
Name: Ikari Shinji
Position: Pilot of Evangelion Unit 05
Sex: Male
Age: 16 (Born 2001)
Nationality: Japanese
Place of Residence: Tokyo-2
Physical Details
Hair colour: Dark brown
Eye colour: Blue
Height: 5'6"
Build: Wiry and tough
School Details
Average Grade: B+
Best Subject: Japanese (A-)
Worst Subject: Mathematics (B-)
Personal Details
"For… For Aline's sake, I… I mustn't run away from this… No matter how frightened I am…"
The young son of Ikari Gendo and Ikari Yui- the Director of NERV Japan and Head of NERV Japan's Technical Division respectively-, Shinji is a boy who, at first glance, seems to be difficult to compare to his parents. He lacks his mother's casual ease with social situations, just as he lacks his father's dominating personality. In short, first impressions of Shinji tend to see him as a shy, introverted boy who keeps to himself, avoids confrontation and rarely commits to social situations.
The truth is rather different. As Aline- his partner- has discovered, Shinji is a sensitive and kind boy, dedicated to those he loves. He is also lonely and longs for affection; yet at the same time panics and retreats from moments of social intimacy.
Shinji's life has taken a sharp turn for the worse, recently. The death of his younger sister in a horrific terrorist attack was bad enough- but a few weeks later, the second blow came when he was, seemingly out of nowhere, chosen to pilot the unstable and angry EVA-05- assigned to Tokyo-2. He was ordered to by his father- and though he has obeyed that command, it's obvious that he has no desire to pilot.
Shinji was abducted, along with his Evangelion, en route to Tokyo-2. There, he was imprinted with the personality of the dead Silas Caine. Leading a division of Solaces from the Plug of 05, he campaigned across Africa, before finally being stopped and retrieved in a cataclysmic battle in southern Algeria.
Table of Contents
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Personal Details
Name: Shinji Ikari
Background: Prodigy
Gender: Male
Career: Berserker/Pointman
Rank: Dreadnought/Exploiter
Experience: 29,200
Characteristics
Characteristic | Rating | Bonus | Training/Bonuses |
---|---|---|---|
WS | 57 | 5 | Expert |
BS | 21 | 2 | - |
Strength | 51 | 5 | Expert |
Toughness | 56 | 5 | Expert |
Agility | 45 | 4 | Intermediate |
Intelligence | 34 | 3 | - |
Perception | 24 | 2 | - |
Willpower | 54 | 5 | Expert |
Fellowship | 24 | 2 | - |
Synch Ratio | 93 | 9 | Expert, AT Sensitive, Bonded |
Wounds: 20
MovementAG Bonus | Half | Full | Charge | Run |
---|---|---|---|---|
4 | 4 | 8 | 12 | 24 |
Fate Points: 4/4
Berserk Points: 3/3
Insanity Pts: 68/100
Ego Barrier: 10%
Assets, Drawbacks, Traits, Coherencies, Instabilities and Disorders
Assets
Driven (Conditional Fate point against incredible odds)
Made for Each Other
Gifted (WP)
High Endurance
Drawbacks
Dependent
Depressive
Traits
Maternal Instinct (Spent Fate point, halve breach damage)
A10 Sensitive (+5 to Synch Ratio)
Civilian (-10 to all tests for a turn after collateral)
Untrained Eye (-3 to BS)
Coherencies
First Coherency: Passed (SR)
Second Coherency: Failed (WP)
Third Coherency: Passed (TO)
Instabilities
Fearful (-10 to Fear tests)
Eva Rejection (Roll trauma after every Eva battle)
Unnatural Bond: Aline (-10 to Int, Perception and WP if separated from bond object)
Stress (3 Insanity)
Withdrawn (-5 Fellowship)
Coherency
Eyes of the Soul (-3 Perc, -2 Fel)
Disorders
Shadows of Kaworu (Minor) (Whenever Shinji sees Aline being friendly or anything more than professional with a fellow male he must test Willpower+10 or suddenly vision Kaworu in the male's place, sending Shinji into a rage. He will attack the male with any available melee weapons (swords, axes, chairs, other people etc) or his fists if need be until the male is dead or incapacitated. This rage lasts for 3 rounds, +1 for every degree of failure on his Willpower test. Shinji's rage will also end if he takes critical damage.
==Career==
Prodigy Berserker
Starting Skills: Speak Language (English), Speak Language (Japanese), Literacy, Performer (Cello), CL Music, CL Japan, SL Classical Music
Starting Talents: Neutralise, Deflective Field, Melee (General), BUP, WUP
Skills
Basic
Awareness+20
Climb+10
CL Japan
CL Music+20
Deceive
Dodge+10
Inquiry
Intimidate
Logic+20
Scrutiny+10
Search+10
Swim+10
Advanced
Acrobatics+20
Literacy
Medicae
Performer (Cello)+20
SL Classical Music+20
SL Tactics+10
Speak Language (English)
Speak Language (French)
Speak Language (Japanese)
Tech-Use+10
Talents
Weapon Proficiency Talents
Name | Proficient | Specialized | Mastery |
---|---|---|---|
Melee General | Yes | Yes | Yes |
Melee Prog | Yes | - | - |
Basic Bolt | - | - | - |
Basic Fusion | - | - | - |
Basic General | Yes | - | - |
Basic Maser | - | - | - |
Basic Positron | - | - | - |
Pistol Bolt | - | - | - |
Pistol General | Yes | - | - |
Pistol Maser | - | - | - |
Generic Combat Talents
Berserk Talents
Name | Effect |
---|---|
Allied Eva | Do not attack allied Eva units when Berserk |
Advanced Berserk | Use AT Powers during Berserk |
Berserker Vitality | Calculate Eva wounds using Berserker TB |
Bestial*2 | Upgrade 2 Natural Weapons |
Beyond your Means | Berserk: +2 SB |
Breakthrough | Berserk: Attack an enemy, reduce their ATS by an amount equal to your degrees of success for the purposes of Deflection |
Cannibalize | Berserk Eva can devour defeated enemy, regenerate 2d5 wounds |
Cruel Angel: Immortal Juggernaut | +40 Toughness instead of +20 on Berserk, regen TB amount of wounds per round, but pilot takes 2d5 insanity on every regeneration |
From the Grave | Spend Fate when defeated to roll berserk. On a successful berserk, rise up one round later and continues to fight regenerating a number of wounds equal to TB on body part crit-damaged to death. Pilot takes 1d10 insanity, or 1d5 on successful Willpower test |
Ghost in the Machine | Reroll failed Berserk |
I'll be Back | Roll 1d10 when defeated. On roll of 8, 9 or 10, Eva rises one round later, heals TB on all critically damaged areas, and berserks. Does not stack with From the Grave |
Loose Control | Roll Berserk if pilot is stunned |
Lucid Eva | Automatically succeed on Berserk rolls. Eva berserks in the case of negative synch disruption |
Restraint | Reduced chance to attack allies |
Self-Preservation | Roll Berserk if Eva loses a limb and the pilot fails feedback |
Stirring Beast | Berserks on a Berserk roll of 8, 9 or 0 |
The Beast Within (3) | Gain 3 Fates upon berserk |
The Dead Walk | Berserk: Take 2 fewer Critical Damage when inflicted; minimum 1 |
Unleash the Beast | Spend Fate to automatically pass a Berserk roll |
Unstoppable | Spend Fate when berserking to gain the Stuff of Nightmares trait |
Melee Talents
Name | Effect |
---|---|
Berserk Charge | +20 to Charge attacks, not +10 |
Furious Assault | Spend Reaction to add a second attack to All Out Attack |
Street Fighting | +2 Critical Damage with a knife or unarmed |
Heroic Assault | Combine Furious Assault and Berserk Charge |
Unarmed Warrior | Unarmed attacks do 1d10+SB-3 damage, and do not count as Unarmed |
Unarmed Master | Unarmed attacks do 1d10+SB damage and do not count as Primitive |
Ranged Talents
Physical Talents
Name | Effect |
---|---|
Drop Trained | Reduce Falling Damage above 10dm |
Iron Jaw | Test Toughness to ignore Stun |
Feat of Strength | Unnatural Strength*3 once per day for WP/2 rounds |
True Grit | Halve Critical Damage taken |
Mental/Fortitude Talents
Name | Effect |
---|---|
Battle Rage | Can parry when Frenzied |
Blood Frenzy | Can trigger once per combat. Reroll all damage, gain +4 Pen to all attacks and fury on a 8, 9 or 10. Lasts for WP Bonus worth of rounds |
Extreme Endurance | Once per session, reroll Toughness tests with a +20 bonus. Lasts for hours equal to rank. |
Extreme Resilience | Ignore the effects of critical damage (bar the sort that kills or dismembers you) and fatigue until the end of the battle |
Frenzy | Can spend Full Action to trigger Frenzy. |
Indomitable | Reduce Ego damage taken by 1 to a minimum of 1 |
Renewed Vigour | One per session, restore wounds equal to TB |
Resistance (Fear) | +10 bonus vs. Fear tests |
AT Field Talents
Name | Effect |
---|---|
Quick Spread | Spread AT Field as a half |
AT Field Powers
AT Spreads
Accelerated Territory
Barrier Field
Bunker Field
Deflection Field
Offensive Powers
Blast
Cross blast
Wave
Enhancement Powers
Massive Momentum
Neutralization Powers
Neutralize
Utility Powers
Float
Pull
Push
Starting Abilities
Starting Characteristics
Characteristic | Rating | Bonus | Training/Bonuses |
---|---|---|---|
WS | 37 | 3 | - |
BS | 24 | 2 | - |
Strength | 31 | 3 | - |
Toughness | 36 | 3 | - |
Agility | 35 | 3 | - |
Intelligence | 34 | 3 | - |
Perception | 27 | 2 | - |
Willpower | 34 | 3 | - |
Fellowship | 31 | 3 | - |
Synch Ratio | 65 | 6 | - |
Wounds: 12
MovementAG Bonus | Half | Full | Charge | Run |
---|---|---|---|---|
4 | 4 | 8 | 12 | 24 |
Fate Points: 2/2
Insanity Pts: 0/100
Ego Barrier: 100%