan Sidhe 18. Moon 02. Psi Resist, Fire Resist, Nuke Weak Psi, Attraction, Resist Despair Unnatural Ballistic (1), Unnatural Intelligence (1) Magical Sound 2 Light, 1 Deadly

Equipped Personas

Sachiko:
Persona Arcana Resistances Powers Traits Knacks Wounds
Pale Rider 13. Death 03. Wind Resist, Curse Resist, Bless Weak Ei, Buckler Spin, Broad Slash, Windknocker Toxic (0), Unnatural Ballistic (1), Auto-Stabilised Divining Barrier 3 Light, 1 Deadly
Arohirohi 18. Moon 03. Psi Resist, Missile Resist, Melee Weak Skull Cracker, Dekaja, Dodge Nuclear, Dimming Shot Fleet of Foot (1), Unnatural Perception (1), Unnatural Willpower (1) See Bonds 3 Light, 1 Deadly
Unhceglia 15. Devil 02. Curse Resist, Melee Resist, Bless Weak Pin Down, Riot Gun, Evil Smile Unnatural Toughness (1), Amorphous Fire Control 3 Light, 1 Deadly
Karo:
Persona Arcana Resistances Powers Traits Knacks Wounds
Susano-o 16. Tower 03. Missile Resist, Bless Resist, Psi Weak Chemist's Throw, Howitzer, Sukukaja, Giant Slice Hopper (2), Unnatural Fellowship (1), Unnatural Strength (1) Telepathy 3 Light, 1 Deadly
Ninigi 04. Emperor 02. Ice Resist, Wind Resist, Fire Weak Brutal Edge, Resist Dizzy, Rakunda Hopper (2), Life Sense Neutralise Emotion 2 Light, 1 Deadly
Manat 10. Fortune 03. Ice Resist, Missile Resist, Nuke Weak Fumbling Friend, Dodge Curse, Gun Kata, Monkey's Grip Fleet of Foot (1), Auto-Stabilised, Unnatural Willpower (1) Discern Footprints 3 Light, 1 Deadly
Dinah:
Persona Arcana Resistances Powers Traits Knacks Wounds
Oberon 04. Emperor 03. Elec Block, Psi Resist, Nuke Weak, Missile Weak Zio, Beastslayer, Fog Walker, Resist Brainwash Unnatural Fellowship (1), Unnatural Willpower (1), Flight (1) Illusion 3 Light, 1 Deadly
Judah Maccabee 07. Chariot 02. Bless Resist, Melee Resist, Curse Weak Fumbling Friend, Purify, Skull Cracker Unnatural Melee (1), Unnatural Strength (1) Magic Writing 2 Light, 1 Deadly
Robin Redcap 01. Magician 02. Fire Resist, Wind Resist, Curse Weak Swipe, Sukukaja, Resist Dizzy, Firebomb Amphibious (1), Unnatural Melee (1) Alarm 2 Light, 1 Deadly

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Inventory

Consumables
Name Type Effect Starting Gain Used Total Stress Cost Availability
Stimulant Healing (Human) Allows a Human target to ignore fatigue for three turns. 5 5 2 Yes!
Recov-R Healing (Human) Restores one Light Wound to a human. 1 1 2 Yes!
Takemedic Healing (Human) Restores one Light Wound to all humans in the party. 0 0 5 Yes!
Ointment Healing (Persona) Restores one Light Wound to a Persona. 3 3 2 Yes!
Lifestone Healing (Persona) Restores two Light Wounds to a Persona. 0 0 5 Yes!
Bead Healing (Persona) Restores one Heavy Wound to a Persona. 0 0 7 No…
Revival Bead Healing (Persona) Revives a single broken Persona, as well as their Heavy Wounds, but not their Light Wounds. 0 0 10 No…
Balm of Life Healing (Persona) Revives a single dead Persona and brings it to full wounds. 0 0 20 No…
Bead Chain Healing (Persona) Fully heals the wounds of all Personas in the party. 1 1 N/A No…
Oku-ffee Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human, but adds 2 Stress. 3 3 1 Yes!
Soul Drop Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human. 2 2 2 No…
Snuff Soul Spirit/Exertion Restore Restores 3 Spirit and Exertion to a single human. 0 0 6 No…
Soul Food Spirit/Exertion Restore Restores all Spirit and Exertion to a single human. 0 0 10 Yes!
Waking Soul Spirit/Exertion Restore Restores all Spirit and Exertion to all party members. 0 0 N/A No…
Soma Healing/Spirit Restores all wounds to all Personas, all Spirit and all Exertion to all party members, and removes 10 Stress. 0 0 N/A No…
Feel-G Status (Physical) Reduces the duration of a currently in-play physical ailment by 1 turn. 1 1 1 Yes!
Element-R Status (Physical) Removes the Burning, Shocked and Frozen ailments from a single target. 1 1 2 Yes!
Keepawake Drug Status (Physical) Removes the Dizzy, Drowsed and Stunned ailments from a single target. 0 0 2 Yes!
Think-G Status (Mental) Reduces the duration of a currently in-play mental ailment by 1 turn. 1 1 1 Yes!
Focus Pill Status (Mental) Removes the Amnesiac, Brainwashed and Confused ailments from a single target. 0 0 2 Yes!
Normaliser Status (Mental) Removes the Despaired, Enraged and Panicked ailments from a single target. 0 0 2 Yes!
Paper Seal Status (Spiritual) Reduces the duration of a currently in-play spiritual ailment by 1 turn. 0 0 1 No…
Absolution Paper Status (Spiritual) Removes the Condemned and Damned ailments from a single target. 0 0 2 No…
Homunculus Status (Spiritual) Removes, or prevents, a spiritual ailment from being applied to the target. 0 0 10 No…
Hiranya Status (All) Removes all ailments from a single target. 0 0 10 No…
Amrita Soda Status (All) Removes all ailments from all party members. 0 0 30 No…
Art Gem Gems Is named after a specific art. Replicates a regular use of that Art using your SB/AB/etc. 0 0 N/A Turn Action
Spell Gem Gems Is named after a specific spell. Replicates a regular casting of that spell using your MSB. 0 0 N/A Turn Action
Goho-M Meta Instantly warps your party out of the Dream Theatre. 0 0 10 Yes!
Miasma Casket Meta Increases the miasma of your general area (within ~5km) by 20. Effect lasts for an hour. 0 0 10 Yes!
Skill Cards and Possibility Shards
Name Effect Starting Gain Used Total
Frei Teaches the skill 'Frei' to any Major Persona. 1 1
Shard of Justice Can be used to generate a Justice Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Lovers Can be used to generate a Lovers Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Tower Can be used to generate a Tower Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Emperor Can be used to generate an Emperor Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of Fortune Can be used to generate a Fortune Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Fool Can be used to generate a Persona of any Arcana, at any rank equal or below your current Evoker Rank. 1 1
Possibility Eggs
Name Description Equipped Effect Minor Miracle Major Miracle
Egg of the Hierophant AKA Egg of Understanding, taken from Shadow Asaka. Provides mastery of knowledge and understanding of the fundamentals of reality. Magic attacks that hit an enemy weakness deal +1 Wound. Can be used to answer one 'yes or no' question, the answer of which must be known by any human being, dead or alive. Otherwise, can affect space: teleportation of people or objects (up to about 10km), creation of portals allowing instant transport between two places within 1km that lasts for an hour, or a fundamental change to a small (cubic metre) space that lasts. 15 Miasma generated with every use. Can be used to answer any question, the answer of which must be known by any human being, dead or alive, in as much detail as the asker likes. Teleportation to or from any point. Permanent portals. Permanent pocket dimensions of considerable size. Reshaping fundamental parts of reality or changing the laws of the physical world permanently in a small locale. 40 Miasma and expends the Egg permanently.
Egg of the Tower AkA Egg of Ruin, taken from Shadow Karo. Provides unexpected calamity, destruction, devastation and mayhem. Ballistic Attacks gain High Crit (+20). Can be used to instantly destroy a Conductor Shadow or weaker, as well as anything around it. Demolish a building or city block, killing everyone inside. Ruin a person's week, causing unexpected problems and catastrophes to them. 15 Miasma generated with every use. Can be used to instantly destroy an Archetype Shadow or Incarnate, although this does not destroy them completely and they can regenerate as normal. Can be used to destroy a Heed or Theatre. Can demolish a small Domain or damage a larger one. Demolish half a city or more, killing most of the people within. Ruin a whole family's life. 40 Miasma and expends the Egg permanently.

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Miasma Tracking

Current Miasma Level is…

  • 22

Current Miasma Spread- the rate at which Miasma grows per week- is…

  • 4

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Processing Week Ten

Overall Events:

Starting Miasma
18
Miasma Growth
4
Miasma Reduction
0
Ending Miasma
22

XP Gain:

Reward Gain:

Persona Status Changes:

Investigation Results

Dinah Sarah Schreier McCleaninghouse
Hideki Nakajima 0
Sachiko Kurata The Great Sophian Greatvine Blight and The Pledge and the Turn and Tooling the Dive Bar in a Bright Red Blazer and a Dark Red Mood

DINAH:
McCleaninghouse
Dinah convinces Wallace to help her with future investigations, as well as make gadgets. He makes her the Wallwatcher WallaceWatch, a fancy gadget.

  • The Wallwatcher Wallacewatch is a watch that fires a tiny camera with a range of 20m. The camera adheres to flat hard surfaces and can record up to 10 minutes of data. The camera is synched to your mobile, and an app can cause it to play recorded voice lines, or you can call and speak through it. The signal is good for up to 50 metres

KARO:

SACHIKO:
The Great Sophian Greatvine Blight
Sachiko properly muddies the waters of rumours surrounding her altercation with Joshua Kwan, making it harder for people to suss out the truth, and swallowing up the 'witchcraft' rumour.

  • Attitudes change, possibly providing extra advantages in the future
  • Joshua Kwan hates you

The Pledge and the Turn
Sachiko investigates the Fiend with 22 Faces.

  • Plot Information Ensues.

Tooling the Dive Bar in a Bright Red Blazer and a Dark Red Mood
Sachiko digs up some details on Daisuke Okamura for Dinah.

  • Sachiko learns his occupation (smuggler/criminal networker) and his hang spot (the Water Lily)

Dinah Sarah Schreier's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Dinah Sarah Schreier Jiang Chang- Café Okumura (Just Friends) Wushu Training Tiger Conditioning Wallace- Civic Library Sachiko, Karo, Roy
Effects: 1 Stress, +1 Realisation, Empress 3 +1 to Melee, Agility +1 to Strength, Toughness -1 Stress, +1 Realisation, Temperance 3, -3 Stress, +3 Realisation, Devil 3, Tower 3, Hanged Man 3
Extra Effects: -5 Stress, —1 Stress, +1 Int, Assists w/Jiang Chang add extra adv. Int Adv., +1 Exam Adv (Science), +1 extra from Wallace (Science)
Event Test Bonus: +20 +10 +10 +10

Notes:
Fool Arcana rank up, +1 Realisation, -1 Stress
15 Stress due to exams.

Events:
Positive Event: Lessons from the Greatest Bancho, Volume 1
When Dinah goes to bed on the night of June 12th, 2018, she wakes up, not in the real world, not in the Velvet Room, but in a tatami-clad audience hall. Sitting in front of her is the Greatest Bancho of all… Nobunaga Oda. He smiles at her cockily. The raw sexual potency on display is overpowering.

"Hey, you little fucker. Good work on embodying the Bancho spirit. You don't take no shit but you also know how to be crafty. Good. Work on that and in the future, all the world will bow to your power, like it did to me. Now, for your reward… I will share with you my knowledge."

Dinah wakes up… It was all a dream.
"That was… Odd." Comments Oberon. "Some kind of bizarre pocket dimension? An eddy in the miasma? Who was that man, and why did he make me feel more bisexual than usual?"
"He was my kinda guy… A trickster who tricks people into dying." Adds Robin Redcap.
"A conqueror! A kindred spirit!" Shouts Judah Maccabee. "Yes… Now go forth and conquer your exams!"

Dinah gains +1 Advantage to her Science and Industry exams, and +2 to History.

Gains Summary:
Starting Stress: 12
Stress Through Actions: -10
Stress from Events 15
Weekly Stress Loss -5
Ending Stress: 12
Stress Through Actions:
Stress from Events
Weekly Stress Loss
Total Stress Change
Score Gains:

  • Melee 1
  • Ballistic
  • Strength: 1
  • Toughness: 1
  • Agility: 1
  • Intelligence:
  • Perception:
  • WillPower:
  • Fellowship:
  • Realisation: 6 (41)

Skills:
Items:
Temporary Buff: 1 Int Adv
Exam Buffs: +3 Science, +1 Industry, +2 History
TOTAL Exam Buffs: 3 Science, 1 Industry, 2 History

Karo Nakajima's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Karo Nakajima Sumire Fujiwara- Relax Perception Training Satomi Lane- Liz and the Blue Boy Love of Culture Eliana, Dinah, Umeko, Cameron, Sachiko
Effects: Sun Confidant formed, +1 Realisation, -1 Stress +1 PER -15 Stress -5 Stress, +1 WP -5 Stress, +5 Realisation
Extra Effects: -5 Stress
Event Test Bonus: +10 +10 +10 +10

Notes:
Fool Arcana Rank Up, -1 Stress, +1 Realisation

Events:
Cleaning Duty?!
Oh no! Karo had a lapse of concentration and couldn't properly finagle his way out of after-class cleaning duty on Friday evening. It's long, arduous and his classmate is Hikaru Kamiya, who proceeds to wheedle him about all the 'hot chicks' Karo's been chatting up…
"Hey Karo. Hear you're all up in the Culture Club's space now. All them hotties in kimonos, bet you wanna unwrap those presents, huh?"
"Wow Karo, up the hill for a Shrine Maiden huh? She cute? You have a real kimono fetish, don't you? You are a real man after all!"
"You know, I get it though. That Yi Ji-hu, wasn't she your brother's girl? He has good tastes, man… If you don't make a move on her someone will. The things I'd do…"

Karo snaps. He grabs a heavy brush and throws it at Kamiya. With a pinpoint precision he didn't know he had until recently, he strikes Kamiya square in the nose, before it bounces and smacks Kamiya in the eye. Before Kamiya can do much more than shriek, Karo crosses the distance and starts ineffectually beating into Kamiya.

Tachibana wants to give Karo a week of detention, when Zhao Yi boldly lies to Tachibana, saying that "Kamiya actually fell over his stupid feet into the brush" and "Kamiya actually threw the first punch." This gets Kamiya detention as well. When a crying Kamiya confronts Zhao Yi, Zhao Yi just goes "Hey, you talked shit and you got hit. It's cleanup duty, asshole", which gets Zhao Yi detention as well.

Karo's detention eventually gets busted down to a day thanks to the intervention of Mr. Cameron and Ms. Smithson, but it's brought a lot of feelings out to the fore. He'll probably have to find a new place to live…

  • +10 Stress

Gains Summary:
Starting Stress: 30
Stress Through Actions: -32
Stress from Events 10
Weekly Stress Loss -5
Ending Stress: 3
Score Gains:

  • Melee
  • Ballistic
  • Strength:
  • Toughness:
  • Agility:
  • Intelligence:
  • Perception: 1
  • WillPower: 1
  • Fellowship:
  • Realisation: 5 (25)

Skills:
Items:
Temporary Buffs:
Exam Buffs: +3 Science, +1 Industry, +2 History
TOTAL Exam Buffs: 3 Science, 1 Industry, 2 History

Sachiko Kurata's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Sachiko Kurata Choi, Civic Library (Int Adv, Sci Exam Adv) Blue Finn Smithson, Exam Study (+Maths) Debate, Oda Mall Arcade (Virtual Date) Dinah, Sachiko
Effects: +1 Realisation, -2 Stress, Emperor 5, -5 Stress, Rerolls Fellowship tests +1 Realisation, -2 Stress, Empress 4 +1 Realisation, -2 Stress, Sun 5 +2 Realisation, -2 Stress
Extra Effects: Int Adv, +1 Exam Adv (Science), +1 Choi extra (Science) +1 Exam Adv (Maths), +1 Extra (Smithson) -5 Stress, +1 Fellowship Adv.
Event Test Bonus: +10 +20 +10

Notes:
Fool Arcana Rank Up -1 Stress +1 Realisation
25 Stress from Exams.

Events:
Critical Positive Event: Ooh, we can do this!
The morning of Sachiko's first exam, she finds she has a recorded message on her phone. It's from her parents and Mari, and each of them wishes her luck for her exams.
Mum: "I'll be honest, I had my worries about sending you back… But you seem to be doing well, even with all the mess. Exams are hard, but I know you can be harder! You can do this, Sachiko!"
Dad: "Hah. I have no worries… My pride is firmly secured in you regardless."
Mari: "Old, stuffy bastards. Look, Sachiko, exams like this are easy. You just have to do a bunch of boring pain-in-the-ass crap first and voila, you get medals. And with these parents I know you're good at boring, pain-in-the-ass crap…"
Dad: "Sachiko, please beat Mari's exam scores. Teach her who the real best daughter is."
Mari: "Oh please. Don't need that from a guy who lost 10 points off his first college exam because he was making bedroom eyes at the pretty girl next to him."
Dad: "Never happened."
Mum: "If anything, I was making bedroom eyes at him."
Mari: "Ugh."

As Sachiko arrives at her first exam and is about to put pen to paper, there's a faint shimmer in the air as her gallery of Personas manifest.
"BIG LUCK, BIG SCORE!" roars Unhcegila. "TREAT AFTER, NO STINGY!"
"I'm with her, baby girl. After this we cut loose and we cut loose big time. You want to hit up that karaoke? Let's hit up that karaoke. I'll put on a show." Says Arohirohi, shooting her a big friendly smile. It's like a cool aunt.
"Thine glory shalt be fleeting, but it shall be glory nonetheless. Remember that it shall pass, only so thee may savour it all-the-more now." Intones Pale Rider.

Sachiko feels… Oddly energised by this positivity.

  • The first 4 rerolls for her Exams are stress-free.

Gains Summary:
Starting Stress: 0
Stress Through Actions: -19
Stress from Events 25
Weekly Stress Loss 0
Ending Stress: 6
Score Gains:

  • Melee
  • Ballistic
  • Strength:
  • Toughness:
  • Agility:
  • Intelligence:
  • Perception:
  • WillPower:
  • Fellowship:
  • Realisation: 5 (50)

Skills:
Items:
Temporary Buffs: 1 Int Adv, 1 Fel Adv
Exam Buffs: +2 Science, +2 Maths
TOTAL Exam Buffs: 1 Japanese, 1 English, 1 History, 1 Social Studies, 2 Science, 2 Maths

Inventory

Consumables
Name Type Effect Starting Gain Used Total Stress Cost Availability
Stimulant Healing (Human) Allows a Human target to ignore fatigue for three turns. 5 5 2 Yes!
Recov-R Healing (Human) Restores one Light Wound to a human. 1 1 2 Yes!
Takemedic Healing (Human) Restores one Light Wound to all humans in the party. 0 0 5 Yes!
Ointment Healing (Persona) Restores one Light Wound to a Persona. 3 3 2 Yes!
Lifestone Healing (Persona) Restores two Light Wounds to a Persona. 0 0 5 Yes!
Bead Healing (Persona) Restores one Heavy Wound to a Persona. 0 0 7 No…
Revival Bead Healing (Persona) Revives a single broken Persona, as well as their Heavy Wounds, but not their Light Wounds. 0 0 10 No…
Balm of Life Healing (Persona) Revives a single dead Persona and brings it to full wounds. 0 0 20 No…
Bead Chain Healing (Persona) Fully heals the wounds of all Personas in the party. 1 1 N/A No…
Oku-ffee Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human, but adds 2 Stress. 3 3 1 Yes!
Soul Drop Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human. 2 2 2 No…
Snuff Soul Spirit/Exertion Restore Restores 3 Spirit and Exertion to a single human. 0 0 6 No…
Soul Food Spirit/Exertion Restore Restores all Spirit and Exertion to a single human. 0 0 10 Yes!
Waking Soul Spirit/Exertion Restore Restores all Spirit and Exertion to all party members. 0 0 N/A No…
Soma Healing/Spirit Restores all wounds to all Personas, all Spirit and all Exertion to all party members, and removes 10 Stress. 0 0 N/A No…
Feel-G Status (Physical) Reduces the duration of a currently in-play physical ailment by 1 turn. 1 1 1 Yes!
Element-R Status (Physical) Removes the Burning, Shocked and Frozen ailments from a single target. 1 1 2 Yes!
Keepawake Drug Status (Physical) Removes the Dizzy, Drowsed and Stunned ailments from a single target. 0 0 2 Yes!
Think-G Status (Mental) Reduces the duration of a currently in-play mental ailment by 1 turn. 1 1 1 Yes!
Focus Pill Status (Mental) Removes the Amnesiac, Brainwashed and Confused ailments from a single target. 0 0 2 Yes!
Normaliser Status (Mental) Removes the Despaired, Enraged and Panicked ailments from a single target. 0 0 2 Yes!
Paper Seal Status (Spiritual) Reduces the duration of a currently in-play spiritual ailment by 1 turn. 0 0 1 No…
Absolution Paper Status (Spiritual) Removes the Condemned and Damned ailments from a single target. 0 0 2 No…
Homunculus Status (Spiritual) Removes, or prevents, a spiritual ailment from being applied to the target. 0 0 10 No…
Hiranya Status (All) Removes all ailments from a single target. 0 0 10 No…
Amrita Soda Status (All) Removes all ailments from all party members. 0 0 30 No…
Art Gem Gems Is named after a specific art. Replicates a regular use of that Art using your SB/AB/etc. 0 0 N/A Turn Action
Spell Gem Gems Is named after a specific spell. Replicates a regular casting of that spell using your MSB. 0 0 N/A Turn Action
Goho-M Meta Instantly warps your party out of the Dream Theatre. 0 0 10 Yes!
Miasma Casket Meta Increases the miasma of your general area (within ~5km) by 20. Effect lasts for an hour. 0 0 10 Yes!
Skill Cards and Possibility Shards
Name Effect Starting Gain Used Total
Frei Teaches the skill 'Frei' to any Major Persona. 1 1
Shard of Justice Can be used to generate a Justice Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Lovers Can be used to generate a Lovers Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Tower Can be used to generate a Tower Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Emperor Can be used to generate an Emperor Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of Fortune Can be used to generate a Fortune Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Fool Can be used to generate a Persona of any Arcana, at any rank equal or below your current Evoker Rank. 1 1
Possibility Eggs
Name Description Equipped Effect Minor Miracle Major Miracle
Egg of the Hierophant AKA Egg of Understanding, taken from Shadow Asaka. Provides mastery of knowledge and understanding of the fundamentals of reality. Magic attacks that hit an enemy weakness deal +1 Wound. Can be used to answer one 'yes or no' question, the answer of which must be known by any human being, dead or alive. Otherwise, can affect space: teleportation of people or objects (up to about 10km), creation of portals allowing instant transport between two places within 1km that lasts for an hour, or a fundamental change to a small (cubic metre) space that lasts. 15 Miasma generated with every use. Can be used to answer any question, the answer of which must be known by any human being, dead or alive, in as much detail as the asker likes. Teleportation to or from any point. Permanent portals. Permanent pocket dimensions of considerable size. Reshaping fundamental parts of reality or changing the laws of the physical world permanently in a small locale. 40 Miasma and expends the Egg permanently.
Egg of the Tower AkA Egg of Ruin, taken from Shadow Karo. Provides unexpected calamity, destruction, devastation and mayhem. Ballistic Attacks gain High Crit (+20). Can be used to instantly destroy a Conductor Shadow or weaker, as well as anything around it. Demolish a building or city block, killing everyone inside. Ruin a person's week, causing unexpected problems and catastrophes to them. 15 Miasma generated with every use. Can be used to instantly destroy an Archetype Shadow or Incarnate, although this does not destroy them completely and they can regenerate as normal. Can be used to destroy a Heed or Theatre. Can demolish a small Domain or damage a larger one. Demolish half a city or more, killing most of the people within. Ruin a whole family's life. 40 Miasma and expends the Egg permanently.

Weekly Management

Week Ten
Date: 12th of June, 2018 to 18th of June, 2018

Current Goals

Pass Exams
Collect Yourselves
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Investigations

Every week, a character may engage in one or more investigations. Investigations do not take any personal turn actions, and should entail a short mechanical and simple roleplay. The scope and goal of an Investigation is up to the player to decide- they might investigate someone, try to spread (or contain) rumours to enact change in the Sea of Chaos, explore parts of Katashiba to find new actions, look for clues, find witnesses or set something up for a convention subversion. They often rely on skill tests, but items and tools are also important. Characters may collaborate on investigations.

  • Summarise your investigation as a goal and method. "I want to explore Katashiba by asking around for good places." "I want to change a cognition by flirting with the Archetype's creator".
Characters Investigation
Dinah Sarah Schreier McCleaninghouse
Karo Nakajima
Sachiko Kurata The Great Sophian Greatvine Blight and The Pledge and the Turn and Tooling the Dive Bar in a Bright Red Blazer and a Dark Red Mood
Waking World Investigations

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Ability Transfers

Every week, you may transfer abilities to your Major Persona off any Persona in the Compendium belonging to your accessible Arcanas. Each ability costs 1 Stress per tier. Knacks always cost 5 Stress
Characters Tier 1 Abilities Tier 2 Abilities Tier 3 Abilities Tier 4 Abilities Tier 5 Abilities Knacks Total Cost
Dinah Sarah Schreier Zio, Beastslayer, Fog Walker, (Oberon), Armoured 1 (Romulus), Life Sense (Ninigi-no-Mikoto) Illusion (Oberon) 0
Karo Nakajima
Sachiko Kurata

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Item Purchases

Every week, you may purchase items with Stress, so long as the items are marked as available in the Inventory section.
Characters Items Total Cost
Dinah Sarah Schreier
Karo Nakajima
Sachiko Kurata

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Weekly Actions

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions Stress Realisation Experience
Dinah Sarah Schreier Jiang Chang- Café Okumura (Just Friends) Wushu Training Tiger Conditioning Wallace- Civic Library Sachiko, Karo, Roy 12 35 5200
Karo Nakajima Sumire Fujiwara- Relax Perception Training Satomi Lane- Liz and the Blue Boy Love of Culture Eliana, Dinah, Umeko, Cameron, Sachiko 30 20 5000
Sachiko Kurata Choi, Civic Library (Int Adv, Sci Exam Adv) Blue Finn Smithson, Exam Study (+Maths) Debate, Oda Mall Arcade (Virtual Date) Dinah, Sachiko 0 45 5100

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Personal Actions

Social Link Actions

Name Subname Effect
Socialise See Below You choose one Social Link to improve. The Social Link improves by a single rank, reflected in a roleplay. Socialising with a Social Link provides the following benefits: it reduces your stress by the new level of your Link/2, and if your Rank goes up that also increases your Realisation by 1. Furthermore you may choose one of the following benefits below.
- Social Action You may perform a single Development Action with the 'Social' Keyword, gaining the benefits of a level 1 Effect.
- Generate Persona You generate a Persona that belongs to your Primary Arcana, of a grade equal or below your Evoker Rank.
- Withdraw Persona You withdraw any single Persona from the Compendium and add it to the group pool.
- Generate Spell or Art Gem You generate one of the Spell Gem or Art Gem item. The Spell or Art must be one possessed by your Major Persona.
- Chaos Proof You may take a number of items or tools equal to your Evoker Rank/2 that usually would not work in the Sea of Chaos, such as electronics. It will now function within the Sea of Chaos. Furthermore, if damaged it can be repaired with meditation. However, it cannot communicate with objects outside of the Sea.
- Analyse Shadow You get intel on a specific Trouper Shadow type in a Dream Theatre. This can be either a random one or, if you know the name, specify which Shadow. This counts as a full analysis.
- Generate Possibility Shard You may generate a Possibility Shard of the Arcana of the person you are Socialising with.

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Development Actions

Notes:

  • Movies only provide benefits on the first viewing. Repeat viewings don't give you anything.
Name Subname Keywords Effect Doubled Effect Tripled Effect
Generic Actions
Melee Training - Training You practice with hand to hand combat, gaining a +1 to your Melee Score. +10 to Event test. You gain a +1 to your Melee score and gain 1 Advantage on all melee tests for the rest of the week. +20 to Event test. You gain a level in Melee Skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Ranged Training - Training You practice with ranged combat, gaining a +1 to your Ranged score. +10 to Event test. You gain a +1 to your Ballistic score and gain 1 Advantage on all Ballistic tests for the rest of the week. +20 to Event test. You gain a level in Ballistic Skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Strength Training - Training You build up muscle, gaining a +1 to your Strength score. +10 to Event test. You gain a +1 to your Strength score and gain 1 Advantage on all Strength tests for the rest of the week. +20 to Event test. You gain a level in any Strength aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Toughness Training - Training You build up… Tough muscle, gaining a +1 to your Toughness score. +10 to Event test. You gain a +1 to your Toughness score and gain 1 Advantage on all Toughness tests for the rest of the week. +20 to Event test. You gain a level in any Toughness aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Agility Training - Training You work on your manual dexterity and speed, gaining a +1 to your Agility score. +10 to Event test. You gain a +1 to your Agility score and gain 1 Advantage on all Agility tests for the rest of the week. +20 to Event test. You gain a level in any Agility aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Intelligence Training - Training You hit the books, gaining a +1 to your Intelligence score. +10 to Event test. You gain a +1 to your Intelligence score and gain 1 Advantage on all Intelligence tests for the rest of the week. +20 to Event test. You gain a level in any Intelligence aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Perception Training - Training You train yourself to be more aware of your surroundings, gaining a +1 to your Perception score. +10 to Event test. You gain a +1 to your Perception score and gain 1 Advantage on all Perception tests for the rest of the week. +20 to Event test. You gain a level in any Perception aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Willpower Training - Training You psyche yourself up to greater resilience, gaining a +1 to your Willpower score. +10 to Event test. You gain a +1 to your Willpower score and gain 1 Advantage on all Willpower tests for the rest of the week. +20 to Event test. You gain a level in any Willpower aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Fellowship Training - Training You make friends and influence people, gaining a +1 to your Fellowship score. +10 to Event test. You gain a +1 to your Fellowship score and gain 1 Advantage on all Fellowship tests for the rest of the week. +20 to Event test. You gain a level in any Fellowship aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Relax - Social You reduce your Stress by 5, and Extended Care tests on you take a +10 bonus. You reduce your Stress by 10, and Extended Care tests on you take a +20 bonus. You reduce your Stress by 10, Extended Care tests on you take a +20 bonus and you regain one Heavy Wound.
Extended Care - Social (but only the patient) You attempt to heal someone, or yourself, with the Medicine skill, or the Extended Care Focus. Take a test; if you succeed, the patient heals one Heavy Wound. You take the test with a +20 bonus and restore one Heavy Wound to the patient on success. You automatically pass the test, and restore one Heavy Wound to the patient.
Exam Study - Training, Social You study toward a specific exam, adding an Advantage to your test on that exam. May be repeated to a max of +3 Advantages for that test. Certain Confidants you bring on this action can empower this action, adding +1 Advantage.
Unique Training Actions
Wushu Training - Training, Dinah Unique You focus on throwing out punches and kicks at Wushu club, gaining a +1 to your Melee and Agility scores each. +10 to Event test. You gain a +1 to your Melee and Agility scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Melee and Agility scores each and gain a level in any Melee or Agility aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Jiang Chang.
Tiger Conditioning - Training, Dinah Unique Wu Shizeng subjects you to a hellish physical conditioning session involving both normal shit and weird shit like hot coals and waterfalls. +1 to Strength and Toughness, +10 to Event Test. You gain a +1 to your Strength and Toughness scores each, and for this week only, have +2 temporary Light Wounds; you take 5 Stress. +20 to Event test. You gain a +1 to your Strength and Toughness scores each and gain a level in any Strength or Toughness aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Wu Shizeng.
Student Council - Training, Sachiko Unique You work in your position as an unofficial student councillor, gaining a +1 to your Intelligence and Fellowship scores each. +10 to Event test. You gain a +1 to your Intelligence and Fellowship scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Intelligence and Fellowship scores each and gain a level in any Intelligence or Fellowship aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Càolan Choi.
Practice at Tony's - Training, Sachiko Unique You practice at Tony's, reducing your stress by 5 and gaining a +1 to your Fellowship score. +10 to event test. You reduce your stress by 5, gain a +1 to your Fellowship and an Advantage to Fellowship and Trade tests for the rest of the week. +20 to Event test. You reduce your stress by 10, gain a +1 to your Fellowship and gain a level in any Fellowship or Trade (Musician) skill. +50 to Event test. Counts as a Socialise action with Tony.
Love of Culture - Training, Karo Unique You participate in the Culture Club with Yi and Sumire, reducing stress by 5 and gaining a +1 to your Willpower score. +10 to Event test. You reduce your stress by 5, gain a +1 to your Willpower and an Advantage to Willpower and Academics (Japanese Culture) tests for the rest of the week. +20 to Event test. You reduce your stress by 10, gain a +1 to your Willpower and gain a level in any Willpower or Academics (Japanese Culture) skill. +50 to Event test. Counts as a Socialise action with Sumire.
Locale Actions
Café Okumura See Below Katashiba Central The sweet ambience of Café Okumura relieves stress and brings people together. You reduce Stress by 5, gain 1 Oku-ffee, and gain one of the following effects.
- Go Alone - Being alone here really makes you feel nostalgic, and miss your friends. When Assisting a Confidant this week, you add an extra Advantage to the test. +20 to Event test.
- Just Friends Social Even platonic love thrives in this love-friendly place. Socialise actions taking place here double the Socialise stress relief, and assists with them add an extra Advantage to the test. +20 to Event test.
- Definitely a Date Social, Lover Only Dates here tend to make even the most churlish cuddly and lovey-dovey. Socialise actions taking place here double the Socialise stress relief (plus Lover's Bond bonus), and you count as always Assisting them for the rest of the week (and they you), even when you are geographically distant, so long as you are not dead or incapacitated or under an ailment. +30 to Event test.
Oda Mall Arcade See Below Katashiba Central The most popular arcade in Katashiba. Coming here reduces Stress by 5, as well as one of the following benefits below.
- Shootin' Social You practice at Shootin', gaining an Advantage to all Ranged tests for the duration of the week. +10 to Event Test.
- Virtual Date Social You seduce 2D boys and girls, gaining an Advantage to all Fellowship tests for the duration of the week. +10 to Event Test.
- Crane Game Social Make an Agility test; on a success, you gain a prize! Prize changes every month. +10 to Event Test.
Civic Library - Social, Katashiba Central You study at the Civic Library, gaining an Advantage on all Intelligence tests for the duration of the week. +10 to Event Test
Wild Duck's Revenge - Social, Katashiba Central Wild Duck's Revenge fills your belly with righteous fury and fries; you gain an Advantage to all Willpower tests for the duration of the week. +10 to Event Test.
Sophia Gardens - Social, Sophia Academy Sophia Academy's gardens are almost supernaturally beautiful, and it is said they have a dreamlike, meditative quality to them. -5 to Stress, and gain an Advantage to all Willpower tests for the duration of the week. +10 to Event Test.
GAMESTATION Console See Below Dorm You sit down with the 5 Soejima GAMESTATION and relax. You reduce Stress by 5, and gain one of the following benefits below.
- Die, Nasty Warriors! Social A game about killing war criminals. Repetitive but fun. You reroll attack tests against Trouper Shadows and take the preferred result until the end of the week.
- Shin Idolmancer Returns Social School children lost in time animate ancient and terrifying idols of power in the form of gods and demons to bring Japanese pop culture to a broken world. Until the end of the week, the first Art or Spell used per battle costs no Spirit or Exertion.
- Idol Ibunroku: Actor 6 Social The quirky pop-psych spinoff of Idolmancer that sees school children bond and hang out whilst also trying to get through acting school. Provides a single reroll to Willpower tests to you and all your teammates for the duration of the week.
Blue Finn - Social, Sachiko Unique You watch, listen and indulge in musical delights at the Blue Finn, reducing your Stress by 5 and gaining a reroll to all Fellowship tests for the duration of the week. May be used once per week only. +20 to Event test.
Satomi Lane Cinema See Below Katashiba Central You attend a movie in this classic theatre. You reduce Stress by 5 and gain one of the following benefits below. Note that you only gain these benefits the first time you see them!
- The Uncredibles, 2 (Exp. July) Social A long-awaited sequel to the animated movie about a family who have to hide their identities after being truly awful criminal witnesses. +2 to Fellowship, OR gain a rank in Manipulate (Deceive focus). +10 to Event Test.
- Blotti (Exp. June) Social A movie about a mob boss who 'blots' people out with a pen-shaped gun that ends up being a Horror film due to being hot garbage. +1 to Willpower, Perception, Intelligence, and Ballistic, +20 Stress. +20 to Event Test.
- A Riot's Place (Exp. June) Social Horror movie about monsters that murder anyone who isn't partying 24/7. +2 to Willpower. +10 to Event Test.
- Liz and the Blue Boy (Exp. June) Social Odd and quirky schoolgirl tries to bring a boy back to life through music. -10 Stress. +10 to Event Test.
- Faust Social As part of classics month in Satomi Lane, this movie- about an alchemist who sells his soul in exchange for knowledge and power. +1 to Fellowship, +1 to Willpower. +10 to Event Test.
- Fahrenheit 451 Social A rescreening of a classic film, based on a classic novel about how bad television is censorship. +2 to Intelligence. +10 to Event Test.
- Black Panther Social If only you had someone in your party who'd want to see this tale of the King of Wakanda? +1 to Agility and Willpower. +10 to Event Test.
- Mobile Suit Gundam: Char's Counterattack Social A classic Japanese sci-fi anime featuring the dramatic culmination of one of anime's greatest rivalries. +1 to Ballistic and Willpower. +10 to Event Test.
- The Picture of Dorian Gray Social Remake/Adaptation of a classic piece of fiction. +1 to Fellowship and Perception. +10 to Event Test.
Item Actions
Buy Tools - You buy some tools, gaining one copy of one of the following: Rope Hook+20m of Rope, a Book, Ladder or Compass. - You gain one copy of either a First Aid Kit, Cosmetics Kit, a Toolbox, Foul Weather Gear or a set of Binoculars.
Gather Saitou Omamori - Karo Unique, Social (Umeko only) You may procure one of the following: a Gagugyo-joju Amulet, Kanai-anzen Amulet, Yaku-yoke Amulet or Kaiun Amulet. - You may gather one of each Amulet available in the single effect description.
Buy from Wallace - Dinah Unique, Social (Wallace only) Once per week, you can procure a set of binoculars or a compass off of Wallace. - Once per month, you may procure a Computer (Laptop) or (Desktop) off of Wallace.
Exemplary Actions
Devil's Advocate Rank 4 (Base) Devil Exemplary You target one other character. The character suffers 10 Stress, but until the end of the week, gains an extra Wild Card slot. However, they cannot gain a 3rd Wild Card slot due to this action. You suffer a -10 penalty to interaction tests with the attendant whilst the effect is in play. You can target yourself with this action, in which case you suffer 20 Stress but gain two extra Slots, and may gain a 3rd Wild Card slot due to this. - -
- Rank 10 You target one other character. The character suffers 10-S Link rank Stress, but until the end of the week, gains an extra Wild Card slot. However, they cannot gain a 3rd Wild Card slot due to this action. Furthermore, the character may, once per round, reroll a single test of their choice. You suffer a -10 penalty to interaction tests with the attendant whilst the effect is in play. You can target yourself with this action, in which case you suffer 20 Stress but gain two extra Slots, and may gain a 3rd Wild Card slot due to this. - -

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Item Availability

The following variables affect item availability:

Local Shops:

  • Human Healing, Okuffee and Physical/Mental Status Items

Umeko Saitou's Charms:

  • Persona Healing items (7 stress or less)

Shadow Market:

  • Meta Items

Events

Friday the 11th is rainy all day.
NEW MOVIE is available at Satomi Lane Cinema!

Umeko Saitou is now available as a Social Link for Karo.

Parvaneh Rajavi can be activated as a Confident for Karo with a free RP.
Eliana can be activated as a Confident for Karo with a free RP.

Special Promotion! Café Okumura advertises its "Studying for Love" campaign. Sophian students who show their IDs during the exam period will be given special coffee guaranteed to boost smarts, brewed from beans designed by the café's creator herself!

  • All uses of Café Okumura until the end of Week 10 add +1 Intelligence. The usual bonuses still apply.

Special Promotion! Wild Duck's Revenge advertises its "Intellectual REVENGE" campaign. Sophian students who show their IDs during the exam period will be given a special piece of paper on which they can scribble the name of an exam. This exam, it is said, will then become… 'easier'…

  • All uses of Wild Duck's Revenge allow the user to designate one exam type. The top scorer of that exam is cursed to do worse, suffering a -1 DoS (and making it easier for you to take the top spot). Limit of 1 per exam. The usual bonuses still apply.

Special Promotion! The Civic Library is enabling extra staffing supports for Sophian students during the exam period. These supports are increased if you apply in advance and with a friend.

  • Socialise uses of the Civic Library allow both users to gain an Advantage to a single exam, along with the usual bonuses.

Special Promotion! The Blue Finn is allowing Sophian students who arrive at the bar looking to study to piss off down the road and go gentrify some other joint, you little fuckers. Finn has a reputation to uphold.

Special Events

Warning: Exams are THIS WEEK!

Appendices

Active Sophia Marketplace Requests

Completed Sophia Marketplace Requests

War Otaku Needs Guns

  • "I am looking for realistic, antique Japanese firearms. They don't need to be functional, merely look functional. I'll pay handsomely for one, but if you get me three I'll throw in something extra."
  • '- Anonymous
  • '"Hey, thanks! I'm amazed you manage to find three of these beauties in such good condition. My LARP group is gonna love this! We'll help out as best we can with anything you need this week!"
  • Reward: Week 6 personal actions generate 5 less Stress.

Failed Sophia Marketplace Requests

Nice Figure

  • "I want to give a gift to the girl of my dreams, but her biggest hobby is high-quality gunpla. I don't know where to find a copy of the Special Edition P-Bandai 1/24 Big Zam anywhere… I'll pay handsomely!"
  • - Space Lothario
  • "Request rescinded. No one came forwards, but I gave her my hand-assembled and painted copy of a HQ Sinanju and she was so touched she cried. We're going out this weekend! I love this girl so much!"

Personas

Withdrawn Personas

Fusions

Personas in the Pool

Persona Arcana Resistances Powers Traits Knacks Wounds
Pyro Jack 01. Magician 01. Fire Resist, Ice Weak Agi, Ghost Hands, Agile Target Auto-Stabilised, Unnatural Intelligence (1) Fire Control 2 Light, 1 Deadly
Aino 02. Priestess 02. Ice Resist, Elec Resist, Nuke Weak Bufu, Water Walk, Dodge Melee, Resist Brainwash Unnatural Fellowship (1), Amphibious (1) Magical Sound 2 Light, 1 Deadly
Oberon 04. Emperor 03. Elec Block, Psi Resist, Nuke Weak, Missile Weak Zio, Beastslayer, Fog Walker, Resist Brainwash Unnatural Fellowship (1), Unnatural Willpower (1), Flight (1) Illusion 3 Light, 1 Deadly
Medea 06. Lovers 03. Psi Resist, Wind Resist, Fire Weak Life Drain, Psi, Phantom Step, Dimming Shot Unnatural Intelligence (1), Hover (2), Lore (2) Edit Memory 3 Light, 1 Deadly
Boudica 07. Chariot 01. Ice Resist, Fire Weak Batter, Blood Sweat, Tarukaja Hopper (2), Berserker (1) Alarm 2 Light, 1 Deadly
Guru Arjan 12. Hanged Man 01. Melee Resist, Curse Resist, Elec Weak Barrier Light, Energy Drop, Bash Armoured (1), Unnatural Toughness (1) Light 3 Light, 1 Deadly
Leanan Sidhe 18. Moon 02. Psi Resist, Fire Resist, Nuke Weak Psi, Attraction, Resist Despair Unnatural Ballistic (1), Unnatural Intelligence (1) Magical Sound 2 Light, 1 Deadly

Equipped Personas

Sachiko:
Persona Arcana Resistances Powers Traits Knacks Wounds
Pale Rider 13. Death 03. Wind Resist, Curse Resist, Bless Weak Ei, Buckler Spin, Broad Slash, Windknocker Toxic (0), Unnatural Ballistic (1), Auto-Stabilised Divining Barrier 3 Light, 1 Deadly
Arohirohi 18. Moon 03. Psi Resist, Missile Resist, Melee Weak Skull Cracker, Dekaja, Dodge Nuclear, Dimming Shot Fleet of Foot (1), Unnatural Perception (1), Unnatural Willpower (1) See Bonds 3 Light, 1 Deadly
Unhceglia 15. Devil 02. Curse Resist, Melee Resist, Bless Weak Pin Down, Riot Gun, Evil Smile Unnatural Toughness (1), Amorphous Fire Control 3 Light, 1 Deadly
Karo:
Persona Arcana Resistances Powers Traits Knacks Wounds
Susano-o 16. Tower 03. Missile Resist, Bless Resist, Psi Weak Chemist's Throw, Howitzer, Sukukaja, Giant Slice Hopper (2), Unnatural Fellowship (1), Unnatural Strength (1) Telepathy 3 Light, 1 Deadly
Ninigi 04. Emperor 02. Ice Resist, Wind Resist, Fire Weak Brutal Edge, Resist Dizzy, Rakunda Hopper (2), Life Sense Neutralise Emotion 2 Light, 1 Deadly
Manat 10. Fortune 03. Ice Resist, Missile Resist, Nuke Weak Fumbling Friend, Dodge Curse, Gun Kata, Monkey's Grip Fleet of Foot (1), Auto-Stabilised, Unnatural Willpower (1) Discern Footprints 3 Light, 1 Deadly
Dinah:
Persona Arcana Resistances Powers Traits Knacks Wounds
Oberon 04. Emperor 03. Elec Block, Psi Resist, Nuke Weak, Missile Weak Zio, Beastslayer, Fog Walker, Resist Brainwash Unnatural Fellowship (1), Unnatural Willpower (1), Flight (1) Illusion 3 Light, 1 Deadly
Judah Maccabee 07. Chariot 02. Bless Resist, Melee Resist, Curse Weak Fumbling Friend, Purify, Skull Cracker Unnatural Melee (1), Unnatural Strength (1) Magic Writing 2 Light, 1 Deadly
Robin Redcap 01. Magician 02. Fire Resist, Wind Resist, Curse Weak Swipe, Sukukaja, Resist Dizzy, Firebomb Amphibious (1), Unnatural Melee (1) Alarm 2 Light, 1 Deadly

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Inventory

Consumables
Name Type Effect Starting Gain Used Total Stress Cost Availability
Stimulant Healing (Human) Allows a Human target to ignore fatigue for three turns. 5 5 2 Yes!
Recov-R Healing (Human) Restores one Light Wound to a human. 1 1 2 Yes!
Takemedic Healing (Human) Restores one Light Wound to all humans in the party. 0 0 5 Yes!
Ointment Healing (Persona) Restores one Light Wound to a Persona. 3 3 2 Yes!
Lifestone Healing (Persona) Restores two Light Wounds to a Persona. 0 0 5 Yes!
Bead Healing (Persona) Restores one Heavy Wound to a Persona. 0 0 7 No…
Revival Bead Healing (Persona) Revives a single broken Persona, as well as their Heavy Wounds, but not their Light Wounds. 0 0 10 No…
Balm of Life Healing (Persona) Revives a single dead Persona and brings it to full wounds. 0 0 20 No…
Bead Chain Healing (Persona) Fully heals the wounds of all Personas in the party. 1 1 N/A No…
Oku-ffee Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human, but adds 2 Stress. 3 3 1 Yes!
Soul Drop Spirit/Exertion Restore Restores 1 Spirit and Exertion to a single human. 2 2 2 No…
Snuff Soul Spirit/Exertion Restore Restores 3 Spirit and Exertion to a single human. 0 0 6 No…
Soul Food Spirit/Exertion Restore Restores all Spirit and Exertion to a single human. 0 0 10 Yes!
Waking Soul Spirit/Exertion Restore Restores all Spirit and Exertion to all party members. 0 0 N/A No…
Soma Healing/Spirit Restores all wounds to all Personas, all Spirit and all Exertion to all party members, and removes 10 Stress. 0 0 N/A No…
Feel-G Status (Physical) Reduces the duration of a currently in-play physical ailment by 1 turn. 1 1 1 Yes!
Element-R Status (Physical) Removes the Burning, Shocked and Frozen ailments from a single target. 1 1 2 Yes!
Keepawake Drug Status (Physical) Removes the Dizzy, Drowsed and Stunned ailments from a single target. 0 0 2 Yes!
Think-G Status (Mental) Reduces the duration of a currently in-play mental ailment by 1 turn. 1 1 1 Yes!
Focus Pill Status (Mental) Removes the Amnesiac, Brainwashed and Confused ailments from a single target. 0 0 2 Yes!
Normaliser Status (Mental) Removes the Despaired, Enraged and Panicked ailments from a single target. 0 0 2 Yes!
Paper Seal Status (Spiritual) Reduces the duration of a currently in-play spiritual ailment by 1 turn. 0 0 1 No…
Absolution Paper Status (Spiritual) Removes the Condemned and Damned ailments from a single target. 0 0 2 No…
Homunculus Status (Spiritual) Removes, or prevents, a spiritual ailment from being applied to the target. 0 0 10 No…
Hiranya Status (All) Removes all ailments from a single target. 0 0 10 No…
Amrita Soda Status (All) Removes all ailments from all party members. 0 0 30 No…
Art Gem Gems Is named after a specific art. Replicates a regular use of that Art using your SB/AB/etc. 0 0 N/A Turn Action
Spell Gem Gems Is named after a specific spell. Replicates a regular casting of that spell using your MSB. 0 0 N/A Turn Action
Goho-M Meta Instantly warps your party out of the Dream Theatre. 0 0 10 Yes!
Miasma Casket Meta Increases the miasma of your general area (within ~5km) by 20. Effect lasts for an hour. 0 0 10 Yes!
Skill Cards and Possibility Shards
Name Effect Starting Gain Used Total
Frei Teaches the skill 'Frei' to any Major Persona. 1 1
Shard of Justice Can be used to generate a Justice Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Lovers Can be used to generate a Lovers Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Tower Can be used to generate a Tower Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Emperor Can be used to generate an Emperor Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of Fortune Can be used to generate a Fortune Persona of any rank equal or below your current Evoker Rank. 1 1
Shard of The Fool Can be used to generate a Persona of any Arcana, at any rank equal or below your current Evoker Rank. 1 1
Possibility Eggs
Name Description Equipped Effect Minor Miracle Major Miracle
Egg of the Hierophant AKA Egg of Understanding, taken from Shadow Asaka. Provides mastery of knowledge and understanding of the fundamentals of reality. Magic attacks that hit an enemy weakness deal +1 Wound. Can be used to answer one 'yes or no' question, the answer of which must be known by any human being, dead or alive. Otherwise, can affect space: teleportation of people or objects (up to about 10km), creation of portals allowing instant transport between two places within 1km that lasts for an hour, or a fundamental change to a small (cubic metre) space that lasts. 15 Miasma generated with every use. Can be used to answer any question, the answer of which must be known by any human being, dead or alive, in as much detail as the asker likes. Teleportation to or from any point. Permanent portals. Permanent pocket dimensions of considerable size. Reshaping fundamental parts of reality or changing the laws of the physical world permanently in a small locale. 40 Miasma and expends the Egg permanently.
Egg of the Tower AkA Egg of Ruin, taken from Shadow Karo. Provides unexpected calamity, destruction, devastation and mayhem. Ballistic Attacks gain High Crit (+20). Can be used to instantly destroy a Conductor Shadow or weaker, as well as anything around it. Demolish a building or city block, killing everyone inside. Ruin a person's week, causing unexpected problems and catastrophes to them. 15 Miasma generated with every use. Can be used to instantly destroy an Archetype Shadow or Incarnate, although this does not destroy them completely and they can regenerate as normal. Can be used to destroy a Heed or Theatre. Can demolish a small Domain or damage a larger one. Demolish half a city or more, killing most of the people within. Ruin a whole family's life. 40 Miasma and expends the Egg permanently.

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Miasma Tracking

Current Miasma Level is…

  • 18

Current Miasma Spread- the rate at which Miasma grows per week- is…

  • 4

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Processing Week Nine

Overall Events:

Starting Miasma
24
Miasma Growth
8
Miasma Reduction
0
Ending Miasma
32

XP Gain:
+300 for Subduing Diamondy
Total: 4,500

Reward Gain:
+1 Frei Skillcard for rescuing Mayumi

Persona Status Changes:
Guru Arjan defeated.

Investigation Results

Dinah Sarah Schreier DELINQUENT ACE (Establish her badass reptuation)
Hideki Nakajima DEEP CHOKE (Spread rumours to make Karo's Heed appear)
Sachiko Kurata 0

DINAH:

  • Success. +11 Stress, spreads her reputation as the FIRECRUSHER of Senior 2B.

HIDEKI:

  • Success: the Heed appears.
  • Open hostility between Choi and Dexu. 5 Soejima targeted as part of Choi's group.
  • +10 Stress to all PCs.
  • +10 extra Stress to Hideki and Sachiko.

SACHIKO:

Dinah Sarah Schreier's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Dinah Sarah Schreier Levi Matos Wushu Training Café Okumura (Alone) N/A Wu Shizeng
Effects: +1 Realisation, -2 Stress Melee, Agility +1 -5 Stress, +1 Oku-ffee +1 Realisation, -1 Stress
Extra Effects: Extra advantage to assisted allies, +1 Intelligence
Event Test Bonus: +10 +20

Notes:
25 Stress from events and from battle.

Events:
Positive Event: Ace Realisation
Being an ACE is, surprisingly, a great feeling. Perhaps it's because of the miasma in Sophia, making the Fraternal Century bleed over into the real world? That night, she has a dream… She's standing on the bottom floor of an apartment building. Her target is at the top. She's at the bottom. She has to raid her way up to him through thousands of goons. Behind her are the spirits of all the mighty banchos of history. One by one they step aside, revealing the biggest, baddest, bancho in all of history…

Oda Nobunaga. He looks up at the roof.

"They have 40,000 goons guarding this place? I don't believe that. They 'only' have 25,000 goons. Yes, that is still too many. So, want to surrender? What if we do surrender?" He shakes his head. "We are at the bottom of the pit- and our fate is interesting. Of course our mistery is great, too. But this is the chance of the lifetime. We can't afford to miss this. Do you really want to spend your entire life praying for longevity? We were born in order to die."

He gestures around him. "Whoever is with me, come to the battlefield next week. Whoever is not, stay wherever you are and watch me win it."

Dinah wakes up just as it was about to get to the good part… One week…
All Ability transfers from Minor to Major this turn are stress-free, and Dinah may make one free Withdraw Persona action.

Gains Summary:
Starting Stress: 0
Stress Through Actions: -8
Stress from Events 25
Weekly Stress Loss -5
Ending Stress: 12
Stress Through Actions:
Stress from Events
Weekly Stress Loss
Total Stress Change
Score Gains:

  • Melee 1
  • Ballistic
  • Strength:
  • Toughness:
  • Agility: 1
  • Intelligence: 1
  • Perception:
  • WillPower:
  • Fellowship:
  • Realisation: 2 (32)

Skills:
Items: +1 Oku-ffee
Temporary Buff:

Hideki Nakajima's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Hideki Nakajima Ji-Hu, Generate Persona (Medea) Fellowship Training Satomi Lane Cinema- the Uncredibles 2- Manipulate N/A Eliana
Effects: Reversed Link (-5 Realisation, +10 Stress) Fellowship +1 -5 Stress +1 Realisation, -1 Stress
Extra Effects: Rank in Manipulate (Deceive)
Event Test Bonus: +10 +10

Notes:
+20 Stress from his own Investigation
+13 Battle stress.
+300 XP (For being a good sport about the investigation, telling Ji-hu the truth)

Events:
Positive Event: Curry for Breakfast
What an absolutely lousy week for Hideki Nakajima. He gets beaten up in battle, his rumours grow out of control and he gets targeted by Dexu goons… And Ji-hu is heartbroken because of him. He wakes up the morning of the final raid to find a special serving of curry at his door. It's… Gourmet curry! Miss Asahina has gone out of her way! Taped to the bottom of the plate is a letter from her, saying that regardless of what happens, she has his back and that he should be proud of the man he is and who he will become. That, and the finality of his decision at turning down Black Hat, have given Hideki a powerful determination going into the final battle. He WILL save his brother!
Hideki gains 3 Advantages to resisting mental ailments for the final battle. He also gains immunity to fear.

Gains Summary:
Starting Stress: 0
Stress Through Actions: 4
Stress from Events 33
Weekly Stress Loss -5
Ending Stress: 32
Score Gains:

  • Melee
  • Ballistic
  • Strength:
  • Toughness:
  • Agility:
  • Intelligence:
  • Perception:
  • WillPower:
  • Fellowship: 1
  • Realisation: -4 (30)

Skills:
Items:
Temporary Buffs: Advantages to Fellowship and Toughness tests

Sachiko Kurata's Week

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions
Sachiko Kurata Kimiko Miyamoto, Social Action (Liz and the Blue Boy) Exam Study (History) Alfred Alvin, Social Action (Relax) N/A Prince Idraceyl
Effects: +1 Realisation, -1 Stress History Exam, 1 Adv. +1 Realisation, -1 Stress +1 Realisation, -1 Stress
Extra Effects: -15 Stress -5 Stress
Event Test Bonus: +10

Notes:
+20 Stress from the rumour event

Events:
Negative Event: DRIVE BY
School is over, Sachiko is on her way to a local mall with council secretary Yaeko Shiba when Rio Sakuma joins them for fun. It's a rainy, wet evening, but they're safe and warm under their umbrellas, when suddenly a car drives past. The windows wheel down. "THE BOSS SENDS HIS REGARDS" shouts someone before they begin opening on the three of them with super soakers. Rio attempts to smoke bomb out but her bombs were dampened earlier that day and nothing happens. The three of them are soaked to the skin before the goons drive off, cackling madly. Yaeko Shiba grumbles and shouts and complains heartily about this bullshit.
Sachiko picks up a chill. Until the end of Week 9, she is considered weak to Ice attacks regardless of her equipped Persona.

Gains Summary:
Starting Stress: 0
Stress Through Actions: -23
Stress from Events 20
Weekly Stress Loss 0
Ending Stress: 0
Score Gains:

  • Melee
  • Ballistic
  • Strength:
  • Toughness:
  • Agility:
  • Intelligence:
  • Perception:
  • WillPower:
  • Fellowship:
  • Realisation: 3 (42)

Skills:
Items:
Temporary Buffs:
Exam Buffs: 1 Adv to History
TOTAL Exam Buffs: 1 Adv to Japanese, English, History, Social Studies

Weekly Management

Date: 4th of June, 2018 to 11th of June, 2018

Current Goals

Locate Centre Stage and rescue Karo Nakajima
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Investigations

Every week, a character may engage in one or more investigations. Investigations do not take any personal turn actions, and should entail a short mechanical and simple roleplay. The scope and goal of an Investigation is up to the player to decide- they might investigate someone, try to spread (or contain) rumours to enact change in the Sea of Chaos, explore parts of Katashiba to find new actions, look for clues, find witnesses or set something up for a convention subversion. They often rely on skill tests, but items and tools are also important. Characters may collaborate on investigations.

  • Summarise your investigation as a goal and method. "I want to explore Katashiba by asking around for good places." "I want to change a cognition by flirting with the Archetype's creator".
Characters Investigation
Dinah Sarah Schreier DELINQUENT ACE (Establish her badass reptuation)
Hideki Nakajima DEEP CHOKE (Spread rumours to make Karo's Heed appear)
Sachiko Kurata

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Weekly Actions

Characters Social Link Action Development Action Wild Card Action One Wild Card Action Two Free Actions Stress Realisation Experience
Dinah Sarah Schreier Levi Matos Wushu Training Café Okumura (Alone) N/A Wu Shizeng 0 30 4400
Hideki Nakajima Ji-Hu, Generate Persona (Medea) Fellowship Training Satomi Lane Cinema- the Uncredibles 2- Manipulate N/A Eliana 0 34 4300
Sachiko Kurata Kimiko Miyamoto, Social Action (Liz and the Blue Boy) Exam Study (History) Alfred Alvin, Social Action (Relax) N/A Prince Idraceyl 0 39 4200

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Personal Actions

Social Link Actions

Name Subname Effect
Socialise See Below You choose one Social Link to improve. The Social Link improves by a single rank, reflected in a roleplay. Socialising with a Social Link provides the following benefits: it reduces your stress by the new level of your Link/2, and if your Rank goes up that also increases your Realisation by 1. Furthermore you may choose one of the following benefits below.
- Social Action You may perform a single Development Action with the 'Social' Keyword, gaining the benefits of a level 1 Effect.
- Generate Persona You generate a Persona that belongs to your Primary Arcana, of a grade equal or below your Evoker Rank.
- Withdraw Persona You withdraw any single Persona from the Compendium and add it to the group pool.
Shadow Market See Below Instead of improving your Social Links, you attend the Shadow Market, trading away memories for favours. You pick one of the following options below:
- Generate Spell or Art Gem You generate one copy of the Spell Gem or Art Gem item. The Spell or Art must be one possessed by your Major Persona.
- Chaos Proof You may take one item or tool that usually would not work in the Sea of Chaos, such as electronics. It will now function within the Sea of Chaos. Furthermore, if damaged it can be repaired with meditation. However, it cannot communicate with objects outside of the Sea.
- Analyse Shadow You get intel on a specific Trouper Shadow type in a Dream Theatre. This can be either a random one or, if you know the name, specify which Shadow. This counts as a full analysis.

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Development Actions

Notes:

  • Movies only provide benefits on the first viewing. Repeat viewings don't give you anything.
Name Subname Keywords Effect Doubled Effect Tripled Effect
Generic Actions
Melee Training - Training You practice with hand to hand combat, gaining a +1 to your Melee Score. +10 to Event test. You gain a +1 to your Melee score and gain 1 Advantage on all melee tests for the rest of the week. +20 to Event test. You gain a level in Melee Skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Ranged Training - Training You practice with ranged combat, gaining a +1 to your Ranged score. +10 to Event test. You gain a +1 to your Ballistic score and gain 1 Advantage on all Ballistic tests for the rest of the week. +20 to Event test. You gain a level in Ballistic Skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Strength Training - Training You build up muscle, gaining a +1 to your Strength score. +10 to Event test. You gain a +1 to your Strength score and gain 1 Advantage on all Strength tests for the rest of the week. +20 to Event test. You gain a level in any Strength aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Toughness Training - Training You build up… Tough muscle, gaining a +1 to your Toughness score. +10 to Event test. You gain a +1 to your Toughness score and gain 1 Advantage on all Toughness tests for the rest of the week. +20 to Event test. You gain a level in any Toughness aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Agility Training - Training You work on your manual dexterity and speed, gaining a +1 to your Agility score. +10 to Event test. You gain a +1 to your Agility score and gain 1 Advantage on all Agility tests for the rest of the week. +20 to Event test. You gain a level in any Agility aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Intelligence Training - Training You hit the books, gaining a +1 to your Intelligence score. +10 to Event test. You gain a +1 to your Intelligence score and gain 1 Advantage on all Intelligence tests for the rest of the week. +20 to Event test. You gain a level in any Intelligence aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Perception Training - Training You train yourself to be more aware of your surroundings, gaining a +1 to your Perception score. +10 to Event test. You gain a +1 to your Perception score and gain 1 Advantage on all Perception tests for the rest of the week. +20 to Event test. You gain a level in any Perception aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Willpower Training - Training You psyche yourself up to greater resilience, gaining a +1 to your Willpower score. +10 to Event test. You gain a +1 to your Willpower score and gain 1 Advantage on all Willpower tests for the rest of the week. +20 to Event test. You gain a level in any Willpower aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Fellowship Training - Training You make friends and influence people, gaining a +1 to your Fellowship score. +10 to Event test. You gain a +1 to your Fellowship score and gain 1 Advantage on all Fellowship tests for the rest of the week. +20 to Event test. You gain a level in any Fellowship aptitude skill, to a max of level 2. Gain 10 Stress. +30 to Event test.
Relax - Social You reduce your Stress by 5, and Extended Care tests on you take a +10 bonus. You reduce your Stress by 10, and Extended Care tests on you take a +20 bonus. You reduce your Stress by 10, Extended Care tests on you take a +20 bonus and you regain one Heavy Wound.
Extended Care - Social (but only the patient) You attempt to heal someone, or yourself, with the Medicine skill, or the Extended Care Focus. Take a test; if you succeed, the patient heals one Heavy Wound. You take the test with a +20 bonus and restore one Heavy Wound to the patient on success. You automatically pass the test, and restore one Heavy Wound to the patient.
Exam Study - Training, Social You study toward a specific exam, adding an Advantage to your test on that exam. May be repeated to a max of +3 Advantages for that test. Certain Confidants you bring on this action can empower this action, adding +1 Advantage.
Unique Training Actions
Wushu Training - Training, Dinah Unique You focus on throwing out punches and kicks at Wushu club, gaining a +1 to your Melee and Agility scores each. +10 to Event test. You gain a +1 to your Melee and Agility scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Melee and Agility scores each and gain a level in any Melee or Agility aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Jiang Chang.
Baseball Training - Training, Hideki Unique You flex your form as the star player of the baseball team, gaining a +1 to your Toughness and Fellowship scores each. +10 to Event test. You gain a +1 to your Toughness and Fellowship scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Toughness and Fellowship scores each and gain a level in any Toughness or Fellowship aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Asari Mochizuki.
Student Council - Training, Sachiko Unique You work in your position as an unofficial student councillor, gaining a +1 to your Intelligence and Fellowship scores each. +10 to Event test. You gain a +1 to your Intelligence and Fellowship scores each, and an Advantage in both tests for the rest of the week; you take 5 Stress. +20 to Event test. You gain a +1 to your Intelligence and Fellowship scores each and gain a level in any Intelligence or Fellowship aptitude skill; you take 10 Stress. +50 to Event test. Counts as a Socialise action with Càolan Choi.
Practice at Tony's - Training, Sachiko Unique You practice at Tony's, reducing your stress by 5 and gaining a +1 to your Fellowship score. +10 to event test. You reduce your stress by 5, gain a +1 to your Fellowship and an Advantage to Fellowship and Trade tests for the rest of the week. +20 to Event test. You reduce your stress by 10, gain a +1 to your Fellowship and gain a level in any Fellowship or Trade (Musician) skill. +50 to Event test. Counts as a Socialise action with Tony.
Locale Actions
Café Okumura See Below Katashiba Central The sweet ambience of Café Okumura relieves stress and brings people together. You reduce Stress by 5, gain 1 Oku-ffee, and gain one of the following effects.
- Go Alone - Being alone here really makes you feel nostalgic, and miss your friends. When Assisting a Confidant this week, you add an extra Advantage to the test. +20 to Event test.
- Just Friends Social Even platonic love thrives in this love-friendly place. Socialise actions taking place here double the Socialise stress relief, and assists with them add an extra Advantage to the test. +20 to Event test.
- Definitely a Date Social, Lover Only Dates here tend to make even the most churlish cuddly and lovey-dovey. Socialise actions taking place here double the Socialise stress relief (plus Lover's Bond bonus), and you count as always Assisting them for the rest of the week (and they you), even when you are geographically distant, so long as you are not dead or incapacitated or under an ailment. +30 to Event test.
Oda Mall Arcade See Below Katashiba Central The most popular arcade in Katashiba. Coming here reduces Stress by 5, as well as one of the following benefits below.
- Shootin' Social You practice at Shootin', gaining an Advantage to all Ranged tests for the duration of the week. +10 to Event Test.
- Virtual Date Social You seduce 2D boys and girls, gaining an Advantage to all Fellowship tests for the duration of the week. +10 to Event Test.
- Crane Game Social Make an Agility test; on a success, you gain a prize! Prize changes every month. +10 to Event Test.
Civic Library - Social, Katashiba Central You study at the Civic Library, gaining an Advantage on all Intelligence tests for the duration of the week. +10 to Event Test
Wild Duck's Revenge - Social, Katashiba Central Wild Duck's Revenge fills your belly with righteous fury and fries; you gain an Advantage to all Willpower tests for the duration of the week. +10 to Event Test.
Sophia Gardens - Social, Sophia Academy Sophia Academy's gardens are almost supernaturally beautiful, and it is said they have a dreamlike, meditative quality to them. -5 to Stress, and gain an Advantage to all Willpower tests for the duration of the week. +10 to Event Test.
GAMESTATION Console See Below Dorm You sit down with the 5 Soejima GAMESTATION and relax. You reduce Stress by 5, and gain one of the following benefits below.
- Die, Nasty Warriors! Social A game about killing war criminals. Repetitive but fun. You reroll attack tests against Trouper Shadows and take the preferred result until the end of the week.
- Shin Idolmancer Returns Social School children lost in time animate ancient and terrifying idols of power in the form of gods and demons to bring Japanese pop culture to a broken world. Until the end of the week, the first Art or Spell used per battle costs no Spirit or Exertion.
- Idol Ibunroku: Actor 6 Social The quirky pop-psych spinoff of Idolmancer that sees school children bond and hang out whilst also trying to get through acting school. Provides a single reroll to Willpower tests to you and all your teammates for the duration of the week.
Blue Finn - Social, Sachiko Unique You watch, listen and indulge in musical delights at the Blue Finn, reducing your Stress by 5 and gaining a reroll to all Fellowship tests for the duration of the week. May be used once per week only. +20 to Event test.
Satomi Lane Cinema See Below Katashiba Central You attend a movie in this classic theatre. You reduce Stress by 5 and gain one of the following benefits below. Note that you only gain these benefits the first time you see them!
- The Uncredibles, 2 (Exp. July) Social A long-awaited sequel to the animated movie about a family who have to hide their identities after being truly awful criminal witnesses. +2 to Fellowship, OR gain a rank in Manipulate (Deceive focus). +10 to Event Test.
- Blotti (Exp. June) Social A movie about a mob boss who 'blots' people out with a pen-shaped gun that ends up being a Horror film due to being hot garbage. +1 to Willpower, Perception, Intelligence, and Ballistic, +20 Stress. +20 to Event Test.
- A Riot's Place (Exp. June) Social Horror movie about monsters that murder anyone who isn't partying 24/7. +2 to Willpower. +10 to Event Test.
- Liz and the Blue Boy (Exp. June) Social Odd and quirky schoolgirl tries to bring a boy back to life through music. -10 Stress. +10 to Event Test.
- Faust Social As part of classics month in Satomi Lane, this movie- about an alchemist who sells his soul in exchange for knowledge and power. +1 to Fellowship, +1 to Willpower. +10 to Event Test.
- Fahrenheit 451 Social A rescreening of a classic film, based on a classic novel about how bad television is censorship. +2 to Intelligence. +10 to Event Test.
- Black Panther Social If only you had someone in your party who'd want to see this tale of the King of Wakanda? +1 to Agility and Willpower. +10 to Event Test.
- The Picture of Dorian Gray Social Remake/Adaptation of a classic piece of fiction. +1 to Fellowship and Perception. +10 to Event Test.
Item Actions
Buy Healing (Human) - You gather medicine from local shops, gaining 2 Stimulants. You gain 2 Recov-R. You gain 2 Takemedics.
Buy Status (Physical or Mental) - You buy two copies of a Status Healing Item of your choice from the Physical or Mental list. - -
Buy Tools - You buy some tools, gaining one copy of one of the following: Rope Hook+20m of Rope, a Book, Ladder or Compass. - You gain one copy of either a First Aid Kit, Cosmetics Kit, a Toolbox, Foul Weather Gear or a set of Binoculars.
Buy from Wallace - Dinah Unique Once per week, you can procure a set of binoculars or a compass off of Wallace. - Once per month, you may procure a Computer (Laptop) or (Desktop) off of Wallace.
Exemplary Actions
Devil's Advocate Rank 4 (Base) Devil Exemplary You target one other character. The character suffers 10 Stress, but until the end of the week, gains an extra Wild Card slot. However, they cannot gain a 3rd Wild Card slot due to this action. You suffer a -10 penalty to interaction tests with the attendant whilst the effect is in play. You can target yourself with this action, in which case you suffer 20 Stress but gain two extra Slots, and may gain a 3rd Wild Card slot due to this. - -
- Rank 10 You target one other character. The character suffers 10-S Link rank Stress, but until the end of the week, gains an extra Wild Card slot. However, they cannot gain a 3rd Wild Card slot due to this action. Furthermore, the character may, once per round, reroll a single test of their choice. You suffer a -10 penalty to interaction tests with the attendant whilst the effect is in play. You can target yourself with this action, in which case you suffer 20 Stress but gain two extra Slots, and may gain a 3rd Wild Card slot due to this. - -

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Events

Wednesday the 6th is rainy all day.
Friday the 8th is rainy at night.
NEW MOVIES are available at Satomi Lane Cinema!

Alfred Alvin is now available as a Social Link for Sachiko.

Prince Idraceyl can be activated as a Confidant for Sachiko with a free RP.
Wu Shizeng can be activated as a Confidant for Dinah with a free RP.
Eliana can be activated as a Confidant for Hideki with a free RP.

Special Promotion! Café Okumura advertises its "Studying for Love" campaign. Sophian students who show their IDs during the exam period will be given special coffee guaranteed to boost smarts, brewed from beans designed by the café's creator herself!

  • All uses of Café Okumura until the end of Week 10 add +1 Intelligence. The usual bonuses still apply.

Special Promotion! Wild Duck's Revenge advertises its "Intellectual REVENGE" campaign. Sophian students who show their IDs during the exam period will be given a special piece of paper on which they can scribble the name of an exam. This exam, it is said, will then become… 'easier'…

  • All uses of Wild Duck's Revenge allow the user to designate one exam type. The top scorer of that exam is cursed to do worse, suffering a -1 DoS (and making it easier for you to take the top spot). Limit of 1 per exam. The usual bonuses still apply.

Special Promotion! The Civic Library is enabling extra staffing supports for Sophian students during the exam period. These supports are increased if you apply in advance and with a friend.

  • Socialise uses of the Civic Library allow both users to gain an Advantage to a single exam, along with the usual bonuses.

Special Promotion! The Blue Finn is allowing Sophian students who arrive at the bar looking to study to piss off down the road and go gentrify some other joint, you little fuckers. Finn has a reputation to uphold.

Special Events

Warning: Exams are in Week 10!

Appendices

Active Sophia Marketplace Requests

Nice Figure

  • "I want to give a gift to the girl of my dreams, but her biggest hobby is high-quality gunpla. I don't know where to find a copy of the Special Edition P-Bandai 1/24 Big Zam anywhere… I'll pay handsomely!**
  • - Space Lothario

Completed Sophia Marketplace Requests

War Otaku Needs Guns

  • "I am looking for realistic, antique Japanese firearms. They don't need to be functional, merely look functional. I'll pay handsomely for one, but if you get me three I'll throw in something extra."
  • '- Anonymous
  • '"Hey, thanks! I'm amazed you manage to find three of these beauties in such good condition. My LARP group is gonna love this! We'll help out as best we can with anything you need this week!"
  • Reward: Week 6 personal actions generate 5 less Stress.

Personas

Withdrawn Personas

Medea (Lovers 03)

Fusions

Personas in the Pool

Persona Arcana Resistances Powers Traits Knacks Wounds
Leanan Sidhe 18. Moon 02. Psi Resist, Fire Resist, Nuke Weak Psi, Attraction, Resist Despair Unnatural Ballistic (1), Unnatural Intelligence (1) Magical Sound 2 Light, 1 Deadly
Whiro 15. Devil 01. Curse Resist, Fire Weak Ei, Life Drain, Tarunda Amphibious (1), Lore (1) Alarm 3 Light, 1 Deadly
Jack Frost 18. Moon 01. Ice Resist, Fire Weak Bufu, Fumbling Friend, Sucker Punch Amorphous, Unnatural Fellowship (1) Liquid Control 2 Light, 1 Deadly
Ramiel Archangelos 08. Justice 02. Bless Resist, Elec Resist, Curse Weak Positron Cannon, Flyswatter, Water Walk Amorphous, Auto-Stabilised Perceive Magic 2 Light, 1 Deadly
Aino 02. Priestess 02. Ice Resist, Elec Resist, Nuke Weak Bufu, Water Walk, Dodge Melee, Resist Brainwash Unnatural Fellowship (1), Amphibious (1) Magical Sound 2 Light, 1 Deadly

Equipped Personas

Sachiko:
Persona Arcana Resistances Powers Traits Knacks Wounds
Pale Rider 13. Death 03. Wind Resist, Curse Resist, Bless Weak Ei, Buckler Spin, Broad Slash, Windknocker Toxic (0), Unnatural Ballistic (1), Auto-Stabilised Divining Barrier 3 Light, 1 Deadly
Arohirohi 18. Moon 03. Psi Resist, Missile Resist, Melee Weak Skull Cracker, Dekaja, Dodge Nuclear, Dimming Shot Fleet of Foot (1), Unnatural Perception (1), Unnatural Willpower (1) See Bonds 3 Light, 1 Deadly
Unhceglia 15. Devil 02. Curse Resist, Melee Resist, Bless Weak Pin Down, Riot Gun, Evil Smile Unnatural Toughness (1), Amorphous Fire Control 3 Light, 1 Deadly
Hideki:
Persona Arcana Resistances Powers Traits Knacks Wounds
Medea 06. Lovers 03. Psi Resist, Wind Resist, Fire Weak Life Drain, Psi, Phantom Step, Dimming Shot Unnatural Intelligence (1), Hover (2), Lore (2) Edit Memory 3 Light, 1 Deadly
Guru Arjan 12. Hanged Man 01. Melee Resist, Curse Resist, Elec Weak Barrier Light, Energy Drop, Bash Armoured (1), Unnatural Toughness (1) Light 3 Light, 1 Deadly

#N/A

Dinah:
Persona Arcana Resistances Powers Traits Knacks Wounds
Boudica 07. Chariot 01. Ice Resist, Fire Weak Batter, Blood Sweat, Tarukaja Hopper (2), Berserker (1) Alarm 2 Light, 1 Deadly
Pyro Jack 01. Magician 01. Fire Resist, Ice Weak Agi, Ghost Hands, Agile Target Auto-Stabilised, Unnatural Intelligence (1) Fire Control 2 Light, 1 Deadly
Robin Redcap 01. Magician 02. Fire Resist, Wind Resist, Curse Weak Swipe, Sukukaja, Resist Dizzy, Firebomb Amphibious (1), Unnatural Melee (1) Alarm 2 Light, 1 Deadly

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Inventory

Consumables
Name Effect Starting Gain Used Total
Stimulant Allows a Human target to ignore fatigue for three turns. 5 5
Recov-R Restores one Light Wound to a human. 1 1
Takemedic Restores one Light Wound to all humans in the party. 0 0
Ointment Restores one Light Wound to a Persona. 3 3
Lifestone Restores two Light Wounds to a Persona. 0 0
Bead Restores one Heavy Wound to a Persona. 0 0
Revival Bead Revives a single broken Persona, as well as their Heavy Wounds, but not their Light Wounds. 0 0
Balm of Life Revives a single dead Persona and brings it to full wounds. 0 0
Bead Chain Fully heals the wounds of all Personas in the party. 1 1
Oku-ffee Restores 1 Spirit and Exertion to a single human, but adds 2 Stress. 2 2
Soul Drop Restores 1 Spirit and Exertion to a single human. 2 2
Snuff Soul Restores 3 Spirit and Exertion to a single human. 0 0
Soul Food Restores all Spirit and Exertion to a single human. 0 0
Waking Soul Restores all Spirit and Exertion to all party members. 0 0
Soma Restores all wounds to all Personas, all Spirit and all Exertion to all party members, and removes 10 Stress. 0 0
Feel-G Reduces the duration of a currently in-play physical ailment by 1 turn. 1 1
Element-R Removes the Burning, Shocked and Frozen ailments from a single target. 1 1
Keepawake Drug Removes the Dizzy, Drowsed and Stunned ailments from a single target. 0 0
Think-G Reduces the duration of a currently in-play mental ailment by 1 turn. 1 1
Focus Pill Removes the Amnesiac, Brainwashed and Confused ailments from a single target. 0 0
Normaliser Removes the Despaired, Enraged and Panicked ailments from a single target. 0 0
Paper Seal Reduces the duration of a currently in-play spiritual ailment by 1 turn. 0 0
Absolution Paper Removes the Condemned and Damned ailments from a single target. 0 0
Homunculus Removes, or prevents, a spiritual ailment from being applied to the target. 0 0
Hiranya Removes all ailments from a single target. 0 0
Amrita Soda Removes all ailments from all party members. 0 0
Art Gem Is named after a specific art. Replicates a regular use of that Art using your SB/AB/etc. 0 0
Spell Gem Is named after a specific spell. Replicates a regular casting of that spell using your MSB. 0 0
Goho-M Instantly warps your party out of the Dream Theatre. 0 0
Miasma Casket Increases the miasma of your general area (within ~5km) by 20. Effect lasts for an hour. 0 0

Miasma Tracking

Current Miasma Level is…

  • 24

Current Miasma Spread- the rate at which Miasma grows per week- is…

  • 8

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