Persona Use Skills Magic Physical Abilities

Persona represent the supernatural manifestations of a person's will and inner desires. They take specific forms and emerge with an eldritch burst of blue fog. Personae have many different shapes and forms, and mean different things to their wielders. They are invisible to normal people.

They're also powerful- and dangerous if used incorrectly. But no matter what, they change their masters in deeply fundamental ways.

Dormant Mode and Active Mode

Personae have three modes- Dormant and Active.
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Dormant Mode

A Persona in Dormant Mode is not affecting its owner except in the most passive of ways more inherent to the Persona user than to the Persona.
Dormant Personae:
Can see Shadows, Alexandria and the Sea of Encroaching Chaos
Can use Persona Skills
Give the wielder the ability to hurt Shadows

Dormant Personae cannot:
Offer Characteristic bonuses
Take blows
Offer access to spells or physical abilities
Protect the wielder from the background danger of the Sea of Chaos
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Active Mode

A Persona in Active Mode is 'equipped' but not manifest (it is 'invisible'), supplying its owner with great power nevertheless. However, it has its drawbacks.
A character can only sustain Active Mode for 20 rounds safely (the 'Active Mode Threshold'). After this the character must test Toughness or Willpower every 5 rounds or take a level of fatigue, with a stacking -10 penalty for every 5 rounds afterwards.

It takes a half action to switch a Dormant Persona into an Active one, and it takes a half to swap between Personae.

Active Personae can:
Shadows, Alexandria and the Sea of Encroaching Chaos as well as other supernatural phenomena
Give the wielder the ability to hurt Shadows
Offer Characteristic bonuses
Take blows
Offer access to spells or physical abilities
Use P-Skills
Protect the wielder from the background danger of the Sea of Chaos

Active Personae cannot:
Be sustained for very long.
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Persona Statistics and Upgrading Personae

Persona, like characters, gain an amount of XP. Every time a character gains XP, that character gains a separate pool of XP called Persona XP that may be allocated to any Persona they possess.

A Persona is not a static entity, and every Persona has the potential to grow more powerful. When a person enters the Velvet Room, they have the ability to spend a Persona's XP on unlocking Dormant Powers, buying new Talents, and improving their Wounds or Characteristic Test Bonuses.
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Dormant Powers and Unlocking Them

All Personae have inherent abilities. However, some of these abilities, known as Dormant Powers, are locked and, on that Persona's Preset Talent list, are written within parentheses. Fortunately, these can be unlocked at any time by paying the cost of the talent, as listed below. However, there is one restriction: unlocks must occur in order from left to right.

Example: The starting Persona of the Magician Arcana, Nekomata, has five Preset Talents: Agi, Cleave, (Balzac), (Re Patra), (Maragi). Agi and Cleave are unlocked, but Balzac, Re Patra and Maragi are locked. To unlock them, the owner pays the XP cost- but before he can unlock Maragi, he must unlock Balzac and Re Patra first.

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Persona Characteristic Test Bonuses

All Personae offer certain Characteristic Test Bonuses (CTBs) to their user when equipped. When the user makes a test in a Characteristic that benefits from a Characteristic Test Bonus, they add the bonus onto the success rate of the test, boosting the likelihood of the test being successful. Test bonuses can be improved by spending XP on a Persona.

A Persona's Characteristic Test Boosts (CTBs) follow the following rules:

1) The XP to boost a CTB depends on the value of the bonus, which is allocated in blocks of +5, and whether the characteristic being Boosted is a Primary, Secondary or Tertiary Characteristic. The cost is shown in the table below.
2) A Persona must buy CTBs in ascending order, paying for each level; for example, a Persona with +5 to WS Tests cannot immediately purchase a +15 to WS Tests; they must first purchase a +10.
3) CTBs are limited by the Persona's Rank; a Persona must be a certain Rank to purchase a certain value of CTB, which is different for every level. A Persona can buy +5s to its Primary Characteristics at level 1, for example, but must wait until level 2 to purchase +5s in its Secondary Characteristic.

CTB Value Primary Characteristic Secondary Characteristic Tertiary Characteristic Level Restriction for Primary Level Restriction for Secondary Level Restriction for Tertiary
+5 100 250 500 Level 1 Level 3 Level 5
+10 200 500 1,000 Level 2 Level 5 Level 7
+15 300 750 1,500 Level 4 Level 7 Level 9
+20 400 1,000 2,000 Level 6 Level 9 -
+25 500 1,250 2,500 Level 8 - -
+30 600 1,500 3,000 Level 10 - -

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Persona Wounds

Every Persona has a small pool of wounds. When you have a specific Persona equipped, attacks made against you reduce the Persona's wounds, not your own. Persona Wound Pools add a set number to your TB.

A Persona's Wounds can be increased, however. A Persona can buy an extra wound for 100 XP, to a max of extra wounds equal to its Persona Level. A Persona that has Toughness as a Primary Characteristic can buy extra wounds for 50 XP instead.
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Persona Abilities

Persona Skills

P-Skills
Persona are all capable of learning 'Persona Skills' (P-Skills). P-Skills are strange abilities that often don't fit into a pure combat roll. Instead, they provide useful benefits to characters, either augmenting their non-combat abilities or providing them with unique powers. These powers can be very useful in investigations or even in everyday interactions.

All Personae have a single P-Skill slot. Every Persona has a number of possible P-Skills. A Persona can, when created (either at the start of the game, as a Wild or by Fusion) pick one of its innate P-Skills, or inherit one from one of its parents. The list of P-Skills is below.
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Persona Talents

The true meat of a Persona's capabilities are its Persona Talents. Persona Talents represent what a Persona can actually do, whether it be magic, physical abilities that deal damage, or inherent traits that enhance its capabilities. Persona are powerful and malleable, but have their restrictions as well.

A Persona has eight talent slots. All Persona have inherent talents, both unlocked and locked. However, even a locked Talent is considered to take up a slot.
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Persona Aptitudes and Ineptitudes

All Personas have at least two Aptitudes and at least one Ineptitude, which primarily decide what Talents the Persona can and cannot learn or inherit, and how easy it is to do so. Aptitudes and Ineptitudes are inherent to a Persona and cannot be changed, although new Aptitudes/Ineptitudes may be added.

Below is the full list of Persona Aptitudes that a Persona may possess.

PERSONA APTITUDES
Defence Talents related to protecting oneself or allies.
Ailment Talents related to inflicting status ailments on enemies.
Almighty Talents related to the unstoppable power of the Almighty.
Dark Talents related to the element of darkness.
Defence Talents related to protecting oneself or allies.
Elec Talents related to the element of electricity.
Fire Talents related to the element of fire.
Ice Talents related to the element of ice.
Light Talents related to the element of light.
Magic Talents related to Magic.
Offense Talents related to damaging enemies.
Physical Physical talents.
Power Talents related to high-damage attacks.
Restoration Talents related to healing damage.
Resistance Talents related to improving one's own defenses.
Support Talents related to assisting allies through indirect methods.
Technique Talents related to technical, skill-based actions.
Wind Talents related to the element of wind.

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Talent Cards and the Talents Compendium

Persona do not need to use only the talents they are created with. As well as the powers they inherently possess and the powers they inherit from their donors, Personae can also buy new talents for themselves from the Talents Compendium.

The Talents Compendium is a list of Talents that your Personae can purchase in the Velvet Room. Adding to the Talent Compendium requires the use of Talent Cards. Each character has their own unique Talent Compendium.

Talent Cards are rare items that can be found as treasure or given as a reward for defeating a powerful foe or achieving some great goal. Talent Cards operate in the following way:
1) All Talent Cards start off as Blank. Blank Cards don't possess any Talent Data.
2) All Talent Cards possess two or more Aptitudes. Talents may only be inscribed to the card so long as the card's Aptitudes match both the Talent's Aptitudes.
3) Once you possess a blank Talent Card, you may copy Talent data to it, donated from any appropriate Persona. The Persona does not lose the Talent in the process.
4) Your Talent Card will now be called a Full Talent Card. You can do three things with this Talent Card: use it to teach the Talent to another Persona immediately without XP cost, give it to another character, or inscribe it to your Talents Compendium. Options one and three consume the Talent Card entirely on use.

Once a Talent Card is inscribed to the Talents Compendium, it can be applied to any Persona you possess- for an XP cost.

When adding new talents to a Persona, they automatically fill empty slots first.
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++Magic
Magic List

Magic talents represent any abilities that have an SP cost. They are the meat of many Persona due to their elemental affinities and general usefulness. Even physical-focused Persona will use magic sooner or later.

Many Personae start off with one or more Magic Talents. They may gain more through the use of Talent Cards, the Talent Compendium, and through unlocking their Locked Talents. Teaching Personae talents from the Talent Compendium or by unlocking Locked Talents requires spending XP. The XP cost is modified by the Aptitudes of the Persona and the Tier level of the Talent, shown below.

Note: A Persona cannot learn a Talent through XP expenditure if that Talent possesses an Aptitude that Persona is Inept in.

Matching Aptitudes Tier One Tier Two Tier Three Tier Four Tier Five
Two Aptitudes 100 300 500 700 1,000
One Aptitudes 200 600 1,000 1,400 2,000
No Aptitudes 400 1,200 2,000 2,800 4,000

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Physical Abilities

Physical Abilities List

Physical Abilities represent any Persona Talents that draw from your Exertion Pool. They are often found on Persona with high physical characteristics. They tend to do more damage than mundane attacks, sometimes possess special qualities and are cheap and reliable.

Your Exertion Pool is generated by taking your natural, unmodified Toughness Bonus and multiplying it by your Persona Rank. Every Physical Ability has a cost that is subtracted from this Exertion Pool- every round, your exertion pool regenerates by an amount equal to your Persona Rank.

Many Personae start off with one or more Physical Talents. They may gain more through the use of Talent Cards, the Talent Compendium, and through unlocking their Locked Talents. Teaching Personae talents from the Talent Compendium or by unlocking Locked Talents requires spending XP. The XP cost is modified by the Aptitudes of the Persona and the Tier level of the Talent, shown below.

Note: A Persona cannot learn a Talent through XP expenditure if that Talent possesses an Aptitude that Persona is Inept in.

Matching Aptitudes Tier One Tier Two Tier Three Tier Four Tier Five
Two Aptitudes 100 300 500 700 1,000
One Aptitudes 200 600 1,000 1,400 2,000
No Aptitudes 400 1,200 2,000 2,800 4,000

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Traits

Traits List

Traits are passive abilities equipped to a Persona that don't require activation to use. Once they are learned, they are always in use. Traits are often extremely useful, enhancing a Persona's offensive or defensive capabilities.

Some Personae start off with one or more Physical Talents. They may gain more through the use of Talent Cards, the Talent Compendium, and through unlocking their Locked Talents. Teaching Personae talents from the Talent Compendium or by unlocking Locked Talents requires spending XP. The XP cost is modified by the Aptitudes of the Persona and the Tier level of the Talent, shown below.

Note: A Persona cannot learn a Talent through XP expenditure if that Talent possesses an Aptitude that Persona is Inept in.

Matching Aptitudes Tier One Tier Two Tier Three Tier Four Tier Five
Two Aptitudes 100 300 500 700 1,000
One Aptitudes 200 600 1,000 1,400 2,000
No Aptitudes 400 1,200 2,000 2,800 4,000

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The Persona Compendium

Considering the limited amount of Persona a person can possess at any one time, it is necessary to have a place to store Persona. This is the Persona Compendium, kept with Igor in the Velvet Room. The Compendium can store an unlimited amount of Persona, but it can only store one of each type. Even if a Persona is 'withdrawn' from the Compendium, the template remains.

You may write Personae into the Compendium freely in the Velvet Room. If the Persona already has a Compendium entry, it is overwritten and the new one entered.

Withdrawing Personae, however, is not free. Personae have a Yen cost associated with them based on their power. For every 1 XP a Persona has (Both Base and Gained XP), it costs 10 Yen to withdraw them. Ergo, a fresh new Rank 1 Persona costs 5,000 yen (500 Base XP*10); A mighty level 10 Persona, with a total of 7,000 Gained XP, will cost 120,000 yen (5,000 Base XP+7,000 Gained XP = 12,000*10 = 120,000).

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