Bio details here.
Character Details |
Name |
Nataniel Santiago y Martin |
Gender |
Male |
Background |
NeoSpartan |
Career |
Sniper |
XP Total |
17,500 |
Rank |
6 |
Kit: |
|
Assets |
Asset |
Effect |
Athlete |
+10 to Toughness tests to resist fatigue. |
Fast |
+1 AB for the purposes of movement. |
High Endurance |
Whenever you take Fatigue, you may test Toughness to reduce the amount taken by 1. |
Soldier |
Gain Arms Master, Jaded and This Gun is Mine talents. |
Drawbacks |
Drawback |
Effect |
Damaged Goods |
Gain 10 Insanity. |
Second Fiddle (Pham) |
Fellowship tests from Pham to you auto-succeed. You go after her in Initiative if you roll higher and take a -10 to all tests for an hour if she scorns you. Take 2d10+10 Insanity and roll on the Trauma Table with a +20 modifier if Pham dies, appears to have died or becomes an enemy. |
Name |
Sub-Class |
Effect |
Armor Master |
- |
Your AP on all areas counts as 2 higher than it actually is. Furthermore, you reduce all penalties to agility due to armor (such as Heavy Armor or F-Type) by 10. You retain the Agility Bonus when using F-Type Equipment. Any stealth penalty due to high AP is reduced by 10. |
Commission |
E-Scale Positron Rifle |
1 P or E-Scale weapon now always free. May take 4 RP of upgrades for weapon, and may allocate 1 Commissioned upgrade to any weapon |
- |
- |
1 P or E-Scale weapon now always free. May take 4 RP of upgrades for weapon, and may allocate 1 Commissioned upgrade to any weapon |
- |
1 E or P-Scale Weapon |
1 P or E-Scale weapon now always free. May take 4 RP of upgrades for weapon, and may allocate 1 Commissioned upgrade to any weapon |
This Gun is Mine |
- |
Unjam Ballistic Weapons automatically as a Half Action. |
Quick Draw |
- |
Use the Ready action as a Free Action. |
Name |
Sub-Class |
Effect |
Talented |
Awareness |
Gain a +10 to tests made using this skill. |
Talented |
Scrutiny |
Gain a +10 to tests made using this skill. |
Name |
Sub-Class |
Effect |
Berserk Charge |
- |
Charge. +10 bonus to charge, total +20. |
Furious Assault |
- |
All Out Attack. Expend Reaction when making All-Out attack to deal a second attack. May not be used in conjunction with another reaction-expending attack talent. |
Unarmed Warrior |
- |
Unarmed Attacks deal 1d10+SB-2 damage, and no longer Unarmed. |
Name |
Sub-Class |
Effect |
Assault Shooter |
- |
May fire Basic/Heavy weapons in melee. Heavy weapons have -20 penalty, basic have 0, and pistols count as having the Point Blank bonus. |
Barrage |
- |
+1 Degrees of Success with Ranged attacks. |
Crack Shot |
- |
+2 critical damage from ranged attacks. |
Deadeye Shot |
- |
Reduce penalty to called shots by -10. |
Divine Bullet |
- |
Spend Fate before rolling BS to hit target. Instead of rolling, treat attack as though you had rolled a 1 to hit. |
Eye of Vengeance |
- |
Apply to single-shot with Full Aim. +1 Pen per degree of success, auto-confirm furies. |
Gun Drill |
Bolter, Fusion, General, Maser, Positron |
Whenever you select this talent, choose one of the abilities below. Weapons must have a Semi/Full function for the talents to apply. |
- |
Bolter Drill |
+1 to max Semi/Full auto hits with Bolt Weapons. |
- |
Positron Drill |
+1 to max Semi/Full auto hits with Positron Weapons. |
Hip Shooter |
- |
May move Full Move or Run and fire single shot with one Pistol or Carbine. However, apply -20 Penalty to BS if firing as part of a Run action, -40 if used with Sprint. |
Independent Targeting |
- |
When firing two ranged weapons at once, may may attack targets more than 10m apart. |
Marksman |
- |
No penalties for shooting at long/extended range. |
Mighty Shot |
- |
Add half of BSB to ranged weapon damage, rounding down. |
Overcharge |
- |
Weapons with the 'Recharge' quality can be fired without having to wait for the recharge providing the wielder passes a flat BS check first. Each consecutive turn this talent is used adds a -20 penalty to the check. On a failure, the weapon overheats. |
Precision Basic |
Well-Placed, Fast, Cleaving, Crippling, Double Tap |
Whenever you select this talent, choose one of the abilities below. You may only apply a single Precision Basic effect at any one time. |
- |
Well-Placed |
Standard or Called Shot Ranged Basic Attack: roll Ballistic Skill twice, take the better roll. |
- |
Crippling |
Standard or Called Shot Ranged Basic Attack: +1 Critical Damage if Critical Damage is dealt. |
Precision Heavy |
Well-Placed, Fast, Cleaving, Overpower, Brutal, Devastate |
Whenever you select this talent, choose one of the abilities below. You may only apply a single Precision Heavy effect at any one time. |
- |
Overpower |
Standard or Called Shot Ranged Heavy Attack: You may choose to sacrifice Penetration in exchange for ignoring enemy Deflection. For every 2 Pen you sacrifice, ignore the enemy's ATS by 10%. |
- |
Brutal |
Standard or Called Shot Ranged Heavy Attack: +2 Damage. |
Precision Pistol |
Well-Placed, Fast, Cleaving, Crippling, Execution, Gun Kata |
Whenever you select this talent, choose one of the abilities below. You may only apply a single Precision Pistol effect at any one time. |
- |
Cleaving |
Standard or Called Shot Ranged Pistol Attack: +2 Penetration. |
- |
Execution |
Standard or Called Shot Ranged Pistol Attack: +3 Damage to enemies within Point Blank range. |
Rapid Reload |
- |
Weapon reload times are reduced by half. |
Sharpshooter |
- |
Reduce penalty to called shots by -20. |
Stable Shooter |
- |
Fire semi/full as a Half Action. |
Storm of Iron |
- |
Enemies take a -10 to dodge full auto bursts from you. Furthermore, when attacking Hordes with a semi or full auto burst, so long as one attack deals damage you add your Ballistic Skill Bonus once to the total Magnitude Damage dealt against that Horde that turn. |
Target Selection |
- |
Take no penalty for firing into melee combat |
Name |
Sub-Class |
Effect |
Bulging Biceps |
- |
May fire unbraced Heavy Weapons on Semi/Full Auto without the -30 unbraced penalty. Furthermore, take a +20 Bonus when testing Athletics to increase your carrying capacity. |
Catfall |
- |
Whenever you fall, test Agility or Acrobatics as a Free. On a success, and for every DoS, you reduce the distance fallen by an amount equal to your AB for the purposes of determining falling damage. |
Dark Execution |
- |
When attacking an enemy you treat as Surprised, you may spend a Fate Point to apply the Brutal quality to your attack. |
Drop Trained |
- |
Falling, 10dm or above. Always land on your feet, and treat distance as 1/3rd for purpose of falling damage. |
Hard Target |
- |
Whenever you Charge or Run, enemy attacks against you take a -20 penalty (for a total of -40 if you Ran). |
I Cannot be Defeated |
|
Increase your Fatigue Threshold by 2. |
Lightning Reflexes |
- |
Double your AB when rolling Initiative. |
Muffled Armament |
- |
You reduce the Stealth penalty for wearing armour with an AP higher than 7 to -10 instead of -30. |
Silent Hunter |
- |
When making an attack from a hidden position, you may may another Stealth test to baffle attempts to locate the source. On a success, you continue to treat your enemies as Surprised until you are located, but they gain a +20 bonus to Awareness tests until they do so. Your stealth tests may also be negatively modified depending on circumstanes such as your proximity to your enemy, if your enemy survived your initial attack, the noise of your attack or so on. |
Sound Constitution |
10 |
Increase your Wounds by 1 per purchase of this talent. |
Sprint |
- |
+AB to movement distance when full moving, double movement distance when running. You gain a level of Fatigue if you use this talent two turns in a row. |
Stalking Predator |
- |
Whenever you hit an enemy that you treat as Surprised, you deal extra damage to that target equal to your AB/2. |
Swift Shadow |
- |
You do not take any penalties to Stealth due to running. |
True Grit |
- |
Halve Critical Damage taken, rounding down. Minimum of 1 Critical Damage taken. |
Name |
Sub-Class |
Effect |
Blind Fighting |
- |
Take half the usual penalties when fighting in situations where your vision is obscured. Includes Blindness, but BS attempts still automatically fail. |
Hotblooded |
- |
+10 to Feedback tests, and may roll twice on the Shock Table and take the preferred result after failing a Fear test. |
Jaded |
- |
Unaffected by mundane horrors such as death, violence or the sight of blood. |
Nerves of Steel |
- |
Reroll WP tests to resist or recover from Pinning. Furthermore, take a +20 bonus to your Opposed Test to resist uses of the Intimidate skill. This applies to Social Conflicts. |
Paranoia |
- |
Gain a +2 bonus to Initiative, and your character makes automatic Awareness tests. |
Resistance |
(Cold, Fear, Heat, Poison, Mental) |
+10 to tests to resist the chosen object. |
- |
Cold |
+10 to tests to resist the chosen object. |
- |
Fear |
+10 to tests to resist the chosen object. |
- |
Heat |
+10 to tests to resist the chosen object. |
- |
Poison |
+10 to tests to resist the chosen object. |
Characteristics |
Name |
Value |
Bonus |
Modifiers |
Weapon Skill |
35 |
3 |
- |
Ballistic Skill |
45 |
4 |
Ballistics Training, Neospartan (+5) |
Strength |
35 |
3 |
- |
Toughness |
35 |
3 |
- |
Agility |
40 |
4 |
Neospartan (+5) |
Intelligence |
30 |
3 |
- |
Perception |
30 |
3 |
- |
Willpower |
30 |
3 |
- |
Fellowship |
25 |
2 |
- |