Knight Special Traits List

Core Knights Special Traits List

Roll a 1d5 to determine Trait category, then a further 1d5 or 1d10 to determine actual trait.
Core Knights roll on this list once, Core Lieutenants twice. No two Knights in the same squad can share the same trait.

Category 1: Melee Weapon Traits

Result Name Effect
1 Sword Lord The Guard is a menace with swords. He gains the Blademaster talent and adds +2 damage to every attack he makes with a Sword.
2 War Wind The Guard strikes with the force of the wind. He gains the Swift Attack (Lightning if he already has Swift) and Whirlwind of Death talents.
3 Iron Ripper The Guard is specialised with chain weapons. He gains the Weapon Mastery: Progressive and Flesh Render talents.
4 Duelist The Guard is capable of focusing on a single enemy, dominating it utterly in close-quarters combat. They may mark a foe as a half during battle. They re-roll all melee attacks made against that foe. They also gain the Counter-Attack talent.
5 Furious The Guard is reckless in close combat, throwing themselves into the fray with mad glee. They reroll all attacks made with the All Out Attack/Furious Assault actions, and gain a +2 to damage and penetration when doing so.

Category 2: Ranged Weapon Traits

Result Name Effect
1 Bolt Rain The Guard is a master of the Bolter. He gains the Bolter Mastery talent and adds +2 damage to every attack he makes with a Bolt Pistol or Bolter.
2 Cleansing Flame The Guard is specialised with Flame weapons. Enemies take a -20 penalty to dodge his fire attacks, and he never jams a Flame weapon.
3 Covering Fire The Guard is excellent at covering his allies. He can use the Suppressive Fire ability as a half action, and suffers no to-hit penalty for using it. Furthermore, so long as he is using Suppressive Fire, teammates within 10m of him gain a +10 to their Dodge tests.
4 Meat Grinder The Guard is a monster with a Heavy Bolter. He rerolls all attacks made with a Heavy Bolter and takes the better result. Furthermore, he gains the Storm of Iron talent.
5 Specialist The Guard specializes in the use of custom Bolt rounds. He always has a clip each of Alinekillers, Serakillers and Zhangkillers. He rerolls attacks made with Alinekillers and takes the better result; his Serakiller rounds are Felling (1), and his Zhangkillers are Devastating (2) and enemies take a -10 penalty to resist the Toughness test to avoid being set aflame.

Category 3: Characteristic Traits

Result Name Effect
1 Finesse The Guard excels in close combat. He gains +5 WS and receives the Crippling Strike talent.
2 Sharpshooter The Guard is best with a solid gun. He gains +5 BS and the Crack Shot talent.
3 Brute The Guard is strong, even for an Iron Guard. He gains +5 Strength and the Crushing Blow talent.
4 Hulk The Guard is even more resilient than most Iron Guard. He gains +5 Toughness, +2 wounds and the Extreme Endurance talent.
5 Lightning Bruiser The Guard is fast enough that lesser mortals wonder how something so big can be so fast. He gains +5 Agility, mastery of the Dodge skill and the Step Aside talent.
6 Tech-Guard The Guard is amazing with technology. He gains +5 Intelligence, mastery in the Tech Use skill and the Technical Knock talent. All weapons he wields become Reliable.
7 Hawk-Eyed The Guard's perception is inhumanly sharp. He gains +5 Perception, the Talented (Awareness) talent and the Mighty Shot talent.
8 Spirited The Guard laughs in the face of danger and refuses to be daunted. He gains +5 Willpower and the Fearless and Strong-Minded talents.
9 Esprit de Corps The Guard is friendly and likeable; he makes the team feel more like a team. He gains +5 Fellowship, the Talented (Charm) talent and can grant one reroll to an ally per round.
10 Gifted Roll again in this category. Double the characteristic bonus in whatever result you roll.

Category 4: Special Role Traits

Result Name Effect
1 Tinker The Guard is well-known for tinkering with his gear to good effect. He gains the Talented (Tech Use) and Armour-Monger talents. Once per combat, he may add his Intelligence Bonus to his weapon's Damage and Penetration for a round.
2 Marksman The Guard is a sniper, able to inflict horrific damage with a single shot. He gains the Sharpshooter, Marksman and Eye of Vengeance talents.
3 Medic The Guard is trained as a medic. He gains mastery of the Medicae skill, the Talented (Medicae) and Master Chirurgeon talents, and permanently adds +2 Biogel and a Mediglove to his equipment.
4 Immovable The Guard is capable of holding his ground against incredible odds. He gains the Extreme Resilience, Stoic Defense and Last Man Standing talents.
5 Support The Guard's primary role is not to defeat foes but make it easier for others to defeat them. He gains the Maneuver Mastery, Obscuring Barrage, Tactical Blow and Shell Shock talents.

Category 5: Personality/Teamwork Traits

Result Name Effect
1 Coordinated The Guard is excellent at coordinating his allies. He may mark a target as a half action. All squad members reroll attack and damage rolls against the target until the target is slain or a different target is marked.
2 Protective The Guard is protective of his allies. He gains the Guardian and Sacrifice talents.
3 Synchronized The Guard's presence helps his allies to fight. He gains the Double Team talent, and other squad members within 2m also possess the talent for so long as he is in range.
4 Driven The Guard seems burns with fervour. He gains an extra Fate Point and the Driven trait.
5 Experienced The Guard has seen more combat than the others. He gains Weapon Specialisation in every weapon category, is immune to Fear, and gains Mastery in the Evaluate and Awareness talents.

Core Lieutenant Command Traits

In conjunction with the above traits, Core Lieutenants also roll once on each of the following two categories.

Lieutenant Formations

Roll Name Effect
1 Bolter Assault Gains the appropriate Formation ability.
2 Dig In Gains the appropriate Formation ability.
3 Fire for Effect Gains the appropriate Formation ability.
4 Lead by Example Gains the appropriate Formation ability.
5 Regroup Gains the appropriate Formation ability.

Lieutenant Abilities

Roll Name Effect
1 Precision Targeting As per the OD talent.
2 Logistics The Squad gains a number of Upgrade Points equal to the Lieutenant's Fellowship Bonus.
3 Inspiring Voice As per the OD talent.
4 Into the Jaws of Hell As per the DH talent.
5 Tactical Genius As per the OD talent. Gain +1 Fate Points.
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