Shadow Compendium

This page lists the notes on Shadows we've seen and killed so far.

Library of the Endlings

Conductors

Troupers

Lilim

Origin: Judaism. Category: Lust Manifestation.
In Jewish mythology, a child of the female demon Lilith, who steal children and seduce men in the night.
In the Sea of Chaos, they appeared to Ai and tried to turn her into one of them so they could use her as a bridge to escape. They appear to be the shadow of destroyed victims of sexual assault, who have had their identities rebuilt into temptresses by their predators.

Name Arcana Magic Characteristic Shadow Rank
Lilim Moon Fellowship 1
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
25 25 25 25 25 25 30 25 30
Wounds Spirit Exertion Fatigue Threshold
10 3 2 2
Elemental Attributes
Melee Missile Fire Ice Elec Wind Psi Nuke Bless Curse
Resist Weak
Talents Subname Effect
Heightened Senses Touch, Taste Select one of the sensory specialisations. You take a +10 to any tests specifically involving this sense. So a test to strain to see something in the distance would benefit from Heightened Senses (Sight), but a Ballistic Skill test would go unaffected because it uses more than just your eyes.
Veiled Threats You may always use Fellowship in place of Strength when making Intimidate skill tests.
Powers
Spells Action Arts Melee Arts Ranged Arts Passives
Garu Faerie Step Skewer
Traits Subname Effect
Shadow - This creature is a Shadow, one of the multitude of bizarre manifestations that crawl out of the Sea of Chaos. All Shadows are invisible to non-Persona users (although any effects the Shadow has on the world around them can be perceived, even if the person doesn't know what it is) and are unaffected by weapons wielded by a non-Persona user.
Hover 3 This creature is capable of hovering a few metres above the air. Its Hover speed is calculated treating AB as X.
Demivisibility You may, as a Free Action, become demivisible. Demivisible entities are difficult to perceive, as their smell and sound is muffled and they are almost invisible to the naked eye. Attack, Evasion and Perception tests aimed at you take a -30 penalty. Demivisibility lasts for up to ten minutes, but is interrupted if you take damage, perform an attack or cast a spell. Once used, you may not use demivisibility again without resting for a full hour.
Knacks Subname Effect
Hypnotise You may use this knack to hypnotise a target, who must be within 10m of you and making eye contact. Hypnosis takes a Full Action. The target becomes sleepy, suggestible and docile for up to MC hours. A hypnotised character remains such unless physically hit with enough force to knock them over or cause harm. Once hypnotised, a target is immune to the effects for a whole week.
Skill Characteristic Level
All Perception Perception 1
Awareness Perception 2
Dodge Agility 1
Endurance Toughness 1
Parry Weapon Skill 1
Magic Resistance Willpower 1
Equipment
Name Class Range Hits Dam. Pen. Qualities Notes
Wing Cuts One Handed 1m 2 1d5+2 Rending 0 Light, Balanced

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Mothman

Origin: American Folklore. Category: Cryptid/Herald.
A cryptid of West Virginian folklore, said to be a tall moth-like humanoid that caused or was seen around the time of the Silver Bridge Collapse in 1967. Sometimes considered to have prophetic or fortune-telling powers.
A group of Mothmen appeared to Dinah, where they taunted her, likely in an attempt to harness her anger to empower themselves enough to leave. They considered her a karmic threat who brought curses to all she came close to, and wanted to seal her away.

Name Arcana Magic Characteristic Shadow Rank
Mothman Fortune Willpower 1
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
25 25 25 25 35 25 25 25 25
Wounds Spirit Exertion Fatigue Threshold
9 2 2 2
Elemental Attributes
Melee Missile Fire Ice Elec Wind Psi Nuke Bless Curse
Weak Resist
Talents Subname Effect
Catfall Whenever you fall, you always land on your feet, and you may test Agility or Acrobatics as a Free. On a success, and for every 2 DoS, you remove one Falling Damage hit.
Leap Up You may stand or rise from Prone as a Free Action.
Lightning Reflexes Whenever you roll for Initiative, you may roll twice and take the preferred result.
Powers
Spells Action Arts Melee Arts Ranged Arts Passives
Bufu, Taunt Bash
Traits Subname Effect
Shadow - This creature is a Shadow, one of the multitude of bizarre manifestations that crawl out of the Sea of Chaos. All Shadows are invisible to non-Persona users (although any effects the Shadow has on the world around them can be perceived, even if the person doesn't know what it is) and are unaffected by weapons wielded by a non-Persona user.
Flight 1 This creature is capable of flying. Its flight speed is calculated treating AB as X.
Dark Sight This creature has powerful night vision, and ignores penalties associates with low light or darkness.
Knacks Subname Effect
Empathy You may use Empathy on all targets up to WPB*100 metres away. You can sense emotions as a Half Action, and may either focus on a single target or more than one (for example: wanting to get a feel for a crowd).
Skill Characteristic Level
All Agility Agility 2
Awareness Perception 1
Dodge Agility 3
Endurance Toughness 1
Parry Weapon Skill 1
Magic Resistance Willpower 1
Equipment
Name Class Range Hits Dam. Pen. Qualities Notes
Moth Smash One Handed 1m 1 1d10+2 Impact 1 Crushing

Orgone Ghost

Origin: Psychological Pseudoscience. Category: Supernatural/Impersonator/Lust Manifestation.
A discredited spiritual-pseudoscientific theory by Wilhelm Reich in the 1930s, detailing a metaphysical biospiritual force capable of spontaneous self-organisation that is shared by all living things. It manifests powerfully in sexual energy.
Orgone Ghosts appeared to Hideki in the Library, and attempted to seduce him into becoming a kind of 'orgone battery' so they could power their escape.

Name Arcana Magic Characteristic Shadow Rank
Orgone Ghost Devil Fellowship 1
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
25 25 25 25 25 25 30 25 30
Wounds Spirit Exertion Fatigue Threshold
10 3 2 2
Elemental Attributes
Melee Missile Fire Ice Elec Wind Psi Nuke Bless Curse
Resist Weak
Talents Subname Effect
Sensory Persistence You take a +10 to tests made to resist Blindness and Deafness.
Mimic Given about an hour of study, you may mimic the voice of another. It takes a -10 Opposed Scrutiny test, opposed by your Deceive, to figure out it's a faked voice (or +0 if you weren't able to converse with the person face-to-face). Of course, if the listener knows the appearance of the mimicked voice's owner, and it's clear to them that the user doesn't look like them, then the deception fails.
Veiled Threats You may always use Fellowship in place of Strength when making Intimidate skill tests.
Powers
Spells Action Arts Melee Arts Ranged Arts Passives
Zio Shadow Propel Skull Cracker
Traits Subname Effect
Shadow - This creature is a Shadow, one of the multitude of bizarre manifestations that crawl out of the Sea of Chaos. All Shadows are invisible to non-Persona users (although any effects the Shadow has on the world around them can be perceived, even if the person doesn't know what it is) and are unaffected by weapons wielded by a non-Persona user.
Double Image You gain the Ganging Up bonus on an enemy in melee, even if you are alone, so long as you have moved at least once this turn.
Chameleon You blend in with your surroundings. So long as you are moving at a speed of Half Move or lower, then you take a +20 bonus to stealth tests and ranged attacks against you suffer no bonuses to hit due to range.
Knacks Subname Effect
Disguise Form You may disguise yourself or another, changing how that form is perceived. This allows you to change an appearance to exactly mimic another, and allows you total control over the appearance, even down to looking like an animal, tree etc. Sustaining this Trait is a Free Action.
Skill Characteristic Level
Perception Skills Perception 1
Awareness Perception 2
Dodge Agility 1
Endurance Toughness 1
Parry Weapon Skill 1
Magic Resistance Willpower 1
Equipment
Name Class Range Hits Dam. Pen. Qualities Notes
Orgone Slam One Handed 1m 1 1d10+2 Energy 1 Crushing

Waxwork

Origin: Modern Horror. Category: Impersonator/Pain Manifestation
Wax sculptures designed to look like real people. They have accumulated an uncomfortable reputation due to resembling real people but not being real, and in urban legends and horror stories, are depicted as body-snatching zombies and hungry vessels.
Waxworks attacked Sachiko in the Library of the Endlings, trying to force her to become one of them to justify their own existence. They claim to be the remnants of individuals who lost hope due to pain.

Name Arcana Magic Characteristic Shadow Rank
Waxwork Lovers Fellowship 1
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
25 25 25 25 25 25 25 25 35
Wounds Spirit Exertion Fatigue Threshold
10 3 2 2
Elemental Attributes
Melee Missile Fire Ice Elec Wind Psi Nuke Bless Curse
Resist Weak
Talents Subname Effect
Disturbing Voice You count as having Fear (1) for the purpose of Intimidate tests and the "Terrify" use of the Command skill.
Cold-Hearted Any use of the Charm skill against you gives you a +20 to the Opposed Test to resist the skill in addition to other modifiers.
Veiled Threats You may always use Fellowship in place of Strength when making Intimidate skill tests.
Powers
Spells Action Arts Melee Arts Ranged Arts Passives
Agi, Evil Smile Skewer Elfshot
Traits Subname Effect
Shadow - This creature is a Shadow, one of the multitude of bizarre manifestations that crawl out of the Sea of Chaos. All Shadows are invisible to non-Persona users (although any effects the Shadow has on the world around them can be perceived, even if the person doesn't know what it is) and are unaffected by weapons wielded by a non-Persona user.
Armoured 1 You gain AP on all areas equal to X. Stacks with worn armour.
Unspeakably Ugly 10 This creature has a visibly disturbing visage. Against people who have not learned to overcome its horrific appearance, it takes an X penalty to Charm and an X bonus to Intimidate.
Knacks Subname Effect
Empathy You may use Empathy on all targets up to WPB*100 metres away. You can sense emotions as a Half Action, and may either focus on a single target or more than one (for example: wanting to get a feel for a crowd).
Skill Characteristic Level
All Fellowship+Intimidate Fellowship 2
Awareness Perception 1
Dodge Agility 1
Endurance Toughness 1
Parry Weapon Skill 1
Magic Resistance Willpower 1
Equipment
Name Class Range Hits Dam. Pen. Qualities Notes
Wax Hand One Handed 1m 2 1d5+2 0 Light, Balanced
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