Table of Contents
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Angelic Details
Michael
Body Type: Winged Humanoid
Size: Average
Role: Smiting/Guiding
Locomotion: Ground/Hover/Flight
Characteristics
Name | Value | Bonus | Modifiers |
---|---|---|---|
Weapon Skill | 40 | 4 | - |
Ballistic Skill | 80 | 8 | - |
Strength | 30 | 3 | - |
Toughness | 60 | 12 | - |
Agility | 60 | 6 | - |
Intelligence | 50 | 5 | - |
Perception | 60 | 6 | - |
Willpower | 50 | 5 | - |
Fellowship | 40 | 4 | - |
LS | 200 | 20 | - |
Wounds and AP
Body Part | Hit Location | AP | Wounds |
---|---|---|---|
Head | 1-10 | 8 | 48 |
Right Arm | 11-20 | 4 | 51 |
Left Arm | 21-30 | 4 | 51 |
Core | 31-40 | 8 | 58 |
Body | 41-70 | 8 | 66 |
Right Leg | 71-80 | 4 | 51 |
Left Leg | 81-90 | 4 | 51 |
Wings | 91-100 | 4 | 46 |
Fates and Rerolls
Might Points: 5/5
Fate Points: 2/1 (1 Conditional)
Will Points: 5/5
Speeds
Walking Speed
AB | Half | Full | Charge | Run |
---|---|---|---|---|
6 | 12 | 18 | 24 | 48 |
Hovering Speed
AB | Half | Full | Charge | Run |
---|---|---|---|---|
6 | 18 | 36 | 54 | 108 |
Flying Speed
AB | Half | Full | Charge | Run |
---|---|---|---|---|
6 | 36 | 72 | 108 | 216 |
Normal Attacks
Philosopher's Stone
Name | Class | Damage | Penetration | Special |
---|---|---|---|---|
Philosopher's Stone | Field | - | - | AT Leech |
Claw
Name | Class | Damage | Penetration | Special |
---|---|---|---|---|
Claw | Rake/Bite/Claw | 1d10+3R | 5 | Tearing, Shocking (4) |
Plasma Beam
Name | Class | Range | Rate of Fire | Damage | Penetration | Special |
---|---|---|---|---|---|---|
Plasma Beam | Large Beam | Line of Sight | S/-/- | 3d10E | 10 | Recharges, Paralytic Strike |
Force Shroud
Name | Class | Range | Rate of Fire | Damage | Penetration | Special |
---|---|---|---|---|---|---|
Force Shroud | Beam Array | 80dm | S/3/6 | 1d10+6E | 6 | Beam Array, Pushing |
Philosopher's Stone Abilities
The Philosopher's Stone grants the bearer a pool of Might Points equal to their Intelligence Bonus, and a pool of Will Points equal to their Willpower Bonus, as well as a conditional Fate Point. Furthermore, every turn it replenishes one point spent of any of these categories, although it cannot restore burned points.
Might Points are focused around offensive improvements and have the following abilities:
1) Increase (or if desired, decrease) damage and Pen to an attack by +2
2) Reroll damage die.
3) Automatically confirm a Righteous Fury attack.
4) Automatically bypass Deflection with an attack.
Will Points are focused around defensive improvements and AT Fields and have the following abilities:
1) Reduce an incoming attack's damage by -2
2) Increase ATS by +2 for 1 round
3) Restore 5 wounds
4) Gain an extra reaction that persists until spent
Furthermore, the Philosopher's Stone has a list of powerful abilities that require expenditure in Points, listed below.
Name | Point Cost | Action | Description |
---|---|---|---|
Absolute Annihilation | 5 Might | 2 Full | Unleash a 100*ATSdm long, 20dm wide attack that deals 1d10 energy damage per IB, with +IB damage, that counts as Anti-AT Damage. |
Angelic Grace | 3 Will | Free | Refresh all spent actions (doesn't affect Celerity) |
Astral Avoidance | 2 Will | Free (Evasion) | Add +50 to a single Evasion roll |
Astral Guidance | 2 Might | Half | Add +50 to a single attack roll. |
Distortion Light | 3 Will | Reaction | Breaks all Neutralization and Grapples, Neutralizers/Grapplers must test Pilot Toughness or Willpower at a -20 penalty or be stunned for 1 round |
Heaven's Will | 3 Will | Full | All AT Powers are treated as being augmented by an amount equal to WPB for a number of rounds equal to WPB |
Maximize | 2 Might | Free (Attack) | Maximize a single damage die. |
Shield | 2 Will | Free | Reduce damage taken by an attack after AP and Toughness by 50%. |
Philosopher's Shield | 2 Will | Half | Grant the wielder the Aberrant Body trait for 1 round, preventing the wielder from taking damage from any attack except AT attacks or AT-enhanced attacks |
Skills
Acrobatics+20
Awareness+20
Dodge+20
Evaluate+20
Traits
Name | Effect |
---|---|
Angel | Unnatural Toughness*2, Immunities to Fear/Pinning/Fatigue/Insanity/Ego, may Righteous Fury, gains +1 Fate Point |
Angelic Senses | Can sense anything within PB amount of dm, even if blind |
Celerity | Roll twice on the Initiative table and act on both results |
Code of the Warmaster | Michael is prohibited from taking the following actions: attacking in combat until he is attacked or 5 rounds have passed; attacking a defeated enemy; attacking a fleeing enemy; called shots to a cockpit or plug-containing part; using Absolute Terror without warning to non-combatants; attacking stunned, blind, prone or terrified opponents; retreating. |
Fear (4) | Forces those confronted by it to test vs. fear with a -30 penalty |
Light of the Soul | Can spend ATP without depleting ATS |
Multiple Weapon | Gains the Claw and Force Shroud attacks, and can use them as a Multiple Attack with any other attack |
Philosopher's Stone | Enables special abilities and gives the wielder Might and Will Points |
Superior Action | On burning last Fate Point, reduces Full Actions to Half Actions, Half Actions to Reactions. Gain 1 Free action that can be spent on a Half or Reaction action per round |
The Stuff of Nightmares | Ignore any Critical Damage result that isn't a killing blow or a limb-remover |
Talents
Name | Effect |
---|---|
Alacrity of Thought(Accelerated Territory) | Full Action AT Powers become half; Half Action AT Powers become Reactions |
Crack Shot | +2 to Critical Damage with ranged attack |
Dual Field | Angel uses two different AT Field Spreads, using the Deflection Rating of the highest. |
Gravity Kick | Perform a Gravity Kick |
Hard Target | -20 penalty to hit Michael after charging, -40 after running |
Magnetic Defense(Layered Field) | Gain extra Reaction that can only be used to parry. This parry can be used on most projectile attacks, excluding cone, flame and blast attacks |
Marksman | Suffer no penalties for shooting at Long or Extended Range |
Iron Jaw | Test Toughness to negate Stunning |
Sharpshooter | Reduce Called Shot penalty by -20 |
True Grit | Halve Critical Damage |
AT Powers
Spread Patterns
Absolute Terror
Accelerated Territory
Barrier Field
Bunker Field
Deflective Field
Gravity Territory
Layered Field
Offensive Powers
Anti-AT Blast
AT Wave
AT Beam
AT Blast
Cross Blast
Inferno
Positron Beam
Rising Cross
Utility Powers
Kinetic Manipulation
Kinetic Mastery
Float
Mirror Image
Ping
Pull
Push
Repulsion
Absolute Terror
Name | Activation | Effect |
---|---|---|
Absolute Terror | Full (Spread) | A powerful Anti-AT Field, treated as a 20dm Anti-AT Field except for the following differences: User's deflection counts as ATS/2. All enemies within the field protected by AT Fields must test Willpower or lose 2d5 ego per round. All beings within the field not protected by AT Fields have their Ego set immediately to zero. All enemies within the field take 1 point of damage to every body location at the start of the round. |