Macnair S Squad

Squad Detail: Squad #01, Superheavy Regiment Special Operations
Squad Role: Frontal Assault
Squad Leader: Sergeant Blake Macnair

Name: Blake Macnair
Rank: Sergeant

=Characteristics=
WS 35 3
BS 40 4
ST 35 3
TO 50 5 [Intermediate]
AG 40 4 [Simple] 
IN 35 3
PE 35 3
WP 35 3
FE 25 2

Wounds: 13/13
Fate: 2/2
Insanity: 0/100
Ego: 100/100

=Skills=
Basic

Awareness
Carouse
Climb
Command/+10
Common Lore (Military)
Common Lore (USA)
Common Lore (Weaponry)
Dodge/+10/+20
Swim

Advanced
Drive (Auto)
Drive (Heavy)
Drive (Motorcycle)
Literacy
Speak Language (English)

=Talents=
-Proficiency Talents-
Basic Weapon Training (Bolt)
Basic Weapon Training (General)
Heavy Weapon Training (General)
Melee Weapons Training (General)
Pistol Weapon Training (General)

-Weapon Talents-
Arms Master (Reduces nonproficiency penalty by -10)

-Melee Talents-

-Ranged Talents-

-Movement & Reaction Talents-
Leap Up (Rise from prone as a half)

-Morale & Leadership Talents-
Fearless (Immune to Fear/Pinning)
Iron Discipline (Minions reroll fear/pinning)

-Fortitude Talents-
Hardy (Always count as lightly wounded)
Iron Jaw (Can test Toughness to shrug off Stunned)
True Grit (Half Critical Damage)

-Miscellaneous Talents-

=Equipment=

-Melee Weapons-
Knife

Name         Damage  Pen Special Wt
Mono-Bayonet 1d10+1r 0           1kg

-Ranged Weapons-
Basic      
Bolter

Sidearm
Railpistol

-Armor-
Carapace Armor

-other-
6 Frag Grenades

=Upgrade Points History=
+4 Startup [4]
+3 Valletta [7]
+2 Omniel [9]
-1 Basic Bolt Training [8]
-2 True Grit [6]
-3 Bolter [3]
-2 Carapace Armor [1]
-1 Toughness Simple [0]
+3 Boston [3]
-2 Toughness Intermediate [1]
-1 Sound Constitution 1 [0]
+4 Case White [4]
-1 Dodge +10 [3]
-2 Dodge +20 [1]
-1 Ag Simple [0]

=Starting Characteristics=
WS 35 3
BS 40 4
ST 35 3
TO 40 4
AG 35 3
IN 35 3
PE 35 3
WP 35 3
FE 25 2

Wounds: 13/13
Fate: 2/2
Insanity: 0/100
Ego: 100/100

== Macnair's Squad ==

=Characteristics=
WS 30 3
BS 40 4 [Simple]
ST 35 3
TO 45 4 [Intermediate]
AG 40 4 [Intermediate]
IN 20 2
PE 30 3
WP 30 3
FE 25 2

Wounds: 10/10
Fate: 1/1

=Skills=
-Basic-
Awareness
Climb
Dodge/+10
Swim

-Advanced-
Drive (Civilian)
Drive (Heavy)
Drive (Motorcycle)

=Talents=
-Proficiency Talents-
Basic Weapon Training (General)
Basic Weapon Training (Maser)
Heavy Weapon Training (General)
Melee Weapons Training (General)
Pistol Weapon Training (General)

-Weapon Talents-

-Melee Talents-

-Ranged Talents-

-Movement & Reaction Talents-
Leap Up (Rise from Prone as a free)

-Morale & Leadership Talents-

-Fortitude Talents-
Hardy (Always count as Lightly Wounded)
Iron Jaw (Shrug off Stunned with a Toughness test)

-Miscellaneous Talents-

=Equipment=
-Melee Weapons-
Knife
Mono-Bayonet

-Ranged Weapons-
Basic
Masgun

Sidearm
Semiauto Pistol

-Armor-
Carapace Armor

-Other-

=Upgrade Points History=
+4 Startup [4]
+3 Valletta [7]
+2 Omniel [9]
-1 Iron Jaw [8]
-1 Leap Up [7]
-1 Hardy [6]
-2 Carapace Armor [4]
-1 Toughness Simple [3]
-1 Basic Mas Training [2]
-2 Masguns [0]
+3 Boston [3]
-2 Toughness Intermediate [1]
-1 BS Simple [0]
+4 Case White [4]
-1 Dodge+10 [3]
-1 Ag Simple [2]
-2 Ag Intermediate [0]

=Starting Characteristics=
=Characteristics=
WS 30 3
BS 35 3
ST 35 3
TO 35 3
AG 30 3
IN 20 2
PE 30 3
WP 30 3
FE 25 2

Wounds: 10/10

==Medic==

=Characteristics=
WS 25 3
BS 25 3
ST 30 3
TO 40 4 (Intermediate)
AG 40 4 (Intermediate)
IN 50 5 (Intermediate)
PE 30 3
WP 30 3
FE 25 2

Wounds: 10/10
Fate points: 1/1

=Skills=
-Basic-
Awareness
Climb
Dodge/+10
Swim

-Advanced-
Drive (Civilian)
Drive (Heavy)
Drive (Motorcycle)
Medicae/+10/+20
S. Lore (Anatomy)

=Talents=
=Talents=
-Proficiency Talents-
Basic Weapon Training (General)
Melee Weapons Training (General)
Pistol Weapon Training (General)

-Weapon Talents-

-Melee Talents-

-Ranged Talents-

-Movement & Reaction Talents-

-Morale & Leadership Talents-

-Fortitude Talents-
Hardy (Always count as Lightly Wounded)
Iron Jaw (Shrug off Stunned with a Toughness test)

-Miscellaneous Talents-
Master Chirurgeon (+10 to Medicae)

=Equipment=
-Melee Weapons-
Knife

-Ranged Weapons-
Basic
-

Sidearm
Railpistol

-Armor-
Carapace Armor

-Other-
Medikit
1 Shot of Biogel

=Upgrade Points History=
+4 Startup [4]
+3 Valletta [7]
+2 Omniel [9]
+3 Boston [12]
+4 Case White [16]
-1 Int Simple [15]
-2 Int Intermediate [13]
-2 Carapace Armor [11]
-1 Master Chirurgeon [10]
-2 Medicae+20 [8]
-1 Toughness Simple [7]
-2 Toughness Intermediate [5]
-1 Agility Simple [4]
-2 Agility Intermediate [2]
-1 Dodge +10 [1]
-1 Scholastic Lore (Anatomy) [0]

=Starting Characteristics=

=Characteristics=
WS 25 3
BS 25 3
ST 30 3
TO 30 3
AG 30 3
IN 40 4
PE 30 3
WP 30 3
FE 25 2

Wounds: 10/10
Fate Points: 1/1
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License