Skills List

Skills: an Introduction

Skills measure your character's abilities in a single, broad avenue of activity. Unlike talents, which affect a single specific thing, skills are generally broader.

When performing an action that falls under the purview of a listed skill, you make a test in that skill. If you are untrained in that skill, you suffer a -20 penalty. If you are trained, you gain no penalty or bonus. But for every level of training beyond this, you gain a +10 bonus to the test, to a maximum of +30 at level 4.

Skills come with 'special uses', which are specific actions that can be done with a skill, so long as you are trained in it.

Skills are divided into Basic Skills and Specialist Skills.

  • Most skills are Basic Skills. These are broad skills and anyone can do a test in them, even untrained.
  • Some skills are Specialist Skills; when you purchase them, you actually purchase a specialisation within them- for example, the Operate skill has the specialisations "Wheeled" and "Fixed Wing". Purchasing Operate (Wheeled) allows you to operate wheeled vehicles, but not fixed wing aircraft. You may purchase Specialist skills more than once, each time choosing a different specialisation. These specialisations are treated as separate skills and must be advanced separately. In most circumstances, you can't do a test in a Specialist Skill without training.

Basic Skills

Skill Name Acrobatics
Characteristic Agility
Aptitudes Agility, General
Action Full Action unless otherwise noted
Acrobatics is the skill of moving with agility, grace and balance. Balancing on a tight rope, understanding the best stance for a jump, or somersaulting away from an enemy- all of these are uses of Acrobatics. Use of Acrobatics include keeping your balance in unstable or uneven ground, jumping from a height and landing without harming yourself, or moving around enemies without slowing down.
Special Uses
Maneuvering You may make a Disengage action (normally a Full Action) as a Half Action, so long as you pass an Acrobatics +0 test first.
Contortionist As a Full Action, you may test Acrobatics to free yourself from bonds or restraints. This may only be tested once to escape restraints; if you fail the first time, then you are simply too tightly bound to wriggle free. This test may be modified depending on the quality of the bonds. You may also use Acrobatics to escape from a grapple in place of testing Strength or Agility.
Jumping When jumping or leaping, you may test Acrobatics in place of Agility and Strength tests.

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Specialist Skills

Skill Name Linguist
Characteristic Intelligence
Aptitudes Intelligence, Social
Action Free Action
Specialist Examples English, French, Japanese, Russian
Linguist represents the ability to speak and understand a language. Most of the time, there is no need to test Linguist in regular conversation. Tests may be needed for particularly difficult tasks, such as understanding an extremely thick accent or understanding a garbled radio message. However, this skill may also be tested when trying to decipher or understand a language you are not familiar with. Generally, even the most basic of sentences from another language requires a Linguist test to understand, with bonuses or penalties being applied depending on how close the language is to one of your own: for example, it is much easier for someone who speaks Spanish to understand Portuguese than it is for them to understand Chinese. Sometimes the necessary context is simply missing, and Linguist tests are impossible.

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