Generic Army List2

Evangelion Carrier

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EVANGELION CARRIER
Characteristics
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
0 50 20 30 20 40 40 35 20
Skills
Awareness
Horde Traits
Capital Ship, Disciplined, Support (4)
Traits
Aquatic (AB), Machine (10)
Talents
Lend a Hand, Wingman
Specialists
Engineer, Pathfinder, Spotter
AP Equipment
10 Bolt Turrets/Mega Pulse Turrets/Positron Turrets, Flak Cannons/Maser Swatters
Horde Abilities
Ability Name Action Squad Req. Qty. Effect
Command Center Passive 1 No Limit You grant your commanding OD a +10 to all tests involving any of their subordinates. Furthermore, your OD may command two Horde Armies instead of one. This ability does not stack.
Eva Base Passive 3 No Limit You count as a Launch Port/Supply Port. Evas/Superheavies can stand on your deck and/or retreat below.
Supply Crews Passive 4 No Limit Any Aircraft-based Hordes adjacent to you may spend a Full Action once per battle to heal 20 Magnitude, regain any lost Specialists and replenish all expended Abilities.

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Aircraft Carrier

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AIRCRAFT CARRIER
Characteristics
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
0 50 20 30 20 40 40 35 20
Skills
Awareness
Horde Traits
Capital Ship, Disciplined, Support (4)
Traits
Aquatic (AB), Machine (5)
Talents
Lend a Hand, Wingman
Specialists
Engineer, Pathfinder, Spotter
AP Equipment
5 Flak Cannons/Maser Swatters
Horde Abilities
Ability Name Action Squad Req. Qty. Effect
Command Center Passive 1 No Limit You grant your commanding OD a +10 to all tests involving any of their subordinates. Furthermore, your OD may command two Horde Armies instead of one. This ability does not stack.
Supply Crews Passive 4 No Limit Any Aircraft-based Hordes adjacent to you may spend a Full Action once per battle to heal 20 Magnitude, regain any lost Specialists and replenish all expended Abilities.

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Battleship

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BATTLESHIP
Characteristics
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
0 65 20 40 20 35 35 35 20
Skills
Awareness
Horde Traits
Capital Ship, Disciplined, Fighting Withdrawal, Support (2)
Traits
Aquatic (AB), Machine (15)
Talents
-
Specialists
Engineer, Pathfinder, Spotter, Main Guns (Impact Cannon, Positron Impact Cannon)
AP Equipment
15 Bolt Turrets/LRM Batteries/Mega Pulse Turrets/Positron Turrets, Flak Cannons/Maser Swatters
Horde Abilities
Ability Name Action Squad Req. Qty. Effect
Automatic Defenses Passive 1 No Limit At the start of your turn, as a free, you may attack all enemies in Flak Cannon range once using those Cannons.
Main Guns Passive 1 No Limit You have one extra Weapon Specialist, as shown in the Specialists tab. They may be hit with Called Shots as per the norm, and possess 20 Wounds.

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Cruiser

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CRUISER
Characteristics
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
0 55 20 30 30 35 40 35 20
Skills
Awareness
Horde Traits
Capital Ship, Disciplined, Fighting Withdrawal
Traits
Aquatic (AB), Machine (7)
Talents
-
Specialists
Engineer, Pathfinder, Spotter, Main Guns (Bolt Turret, LRM Battery, Mega Pulse Turret, Positron Turret)
AP Equipment
7 Anti-Air Missiles/Bolt Shells/Positron Missiles, Flak Cannons/Maser Swatters
Horde Abilities
Ability Name Action Squad Req. Qty. Effect
Heavy Missile Strike 1 Full 3 2 Per Battle Select one enemy within 50km range. Fire to hit with +20 bonus. On hit, target suffers a 3d10+2X P4 Blast 5 hit.
Main Guns Passive 1 No Limit You have one extra Weapon Specialist, as shown in the Specialists tab. They may be hit with Called Shots as per the norm, and possess 20 Wounds.
Missile Shield Full 1 3 Per Battle You create a 5km bubble around yourself. Until the start of your next turn, whenever an ally in this field is struck by a non-surprise Conventional attack from an enemy Horde, you may make a number of BS tests equal to your Squad Number. For each success you make, you negate a single attack to this ally. You may use Missile Shield as many times in one turn as you like, however each time you use it before the start of your next turn, you take a stacking -10 penalty to your BS tests. (So if an ally was hit and you used Missile Shield with a full complement of Squads, you would make 5 BS tests without penalty. If you used it again to protect an ally from another attack, you would make 5 BS tests all with a -10 penalty).

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Destroyer Flotilla

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DESTROYER FLOTILLA
Characteristics
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
0 50 20 20 40 35 60 35 20
Skills
Awareness+20
Horde Traits
Disciplined, Fighting Withdrawal, Large
Traits
Aquatic (AB), Machine (5)
Talents
Paranoia
Specialists
Engineer, Pathfinder, Spotter
AP Equipment
5 Anti-Air Missile/ASW Missile, Bolter Cannon/HP Cannon/Mascannon/Pulse Cannon/Railcannon, Flak Cannon/Maser Swatter
Horde Abilities
Ability Name Action Squad Req. Qty. Effect
Automatic Defenses Passive 1 No Limit At the start of your turn, as a free, you may attack all enemies in Flak Cannon range once using those Cannons.
Vigilance Free 3 3 Times per Battle You may automatically reroll all failed Awareness tests this turn.

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Submarine Flotilla

Submarine.png?dl=0
SUBMARINE FLOTILLA
Characteristics
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
0 50 20 20 50 35 50 35 20
Skills
Awareness+10, Stealth+20
Horde Traits
Ambushers, Disciplined, Fighting Withdrawal, Large
Traits
Aquatic (5), Machine (3)
Talents
-
Specialists
Engineer, Pathfinder, Spotter
AP Equipment
3 Bolt Torpedoes/Positron Torpedoes
Horde Abilities
Ability Name Action Squad Req. Qty. Effect
Critical Strike Free 1 2 Times per Battle Use at the start of your turn. Any attacks made against enemies whom you treat as Surprised deal +1d10 damage and +5 pen.

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