Interpersonal

Starting Notes

Notation
(S) denotes a Starter Skill/Talent; everyone possess it at the start.
(ST) means the Skill/Talent can only be learned via Study.
(C) means the Skill/Talent contains a skill category; when purchasing the skill, select one category.
(GM) means the Skill/Talent must be run by the GM with justification before being taken. It may be inexplicable for your character or require a special challenge.

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Talent and Skill Cost Tables

Talent Tier Costs

Matching Aptitudes Tier One Tier Two Tier Three Tier Four
Two Aptitudes 200 300 400 500
One Aptitudes 300 450 600 750
No Aptitudes 600 900 1200 1500

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Skill Advances Costs

Matching Aptitudes Known Trained Experienced Veteran
Two Aptitudes 100 200 300 400
One Aptitudes 200 400 600 800
No Aptitudes 300 600 900 1200

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Interpersonal Skills

INTERPERSONAL SKILLS
Fellowship Skills
Name Aptitude 1 Aptitude 2
Charm Fellowship Social
Command Fellowship Resolution
Deceive Fellowship Social
Inquiry Fellowship Social
Intimidate Strength Social
Perception Skills
Awareness Perception Fieldcraft
Scrutiny Perception Social
Survival Perception Fieldcraft

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Tier One Talents

INTERPERSONAL TALENTS
Fellowship Talents
Name Frequency Prerequisites Aptitude 1 Aptitude 2
Air of Authority 1 Fel 30 Fellowship Resolution
Charismatic 2 Fel 35 Fellowship Social
Clues from the Crowd 1 Fel 30 Fellowship Social
Deceitful 2 Fel 35 Fellowship Social
Taunt 1 Charm Fellowship Defense
Peer(GM)(C) - - Fellowship Social
Perception Talents
Name Frequency Prerequisites Aptitude 1 Aptitude 2
Alert 2 Awareness Perception Fieldcraft
Combat Sense 1 Per 35 Perception Fieldcraft
Lock On 1 Per 35 Perception Offense
Resistance (Blindness) 1 Per 35 Perception Fieldcraft
Survivor 2 Survival Perception Fieldcraft
Suspicious 2 Scrutiny Perception Social

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Tier Two Talents

INTERPERSONAL TALENTS
Fellowship Talents
Name Frequency Prerequisites Aptitude 1 Aptitude 2
Beyond Reproach 1 Fel 40, Peer (any two) Fellowship Social
Charm Offensive 4 Charm 40 Fellowship Social
Contact(GM) - - Fellowship Social
Galvanising Presence 1 Command, Fel 40 Fellowship Resolution
Inspire Wrath 1 Charismatic, Command+20 Fellowship Resolution
Inspire Friendship 1 Charismatic, Charm+20 Fellowship Resolution
Iron Discipline 1 Fel 40 Fellowship Resolution
Radiant Presence 1 Charismatic Fellowship Resolution
Perception Talents
Name Frequency Prerequisites Aptitude 1 Aptitude 2
Always Prepared 1 Per 35 Perception Fieldcraft
Blind Fighting 1 Per 35, Resistance (Blindness) Perception Fieldcraft
Hyperactive Analysis 4 Perception 40 Perception Fieldcraft
Intercepted! 1 Per 40, Combat Sense Perception Fieldcraft
Know your Enemy 3 Per 45 Perception Offense
Light Sleeper 1 Per 35 Perception Fieldcraft
Paranoia 1 Per 35 Perception Fieldcraft

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Tier Three Talents

INTERPERSONAL TALENTS
Fellowship Talents
Name Frequency Prerequisites Aptitude 1 Aptitude 2
Demagogue 1 Charismatic, Deceitful Fellowship Social
Favour 3 Charismatic, Peer (2) for chosen group Fellowship Social
Inspire Bravery 1 Charismatic, Command+30 Fellowship Resolution
Inspire Fear 1 Charismatic, Intimidate+30 Fellowship Social
Into the Jaws of Hell 1 Command+30, Galvanising Presence, Iron Discipline Fellowship Resolution
Master Orator 1 Charismatic Fellowship Resolution
Mastery (Charm) 1 Charm+30, Fel 45 Fellowship Social
Mastery (Command) 1 Command+30, Fel 45 Fellowship Resolution
Mastery (Deceive) 1 Deceive+30, Fel 45 Fellowship Social
Mastery (Inquiry) 1 Inquiry+30, Fel 45 Fellowship Social
Mastery (Intimidate) 1 Intimidate+30, Fel 45 Strength Social
Perception Talents
Name Frequency Prerequisites Aptitude 1 Aptitude 2
Eagle-Eyed 1 Alert, Survivor, Suspicious Perception Fieldcraft
Heightened Senses (C) 5 Per 40 Perception Fieldcraft
Look Out! 1 Always Prepared Perception Defense
Mastery (Awareness) 1 Awareness+30, Per 45 Perception Fieldcraft
Mastery (Scrutiny) 1 Scrutiny+30, Per 45 Perception Social
Mastery (Survival) 1 Survival+30, Per 45 Perception Fieldcraft
Treasure Hunter 1 Per 45 Perception Fieldcraft
Watchful 1 Always Prepared Perception Fieldcraft

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