Sachiko Kurata

Personal Details

Name: Sachiko Kurata
Date of Birth/Age: August 22nd, 16
Gender: Female
Nationality: Japanese
Residence: 5 Soejima Road, Room 3-A (Originally Yokohama, Japan)
Homeroom Class: H2-B
Chosen Classes: Psychology, Music

Physical Details

Hair Colour: Brown
Eye Colour: Brown
Height: 5'6"
Build: Scrawny
Handedness: Right

Background

Backstory:

Character Sheet

Main Details

Basics

Primary Arcana Devil (Toughness, Perception, Social)
Secondary Arcana 1 Death (Willpower, Resolve)
Secondary Arcana 2 Moon (Fellowship, Intelligence)
Aptitudes Toughness, Intelligence, Perception, Willpower, Fellowship | Resolve, Social
Experience Spent 4500
Evoker Rank 3
Major Persona Faust
Magic Score Fellowship

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Scores

Name Value Bonus Modifiers
Melee 25 2 -
Ballistic 30 3 -
Strength 25 2 -
Toughness 40 4 -
Agility 30 3 Deeds (+4), Actions (+1)
Intelligence 40 4 Simple (+5), Actions (+5)
Perception 40 4 -
Willpower 40 4 -
Fellowship 65 6 Intermediate (+10), Actions (+5)
Realisation 39 3 -

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Vitals

Light Wounds 5
Heavy Wounds 2
Deadly Wounds 1
Fate Points 5
Spirit 18 (21)
Exertion 12 (15)
Stress

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Traits

Trait Subname Effect
Evoker Rank 3 A representation of your strength as an Evoker. You start at Rank 1 and gain another rank per 2,000 XP. Each rank increases your Spirit and Exertion, and lets you use more powerful Persona.
- -
- -
- -

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Exemplary

Exemplary Base Effect Rank 4 Improvement Rank 7 Improvement Rank 10 Improvement
The Flesh is Weak Whenever you successfully inflict an ailment on an enemy, and the DoS on your casting is greater than their Toughness Bonus (physical) or Willpower Bonus (mental), the target is also Staggered, granting you a One More. Devil's Advocate: You unlock the Devil's Advocate Personal Time Action. It is a group action between you and one other willing person. The other attendant takes 10 Stress, but selects a single Score. For the next week, each time they test this Characteristic they either gain an Advantage, or remove two Disadvantages. You take a Disadvantage to interaction tests with the attendant, and may not use Devil's Advocate on them again, until the effect wears off. Ailment Spells cost 1 Spirit less, to a minimum of 1. If cast as part of a One More or Baton Pass, they cost 2 SP less to a minimum of 1. You may now target yourself with Devil's Advocate. Targeted characters reduce the Stress they gain by an amount equal to your S-Link bonus with them (you do not reduce it at all). Finally, benefactors of Devil's Advocate can decide, instead of the other benefits, to gain an extra success on every Training or School Personal Time Action done during this time.

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Aspects

ASPECT ONE

ASPECT TWO
*
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Drawbacks

DRAWBACK NAME

  • Description

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Injuries

Injury Effect Cause Incident

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Skills

Skill Name Score Focus One (level 1) Focus Two (level 2) Focus Three (level 3) Focus Four (from talent) Focus Five (from talent) Temporary+Extra Focus
Melee Skill Melee
Ballistic Skill Ballistic Basic
Athletics Strength
Endurance Toughness Injury
Acrobatics Agility Dodge
Operation Agility
Subterfuge Agility
Academics Intelligence Social Science Research
Logic Intelligence Reasoning
Medicine Intelligence
Technology Intelligence
Awareness Perception Anticipate
Survival Perception
Fortitude Willpower Resist Manipulation
Authority Fellowship Demagogy Intimidate
Inquiry Fellowship Predict Motive Scrutiny Ask Around
Linguist Fellowship Japanese English
Manipulation Fellowship Entice Rumour Deception
Trade Fellowship Music Music

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Talents

Skill Talents

Name Subname Effect
Tier Three

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Melee Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Ballistic Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Physical Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Mental Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Interaction Talents

Name Subname Effect
Tier One
Eloquence You may reroll, and take the better result, Manipulate attempts to convince, seduce or persuade someone with words, so long as your Fellowship is higher than their own.
Battle Reading Select one target and make an Inquiry test as an action, opposed by Subterfuge or Manipulation; on a success, at any time between now and your next turn, you can force the target to reroll a single test and take the result you prefer.
Tier Two
Master Orator You may reroll, and take the better result, tests to persuade or address a crowd.
Social Vigneron You may reroll Manipulate attempts to manipulate public opinion on or around specific individuals. Furthermore when doing so, you are more protected from being discovered as the originator; you take a +20 bonus to tests to resist being found out.
Cold Reading You may reroll, and take the better result, Inquiry tests that attempt to discern or glean information about a person's personality, hobbies, personal information or motive through social or psychological methods, so long as your Fellowship or Intelligence is higher than their Perception or Intelligence.
Beyond Reproach You may reroll, and take the better result, attempts to thwart or determine the origin of rumours; if these rumours are targeted at you, you take a +20 bonus to tests as well.
Tier Three

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Equipment

Metaweapons

Name Class Range Dam. Qualities
Athame Light 1m SB+1 Burst (1), Small, Hexblade
Poppet Rifle 80m +5 Accurate, Curse

Hexblade: Can use best Fortitude focus instead of Parry vs targets suffering an ailment.
Curse: A successful hit with this weapon, regardless of doing damage, grants you Advantage when trying to inflict ailments on the target. The target suffers Disadvantage on Blood Loss and Exhaustion tests. This effect lasts for DoS turns, with extra hits extending the length. Should the length ever extend past 6 turns, then it lasts until the end of the encounter.
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Meta Armour

Name AP Body AP Legs AP Arms AP Head Qualities
Contracted Armour 4 4 4 2 Sentinel

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Personas

Major Persona

Name Faust
Knacks Divine Contract See Bonds
Traits Unnatural Toughness (1) Unnatural Intelligence (1) Unnatural Fellowship (1) Amphibious
Spells Ei Psi Bufu Rakunda Tarunda Dekaja Evil Smile Fumbling Friend
Arts
Passives

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Minor Personas

  • Pale Rider
  • Death
  • 3
  • Alive
  • Unhcegila
  • Devil
  • 2
  • Alive
  • Arohirohi
  • Moon
  • 3
  • Status

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Social Links

Arcana Fool Rank 3
Name The Sailor Scouts
Rank 1 Lives of their Own: Non-PC Members of the team gain Realisation equal to double the rank in this Social Link. They also gain a +5 to a single Score, plus another at rank 4, 7 and 10. (Even though each PC has this Arcana, the effects only apply once.) This power also allows Baton Passes to any team member, but does not power the Pass up unlike a 1-to-1 S-Link.
Arcana Magician Rank 3
Name Dinah Sarah-Schreier
Rank 1 Baton Pass!
Arcana Empress Rank 4
Name Suzanne Smithson
Rank 1 Teacher's Reputation: Unlocks the Blue Finn action. Sachiko rerolls all rolls to generate an event and decide if the event is positive or negative, and takes the preferred result.
Rank 4 Shameless Team-building Agenda: Sachiko may, up to three times a week, spend a Fate Point to allow an ally to reroll a test, add two advantages to a test, or remove an ailment.
Arcana Emperor Rank 5
Name Caolán Choi
Rank 1 Council Perks: Unlocks the Student Council action. Sachiko gains an Advantage to interaction tests against those under the council's jurisdiction, such as students or especially weak-willed faculty.
Rank 4 Electifying Confidence: Interaction and Mental talents whose prerequisites require you to have two different skills or skill focuses now only require you to have one or the other. If the skill demands multiple focuses in a skill (eg. 'Life Sciences*2') then that's the skill you need, and you still need two focuses in that skill.
Arcana Lovers Rank 2
Name Hideki Nakajima
Rank 1 Baton Pass!
Arcana Justice Rank 3
Name Ai Yoshino
Rank 1 Baton Pass!
Arcana Fortune Rank 3
Name Adrien Delacour
Rank 1 Baton Pass!
Arcana Hermit Rank 3
Name Tony Paredes Guerra
Rank 1 Tune Apprentice: Unlocks the Practice at Tony's action.
Arcana Hanged Man Rank 3
Name Roy Griffin
Rank 1 Duty of Care: Roy can use the Guardian or Protect actions on you so long as you are within 5 metres, moving adjacent to you as he does so.
Arcana Temperance Rank 2
Name Kimiko Miyamoto
Rank 1 Composure: Whenever Sachiko rolls a test with 2 or more advantages, she can choose to reroll the test flat and take the preferred result.
Arcana Tower Rank 3
Name Karo Nakajima
Rank 1 Baton Pass!
Arcana Star Rank 1
Name Prince Idraceyl Golothar
Rank 1 Wisdom of Summerset: When Sachiko uses the Analysis action, she analyses a number of targets equal to the Insight score. She may permanently spend a point of Insight to ask every Insight 1 Question at once.
Arcana Moon Rank 1
Name Alfred Alvin
Rank 1 Beguiling Song: Sachiko may use her Trade (Music) skill in place of Fellowship when casting Ailment spells.
Arcana Sun Rank 5
Name Debate Team (Evripidis Andreas and Rio Sakuma)
Rank 1 Browbeat: Sachiko can train the Intimidate skill up to rank four via weekly actions. Once per week, Sachiko can, for free, use any Item-gathering Personal Action without using up an action slot.
Rank 4 Fire-Forged Teamwork: Whenever Sachiko assists an ally of Social Link Rank 4 or higher, that ally gains an extra Advantage (so 2 instead of 1) from the assist. Furthermore, if she is present and not incapacitated or under an ailment, allies always count her as assisting their resistance tests vs. mental ailments and social manipulation.

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Experience Log

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