Deva 01
Table of Contents
ID: DEVA-01
Pilot: Fatima Nejem
Role: Point-Defense
Characteristics
Name | Value | Bonus |
---|---|---|
Weapon Skill | 60 | 6 |
Ballistic Skill | 55 | 5 |
Strength | ██ | ██ |
Toughness | ██ | 14 |
Agility | ██ | ██ |
Synch Ratio | ██ | ██ |
ATS | ██ |
Defenses
Name | Hit Chance | AP | Wounds |
---|---|---|---|
Head | 1-10 | 15 | 33 |
Right Arm | 11-15 | 15 | 35 |
Left Arm | 16-20 | 15 | 35 |
Body | 31-70 | 22 | 46 |
Right Leg | 71-85 | 15 | 35 |
Left Leg | 86-100 | 15 | 35 |
Reactions | Basic, +1 Dodge (Angelic Silk), +1 Parry (WoS) | ||
Ablatives | Absorbers, Carapace, 4x Gauntlets, Potential ESV |
Movement (Tac/Strat)
AB | Half | Full | Charge | Run |
---|---|---|---|---|
██ | ██ | ██ | ██ | ██ |
Loadout
LOADOUT | |
---|---|
Armour Slots | Loadout |
Slot 1 | Cerovite Armour |
Slot 2 | Electrified Armour |
Slot 3 | Specialised Armour (E) |
Slot 4 | Specialised Armour (X) |
Right Wing Loadout Type | Cargo |
███████ | ███████ |
Left Wing Loadout Type | Cargo |
███████ | ███████ |
Known Traits
Trait | Effect |
---|---|
Stuff of Nightmares | This creature possesses the Undying trait, and is immune to blood loss and environmental hazards. They also ignore any Critical Effect apart from one that would remove a limb or kill them. |
Known Talents
Melee Talents
Talent Name | Talent Sub-Title | Effect |
---|---|---|
Wall of Steel | - | May make one extra Parry action per round. |
Melee Pointman Talents
Talent Name | Talent Sub-Title | Effect |
---|---|---|
Halt Advance | - | Half Action. Make an opposed WS test with an enemy you threaten. On a success, the enemy is unable to move from that spot unless you are first defeated, stunned, knocked prone, incapacitated or pushed out of melee range. If you succeed with 3+ DoS, you may maneuver the enemy as per the action for free. |
Physical Talents
Talent Name | Talent Sub-Title | Effect |
---|---|---|
True Grit | - | Halve Critical Damage taken, rounding down. Minimum of 1 Critical Damage taken. |
AT Field Talents
Talent Name | Talent Sub-Title | Effect |
---|---|---|
Disruption Pattern | Broadcast | As long as you spend 5 ATS, you can reduce the range of your Neutralize Power to 10dm, but may apply the effects to any and all opponents within range. |
AT Powers
Deflective Pattern
Neutralise
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Known Upgrades
Name | Effect |
---|---|
Accelerated Mitosis | Evangelions gains the Regeneration trait (does not affect critdam) |
Angelic Silk Weave | +3 AP, gain extra dodge reaction. Replaces Dense Surovite Plating and Mesh Plating. Replaces Heavy Armour and Lightweight Chassis so long as it is equipped (Heavy Armour retains the armour discount). |
Cerovite Shell | You are immune to fire damage, and Fusion attacks against you never double their Penetration against you. |
Contraterial Lobe | Whenever you are inflicted with the Stun status with a duration of more than one turn (for example, 'stunned for 6 rounds'), you instead recover after a single turn. |
Dermal Armour | Reduce Critical Damage taken by 1 (minimum 1) |
Electrified Armour | Enemies take -20 penalty to grapple tests against you |
Fleshwarper | Evangelion can spend Full Action and a Reaction to heal 1d5+TB wounds divided amongst any number of locations of choice. Cannot heal destroyed areas, can heal Critical Damage |
Impact Bolts | Full Action to charge, fire with a Reaction. Fires 5dm wide, 100dm long 2d10E P6 Positron attack. If equipped with a pair of Impact Bolts, may charge and fire both with the same Full/Reaction, and attack is 10dm wide, 4d10E P10 Positron. Any targets hit by an Impact Bolt must test Toughness+10 (or -10 if hit by a pair) or be Stunned for 1 round. |
Reactive Armour | The first time you take critical damage to a body location in a battle, you halve the damage and make it the Explosive type instead. |
Rescue Charges | If an arm or leg becomes infected by an Ego-reducing attack or a subversion attack, then you may null subversion, but instead deal 6X Critdam to limb, which cannot be reduced or healed. |
Specialised Armour (E) | +4 AP vs. Energy Damage |
Specialised Armour (X) | +4 AP vs. Explosive Damage |
Subdermal Absorber | You ignore the first Critical Damage you take per battle. |
Winged Spine | Grants the user Flight (10) and the ability to make A-Type Jumps. Cannot be used with any equipment but B-Type. |
Known Equipment
Melee
Name | Class | Range | Dam. | Pen. | Special | |
---|---|---|---|---|---|---|
Basic Weapons | ||||||
Sigilite Lance | Melee | 1km | 1d10+10R | 5 | AT Foci (2), Binary, Devastating (1), Sigilite, Thrown, Projection (2) | |
ESV Unit | Shield | - | ███████ | ██ | Ablative (3), Defensive, Shield (3) | |
Natural Weapons | ||||||
Claws | Melee | - | 1d10+11E | 8 | Tearing, Power Field | |
Maw | Melee | - | 1d10+13R | 6 | Corrosive, Slow, Unwieldy, Autograpple (-20) |
Ranged
Name | Class | Range | RoF | Dam. | Pen. | Clip | Rld. | Special | |
---|---|---|---|---|---|---|---|---|---|
Basic Weapons | |||||||||
- | - | - | - | - | - | - | - | - |
page revision: 12, last edited: 30 Aug 2015 04:19