Tactics Changelog
Table of Contents
Offensive Tactics |
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Ambuscade is new. It allows stealthed hordes to potentially daze unaware enemies. |
Butts and Bayonets now receives more bonuses and lets the Horde reroll melee damage. |
Coordinate Volleys now receives more bonuses and lets the Horde reroll ranged damage. |
Fanatical Fury is now 1 round only. |
Harass is new. It allows hordes to hit enemies with a penalty to tests. |
Momentous Assault is new. It provides extra damage on a charge. |
Offensive Stance is new. It provides a WS/BS bonus to all Hordes in an army. Furthermore, other Offensive Tactics are boosted by it. |
Rip and Tear is a Stance and so affects all hordes in an army. |
Shoot the Big Ones is being moved into Ploys. |
Vanguard is new, and buffs Hordes that makes attacks at enemies close by. |
Defensive Tactics |
Defensive Stance replaces Defensive Formation. It provides a passive mag damage reduction across the whole army. |
Fortify remains unchanged, except it now gains extra bonuses. |
Go to Ground is new, and allows a Horde to halve magnitude damage as a reaction tactic. It also knocks them prone. |
Hold the Line love isn't always on time remains unchanged, except it now gains extra bonuses. |
Repel Attackers is now a Reaction and has gained extra bonuses. |
Sternguard benefits units close to the enemy and also acts as a counter to the Vanguard tactic. |
Stiffen Backs is now a stance and provides the Disciplined trait, as well as a stacking bonus to WP tests. |
Support Tactics |
Example to Others now expands Support Range with DoS, and also permits allied hordes to use the affected horde's characteristics once per turn. |
Master Tactician now keyed to DoS. |
Mobile Stance replaces Get Moving. It now affects an Army and makes them faster. |
Reconnaissance is new: it allows a Horde to expand its vision range. |
Watchful Stance is new, and increases the awareness of affected Hordes. |
Ploys |
Ploys are new, and refer to tactics that are used against enemy hordes to make them less effective. |
Baiting Feint is used to help attack enemy hordes in cover, and has the ability to 'trick' an enemy horde out of cover. |
Black Propaganda can make a horde at risk of breaking spread cascade penalties if it does break and run. |
Conflicting Orders makes it harder to apply tactics to an enemy Horde. |
Delaying Tactics slows an enemy Horde down. |
Isolation Tactics prevents an enemy Horde from benefitting or providing Support. |
Shoot the Big Ones reduces the protection a Horde provides to Specialists or Characters attached. |
Watch the Skies reduces penalties to hit the horde if it's flying. |
page revision: 1, last edited: 03 Oct 2015 10:23