Illusion Magic

Tier One Spells

Distort Senses
Prerequisites Illusion Magic, MR1 Action Type Concentration
Action Half Action Sustain Action Free Action XP Cost 200 XP
Spell Test Spells (Illusion+20) Pattern Single Location Range MR*2m
Sustain Cost Free - - - -
Effect
You select a location in range and cast the spell. For the duration of this spell, you treat the chosen location as though it were your own for the purposes of line of sight and hearing.
Enhancements
This Spell may be purchased multiple times. Each time you purchase it past the first purchase, you may choose two of the following Enhancements.
Sensor Trap You may instead change this spell to Radius (MR); everyone within the radius counts as possessing the Chameleon trait against anyone outside the radius.
Long Range 1 You may increase the spell's range by +1 per MR.
Long Range 2 You may increase the spell's range by +1 per MR. Stacks with above.
Still You may cast this spell without making any gestures.
Silent You may cast this spell without making any noise.
Unstoppable Counterspell attempts to block this spell take a penalty equal to your MR*3.
Veiled Attempts to Magisense this spell take a -20 penalty.

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Tier Two Spells

Assail Mind
Prerequisites Confuse, Telepathy, MR4 Action Type Attack
Action Half Action Sustain Action - XP Cost 400 XP
Spell Test Opposed Spells (Illusion-10) Pattern Opposed Single Target Range MR*10m
Damage 1d5+MR Impact Penetration Ignores AP Qualities -
Effect
You assault the mind of a foe with unwanted, intrusive illusionary thoughts. The target opposes your activating Spell Test with Willpower; should you succeed, you deal the above damage to the target's head. They take 1 point of insanity for every point of damage after soak over the target's Willpower Bonus; if this amount is itself equal or higher than their Willpower Bonus, they take a level of fatigue and are Dazed until the start of the next round.
Enhancements
This Spell may be purchased multiple times. Each time you purchase it past the first purchase, you may choose two of the following Enhancements.
Pry Open On a success, until the end of your next turn, this target takes a -20 penalty to Willpower tests to resist Illusion magic.
Long Range 1 You may increase the spell's range by +5 per MR.
Long Range 2 You may increase the spell's range by +5 per MR. Stacks with above.
Proven The Spell gains the Proven (MR/2) Quality (Min. 2, round up).
Still You may cast this spell without making any gestures.
Silent You may cast this spell without making any noise.
Unstoppable Counterspell attempts to block this spell take a penalty equal to your MR*3.
Veiled Attempts to Magisense this spell take a -20 penalty.

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Tier Three Spells

Dominate
Prerequisites Compel Emotion, Distort Memory, MR7 Action Type Concentration
Action Half Action Sustain Action - XP Cost 800 XP
Spell Test Opposed Spells (Illusion-30) Pattern Single Target Range MR*5m
Sustain Cost - - - - -
Effect
You issue a single (which does not have to be spoken) command to the target, such as "Attack your friend", "lower your weapon", "Give me the key" or so forth. Your activating spell test is opposed by the opponent's Willpower, although particularly abhorrent or suicidal commands may grant the target a modifier to their resist test. On a success, the target does as bidden, for a number of rounds up to your MR/2.
Special Effects
Synergy. Targets affected by this spell tend to be more likely to fail their test if the command matches with their current emotions or own desires. Thus, using the Compel Emotion on a target first can be a good preparation for this spell.
Traumatic. Such control proves extremely traumatic for the individual, and every turn in which they suffer it, they test Willpower or take 1d5 insanity.
Enhancements
This Spell may be purchased multiple times. Each time you purchase it past the first purchase, you may choose two of the following Enhancements.
Long Range 1 You may increase the spell's range by +5 per MR.
Long Range 2 You may increase the spell's range by +5 per MR. Stacks with Long Range 1
Multiple Tgt. Pattern You may swap this spell's Pattern with the Multiple Target Pattern.
Still You may cast this spell without making any gestures.
Silent You may cast this spell without making any noise.
Unstoppable Counterspell attempts to block this spell take a penalty equal to your MR*3.
Veiled Attempts to Magisense this spell take a -20 penalty.

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