art attribution
BASIC DETAILS
Full Name:
Position:
Gender:
Nationality:
Date of Birth/Age:
Place of Residence:
PHYSICAL DETAILS
Hair:
Eyes:
Height:
Build:
Handedness:
PERSONAL DETAILS
Relationship Status:
School Club:
Electives:
Best Subject:
Worst Subject:
Likes:
Dislikes:
Favourite Weather:
Favourite Spots:
Notes from Roy
Notes from Dinah
Notes from Hideki
Notes from Sachiko
Main Sheet
Main Details
Basics
Primary Arcana | Magician |
---|---|
Secondary Arcana 1 | Temperance |
Secondary Arcana 2 | Tower |
Aptitudes | Agility, Intelligence, Ballistic, Offense, Resolve, Knowledge, Finesse |
Experience | 7000 |
Evoker Rank | 4 |
Major Persona | Iron Man |
Magic Score | Intelligence |
Last Updated | Week 18 |
Scores
Name | Value | Bonus | Modifiers |
---|---|---|---|
Melee | 45 | 4 | Level 2 |
Ballistic | 65 | 6 | Level 3, 10 (LOTO 2) |
Strength | 40 | 4 | 5 (LOTO 1) |
Toughness | 30 | 3 | 5 (LOTO 1) |
Agility | 55 | 5 | Level 3 |
Intelligence | 60 | 6 | Level 3 |
Perception | 25 | 2 | |
Willpower | 40 | 4 | 5 (LOTO 1) |
Fellowship | 25 | 2 | |
Realisation | 36 | 3 |
Vitals
Light Wounds | 3 |
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Heavy Wounds | 1 |
Deadly Wounds | 1 |
Fate Points | 2 |
Power | 3 |
Stress |
Traits
Trait | Subname | Effect |
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Exemplary
Exemplary | Base Effect | Rank 4 Improvement | Rank 7 Improvement | Rank 10 Improvement |
---|---|---|---|---|
Bright Potential | Once per day, you may use a power belonging to an equipped Minor Persona. | Bright Potential may now be used once per encounter. | The Power is Yours: Your Confidants may take a single aptitude they know and permanently change it to one of the aptitudes you possess. You may do the same, but swapping one of your aptitudes for one belonging to a Confidant with an S-Link rank of 7 or higher. This swap does not need to happen the second you hit Evoker Rank 7- it may be done at any time. | Bright Potential may now be used twice per encounter. |
Aspects
Clever Man
- Forge values thinking, clever planning and accurate information. He excels at acting on such things, but can falter if he is caught off-guard.
Subversive
- Forge isn't easily intimidated by authority, and almost reflexively seeks to undermine or discourage it.
Injuries
Injury | Effect | Cause | Incident |
---|---|---|---|
Skills
Skill Name | Score | Focus One (level 1) | Focus Two (level 2) | Focus Three (level 3) | Focus Four (from talent) | Focus Five (from talent) | Temporary+Extra Focus |
---|---|---|---|---|---|---|---|
Melee Skill | Melee | One Handed | |||||
Ballistic Skill | Ballistic | Basic | Heavy | Basic | |||
Athletics | Strength | Running | |||||
Endurance | Toughness | Physical Ailments | |||||
Acrobatics | Agility | Dodge | Dodge | ||||
Operation | Agility | ||||||
Subterfuge | Agility | ||||||
Academics | Intelligence | Physical Science | |||||
Logic | Intelligence | ||||||
Medicine | Intelligence | ||||||
Technology | Intelligence | Engineering | Engineering | ||||
Awareness | Perception | ||||||
Survival | Perception | ||||||
Fortitude | Willpower | Mental Ailments | |||||
Authority | Fellowship | ||||||
Inquiry | Fellowship | ||||||
Linguist | Fellowship | Japanese | English | ||||
Manipulation | Fellowship | ||||||
Trade | You Decide! | Forging |
Talents
Skill Talents
Name | Subname | Effect |
---|---|---|
Tier Three | ||
Melee Talents
Name | Subname | Effect |
---|---|---|
Tier One | ||
Tier Two | ||
Tier Three | ||
Ballistic Talents
Name | Subname | Effect |
---|---|---|
Tier One | ||
Sharpshooter | Focused Attacks with Basic Weapons double the weapon's range. | |
Suppressive Fire | When making a Ballistic attack benefitting from the Burst Quality, any targets that fail to evade your attack count as being in Difficult Terrain (1) until the start of your next turn. If they run and fail their difficult terrain test, instead of falling Prone they suffer 1 standard hit from your weapon. | |
Tier Two | ||
Bulletmaster | Once per Round, you may reroll an attack test made with a Ballistic weapon and take the preferred result. | |
Pink Mist | Whenever you strike an enemy's weak spot with a Basic Weapon's Focused Attack, instead of incurring an extra wound, your attack becomes a Savage Attack. | |
Devastator | Whenever you deal two or more wounds with a Ballistic attack, you inflict one extra. | |
Hawkeye | You suffer one less Disadvantage with Ballistic Called Attacks. | |
Spotter | As an action, you may designate one ally. You may now calculate range Advantages (Short range, Point Blank, etc) as though you were firing from their location instead of your own. | |
Tier Three | ||
Rifle Jockey | When making a Ballistic attack that benefits from the Burst, Accurate or Keen qualities, you add +2 DoS. | |
Physical Talents
Name | Subname | Effect |
---|---|---|
Tier One | ||
Tier Two | ||
Tier Three | ||
Mental Talents
Name | Subname | Effect |
---|---|---|
Tier One | ||
Tier Two | ||
Tier Three | ||
Interaction Talents
Name | Subname | Effect |
---|---|---|
Tier One | ||
Tier Two | ||
Tier Three | ||
Equipment
Metaweapons
Name | Class | Range | Dam. | Qualities |
---|---|---|---|---|
Power Gloves | Crushing | 1m | SB+1 | Armour Breaker, Handworn |
Repulsor Bursts | Assault Rifle | 20m | +5 | Burst (3), Ammo (9), Handworn |
Meta Armour
Name | AP Body | AP Legs | AP Arms | AP Head | Qualities |
---|---|---|---|---|---|
Powered Armour | 6 | 6 | 6 | 6 | Unnatural Strength (1), Barrier (2) |
Upgrades
Realisation 20: Armour now grants Unnatural Strength (1)
Free Upgrade from Westernesse: Armour now has Barrier (2).
Consumables
Tools and Other
Major Persona
Name | Iron Man | |
---|---|---|
Arcana | Magician | |
Wounds | 5 Light, 2 Heavy, 1 Deadly | |
Elemental Resistances | Resist (Melee, Missile), Weak (Elec) | |
Spells | Action/Effect | Description |
Freila | MSB+4 Nuclear Damage | Standard Attack that deals the above damage. Gains Technical Hits on targets with Physical ailments. |
Rakukaja | +3 Defense | Single target spell that increases their Defense by +3. This is neither Toughness or Armour. Cancels Rakunda. |
Tarukaja | +3 Damage | Single target spell that improves all damage the target deals by +3. Cancels Tarunda. |
Ghost Mallet | Stuns enemy | Single target spell; if you win the above test, the enemy is Stunned. |
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Arts | Action/Effect | Description |
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Tight Spitter | Any | Assault Rifle, 6. The attack gains the Keen Quality. |
Scatter Bomb | Any | Launcher, 7. Surge Only. This attack only hits enemies. Any enemies hit by this attack must make a Toughness or Endurance test. On a failure, they are pushed directly away from the centre of the blast a number of metres of your choosing each up to your BB, and are knocked prone. Allies may make free attacks on enemies forced out of melee by this. |
Positron Cannon | Focused | Cannon, 11. Surge Only. The attack ignores Cover. It destroys the Barrier Quality. |
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Passives | Action/Effect | Description |
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Enhance Stunning | - | Enemies you hit with the Stunning ailment take two Disadvantages to their resistance test. |
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Knacks | Subname | Effect |
---|---|---|
Orientate | This knack has two uses. Firstly, you can use the knack to touch an item, object, place or person. You can then use the knack later to determine in which direction that thing is relative to you, visible as a red line with infinite range. You may only have one focus at a time, and can cancel the focus as a free action. If you have not designated a focus, then using this knack simply points to north, like a compass (you can also use the compass purpose whenever you please, focus or no). | |
Ward | You ward a space against unwanted intrusion. The space, which may be no larger than 5 cubic metres, then becomes warded: Any creature larger than Size 2 must pass a Willpower test to enter the warded area, and on a failure, may not try again for another hour. When setting up a ward, you can designate creatures that may pass freely. Finally, you may maintain MC wards at once. | |
Traits | Subname | Effect |
Armoured | 2 | You gain AP on all areas equal to X. Stacks with worn armour. |
Flight | 2 | This creature is capable of flying. Its flight speed is calculated by adding X to AB. |
Unnatural Score | Intelligence, 2 | This creature is especially gifted in one or more of its abilities. It may be a powerful creation, or someone with incredible ability. Select one Score. It increases this Score's Bonus by X. You can spend a point of Unnatural Score to gain Advantage on a test of the same score, or reroll a test already rolled, with the Unnatural Score disappearing after the test; this recovers after a day of rest. Note: Unnatural Toughness will affect the Character's wounds. These wounds don't change even if their Unnatural Toughness points are spent. |
Unnatural Score | Strength, 2 | This creature is especially gifted in one or more of its abilities. It may be a powerful creation, or someone with incredible ability. Select one Score. It increases this Score's Bonus by X. You can spend a point of Unnatural Score to gain Advantage on a test of the same score, or reroll a test already rolled, with the Unnatural Score disappearing after the test; this recovers after a day of rest. Note: Unnatural Toughness will affect the Character's wounds. These wounds don't change even if their Unnatural Toughness points are spent. |
Progression Chart
Evoker Rank 2:
- Traits:
- Arts:
- Spells:
- Passives:
- Wounds:
Evoker Rank 3:
- Traits:
- Arts:
- Spells:
- Passives:
- Wounds:
Evoker Rank 4:
- Traits:
- Arts:
- Spells:
- Passives:
- Wounds:
Evoker Rank 5:
- Traits:
- Arts:
- Spells:
- Passives:
- Wounds:
Evoker Rank 6:
- Traits:
- Arts:
- Spells:
- Passives:
- Wounds:
Evoker Rank 7:
- Traits:
- Arts:
- Spells:
- Passives:
- Wounds:
Evoker Rank 8:
- Traits:
- Arts:
- Spells:
- Passives:
- Wounds:
Evoker Rank 9:
- Traits:
- Arts:
- Spells:
- Passives:
- Wounds:
Evoker Rank 10:
- Traits:
- Arts:
- Spells:
- Passives:
- Wounds:
Starting Abilities
Starting Aptitudes
Magician: Agility, Intelligence, Offense
Temperance: Knowledge, Resolve
Tower: Ballistics, Finesse
Starting Talents
Starting Skills
Technology (Engineering)
Melee (One Handed)
Athletics (Running)
Fortitude (Mental Ailments)
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