Karo Nakajima
Table of Contents
Date of Birth/Age: April 9th; 13 years old
Gender: Male
Nationality: Japanese
Residence: City of Nara, Japan
Homeroom Class: M3-A
Chosen Classes: Geography; Philosophy
Physical Details
Hair Colour: Black; needs a trim
Eye Colour: Dark brown
Height: 5'3”
Build: Scrawny
Handedness: Right handed
Background
Theme: Ponder, By Sleepless: https://www.youtube.com/watch?v=OVG9Q2EIexA
Battle Theme Yellow Tricycle Iro Aku: https://www.youtube.com/watch?v=pWEH9kGYnsE
Backstory:
Character Sheet
Main Details
Basics
Primary Arcana | Tower |
---|---|
Secondary Arcana 1 | Fortune |
Secondary Arcana 2 | Emperor |
Aptitudes | Ballistic, Offense, Finesse, Willpower, Resolve, Agility, Perception |
Experience Spent | 6150 |
Evoker Rank | 3 |
Major Persona | Char Aznable, The Red Comet |
Magic Score | Willpower |
Scores
Name | Value | Bonus | Modifiers |
---|---|---|---|
Melee | 25 | 2 | - |
Ballistic | 51 | 5 | 10 |
Strength | 25 | 2 | - |
Toughness | 30 | 3 | 5 |
Agility | 35 | 3 | 10 |
Intelligence | 25 | 2 | - |
Perception | 43 | 4 | 5 |
Willpower | 56 | 5 | 5 |
Fellowship | 25 | 2 | - |
Realisation | 17 | 1 | - |
Vitals
Light Wounds | 3 |
---|---|
Heavy Wounds | 1 |
Deadly Wounds | 1 |
Fate Points | 1 |
Spirit | 5 |
Exertion | 5 |
Stress |
Traits
Trait | Subname | Effect |
---|---|---|
- | - | |
- | - | |
- | - | |
- | - |
Exemplary
Exemplary | Base Effect | Rank 4 Improvement | Rank 7 Improvement | Rank 10 Improvement |
---|---|---|---|---|
Reclaim the toil | Whenever you spend Realisation to reroll damage or a test, and the result is either worse than the original result or an outright failure, you may choose to reclaim your spent Realisation and take the initial result. | Unseen Downfall: Missile Attacks against Surprised enemies, or enemies with initiatives lower than yours in the first round of combat, deal +BSB/2 damage and gain the Concussive quality. | Whenever you expend an item to assist a test which fails, or to attack an enemy which evades the attack, you reclaim that item. Furthermore, when spending Realisation to reroll damage or to restore wounds, if the result is a 1 or 2, you may choose to reroll and take either result. | You now add your BSB/2 to initiative tests, and whenever you strike an enemy that benefits from Unseen Downfall, your attack also has the Paralytic Strike Quality. |
Aspects
ASPECT ONE
- The Easiest Path: Gravitates toward solutions that require the least amount of work from him personally, for better or worse. May lead to creative problem solving or conflict aversion. It also may lead him to make really DUMB decisions.
ASPECT TWO
- Iconoclast: Down with tyranny! Down with the ruling class! Karo is naturally suspicious toward authority figures, especially ones who try to uphold law or tradition. Non-traditional leaders – those who break with the status quo – hold a little more sway over him.
Drawbacks
DRAWBACK NAME
- Description
Injuries
Injury | Effect | Cause | Incident |
---|---|---|---|
Skills
Skill Name | Score | Focus One (level 1) | Focus Two (level 2) | Focus Three (level 3) | Focus Four (from talent) | Focus Five (from talent) | Temporary+Extra Focus |
---|---|---|---|---|---|---|---|
Melee Skill | Melee | ||||||
Ballistic Skill | Ballistic | Pistol | Pistol | ||||
Athletics | Strength | ||||||
Endurance | Toughness | ||||||
Acrobatics | Agility | Dodge | |||||
Operation | Agility | ||||||
Subterfuge | Agility | ||||||
Academics | Intelligence | ||||||
Logic | Intelligence | ||||||
Medicine | Intelligence | ||||||
Technology | Intelligence | ||||||
Awareness | Perception | Anticipate | Anticipate | Threat | |||
Survival | Perception | Navigation | |||||
Fortitude | Willpower | Resist Fear | Resist manipulation | Mental Ailments | |||
Authority | Fellowship | Command | |||||
Inquiry | Fellowship | ||||||
Linguist | Fellowship | Japanese | English | ||||
Manipulation | Fellowship | ||||||
Trade: Crafting | Agility | Models |
Talents
Skill Talents
Name | Subname | Effect |
---|---|---|
Tier Three | ||
Melee Talents
Name | Subname | Effect |
---|---|---|
Tier One | ||
Tier Two | ||
Tier Three | ||
Ballistic Talents
Name | Subname | Effect |
---|---|---|
Tier One | ||
Gun Kata | You gain the Short Range and Point Blank advantages with pistols when using them in melee combat. | |
Hip Shooter | You can make Focused Attacks with Pistols even if you've already moved. Making such an attack doesn't remove your ability to move this turn either. | |
Rapid reload | You reduce the 'Reload' Quality of all Ballistic weapons by 1. If this reduces it to zero, then the weapon loses the Quality. This talent may be taken multiple times, to a max equal to your RB. | |
Tier Two | ||
Covering Fire | When wielding a Ballistic weapon, you may use your action to provide Covering Fire. Select one ally. That ally gains an Advantage on all evasion tests until the start of your next turn. If your weapon has the Burst function, then it can provide Covering Fire to allies up to X, but this procs a reload as normal. | |
Tier Three | ||
Physical Talents
Name | Subname | Effect |
---|---|---|
Tier One | ||
Tier Two | ||
Tier Three | ||
Mental Talents
Name | Subname | Effect |
---|---|---|
Tier One | ||
Grounded Mind | You reroll tests to resist the Confusion ailment. When you do succumb to Confusion, you can increase or decrease your DoF by 1 to determine Confusion's effects, to a minimum of 0. | |
Jaded | You reroll tests, taking the preferred result, to resist fear, disgust or intimidation when the source is something you've encountered before. For non-specific sources of fear, such as low-level Shadows, blood, or horrific scenes, then seeing one is much like the other. For more specific sources of fear, such as Archetypes, then this talent only applies for that specific entity. | |
Tier Two | ||
Litany against fear | You reroll tests to resist the Despairing, Enraged and Panicked ailments, as well as fear in general. | |
Tier Three | ||
Interaction Talents
Name | Subname | Effect |
---|---|---|
Tier One | ||
Cultivate Efficacy | You may make an Authority test as an action; should you pass, all allies gain an Advantage to their next test. | |
Force of will | You may use Willpower in place of Fellowship when using the Authority skill. | |
Inspire | You may make an Authority test as an action; should you pass, you grant a +10 to all tests to resist fear and Panic to all allies for the rest of the encounter, or until you fail a test to resist fear and panic yourself. | |
Tier Two | ||
Galvanizing Presence | So long as you are in an engagement have failed no opposed Willpower tests during it, all allies in communication with you gain Advantage on tests to resist fear, Panic, Enraging and Brainwashing. | |
Tier Three | ||
Equipment
Metaweapons
Name | Class | Range | Dam. | Qualities |
---|---|---|---|---|
Haro | Pistol (droid) | 30m | 6 | Burst (2), Reliable, anti-air, hands-free |
Combat Knife | One Handed | 1m | 1 | Burst (1), Small |
Meta Armour
Name | AP Body | AP Legs | AP Arms | AP Head | Qualities |
---|---|---|---|---|---|
Normal Suit | 4 | 4 | 4 | 2 |
Consumables
Tools
Personas
Major Persona
Name | Char Aznable, The Red Comet | |||||||
---|---|---|---|---|---|---|---|---|
Knacks | Social Barrier | Perceive Magic | ||||||
Traits | Newtype | Unnatural Willpower (1) | Flight (2) | Peer (Nerds) | ||||
Spells | War Blessing | Zio | ||||||
Arts | Pistol Whip | Positron Cannon | ||||||
Passives | Resist Brainwash | Dodge Psi |
page revision: 4, last edited: 23 Aug 2020 01:06