Ai Yoshino

Personal Details

Name: Ai Yoshino
Date of Birth/Age: June 18 2004, 15
Gender: Female
Nationality: Japanese
Residence: 5 Soejima Road, Room 3-E
Homeroom Class: H-1C
Chosen Classes: Geography (1), Cultural Studies (2)

Physical Details

Hair Colour: Brown
Eye Colour: Blue
Height: 5'2"
Build: Small
Handedness: Right

Background

Main Theme: Voice of No Return, NieR Automata
Sad/Memory Theme: Kuroi Uta (Music Box Arrange), Drakengard 3
Battle Theme: Credens Justitiam, Madoka Magica
Heroic/Battle Interrupt Theme: One For All, Madoka Magica Rebellion Story
Backstory: A surprisingly normal Japanese student, a local, even. She seems chipper, if a bit of a nerdy type. Not quite a shut-in, though, which is a relief. Seems to have a lot of talent with technology (and will talk your ear off about video games and the like if you'll let her), but also practices kyudo fairly regularly and almost seems to have an interest in religion.

Character Sheet

Main Details

Basics

Primary Arcana Justice (Ballistic Skill, Perception, Fieldcraft)
Secondary Arcana 1 Hermit (Finesse, Knowledge)
Secondary Arcana 2 Priestess (Intelligence, Agility)
Experience Spent 1000
Evoker Rank 1
Major Persona Tomoe Mami
Magic Characteristic Intelligence

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Characteristic Scores

Name Value Bonus Modifiers
Weapon Skill 25 2 -
Ballistic Skill 40 4 -
Strength 25 2 -
Toughness 25 2 -
Agility 40 4 -
Intelligence 55 5 +10 Hermit/Priestess, +5 Simple
Perception 45 4 +10 Justice
Willpower 30 3 -
Fellowship 25 2 -
Realisation (max) 10 1 -

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Vitals

Wounds 10
Spirit 5
Exertion 4
Realisation (Current) 10
Fatigue Threshold 2
Fatigue (Normal) 0
Fatigue (Total) 0
Stress 0
Epiphanies 0

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Traits

Trait Subname Effect
- -
- -
- -
- -

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Exemplary

Exemplary Base Effect Rank 4 Improvement Rank 7 Improvement Rank 10 Improvement
Divine Sight Your Major Persona gains an extra Knack slot, which may only be filled with a Divining Knack. Usual Suspects: At the start of each week, you may select a number of individuals equal to half your Perception Bonus. Once per week per individual, you can make a Scrutiny test with a -20 penalty. On a success, you gain some limited information about what they might plausibly be doing at the moment. On a success with 3 DoS or higher, you gain a rough insight into where that individual might be right at this moment. Your Major Persona gains an extra Knack slot, which always has the Perceive Illusion knack. When using the Perceive Illusion knack, not only do you see the listed Knacks, you also dispel them. Usual Suspects is empowered: you now pick Perception Bonus targets, and suffer no penalty to the test. Once per week, so long as no one is aware of your current location and has not been for at least an hour, you can spend 20 Realisation to appear within 100m of anyone of a Usual Suspect.

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Aspects

ASPECT ONE
Please, Believe - Ai is a hopeful person, who is curious, analytical, but in an energetic and cheerful way. She tries to seek the truth, understand what can be, and then lead others to it. Even if her motivations aren't always so altruistic, helping people genuinely makes the girl feel happy and fulfilled. However, she can end up simmering with desperation at this task, and can overstep lines to do so as well. When her advice isn't wanted, her help not considered helpful, or god forbid she just makes everything worse by trying, it will cause Ai some trouble.
ASPECT TWO
Class S - Ai is a lesbian, she just, is. Unfortunately, some incidents in her past have made it a bigger part of her life than usual, and it ends up weighing on her mind. So on one hand, love (…or lust) for girls fills her with DETERMINATION inspires her and will drive her forward, as will hopes of stabilizing her identity or even working on LGBT-style causes. But, at the same time, being meguka lesbian is suffering - the aspect name comes from the Japanese concept of a 'romantic-seeming two-girl friendship', often seen as an immature phase to grow out of, for one - and this means that bullying, mockery, fear, sexual harassment, or even just the stress of rejection by straight girls, all could cause Issues.
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Drawbacks

DRAWBACK NAME

  • Description

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Injuries

Injury Effect Cause Incident

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Skills

Basic Skills

Skill Name Score Known (+0) Trained (+10) Experienced (+20) Master (+30)
Acrobatics Agi - - - -
Athletics Str - - - -
Awareness Per X - - -
Charm Fel - - - -
Command Fel - - - -
Commerce Int - - - -
Deceive Fel - - - -
Demolitions Int - - - -
Disguise Fel - - - -
Dodge Agi X - - -
Endurance Tou - - - -
Inquiry Fel - - - -
Intimidate Str - - - -
Literacy Int X - - -
Logic Int X - - -
Magic Resistance Will X - - -
Medical Int - - - -
Parry WS - - - -
Scrutiny Per - - - -
Security Int - - - -
Sleight of Hand Agi - - - -
Stealth Agi X - - -
Survival Per - - - -
Tech Use Int X - - -

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Advanced Skills

Skill Name Specialisation Characteristic Known (+0) Trained (+10) Experienced (+20) Master (+30)
Linguist Japanese Int X - - -
- English Int X - -
- - Int - - - -
Lore Japan Int X - - -
Lore Pop Culture Int X - - -
- - Int - - - -
- - Int - - - -
Navigate - Per - - - -
- - Per - - - -
- - Per - - - -
Operate - Agi - - - -
- - Agi - - - -
- - Agi - - - -
Trade - Varies - - - -
- - Varies - - - -
- - Varies - - - -
- - Varies - - - -

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Talents

Skill Talents

Name Subname Effect
Tier Three

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General Combat Talents

Name Subname Effect
Tier One
Tier Two

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Melee Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Ranged Talents

Name Subname Effect
Tier One
Rapid Reload Weapon reload times are reduced by a half action. Half Action reload times now become Free Action reload times.
Deadeye Shot You reduce the penalty to called shots and for shooting at long or extreme range by -10.
Tier Two
Tier Three

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Defensive Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Interpersonal Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Mental Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Physical Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Evoker Rank

Name Subname Effect
Tier One

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Tome Talents

Name Subname Effect
Tier One
Tome Inventory 1 Unlocks the Tome Inventory ability, which stores up to X*2 items within the Tome itself that can be retrieved as you would any other item from a pocket. Stored consumables can be used without being withdrawn. You begin with one purchase in this talent.
Tier Two

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Equipment

Metaweapons (Melee)

Name Class Range Hits Dam. Pen. Qualities
Wand of Purity One-Handed 1m WSB-2 1d10 0 Projection (2, Bless Only)

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Metaweapons (Ranged)

Name Class Range Hits Clip Reload Damage Penetration Qualities
Sealing Bow Basic 100m 2 12 Full 1d10+4 1 Precise

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Meta Armour

Name AP Body AP Legs AP Arms AP Head Qualities
Pretty Miko Lily Costume 2 2 2 1 Lightweight

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Money

Small Cash Medium Cash Big Cash

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Consumables

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Tools

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Decorations

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Personas

Major Persona

Name Mami Tomoe
Knacks See Bonds
Traits Hopper (2)
Spells Kou Dia
Arts Lead Target Howitzer
Passives

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Minor Personas

Minor Persona 1

  • Name
  • Arcana
  • Grade
  • Status

Minor Persona 2

  • Name
  • Arcana
  • Grade
  • Status

Minor Persona 3

  • Name
  • Arcana
  • Grade
  • Status

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Social Links

Name Arcana
Rank Time Available
Confidant Ability
Name Arcana
Rank Time Available
Confidant Ability
Name Arcana
Rank Time Available
Confidant Ability
Name Arcana
Rank Time Available
Confidant Ability
Name Arcana
Rank Time Available
Confidant Ability
Name Arcana
Rank Time Available
Confidant Ability
Name Arcana
Rank Time Available
Confidant Ability
Name Arcana
Rank Time Available
Confidant Ability

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Experience Log

Week Income Expenditure Reason Remaining Total Expenditure
1 1000 Starting 1000 1000
300 Mres Known 700 1000
200 Rapid Reload 500 700
200 Deadeye Shot 300 500
100 Stealth Known 200 300
100 Logic Known 100 200
100 Simple Int 0 100
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

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Epiphany Log

Week Income Expenditure Reason Remaining Total Expenditure
1 0 Starting 0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

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Training Logs

Characteristic Scores
Characteristic Successes
Weapon Skill
Ballistic Skill
Strength
Toughness
Agility
Intelligence
Perception
Willpower
Fellowship
Skills
Skill Successes
Acrobatics
Athletics
Awareness
Charm
Command
Commerce
Deceive
Demolitions
Disguise
Dodge
Endurance
Inquiry
Intimidate
Literacy
Logic
Magic Resistance
Medical
Parry
Scrutiny
Security
Sleight of Hand
Stealth
Survival
Tech Use
Linguist (1)
Linguist (2)
Linguist (2)
Linguist (2)
Linguist (2)
Lore (1)
Lore (2)
Lore (3)
Lore (4)
Lore (5)
Navigate (1)
Navigate (2)
Operate (1)
Operate (2)
Operate (3)
Trade (1)
Trade (2)
Trade (3)

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