Personal Time

Personal Time, Deeds, Actions and Locales

What is Personal Time?
Although the Evokers have a responsibility to investigate the Sea of Chaos and fight Shadows, they also have personal lives, in which they play, study, train and hang out.
The year is thus divided into weeks. During each week, each Evoker is given three action slots. Each action slot is themed, and can only be filled by a personal action of the same type. The three types of actions are as follows:

  • Social Link Slot: This slot can only be filled with personal actions from the Social Link list. Usually, this means hanging out and improving Social Links. You always have one such slot.
  • Development Slot: This slot can only be filled with personal actions from the Development list. Usually this means improving your skills, characteristics or other traits. You always have one such slot.
  • Wild Card Slot: Wild Card slots can be filled with any type of Personal Action. You always have one such slot and, during special events, you can have two. These events include periods like Golden Week or other holiday periods, as well as any period where there are no active Theatres.

What are Personal Actions?
Personal Actions represent what your character is doing for at least a majority of that time, if not all of it. It could be attending school, or lifting weights at the local gym, or going out with friends. Personal Actions are divided into Social Link Actions and Development Actions.
All Personal Actions have a Name and an Effect. Many development actions also have a Doubled Effect and a Tripled Effect.

  • Name: The name of the Action.
  • Effect: The effect of the Action. For example, +1 to a characteristic or an extra skill rank.
  • Doubled Effect: If you select an action twice, such as using both a Development Slot and the Wild Card Slot on the same action, you can choose to either gain the base effect twice, or gain a special 'Doubled Effect'. This effect is more powerful, but it generates stress. Taking the Doubled Effect does not let you take the base Effect; you pick either the base effect twice or the Doubled effect and nothing else.
  • Tripled Effect: This is the same as the Doubled Effect but requires selecting an action three times. You can choose to either gain the base effect three times, the doubled effect twice or the tripled effect once. Tripled effects often incur stress.

Limits on Growth
Development actions can often improve characteristics. However, there is a limit to this. You can only improve a characteristic by a maximum of +10 through development actions.

Random Events
Random Events are small events that can be beneficial or harmful for people. They mostly exist to spice up the week. Many actions carry with them the possibility of triggering a random event.

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Personal Actions

Social Link Actions

Name Subname Effect
Socialise (Name of Link) You choose one Social Link to improve. The Social Link improves by a single rank, reflected in a roleplay. Socialising with a Social Link provides the following benefits: it reduces your stress by the new level of your Link/2, you can transfer a power from a Minor Persona to a Major Persona, and you increase your Realisation if your link levels up. Every time you level up a link, you gain +100 XP. Each individual can only be socialised with once per week.
Shadow Market See Below Instead of improving your Social Links, you attend the Shadow Market, trading away memories for favours. You pick one of the following options below:
- Generate Persona You generate a Persona that belongs to your Primary Arcana, of a grade equal or below your Evoker Rank.
- Generate Spell or Art Gem You generate one copy of the Spell Gem or Art Gem item. The Spell or Art must be one possessed by your Major Persona.
- Chaos Proof You may take one item or tool that usually would not work in the Sea of Chaos, such as electronics. It will now function within the Sea of Chaos. Furthermore, if damaged it can be repaired with meditation. However, it cannot communicate with objects outside of the Sea.

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Development Actions

Notes:

  • Movies only provide benefits on the first viewing. Repeat viewings don't give you anything.
Name Subname Effect Doubled Effect Tripled Effect
Generic Actions
Melee Training - You practice with hand to hand combat, gaining a +1 to your WS Score. 10% chance to generate an event (20+Realisation% positive chance) (Requires Weapon Skill Aptitude) You improve the Parry skill by one level, to a max of level 2, and take 5 Stress. 20% chance to generate an event (20+Real% positive chance) You improve the Parry skill by one level, to a max of level three, and take 10 Stress. Always generates an event (20+Real% positive chance)
Ranged Training - You practice with ranged combat, gaining a +1 to your BS score. 10% chance to generate an event (20+Realisation% positive chance) - -
Strength Training - You build up muscle, gaining a +1 to your Strength score. 10% chance to generate an event (20+Realisation% positive chance) You improve a Strength aptitude skill by one level, to a max of level 2, and take 5 stress. 20% chance to generate an event (20+Real% positive chance) You improve a Strength aptitude skill by one level, to a max of level 3, and take 10 stress. Always generates an event (20+Real% positive chance)
Toughness Training - You build up… Tough muscle, gaining a +1 to your Toughness score. 10% chance to generate an event (20+Realisation% positive chance) You improve the Endurance skill by one level, to a max of level 2, and take 5 stress. 20% chance to generate an event (20+Real% positive chance) You gain +1 permanent Wound. Max of +3. Always generates an event (20+Real% positive chance)
Agility Training - You work on your manual dexterity and speed, gaining a +1 to your Agility score. 10% chance to generate an event (20+Realisation% positive chance) You improve an Agility skill other than Dodge by one level, to a max of level 2, and take 5 stress. 20% chance to generate an event (20+Real% positive chance) You improve the Dodge skill by one level, to a max of level 2, and take 10 Stress. Always generates an event (20+Real% positive chance)
Intelligence Training - You hit the books, gaining a +1 to your Intelligence score. 10% chance to generate an event (20+Realisation% positive chance) You improve an Intelligence skill by one level, to a max of level 2, and take 5 stress. 20% chance to generate an event (20+Real% positive chance) You improve three Intelligence skills by one level, to a max of level 2, and take 10 Stress. Always generates an event (20+Real% positive chance)
Perception Training - You train yourself to be more aware of your surroundings, gaining a +1 to your Perception score. 10% chance to generate an event (20+Realisation% positive chance) You improve a Perception skill by one level, to a max of level 2, and take 5 stress. 20% chance to generate an event (20+Real% positive chance) You improve three Perception skills by one level, to a max of level 2, and take 10 Stress. Always generates an event (20+Real% positive chance)
Willpower Training - You psyche yourself up to greater resilience, gaining a +1 to your Willpower score. 10% chance to generate an event (20+Realisation% positive chance) You an improve a Willpower skill by one level, to a max of level 2, and take 5 stress. 20% chance to generate an event (20+Real% positive chance) You improve one Willpower skill by one level, to a max of level 3, and take 10 Stress. Always generates an event (20+Real% positive chance)
Fellowship Training - You make friends and influence people, gaining a +1 to your Fellowship score. 10% chance to generate an event (20+Realisation% positive chance) You an improve a Fellowship skill by one level, to a max of level 2, and take 5 stress. 20% chance to generate an event (20+Real% positive chance) You improve one Fellowship skill by one level, to a max of level 3, and take 10 Stress. Always generates an event (20+Real% positive chance)
Relax - You reduce your Stress by 5. - -
Unique Training Actions
Wushu Training (Dinah Unique) - You focus on throwing out punches and kicks at Wushu club, gaining a +1 to your Weapon Skill and Agility scores each. You gain a +2 to your Weapon Skill and Agility scores each, and take 5 Stress. 20% chance to generate a positive event. You gain a +2 to your Weapon Skill and Agility scores each, improve one Weapon Skill or Agility skill by one level, and count as a socialise action with Jiang Chang; you take 10 Stress. Always generates a positive event.
Archery Training (Ai Unique) - You dutifully string and pluck at the Archery Club, gaining a +1 to your Ballistic Skill and Perception scores each. You gain a +2 to your Ballistic Skill and Perception Scores each, and take 5 Stress. 20% chance to generate a positive event. You gain a +2 to your Ballistic Skill and Perception scores each, improve one Perception skill by one level, and count as a socialise action with Saoirse Choi; you take 10 Stress. Always generates a positive event.
Baseball Training (Hideki Unique) - You flex your form as the star player of the baseball team, gaining a +1 to your Toughness and Fellowship scores each. You gain a +2 to your Fellowship and Toughness Scores each, and take 5 Stress. 20% chance to generate a positive event. You gain a +2 to your Fellowship and Toughness scores each, improve one Toughness or Fellowship skill by one level, and count as a socialise action with Asari Mochizuki; you take 10 Stress. Always generates a positive event.
Student Council (Sachiko Unique) - You work in your position as an unofficial student councillor, gaining a +1 to your Intelligence and Fellowship scores each. You gain a +2 to your Intelligence and Fellowship Scores each, and take 5 Stress. 20% chance to generate a positive event. You gain a +2 to your Intelligence and Fellowship scores each, improve one Intelligence or Fellowship skill by one level, and count as a socialise action with Caolán Choi; you take 10 Stress. Always generates a positive event.
Augmenting Actions
Go to Café Okumura - The sweet ambience of Café Okumura relaxes your feelings towards your teammates. Until the end of the week, assist actions to your teammates grants an extra +10 bonus to their test. 20% chance to generate an event (20+Real% positive chance)
Oda Mall Arcade Shooting Game You practice shootin', gaining a +10 bonus to all BS tests until the end of the week. 20% chance to generate an event (20+Real% positive chance)
- Virtual Date You seduce 2D boys and girls, gaining a +10 bonus to all Fellowship skill tests until the end of the week. 20% chance to generate an event (20+Real% positive chance)
- Crane Game Make an Agility test; on a success, you gain a prize! Prize changes every month. 20% chance to generate an event (20+Real% positive chance)
Study at the Civic Library - You study at the Civic Library, gaining a +10 bonus to all Intelligence skill tests until the end of the week. 20% chance to generate an event (20+Real% positive chance)
Eat at Wild Duck's Revenge - Wild Duck's Revenge fills your belly with righteous fury and fries; you gain a +10 bonus to all Willpower tests until the end of the week. 20% chance to generate an event (20+Real% positive chance)
Play Games Die, Nasty Warriors! A game about killing war criminals. Repetitive but fun. You reroll attack tests against Trouper Shadows and take the preferred result until the end of the week.
- Shin Idolmancer Returns School children lost in time animate ancient and terrifying idols of power in the form of gods and demons to bring Japanese pop culture to a broken world. Until the end of the week. the first Art or Spell used per battle costs no Spirit or Exertion.
- Idol Ibunroku: Actor 6 The quirky pop-psych spinoff of Idolmancer that sees school children bond and hang out whilst also trying to get through acting school. Provides a +5 bonus to Willpower tests to you and all other party members until the end of the week.
Locale Actions
Miyamoto Computer Café (Ai Unique) - You play games and browse the web and maybe socialise with some nerds, reducing your stress by 5 and adding a +10 bonus to Lore tests until the end of the week. May be used once per week only. 20% chance to generate an event (20+Real% positive chance) - -
Blue Finn (Sachiko Unique) - You watch, listen and indulge in musical delights at the Blue Finn, reducing your Stress by 5 and gaining a +10 bonus to Fellowship tests until the end of the turn. May be used once per week only. 20% chance to generate an event (20+Real% positive chance) - -
Satomi Lane Cinema
(Exp. May) Atlantic Din: Downsizing - A futuristic mech organisation has to deal with budget cuts. -5 Stress and +1 to Intelligence and Perception. 20% chance to generate an event (20+Real% positive chance) - -
Black Panther - If only you had someone in your party who'd want to see this tale of the King of Wakanda? -5 Stress and +1 to Agility and Willpower. 20% chance to generate an event (20+Real% positive chance) - -
(Exp. May) Duker VI: The Princess Fried - Classic action movie, loved by millions. Starring charismatic Blaise "Duker" Herriot as he hunts the maniacal Fried Princess of Friesland. -5 Stress, +1 to Strength and Toughness. 20% chance to generate an event (20+Real% positive chance) - -
(Exp. May) Fifteen Shades of Rei - An erotic thriller about fifteen rainbow-haired clones of a girl called Rei. -5 Stress, +2 to Fellowship. 20% chance to generate an event (20+Real% positive chance) - -
(Exp. May) Peter Gnomes - What if Sherlock Holmes were a rabbit and also a gnome? Family friendly, the scene where Holmes does a hit with allergies aside. -10 Stress. 20% chance to generate an event (20+Real% positive chance) - -
A Riot's Place - Horror movie about monsters that murder anyone who isn't partying 24/7. -5 Stress, +2 to Willpower. 20% chance to generate an event (20+Real% positive chance) - -
Liz and the Blue Boy - Odd and quirky schoolgirl tries to bring a boy back to life through music. -10 Stress. 20% chance to generate an event (20+Real% positive chance)
The Picture of Dorian Gray - Remake/Adaptation of a classic piece of fiction. -5 Stress, +1 to Fellowship and Perception. 20% chance to generate an event (20+Real% positive chance) - -
Item Actions
Buy Healing (Human) - You gather medicine from local shops, gaining 2 Stimulants. You gain 2 Recov-R. You gain 2 Takemedics.
Buy Oku-ffee - You buy some Oku-ffee from Café Okumura, gaining 2 Oku-ffees. - -
Buy Status (Physical or Mental) - You buy two copies of a Status Healing Item of your choice from the Physical or Mental list. - -
Buy Tools - You buy some tools, gaining one copy of one of the following: Rope Hook+20m of Rope, a Book, Ladder or Compass. - You gain one copy of either a First Aid Kit, Cosmetics Kit, a Toolbox, Foul Weather Gear or a set of Binoculars.
Buy from Wallace (Dinah Unique) - Once per week, you can procure a set of binoculars or a compass off of Wallace. - Once per month, you may procure a Computer (Laptop) or (Desktop) off of Wallace.
Exemplary Actions
Devil's Advocate (Devil) Rank 4 (Base) You target one other character. The character suffers 10 Stress, but until the end of the week, gains an extra Wild Card slot. However, they cannot gain a 3rd Wild Card slot due to this action. You suffer a -10 penalty to interaction tests with the attendant whilst the effect is in play. You can target yourself with this action, in which case you suffer 20 Stress but gain two extra Slots, and may gain a 3rd Wild Card slot due to this. - -
- Rank 10 You target one other character. The character suffers 10-S Link rank Stress, but until the end of the week, gains an extra Wild Card slot. However, they cannot gain a 3rd Wild Card slot due to this action. Furthermore, the character may, once per round, reroll a single test of their choice. You suffer a -10 penalty to interaction tests with the attendant whilst the effect is in play. You can target yourself with this action, in which case you suffer 20 Stress but gain two extra Slots, and may gain a 3rd Wild Card slot due to this. - -

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