Personal Time

Personal Time

What is Personal Time?
Although the Actors have a responsibility to investigate the Sea of Chaos and fight Shadows, they also have personal lives, in which they play, study, train and hang out.
The year is thus divided into days, with each day having a Morning, Evening and Night time slot. Each Actor will make an action for each slot for every day.
What are Personal Actions?
Personal Actions represent what your character is doing for at least a majority of that time, if not all of it. It could be attending school, or lifting weights at the local gym, or going out with friends. Most of the time they require performing a test.
All Personal Actions have a Name, Effect, Time of Day, Time of Week, Stress Effect, Cost and Restrictions.
Name: The name of the Action. Some actions also have Subnames which lists certain specific rules.
Effect: The effect of the Action. Actions usually require a test which will be outlined here.
Time of Day: This lists the time of day when an action can be undertaken; some can only be taken at night for example.
Time of Week: This lists which days an action can be undertaken; some can only be taken on Sundays for example.
Stress Effect: Many actions affect Stress, some increasing it or decreasing it.
Cost: Some actions have a financial cost attached to them.
Restrictions: Some actions might be restricted in some special way.
Generic and Specific Actions
All Personal Actions are divided into Generic and Specific Actions.
Specific Actions are ones which all Actors can access from the start of the game, with all of their details known, which rarely if ever change.
For example: Take the Attend School action. Its effects are always the same, it takes place on the same time and the same day, and has no cost and always incurs the same amount of Stress.
Generic Actions by contrast are much broader. A Generic Action is one which has a similar Effect and Restriction, but the other details vary. This is because Generic Actions are location-sensitive, and cannot be done unless you know of a location where they can be executed. This location can also affect the Effect, Time of Day, Week, Cost and Stress Effect.
For example: Take the Personal Training action. It allows you to work towards increasing a Characteristic. If you use the Personal Training action with the School Gym location, you can train your Strength, Toughness or Agility with a flat test; the School Gym is open Monday to Friday in the Afternoon slot. However, you might instead use the Personal Training action with a private Gym. This one still allows you to train your Strength, Toughness or Agility, but the test is improved (+20) and the gym is open at night too. However, it costs 500 yen for every use.
Another Example: The Hangout action lets you hang out with someone, usually a Social Link. But the days that Link is available vary based on the person, and the effect also differs based on how strong the link is.

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Personal Action List

ACTIONS
Name Subname Effect Time of Day Time of Week Stress Effect Cost Restrictions
Training Actions
Characteristic Training Characteristic You spend time and effort training one of your fundamental abilities. Select one Characteristic other than Realisation. You gain a success in that Characteristic, plus another if you pass a Characteristic test (bonus/penalty depends on locale). On reaching 10, 30, 60, 100 and 150 successes, you gain a stacking 10% discount to Characteristic Advances for that characteristic; this is retroactive, so you also reclaim any XP spent on that characteristic. Depends on Locale Depends on Locale Usually 2 Stress Depends on Locale The discount for a single characteristic caps at 50%.
Skill Training Skill You put effort into studying a skill. Select one Skill. You gain a success in that Skill, plus another if you pass a test in the skill's Characteristic (bonus/penalty depends on locale). On reaching 5, 15, 30, 50 and 75 successes, you gain a stacking 10% discount to Skill Advances for that Skill; this is retroactive, so you also reclaim any XP spent on that characteristic. Specialisations count as their own skill; a discount to Scholastic Lore will not count for all Lores, for example. Depends on Locale Depends on Locale Usually 2 Stress Depends on Locale The discount for a single skill caps at 50%.
Study Subject You take the time to work on some schoolwork. Select one subject. You gain a success in that subject, plus another if you pass a test in the subject's Characteristic or Skill. Each class subject has a minimum requirement of successes to accomplish each term. Every success granted on a subject grants a +1 bonus to the tests used for that subject's exams. Depends on Locale Depends on Locale Usually 3 Stress Depends on Locale The bonus for a single subject test caps at +60.
Group Training Characteristic, Skill, Subject You organise a training group with some willing friends or people. This plays out like any other Training Action, except that for each individual present, everyone gains a +10 bonus to their tests, to a maximum of +20. Depends on Locale Depends on Locale Usually 2 Stress Depends on Locale (Everyone must pay) -
Social Actions
Hang Out Social Link You hang out with a friend. Select a Social Link. You spend the day with them, regaining a number of Realisation equal to your Social Link Rank. Note that Rank Advancements can happen during this time, dependent on the GM. Depends on Link Depends on Link -1 Stress per 2 Ranks, minimum 1 None -
- Outings Sometimes, if you or the friend are willing, you can go somewhere. Select a Locale that both you and the Link agree on. That Locale's Activity options can then be used just as though you'd used the Activity action. Depends on Locale/Link Depends on Locale/Link Combine stress effects from Activity and Hang Out Depends on Locale Depends on Locale
Hang Out (Group) Social Links You hang out with several friends. Select a number of Social Links, each of which will agree or disagree. You spend the day with them, regaining a number of Realisation equal to the highest Social Link Rank, plus one per extra friend. Note that Rank Advancements can happen during this time, dependent on the GM. Depends on Link Depends on Link -1 Stress per 2 Ranks, plus another -1 per extra individual. Minimum 1, Maximum 10 Depends on Link -
- Outings A gang of well-meaning buddies on the town, what could be better? Select a Locale that all goers agree on. That Locale's Activity options can then be used just as though you'd used the Activity action. Depends on Locale/Link Depends on Locale/Link Combine stress effects from Activity and Hang Out (Group). Max 10 still applies. Depends on Locale Depends on Locale
Locale Options
Activity Locale You go to a promising (or not so promising) Locale for your own reasons. Select a Locale; any of that Locale's effects marked Activity can be used now, the effects applying as per the Locale's Outing effect. Depends on Locale Depends on Locale Depends on Locale Depends on Locale -
Explore Wander You head into a part of the city and begin wandering randomly, looking for interesting things. Select a part of the city. You make a Perception or Awareness test, modified by the part of the city you're exploring in; on a success, you find something, which might be an item, information, a new Locale or something else. Morning or Evening Any Day 2 Stress Free -
- Search You head into a part of the city and begin searching for something in particular. The parameters can be broad ('a food shop') or narrow ('The Canontese restaurant with the cute waiter'); you gain modifiers based on the place you're searching in, what you're searching for, and how well-informed you are before you entered. Morning or Evening Any Day 2 Stress Free -
Work Locale You do part-time work at a local place. Select a Locale that's willing to accept work. You gain whatever amount of money listed, and may make a test (outlined by the Locale) to gain extra. Depends on Locale Depends on Locale Usually 4 Stress Free -
Free Actions (Do not take up a Personal Action slot)
Purchase Items Locale You head to a Locale and purchase items from their shopping list. Depends on Locale Depends on Locale None Depends on Locale -
Use Velvet Room - You enter the Velvet Room, either the Waking or Library one, and configure your Persona. You can fuse Personas here, teach Personas new abilities, and configure your Compendia. Any Any None None -

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