Generic E-Scale Force List

E-Scale

Control Points

HORDE TRAITS
Control Point, Support (2)
Cultural Centres are a Control Point. Ending the battle whilst controlling it will grant your faction an extra +100 XP.

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Fortresses and Capital Ships

NERV%20Base.png?raw=1
Characteristics
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
0 50 0 40 0 40 40 35 20
SKILLS
Awareness
HORDE TRAITS
Command Centre, Fortress; Exemplary Leadership, Support (5)
TRAITS
Machine (15)
TALENTS
Barrage, Rapid Reload
SPECIALISTS
Engineer, Sergeant, Spotter, Weapon Specialist
AP Turrets W-Spec Weapons
15 Macrobattery Tactical Bazooka; Heavy Bolter; Mascannon, Multi-Maser; Positron Cannon, Pulse Railcannon
Horde Abilities
Ability Name Action Squad Req. Qty. Effect
Defensive Abilities
Automatic Defenses Passive 1 No Limit You may, once per turn, make a free attack with one of your non-Specialist weapons against an enemy that moves within, or attacks an ally within, Support Range of you.
Support Abilities
Dirac Jammer Passive 1 No Limit You count as possessing the 'Dirac Jammer' equipment with unlimited running time. Once per turn, you may activate or deactivate it. The Jammer may not be attacked.
Eva Base Passive 3 No Limit You count as a Launch Port/Supply Port. Constructs can stand on your deck and/or retreat below.
Supply Crews Full Action 4 1 per Battle Select one spent Advantage that derives from an Air Horde. You now regain that Advantage. Note that only one Advantage may be refreshed per battle, even if you have multiple units with Supply Crews.
Weapons Team Passive 1 Unlimited You gain a free Weapons Specialist, who is treated as per usual for a Weapons Specialist and may be equipped with any weaponry your Specialists may access.

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Facilities

Supply%20Port.png?raw=1
Characteristics
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
- - 10 30 - 30 20 - -
Skills
Traits
Supply Ports allow for allied forces to gather new resources. Supply Ports contain spare ammunition for Independent Character weapons, which may be retrived from it with a Ready Action. Furthermore, weapons or N2 Warheads may be stored within a Supply Port before and during battle, and retrieved from it with a Ready Action. Supply Ports also count as a Positron Generator.
Positron Generator: Positron Generators generate electricity and come with four 30dm/3km hose connectors, which are compatible with most advanced technology. Any device plugged into a Generator no longer needs to run on internal batteries and has essentially unlimited energy, although some devices might require two, three or more hoses.
Wounds AP Equipment
20 12 -

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Land Forces

Iron%20Guard.png?dl=0
IRON GUARD CORE COMPANY
Test Bonus P/Squad: +2
Terrain Modifiers
Flatland Forest Rough Mountainous Shallows Water Urban
- +1 +1 +1 - - +1
Battlefront Abilities
Ability Name Qty. Squad Req.
Ambush Once Requires Forest, Rough, Mountainous or Urban terrain. May be used after a Tactics roll. For every Horde with this ability, increase total damage to the enemy by +2 for this turn.
Deep Strike Always Every time you win a round, all enemy Hordes with the 'Artillery' Battlefront Ability take +2 Magnitude Damage.
Elite Always This Horde possesses 40 Willpower and the Disciplined and Stubborn Horde traits (for the purposes of Break tests).
Iron Guard Always This Horde ignores 2 Mag Damage per turn.
Reign of Terror Always Once per round, after a winning Tactics roll, select an enemy Horde. It takes a -10 penalty to Break tests.
Tank Hunter Always Every time you win a round, all enemy Hordes with the 'Armour' Battlefront Ability take +2 Magnitude Damage.
Advantages
Advantage Usability Range Duration Effect Stack Effect
Boarding Assault Your Turn Close (3km) - Select one enemy Horde with the Capital Ship trait in Range; it must also have 0% Deflection. You test Tactics opposed by the Capital Ship's Toughness. On a success, the Capital Ship loses 20 magnitude, then is stunned for one round. If you win by a number of DoS more than its TB, it flips to your side; it may not take actions until the start of your next turn. Reroll Tactics test once per extra use.
Go for the Throat Your Turn Medium (6km) - Select one enemy Leader, who may not be a Construct pilot as well (though a Leader in a Command Centre is valid). You make an SL (Tactics) test, opposed by their Dodge; if you succeed you deal 1 point of damage to them (not reduced by TB or AP) per difference between your DoS and the Leader's. They also suffer a level of fatigue. +2 damage and +1 Level of Fatigue per extra use on a success
Elite Guard Before Battle Universal Unlimited Select one Fortress or Capital Ship. It gains a +60 bonus to resist the 'Boarding Assault' or 'Fortress Assault' Advantage. If the chosen Horde is also benefitting from Garrison, treat Elite Guard as being the first level of Garrison (so applying Garrison adds another +10). +20 per extra use.
Fortress Assault Your Turn Close (3km) - Select one enemy Horde with the Fortress trait in Range. You test Tactics opposed by the Fortress's Toughness. On a success, the Fortress loses 20 magnitude, then flips to your side; it may not take actions until the start of your next turn. Reroll Tactics test once per extra use.
Rapid Capture Your Turn Universal - Whenever an enemy Pilot or Leader becomes unattached, downed or forced to Eject, you may play this Advantage, then take a Tactics test opposed by their Agility or Stealth; on a success, you capture them. Happens before Search and Rescue. Reroll Tactics test once per extra use.
Search and Rescue Passive Universal Unlimited Whenever an allied Pilot or Leader becomes unattached, downed or forced to eject, you may make a Tactics-30 test to instantly retrieve them. +10 per extra use.

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Naval Capital Ships

E-Carrier.png?dl=0
Evangelion Carrier
Characteristics
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
0 50 20 30 20 35 35 35 20
SKILLS
Awareness
HORDE TRAITS
Capital Ship, Command Centre; Disciplined, Fighting Withdrawal; Support (4)
TRAITS
Aquatic (AB), Machine (10)
TALENTS
Lend a Hand, Wingman
AT FIELD POWERS
As per Tsubaki
SPECIALISTS
Engineer, Pathfinder, Spotter
AP Missiles Turrets Basic Heavy
10 Bolt Torpedoes/Positron Torpedoes Bolt Turret/LRM Battery/Positron Turret/Turbomaser Turret - -
Horde Abilities
Ability Name Action Squad Req. Qty. Effect
Defensive Abilities
Automatic Defenses Passive 1 No Limit You may, once per round, make a free attack with one of your non-Specialist weapons against an enemy that moves within, or attacks an ally within, Support Range of you.
Garrison Passive 1 No Limit You always count as possessing one instance of the 'Garrison' Advantage. (This gives you a +40 bonus against the Boarding Assault and Fortress Assault Advantages.)
Support Abilities
Assault Carrier Passive 1 No Limit You count as a Launch Port/Supply Port. Constructs can stand on your deck and/or retreat below. When a Construct deploys via your Launch Port, they may make a Boosted Jump or as a Free Action. Furthermore, Constructs within your Support radius may use your Supply Port as though they were adjacent to you.
Positron Outlet Passive 1 No Limit You count as possessing the 'Heavy Duty Portatron Generator' equipment. The Outlet may not be attacked.
Supply Crews Full Action 4 1 per Battle Select one spent Advantage that derives from an Air Horde. You now regain that Advantage. Note that only one Advantage may be refreshed per battle, even if you have multiple units with Supply Crews.

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Naval Escort Ships

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Cruiser
Test Bonus P/Squad: +2
Terrain Modifiers
Coastal Ocean Shoals Stormy Shallows - -
- - - -1 -1 - -
Battlefront Abilities
Ability Name Qty. Squad Req.
Cruiser Always This Horde adds a +10 non-stacking bonus to all allied morale tests, and takes -2 less magnitude damage per turn.
Missile Attack Always This Horde deals +2 Mag damage to enemy Hordes with the 'Destroyer' Ability.
Regular Always You possess 25 Willpower (for the purpose of Break tests).
Advantages
Advantage Usability Range Duration Effect Stack Effect
Missile Shield Your Turn Universal Start of your next turn Select one enemy unit. It takes a -20 penalty to all ranged attack tests. -10 penalty per stacking bonus

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Independent Characters

HQ Notes: This unit represents the default stats for an E-Scale Horde Leader. All E-Scale Leaders that aren't in a Capital Ship or Large Horde, or in an E-Scale unit (Eva, Superheavy etc) use the following outline.
CHARACTERISTICS
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
- - 10 30 20 As Leader As Leader As Leader As Leader
SKILLS
As Leader
TRAITS
Hoverer (2), Machine (6)
COMBAT TALENTS
As Leader
MENTAL TALENTS
As Leader
INTERPERSONAL TALENTS
As Leader
SUPPORT TALENTS
As Leader
WOUNDS AP EQUIPMENT
25 6 -

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