Arkusta Hypis

Details

Name Arkusta Hypis
Ghost alias The Shepherd
Playbook Pusher
Experience 0
Cred 5

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Looks

Species Turian
Gender Male
Face Narrow face with a high crest. Has a white colonial tattoo with purple edging along the lines of the face
Eyes Green
Body Tall and gaunt
Skin Dark brown
Wear Typically a white robe with a purple long coat. More practical than it seems. (Somehow)

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Stats

Name Value
Cool 0
Edge 1
Meat -1
Mind 0
Style 2
Synth 1

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Directives and Debts

Directive 1 Compassionate
Directive 2 Filial to a mix of my daughter's pleas and the vague ghost of what I think my wife would want
Drinia T'Beel +hunted, This is the Asari he turned into a fall-guy when infiltrating Needlepoint.
Needlepoint Directive-genetics Laboratories +hunted, Stole a bunch of their clones. Also a neat bio-amp.

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Cyberware

Cyberware Description/tags
(Needlepoint Directive-genetics Laboratories) Biotic Amplifier +Hunted. A biotic amplifier grants you access to the biotic god move, allowing you to move matter with your mind. Usage of biotic abilities in high-pressure situations may result in overexertion of the user's nervous system.

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Moves

Name Description
Driven When you begin a mission that furthers your vision, roll Edge. 10+: gain 3 hold. 7-9: gain 1 hold. You may spend 1 hold before rolling any other move to take +1 or -2 forward to the move.
Enkindler When you have time and space for an emotional connection with someone and you passionately advocate for your vision, roll Style. 10+: gain 2 hold. 7-9: gain 1 hold. Spend 1 hold to have the targeted NPCs:
* give you something you want
* do something you ask
* fight to protect you or your cause _ disobey an order given by someone with authority or leverage over them
When you use this move on a PC, spend your hold to help or interfere as if you had rolled a 10+ (i.e. give them +1 or -2). If you miss against a PC, they gain 2 hold against you which they can use in the same way.
Believers You have a group you can turn to for aid, and vice versa. Create them according to the Believer rules. See Crews and Believers for options.

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Equipment

Name Description/tags
Armax Arsenal Brawler-I Pistol (Flechette Pistol) 3-harm close/near quick flechette
Haliat Armoury Stilleto-III Pistol (Semiauto Pistol) 2-harm close/near loud quick
New Valluvian Raiment (Armoured Clothing) 0-armor, +discreet, +Medbot, subtract 1 when rolling the harm move)

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Links

Character Value
Jackpot Zeus +1
Kur Andwin +1

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Contacts

Contact Expertise
Ditmah Shiir nar Tymma A Quarian on pilgrimage who has worked as a courier and driver for Arkusta in the past. Ditmah has an excellent memory for geography and is a stellar pilot. Unfortunately, events in her past have greatly eroded Ditmah's ability to process fear and to focus on a task. As a result, she considers her trips- and the Pilgrimage- as a type of extended joyride vacation, and unless a firm leash is kept on her, will take wild detours and major risks when driving. Her skills make her an excellent courier, but her psychology means she fails to keep a job for very long.
Teryn An Elcor bon vivant and socialite, considered to be the life of the party in many parts of the Terminus, the Hive in particular, where her glittering parties act as ice breakers for corporate negotiations. She is most famous for holding salon-like events where science, philosophy, politics and religion are always the most encouraged topics. Her well-connectedness and genial popularity mean that Teryn is something of an information broker and a connector. Arkusta caught her eye when he managed- more through luck- to end up in one of her salon sessions, where he acquitted himself well. She has thus helped him out a few times with information and contacts. But this infamous heartbreaker's attentions are a fickle thing, and if she is to prove useful to Arkusta, he must prove amusing to her.
Kirata Sahun A Drell detective, with a history of legal and police work. Kirata is intelligent, and uses his perfect memory to good use. He has a vested interest in helping Arkusta, so long as it advances the search for Reinna… Unfortunately, this is because Kirata is an old friend of Reinna's, and one who loved her, and that pesky memory makes it hard for him to shake it off. As a result, his alliance with Arkusta is one of pure convenience for, as a lawman, he has little appreciation for Arkusta's checkered past.
Star Embracers Eight (Believers) (Believers Gang) A music-and-dance performance troupe that delivers rich veins of inoffensive catchy entertainment across the Terminus. Their near-universal appeal and non-threatening aspect makes them popular for functions, concerts and parties across the Terminus. Of course, they're more than they seem- they use their entertainment personae as a cover for what is in fact a pretty fierce espionage team who use their high acceptance rate to steal secrets from unsuspecting patrons, and sell them through shell companies and the like. The troupe has eight front members, who are at present made up of five Asari, two humans and a Salarian, although this roster rotates on a yearly basis. The troupe's manager, Makria Liss, is a brutal negotiator who extracts high prices for her information. In the past, however, she was inclined to help Reinna in her goals regarding busting the slaving cartels, and so is somewhat more forgiving towards Arkusta than she is towards others, for she (and the troupe, some of whom used to be slaves) believe in what he does. Lilyakati's favourite band.

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Advancements

Experience total Advancement taken

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Believers

Name Star Embracers Eight
Type Entertainment
Size Medium
Tags Well-connected, Resources
Territory A studio building in the Hive centre
Weakness Unreliable
Leader Makria Liss- +demanding Asari manager
Main gigs Entertainment, Infiltration

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