Nataniel Santiago Y Martin

Nataniel%20Santiago%20y%20Martin.png?dl=0
Name: Nataniel Santiago Y Martin
Position: Staff Sergeant, Eagle-Four of Eagle Squadron
Sex: Male
Age: 18 (Born 2000)
Nationality: Cuban
Place of Residence: FNS Dorian Lachapelle

Physical Details
Hair colour: Brown
Eye colour: Green-blue
Height: 5'10"
Build: Fit

Personal Details
Defining quote
(Theme)

Bio details here.

Character Details
Name Nataniel Santiago y Martin Gender Male
Background NeoSpartan Career Sniper
XP Total 17,500 Rank 6
Kit:

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Vital Statistics

Characteristics

Characteristics
Name Value Bonus Modifiers
Weapon Skill 35 3 -
Ballistic Skill 60 6 Trained
Strength 35 3 -
Toughness 35 3 -
Agility 50 5 Intermediate
Intelligence 30 3 -
Perception 40 4 Intermediate
Willpower 30 3 -
Fellowship 25 2 -

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Vitals

Vitals
Wounds: 22 Fate Total: 2
Insanity: 10/100 Ego Barrier: 100/100
WUP Pool: 0

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Traits

Assets

Assets
Asset Effect
Athlete +10 to Toughness tests to resist fatigue.
Fast +1 AB for the purposes of movement.
High Endurance Whenever you take Fatigue, you may test Toughness to reduce the amount taken by 1.
Soldier Gain Arms Master, Jaded and This Gun is Mine talents.

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Drawbacks

Drawbacks
Drawback Effect
Damaged Goods Gain 10 Insanity.
Second Fiddle (Pham) Fellowship tests from Pham to you auto-succeed. You go after her in Initiative if you roll higher and take a -10 to all tests for an hour if she scorns you. Take 2d10+10 Insanity and roll on the Trauma Table with a +20 modifier if Pham dies, appears to have died or becomes an enemy.

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Traits

Traits
Trait Effect
Ballistics Training +5 to BS.

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Decoherencies

Decoherencies
Decoherency Effect Tested Characteristic Ego Threshold
-
-
-
-

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Instabilities

Instabilities
Instability Effect Ego Threshold
-
-
-
-

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Disorders

Disorders
Disorders Effect Insanity Threshold
-
-
-
-

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Skills

Basic Skills

SKILL LIST
Skill Name Characteristic Proficient Trained Mastery Bonuses
Acrobatics Agi X X X -
Athletics Str X X X -
Awareness Per X X X Talented
Carouse Tou X X - -
Charm Fel - - - -
Chem Use Int - - - -
Command Fel X - - -
Commerce Int - - - -
Deceive Fel X X - -
Demolitions Int X X X -
Disguise Fel - - - -
Dodge Agi X X X -
Inquiry Fel - - - -
Intimidate Fel - - - -
Literacy Int X - - -
Logic Int - - - -
Medicae Int - - - -
Parry WS - - - -
Scrutiny Per X X X Talented
Security Int - - - -
Sleight of Hand Agi - - - -
Stealth Agi X X X Talented, Specialist
Survival Per X X X -
Tech Use Int - - - -

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Specialist Skills

SPECIALIST SKILL LIST
Skill Name Specialisation Characteristic Proficient Trained Mastery Bonuses
Common Lore War Int X X - Talented
- - Int - - - -
Navigate - Int - - - -
- - Int - - - -
Operate Land Military Agi X X X -
- Superheavy Agi X X X -
Scholastic Lore Military Vehicles Int X - - Talented
- War Int X - - Talented
Speak Language English Int X - - -
- French Int X - - -
Trade - Int - - - -

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Talents

Weapon Proficiencies

WEAPON PROFICIENCIES
Weapon Class Weapon Type Proficient Specialized Mastery
Melee General General X - -
- Prog X - -
Basic Bolt X - -
- Fusion X - -
- General X - -
- Maser X - -
- Positron X X X
Heavy Bolt X - -
- Fusion X - -
- General X - -
- Maser X - -
- Positron X X X
Pistol Bolt X - -
- Fusion X - -
- General X - -
- Maser X - -
- Positron X X X

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Basic Combat Talents

Name Sub-Class Effect
Armor Master - Your AP on all areas counts as 2 higher than it actually is. Furthermore, you reduce all penalties to agility due to armor (such as Heavy Armor or F-Type) by 10. You retain the Agility Bonus when using F-Type Equipment. Any stealth penalty due to high AP is reduced by 10.
Commission E-Scale Positron Rifle 1 P or E-Scale weapon now always free. May take 4 RP of upgrades for weapon, and may allocate 1 Commissioned upgrade to any weapon
- - 1 P or E-Scale weapon now always free. May take 4 RP of upgrades for weapon, and may allocate 1 Commissioned upgrade to any weapon
- 1 E or P-Scale Weapon 1 P or E-Scale weapon now always free. May take 4 RP of upgrades for weapon, and may allocate 1 Commissioned upgrade to any weapon
This Gun is Mine - Unjam Ballistic Weapons automatically as a Half Action.
Quick Draw - Use the Ready action as a Free Action.

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Proficiency and Skill Talents

Name Sub-Class Effect
Talented Awareness Gain a +10 to tests made using this skill.
Talented Scrutiny Gain a +10 to tests made using this skill.

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Melee Talents

Name Sub-Class Effect
Berserk Charge - Charge. +10 bonus to charge, total +20.
Furious Assault - All Out Attack. Expend Reaction when making All-Out attack to deal a second attack. May not be used in conjunction with another reaction-expending attack talent.
Unarmed Warrior - Unarmed Attacks deal 1d10+SB-2 damage, and no longer Unarmed.

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Ranged Talents

Name Sub-Class Effect
Assault Shooter - May fire Basic/Heavy weapons in melee. Heavy weapons have -20 penalty, basic have 0, and pistols count as having the Point Blank bonus.
Barrage - +1 Degrees of Success with Ranged attacks.
Crack Shot - +2 critical damage from ranged attacks.
Deadeye Shot - Reduce penalty to called shots by -10.
Divine Bullet - Spend Fate before rolling BS to hit target. Instead of rolling, treat attack as though you had rolled a 1 to hit.
Eye of Vengeance - Apply to single-shot with Full Aim. +1 Pen per degree of success, auto-confirm furies.
Gun Drill Bolter, Fusion, General, Maser, Positron Whenever you select this talent, choose one of the abilities below. Weapons must have a Semi/Full function for the talents to apply.
- Bolter Drill +1 to max Semi/Full auto hits with Bolt Weapons.
- Positron Drill +1 to max Semi/Full auto hits with Positron Weapons.
Hip Shooter - May move Full Move or Run and fire single shot with one Pistol or Carbine. However, apply -20 Penalty to BS if firing as part of a Run action, -40 if used with Sprint.
Independent Targeting - When firing two ranged weapons at once, may may attack targets more than 10m apart.
Marksman - No penalties for shooting at long/extended range.
Mighty Shot - Add half of BSB to ranged weapon damage, rounding down.
Overcharge - Weapons with the 'Recharge' quality can be fired without having to wait for the recharge providing the wielder passes a flat BS check first. Each consecutive turn this talent is used adds a -20 penalty to the check. On a failure, the weapon overheats.
Precision Basic Well-Placed, Fast, Cleaving, Crippling, Double Tap Whenever you select this talent, choose one of the abilities below. You may only apply a single Precision Basic effect at any one time.
- Well-Placed Standard or Called Shot Ranged Basic Attack: roll Ballistic Skill twice, take the better roll.
- Crippling Standard or Called Shot Ranged Basic Attack: +1 Critical Damage if Critical Damage is dealt.
Precision Heavy Well-Placed, Fast, Cleaving, Overpower, Brutal, Devastate Whenever you select this talent, choose one of the abilities below. You may only apply a single Precision Heavy effect at any one time.
- Overpower Standard or Called Shot Ranged Heavy Attack: You may choose to sacrifice Penetration in exchange for ignoring enemy Deflection. For every 2 Pen you sacrifice, ignore the enemy's ATS by 10%.
- Brutal Standard or Called Shot Ranged Heavy Attack: +2 Damage.
Precision Pistol Well-Placed, Fast, Cleaving, Crippling, Execution, Gun Kata Whenever you select this talent, choose one of the abilities below. You may only apply a single Precision Pistol effect at any one time.
- Cleaving Standard or Called Shot Ranged Pistol Attack: +2 Penetration.
- Execution Standard or Called Shot Ranged Pistol Attack: +3 Damage to enemies within Point Blank range.
Rapid Reload - Weapon reload times are reduced by half.
Sharpshooter - Reduce penalty to called shots by -20.
Stable Shooter - Fire semi/full as a Half Action.
Storm of Iron - Enemies take a -10 to dodge full auto bursts from you. Furthermore, when attacking Hordes with a semi or full auto burst, so long as one attack deals damage you add your Ballistic Skill Bonus once to the total Magnitude Damage dealt against that Horde that turn.
Target Selection - Take no penalty for firing into melee combat

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Physical Talents

Name Sub-Class Effect
Bulging Biceps - May fire unbraced Heavy Weapons on Semi/Full Auto without the -30 unbraced penalty. Furthermore, take a +20 Bonus when testing Athletics to increase your carrying capacity.
Catfall - Whenever you fall, test Agility or Acrobatics as a Free. On a success, and for every DoS, you reduce the distance fallen by an amount equal to your AB for the purposes of determining falling damage.
Dark Execution - When attacking an enemy you treat as Surprised, you may spend a Fate Point to apply the Brutal quality to your attack.
Drop Trained - Falling, 10dm or above. Always land on your feet, and treat distance as 1/3rd for purpose of falling damage.
Hard Target - Whenever you Charge or Run, enemy attacks against you take a -20 penalty (for a total of -40 if you Ran).
I Cannot be Defeated Increase your Fatigue Threshold by 2.
Lightning Reflexes - Double your AB when rolling Initiative.
Muffled Armament - You reduce the Stealth penalty for wearing armour with an AP higher than 7 to -10 instead of -30.
Silent Hunter - When making an attack from a hidden position, you may may another Stealth test to baffle attempts to locate the source. On a success, you continue to treat your enemies as Surprised until you are located, but they gain a +20 bonus to Awareness tests until they do so. Your stealth tests may also be negatively modified depending on circumstanes such as your proximity to your enemy, if your enemy survived your initial attack, the noise of your attack or so on.
Sound Constitution 10 Increase your Wounds by 1 per purchase of this talent.
Sprint - +AB to movement distance when full moving, double movement distance when running. You gain a level of Fatigue if you use this talent two turns in a row.
Stalking Predator - Whenever you hit an enemy that you treat as Surprised, you deal extra damage to that target equal to your AB/2.
Swift Shadow - You do not take any penalties to Stealth due to running.
True Grit - Halve Critical Damage taken, rounding down. Minimum of 1 Critical Damage taken.

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Mental Talents

Name Sub-Class Effect
Blind Fighting - Take half the usual penalties when fighting in situations where your vision is obscured. Includes Blindness, but BS attempts still automatically fail.
Hotblooded - +10 to Feedback tests, and may roll twice on the Shock Table and take the preferred result after failing a Fear test.
Jaded - Unaffected by mundane horrors such as death, violence or the sight of blood.
Nerves of Steel - Reroll WP tests to resist or recover from Pinning. Furthermore, take a +20 bonus to your Opposed Test to resist uses of the Intimidate skill. This applies to Social Conflicts.
Paranoia - Gain a +2 bonus to Initiative, and your character makes automatic Awareness tests.
Resistance (Cold, Fear, Heat, Poison, Mental) +10 to tests to resist the chosen object.
- Cold +10 to tests to resist the chosen object.
- Fear +10 to tests to resist the chosen object.
- Heat +10 to tests to resist the chosen object.
- Poison +10 to tests to resist the chosen object.

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Interpersonal Talents

Name Sub-Class Effect

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Equipment

Melee Weapons

Ranged Weapons

Ammo

Armour

Gear

Starting Stats

Characteristics

Characteristics
Name Value Bonus Modifiers
Weapon Skill 35 3 -
Ballistic Skill 45 4 Ballistics Training, Neospartan (+5)
Strength 35 3 -
Toughness 35 3 -
Agility 40 4 Neospartan (+5)
Intelligence 30 3 -
Perception 30 3 -
Willpower 30 3 -
Fellowship 25 2 -

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Vitals

Vitals
Wounds: 12 Fate Total: 2
Insanity: 10/100 Ego Barrier: 100/100
WUP Pool: 0

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Starting Skills and talents

From Background

From Assets

From Career

Starting Talents

Experience Table


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