Roy Griffin

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art attribution

BASIC DETAILS
Full Name: Roy Griffin
Position: Cat, unofficial: Keeper of the Old Temple-School
Gender: Male
Nationality: American
Date of Birth/Age: 1972/46
Place of Residence: ??

PHYSICAL DETAILS
Hair: Black
Eyes: Grey
Height: 40cm tall, about 50cm from head to base of tail
Build: Catlike???
Handedness: Was Right

PERSONAL DETAILS
Relationship Status: Cat
School Clubs: Cat
Electives: Cat
Best Subject: Cat
Worst Subject: Cat
Likes: ??
Dislikes: ??
Favourite Weather: ??
Favourite Spots: ??

Notes from Roy

Notes from Dinah

Notes from Hideki

Notes from Sachiko

Notes from Ai

Themes:

Character Sheet

Main Details

Basics

Primary Arcana and Aptitudes Hanged Man (Toughness, Defense, Willpower)
Secondary Arcana 1 and Aptitudes Sun (Weapon Skill, Strength)
Secondary Arcana 2 and Aptitudes Moon (Agility, Perception)
Experience Spent 1000
Evoker Rank 1
Major Persona Black Panther
Magic Characteristic Willpower

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Characteristic Scores

Name Value Bonus Modifiers
Weapon Skill 40 4 -
Ballistic Skill 25 2 -
Strength 40 4 -
Toughness 50 5 -
Agility 40 4 -
Intelligence 25 2 -
Perception 35 3 -
Willpower 25 2 -
Fellowship 25 2 -
Realisation (max) 10 1 -

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Vitals

Wounds 13
Spirit 2
Exertion 5
Realisation (Current) 10
Fatigue Threshold 5
Fatigue (Normal) 0
Fatigue (Total) 0
Stress 0
Epiphanies 0

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Traits

Trait Subname Effect
Size 2 (Puny) You take a +20 bonus to Grapples, and attempts to Grapple you take a -20 penalty. Attacks against you take a -20 to hit, and you count your AB as -2 for the purposes of speed.
Multiple Legs 1 This creature has multiple legs, making it faster. X represents each pair of legs (ie. 2 = 3 pairs of legs total). Creatures with multiple legs add X to their AB to determine movement.
Cat Form - Roy is seemingly a cat. He has the Size (2) trait and Multiple Legs (1), but does not suffer the -2 penalty to AB due to Size. He takes a +20 bonus to agility tests, but because he has no hands, any tests that would require the use of hands not only does not gain this benefit, but also takes a -20 penalty on top of it.
- -

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Exemplary

Exemplary Base Effect Rank 4 Improvement Rank 7 Improvement Rank 10 Improvement
Noble Sacrifice Each time you take 4 damage or more whilst actively protecting another person (such as through the Sacrifice and Protect Ally actions or the Taunt use of the Charm skill), you gain +1 AP to all areas for the rest of the day, which stacks to a maximum of +5. You may only gain a single bonus per action (ie. you can't gain more than +1 AP per Sacrifice etc). Light in Dark Places: Once per day, you may spend 20 Realisation; your Confidants ignore the effects of fatigue and Lethal Damage (bar the sort that would defeat them or a Persona) for a number of rounds each equal to your S-Link Rank with them. You gain an extra reaction which may only be spent on activating the Protect Ally, Sacrifice or Guardian actions. Furthermore, your Protect Ally now has a range of "Full Move". Light in Dark Places now provides a +10 bonus to all of your tests for every Confidant suffering from Lethal Damage, to a max of +30. Furthermore, spending activating Light in Dark Places also allows those affected Confidants to reduce all Lethal Damage taken by an amount equal to half your S-Link Rank with them, to a minimum of 1.

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Aspects

ASPECT ONE

ASPECT TWO
*
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Drawbacks

DRAWBACK NAME

  • Description

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Injuries

Injury Effect Cause Incident

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Skills

Basic Skills

Skill Name Score Known (+0) Trained (+10) Experienced (+20) Master (+30)
Acrobatics Agi X - - -
Athletics Str - - - -
Awareness Per X - - -
Charm Fel X - - -
Command Fel - - - -
Commerce Int - - - -
Deceive Fel - - - -
Demolitions Int - - - -
Disguise Fel - - - -
Dodge Agi X - - -
Endurance Tou - - - -
Inquiry Fel - - - -
Intimidate Str - - - -
Literacy Int X - - -
Logic Int - - - -
Magic Resistance Will - - - -
Medical Int - - - -
Parry WS X - - -
Scrutiny Per - - - -
Security Int - - - -
Sleight of Hand Agi - - - -
Stealth Agi X - - -
Survival Per - - - -
Tech Use Int - - - -

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Advanced Skills

Skill Name Specialisation Characteristic Known (+0) Trained (+10) Experienced (+20) Master (+30)
Linguist Japanese Int X - - -
- English Int X - - -
- - Int - - - -
Lore United States of America Int X - - -
- - Int - - - -
- - Int - - - -
- - Int - - - -
Navigate - Per - - - -
- - Per - - - -
- - Per - - - -
Operate - Agi - - - -
- - Agi - - - -
- - Agi - - - -
Trade - Varies - - - -
- - Varies - - - -
- - Varies - - - -
- - Varies - - - -

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Talents

Skill Talents

Name Subname Effect
Tier Three

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General Combat Talents

Name Subname Effect
Tier One
Tier Two

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Melee Talents

Name Subname Effect
Tier One
Furious Charge You gain a +10 bonus to Charge attack tests. Whenever you make a Heavy Attack, you may expend a Reaction to deal a second attack (may not be used in conjunction with another reaction-expending attack talent).
Unarmed Warrior Your Unarmed Attacks deal +2 damage and no longer count as Unarmed. Your Improvised weapons count as 1d10+2 and do not count as Primitive.
Tier Two
Tier Three

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Ranged Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Defensive Talents

Name Subname Effect
Tier One
Guardian This permits use of the Guardian, Sacrifice and Sacrifice on Self actions.
Tier Two
Tier Three

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Interpersonal Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Mental Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Physical Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Evoker Rank

Name Subname Effect
Tier One
Evoker Rank 1 Your Evoker Rank, which measures how powerful you are as a Persona User. You may not fuse or control a Persona with a Grade higher than your Rank. Evoker Rank also has many other effects, most notably on your Spirit and Exertion. Every time you take this talent, you increase your Rank by One. You must spend an amount of XP equal to the purchasing rank multiplied by ten; if you are purchasing Rank 3, then you must spend 300 XP for example. You may only purchase an Evoker Rank once every 2,000 XP spent, starting at Rank 1 at 0 XP.

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Tome Talents

Name Subname Effect
Tier One
Tome Inventory 1 Unlocks the Tome Inventory ability, which stores up to X*2 items within the Tome itself that can be retrieved as you would any other item from a pocket. Stored consumables can be used without being withdrawn. You begin with one purchase in this talent.
Tier Two

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Equipment

Metaweapons (Melee)

Name Class Range Hits Dam. Pen. Qualities
Panthersuit Paws/Mouth Crushing 1m 2 1d10+4 1 Crushing

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Metaweapons (Ranged)

Name Class Range Hits Clip Reload Damage Penetration Qualities
Vibranium Sonic Gun Shotgun 10m 1 4 Full 1d10+5 2 Concussive, Spray

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Meta Armour

Name AP Body AP Legs AP Arms AP Head Qualities
Panthersuit 6 6 6 6 Bulky (10), Count Size as 4

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Money

Small Cash Medium Cash Big Cash

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Consumables

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Tools

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Decorations

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Personas

Major Persona

Roy's Persona is an old one, awakened when he was younger, and is not one of the new, more malleable Personas used by the other characters. Roy cannot equip Minor Personas, but instead his Major Persona has its own wound pool and elemental resistances. He unlocks a handful of abilities each time he gains a new Evoker Rank.

Name Black Panther
Wounds 8+TB+Evoker Level (14)
Elemental Resistances Resist (Missile, Elec), Weak (Bless, Curse)
Knacks Animal Bond (Cat) Telepathy
Traits Armoured (1) Unnatural Agility (1)
Spells Barrier Light
Arts Soft Paws Batter
Passives Touch 'n Go

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Progression Chart

Evoker Rank 2:

  • Traits: Unnatural Willpower (1)
  • Arts: Bash
  • Spells: -

Evoker Rank 3:

  • Traits: Unnatural Perception (1)
  • Arts: Sleek Flip, Skull Cracker
  • Spells: Life Drain
  • Passives: Resist Stunning

Evoker Rank 4:

  • Traits: Hopper (2), Unnatural Strength (1)
  • Arts: Pounce
  • Spells: Ghost Mallet, Tarunda
  • Passives: Dodge Melee

Evoker Rank 5:

  • Traits: Bounder, Fleet of Foot
  • Arts: Headbutt
  • Passives: Enhance Stunning

Evoker Rank 6:

  • Traits: Unnatural Willpower (2), Unnatural WS (2)
  • Arts: Bonds of Steel, Smoke Phantasm
  • Spells: Limelight

Evoker Rank 7:

  • Traits: Armoured (2), Enhanced Weapons (Crushing, +Exposing Quality)
  • Arts: Ground Pound, Windknocker
  • Spells: Unproven
  • Passives: Fortified Moxy

Evoker Rank 8:

  • Traits: Armoured (3), Unnatural Toughness (3), Regeneration (1)
  • Arts: Rampage, Phalanx
  • Passives: Transubstantiation

Evoker Rank 9:

  • Traits: Hopper (6), Sonar Sense
  • Arts: Blink, Binding Chain

Evoker Rank 10:

  • Traits: Armoured (4), Unnatural Strength (4), Regeneration (2)
  • Arts: God's Hand, Shabriri's Bell, Slip Stream
  • Spells: Recarmdra, Tetrakarn

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Social Links

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