Generic Army List
Table of Contents
E-Scale
Control Points
HORDE TRAITS | ||||||||
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Control Point, Support (2) | ||||||||
Cultural Centres are a Control Point. Ending the battle whilst controlling it will grant your faction an extra +100 XP. |
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Fortresses and Capital Ships
- Evangelion Base
- Starbase
- Fortress
- Tasmania-Class Superfortress
- Evangelion Carrier
- Aircraft Carrier
- Battleship

Characteristics | ||||||||
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Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship |
0 | 50 | 0 | 40 | 0 | 40 | 40 | 35 | 20 |
SKILLS | ||||||||
Awareness | ||||||||
HORDE TRAITS | ||||||||
Command Centre, Fortress; Exemplary Leadership, Support (5) | ||||||||
TRAITS | ||||||||
Machine (15) | ||||||||
TALENTS | ||||||||
Barrage, Rapid Reload | ||||||||
SPECIALISTS | ||||||||
Engineer, Sergeant, Spotter, Weapon Specialist | ||||||||
AP | Turrets | W-Spec Weapons | ||||||
15 | Macrobattery | Tactical Bazooka; Heavy Bolter; Mascannon, Multi-Maser; Positron Cannon, Pulse Railcannon | ||||||
Horde Abilities | ||||||||
Ability Name | Action | Squad Req. | Qty. | Effect | ||||
Defensive Abilities | ||||||||
Automatic Defenses | Passive | 1 | No Limit | You may, once per turn, make a free attack with one of your non-Specialist weapons against an enemy that moves within, or attacks an ally within, Support Range of you. | ||||
Support Abilities | ||||||||
Dirac Jammer | Passive | 1 | No Limit | You count as possessing the 'Dirac Jammer' equipment with unlimited running time. Once per turn, you may activate or deactivate it. The Jammer may not be attacked. | ||||
Eva Base | Passive | 3 | No Limit | You count as a Launch Port/Supply Port. Constructs can stand on your deck and/or retreat below. | ||||
Supply Crews | Full Action | 4 | 1 per Battle | Select one spent Advantage that derives from an Air Horde. You now regain that Advantage. Note that only one Advantage may be refreshed per battle, even if you have multiple units with Supply Crews. | ||||
Weapons Team | Passive | 1 | Unlimited | You gain a free Weapons Specialist, who is treated as per usual for a Weapons Specialist and may be equipped with any weaponry your Specialists may access. |
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Facilities

Characteristics | ||||||||
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Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship |
- | - | 10 | 30 | - | 30 | 20 | - | - |
Skills | ||||||||
Traits | ||||||||
Supply Ports allow for allied forces to gather new resources. Supply Ports contain spare ammunition for Independent Character weapons, which may be retrived from it with a Ready Action. Furthermore, weapons or N2 Warheads may be stored within a Supply Port before and during battle, and retrieved from it with a Ready Action. Supply Ports also count as a Positron Generator. | ||||||||
Positron Generator: Positron Generators generate electricity and come with four 30dm/3km hose connectors, which are compatible with most advanced technology. Any device plugged into a Generator no longer needs to run on internal batteries and has essentially unlimited energy, although some devices might require two, three or more hoses. | ||||||||
Wounds | AP | Equipment | ||||||
20 | 12 | - |
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Battlefront Units
Ground Forces

Battlefront Traits | |||||
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Trait Name | Subname | Effect | |||
Assault Unit | - | So long as your side has morale advantage, this Unit provides +3 Edge. | |||
Powerful | 2 | You gain X Edge. | |||
Reign of Terror | - | All enemy Units take a -10 to Break tests. | |||
Armoured | 2 | This Unit ignores X Mag Damage per turn. | |||
Terrain Master | Rough | For each X terrain the Battlefront provides, you gain +2 Edge. | |||
Elite | - | This Unit possesses 40 Willpower and the Disciplined and Stubborn Unit traits (for the purposes of Break tests). | |||
Battlefront Abilities | |||||
Ability Name | Quantity | Timing | Effect | Stacking Effect | |
Deep Strike | Once | Before | If you win this round, deal +10 damage to Support Units. | Increase damage by +5. | |
Tank Hunter | Once | Before | If you win this round, deal +10 damage to Assault Units. | Increase damage by +5. | |
Advantages | |||||
Advantage | Usability | Range | Duration | Effect | Stacking Effect |
Boarding Action | Your Turn | Close (3km) | - | Select one enemy Horde with the Capital Ship trait in Range; it must also have 0% Deflection. You test Tactics opposed by the Capital Ship's Toughness. On a success, the Capital Ship loses 20 magnitude, then is stunned for one round. If you win by a number of DoS more than its TB, it flips to your side; it may not take actions until the start of your next turn. | Reroll Tactics test once per extra use. |
Go for the Throat | Your Turn | Medium (6km) | - | Select one enemy Leader, who may not be a Construct pilot as well (though a Leader in a Command Centre is valid). You make an SL (Tactics) test, opposed by their Dodge; if you succeed you deal 1 point of damage to them (not reduced by TB or AP) per difference between your DoS and the Leader's. They also suffer a level of fatigue. | +2 damage and +1 Level of Fatigue per extra use on a success |
Elite Guard | Before Battle | Universal | Unlimited | Select one Fortress or Capital Ship. It gains a +60 bonus to resist the 'Boarding Action', 'Gatebreakers' or 'Fortress Assault' Advantage. If the chosen Horde is also benefitting from Garrison, treat Elite Guard as being the first level of Garrison (so applying Garrison adds another +10). | +20 per extra use. |
Gatebreakers | Your Turn | Medium (6km) | - | Select one enemy Horde with the Fortress trait in Range. You test Tactics+10 opposed by the Fortress's Toughness. On a success, the Fortress loses 20 magnitude, then flips to your side; it may not take actions until the start of your next turn. The enemy faction loses one Morale. | Reroll Tactics test once per extra use. |
Rapid Capture | Your Turn | Universal | - | Whenever an enemy Pilot or Leader becomes unattached, downed or forced to Eject, you may play this Advantage, then take a Tactics test opposed by their Agility or Stealth; on a success, you capture them. Happens before Search and Rescue. | Reroll Tactics test once per extra use. |
Search and Rescue | Passive | Universal | Unlimited | Whenever an allied Pilot or Leader becomes unattached, downed or forced to eject, you may make a Tactics-30 test to instantly retrieve them. | +10 per extra use. |
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Naval Forces

Battlefront Traits | |||||
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Trait Name | Subname | Effect | |||
Support Unit | - | For every Troop Unit on your side, you gain +1 Edge, up to your Squad amount. | |||
Armoured | 3 | This Unit ignores X Mag Damage per turn. | |||
Coordinator | - | All allied Units take a +10 to Break tests. | |||
Regular | - | You possess 25 Willpower (for the purpose of Break tests). | |||
Terrain Poor | Stormy, Shallows | For each X terrain the Battlefront provides, your enemy gains +2 Edge. | |||
Battlefront Abilities | |||||
Ability Name | Quantity | Timing | Effect | Stacking Effect | |
Bombardment | Once | Before | If you win this round, deal +10 damage to Troop Units. | Increase damage by +5. | |
Penetrate | Once | After | Enemies lose the Armoured trait for this round only. | No effect. | |
Advantages | |||||
Advantage | Usability | Range | Duration | Effect | Stacking Effect |
Heavy Fire Support | Your Turn | Universal | Start of your next turn | All allied units gain +2 Penetration and +1 Damage. | +1 to both per extra use. |
Missile Shield | Your Turn | Universal | Start of your next turn | All Attacks against Allied units must reroll damage and take the worst result. | - |
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Skirmish Units
Capital Ships

Battlefront Traits | |||||
---|---|---|---|---|---|
Trait Name | Subname | Effect | |||
Armoured | 2 | This Horde ignores X Mag Damage per turn. | |||
Coordinator | - | All allied Units take a +10 to Break tests. | |||
Assault Unit | - | So long as your side has morale advantage, this Unit provides +3 Edge. | |||
Powerful | 2 | You gain X Edge. | |||
Terrain Master | Water | For each X terrain the Battlefront provides, you gain +2 Edge. | |||
Veteran | - | This unit possesses 30 Willpower for the purpose of Break tests. | |||
Battlefront Abilities | |||||
Ability Name | Quantity | Timing | Effect | Stacking Effect | |
Bombardment | Once | Before | If you win this round, deal +10 damage to Troop Units. | Increase damage by +5. | |
Command Post | Once | Before | Gain a +10 to your Tactics test this turn. | No effect. |
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page revision: 11, last edited: 09 Oct 2016 05:38