Spells
Spells are a set of Persona powers that use up Spirit. They have a variety of different effects, most notably recovery, elemental attacks and area augmentations. They make up a highly useful part of an Evoker's arsenal.
Each Spell has its own card, shown below, that details what it can do. Each spell may have the following fields:
- Test. If the spell requires a test to activate, then this entry outlines what test is to be made and any inherent modifiers it possesses.
- Keywords. This lists the keywords of the spell, which are explained in detail below.
- Action. The action required to activate the spell. Usually this is 1 Action, although some spells may be 1 Move, or done not on your turn.
- Effect. If the spell has a numerical effect, such as damage, healing or other things, it will be listed here.
- Range. The range at which the spell can be cast.
- Qualities. If the spell is an offensive one, then the attack qualities will be listed here.
- Opposed. If the spell is Opposed, then this field lists which characteristic or skill the target uses to oppose the test; if the field is blank, then it is not opposed.
- Duration. Spells that remain in play after being cast do so for a set number of turns, recorded here.
- Description. This outlines the instructions on how the spell actually operates.
- Critical Effect. Spells that roll damage dice can Critical as normal; this lists the Spell's effect.
- Surge Bonus. Spells cast on Surge sometimes can offer the user the chance to choose a Surge Bonus.
- Special Notes. This outlines any other special usage notes as necessary.
All spells are divided into one of up to five tiers. The higher the tier, the more powerful and rare the ability is. When copying a spell to your Major Persona, you pay stress equal to the tier.
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Using Spells
To use a Spell, you must first have the spell to cast it, as well as an action to use it. Spells don't count as melee or ballistic attacks, and so do not get any advantages or disadvantages specific to either of those. That means the following:
- Range
- Cover
- Outnumbering
- Attacking into a melee
- Attacking a prone target
- Attacking a running target.
Spells can be cast for free, unless they are cast at Surge strength. When casting a spell at Surge strength, they cost 1 Power point.
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Surge Strength
When you activate a Spell, you must first decide whether to cast it at Regular strength, or at Surge strength.
At Regular strength, the spell is cast as shown on its card, using the listed actions and using normal values.
At Surge strength, however, the spell is more powerful but also more strenuous: whenever you cast at Surge strength, it costs a point of Power. In exchange, you may add a single Surge Bonus to the spell.
Many spells have their own Surge Bonuses listed on their profile- you may choose one of these. Alternatively, there are a handful of generic Surge Bonuses which may be applied instead:
- Damage boost. Spells that deal damage may add half your Evoker Rank to damage, minimum 1.
- Crit Boost. Spells that deal damage gain a +10 to their Crit Threshold.
- Wound boost. Spells that deal damage, should they wound a target, deal an extra wound.
- Test boost. Spells that require passing a test to use may add an Advantage to the test.
- Heal boost. Spells that heal wounds may add your Evoker Rank to your Magic Bonus to determine wounds healed.
- Range boost. Spells increase their range by 100%.
- Duration boost. Spells with a duration increase that duration by one round.
Certain situations, traits or passives might increase the number of Surge Bonuses you can apply to a surge spell. For example, if you're casting a spell that at least one of your Minors possesses, then you may apply an extra Surge Bonus.
Finally, certain spells- such as Megido- have the keyword 'Surge Only', and may only be cast at Surge strength. Follow the rules for Surges normally, although you cannot apply a Surge Bonus unless you have extra Surges from other sources.
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Special Spell Mechanics
Below is a list of specific mechanics unique to Spells.
Attack types. Several Spells deal damage to enemies and use the following descriptors to determine how the attack is performed. All of these are subject to the same modifiers as a normal melee or ranged attack as appropriate.
- Standard Attack. This acts like a standard attack, and can be called and dodged as normal.
- Burst. This acts like an Attack with the Burst quality.
- Multi-Target. The user nominates a single target within range and Line of Sight, then makes the listed test. On a success, the user strikes the target, but for every DoS strikes a different target, so long as that target is in range and hitting them would be no harder than hitting the original target. Any DoS in excess of targets produces wasted hits.
- Arc. This acts like an attack with the Arc Quality.
- Wave. This attack acts as though it has the Wave quality
- Blast. This attack acts as though it has the Blast quality.
- Line. This attack acts as though it has the Line quality.
- Opposed. This power is an Opposed test against a target. The user nominates a target (or more, if the power allows) and makes the listed test. The target then opposes with the 'Opposed Test' listed. If you win, you apply the effects to the target. Opposed tests may not be Parried or Dodged.
Magic Score. (MS/MB)
Most spells list using 'MS' or 'MSB', which stands for Magic Score or Magic Score Bonus respectively. This means that one of your normal characteristics also doubles as the characteristic you use to activate and power spells. The characteristic in question is determined by your Primary Arcana, listed on that Arcana's profile.
Power Duration.
Some Spells remain in play even after they are cast. When this happens, they remain in play until certain conditions are met- for most spells, it's a number of turns to pass.
When calculating how long a spell lasts turn-wise, start counting at the end of the caster's turn, and tick down one at the end of their subsequent turns. So if a character casts a 3-turn spell on Round 1, the spell will apply for Round 2 and 3, before ending at the end of the character's turn on Round 4.
If the spell has the Ailment spell, then the Duration refers to how long the Ailment persists.
Cancels.
Some spells 'cancel' another spell out, often competing augments and hexes. For example, the Firebreak spell improves fire resistance, whilst Firewall weakens fire resistance. When a spell is cast and cancels another spell out, they are both negated instantly, meaning that your effect does not apply, and the other spell's ends.
Spells often have Keywords. Keywords tell the user about the spell's behaviour in a way- its role, its element and so on. By and large, keywords don't do anything by themselves (with a few exceptions), but are important for interacting with other abilities: if an Evoker has a passive ability that adds +2 damage to all spells with the 'Fire' keyword, for example, then any spells with the Fire keyword benefit from that ability. A list of common Keywords is below.
- Element. This is actually a family of keywords that state the spell as belonging to one of the nine magic elements: Fire, Ice, Electricity, Wind, Psy, Nuclear, Light, Dark and Almighty.
- Restoration. This means the spell restores wounds to the target.
- Augment. This means the spell augments the capability of its target.
- Hex. This means the spell applies a penalty of some kind to the target.
- Ailment. This means the spell inflicts the target with an ailment.
- Mental. This means the spell counts as a 'mental' attack.
- Duration. This means the spell remains in play after cast until certain conditions are met (usually turns running out).
- Surge Only. This means the spell can only be used as part of a Surge casting, meaning it always costs 1 Power.
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Elemental Spells
Tier One
Name: |
Agi |
Test: |
MS+10 |
Keywords: |
Fire |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+2 Fire Damage |
Qualities: |
- |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Standard Attack that deals the above damage. |
Critical Effect |
Confirmed Criticals inflict the Burn status on the target(s). |
Surge Bonuses |
Maragi: |
The attack becomes Blast 3 and takes a Disadvantage. |
Hot! |
The attack loses all damage and takes a Disadvantage. Instead it becomes an Opposed test, resisted by Endurance/Phys Ailments; if the target fails they suffer the Burning ailment. |
Name: |
Bufu |
Test: |
MS+10 |
Keywords: |
Ice |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+2 Ice Damage |
Qualities: |
- |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Standard Attack that deals the above damage. |
Critical Effect |
Confirmed Criticals inflict the Frozen status on the target(s). |
Surge Bonuses |
Mabufu: |
The attack becomes a Multi-Target and takes a Disadvantage. |
Frosty! |
The attack loses all damage and takes a Disadvantage. Instead it becomes an Opposed test, resisted by Endurance/Phys Ailments; if the target fails they suffer the Freezing ailment. |
Name: |
Garu |
Test: |
MS+10 |
Keywords: |
Wind |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+2 Wind Damage |
Qualities: |
- |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on Burning targets. |
Critical Effect |
Confirmed Criticals push the target back an amount of your choosing, up to your MSB; they are then knocked prone. |
Surge Bonuses |
Magaru: |
The attack becomes a Wave and takes a Disadvantage. |
Name: |
Zio |
Test: |
MS+10 |
Keywords: |
Elec |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+2 Elec Damage |
Qualities: |
- |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Standard Attack that deals the above damage. |
Critical Effect |
Confirmed Criticals inflict the Shocked status on the target(s). |
Surge Bonuses |
Mazio: |
The attack becomes an Arc and takes a Disadvantage. |
Zing! |
The attack loses all damage and takes a Disadvantage. Instead it becomes an Opposed test, resisted by Endurance/Phys Ailments; if the target fails they suffer the Shocking ailment. |
Name: |
Psi |
Test: |
MS+10 |
Keywords: |
Psy |
Action: |
Action |
Range: |
60m |
Effect: |
MSB+2 Psy Damage |
Qualities: |
- |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on targets with Mental ailments. |
Critical Effect |
- |
Surge Bonuses |
Mapsi: |
The attack becomes a Multi-Target and takes a Disadvantage. |
Name: |
Frei |
Test: |
MS+10 |
Keywords: |
Nuclear |
Action: |
Action |
Range: |
60m |
Effect: |
MSB+2 Nuclear Damage |
Qualities: |
- |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on targets with Physical ailments. |
Critical Effect |
- |
Surge Bonuses |
Mafrei: |
The attack becomes Blast 3 and takes a Disadvantage. |
Name: |
Kou |
Test: |
MS+10 |
Keywords: |
Bless |
Action: |
Action |
Range: |
60m |
Effect: |
MSB+2 Bless Damage |
Qualities: |
- |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on targets with the Condemned ailment. |
Critical Effect |
Confirmed Criticals inflict the Condemned status on the target(s). |
Surge Bonuses |
Makou: |
The attack becomes a Multi-Target and takes a Disadvantage. |
Name: |
Ei |
Test: |
MS+10 |
Keywords: |
Curse |
Action: |
Action |
Range: |
60m |
Effect: |
MSB+2 Curse Damage |
Qualities: |
- |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on targets with the Damned ailment. |
Critical Effect |
Confirmed Criticals inflict the Damned status on the target(s). |
Surge Bonuses |
Maei: |
The attack becomes a Multi-Target and takes a Disadvantage. |
Name: |
Life Drain |
Test: |
MS+10 |
Keywords: |
Almighty |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+1 Almighty Damage |
Qualities: |
- |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Should the attack hit and deal damage, it restores 1 Light Wound per wound inflicted. |
Critical Effect |
- |
Surge Bonuses |
Mass Life Drain: |
The attack becomes a Multi-Target and takes a Disadvantage. |
Name: |
Spirit Drain |
Test: |
MS+10 |
Keywords: |
Almighty |
Action: |
Action |
Range: |
30m |
Effect: |
-1 Power |
Qualities: |
- |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Standard Attack that, if hits, steals 1 Power from the target and gives it to you. |
Critical Effect |
- |
Surge Bonuses |
Mass Spirit Drain |
The attack becomes a Multi-Target and takes a Disadvantage. |
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Tier Two
Name: |
Agilao |
Test: |
MS |
Keywords: |
Fire |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+4 Fire Damage |
Qualities: |
High Crit (10) |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Standard Attack that deals the above damage. |
Critical Effect |
Confirmed Criticals inflict the Burn status on the target(s). |
Surge Bonuses |
Maragion: |
The attack becomes Blast 5 and takes a Disadvantage. |
Hotlao! |
The attack loses all damage. Instead it becomes an Opposed test, resisted by Endurance/Phys Ailments; if the target fails they suffer the Burning ailment. |
Name: |
Firebreak |
Test: |
- |
Keywords: |
Hex, Fire |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one enemy. For the duration of the spell, their Elemental Resistance to Fire is reset to Neutral, unless it is at Weak. Cancels Firewall. |
Surge Bonuses |
Mass Break: |
The spell affects all enemies in range. |
Name: |
Firewall |
Test: |
- |
Keywords: |
Augment, Fire |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one ally. For the duration of the spell, their Elemental Resistance to Fire becomes 'Resist', unless it is already higher. Cancels Firebreak. |
Surge Bonuses |
Great Firewall: |
The spell affects all allies in range. |
Fire Cloak: |
Additional effect: anyone who attacks the target in melee takes a single Fire-element hit with damage equal to your MB+Evoker Rank. |
Name: |
Bufula |
Test: |
MS |
Keywords: |
Ice |
Action: |
Action |
Range: |
30m |
Effect: |
1d10+MSB+4 I. Ice Damage |
Qualities: |
High Crit (10) |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Standard Attack that deals the above damage. |
Critical Effect |
Confirmed Criticals inflict the Frozen status on the target(s). |
Surge Bonuses |
Mabufula: |
The attack becomes a Multi-Target and takes a Disadvantage. |
Frostyla! |
The attack loses all damage. Instead it becomes an Opposed test, resisted by Endurance/Phys Ailments; if the target fails they suffer the Freezing ailment. |
Name: |
Icebreak |
Test: |
- |
Keywords: |
Hex, Ice |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one enemy. For the duration of the spell, their Elemental Resistance to Ice is reset to Neutral, unless it is at Weak. Cancels Icewall. |
Surge Bonuses |
Mass Break: |
The spell affects all enemies in range. |
Name: |
Icewall |
Test: |
- |
Keywords: |
Augment, Ice |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one ally. For the duration of the spell, their Elemental Resistance to Ice becomes 'Resist', unless it is already higher. Cancels Icebreak. |
Surge Bonuses |
Great Icewall: |
The spell affects all allies in range. |
Ice Cloak: |
Additional effect: anyone who attacks the target in melee takes a single Ice-element hit with damage equal to your MB+Evoker Rank. |
Name: |
Garula |
Test: |
MS |
Keywords: |
Wind |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+4 Wind Damage |
Qualities: |
High Crit (10) |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Standard Attack that deals the above damage. |
Critical Effect |
Confirmed Criticals push the target back an amount of your choosing, up to your MSB; they are then knocked prone. |
Surge Bonuses |
Magarula: |
The attack becomes a Wave and takes a Disadvantage. |
Name: |
Windbreak |
Test: |
- |
Keywords: |
Hex, Wind |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one enemy. For the duration of the spell, their Elemental Resistance to Wind is reset to Neutral, unless it is at Weak. Cancels Windwall. |
Surge Bonuses |
Mass Break: |
The spell affects all enemies in range. |
Name: |
Windwall |
Test: |
- |
Keywords: |
Augment, Wind |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one ally. For the duration of the spell, their Elemental Resistance to Wind becomes 'Resist', unless it is already higher. Cancels Windbreak. |
Surge Bonuses |
Great Windwall: |
The spell affects all allies in range. |
Wind Cloak: |
Additional effect: anyone who attacks the target in melee takes a single Wind-element hit with damage equal to your MB+Evoker Rank. |
Name: |
Zionga |
Test: |
MC+0 |
Keywords: |
Elec |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+4 Elec Damage |
Qualities: |
High Crit (10) |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Standard Attack that deals the above damage. |
Critical Effect |
Confirmed Criticals inflict the Shocked status on the target(s). |
Surge Bonuses |
Mazionga: |
The attack becomes an Arc and takes a Disadvantage. |
Zinga! |
The attack loses all damage. Instead it becomes an Opposed test, resisted by Endurance/Phys Ailments; if the target fails they suffer the Shocking ailment. |
Name: |
Elecbreak |
Test: |
- |
Keywords: |
Hex, Elec |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one enemy. For the duration of the spell, their Elemental Resistance to Elec is reset to Neutral, unless it is at Weak. Cancels Elecwall. |
Surge Bonuses |
Mass Break: |
The spell affects all enemies in range. |
Name: |
Elecwall |
Test: |
- |
Keywords: |
Augment, Elec |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one ally. For the duration of the spell, their Elemental Resistance to Elec becomes 'Resist', unless it is already higher. Cancels Elecbreak. |
Surge Bonuses |
Great Elecwall: |
The spell affects all allies in range. |
Elec Cloak: |
Additional effect: anyone who attacks the target in melee takes a single Elec-element hit with damage equal to your MB+Evoker Rank. |
Name: |
Psio |
Test: |
MS |
Keywords: |
Psy |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+4 Psychic Damage |
Qualities: |
- |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on targets with Mental ailments. |
Critical Effect |
- |
Surge Bonuses |
Mapsio: |
The attack becomes a Multi-Target and takes a Disadvantage. |
Name: |
Psybreak |
Test: |
- |
Keywords: |
Hex, Psy |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Selectt one enemy. For the duration of the spell, their Elemental Resistance to Psy is reset to Neutral, unless it is at Weak. Cancels Psywall. |
Surge Bonuses |
Mass Break: |
The spell affects all enemies in range. |
Name: |
Psywall |
Test: |
- |
Keywords: |
Augment, Psy |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one ally. For the duration of the spell, their Elemental Resistance to Psy becomes 'Resist', unless it is already higher. Cancels Psybreak. |
Surge Bonuses |
Great Psywall: |
The spell affects all allies in range. |
Psy Cloak: |
Additional effect: anyone who attacks the target in melee takes a single Psy-element hit with damage equal to your MB+Evoker Rank. |
Name: |
Freila |
Test: |
MS |
Keywords: |
Nuclear |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+4 Nuclear Damage |
Qualities: |
- |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on targets with Physical ailments. |
Critical Effect |
- |
Surge Bonuses |
Mafreila: |
The attack becomes Blast 5 and takes a Disadvantage. |
Name: |
Nukebreak |
Test: |
- |
Keywords: |
Hex, Nuclear |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one enemy. For the duration of the spell, their Elemental Resistance to Nuclear is reset to Neutral, unless it is at Weak. Cancels Nuclearwall. |
Surge Bonuses |
Mass Break: |
The spell affects all enemies in range. |
Name: |
Nukewall |
Test: |
- |
Keywords: |
Augment, Nuclear |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one ally. For the duration of the spell, their Elemental Resistance to Nuclear becomes 'Resist', unless it is already higher. Cancels Nuclearbreak. |
Surge Bonuses |
Great Nukewall: |
The spell affects all allies in range. |
Nuke Cloak: |
Additional effect: anyone who attacks the target in melee takes a single Nuclear-element hit with damage equal to your MB+Evoker Rank. |
Name: |
Kouga |
Test: |
MS |
Keywords: |
Bless |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+4 Bless Damage |
Qualities: |
High Crit (10) |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on targets with the Condemned ailment. |
Critical Effect |
Confirmed Criticals inflict the Condemned status on the target(s). |
Surge Bonuses |
Makouga: |
The attack becomes a Multi-Target and takes a Disadvantage. |
Name: |
Blessbreak |
Test: |
- |
Keywords: |
Hex, Bless |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one enemy. For the duration of the spell, their Elemental Resistance to Bless is reset to Neutral, unless it is at Weak. Cancels Blesswall. |
Surge Bonuses |
Mass Break: |
The spell affects all enemies in range. |
Name: |
Blesswall |
Test: |
- |
Keywords: |
Augment, Bless |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one ally. For the duration of the spell, their Elemental Resistance to Bless becomes 'Resist', unless it is already higher. Cancels Blessbreak. |
Surge Bonuses |
Great Blesswall: |
The spell affects all allies in range. |
Nuke Cloak: |
Additional effect: anyone who attacks the target in melee takes a single Bless-element hit with damage equal to your MB+Evoker Rank. |
Name: |
Hama |
Test: |
MS-10 |
Keywords: |
Ailment, Bless |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
Willpower |
Duration: |
2 Rounds |
Description |
Select one enemy in range, and make the above test. Should you win the opposed test, the affected target is afflicted with the Condemned ailment. |
Special Effect |
If an affected target already has the Condemned ailment, then they instantly take a Heavy Wound. |
Surge Bonuses |
Mahama: |
The spell becomes a Multi-Target and takes a Disadvantage. |
Name: |
Eiga |
Test: |
MS |
Keywords: |
Curse |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+4 Curse Damage |
Qualities: |
High Crit (10) |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on targets with the Damned ailment. |
Critical Effect |
Confirmed Criticals inflict the Damned status on the target(s). |
Surge Bonuses |
Maeiga: |
The attack becomes a Multi-Target and takes a Disadvantage. |
Name: |
Cursebreak |
Test: |
- |
Keywords: |
Hex, Curse |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one enemy. For the duration of the spell, their Elemental Resistance to Curse is reset to Neutral, unless it is at Weak. Cancels Cursewall. |
Surge Bonuses |
Mass Break: |
The spell affects all enemies in range. |
Name: |
Cursewall |
Test: |
- |
Keywords: |
Augment, Curse |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one ally. For the duration of the spell, their Elemental Resistance to Curse becomes 'Resist', unless it is already higher. Cancels Cursebreak. |
Surge Bonuses |
Great Cursewall: |
The spell affects all allies in range. |
Curse Cloak: |
Additional effect: anyone who attacks the target in melee takes a single Curse-element hit with damage equal to your MB+Evoker Rank. |
Name: |
Mudo |
Test: |
MS-10 |
Keywords: |
Ailment, Curse |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
Willpower |
Duration: |
2 Rounds |
Description |
Select one enemy in range, and make the above test. Should you win the opposed test, the affected target is afflicted with the Damned ailment. |
Special Effect |
If an affected target already has the Damned ailment, then they instantly take a Heavy Wound. |
Surge Bonuses |
Mamudo: |
The spell becomes a Multi-Target and takes a Disadvantage. |
Name: |
Megido |
Test: |
MS |
Keywords: |
Almighty, Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+6 Almighty Damage |
Qualities: |
Blast (4), High Crit (10) |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Blast (4) attack that deals the above damage. |
Critical Effect |
Confirmed Criticals Stagger struck targets. |
-- Back to Top --
Tier Three
Name: |
Agidyne |
Test: |
MS |
Keywords: |
Fire |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+6 Fire Damage |
Qualities: |
High Crit (15), Felling (2) |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Standard Attack that deals the above damage. |
Critical Effect |
Confirmed Criticals inflict the Burn status on the target(s). |
Surge Bonuses |
Maragidyne: |
The attack becomes Blast 7 and takes a Disadvantage |
Fire Storm: |
The attack becomes Wave and takes a Disadvantage. |
Hotdyne! |
The attack loses all damage and takes an Advantage. Instead it becomes an Opposed test, resisted by Endurance/Phys Ailments; if the target fails they suffer the Burning ailment. |
Name: |
Scorched Earth |
Test: |
- |
Keywords: |
Fire, Surge Only |
Action: |
Action |
Range: |
10m |
Effect: |
MSB+4 Fire Damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
3 Rounds |
Description |
All areas in range become Difficult Terrain 3 for enemies. Any enemy who moves into the area must pass an Agility test on entering, and another test on the start of every turn. If they fail, they suffer a single hit as above, plus 1 damage per DoF, and if they fail by 3 DoF or more, they suffer the Burn ailment. |
Name: |
Bufudyne |
Test: |
MS |
Keywords: |
Ice |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+6 Ice Damage |
Qualities: |
High Crit (15), Paralysing |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Standard Attack that deals the above damage. |
Critical Effect |
Confirmed Criticals inflict the Frozen status on the target(s). |
Surge Bonuses |
Mabufudyne: |
The attack becomes Multi-Target and takes a Disadvantage. |
Ice Lance: |
The attack becomes Line, doubles its range and takes a Disadvantage. |
Frostydyne! |
The attack loses all damage and gains an Advantage. Instead it becomes an Opposed test, resisted by Endurance/Phys Ailments; if the target fails they suffer the Freezing ailment. |
Name: |
Ice Age |
Test: |
- |
Keywords: |
Ice, Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
Blast (5) |
Opposed: |
- |
Duration: |
3 Rounds |
Description |
Select a point in range; it and all areas in blast (5) range are covered in slippery ice that acts as Difficult Terrain 2 for enemies. Any enemy who fails any Agility test in the area for whatever reason instantly falls Prone and is Frozen. |
Name: |
Garudyne |
Test: |
MS |
Keywords: |
Wind |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+6 Wind Damage |
Qualities: |
High Crit (15), Keen |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on Burning targets. |
Critical Effect |
Confirmed Criticals push the target back an amount of your choosing, up to your MSB; they are then knocked prone. |
Surge Bonuses |
Magarudyne: |
The attack becomes Wave and takes a Disadvantage. |
Tornado: |
The attack becomes Blast 7 and takes a Disadvantage |
Name: |
Vacuum Wave |
Test: |
- |
Keywords: |
Wind, Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
Blast (10) |
Opposed: |
- |
Duration: |
- |
Description |
Select a point in range; all enemies within the blast radius are affected by the spell. Those enemies must then make a Strength or Toughness test (with a -20 penalty to either); on a failure, they are pulled to the targeted point and fall prone. If any affected enemy has the Burning ailment, then all other enemies who failed the test also gain the Burning ailment. |
Name: |
Ziodyne |
Test: |
MS |
Keywords: |
Elec |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+6 Elec Damage |
Qualities: |
High Crit (15), Cleaving |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Standard Attack that deals the above damage. |
Critical Effect |
Confirmed Criticals inflict the Shocked status on the target(s). |
Surge Bonuses |
Maziodyne: |
The attack becomes an Arc and takes a disadvantage. |
Thunder Reign: |
The attack becomes Multi-Target and takes a Disadvantage. |
Zingdyne! |
The attack loses all damage and gains an Advantage. Instead it becomes an Opposed test, resisted by Endurance/Phys Ailments; if the target fails they suffer the Shocking ailment. |
Name: |
Shock Field |
Test: |
- |
Keywords: |
Elec, Surge Only |
Action: |
Action |
Range: |
60m |
Effect: |
- |
Qualities: |
Blast (10) |
Opposed: |
- |
Duration: |
3 Rounds |
Description |
Select a point in range; all enemies within the blast radius are affected by the spell. Any enemies within the area must make an Agility+10 test or suffer the Shocked ailment; they take a -10 penalty to this test for every shocked character within the area of effect. They must repeat this test at the start of every turn in which they remain within the affected area. Allies who attack Shocked enemies in melee within this field are safe from catching Shocked themselves. |
Name: |
Psiodyne |
Test: |
MS |
Keywords: |
Psy |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+6 Psychic Damage |
Qualities: |
Tiring (10) |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on targets with Mental ailments. |
Critical Effect |
- |
Surge Bonuses |
Mapsiodyne: |
The attack becomes Multi-Target and takes a Disadvantage. |
Psy Burst: |
The attack becomes Burst (2) and takes a Disadvantage. |
Name: |
Nightmare |
Test: |
- |
Keywords: |
Psy |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+4 Psychic Damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on targets with Mental ailments. If the target is Drowsed, however, they instantly wake up and suffer one other Mental ailment, chosen by comparing your DoS to the list after this line. This ailment applies even if the target is ordinarily immune to it. (1: Enraged, 2: Panicked, 3: Confused, 4: Amnesiac, 5: Brainwashed, 6: Despair) |
Surge Bonuses |
Mass Nightmare: |
The attack becomes Multi-Target and takes a Disadvantage. |
Artisanal Fright |
You may choose the Mental ailment suffered regardless of DoS. |
Name: |
Freidyne |
Test: |
MS |
Keywords: |
Nuclear |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+6 Psychic Damage |
Qualities: |
Tearing |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on targets with Physical ailments. |
Critical Effect |
- |
Surge Bonuses |
Mafreidyne: |
The attack becomes Blast 7 and takes a Disadvantage |
Nuclear Cannon: |
The attack becomes Line, doubles its range and takes a Disadvantage. |
Name: |
Magnetic Pulse |
Test: |
MS |
Keywords: |
Hex, Nuclear, Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
Blast 5 |
Opposed: |
Agility |
Duration: |
3 Rounds |
Description |
You and all affected enemies must roll as above. Any enemy who fails is marked by the Magnetic Pulse: all Fire, Ice and Elec keyword attacks gain the High Crit (30) Quality against them. |
Name: |
Koudyne |
Test: |
MS |
Keywords: |
Bless |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+6 Bless Damage |
Qualities: |
- |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on targets with the Condemned ailment. |
Critical Effect |
Confirmed Criticals inflict the Condemned status on the target(s). |
Surge Bonuses |
Makoudyne: |
The attack becomes a Multi-Target and takes a Disadvantage. |
God's Bow: |
The attack becomes Line, doubles its range and takes a Disadvantage. |
Name: |
Hamaon |
Test: |
MS |
Keywords: |
Ailment, Bless |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
Willpower-10 |
Duration: |
3 Rounds |
Description |
Select one enemy in range, and make the above test. Should you win the opposed test, the affected target is afflicted with the Condemned ailment. |
Special Effect |
If an affected target already has the Condemned ailment, then they instantly suffer two Heavy Wounds. |
Surge Bonuses |
Mahamaon: |
The spell becomes a Multi-Target and takes a Disadvantage. |
Name: |
Eidyne |
Test: |
MS |
Keywords: |
Curse |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+6 Curse Damage |
Qualities: |
- |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on targets with the Damned ailment. |
Critical Effect |
Confirmed Criticals inflict the Damned status on the target(s). |
Surge Bonuses |
Maeidyne: |
The attack becomes a Multi-Target and takes a Disadvantage. |
Hell's Gate: |
The attack becomes Blast 7 and takes a Disadvantage |
Name: |
Mudoon |
Test: |
MS |
Keywords: |
Ailment, Curse |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
Willpower-10 |
Duration: |
3 Rounds |
Description |
Select one enemy in range, and make the above test. Should you win the opposed test, the affected target is afflicted with the Damned ailment. |
Special Effect |
If an affected target already has the Condemned ailment, then they instantly suffer two Heavy Wounds. |
Surge Bonuses |
Mamudoon: |
The spell becomes a Multi-Target and takes a Disadvantage. |
Name: |
Megidola |
Test: |
MS |
Keywords: |
Attack, Almighty, Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+8 Almighty Damage |
Qualities: |
Blast (6), High Crit (20) |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Blast (6) attack that deals the above damage. |
Critical Effect |
Confirmed Criticals Stagger struck targets. |
Name: |
Seize Soul |
Test: |
MS |
Keywords: |
Almighty, Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+6 Almighty Damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Should the attack hit and deal damage, you regain 1 Light Wound and Power Point per wound dealt. Should the attack kill, you absorb all unspent Power Points from the target. |
Critical Effect |
- |
-- Back to Top --
Tier Four
Name: |
Inferno |
Test: |
MS-10 |
Keywords: |
Fire, Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+8 Fire Damage |
Qualities: |
Blast (6), High Crit (20), Burning |
Opposed: |
Any Evasion |
Duration: |
2 Rounds |
Description |
Blast 6 attack that deals the above damage. However, after all damage and hits have been allocated, the spell creates a persistent vortex of flame that lasts for 2 rounds on the target square. This vortex has a radius of 3 metres; at the start of the round, roll a 1d100, with it moving a number of metres equal to the tens, and in a direction equal to the ones (as per a keypad). Anyone who passes through or starts their turn within the vortex suffer an attack with you rolling and they evading as normal; if you succeed they take damage as above. |
Critical Effect |
Confirmed Criticals inflict the Burn status on the target(s). |
Name: |
Panta Rhei |
Test: |
MS-10 |
Keywords: |
Wind, Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+8 Wind Damage |
Qualities: |
Wave, High Crit (30) |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Wave attack that deals the above damage. Gains technical hits on any target with the Burning ailment. |
Critical Effect |
Confirmed Criticals push the target back an amount of your choosing, up to your MSB, and are knocked prone; furthermore, all targeted enemies gain a random elemental weakness until the start of your next turn. Roll a 1d100 once and compare the tens to the following list, applying the result to all enemies: 1: Physicals. 2: Ballistic. 3: Fire. 4: Ice. 5: Wind. 6: Elec. 7: Psy. 8: Nuclear. 9: Bless. 10: Curse |
Name: |
Typhoon Force |
Test: |
- |
Keywords: |
Wind, Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
3 Rounds |
Description |
You create a windstorm centered on yourself that affects everything in range. Enemies take a three Disadvantages to Perception and attack tests against anything in the storm unless they're within 1 metre of the target. Enemies with weakness to Wind take 10 Stress at the start of every turn they start in the storm. On your turn, if an enemy is stunned, prone, frozen or shocked, you may move them in a direction of your choice a number of metres equal to your MB. Finally, if one enemy within the storm is Burning, then at the start of their turns, all other enemies in the storm must make an Agility-20 test or also become Burning. |
Name: |
Diamond Dust |
Test: |
MS-10 |
Keywords: |
Ice, Surge Only, Freezing |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+8 Ice Damage |
Qualities: |
High Crit (20) |
Opposed: |
Any Evasion |
Duration: |
3 Rounds |
Description |
Multi-Target attack that deals the above damage. However, all enemies who are successfully hit are marked until the start of your next turn; for this duration, all attacks against them gain the Penetrates quality. |
Critical Effect |
Confirmed Criticals inflict the Frozen status on the target(s). |
Name: |
Wild Thunder |
Test: |
MS-10 |
Keywords: |
Elec, Surge Only, Shocking |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+8 Elec Damage |
Qualities: |
High Crit (20) |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Arc attack that deals the above damage. Unlike most Arc attacks, this one can bounce to targets who have already been hit an extra time (but not a third time). |
Critical Effect |
Confirmed Criticals inflict the Shocked status on the target(s). |
Name: |
Psycho Blast |
Test: |
MS-10 |
Keywords: |
Psy, Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+8 Psy Damage |
Qualities: |
High Crit (30) |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Multi-Target attack that deals the above damage. Gains Technical hits on any target with a Mental ailment. Furthermore, the attack gains Advantage for every target with a mental ailment. |
Critical Effect |
Confirmed Criticals inflict a Mental ailment of your choice on the target(s). |
Name: |
Atomic Flare |
Test: |
MS-10 |
Keywords: |
Nuclear, Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+8 Nuclear Damage |
Qualities: |
Blast (6), High Crit (20) |
Opposed: |
Any Evasion |
Duration: |
2 Rounds |
Description |
Blast attack that deals the above damage. Gains Technical hits on any target with a Physical ailment. After resolving damage, all areas struck by Atomic Flare remain afflicted for 3 rounds; all enemies within this area who take Technical Hits retain their Ailments. |
Critical Effect |
Confirmed Criticals inflict a Physical ailment of your choice on the target(s). |
Name: |
Divine Judgment |
Test: |
MS-10 |
Keywords: |
Bless, Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+8 Bless Damage |
Qualities: |
High Crit (40) |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Multi-Target attack that deals the above damage. Gains Technical hits on any target with the Condemned ailment. |
Special Effect |
Confirmed Criticals inflict the Condemned status on the target(s). However, it also marks any Condemned targets; attacks against them ignore Disadvantages. |
Name: |
Samsara |
Test: |
MS+10 |
Keywords: |
Ailment, Bless, Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
Willpower-20 |
Duration: |
3 Rounds |
Description |
This spell affects all enemies in range. Enemies who fail their opposed Willpower test suffer the Condemned ailment. |
Special Effect |
If an affected target already has the Condemned ailment, then they instantly suffer a Deadly Wound. |
Name: |
Dark Decree |
Test: |
MS-10 |
Keywords: |
Curse, Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
MSB+8 Curse Damage |
Qualities: |
Blast (4), High Crit (40) |
Opposed: |
Any Evasion |
Duration: |
3 Rounds |
Description |
Blast 4 attack that deals the above damage. Gains Technical hits on any target with the Damned ailment. Furthermore, it creates an enduring area of effect. Should any Damned enemy Stagger themselves within this area, you instantly gain a One More action. |
Special Effect |
Confirmed Criticals inflict the Damned status on the target(s). |
Name: |
Die for Me! |
Test: |
MS+10 |
Keywords: |
Ailment, Curse, Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
Willpower-20 |
Duration: |
3 Rounds |
Description |
This spell affects all enemies in range. Enemies who fail their opposed Willpower test suffer the Damned ailment. |
Special Effect |
If an affected target already has the Damned ailment, then they instantly suffer a Deadly Wound. |
Name: |
Megidolaon |
Test: |
MS-10 |
Keywords: |
Attack, Almighty, Surge Only |
Action: |
Action |
Range: |
60m |
Effect: |
MSB+10 Almighty Damage |
Qualities: |
Blast (8), High Crit (30) |
Opposed: |
Any Evasion |
Duration: |
- |
Description |
Blast (6) attack that deals the above damage. |
Critical Effect |
Confirmed Criticals Stagger struck targets and ignore AP. |
-- Back to Top --
Restoration Spells
Tier One
Name: |
Dia |
Test: |
- |
Keywords: |
Restoration |
Action: |
Action |
Range: |
30m |
Effect: |
1 Light Wound, +1 per 4 MSB |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that heals 1 Light Wound to a Persona or Shadow, but heals another per 4 MSB (so 1 Light Wound, 2 at MSB 4, 3 at MSB 8) |
Surge Bonuses |
Media: |
The spell affects all allies in range. |
Name: |
Patra |
Test: |
- |
Keywords: |
Restoration |
Action: |
Action |
Range: |
30m |
Effect: |
Removes Physical Ailments |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that removes any Physical Ailment from a target. |
Surge Bonuses |
Mepatra: |
The spell affects all allies in range. |
Name: |
Energy Drop |
Test: |
- |
Keywords: |
Restoration |
Action: |
Action |
Range: |
30m |
Effect: |
Removes Mental Ailments |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that removes any Mental ailment from a target. |
Surge Bonuses |
Energy Shower |
The spell affects all allies in range. |
Name: |
Purify |
Test: |
- |
Keywords: |
Restoration |
Action: |
Action |
Range: |
30m |
Effect: |
Removes Spiritual Ailments |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that removes any Spiritual ailment from a target. |
Surge Bonuses |
Amnesty: |
The spell affects all allies in range. |
-- Back to Top --
Tier Two
Name: |
Diarama |
Test: |
- |
Keywords: |
Restoration |
Action: |
Action |
Range: |
30m |
Effect: |
1 Light Wound, +1 per 2 MSB |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that heals 1 Light Wound to a Persona or Shadow, but heals another per 2 MSB (so 1 Light Wound, 2 at MSB 2, 3 at MSB 4) |
Surge Bonuses |
Mediarama: |
The spell affects all allies in range. |
Name: |
Insulation |
Test: |
- |
Keywords: |
Restoration |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
3 Rounds |
Description |
Single target spell that grants the target two Advantages to tests to resist a Physical Ailment. If the incident doesn't permit a test, then they may now take a test without the Advantages. |
Surge Bonuses |
Mass Insulation: |
The spell affects all allies in range. |
Name: |
Brain Ward |
Test: |
- |
Keywords: |
Restoration |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
3 Rounds |
Description |
Single target spell that grants the target two Advantages to tests to resist a Mental Ailment. If the incident doesn't permit a test, then they may now take a test without the the Advantages. |
Surge Bonuses |
Mass Warding: |
The spell affects all allies in range. |
Name: |
Sacred Sign |
Test: |
- |
Keywords: |
Restoration |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
3 Rounds |
Description |
Single target spell that grants the target two Advantages to tests to resist a Spiritual Ailment. If the incident doesn't permit a test, then they may now take a test without the Advantages. |
Surge Bonuses |
Mass Sign: |
The spell affects all allies in range. |
-- Back to Top --
Tier Three
Name: |
Diarahan |
Test: |
- |
Keywords: |
Restoration |
Action: |
Action |
Range: |
30m |
Effect: |
MSB Light Wounds Restored |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that heals 1 Light Wound to a Persona or Shadow per MSB. |
Surge Bonuses |
Mediarahan: |
The spell affects all allies in range. |
Name: |
Recarm |
Test: |
- |
Keywords: |
Restoration, Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
1 Heavy Wound Restored |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that heals 1 Heavy Wound to a Shadow or Persona. If used on a defeated Persona, it can revive them, but they start with 1 Deadly Wound left and nothing else. |
Name: |
Amrita |
Test: |
- |
Keywords: |
Restoration |
Action: |
Action |
Range: |
30m |
Effect: |
Removes All Ailments |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that removes all Ailments from a target. |
Surge Bonuses |
Amrita Shower: |
The spell affects all allies in range. |
Name: |
Refresh |
Test: |
- |
Keywords: |
Restoration |
Action: |
Action |
Range: |
30m |
Effect: |
1 Light Wound, +1 per 4 MSB, removes Fatigue |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that restores 1 Light Wound to any entity, including humans. It remove an extra Light Wound per 4 MSB (so 2 Light Wounds at 4 MSB). It also removes the Fatigued condition until the end of the encounter. |
Surge Bonuses |
Fatigue Wash |
The spell removes Fatigued and Exhausted conditions until the end of the encounter. |
-- Back to Top --
Tier Four
Name: |
Samarecarm |
Test: |
- |
Keywords: |
Restoration, Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
Full Restoration |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that recovers all Deadly, Heavy and Light Wounds to a Persona or Shadow. This can be used on a defeated Persona, restoring them to full strength. |
Name: |
Recarmdra |
Test: |
- |
Keywords: |
Restoration |
Action: |
Action |
Range: |
30m |
Effect: |
Full Restoration |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Affects all allies in range, restoring all Light and Heavy wounds to all of their living Personas. However, your current Persona instantly dies and cannot be revived for the rest of the battle. |
Name: |
Vaxamrita |
Test: |
- |
Keywords: |
Restoration, Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
Immunity to next ailment |
Qualities: |
- |
Opposed: |
- |
Duration: |
End of battle or suffers ailment |
Description |
SIngle target spell that makes the target negates the next Ailment they take, including Staggering- the ailment is simply negated with no need for a test. Lasts until the end of the current battle or, if cast outside of battle, to the end of the next battle. |
-- Back to Top --
Tier Five
Name: |
Salvation |
Test: |
- |
Keywords: |
Restoration, Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
Full Restoration |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Affects all allies in range, restoring all Wounds to all Personas, both living and dead. |
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Augment Spells
Tier One
Name: |
Tarukaja |
Test: |
- |
Keywords: |
Augment |
Action: |
Action |
Range: |
30m |
Effect: |
+3 Damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
MCB/2 Rounds |
Description |
Single target spell that improves all damage the target deals by +3. Cancels Tarunda. |
Surge Bonuses |
Matarukaja: |
The spell affects all allies in range. |
Name: |
War Blessing |
Test: |
- |
Keywords: |
Augment |
Action: |
Action |
Range: |
30m |
Effect: |
Reliable |
Qualities: |
- |
Opposed: |
- |
Duration: |
MCB/2 Rounds |
Description |
Single target spell; all attacks the target makes now gain the Reliable quality. |
Surge Bonuses |
War Cry: |
The spell affects all allies in range. |
Name: |
Barrier Light |
Test: |
- |
Keywords: |
Augment |
Action: |
Action |
Range: |
30m |
Effect: |
Adds Barrier (MCB/2) |
Qualities: |
- |
Opposed: |
- |
Duration: |
MCB/2 Rounds |
Description |
Single target spell that applies the Barrier (3) Quality. |
Surge Bonuses |
Bright Barrier: |
The spell affects all allies in range. |
Name: |
Rakukaja |
Test: |
- |
Keywords: |
Augment |
Action: |
Action |
Range: |
30m |
Effect: |
+3 Defense |
Qualities: |
- |
Opposed: |
- |
Duration: |
MCB/2 Rounds |
Description |
Single target spell that increases their Defense by +3. This is neither Toughness or Armour. Cancels Rakunda. |
Surge Bonuses |
Marakukaja: |
The spell affects all allies in range. |
Name: |
Ghost Hands |
Test: |
- |
Keywords: |
Augment |
Action: |
Action |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
5 Rounds |
Description |
Generates a pair of ghostly hands that assist you. Once per round as a Free Action, the Ghost Hands may be given one order, as below: |
Assist: |
The Hands assist one ally in range, which works exactly like a regular Assist. |
Manipulate: |
The Hands manipulate an object in range, which cannot weigh more than MSB*5kg. |
Perform: |
You can use one valid skill on any point in range through the Hands, taking a -10 penalty by doing so. If the skill is Extended, then the Hands may be given no new orders until the action is complete or you decide to cancel it. |
Surge Bonuses |
Long Duration: |
The spell is Duration 10 Rounds. |
Name: |
Sukukaja |
Test: |
- |
Keywords: |
Augment |
Action: |
Action |
Range: |
30m |
Effect: |
2 Adv. To Evasion |
Qualities: |
- |
Opposed: |
- |
Duration: |
MCB/2 Rounds |
Description |
Single target spell that improves the target's Evasion tests by two advantages. Cancels Sukunda. |
Surge Bonuses |
Masukukaja: |
The spell affects all allies in range. |
Name: |
Dekunda |
Test: |
- |
Keywords: |
Augment |
Action: |
Action |
Range: |
30m |
Effect: |
Banishes -kunda spells |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that cancels the Tarunda, Sukunda and Rakunda spell effects on the target. |
Surge Bonuses |
Madekunda: |
The spell affects all allies in range. |
-- Back to Top --
Tier Two
Name: |
Edge Builder |
Test: |
- |
Keywords: |
Augment |
Action: |
Action |
Range: |
30m |
Effect: |
+1 wound to weakness |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell: whenever the target strikes a weakness, they deal one extra Wound. |
Surge Bonuses |
Team Edge: |
The spell affects all allies in range. |
Name: |
Limelight |
Test: |
- |
Keywords: |
Augment |
Action: |
Action |
Range: |
30m |
Effect: |
+20 to hit target, -20 to hit others |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell only cast on allies; all enemies take two advantages to attack tests against that ally, but take two disadvantages to attack tests against anything else. |
Name: |
Force Shield |
Test: |
- |
Keywords: |
Augment |
Action: |
Action |
Range: |
10m |
Effect: |
Full Cover bubble |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
A spell centered on you that creates a bubble which affects everything in range. The bubble grants everything inside of it Full Cover, disadvantaging attacks and improving stealth tests. The bubble moves as you move. |
Surge Bonuses |
Force Bunker: |
The bubble now provides +1 AP to all inside. |
Name: |
Holistic Reaction |
Test: |
- |
Keywords: |
Augment |
Action: |
Reaction |
Range: |
10m |
Effect: |
Reroll Evasion |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Can be cast when an ally fails their Evasion test; they immediately reroll it. A test can only benefit from this spell once. |
Name: |
Imminent Vista |
Test: |
- |
Keywords: |
Augment |
Action: |
Action |
Range: |
30m |
Effect: |
Improves speed within bubble |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
A spell centered on you that creates a bubble which affects all allies in range. All allies treat the terrain within the bubble as being half as long as it is; ie, every metre counts as half a metre, effectively doubling the distance the character can move within the bubble. |
Name: |
Momentous Grasp |
Test: |
- |
Keywords: |
Augment |
Action: |
Action |
Range: |
30m |
Effect: |
Enhances One More |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell; the target may reroll all tests made during their One More actions (including from Baton Pass). |
Surge Bonuses |
Massive Momentum: |
The spell affects all allies in range. |
-- Back to Top --
Tier Three
Name: |
Certain Blow |
Test: |
- |
Keywords: |
Augment |
Action: |
Action |
Range: |
10m |
Effect: |
Extra Wounds |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell; whenever the attacker inflicts wounds, they inflict one extra. |
Surge Bonuses |
Proven Team: |
The spell affects all allies in range. |
Name: |
Finisher Cry |
Test: |
- |
Keywords: |
Augment |
Action: |
Half |
Range: |
30m |
Effect: |
Adds High Crit (10) |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell that applies the High Crit (10) Quality to the target's attacks. |
Surge Bonuses |
Grand Cry: |
The spell affects all allies in range. |
Double Finisher: |
The spell applies the High Crit (20) Quality. |
Name: |
Living Armour |
Test: |
- |
Keywords: |
Augment |
Action: |
Action |
Range: |
30m |
Effect: |
Gain temporary wounds |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that grants the target 1 temporary Light Wound, plus 1 per 4 MSB. These wounds are depleted before your own; they do not benefit from your AP, but they do benefit from your TB and other forms of defense. Unless depleted, they remain until the end of the battle or, if cast outside of battle, until the end of the next battle. |
Surge Bonuses |
Living Host: |
The spell affects all allies in range. |
Name: |
Doppelganger |
Test: |
- |
Keywords: |
Augment, Surge Only |
Action: |
Action |
Range: |
60m |
Effect: |
Creates clone |
Qualities: |
- |
Opposed: |
- |
Duration: |
One Hour |
Description |
Spell that affects you: on casting it, you create a copy of yourself that possesses all of your abilities. The copy shares line of sight with you, and on your initiative you both gain full actions, although only one of you may perform an Attack action per turn. If either you or the copy are hit, then you must choose which is the 'real' one. Once chosen, the other disappears; if this one was attacked, then you obviously don't take damage (unless the attack somehow hit your real one was well). The Doppelganger lasts for an hour, or if it walks outside of range. |
Name: |
Thermopylae |
Test: |
- |
Keywords: |
Augment |
Action: |
Action |
Range: |
60m |
Effect: |
Augments wounded characters |
Qualities: |
- |
Opposed: |
- |
Duration: |
End of Battle |
Description |
Single target spell that grants the target immunity to Injury effects. Furthermore, they gain +1 Unnatural Characteristic (all) for every Heavy Wound they've lost. Persists to the end of the battle or, if cast outside of battle, to the end of the next battle. |
-- Back to Top --
Tier Four
Name: |
Triumphant Revelry |
Test: |
- |
Keywords: |
Augment, Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
Staggering snowball |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
A spell centered on you that creates a bubble which affects all allies in range. Whenever an ally within the bubble Staggers an enemy, all allies within the bubble gain the High Crit (10) Quality, which stacks with itself up to (+40). Effect lasts until the spell runs out. |
Name: |
Makarakarn |
Test: |
- |
Keywords: |
Augment |
Action: |
Action |
Range: |
30m |
Effect: |
Repel next spell |
Qualities: |
- |
Opposed: |
- |
Duration: |
End of battle |
Description |
Single target spell that makes the target repel the next hostile spell targeted at them back onto the caster, unless the spell is Almighty aligned. Persists to the end of the battle or, if cast outside of battle, to the end of the next battle. |
Surge Bonuses |
Magic Mirror: |
The spell affects all allies in range. |
Name: |
Tetrakarn |
Test: |
- |
Keywords: |
Augment |
Action: |
Action |
Range: |
30m |
Effect: |
Repel next physical attack |
Qualities: |
- |
Opposed: |
- |
Duration: |
End of battle |
Description |
Single target spell that makes the target repel the next physical attack (Melee or Missile element) targeted at them back onto the attacker, unless the attack is Almighty aligned. Persists to the end of the battle or, if cast outside of battle, to the end of the next battle. |
Surge Bonuses |
Physical Mirror: |
The spell affects all allies in range. |
Name: |
Press Turn |
Test: |
- |
Keywords: |
Augment, Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
Reward actions |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
A spell centered on you that creates a bubble which affects all allies in range. Whenever an ally in the bubble passes a test with 5 DoS or more, they regain an action. They may only regain one action per round each. |
Name: |
Heat Riser |
Test: |
- |
Keywords: |
Augment, Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
Taru+Raku+Sukukaja |
Qualities: |
- |
Opposed: |
- |
Duration: |
MCB Rounds |
Description |
Single target spell that provides a simultaneous application of Tarukaja, Rakukaja and Sukukaja, and lasts longer. Cancels Debilitate- the effects of Tarukaja, Rakukaja and Sukukaja cancel Tarunda, Rakunda and Sukunda respectively as normal. |
Tarukaja |
Single target spell that improves all damage the target deals by +3. Cancels Tarunda. |
Rakukaja |
Single target spell that increases their Defense by +3. Cancels Rakunda. |
Sukukaja |
Single target spell that improves the target's Evasion tests by +20. Cancels Sukunda. |
Name: |
Tetraja |
Test: |
- |
Keywords: |
Augment |
Action: |
Action |
Range: |
30m |
Effect: |
Repel next Hex/Ailment |
Qualities: |
- |
Opposed: |
- |
Duration: |
End of battle |
Description |
Single target spell that makes the target repel the next Hex or Ailment spell targeted at them back onto the caster, unless the spell is Almighty aligned. Persists to the end of the battle or, if cast outside of battle, to the end of the next battle. |
Surge Bonuses |
Hexward Mirror |
The spell affects all allies in range. |
-- Back to Top --
Hex Spells
Tier One
Name: |
Dekaja |
Test: |
- |
Keywords: |
Hex |
Action: |
Action |
Range: |
30m |
Effect: |
Nulls -Kaja on enemy |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that cancels the Tarukaja, Sukukaja and Rakukaja spell effects on the target. |
Surge Bonuses |
Madekaja: |
The spell affects all enemies in range. |
Name: |
Rakunda |
Test: |
- |
Keywords: |
Hex |
Action: |
Action |
Range: |
30m |
Effect: |
-3 Defense |
Qualities: |
- |
Opposed: |
- |
Duration: |
MCB/2 Rounds |
Description |
Single target spell that reduces the total Defense of the target by 3, starting with AP. Cancels Rakukaja. |
Surge Bonuses |
Marakunda: |
The spell affects all enemies in range. |
Name: |
Tarunda |
Test: |
- |
Keywords: |
Hex |
Action: |
Action |
Range: |
30m |
Effect: |
-3 Damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
MCB/2 Rounds |
Description |
Single target spell that reduces all damage the target deals by -3. Cancels Tarukaja. |
Surge Bonuses |
Matarunda: |
The spell affects all enemies in range. |
Name: |
Sukunda |
Test: |
- |
Keywords: |
Hex |
Action: |
Action |
Range: |
30m |
Effect: |
-20 Evasion |
Qualities: |
- |
Opposed: |
- |
Duration: |
MCB/2 Rounds |
Description |
Single target spell that penalises the target's Evasion tests by two Disadvantages. Cancels Sukukaja. |
Surge Bonuses |
Masukunda |
The spell affects all enemies in range. |
Name: |
Fumbling Friend |
Test: |
- |
Keywords: |
Hex |
Action: |
Action |
Range: |
30m |
Effect: |
Isolates target |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell; for the duration of the spell, the target may not benefit from Assist actions or Outnumbering bonuses, and cannot Baton Pass to others or receive a Baton Pass. |
Name: |
Attraction |
Test: |
- |
Keywords: |
Hex |
Action: |
Action |
Range: |
60m |
Effect: |
Attracts the unengaged |
Qualities: |
- |
Opposed: |
- |
Duration: |
5 Rounds |
Description |
Spell that designates a point in range (which may be a person). This point now emanates a bubble equal to 60m; anyone, including Shadows, people, etc who are not engaged in a strenuous or involving activity (including combat) must pass a Willpower test or begin moving toward the spot, hearing a cue unique to them. They may test Willpower as a Free at the start of each turn, and should they pass, do not need to test again for the rest of the day. You may choose to exclude targets from effect if you wish. Persona users and particularly powerful Shadows are immune to this spell. |
Surge Bonuses |
Focused Attraction: |
The spell now only attracts a single target, but that target takes -30 to their Willpower tests to resist the lure. |
-- Back to Top --
Tier Two
Name: |
Foul Breath |
Test: |
- |
Keywords: |
Hex |
Action: |
Action |
Range: |
30m |
Effect: |
Reduces resistance to ailment |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell; the target now takes a Disadvantage to resist Ailments and Hexes. |
Surge Bonuses |
Stagnant Air: |
The spell affects all enemies in range. |
Name: |
Negation |
Test: |
MS |
Keywords: |
Hex |
Action: |
Reaction |
Range: |
30m |
Effect: |
Chance to null spell |
Qualities: |
- |
Opposed: |
MS |
Duration: |
- |
Description |
You may cast this whenever another entity in range targets you with a spell; you oppose their roll with your own MS. On a success you evade the spell. |
Area Suppression |
You may instead use this on any spell being cast in range, even if not targeted at you, and test with a disadvantage; if you pass the spell is negated entirely. This counts as your evasion, but allies who would be hit by the spell can evade themselves as normal. If a casting is targeted by multiple Area Suppressions, then it becomes a Group Action. |
Name: |
Prolong Pain |
Test: |
MS |
Keywords: |
Hex |
Action: |
Action |
Range: |
30m |
Effect: |
Extend ailment/hex duration |
Qualities: |
- |
Opposed: |
Willpower |
Duration: |
2 Rounds |
Description |
Single target spell; at the start of the target's turn, you make the above roll. If you win, then any ailments or hexes the target is suffering from that has a Duration does not tick its Duration down this round. |
Name: |
Psychic Scan |
Test: |
- |
Keywords: |
Hex |
Action: |
Action |
Range: |
10m |
Effect: |
Penalise enemy Stealth |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
A spell centered on you that creates a bubble which affects everything in range. All enemies within the bubble take -30 as a penalty to their stealth tests, and attacks against them ignore Disadvantages due to darkness, low light and haze. |
Name: |
Unproven |
Test: |
MS |
Keywords: |
Hex |
Action: |
Action |
Range: |
30m |
Effect: |
Negate positive qualities |
Qualities: |
- |
Opposed: |
Willpower |
Duration: |
2 Rounds |
Description |
Single target spell; should you win the above test, then whenever the target makes an attack, you may choose one positive Quality (that isn't an Attack Pattern Quality) their attack possesses, and negate it. |
Surge Bonuses |
Great Doubt: |
The spell affects all enemies in range, who all make separate WP tests against your one MS test. |
Name: |
Field of Thorns |
Test: |
- |
Keywords: |
Hex |
Action: |
Action |
Range: |
30m |
Effect: |
Create difficult terrain |
Qualities: |
Blast (MCB) |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
A spell centered on a point; that point then produces a radius around it as per the Blast (up to your MCB) Quality. Enemies treat the area covered by this radius as Slippery Difficult Terrain MCB/2, max 3 and should they fail a difficult terrain test within it they instantly fall prone and count as Immobilised, with the 'grappler' having a strength of 40. |
Name: |
Gravity Shackle |
Test: |
- |
Keywords: |
Hex |
Action: |
Action |
Range: |
30m |
Effect: |
Restricts enemy movement within bubble |
Qualities: |
Blast (MCB) |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
A spell centered on a point; that point then produces a radius around it as per the Blast (up to your MCB) Quality. Enemies within the bubble may move freely within it, but they must pass a Strength test opposed by your Magic score to leave the bubble itself. |
Name: |
Killing Path |
Test: |
- |
Keywords: |
Hex |
Action: |
Action |
Range: |
30m |
Effect: |
Negates cover |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell; all attacks on the target now ignore the cover, shooting into melee and size Disadvantages. |
Surge Bonuses |
Killing Field |
The spell affects all enemies in range. |
-- Back to Top --
Tier Three
Name: |
Fortune Theft |
Test: |
- |
Keywords: |
Hex |
Action: |
Action |
Range: |
30m |
Effect: |
Steals rerolls |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell; whenever the target fails a test whilst affected by the spell, you gain a free reroll which may be used at any time or given to an ally. The rerolls persist until the end of the battle. Rerolls can be stockpiled up to your MSB. |
Surge Bonuses |
Misfortune 500: |
The spell affects all enemies in range. |
Name: |
Makara Break |
Test: |
- |
Keywords: |
Hex |
Action: |
Action |
Range: |
30m |
Effect: |
Cancels Makarakarn |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that cancels Makarakarn. |
Surge Bonuses |
Broken Mirror: |
The spell affects all enemies in range. |
Name: |
Tetra Break |
Test: |
- |
Keywords: |
Hex |
Action: |
Action |
Range: |
30m |
Effect: |
Cancels Tetrakarn |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that cancels Tetrakarn. |
Surge Bonuses |
Broken Mirror: |
The spell affects all enemies in range. |
Name: |
Shadow Clone |
Test: |
- |
Keywords: |
Hex |
Action: |
Action |
Range: |
60m |
Effect: |
Creates clone |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell; the target makes all attacks as though they are in Darkness. If they roll a 96+ or fail by 3 DoF on an attack, they accidentally hit themselves. |
Name: |
Vertigo Illusion |
Test: |
- |
Keywords: |
Hex |
Action: |
Action |
Range: |
30m |
Effect: |
Makes ranged attacks harder |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell; the target treats all distances as being twice as long for the purposes of making ranged attacks. Furthermore, if they roll a 96+ or fail a ranged attack test by 3 DoF, they accidentally hit an ally (if they have any). |
Name: |
Borrowed Time |
Test: |
- |
Keywords: |
Hex |
Action: |
Action |
Range: |
30m |
Effect: |
Steals a turn from dead enemies |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell; if the target dies during the duration of this spell, then their next turn is given to you or one of your allies as you like. |
Name: |
Suppressive Space |
Test: |
MS |
Keywords: |
Hex; Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
Blocks extra actions |
Qualities: |
- |
Opposed: |
Willpwoer |
Duration: |
2 Rounds |
Description |
Single target spell; every time the target gains a One More, Baton Pass or Superior Action turn, you may make the above test; if you win, the target loses the benefit in question. |
Name: |
Virus Circle |
Test: |
- |
Keywords: |
Hex; Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
Repeats Ailments |
Qualities: |
Blast (MCB) |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
A spell centered on a target or a point; that target/point then produces a radius around it as per the Blast (up to your MCB) Quality. The next Ailment spell cast at an enemy within the bubble not only affects every enemy within the bubble, but 'repeats' itself at the start of the caster's next turn, freely recasting itself against all enemies. |
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Tier Four
Name: |
Catastrophise |
Test: |
- |
Keywords: |
Hex |
Action: |
Action |
Range: |
30m |
Effect: |
Staggered enemies vulnerable |
Qualities: |
- |
Opposed: |
- |
Duration: |
3 Rounds |
Description |
Single target spell; if the target is suffering from the Staggered ailment when hit by this hex, then for so long as the spell lasts, they take +2 damage from all sources and two Disadvantages on all tests. |
Surge Bonuses |
Masstrophise: |
The spell affects all enemies in range. |
Name: |
Critical Denial |
Test: |
MS |
Keywords: |
Hex |
Action: |
Action |
Range: |
30m |
Effect: |
Harms Crit rate |
Qualities: |
- |
Opposed: |
Crit test |
Duration: |
2 Rounds |
Description |
Single target spell; whenever the target lands a critical, they must roll the test again, opposed by your MS; only if they win do they earn the Critical. |
Surge Bonuses |
Mass Denial: |
The spell affects all enemies in range. |
Name: |
Inquisition |
Test: |
MS |
Keywords: |
Hex, Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
Punish certain actions |
Qualities: |
- |
Opposed: |
Willpower |
Duration: |
2 Rounds |
Description |
Single target spell; select one of the following: Ailment, Hex, Fire, Ice, Wind, Elec, Psy, Nuclear, Bless, Curse, Restoration, Melee, Ballistic. Whenever the target uses a Persona Power (not counting Passives) with one of those Keywords, you do the above test; if you win, you deal a 5 Damage hit to the target, +1 per DoS, ignoring Defense; if your DoS is higher than their Willpower Bonus, the action is blocked. |
Name: |
Debilitate |
Test: |
- |
Keywords: |
Hex, Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
Taru+Raku+Sukunda |
Qualities: |
- |
Opposed: |
- |
Duration: |
MCB Rounds |
Description |
Single target spell that inflicts Tarunda, Rakunda and Sukunda on the target, and has longer duration than any of them. Below are listed the effects of those spells. Cancels Heat Riser. |
Tarunda |
Single target spell that reduces all damage the target deals by 3. Cancels Tarukaja. |
Rakunda |
Single target spell that reduces the total Defense of the target by 3, starting with AP. Cancels Rakukaja. |
Sukunda |
Single target spell that penalises the target's Evasion tests by -20. Cancels Sukukaja. |
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Ailment Spells
Tier One
Name: |
Dazzler |
Test: |
MS |
Keywords: |
Ailment |
Action: |
Action |
Range: |
30m |
Effect: |
Dizzies enemy |
Qualities: |
- |
Opposed: |
Toughness |
Duration: |
- |
Description |
Single target spell; if you win the above test, the enemy is made Dizzy. |
Surge Bonuses |
Blinding Flash: |
The spell becomes Multi-Attack and takes a disadvantage. |
Name: |
Evil Smile |
Test: |
MS |
Keywords: |
Ailment |
Action: |
Action |
Range: |
30m |
Effect: |
Panics enemy |
Qualities: |
- |
Opposed: |
Willpower |
Duration: |
Up to 3 Rounds |
Description |
Single target spell; if you win the above test, the enemy is Panicked for up to 3 rounds. |
Surge Bonuses |
Evil Laugh: |
The spell becomes Multi-Attack and takes a disadvantage. |
Name: |
Taunt |
Test: |
MS |
Keywords: |
Ailment |
Action: |
Action |
Range: |
30m |
Effect: |
Enrages enemy |
Qualities: |
- |
Opposed: |
Willpower |
Duration: |
- |
Description |
Single target spell; if you win the above test, the enemy is Enraged. |
Surge Bonuses |
Wage War: |
The spell becomes Multi-Attack and takes a disadvantage. |
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Tier Two
Name: |
Dormina |
Test: |
MS-10 |
Keywords: |
Ailment |
Action: |
Action |
Range: |
30m |
Effect: |
Drowses enemy |
Qualities: |
- |
Opposed: |
Toughness |
Duration: |
Up to 3 rounds |
Description |
Single target spell; if you win the above test, the enemy is Drowsed. |
Surge Bonuses |
Lullaby: |
The spell becomes Multi-Attack and takes a disadvantage. |
Name: |
Ghost Mallet |
Test: |
MS-10 |
Keywords: |
Ailment |
Action: |
Action |
Range: |
30m |
Effect: |
Stuns enemy |
Qualities: |
- |
Opposed: |
Toughness |
Duration: |
Up to 2 rounds |
Description |
Single target spell; if you win the above test, the enemy is Stunned. |
Name: |
Makajam |
Test: |
MS-10 |
Keywords: |
Ailment |
Action: |
Action |
Range: |
30m |
Effect: |
Amneses enemy |
Qualities: |
- |
Opposed: |
Willpower |
Duration: |
- |
Description |
Single target spell; if you win the above test, the enemy becomes Amnesiac. |
Surge Bonuses |
Makajamon: |
The spell becomes Multi-Attack and takes a disadvantage. |
Name: |
Marin Karin |
Test: |
MS-10 |
Keywords: |
Ailment |
Action: |
Action |
Range: |
30m |
Effect: |
Brainwashes enemy |
Qualities: |
- |
Opposed: |
Willpower |
Duration: |
- |
Description |
Single target spell; if you win the above test, the enemy is Brainwashed. |
Surge Bonuses |
Brain Jack: |
The spell becomes Multi-Attack and takes a disadvantage. |
Name: |
Pulinpa |
Test: |
MS-10 |
Keywords: |
Ailment |
Action: |
Action |
Range: |
10m |
Effect: |
Confuses enemy |
Qualities: |
- |
Opposed: |
Willpower |
Duration: |
- |
Description |
Single target spell; if you win the above test, the enemy is Confused. |
Surge Bonuses |
Tentarafoo: |
The spell becomes Multi-Attack and takes a disadvantage. |
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Tier Three
Name: |
Calamitous Word |
Test: |
MS-10 |
Keywords: |
Ailment |
Action: |
Action |
Range: |
30m |
Effect: |
Despairs enemy |
Qualities: |
- |
Opposed: |
Willpower |
Duration: |
2 Rounds |
Description |
Single target spell; if you win the above test, the enemy is Despaired. |
Surge Bonuses |
Banishing Wave: |
The spell becomes Multi-Attack and takes a disadvantage. |
Name: |
Ghastly Wail |
Test: |
MS-10 |
Keywords: |
Ailment; Surge Only |
Action: |
Action |
Range: |
30m |
Effect: |
Deals massive stress to fearful enemies |
Qualities: |
- |
Opposed: |
Willpower |
Duration: |
- |
Description |
This spell affects all enemies in range who are suffering from Panic or Despair. If you win the above test, all enemies who lost instantly take MS Stress. |
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