What's this?
This is a list of 'Advancement Fields', which lists all the talents and skills that your Character can take to improve their abilities. All Advancements are broken into specific categories for the sake of organisation.
Talents
Each Talent, regardless of Category, has two special qualities: a Tier and two 'Aptitudes'.
Tiers are how one determines the base cost of a Talent. There are four Tiers of Talents. The higher the Tier, the more powerful the talent, but also the more expensive it is. |
Aptitudes are how one determines the final cost of a Talent Persona RP doesn't have classes; rather, all talents and skills are broken down into Aptitudes. Every Character gains a set of Aptitudes at creation based on their Arcanae. Every Talent has two Aptitudes. If a Character possesses one of the Aptitudes, that character receives a small XP discount to the purchase of the Talent. If the Character possesses both Aptitudes, they receive a larger discount. If a Character possesses neither Aptitude, they are permitted to purchase the Talent, but must pay the expensive full price. |
Matching Aptitudes | Tier One | Tier Two | Tier Three | Tier Four |
---|---|---|---|---|
Two Aptitudes | 200 | 300 | 400 | 500 |
One Aptitudes | 300 | 450 | 600 | 750 |
No Aptitudes | 600 | 900 | 1200 | 1500 |
The full list of Talents and what they do may be found here.
Skills
Skills, much like Talents, have Aptitudes. However, Skills are not divided into tiers and all cost the same. However, Skills have 'Advances', which represent your level of ability with that skill. There are four levels of Advancements. The costs are shown below.
Skill Advances CostsMatching Aptitudes | Known | Trained | Experienced | Veteran |
---|---|---|---|---|
Two Aptitudes | 100 | 200 | 300 | 400 |
One Aptitudes | 200 | 400 | 600 | 800 |
No Aptitudes | 300 | 600 | 900 | 1200 |
The full list of Skills and what they do may be found here.
Advancement Categories
Melee
A category focused around close combat; focuses on proficiencies and combat maneuvers.
Ranged
A category focused around ranged combat; focuses on proficiencies, ranged modifiers and ranged maneuvers.
Physical
A category focused around physical skills and talents, including ones dominated by strength, agility and toughness.
Mental
A category focused around mental skills and talents, including ones dominated by intelligence and willpower.
Interpersonal
A category focused around interpersonal skills and talents, including ones dominated by fellowship and perception.
Generic
A category home to the 'miscellaneous' and the abilities open to everyone, such as Persona-related talents.