Narendra Gadhavi

herp a derp i'm narry i wanna kill all the phantomese people

Character Details
Name Narendra Gadhavi Gender Male
Background Impact Survivor Career Operations Director
XP Total 39100 Rank 6
Kit:

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Traits

Assets

Assets
Asset Effect
Cynic Gain the Scrutiny skill and +20 to Scrutiny tests to resist Charm or Deceive.
Military Nut Gain Common Lore (War) and Scholastic Lore (Tactics) skills. Gain Talented in both.
Soldier Gain the Jaded, Arms Master and This Gun Is Mine talents.

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Drawbacks

Drawbacks
Asset Effect
Damaged Goods Start with 10 Insanity.
Prejudice (Bioexotics) Choose one group. You will not willingly tolerate their presence, and all interaction tests with them take a -20 penalty.
Sadistic (Bioexotics) Whenever you have the clear chance to inflict pain (physical or emotional) on someone and are reasonably sure you can get away with it, you must. If you choose to let the opportunity pass without incident, you must take a Willpower test. On a failure, one unspent Fate Point is considered spent for the rest of the session. If you and the target are on bad terms already or you have special reasons for wanting them to suffer, you take a -30 penalty to your test.
Short Fuse Whenever you are confronted or otherwise stressed or agitated, you must pass a Willpower Test or fly into a rage, taking it out on the environment and/or people around you.

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Traits

Traits
Trait Subname Effect
Better Lucky than Good - On a failed test, you may spend a Fate Point. Instead of rerolling the test you may, if they choose, simply reverse the digits of the roll.
Resourceful - Whenever you spend Fate to add Degrees of Success to a test, you add +2 instead of +1.
Uncomfortable Memories Mind Control Choose a trigger. You now gain a Severe Disorder in regards to this trigger. Whenever it triggers, you must make a Disorder test; on a failure you take a -20 penalty to all tests so long as you are exposed to the trigger, plus another hour afterwards.
Trauma - You gain 10 Insanity, and reroll results on the Trauma Table and take the worse result.

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OD Assets

OD Assets
OD Assets Horde Effect Independent Character Effect
Obstinate Wolf You may activate one Support Tactic as a Free Action once per round. Whenever you suffer an event that would reduce your Morale Number, you may test Fellowship-10. On a success, you reduce the reduction in Morale Number by 1. If chosen as Supreme Commander, all subordinate commanders may activate any Support Tactic you possess. So long as your Morale is higher than your opponent's, you regenerate 2 Cohesion per round.
Hit and Run Hordes reduce their Squad Number by 3 for the purposes of calculating Hit Bonuses against them. Once per round per Character, whenever a character successfully Parries or Dodges an attack by 2 or more Degrees of Success, they may make an instant Disengage Action. This happens before any follow-up attacks from Flurries, but any Burst hits that weren't negated by the original dodge hit as normal.
Wolf Time Every time a subordinate successfully strikes a target, even if the target deflects, parries or dodges, the target is considered to be Marked as per a Markerlight. Subordinates may treat Markerlights attached to enemies as Allies for the purpose of calculating Ganging Up Bonuses. Furthermore, they gain the Ganging Up Bonus even to Ranged attacks. Finally, if an attack is benefitting from a Ganging Up bonus, the target takes a penalty to their Dodge or Parry test against the attack equal to the Ganging Up bonus the attack received.
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