Roy Griffin

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BASIC DETAILS
Full Name: Roy Griffin
Position: Cat, unofficial: Keeper of the Old Temple-School
Gender: Male
Nationality: American
Date of Birth/Age: 1972/46
Place of Residence: ??

PHYSICAL DETAILS
Hair: Black
Eyes: Grey
Height: 40cm tall, about 50cm from head to base of tail
Build: Catlike???
Handedness: Was Right

PERSONAL DETAILS
Relationship Status: Cat
School Clubs: Cat
Electives: Cat
Best Subject: Cat
Worst Subject: Cat
Likes: ??
Dislikes: ??
Favourite Weather: ??
Favourite Spots: ??

Notes from Roy

Notes from Dinah

Notes from Hideki

Notes from Sachiko

Notes from Ai
Royyyy, I don't like having been made to look (even more) crazy, you know! …But at least you're willing to help and really fuzzy. Oh also I like your cyber cat thing but never read the comics and even missed the movie but it's neat? It looks like you'll be our tank, though! Remember to manage aggro responsibly and try not to overwork your poor innocent party healer. <3

Themes:

Character Sheet

Main Details

Basics

Primary Arcana Hanged Man (Toughness, Defense, Willpower)
Secondary Arcana 1 Sun (Melee, Strength)
Secondary Arcana 2 Moon (Agility, Perception)
Aptitudes Toughness, Defense, Melee, Strength, Agility, Perception, Willpower
Experience Spent 2600
Evoker Rank 2
Major Persona Black Panther
Magic Score Willpower

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Scores

Name Value Bonus Modifiers
Melee 40 4
Ballistic 25 2
Strength 40 4
Toughness 50 5
Agility 40 4
Intelligence 25 2
Perception 35 3
Willpower 25 2 -
Fellowship 25 2 -
Realisation 10 1 -

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Vitals

Light Wounds 5
Heavy Wounds 2
Deadly Wounds 1
Fate Points 1
Spirit 4
Exertion 10
Stress

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Traits

Trait Subname Effect
Evoker Rank 2
Size 1 This creature is unusually large or unusually small. You take 1 Advantage to Grapple tests against targets smaller than you per rank of difference, but 1 Disadvantage to hit. Conversely, you take 1 Advantage to hit targets larger than you per rank of difference. You gain 1 point of Unnatural Toughness for each rank above 3. 3 is the average size.
Multiple Legs 1 This creature has multiple legs, making it faster. X represents each pair of legs (ie. 2 = 3 pairs of legs total). Creatures with multiple legs add X to their AB to determine movement.
Cat Form - Roy is seemingly a cat. He has the Size (2) trait and Multiple Legs (1), and starts with the Catfall and Cat's Eyes talents. He takes a +20 bonus to agility tests, but because he has no hands, any tests that would require the use of hands not only does not gain this benefit, but also takes a -20 penalty on top of it.

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Exemplary

Exemplary Base Effect Rank 4 Improvement Rank 7 Improvement Rank 10 Improvement
Noble Sacrifice You start with the Guardian talent. Each time you take a Wound or more whilst actively protecting another person (such as through the Guardian or Taunt talents, or jumping in front of an attack), you gain +1 AP to all areas for the rest of the day, which stacks to a maximum of +3. You may only gain a single bonus per action (ie. you can't gain more than +1 AP per Guardian etc). Light in Dark Places: Once per day, you may spend a Fate Point; your Confidants ignore the effects of fatigue and injuries for a number of rounds each equal to your S-Link Rank with them. You reroll Evasion tests when protecting allies with Guardian, Taunt or other self-sacrificing actions. Furthermore, you can use Guardian on any ally within basic Move distance. Light in Dark Places now provides an Advantage to all of your tests for every Confidant with an injury or a dead Persona, to a max of +30. Furthermore, spending activating Light in Dark Places grants all allies a 'spare' wound which they can choose to lose in place of any other wound they would ordinarily suffer.

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Aspects

???

???
*
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Drawbacks

DRAWBACK NAME

  • Description

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Injuries

Injury Effect Cause Incident

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Skills

Skill Name Score Focus One (level 1) Focus Two (level 2) Focus Three (level 3) Focus Four (from talent) Focus Five (from talent) Temporary+Extra Focus
Melee Skill Melee One Handed Parry
Ballistic Skill Ballistic
Athletics Strength Running Leaping
Endurance Toughness Injury
Acrobatics Agility Dodge Balance
Operation Agility
Subterfuge Agility Stealth
Academics Intelligence
Logic Intelligence
Medicine Intelligence
Technology Intelligence
Awareness Perception Threat
Survival Perception
Fortitude Willpower
Authority Fellowship
Inquiry Fellowship
Linguist Fellowship Japanese English
Manipulation Fellowship Deception
Trade You Decide!

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Talents

Skill Talents

Name Subname Effect
Tier Three

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Melee Talents

Name Subname Effect
Tier One
Guardian Whenever an adjacent ally is attacked, you can choose to oppose the attack in their place with your parry, assuming you have the right equipment. After this, attacks aimed at you gain Advantage for each Guardian you use.
Unarmed Warrior Your unarmed attacks deal +1 damage and no longer count as unarmed.
Wrestler You may reroll and take the preferred result the following tests: when others test against you to act when grappled; when you test against grapplers to act without interference.
Tier Two
Counter Attack On successfully parrying an attack, you can choose to counter-attack your aggressor, dealing an instant and automatic hit to them with a readied melee one-handed weapon of your choice, counting any Advantages to your parry test as damage bonus. You can buy this talent multiple times, up to your MB amount. You may make a max of X counter attacks per round.
Tier Three

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Ballistic Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Physical Talents

Name Subname Effect
Tier One
Sprint When using the Run move, you can choose to Sprint, adding 2 metres to your movement per DoS on your Athletics/Running test. However, you suffer 5 Stress.
Catfall You may always test Agility or Acrobatics to mitigate a fall. You always land on your feet, even if you take damage. Each DoS on your test reduces the damage by 2 instead of 1.
Tier Two
Tier Three

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Mental Talents

Name Subname Effect
Tier One
Cat's Eyes You ignore the Low Light Disadvantage.
Tier Two
Tier Three

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Interaction Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Equipment

Metaweapons

Name Class Range Dam. Qualities
Vibranium Claws/Teeth Crushing (One Handed) 1m SB+1 (6) Cracking, counts as Natural/Unarmed
Vibranium Sonic Gun Shotgun (Basic) 10m 5 Part of suit (needs no hands), Concussive, Spray

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Meta Armour

Name AP Body AP Legs AP Arms AP Head Qualities
Panther Armour 3 3 3 3 Cumbersome (1), Size counts as 3

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Consumables

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Tools

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Personas

Major Persona

Roy's Persona is an old one, awakened when he was younger, and is not one of the new, more malleable Personas used by the other characters. Roy cannot equip Minor Personas, but instead his Major Persona has its own wound pool and elemental resistances. He unlocks a handful of abilities each time he gains a new Evoker Rank.

Name Black Panther
Wounds 4+1 (5) Light Wounds, 1 Heavy Wound, 1 Deadly Wound
Elemental Resistances Resist (Missile, Elec), Weak (Bless, Curse)
Knacks Animal Bond (Cat) Telepathy
Traits Armoured (1) Unnatural Agility (1) Unnatural Willpower (1)
Spells Barrier Light
Arts Soft Paws Batter Bash
Passives Touch 'n Go

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Progression Chart

Evoker Rank 2:

  • Traits: Unnatural Willpower (1)
  • Arts: Bash
  • Spells: -
  • Wounds: +1 Light

Evoker Rank 3:

  • Traits: Unnatural Perception (1)
  • Arts: Sleek Flip, Skull Cracker
  • Spells: Life Drain
  • Passives: Resist Stunning
  • Wounds: +1 Heavy

Evoker Rank 4:

  • Traits: Hopper (2), Unnatural Strength (1)
  • Arts: Pounce
  • Spells: Ghost Mallet, Tarunda
  • Passives: Dodge Melee
  • Wounds: +1 Light

Evoker Rank 5:

  • Traits: Bounder, Fleet of Foot
  • Arts: Headbutt
  • Passives: Enhance Stunning

Evoker Rank 6:

  • Traits: Unnatural Willpower (2), Unnatural WS (2)
  • Arts: Bonds of Steel, Smoke Phantasm
  • Spells: Limelight
  • Wounds: +1 Light, +1 Heavy

Evoker Rank 7:

  • Traits: Armoured (2), Enhanced Weapons (Crushing, +Exposing Quality)
  • Arts: Ground Pound, Windknocker
  • Spells: Unproven
  • Passives: Fortified Moxy

Evoker Rank 8:

  • Traits: Armoured (3), Unnatural Toughness (3), Regeneration (1)
  • Arts: Rampage, Phalanx
  • Passives: Transubstantiation
  • Wounds: +1 Light

Evoker Rank 9:

  • Traits: Hopper (6), Sonar Sense
  • Arts: Blink, Binding Chain
  • Wounds: +1 Heavy

Evoker Rank 10:

  • Traits: Armoured (4), Unnatural Strength (4), Regeneration (2)
  • Arts: God's Hand, Shabriri's Bell, Slip Stream
  • Spells: Recarmdra, Tetrakarn
  • Wounds: +1 Light

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