Confidant Compendium

Dinah Sarah Schreier

Total Ranks: 31


Total Ranks: 43
Rank 4 Arcana THE FOOL (0)
Name The Sailor Scouts
Rank 1 Lives of their Own: Non-PC Members of the team gain Realisation equal to double the rank in this Social Link. They also gain a +5 to a single Score. (Even though each PC has this Arcana, the effects only apply once.) This power also allows Baton Passes to any team member, but does not power the Pass up unlike a 1-to-1 S-Link.
Rank 4 More Lives: Non-PC Members of the team increase the +5 from Rank 1 to a +10, and gain an extra 3 +5s to three different scores. They also gain two free skill ranks.
Rank 7
Rank 10
Rank Arcana THE MAGICIAN (I)
Name
Rank 1
Rank 4
Rank 7
Rank 10
Rank Arcana THE PRIESTESS (II)
Name
Rank 1
Rank 4
Rank 7
Rank 10
Rank 5 Arcana THE EMPRESS (III)
Name Jiang Chang
Rank 1 Sparring Partner: Dinah gains the Wushu Training Personal Action.
Rank 4 Jiang Chang, Future MD: All of Dinah's Minor Personas have one more Heavy Wound than normal.
Rank 7
Rank 10
Rank Arcana THE EMPEROR (IV)
Name
Rank 1
Rank 4
Rank 7
Rank 10
Rank Arcana THE HIEROPHANT (V)
Name
Rank 1
Rank 4
Rank 7
Rank 10
Rank 3 Arcana THE LOVERS (VI)
Name Hideki Nakajima
Rank 1 Got your Back: So long as she is adjacent to an ally, Dinah gains +1 damage to all attacks, and takes zero stress from losing Persona wounds. Persona death and personal wounds still cause stress.
Rank 4
Rank 7
Rank 10
Rank 1 Arcana THE CHARIOT (VII)
Name Wu Shizeng
Rank 1 Tiger Conditioning: Unlocks a special training action that allows Dinah to improve her Strength and Toughness simultaneously.
Rank 4
Rank 7
Rank 10
Rank 3 Arcana THE JUSTICE (VIII)
Name Subaru Hirano
Rank 1 Brain Made of Cop, Biceps Made of Cop: Successful completions of Investigations with non-violent means grant 1 point of Unnatural Intelligence until the end of the week. Successful completions of Investigations with violent means grant 1 point of Unnatural Strength until the end of the week. You can only gain 1 point in each this way.
Rank 4
Rank 7
Rank 10
Rank Arcana THE HERMIT (IX)
Name
Rank 1
Rank 4
Rank 7
Rank 10
Rank 4 Arcana THE FORTUNE (X)
Name Adrien Delacour
Rank 1 No effect.
Rank 4
Rank 7
Rank 10
Rank Arcana THE STRENGTH (XI)
Name
Rank 1
Rank 4
Rank 7
Rank 10
Rank 3 Arcana THE HANGED MAN (XII)
Name Roy Griffin
Rank 1 Duty of Care: Roy can use the Guardian or Protect actions on you so long as you are within 5 metres, moving adjacent to you as he does so.
Rank 4
Rank 7
Rank 10
Rank 3 Arcana DEATH (XIII)
Name Indrid Cold
Rank 1 Chill Out: Once per round, for each Aspect or Drawback, Dinah can reroll tests related to her Drawback or an Aspect activation and take the preferred result.
Rank 4
Rank 7
Rank 10
Rank 4 Arcana TEMPERANCE (XIV)
Name Wallace McClean
Rank 1 Wallace's Startup: Dinah gains access to the Buy from Wallace Personal Action, granting her easier access to rare equipment.
Rank 4 Wallace's Armaments: Dinah gains an extra customisation for both her weapons and her armour.
Rank 7
Rank 10
Rank 3 Arcana DEVIL (XV)
Name Sachiko Kurata
Rank 1 Baton Pass
Rank 4
Rank 7
Rank 10
Rank 3 Arcana TOWER (XVI)
Name Karo Nakajima
Rank 1 Baton Pass
Rank 4
Rank 7
Rank 10
Rank Arcana STAR (XVII)
Name
Rank 1
Rank 4
Rank 7
Rank 10
Rank 4 Arcana MOON (XVIII)
Name Levi Matos
Rank 1 Art Attack: Once a week, you can invite/send Levi to an event, where he will proceed to esposit at great length about art bullshit, distracting those around you and making them baffled and less aware.
Rank 4 Victory by Default: At the start of each combat, Dinah may make a social skill test (Intimidate, Entice, etc). A number of Trouper Shadows equal to her Intelligence Bonus must oppose it with Fortitude/Resist Mental, or suffer a Mental ailment of her choice.
Rank 7
Rank 10
Rank 3 Arcana SUN (XIX)
Name Geraux-Yamamoto
Rank 1 Subarashii Couture Desu!: So long as Dinah keeps her Stress below 15, she may reroll a single Intelligence test once per turn and take the preferred result.
Rank 4
Rank 7
Rank 10
Rank Arcana JUDGMENT (XX)
Name
Rank 1
Rank 4
Rank 7
Rank 10

Kazuhiro "Karo" Nakajima

Total Ranks: 22


Total Ranks: 34
Rank 4 Arcana THE FOOL (0)
Name The Sailor Scouts
Rank 1 Lives of their Own: Non-PC Members of the team gain Realisation equal to double the rank in this Social Link. They also gain a +5 to a single Score. (Even though each PC has this Arcana, the effects only apply once.) This power also allows Baton Passes to any team member, but does not power the Pass up unlike a 1-to-1 S-Link.
Rank 4 More Lives: Non-PC Members of the team increase the +5 from Rank 1 to a +10, and gain an extra 3 +5s to three different scores. They also gain two free skill ranks.
Rank 7
Rank 10
Rank 3 Arcana THE MAGICIAN (I)
Name Dinah Sarah Schreier
Rank 1 Baton Pass
Rank 4
Rank 7
Rank 10
Rank 3 Arcana THE PRIESTESS (II)
Name Umeko Saitou
Rank 1 Miko's Charms: The group may now purchase Healing (Persona) items worth 7 stress or less. Karo spends 1 less stress when buying Healing (Persona) items. Karo also gains access to the "Gather Saitou Omamori" action, which lets him spend an action to obtain special accessories.
Rank 4
Rank 7
Rank 10
Rank 1 Arcana THE EMPRESS (III)
Name Morokuzu
Rank 1 Attack where they are Exposed: Karo may make an Awareness (Threat) test on a target as a free action; on a success, he can designate one ally, or himself, whose next attack on the target ignores AP. He can do this once per target per week.
Rank 4
Rank 7
Rank 10
Rank 2 Arcana THE EMPEROR (IV)
Name Asari Mochizuki
Rank 1 Fast Ball: Karo may use his Willpower in place of Agility when calculating his Initiative. When he attacks targets with lower Initiative than him, they suffer a Disadvantage to their Evasion test.
Rank 4
Rank 7
Rank 10
Rank 3 Arcana THE HIEROPHANT (V)
Name Mr. Harry Cameron
Rank 1 Karo Nakajima Raising Project: Socialisation: Whenever Karo performs the Socialise action, he may also perform the Intelligence Training or Fellowship Training development actions for free.
Rank 4
Rank 7
Rank 10
Rank 1 Arcana THE LOVERS (VI)
Name Hideki Nakajima
Rank 1 Team Spirit: Karo gains an Advantage when making Group Actions, and if he leads such an action, takes one less stress.
Rank 4
Rank 7
Rank 10
Rank Arcana THE CHARIOT (VII)
Name
Rank 1
Rank 4
Rank 7
Rank 10
Rank 2 Arcana THE JUSTICE (VIII)
Name Zhao Yi
Rank 1 Anti-Reactionary Preparations: You gain access to a special Personal Time Development action that improves your Ballistics and Perception.
Rank 4
Rank 7
Rank 10
Rank Arcana THE HERMIT (IX)
Name
Rank 1
Rank 4
Rank 7
Rank 10
Rank 4 Arcana THE FORTUNE (X)
Name Adrien Delacour
Rank 1 No effect.
Rank 4
Rank 7
Rank 10
Rank 2 Arcana THE STRENGTH (XI)
Name Eliana
Rank 1 Keeper of Power: Whenever Karo makes a Socialise action, he can always withdraw a Persona for free regardless of his actual Socialise sub-action. He may still pick 'Withdraw Persona' as his sub-action, meaning he'd withdraw two instead.
Rank 4
Rank 7
Rank 10
Rank 1 Arcana THE HANGED MAN (XII)
Name Roy Griffin
Rank 1 Duty of Care: Roy can use the Guardian or Protect actions on you so long as you are within 5 metres, moving adjacent to you as he does so.
Rank 4
Rank 7
Rank 10
Rank Arcana DEATH (XIII)
Name
Rank 1
Rank 4
Rank 7
Rank 10
Rank Arcana TEMPERANCE (XIV)
Name
Rank 1
Rank 4
Rank 7
Rank 10
Rank 3 Arcana DEVIL (XV)
Name Sachiko Kurata
Rank 1 Baton Pass
Rank 4
Rank 7
Rank 10
Rank Arcana TOWER (XVI)
Name
Rank 1
Rank 4
Rank 7
Rank 10
Rank 2 Arcana STAR (XVII)
Name Yi Ji-hu
Rank 1 Guidance: You gain 3 rerolls each week, which may only be used during Investigations. These rerolls may be shared with teammates.
Rank 4
Rank 7
Rank 10
Rank 1 Arcana MOON (XVIII)
Name Kitsune
Rank 1 Ninetail Izakaya: The group may now purchase Meta items (Miasma Caskets, Goho-Ms) worth 10 stress or less. The party gains access to the Ninetail Izakaya action, which reduces stress and lets them borrow a knack from any Persona in the Compendium for the entire week; for every member who uses this action, Karo gains Unnatural Willpower (+1, to a max of +2) until the end of the week.
Rank 4
Rank 7
Rank 10
Rank 2 Arcana SUN (XIX)
Name Sumire Fujiwara
Rank 1 Love of Culture: You gain access to a special Personal Time Development action that improves your Stress and Willpower.
Rank 4
Rank 7
Rank 10
Rank Arcana JUDGMENT (XX)
Name
Rank 1
Rank 4
Rank 7
Rank 10

Sachiko Kurata

Total Ranks: 44


Total Ranks: 56
Rank 4 Arcana THE FOOL (0)
Name The Sailor Scouts
Rank 1 Lives of their Own: Non-PC Members of the team gain Realisation equal to double the rank in this Social Link. They also gain a +5 to a single Score. (Even though each PC has this Arcana, the effects only apply once.) This power also allows Baton Passes to any team member, but does not power the Pass up unlike a 1-to-1 S-Link.
Rank 4 More Lives: Non-PC Members of the team increase the +5 from Rank 1 to a +10, and gain an extra 3 +5s to three different scores. They also gain two free skill ranks.
Rank 7
Rank 10
Rank 3 Arcana THE MAGICIAN (I)
Name Dinah Sarah Schreier
Rank 1 Baton Pass
Rank 4
Rank 7
Rank 10
Rank Arcana THE PRIESTESS (II)
Name
Rank 1
Rank 4
Rank 7
Rank 10
Rank 5 Arcana THE EMPRESS (III)
Name Suzanne Smithson
Rank 1 Teacher's Reputation: Unlocks the Blue Finn action. Sachiko rerolls all rolls to generate an event and decide if the event is positive or negative, and takes the preferred result.
Rank 4 Shameless Team-building Agenda: Sachiko may, up to three times a week, spend a Fate Point to allow an ally to reroll a test, add two advantages to a test, or remove an ailment.
Rank 7
Rank 10
Rank 7 Arcana THE EMPEROR (IV)
Name Caolán Choi
Rank 1 Council Perks: Unlocks the Student Council action. Sachiko gains an Advantage to interaction tests against those under the council's jurisdiction, such as students or especially weak-willed faculty.
Rank 4 Electrifying Confidence: Whenever Sachiko gains a third focus in an Intelligence or Willpower skill, she gains a fourth Focus in the same skill for free.
Rank 7 Imperial Revue: So long as Sachiko is present and able to act, Choi may use Demagogy in place of flat Willpower when making magic tests against targets affected by an ailment. So long as Choi is present and able to act, Sachiko can use Music to resist Mental and Spiritual ailments in place of Fortitude.
Rank 10
Rank Arcana THE HIEROPHANT (V)
Name
Rank 1
Rank 4
Rank 7
Rank 10
Rank 3 Arcana THE LOVERS (VI)
Name Hideki Nakajima
Rank 1 Trust Fall!: Whenever Sachiko declares a Group Action, all allies (but not her) gain an advantage to their test, and the most Stress she can suffer is 10. Whenever Sachiko baton passes to an ally, she loses Stress equal to her S-Link rank with the individual divided by two.
Rank 4
Rank 7
Rank 10
Rank Arcana THE CHARIOT (VII)
Name
Rank 1
Rank 4
Rank 7
Rank 10
Rank 4 Arcana THE JUSTICE (VIII)
Name Mari Kurata
Rank 1 The Kurata Identity: Sachiko unlocks the Kurata Identity action, which improves her Perception, reduces stress and improves her abilities in Investigations.
Rank 4 The Kurata Supremacy: Once per week, on completing an Investigation, Sachiko gains the Unnatural Fellowship (+1) trait until the end of the week, so long as she completes the investigation without incurring any Stress. She counts as passing if she spends Stress to buy items, powers or knacks, but only if she keeps it to 5 stress or less.
Rank 7
Rank 10
Rank 5 Arcana THE HERMIT (IX)
Name Antonio ' Tony' Paredes Guerra
Rank 1 Tune Apprentice: Unlocks the Practice at Tony's action.
Rank 4 Set the Rhythm: At the start of a combat, Sachiko can make a Music test. On a success, and for each DoS, she can select one combatant of any side and add or subtract 1 from their Initiative.
Rank 7
Rank 10
Rank 4 Arcana THE FORTUNE (X)
Name Adrien Delacour
Rank 1 No effect.
Rank 4
Rank 7
Rank 10
Rank Arcana THE STRENGTH (XI)
Name
Rank 1
Rank 4
Rank 7
Rank 10
Rank 3 Arcana THE HANGED MAN (XII)
Name Roy Griffin
Rank 1 Duty of Care: Roy can use the Guardian or Protect actions on you so long as you are within 5 metres, moving adjacent to you as he does so.
Rank 4
Rank 7
Rank 10
Rank Arcana DEATH (XIII)
Name
Rank 1
Rank 4
Rank 7
Rank 10
Rank 4 Arcana TEMPERANCE (XIV)
Name Kimiko Miyamoto
Rank 1 Composure: Whenever Sachiko rolls a test with 2 or more advantages, she can choose to reroll the test flat and take the preferred result.
Rank 4 Faithfulness: Sachiko can spend a Fate Point to gain all of the current positive elemental resistances of an ally (Resists, blocks, absorbs, repels), for a number of rounds equal to her Confidant rank with the ally divided by two, rounding down- minimum of 1 round. If she uses this ability again before the previous set has expired, the new set overwrites the old one.
Rank 7
Rank 10
Rank Arcana DEVIL (XV)
Name
Rank 1
Rank 4
Rank 7
Rank 10
Rank 3 Arcana TOWER (XVI)
Name Karo Nakajima
Rank 1 Baton Pass
Rank 4
Rank 7
Rank 10
Rank 2 Arcana STAR (XVII)
Name Prince Idraceyl Golothar
Rank 1 Wisdom of Summerset: When Sachiko uses the Analysis action, she analyses a number of targets equal to the Insight score. She may permanently spend a point of Insight to ask every Insight 1 Question at once.
Rank 4
Rank 7
Rank 10
Rank 3 Arcana MOON (XVIII)
Name Alfred Alvin
Rank 1 Beguiling Song: Sachiko may use her Trade (Music) skill in place of Fellowship when casting Ailment spells.
Rank 4
Rank 7
Rank 10
Rank 6 Arcana SUN (XIX)
Name Debate Team (Rio and Evripidis)
Rank 1 Browbeat: Sachiko can train the Authority skill up to rank three via weekly actions. The first five stress Sachiko spends on buying items is free.
Rank 4 Fire-Forged Teamwork: Whenever Sachiko assists an ally of Social Link Rank 4 or higher, that ally gains an extra Advantage (so 2 instead of 1) from the assist. Furthermore, if she is present and not incapacitated or under an ailment, allies always count her as assisting their resistance tests vs. mental ailments and social manipulation.
Rank 7
Rank 10
Rank Arcana JUDGMENT (XX)
Name
Rank 1
Rank 4
Rank 7
Rank 10
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