Matthias Holmstrom

Matthias_zps49abba4b.png
Name: Matthias Holmstrom
Callsign: Timber Wolf
Position: Staff Sergeant and V1 of Varangian Squad
Sex: Male
Age: 21 (Born 1996)
Nationality: Swedish
Place of Residence: Paris-2 Geofront

Physical Details
Hair colour: White
Eye colour: Grey
Height: 5'11" (177.6cm)
Build: Solid and Highly toned

Personal Details
"Roger that, Honey Badger. Covering your six."
Matthias's Theme

Little is known about Matthias. As far as records show he may as well have not existed before joining the Varangian Project. Presumably the only person who knows his true origins and history is Matthias himself, and he's not in the habit of talking about it.

What is known is why Matthias was chosen for the Project- he's greatly proficient at combat from a long range, being a veritable master of the sniper rifle- his call-sign is derived from the Timberwolf Sniper Rifle. He prefers to survey the field in its entirety before striking at the most opportune time from the best position he can find, and he does it pretty well.

Matthias is the perfect counterpoint to his hotheaded commander. He's calm and although not laid back, holds himself with a level of relaxed confidence. He is slow to anger, and pursues his current task with such focus that all else falls away, which makes him a fantastic sniper, although such a level of focus can quickly become absurd in other, more frivolous matters.

Character Details
Name Matthias Holmstrom Gender Male
Background Neospartan Career Sniper
XP Total 34,800 Rank 6
Kit:

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Vital Statistics

Characteristics

Characteristics
Name Value Bonus Modifiers
Weapon Skill 36 3 -
Ballistic Skill 65 6 Expert
Strength 33 3 -
Toughness 50 5 Expert
Agility 57 5 Expert
Intelligence 56 5 Expert
Perception 58 5 Expert
Willpower 55 5 Expert
Fellowship 48 4 Expert

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Vitals

Vitals
Wounds: 26 Fate Total: 2
Insanity: 0/100 Ego Barrier: 100/100
WUP Pool: 11

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Traits

Assets

Assets
Asset Effect
Fearless Gains the Fearless talent.
Gifted (Intelligence) Intelligence upgrades are one step cheaper.
Soldier You gain the Jaded, Arms Master and This Gun is Mine talents.

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Drawbacks

Drawbacks
Drawback Effect
Hyperactive Metabolism Must eat large meals once every four waking hours, or take a level of fatigue that cannot be erased for 24 hours.
Duty of Care (Alexandrina Wales) If you ever believe Alexandrina to be in danger you must test WP-10 or rush to her aid, and you auto-fail if you can confirm she is in danger, although you gain a +20 to all tests in your frenzy. Should Alexandrina be harmed you take 1 Insanity and a level of fatigue for 1 hour. Should Alexandrina die or be taken from you, you take 2d10+10 Insanity.

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Traits

Traits
Trait Effect
Trained for War +5 BS.
Stoic Loyalty If suffering from a status effect with a duration measured in rounds, either to you or to your unit, you may spend a fate point to reduce the duration by your WPB or your commander's FB, to a minimum of 0.
Conditioned Anyone using the Command skill on you gains a +20 to the test.
TBA -

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Decoherencies

Decoherencies
Decoherency Effect Tested Characteristic Ego Threshold
-
-
-
-

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Instabilities

Instabilities
Instability Effect Ego Threshold
-
-
-
-

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Disorders

Disorders
Disorders Effect Insanity Threshold
-
-
-
-

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Skills

Basic Skills

SKILL LIST
Skill Name Characteristic Proficient Trained Mastery Bonuses
Acrobatics Agi X X X -
Athletics Str X X - Talented
Awareness Per X X X -
Carouse Tou X - - -
Charm Fel X X - -
Chem Use Int - - - -
Command Fel X - - -
Commerce Int - - - -
Deceive Fel X X X -
Demolitions Fel - - - -
Disguise Fel - - - -
Dodge Agi X X X -
Inquiry Fel X X - -
Intimidate Fel X X - -
Literacy Fel X - - -
Logic Int X X X -
Medicae Int X - - -
Parry WS X X X -
Scrutiny Per X X X -
Security Int - - - -
Sleight of Hand Agi - - - -
Stealth Agi X X - -
Survival Per X X X -
Tech Use Int - - - -

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Specialist Skills

SPECIALIST SKILL LIST
Skill Name Specialisation Characteristic Proficient Trained Mastery Bonuses
Common Lore War Int X - -
- - Int - - - -
Navigate - Int - - - -
- - Int - - - -
Operate Land Civilian Agi X X -
- Superheavy Agi X X X
Scholastic Lore Cars Int X X X
- Cuisine Int X X -
Speak Language English Int X - -
- Swedish Int X - -
Trade - Int X X X

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Talents

Weapon Proficiencies

WEAPON PROFICIENCIES
Weapon Class Weapon Type Proficient Specialized Mastery
Melee General General X - -
- Prog X - -
Basic Bolt X - -
- Fusion X - -
- General X - -
- Maser X - -
- Positron X X X
Heavy Bolt X - -
- Fusion X - -
- General X - -
- Maser X - -
- Positron X X X
Pistol Bolt X - -
- Fusion X - -
- General X - -
- Maser X - -
- Positron X X X

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Basic Combat Talents

Name Sub-Class Effect
Armor Master - Your AP on all areas counts as 2 higher than it actually is. Furthermore, you reduce all penalties to agility due to armor (such as Heavy Armor or F-Type) by 10. You retain the Agility Bonus when using F-Type Equipment. Any stealth penalty due to high AP is reduced by 10.
Arms Master - Take a -10 penalty when wielding weapons without Proficiency instead of -20.
Commission 1 E or P-Scale Weapon 1 P or E-Scale weapon now always free. May take 4 RP of upgrades for weapon, and may allocate 1 Commissioned upgrade to any weapon
Commission 1 E or P-Scale Weapon 1 P or E-Scale weapon now always free. May take 4 RP of upgrades for weapon, and may allocate 1 Commissioned upgrade to any weapon
Commission 1 E or P-Scale Weapon 1 P or E-Scale weapon now always free. May take 4 RP of upgrades for weapon, and may allocate 1 Commissioned upgrade to any weapon
This Gun is Mine - Unjam Ballistic Weapons automatically as a Half Action.
Quick Draw - Use the Ready action as a Free Action.

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Proficiency and Skill Talents

Name Sub-Class Effect

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Melee Talents

Name Sub-Class Effect
Berserk Charge - Charge. +10 bonus to charge, total +20.
Furious Assault - All Out Attack. Expend Reaction when making All-Out attack to deal a second attack. May not be used in conjunction with another reaction-expending attack talent.
Unarmed Warrior - Unarmed Attacks deal 1d10+SB-2 damage, and no longer Unarmed.

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Ranged Talents

Name Sub-Class Effect
Assault Shooter - May fire Basic/Heavy weapons in melee. Heavy weapons have -20 penalty, basic have 0, and pistols count as having the Point Blank bonus.
Barrage - +1 Degrees of Success with Ranged attacks.
Crack Shot - +2 critical damage from ranged attacks.
Deadeye Shot - Reduce penalty to called shots by -10.
Divine Bullet - Spend Fate before rolling BS to hit target. Instead of rolling, treat attack as though you had rolled a 1 to hit.
Eye of Vengeance - Apply to single-shot with Full Aim. +1 Pen per degree of success, auto-confirm furies.
Gun Drill Bolter, Fusion, General, Maser, Positron Whenever you select this talent, choose one of the abilities below. Weapons must have a Semi/Full function for the talents to apply.
- Bolter Drill +1 to max Semi/Full auto hits with Bolt Weapons.
- Fusion Drill +1 to max Semi/Full auto hits with Fusion Weapons.
- General Drill +1 to max Semi/Full auto hits with General Weapons.
- Maser Drill +1 to max Semi/Full auto hits with Maser Weapons.
- Positron Drill +1 to max Semi/Full auto hits with Positron Weapons.
Gunslinger - Reduce the penalty for dual-wielding Pistols or Carbines by -10. If taken in conjunction with Ambidextrous, the penalty is reduced to 0.
Hip Shooter - May move Full Move or Run and fire single shot with one Pistol or Carbine. However, apply -20 Penalty to BS if firing as part of a Run action, -40 if used with Sprint.
Independent Targeting - When firing two ranged weapons at once, may may attack targets more than 10m apart.
Marksman - No penalties for shooting at long/extended range.
Mighty Shot - Add half of BSB to ranged weapon damage, rounding down.
Overcharge - Weapons with the 'Recharge' quality can be fired without having to wait for the recharge providing the wielder passes a flat BS check first. Each consecutive turn this talent is used adds a -20 penalty to the check. On a failure, the weapon overheats.
Precision Basic Well-Placed, Fast, Cleaving, Crippling, Double Tap Whenever you select this talent, choose one of the abilities below. You may only apply a single Precision Basic effect at any one time.
- Cleaving Standard or Called Shot Ranged Basic Attack: +2 Penetration.
- Crippling Standard or Called Shot Ranged Basic Attack: +1 Critical Damage if Critical Damage is dealt.
Precision Heavy Well-Placed, Fast, Cleaving, Overpower, Brutal, Devastate Whenever you select this talent, choose one of the abilities below. You may only apply a single Precision Heavy effect at any one time.
- Cleaving Standard or Called Shot Ranged Heavy Attack: +3 Penetration.
- Brutal Standard or Called Shot Ranged Heavy Attack: +2 Damage.
Precision Pistol Well-Placed, Fast, Cleaving, Crippling, Execution, Gun Kata Whenever you select this talent, choose one of the abilities below. You may only apply a single Precision Pistol effect at any one time.
- Cleaving Standard or Called Shot Ranged Pistol Attack: +2 Penetration.
- Execution Standard or Called Shot Ranged Pistol Attack: +3 Damage to enemies within Point Blank range.
Rapid Reload - Weapon reload times are reduced by half.
Sharpshooter - Reduce penalty to called shots by -20.
Stable Shooter - Fire semi/full as a Half Action.
Storm of Iron - Enemies take a -10 to dodge full auto bursts from you. Furthermore, when attacking Hordes with a semi or full auto burst, so long as one attack deals damage you add your Ballistic Skill Bonus once to the total Magnitude Damage dealt against that Horde that turn.
Target Selection - Take no penalty for firing into melee combat

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Physical Talents

Name Sub-Class Effect
Bulging Biceps - May fire unbraced Heavy Weapons on Semi/Full Auto without the -30 unbraced penalty. Furthermore, take a +20 Bonus when testing Athletics to increase your carrying capacity.
Catfall - Whenever you fall, test Agility or Acrobatics as a Free. On a success, and for every DoS, you reduce the distance fallen by an amount equal to your AB for the purposes of determining falling damage.
Drop Trained - Falling, 10dm or above. Always land on your feet, and treat distance as 1/3rd for purpose of falling damage.
Hard Target - Whenever you Charge or Run, enemy attacks against you take a -20 penalty (for a total of -40 if you Ran).
Hardy - You always count as Lightly Wounded for the purposes of healing lost wounds.
I Cannot be Defeated Increase your Fatigue Threshold by 2.
Iron Jaw - When you become Stunned, you may test Toughness to shrug off the effects.
Last Man Standing - You cannot be pinned by pistols or basic weapons, and any cover bonus vs. ranged weapons (including shields) is increased by +1.
Lightning Reflexes - Double your AB when rolling Initiative.
Sound Constitution 10 Increase your Wounds by 1 per purchase of this talent.
Sprint - +AB to movement distance when full moving, double movement distance when running. You gain a level of Fatigue if you use this talent two turns in a row.
True Grit - Halve Critical Damage taken, rounding down. Minimum of 1 Critical Damage taken.

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Mental Talents

Name Sub-Class Effect
Blind Fighting - Take half the usual penalties when fighting in situations where your vision is obscured. Includes Blindness, but BS attempts still automatically fail.
Fearless - +10 bonus against Fear, and count Insanity as being +20 points higher for determining Fear immunity.
Hotblooded - +10 to Feedback tests, and may roll twice on the Shock Table and take the preferred result after failing a Fear test.
Jaded - Unaffected by mundane horrors such as death, violence or the sight of blood.
Nerves of Steel - Reroll WP tests to resist or recover from Pinning. Furthermore, take a +20 bonus to your Opposed Test to resist uses of the Intimidate skill. This applies to Social Conflicts.
Resistance (Cold, Fear, Heat, Poison, Mental) +10 to tests to resist the chosen object.

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Piloting Talents

Talent Name Talent Sub-Title Effect
Adept Maneuvering - When your vehicle is successfully hit by an attack, you may take a free Drive or Pilot test, whichever is appropriate. On a success you treat the hit location's AP as 1 higher, +1 for every 2 degrees of success. This applies to E-Scale vehicles as well.
Aggressive Maneuver - When the character is operating an vehicle, the penalty this vehicle takes to attacks made with its weapons due to distance travelled is halved, rounded up.
Brace for Impact - When you or your passengers take damage to their person whilst in a vehicle, either as a result of a crash or otherwise, may reduce all damage taken by your Agility Bonus in conjunction with other methods of reduction. This applies to E-Scale vehicles as well.
Hotshot Pilot - On making a successful Pilot or Drive (or, if in an E-Scale vehicle, an Acrobatics or Dodge test as well) test, adds their AB/2 to the degrees of success gained by the test. Conversely, on a failed test, they reduce the degrees of failure by AB/2 as well.
Push the Limit - The character, once per round, can elect to take a +20 bonus to a Pilot or Drive test (or, if in an E-Scale vehicle, an Acrobatics or Dodge test as well). If the test is failed by a number of degrees of failure greater than the pilot's AB, however, the vehicle suffers an automatic breach to its motive systems, rolling a 2d10 on the Motive Systems table, applying the appropriate effect along with any other bonuses or penalties from breaches or critical breaches. E-Scale vehicles suffer a permanent 2d10 damage to their Agility score instead.
Rapid Repositioning - When crew a vehicle with more than one crew position, you gain a free half action that can be spent to perform any action that would require a crew position other than the one you are currently manning.
Reduce Profile - When driving or piloting a vehicle, you may treat that vehicle's size as though it were one size bracket lower for the purposes of determining modifiers to hit the vehicle. This applies to E-Scale vehicles as well.

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Equipment

Melee Weapons

Ranged Weapons

Ammo

Armour

Gear

Starting Stats

Characteristics

Characteristics
Name Value Bonus Modifiers
Weapon Skill 36 3 -
Ballistic Skill 45 4 Trained for War (+5)
Strength 33 3 -
Toughness 30 3 -
Agility 37 3 -
Intelligence 36 3 -
Perception 38 3 -
Willpower 35 3 -
Fellowship 28 2 -

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Vitals

Vitals
Wounds: 14 Fate Total: 2
Insanity: 0/100 Ego Barrier: 100/100
WUP Pool: 0

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Starting Skills and talents

From Background

Command
Common Lore (War)
Literacy

From Assets

From Career

Athletics (SP)
Scrutiny (SP)
Speak Language (English, Swedish)

Starting Talents

Jaded
Fearless
This Gun is Mine
Melee (General)
Basic (General)
1 SUP
1 WUP

Experience Table


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