Spells
Spells are a set of Persona powers that use up Spirit. They have a variety of different effects, most notably recovery, elemental attacks and area augmentations. They make up a highly useful part of an Evoker's arsenal.
Each Spell has its own card, shown below, that details what it can do. Each spell may have the following fields:
- Test. If the spell requires a test to activate, then this entry outlines what test is to be made and any inherent modifiers it possesses.
- Keywords. This lists the keywords of the spell, which are explained in detail below.
- Action. The action required to activate the spell.
- Effect. If the spell has a numerical effect, such as damage, healing or other things, it will be listed here.
- Range. The range at which the spell can be cast.
- Qualities. If the spell is an offensive one, then the attack qualities will be listed here.
- Opposed. If the spell is Opposed, then this field lists which characteristic or skill the target uses to oppose the test; if the field is blank, then it is not opposed.
- Duration. Spells that remain in play after being cast do so for a set number of turns, recorded here.
- Description. This outlines the instructions on how the spell actually operates.
- Critical Effect. Spells that roll damage dice can Critical as normal; this lists the Spell's effect.
- Surge Bonus. Spells cast on Surge sometimes can offer the user the chance to choose a Surge Bonus.
- Special Notes. This outlines any other special usage notes as necessary.
All spells are divided into one of up to five tiers. The higher the tier, the more powerful and rare the ability is. Casting a spell requires using Spirit equal to the spell's Tier- thus a Tier 1 Spell uses up 1 Spirit.
Using Spells
To use a Spell, you must first have the Spirit to cast it, as well as enough actions left to perform the action. Spells with the keywords 'attack' and 'concentration' count as per normal toward your once-per-turn limitations on actions with those keywords.
Spells are divided into Tiers. Activating a Spell costs an amount of Spirit equal to the Tier rank (so Tier 2 = 2 Spirit).
When you activate a Spell, you must first decide whether to cast it at Regular strength, or at Surge strength.
At Regular strength, the spell is cast as shown on its card, using the listed actions and using normal values.
At Surge strength, however, the spell is more powerful but also more strenuous. Firstly, the spell takes an extra Half Action to activate (unless it's a Reaction spell) and costs twice as much Spirit. In exchange, you may add a single Surge Bonus to the spell.
Many spells have their own Surge Bonuses listed on their profile- you may choose one of these. Alternatively, there are a handful of generic Surge Bonuses which may be applied instead:
- Damage boost. Spells that deal damage with dice may add your Evoker Rank to the Spell's Damage and Penetration.
- Test boost. Spells that require passing a test to use may add +20 to your test.
- Heal boost. Spells that heal wounds may add your Evoker Rank to the amount healed.
- Range boost. Spells increase their range by half again.
- Duration boost. Spells with a duration increase that duration by one round.
Finally, certain spells- such as Megido- have the keyword 'Surge Only', and may only be cast at Surge strength. Follow the rules for Surges normally, although you cannot apply a Surge Bonus. The spell's listed action cost on its profile accounts for the extra Half that Surges demand, so don't add another half on top of that!
Special Spell Mechanics
Below is a list of specific mechanics unique to Spells.
Attack types. Several Spells deal damage to enemies and use the following descriptors to determine how the attack is performed. All of these are subject to the same modifiers as a normal melee or ranged attack as appropriate.
- Standard Attack. This acts like a standard attack, and can be called and dodged as normal.
- Burst. This acts like a normal Burst attack, where your Hits cap is equal to your MCB.
- Multi-Target. The user nominates a single target within range and Line of Sight, then makes the listed test. On a success, the user strikes the target, but for every DoS strikes a different target, so long as that target is in range and hitting them would be no harder than hitting the original target. Any DoS in excess of targets produces wasted hits.
- Chain. The user nominates a single target within range and Line of Sight, then makes the listed test. On a success, the user is struck by a single hit, but the attack also arcs and strikes another target within 5m. It will then arc to a target within 5m of the second-struck target, and so on, until it is unable to strike an enemy who has not yet been struck. The targets may dodge this as normal.
- Spray. This attack acts as though it has the Spray quality, automatically hitting everything in range within a 30 degree cone. The target may dodge this as normal.
- Blast. This attack acts as though it has the Blast quality. The user nominates a single location within range and Line of Sight, then makes the listed test. On a success, then everything within the radius of the power is struck by the attack. The target may dodge this as though they were dodging a Blast attack.
- Line. This attack acts as though it has the Line quality. The user nominates a single location within range and Line of Sight, then makes the listed test. On a success, the power hits everything between the user and the location, unless negated or blocked (eg deflected, parried or sacrificed against). The target may dodge this as normal. May be called.
- Opposed. This power is an Opposed test against a target. The user nominates a target (or more, if the power allows) and makes the listed test. The target then opposes with the 'Opposed Test' listed. If you win, you apply the effects to the target. Opposed tests may not be Parried or Dodged.
Magic Characteristic. (MC/MCB)
Most spells list using 'MC' or 'MCB', which stands for Magic Characteristic or Magic Characteristic Bonus respectively. This means that one of your normal characteristics also doubles as the characteristic you use to activate and power spells. The characteristic in question is determined by your Primary Arcana, listed on that Arcana's profile.
Power Duration.
Some Spells remain in play even after they are cast. When this happens, they remain in play until certain conditions are met- for most spells, it's a number of turns to pass.
When calculating how long a spell lasts turn-wise, start counting at the end of the caster's turn, and tick down one at the end of their subsequent turns. So if a character casts a 3-turn spell on Round 1, the spell will apply for Round 2 and 3, before ending at the end of the character's turn on Round 4.
If the spell has the Ailment spell, then the Duration refers to how long the Ailment persists.
Cancels.
Some spells 'cancel' another spell out, often competing augments and hexes. For example, the Firebreak spell improves fire resistance, whilst Firewall weakens fire resistance. When a spell is cast and cancels another spell out, they are both negated instantly, meaning that your effect does not apply, and the other spell's ends.
Keywords.
Spells often have Keywords. Keywords tell the user about the spell's behaviour in a way- its role, its element and so on. By and large, keywords don't do anything by themselves (with a few exceptions), but are important for interacting with other abilities: if an Evoker has a passive ability that adds +2 damage to all spells with the 'Fire' keyword, for example, then any spells with the Fire keyword benefit from that ability. A list of common Keywords is below.
- Attack. This means the spell is an attack-type action, meaning that it is covered under the 'one attack action only per turn' rule- the Evoker may only use a single attack-type action per turn.
- Concentration. Similar to above, this means the spell is a concentration-type action, meaning that it is covered under the 'one concentration action only per turn' rule- the Evoker may only use a single concentration-type action per turn.
- Element. This is actually a family of keywords that state the spell as belonging to one of the nine magic elements: Fire, Ice, Electricity, Wind, Psy, Nuclear, Light, Dark and Almighty.
- Restoration. This means the spell restores wounds to the target.
- Augment. This means the spell augments the capability of its target.
- Hex. This means the spell applies a penalty of some kind to the target.
- Ailment. This means the spell inflicts the target with an ailment.
- Mental. This means the spell counts as a 'mental' attack.
- Duration. This means the spell remains in play after cast until certain conditions are met (usually turns running out).
- Surge Only. This means the spell can only be used as part of a Surge casting, meaning its Spirit cost is always Tier*2.
Elemental Spells
Tier One
Name: |
Agi |
Test: |
MC+10 |
Keywords: |
Attack, Fire |
Action: |
Half |
Range: |
60m |
Effect: |
1d10+MCB E. Fire Damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. |
Critical Effect |
Confirmed Criticals inflict the Burn status on the target(s). |
Surge Bonuses |
Maragi: |
The attack becomes Blast 3. |
Name: |
Bufu |
Test: |
MC+10 |
Keywords: |
Attack, Ice |
Action: |
Half |
Range: |
60m |
Effect: |
1d10+MCB I. Ice Damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. |
Critical Effect |
Confirmed Criticals inflict the Frozen status on the target(s). |
Surge Bonuses |
Mabufu: |
The attack becomes a Multi-Target. |
Name: |
Garu |
Test: |
MC+10 |
Keywords: |
Attack, Wind |
Action: |
Half |
Range: |
60m |
Effect: |
1d10+MCB R. Wind Damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on Burning targets. |
Critical Effect |
Confirmed Criticals push the target back an amount of your choosing, up to your MCB; they are then knocked prone. |
Surge Bonuses |
Magaru: |
The attack becomes a Wave and its range is halved. |
Name: |
Zio |
Test: |
MC+10 |
Keywords: |
Attack, Elec |
Action: |
Half |
Range: |
60m |
Effect: |
1d10+MCB X. Elec Damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. |
Critical Effect |
Confirmed Criticals inflict the Shocked status on the target(s). |
Surge Bonuses |
Mazio: |
The attack becomes a Chain. |
Name: |
Psi |
Test: |
MC+10 |
Keywords: |
Attack, Psy |
Action: |
Half |
Range: |
60m |
Effect: |
1d10+MCB I. Psy Damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on targets with Mental ailments. |
Critical Effect |
- |
Surge Bonuses |
Mapsi: |
The attack becomes a Multi-Target. |
Name: |
Frei |
Test: |
MC+10 |
Keywords: |
Attack, Nuclear |
Action: |
Half |
Range: |
60m |
Effect: |
1d10+MCB X. Nuclear Damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on targets with Physical ailments. |
Critical Effect |
- |
Surge Bonuses |
Mafrei: |
The attack becomes Blast 3. |
Name: |
Kou |
Test: |
MC+10 |
Keywords: |
Attack, Bless |
Action: |
Half |
Range: |
60m |
Effect: |
1d10+MCB E. Bless Damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on targets with the Damned ailment. |
Critical Effect |
Confirmed Criticals inflict the Condemned status on the target(s). |
Surge Bonuses |
Makou: |
The attack becomes a Multi-Target. |
Name: |
Ei |
Test: |
MC+10 |
Keywords: |
Attack, Curse |
Action: |
Half |
Range: |
60m |
Effect: |
1d10+MCB R. Curse Damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on targets with the Condemned ailment. |
Critical Effect |
Confirmed Criticals inflict the Damned status on the target(s). |
Surge Bonuses |
Maei: |
The attack becomes a Multi-Target. |
Name: |
Life Drain |
Test: |
MC+10 |
Keywords: |
Attack, Almighty |
Action: |
Half |
Range: |
30m |
Effect: |
1d5+MCB I. Almighty Damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Should the attack hit and deal damage, it heals you by 1d5 wounds. |
Critical Effect |
- |
Surge Bonuses |
Mass Life Drain: |
The attack becomes a Multi-Target. For every extra target you hit past the first, you heal +1 wounds. |
Name: |
Spirit Drain |
Test: |
MC+10 |
Keywords: |
Attack, Almighty |
Action: |
Half |
Range: |
30m |
Effect: |
MCB/2 I. Almighty Damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage to the enemy's Spirit. This attack ignores enemy TB and AP. On a successful hit that deals damage, you regain 1d3 Spirit. |
Critical Effect |
- |
Surge Bonuses |
Mega Drain: |
The attack gains 1d5 extra damage. |
-- Back to Top --
Tier Two
Name: |
Agilao |
Test: |
MC+0 |
Keywords: |
Attack, Fire |
Action: |
Half |
Range: |
60m |
Effect: |
1d10+MCB+4 E. Fire Damage |
Qualities: |
Vengeful (-1) |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. |
Critical Effect |
Confirmed Criticals inflict the Burn status on the target(s). |
Surge Bonuses |
Maragion: |
The attack becomes Blast 5. |
Name: |
Firebreak |
Test: |
- |
Keywords: |
Hex, Fire |
Action: |
Half |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one enemy. For the duration of the spell, their Elemental Resistance to Fire is reset to Neutral, unless it is at Weak. Cancels Firewall. |
Surge Bonuses |
Mass Break: |
The spell affects all enemies in range. |
Name: |
Firewall |
Test: |
- |
Keywords: |
Augment, Fire |
Action: |
Half |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one ally. For the duration of the spell, their Elemental Resistance to Fire becomes 'Resist', unless it is already higher. Cancels Firebreak. |
Surge Bonuses |
Great Firewall: |
The spell affects all allies in range. |
Name: |
Bufula |
Test: |
MC+0 |
Keywords: |
Attack, Ice |
Action: |
Half |
Range: |
60m |
Effect: |
1d10+MCB+4 I. Ice Damage |
Qualities: |
Vengeful (-1) |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. |
Critical Effect |
Confirmed Criticals inflict the Frozen status on the target(s). |
Surge Bonuses |
Mabufula: |
The attack becomes a Multi-Target. |
Name: |
Icebreak |
Test: |
- |
Keywords: |
Hex, Ice |
Action: |
Half |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one enemy. For the duration of the spell, their Elemental Resistance to Ice is reset to Neutral, unless it is at Weak. Cancels Icewall. |
Surge Bonuses |
Mass Break: |
The spell affects all enemies in range. |
Name: |
Icewall |
Test: |
- |
Keywords: |
Augment, Ice |
Action: |
Half |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one ally. For the duration of the spell, their Elemental Resistance to Ice becomes 'Resist', unless it is already higher. Cancels Icebreak. |
Surge Bonuses |
Great Icewall: |
The spell affects all allies in range. |
Name: |
Garula |
Test: |
MC+0 |
Keywords: |
Attack, Wind |
Action: |
Half |
Range: |
60m |
Effect: |
1d10+MCB+4 R. Wind Damage |
Qualities: |
Vengeful (-1) |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. |
Critical Effect |
Confirmed Criticals push the target back an amount of your choosing, up to your MCB; they are then knocked prone. |
Surge Bonuses |
Magarula: |
The attack becomes a Wave and its range is halved. |
Name: |
Windbreak |
Test: |
- |
Keywords: |
Hex, Wind |
Action: |
Half |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one enemy. For the duration of the spell, their Elemental Resistance to Wind is reset to Neutral, unless it is at Weak. Cancels Windwall. |
Surge Bonuses |
Mass Break: |
The spell affects all enemies in range. |
Name: |
Windwall |
Test: |
- |
Keywords: |
Augment, Wind |
Action: |
Half |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one ally. For the duration of the spell, their Elemental Resistance to Wind becomes 'Resist', unless it is already higher. Cancels Windbreak. |
Surge Bonuses |
Great Windwall: |
The spell affects all allies in range. |
Name: |
Zionga |
Test: |
MC+0 |
Keywords: |
Attack, Elec |
Action: |
Half |
Range: |
60m |
Effect: |
1d10+MCB+4 X. Elec Damage |
Qualities: |
Vengeful (-1) |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. |
Critical Effect |
Confirmed Criticals inflict the Shocked status on the target(s). |
Surge Bonuses |
Mazionga: |
The attack becomes a Chain. |
Name: |
Elecbreak |
Test: |
- |
Keywords: |
Hex, Elec |
Action: |
Half |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one enemy. For the duration of the spell, their Elemental Resistance to Elec is reset to Neutral, unless it is at Weak. Cancels Elecwall. |
Surge Bonuses |
Mass Break: |
The spell affects all enemies in range. |
Name: |
Elecwall |
Test: |
- |
Keywords: |
Augment, Elec |
Action: |
Half |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one ally. For the duration of the spell, their Elemental Resistance to Elec becomes 'Resist', unless it is already higher. Cancels Elecbreak. |
Surge Bonuses |
Great Elecwall: |
The spell affects all allies in range. |
Name: |
Psio |
Test: |
MC+0 |
Keywords: |
Attack, Psy |
Action: |
Half |
Range: |
60m |
Effect: |
1d10+MCB+4 I. Psy Damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on targets with Mental ailments. |
Critical Effect |
- |
Surge Bonuses |
Mapsio: |
The attack becomes a Multi-Target. |
Name: |
Psybreak |
Test: |
- |
Keywords: |
Hex, Psy |
Action: |
Half |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Selectt one enemy. For the duration of the spell, their Elemental Resistance to Psy is reset to Neutral, unless it is at Weak. Cancels Psywall. |
Surge Bonuses |
Mass Break: |
The spell affects all enemies in range. |
Name: |
Psywall |
Test: |
- |
Keywords: |
Augment, Psy |
Action: |
Half |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one ally. For the duration of the spell, their Elemental Resistance to Psy becomes 'Resist', unless it is already higher. Cancels Psybreak. |
Surge Bonuses |
Great Psywall: |
The spell affects all allies in range. |
Name: |
Freila |
Test: |
MC+0 |
Keywords: |
Attack, Nuclear |
Action: |
Half |
Range: |
60m |
Effect: |
1d10+MCB+4 X. Nuclear Damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on targets with Physical ailments. |
Critical Effect |
- |
Surge Bonuses |
Mafreila: |
The attack becomes Blast 5. |
Name: |
Nukebreak |
Test: |
- |
Keywords: |
Hex, Nuclear |
Action: |
Half |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one enemy. For the duration of the spell, their Elemental Resistance to Nuclear is reset to Neutral, unless it is at Weak. Cancels Nuclearwall. |
Surge Bonuses |
Mass Break: |
The spell affects all enemies in range. |
Name: |
Nukewall |
Test: |
- |
Keywords: |
Augment, Nuclear |
Action: |
Half |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one ally. For the duration of the spell, their Elemental Resistance to Nuclear becomes 'Resist', unless it is already higher. Cancels Nuclearbreak. |
Surge Bonuses |
Great Nukewall: |
The spell affects all allies in range. |
Name: |
Kouga |
Test: |
MC+0 |
Keywords: |
Attack, Bless |
Action: |
Half |
Range: |
60m |
Effect: |
1d10+MCB+4 E. Bless Damage |
Qualities: |
Vengeful (-1) |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on targets with the Damned ailment. |
Critical Effect |
Confirmed Criticals inflict the Condemned status on the target(s). |
Surge Bonuses |
Makouga: |
The attack becomes a Multi-Target. |
Name: |
Blessbreak |
Test: |
- |
Keywords: |
Hex, Bless |
Action: |
Half |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one enemy. For the duration of the spell, their Elemental Resistance to Bless is reset to Neutral, unless it is at Weak. Cancels Blesswall. |
Surge Bonuses |
Mass Break: |
The spell affects all enemies in range. |
Name: |
Blesswall |
Test: |
- |
Keywords: |
Augment, Bless |
Action: |
Half |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one ally. For the duration of the spell, their Elemental Resistance to Bless becomes 'Resist', unless it is already higher. Cancels Blessbreak. |
Surge Bonuses |
Great Blesswall: |
The spell affects all allies in range. |
Name: |
Hama |
Test: |
MC+0 |
Keywords: |
Ailment, Bless |
Action: |
Half |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
Willpower |
Duration: |
2 Rounds |
Description |
Select one enemy in range, and make the above test. Should you win the opposed test, the affected target is afflicted with the Condemned ailment. |
Special Effect |
If an affected target already has the Condemned ailment, then they instantly suffer 1d5 Lethal Damage. |
Surge Bonuses |
Mahama: |
The spell becomes a Multi-Target, and the test becomes MC-10. |
Name: |
Eiga |
Test: |
MC+0 |
Keywords: |
Attack, Curse |
Action: |
Half |
Range: |
60m |
Effect: |
1d10+MCB+4 R. Curse Damage |
Qualities: |
Vengeful (-1) |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on targets with the Condemned ailment. |
Critical Effect |
Confirmed Criticals inflict the Damned status on the target(s). |
Surge Bonuses |
Maeiga: |
The attack becomes a Multi-Target. |
Name: |
Cursebreak |
Test: |
- |
Keywords: |
Hex, Curse |
Action: |
Half |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one enemy. For the duration of the spell, their Elemental Resistance to Curse is reset to Neutral, unless it is at Weak. Cancels Cursewall. |
Surge Bonuses |
Mass Break: |
The spell affects all enemies in range. |
Name: |
Cursewall |
Test: |
- |
Keywords: |
Augment, Curse |
Action: |
Half |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Select one ally. For the duration of the spell, their Elemental Resistance to Curse becomes 'Resist', unless it is already higher. Cancels Cursebreak. |
Surge Bonuses |
Great Cursewall: |
The spell affects all allies in range. |
Name: |
Mudo |
Test: |
MC+0 |
Keywords: |
Ailment, Curse |
Action: |
Half |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
Willpower |
Duration: |
2 Rounds |
Description |
Select one enemy in range, and make the above test. Should you win the opposed test, the affected target is afflicted with the Damned ailment. |
Special Effect |
If an affected target already has the Damned ailment, then they instantly suffer 1d5 Lethal Damage. |
Surge Bonuses |
Mamudo: |
The spell becomes a Multi-Target, and the test becomes MC-10. |
Name: |
Megido |
Test: |
MC+0 |
Keywords: |
Attack, Almighty, Surge Only |
Action: |
Full |
Range: |
60m |
Effect: |
2d10+MCB E Almighty Damage |
Qualities: |
Blast (4) |
Opposed: |
- |
Duration: |
- |
Description |
Blast (4) attack that deals the above damage. |
Critical Effect |
Confirmed Criticals Stagger struck targets. |
-- Back to Top --
Tier Three
Name: |
Agidyne |
Test: |
MC-10 |
Keywords: |
Attack, Fire |
Action: |
Half |
Range: |
60m |
Effect: |
1d10+MCB+8 E. Fire Damage |
Qualities: |
Vengeful (-1) |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. |
Critical Effect |
Confirmed Criticals inflict the Burn status on the target(s). |
Surge Bonuses |
Maragidyne: |
The attack becomes Blast 7. |
Fire Storm: |
The attack becomes Wave and its range is halved. |
Name: |
Scorched Earth |
Test: |
- |
Keywords: |
Fire, Surge Only |
Action: |
Full |
Range: |
10m |
Effect: |
1d10+MCB+4 E. Fire Damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
3 Rounds |
Description |
All area in range become Difficult Terrain 30 for enemies. Any enemy who moves into the area must pass an Agility test on entering, and another test on the start of every turn. If they fail, they suffer a single hit as above, and if they fail by 3 DoF or more, they suffer the Burn ailment. |
Name: |
Bufudyne |
Test: |
MC-10 |
Keywords: |
Attack, Ice |
Action: |
Half |
Range: |
60m |
Effect: |
1d10+MCB+8 I. Ice Damage |
Qualities: |
Vengeful (-1) |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. |
Critical Effect |
Confirmed Criticals inflict the Frozen status on the target(s). |
Surge Bonuses |
Mabufudyne: |
The attack becomes Multi-Target. |
Ice Lance: |
The attack becomes Line and its range increases by half again. |
Name: |
Ice Age |
Test: |
- |
Keywords: |
Ice, Surge Only |
Action: |
Full |
Range: |
60m |
Effect: |
- |
Qualities: |
Blast (5) |
Opposed: |
- |
Duration: |
3 Rounds |
Description |
Select a point in range; it and all areas in blast (5) range are covered in slippery ice that acts as Difficult Terrain 20 for enemies. Any enemy who fails any Agility test in the area for whatever reason instantly falls Prone and is Frozen. |
Name: |
Garudyne |
Test: |
MC-10 |
Keywords: |
Attack, Wind |
Action: |
Half |
Range: |
60m |
Effect: |
1d10+MCB+8 R. Wind Damage |
Qualities: |
Vengeful (-1) |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on Burning targets. |
Critical Effect |
Confirmed Criticals push the target back an amount of your choosing, up to your MCB; they are then knocked prone. |
Surge Bonuses |
Magarudyne: |
The attack becomes Wave and its range is halved. |
Tornado: |
The attack becomes Blast 7. |
Name: |
Vacuum Wave |
Test: |
- |
Keywords: |
Wind, Surge Only |
Action: |
Full |
Range: |
60m |
Effect: |
- |
Qualities: |
Blast (10) |
Opposed: |
- |
Duration: |
- |
Description |
Select a point in range; all enemies within the blast radius are affected by the spell. Those enemies must then make a Strength or Toughness test (with a -20 penalty to either); on a failure, they are pulled to the targeted point and fall prone. If any affected enemy has the Burning ailment, then all other enemies who failed the test also gain the Burning ailment. |
Name: |
Ziodyne |
Test: |
MC-10 |
Keywords: |
Attack, Elec |
Action: |
Half |
Range: |
60m |
Effect: |
1d10+MCB+8 X. Elec Damage |
Qualities: |
Vengeful (-1) |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. |
Critical Effect |
Confirmed Criticals inflict the Shocked status on the target(s). |
Surge Bonuses |
Maziodyne: |
The attack becomes Chain. |
Thunder Reign: |
The attack becomes Multi-Target. |
Name: |
Shock Field |
Test: |
- |
Keywords: |
Elec, Surge Only |
Action: |
Full |
Range: |
60m |
Effect: |
- |
Qualities: |
Blast (10) |
Opposed: |
- |
Duration: |
3 Rounds |
Description |
Select a point in range; all enemies within the blast radius are affected by the spell Any enemies within the area must make an Agility+10 test or suffer the Shocked ailment; they take a -10 penalty to this test for every shocked character within the area of effect. They must repeat this test at the start of every turn in which they remain within the affected area. Allies who attack Shocked enemies in melee within this field are safe from catching Shocked themselves. |
Name: |
Psiodyne |
Test: |
MC-10 |
Keywords: |
Attack, Psy |
Action: |
Half |
Range: |
60m |
Effect: |
1d10+MCB+8 I. Psy Damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on targets with Mental ailments. |
Critical Effect |
- |
Surge Bonuses |
Mapsiodyne: |
The attack becomes Multi-Target. |
Psy Burst: |
The attack becomes Burst. |
Name: |
Nightmare |
Test: |
- |
Keywords: |
Attack, Psy |
Action: |
Half |
Range: |
60m |
Effect: |
1d10+MCB+4 I. Psy Damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on targets with Mental ailments. If the target is Drowsed, however, they instantly wake up and suffer one other Mental ailment, chosen by rolling a 1d10 and comparing the below chart. This ailment applies even if the target is ordinarily immune to it. |
1-2: Amnesiac |
3-4: Brainwashed |
5-6: Confused |
7-8: Enraged |
9: Panic |
10: Despair |
Surge Bonuses |
Mass Nightmare: |
The attack becomes Multi-Target. Roll on the ailment chart separately for each target. |
Artisanal Fright |
You may choose the Mental ailment suffered. |
Name: |
Freidyne |
Test: |
MC-10 |
Keywords: |
Attack, Nuclear |
Action: |
Half |
Range: |
60m |
Effect: |
1d10+MCB+8 X. Nuclear Damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on targets with Physical ailments. |
Critical Effect |
- |
Surge Bonuses |
Mafreidyne: |
The attack becomes Blast 7. |
Nuclear Cannon: |
The attack becomes Line and its range increases by half again. |
Name: |
Magnetic Pulse |
Test: |
MC-10 |
Keywords: |
Hex, Nuclear, Surge Only |
Action: |
Full |
Range: |
60m |
Effect: |
- |
Qualities: |
Blast 5 |
Opposed: |
Agility |
Duration: |
3 Rounds |
Description |
You and all affected enemies must roll as above. Any enemy who fails is marked by the Magnetic Pulse: all Fire, Ice and Elec keyword attacks gain the Vengeful (-3) Quality against them and a +20 to Critical Confirm tests. |
Name: |
Koudyne |
Test: |
MC-10 |
Keywords: |
Attack, Bless |
Action: |
Half |
Range: |
60m |
Effect: |
1d10+MCB+8 E. Bless Damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on targets with the Damned ailment. |
Critical Effect |
- |
Surge Bonuses |
Makoudyne: |
The attack becomes a Multi-Target. |
God's Bow: |
The attack becomes Line and its range increases by half again. |
Name: |
Hamaon |
Test: |
MC+10 |
Keywords: |
Ailment, Bless |
Action: |
Half |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
Willpower-10 |
Duration: |
3 Rounds |
Description |
Select one enemy in range, and make the above test. Should you win the opposed test, the affected target is afflicted with the Condemned ailment. |
Special Effect |
If an affected target already has the Condemned ailment, then they instantly suffer 1d5+3 Lethal Damage. |
Surge Bonuses |
Mahamaon: |
The spell becomes a Multi-Target, and the test becomes MC+0. |
Name: |
Eidyne |
Test: |
MC-10 |
Keywords: |
Attack, Curse |
Action: |
Half |
Range: |
60m |
Effect: |
1d10+MCB+8 R. Curse Damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage. Gains Technical Hits on targets with the Condemned ailment. |
Critical Effect |
- |
Surge Bonuses |
Maeidyne: |
The attack becomes a Multi-Target. |
Hell's Gate: |
The attack becomes Blast 7. |
Name: |
Mudoon |
Test: |
MC+10 |
Keywords: |
Ailment, Curse |
Action: |
Half |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
Willpower-10 |
Duration: |
3 Rounds |
Description |
Select one enemy in range, and make the above test. Should you win the opposed test, the affected target is afflicted with the Damned ailment. |
Special Effect |
If an affected target already has the Condemned ailment, then they instantly suffer 1d5+3 Lethal Damage. |
Surge Bonuses |
Mamudoon: |
The spell becomes a Multi-Target, and the test becomes MC+0. |
Name: |
Megidola |
Test: |
MC-10 |
Keywords: |
Attack, Almighty, Surge Only |
Action: |
Full |
Range: |
60m |
Effect: |
2d10+MCB+4 E Almighty Damage |
Qualities: |
Blast (6) |
Opposed: |
- |
Duration: |
- |
Description |
Blast (6) attack that deals the above damage. |
Critical Effect |
Confirmed Criticals Stagger struck targets. |
Name: |
Seize Soul |
Test: |
MC+0 |
Keywords: |
Attack, Almighty, Surge Only |
Action: |
Full |
Range: |
30m |
Effect: |
2d5+MCB+2 I. Almighty Damage, MCB/2 Spirit Damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Standard Attack that deals the above damage, 2d10+MCB+2 to the target's wounds and MCB/2 to their spirit. Should the attack hit and deal damage, it heals you by 1d5+2 wounds and 1d3+2 spirit. |
Critical Effect |
- |
-- Back to Top --
Tier Four
Name: |
Inferno |
Test: |
MC-20 |
Keywords: |
Attack, Wind, Surge Only |
Action: |
Full |
Range: |
60m |
Effect: |
2d10+MCB+4 E. Fire Damage |
Qualities: |
Blast (6), Vengeful (-2) |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Blast 6 attack that deals the above damage. However, after all damage and hits have been allocated, the spell creates a persistent vortex of flame that lasts for 2 rounds on the target square. This vortex has a radius of 3 metres and will move in a random direction 1d5m at the start of each round. Anyone who passes through or starts their turn within the vortex may dodge it as normal, but if they fail they take damage as above, and are subject to Critical Hits as normal. |
Critical Effect |
Confirmed Criticals inflict the Burn status on the target(s). |
Name: |
Panta Rhei |
Test: |
MC-20 |
Keywords: |
Attack, Wind, Surge Only |
Action: |
Full |
Range: |
30m |
Effect: |
2d10+MCB+4 R. Wind Damage |
Qualities: |
Wave, Vengeful (-4) |
Opposed: |
- |
Duration: |
- |
Description |
Wave attack that deals the above damage. Gains technical hits on any target with the Burning ailment. |
Critical Effect |
Confirmed Criticals push the target back an amount of your choosing, up to your MCB, and are knocked prone; furthermore, all targeted enemies gain a random elemental weakness until the start of your next turn. Roll a 1d10 once and apply the following to all enemies: |
1: Physicals. 2: Missile. 3: Fire. 4: Ice. 5: Wind. 6: Elec. 7: Psy. 8: Nuclear. 9: Bless. 10: Curse |
Name: |
Typhoon Force |
Test: |
- |
Keywords: |
Wind, Surge Only |
Action: |
Full |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
3 Rounds |
Description |
You create a windBurst centered on yourself that affects everything in range. Enemies take a -30 penalty to Perception tests against things in this Burst, and enemy Missile attacks made at any range past Point Blank take a -30 penalty. Enemies with weakness to Wind take a level of fatigue at the start of every turn they start in the windBurst. On your turn, if an enemy is stunned, prone, frozen or shocked, you may move them in a direction of your choice, rolling 1d5m once for all enemies. Finally, if one enemy within the windBurst is Burning, then at the start of their turns, all other enemies in the windBurst must make an Agility-20 test or also become Burning. |
Name: |
Diamond Dust |
Test: |
MC-20 |
Keywords: |
Attack, Ice, Surge Only |
Action: |
Full |
Range: |
60m |
Effect: |
2d10+MCB+4 I. Ice Damage |
Qualities: |
Vengeful (-2) |
Opposed: |
- |
Duration: |
3 Rounds |
Description |
Multi-Target attack that deals the above damage. However, all enemies who are successfully hit are marked for 3 rounds; for this duration, all attacks against them increase their Penetration by the number of DoS you scored on the test, to a max of +4. (If a target is subject to multiple Diamond Dusts, take the highest penetration value). |
Critical Effect |
Confirmed Criticals inflict the Frozen status on the target(s). |
Name: |
Wild Thunder |
Test: |
MC-20 |
Keywords: |
Attack, Elec, Surge Only |
Action: |
Full |
Range: |
60m |
Effect: |
2d10+MCB+4 X. Elec Damage |
Qualities: |
Vengeful (-2) |
Opposed: |
- |
Duration: |
- |
Description |
Chain attack that deals the above damage. Unlike most chain attacks, this one can bounce to targets who have already been hit an extra time (but not a third time); it gains an extra number of bounces equal to your DoS. |
Critical Effect |
Confirmed Criticals inflict the Shocked status on the target(s). |
Name: |
Psycho Blast |
Test: |
MC-20 |
Keywords: |
Attack, Psy, Surge Only |
Action: |
Full |
Range: |
60m |
Effect: |
2d10+MCB+4 I. Psy Damage |
Qualities: |
Vengeful (-4) |
Opposed: |
- |
Duration: |
- |
Description |
Multi-Target attack that deals the above damage. Gains Technical hits on any target with a Mental ailment. Furthermore, for every target this spell hits who is suffering from a Mental ailment, all hits the spell makes gain +1 damage. |
Critical Effect |
Confirmed Criticals inflict a Mental ailment of your choice on the target(s). |
Name: |
Atomic Flare |
Test: |
MC-20 |
Keywords: |
Attack, Nuclear, Surge Only |
Action: |
Full |
Range: |
60m |
Effect: |
2d10+MCB+4 X. Nuclear Damage |
Qualities: |
Blast (6), Vengeful (-2) |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Blast attack that deals the above damage. Gains Technical hits on any target with a Physical ailment. After resolving damage, all areas struck by Atomic Flare remain afflicted for 3 rounds; all enemies within this area who take Technical Hits are Staggered. |
Critical Effect |
Confirmed Criticals inflict a Physical ailment of your choice on the target(s). |
Name: |
Divine Judgment |
Test: |
MC-20 |
Keywords: |
Attack, Bless, Surge Only |
Action: |
Full |
Range: |
30m |
Effect: |
2d10+MCB+4 E. Bless Damage |
Qualities: |
Vengeful (-4) |
Opposed: |
- |
Duration: |
- |
Description |
Multi-Target attack that deals the above damage. Gains Technical hits on any target with the Damned ailment. |
Special Effect |
Confirmed Criticals inflict the Condemned status on the target(s). However, it also marks any Condemned targets; attacks against them may reroll both to hit and to damage against them. |
Name: |
Samsara |
Test: |
MC+20 |
Keywords: |
Ailment, Bless, Surge Only |
Action: |
Full |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
Willpower-20 |
Duration: |
3 Rounds |
Description |
This spell affects all enemies in range. Enemies who fail their opposed Willpower test suffer the Condemned ailment. |
Special Effect |
If an affected target already has the Condemned ailment, then they instantly suffer 10 Lethal Damage which cannot be reduced by Fate Points. |
Name: |
Dark Decree |
Test: |
MC-20 |
Keywords: |
Attack, Curse, Surge Only |
Action: |
Full |
Range: |
30m |
Effect: |
2d10+MCB+4 E. Bless Damage |
Qualities: |
Blast (4), Vengeful (-4) |
Opposed: |
- |
Duration: |
3 Rounds |
Description |
Blast 4 attack that deals the above damage. Gains Technical hits on any target with the Condemned ailment. Furthermore, it creates an enduring area of effect. Should any Damned enemy Stagger themselves within this area, you instantly gain a One More action. |
Special Effect |
Confirmed Criticals inflict the Damned status on the target(s). |
Name: |
Die for Me! |
Test: |
MC+20 |
Keywords: |
Ailment, Curse, Surge Only |
Action: |
Full |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
Willpower-20 |
Duration: |
3 Rounds |
Description |
This spell affects all enemies in range. Enemies who fail their opposed Willpower test suffer the Damned ailment. |
Special Effect |
If an affected target already has the Damned ailment, then they instantly suffer 10 Lethal Damage which cannot be reduced by Fate Points. |
Name: |
Megidolaon |
Test: |
MC-20 |
Keywords: |
Attack, Almighty, Surge Only |
Action: |
Full |
Range: |
60m |
Effect: |
3d10+MCB E Almighty Damage |
Qualities: |
Blast (8), Vengeful (-2) |
Opposed: |
- |
Duration: |
- |
Description |
Blast (6) attack that deals the above damage. |
Critical Effect |
Confirmed Criticals Stagger struck targets and ignore half their AP. |
-- Back to Top --
Restoration Spells
Tier One
Name: |
Dia |
Test: |
- |
Keywords: |
Restoration |
Action: |
Half |
Range: |
30m |
Effect: |
MCB Wound Recovery |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that recovers the above wounds to the target. It doesn't affect Evokers' personal wounds, just their Personas, and it cannot remove Lethal Damage. |
Surge Bonuses |
Media: |
The spell affects all allies in range. |
Name: |
Patra |
Test: |
- |
Keywords: |
Restoration |
Action: |
Half |
Range: |
30m |
Effect: |
Removes Physical Ailments |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that removes any Physical Ailment from a target. |
Surge Bonuses |
Mepatra: |
The spell affects all allies in range. |
Name: |
Energy Drop |
Test: |
- |
Keywords: |
Restoration |
Action: |
Half |
Range: |
30m |
Effect: |
Removes Mental Ailments |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that removes any Mental ailment from a target. |
Surge Bonuses |
Energy Shower |
The spell affects all allies in range. |
Name: |
Purify |
Test: |
- |
Keywords: |
Restoration |
Action: |
Half |
Range: |
30m |
Effect: |
Removes Spiritual Ailments |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that removes any Spiritual ailment from a target. |
Surge Bonuses |
Amnesty: |
The spell affects all allies in range. |
-- Back to Top --
Tier Two
Name: |
Diarama |
Test: |
- |
Keywords: |
Restoration |
Action: |
Half |
Range: |
30m |
Effect: |
MCB*2 Wound Recovery |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that recovers the above wounds to the target. It doesn't affect Evokers' personal wounds, just their Personas, and it cannot remove Lethal Damage. |
Surge Bonuses |
Mediarama: |
The spell affects all allies in range. |
Name: |
Insulation |
Test: |
- |
Keywords: |
Restoration |
Action: |
Half |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
3 Rounds |
Description |
Single target spell that grants the target a +20 bonus to tests to resist a Physical Ailment. If the incident doesn't permit a test, then they may now take a test without the +20 bonus. |
Surge Bonuses |
Mass Insulation: |
The spell affects all allies in range. |
Name: |
Brain Ward |
Test: |
- |
Keywords: |
Restoration |
Action: |
Half |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
3 Rounds |
Description |
Single target spell that grants the target a +20 bonus to tests to resist a Mental Ailment. If the incident doesn't permit a test, then they may now take a test without the +20 bonus. |
Surge Bonuses |
Mass Warding: |
The spell affects all allies in range. |
Name: |
Sacred Sign |
Test: |
- |
Keywords: |
Restoration |
Action: |
Half |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
3 Rounds |
Description |
Single target spell that grants the target a +20 bonus to tests to resist a Spiritual Ailment. If the incident doesn't permit a test, then they may now take a test without the +20 bonus. |
Surge Bonuses |
Mass Sign: |
The spell affects all allies in range. |
-- Back to Top --
Tier Three
Name: |
Diarahan |
Test: |
- |
Keywords: |
Restoration |
Action: |
Half |
Range: |
30m |
Effect: |
MCB*3 Wound Recovery |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that recovers the above wounds to the target. It doesn't affect Evokers' personal wounds, just their Personas, and it cannot remove Lethal Damage. |
Surge Bonuses |
Mediarahan: |
The spell affects all allies in range. |
Name: |
Recarm |
Test: |
- |
Keywords: |
Restoration, Surge Only |
Action: |
Full |
Range: |
30m |
Effect: |
MCB Lethal Damage Recovery |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that removes the above Lethal Damage amount from the target. It doesn't affect Evokers' personal Lethal Damage, just their Personas. If used on a Persona that suffered a Lethal Damage result that killed them, the Persona is revived so long as their new Lethal Damage level is not one that'd kill the Persona. |
Name: |
Amrita |
Test: |
- |
Keywords: |
Restoration |
Action: |
Half |
Range: |
30m |
Effect: |
Removes All Ailments |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that removes all Ailments from a target. |
Surge Bonuses |
Amrita Shower: |
The spell affects all allies in range. |
Name: |
Refresh |
Test: |
- |
Keywords: |
Restoration |
Action: |
Half |
Range: |
30m |
Effect: |
MCB Wound Recovery |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that recovers the above wounds to the target. This can be used on normal people and Evokers alike. Alternatively, it can be used to remove a single rank of Fatigue from the target. |
Surge Bonuses |
Fatigue Wash |
The spell removes MCB/2 ranks of Fatigue from the target. |
-- Back to Top --
Tier Four
Name: |
Samarecarm |
Test: |
MC-20 |
Keywords: |
Restoration, Surge Only |
Action: |
Full |
Range: |
30m |
Effect: |
Full Restoration |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that recovers all Lethal Damage and wounds to the target. This doesn't affect Evokers' personal Lethal Damage, just their Personas. If used on a Persona that suffered a Lethal Damage result that killed them, the Persona is revived at full wounds. |
Name: |
Recarmdra |
Test: |
- |
Keywords: |
Restoration |
Action: |
Half |
Range: |
30m |
Effect: |
Full Restoration |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Affects all allies in range, removing all Lethal Damage and restoring all wounds to their equipped Personas. However, your current Persona instantly dies and cannot be revived for the rest of the battle. |
Name: |
Vaxamrita |
Test: |
- |
Keywords: |
Restoration |
Action: |
Half |
Range: |
30m |
Effect: |
Immunity to next ailment |
Qualities: |
- |
Opposed: |
- |
Duration: |
End of battle or suffers ailment |
Description |
SIngle target spell that makes the target negates the next Ailment they take, including Staggering- the ailment is simply negated with no need for a test. Lasts until the end of the current battle or, if cast outside of battle, to the end of the next battle. |
-- Back to Top --
Tier Five
Name: |
Salvation |
Test: |
- |
Keywords: |
Restoration, Surge Only |
Action: |
Full |
Range: |
30m |
Effect: |
Full Restoration |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Affects all allies in range, removing all Lethal Damage and restoring all wounds to their equipped Personas. |
-- Back to Top --
Augment Spells
Tier One
Name: |
Tarukaja |
Test: |
- |
Keywords: |
Augment |
Action: |
Half |
Range: |
30m |
Effect: |
+MCB/2 Damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell that improves all damage the target deals by your MCB/2. Cancels Tarunda. |
Surge Bonuses |
Matarukaja: |
The spell affects all allies in range. |
Taru Plus: |
The spell improves the target's damage by MCB. |
Name: |
War Blessing |
Test: |
- |
Keywords: |
Augment |
Action: |
Half |
Range: |
30m |
Effect: |
+MCB/2 DoS |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that adds +MCB/2 DoS to their next attack roll, or reduces DoF by the same amount. |
Surge Bonuses |
War Cry: |
The spell affects all allies in range. |
War Song: |
The spell is duration 3 Rounds. |
Name: |
Barrier Light |
Test: |
- |
Keywords: |
Augment |
Action: |
Half |
Range: |
30m |
Effect: |
Adds Barrier (MCB/2) |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell that applies the Barrier (MCB/2) Quality. |
Surge Bonuses |
Bright Barrier: |
The spell affects all allies in range. |
Name: |
Rakukaja |
Test: |
- |
Keywords: |
Augment |
Action: |
Half |
Range: |
30m |
Effect: |
+MCB/2 Soak |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell that reduces any damage the target takes after Soak by MCB/2. Cancels Rakunda. |
Surge Bonuses |
Marakukaja: |
The spell affects all allies in range. |
Raku Plus: |
The spell reduces damage by MCB. |
Name: |
Ghost Hands |
Test: |
- |
Keywords: |
Augment |
Action: |
Half |
Range: |
30m |
Effect: |
- |
Qualities: |
- |
Opposed: |
- |
Duration: |
5 Rounds |
Description |
Generates a pair of ghostly hands that assist you. Once per round as a Free Action, the Ghost Hands may be given one order, as below: |
Assist: |
The Hands assist one ally in range, which works exactly like a regular Assist. |
Manipulate: |
The Hands manipulate an object in range, which cannot weigh more than MCB*5kg. |
Perform: |
You can use one valid skill on any point in range through the Hands, taking a -10 penalty by doing so. If the skill is Extended, then the Hands may be given no new orders until the action is complete or you decide to cancel it. |
Surge Bonuses |
Long Duration: |
The spell is Duration 10 Rounds. |
Name: |
Sukukaja |
Test: |
- |
Keywords: |
Augment |
Action: |
Half |
Range: |
30m |
Effect: |
+MCB*5 to evasion |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell that improves the target's Evasion tests by MCB*5. Cancels Sukunda. |
Surge Bonuses |
Masukukaja: |
The spell affects all allies in range. |
Name: |
Dekunda |
Test: |
- |
Keywords: |
Augment |
Action: |
Half |
Range: |
30m |
Effect: |
Banishes -kunda spells |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that cancels the Tarunda, Sukunda and Rakunda spell effects on the target. |
Surge Bonuses |
Madekunda: |
The spell affects all allies in range. |
-- Back to Top --
Tier Two
Name: |
Edge Builder |
Test: |
- |
Keywords: |
Augment |
Action: |
Half |
Range: |
30m |
Effect: |
+MCB Damage to weakness |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell: whenever the target strikes a weakness, they deal MCB extra damage. |
Surge Bonuses |
Team Edge: |
The spell affects all allies in range. |
Name: |
Limelight |
Test: |
- |
Keywords: |
Augment |
Action: |
Half |
Range: |
30m |
Effect: |
+20 to hit target, -20 to hit others |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell only cast on allies; all enemies take a +20 bonus to attack tests against that ally, but take a -20 penalty to attack tests against anything else. |
Name: |
Force Shield |
Test: |
- |
Keywords: |
Augment |
Action: |
Half |
Range: |
10m |
Effect: |
MCB Cover bubble |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
A spell centered on you that creates a bubble which affects everything in range. The bubble grants everything inside of it MCB Cover against attacks from outside the bubble; this Cover quality can decay as usual, but refreshes to full at the start of each turn. |
Surge Bonuses |
Force Bunker: |
The bubble now provides MCB*2 Cover. |
Name: |
Holistic Reaction |
Test: |
- |
Keywords: |
Augment |
Action: |
Half |
Range: |
10m |
Effect: |
Share Reactions |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
A spell centered on you that creates a bubble which affects all allies in range. Should an ally in the bubble fail an Evasion test, another ally in the bubble can expend a reaction to allow the failing ally to reroll the evasion test with a +10 bonus. |
Name: |
Imminent Vista |
Test: |
- |
Keywords: |
Augment |
Action: |
Half |
Range: |
30m |
Effect: |
Improves speed within bubble |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
A spell centered on you that creates a bubble which affects all allies in range. All allies treat the terrain within the bubble as being half as long as it is; ie, every metre counts as half a metre, effectively doubling the distance the character can move within the bubble. |
Name: |
Momentous Grasp |
Test: |
- |
Keywords: |
Augment |
Action: |
Half |
Range: |
30m |
Effect: |
Enhances One More |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell; the target may reroll all tests made during their One More actions (including from Baton Pass). |
Surge Bonuses |
Massive Momentum: |
The spell affects all allies in range. |
-- Back to Top --
Tier Three
Name: |
Certain Blow |
Test: |
- |
Keywords: |
Augment |
Action: |
Half |
Range: |
30m |
Effect: |
MCB Proven |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell that applies the Proven (MCB) Quality to the target's attacks. |
Surge Bonuses |
Proven Team: |
The spell affects all allies in range. |
Name: |
Finisher Cry |
Test: |
- |
Keywords: |
Augment |
Action: |
Half |
Range: |
30m |
Effect: |
Improves Critical Confirms |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell that applies the Vengeful (-1) Quality to the target's attacks. |
Surge Bonuses |
Grand Cry: |
The spell affects all allies in range. |
Double Finisher: |
The spell applies the Vengeful (-2) Quality. |
Name: |
Living Armour |
Test: |
- |
Keywords: |
Augment |
Action: |
Half |
Range: |
30m |
Effect: |
Gain MCB temporary wounds |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that grants the target MCB temporary wounds. These wounds are depleted before your own; they do not benefit from your AP, but they do benefit from your TB and other forms of soak. Unless depleted, they remain until the end of the battle or, if cast outside of battle, until the end of the next battle. |
Surge Bonuses |
Living Host: |
The spell affects all allies in range. |
Name: |
Doppelganger |
Test: |
- |
Keywords: |
Augment, Surge Only |
Action: |
Full |
Range: |
60m |
Effect: |
Creates clone |
Qualities: |
- |
Opposed: |
- |
Duration: |
One Hour |
Description |
Spell that affects you: on casting it, you create a copy of yourself that possesses all of your abilities. The copy shares line of sight with you, and on your initiative you both gain full actions, although only one of you may perform an Attack action per turn. If either you or the copy are hit, then you must choose which is the 'real' one. Once chosen, the other disappears; if this one was attacked, then you obviously don't take damage (unless the attack somehow hit your real one was well). The Doppelganger lasts for an hour, or if it walks outside of range. |
Name: |
Thermopylae |
Test: |
- |
Keywords: |
Augment |
Action: |
Half |
Range: |
60m |
Effect: |
Augments higher w/lethal damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
End of Battle |
Description |
Single target spell that grants the target immunity to Lethal Damage effects bar the ones that would shut down a Persona or cause a long-term injury on a person. Furthermore, they gain +1 Unnatural Characteristic (all) for every 2 points of Lethal Damage they currently possess. Persists to the end of the battle or, if cast outside of battle, to the end of the next battle. |
-- Back to Top --
Tier Four
Name: |
Triumphant Revelry |
Test: |
- |
Keywords: |
Augment, Surge Only |
Action: |
Full |
Range: |
30m |
Effect: |
Full Augment |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
A spell centered on you that creates a bubble which affects all allies in range. Whenever an ally within the bubble Staggers an enemy, all allies within the bubble gain the Vengeful (-1) Quality, which stacks with itself up to (-4). Effect lasts until the spell runs out. |
Name: |
Makarakarn |
Test: |
- |
Keywords: |
Augment |
Action: |
Half |
Range: |
30m |
Effect: |
Repel next spell |
Qualities: |
- |
Opposed: |
- |
Duration: |
End of battle |
Description |
Single target spell that makes the target repel the next hostile spell targeted at them back onto the caster, unless the spell is Almighty aligned. Persists to the end of the battle or, if cast outside of battle, to the end of the next battle. |
Surge Bonuses |
Magic Mirror: |
The spell affects all allies in range. |
Name: |
Tetrakarn |
Test: |
- |
Keywords: |
Augment |
Action: |
Half |
Range: |
30m |
Effect: |
Repel next physical attack |
Qualities: |
- |
Opposed: |
- |
Duration: |
End of battle |
Description |
Single target spell that makes the target repel the next physical attack (Melee or Missile element) targeted at them back onto the attacker, unless the attack is Almighty aligned. Persists to the end of the battle or, if cast outside of battle, to the end of the next battle. |
Surge Bonuses |
Physical Mirror: |
The spell affects all allies in range. |
Name: |
Press Turn |
Test: |
- |
Keywords: |
Augment, Surge Only |
Action: |
Full |
Range: |
30m |
Effect: |
Reward actions |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
A spell centered on you that creates a bubble which affects all allies in range. Whenever an ally in the bubble passes a test with 4 DoS or more, they regain a half action (or a reaction, if the test was a reaction action). They may only regain one action per round each. |
Name: |
Heat Riser |
Test: |
- |
Keywords: |
Augment, Surge Only |
Action: |
Full |
Range: |
30m |
Effect: |
Taru+Raku+Sukukaja |
Qualities: |
- |
Opposed: |
- |
Duration: |
3 Rounds |
Description |
Single target spell that provides the benefits of Tarukaja, Rakukaja and Sukukaja on the target, and has longer duration than any of them. Below are listed the effects of those spells. Cancels Debilitate. |
Tarukaja |
Single target spell that improves all damage the target deals by your MCB/2. Cancels Tarunda. |
Rakukaja |
Single target spell that reduces any damage the target takes after Soak by MCB/2. Cancels Rakunda. |
Sukukaja |
Single target spell that improves the target's Evasion tests by MCB*5. Cancels Sukunda. |
Name: |
Tetraja |
Test: |
- |
Keywords: |
Augment |
Action: |
Half |
Range: |
30m |
Effect: |
Repel next Hex/Ailment |
Qualities: |
- |
Opposed: |
- |
Duration: |
End of battle |
Description |
Single target spell that makes the target repel the next Hex or Ailment spell targeted at them back onto the caster, unless the spell is Almighty aligned. Persists to the end of the battle or, if cast outside of battle, to the end of the next battle. |
Surge Bonuses |
Hexward Mirror |
The spell affects all allies in range. |
-- Back to Top --
Hex Spells
Tier One
Name: |
Dekaja |
Test: |
- |
Keywords: |
Hex |
Action: |
Half |
Range: |
30m |
Effect: |
Nulls -Kaja on enemy |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that cancels the Tarukaja, Sukukaja and Rakukaja spell effects on the target. |
Surge Bonuses |
Madekunda: |
The spell affects all enemies in range. |
Name: |
Rakunda |
Test: |
- |
Keywords: |
Hex |
Action: |
Half |
Range: |
30m |
Effect: |
-MCB/2 soak |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell that reduces the total Soak of the target by MCB/2. Cancels Rakukaja. |
Surge Bonuses |
Marakunda: |
The spell affects all enemies in range. |
Raku Null: |
The spell reduces Soak by MCB. |
Name: |
Tarunda |
Test: |
- |
Keywords: |
Hex |
Action: |
Half |
Range: |
30m |
Effect: |
-MCB/2 Damage |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell that reduces all damage the target deals by your MCB/2. Cancels Tarukaja. |
Surge Bonuses |
Matarunda: |
The spell affects all enemies in range. |
Taru Null: |
The spell reduces damage by MCB. |
Name: |
Sukunda |
Test: |
- |
Keywords: |
Hex |
Action: |
Half |
Range: |
30m |
Effect: |
-MCB*5 Evasion |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell that penalises the target's Evasion tests by MCB*5. Cancels Sukukaja. |
Surge Bonuses |
Masukunda |
The spell affects all enemies in range. |
Name: |
Fumbling Friend |
Test: |
- |
Keywords: |
Hex |
Action: |
Half |
Range: |
30m |
Effect: |
Isolates target |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell; for the duration of the spell, the target may not benefit from Assist actions or Ganging Up bonuses, and cannot Baton Pass to others or receive a Baton Pass. |
Name: |
Attraction |
Test: |
- |
Keywords: |
Hex |
Action: |
Half |
Range: |
60m |
Effect: |
Attracts the unengaged |
Qualities: |
- |
Opposed: |
- |
Duration: |
5 Rounds |
Description |
Spell that designates a point in range (which may be a person). This point now emanates a bubble equal to 60m; anyone, including Shadows, people, etc who is not engaged in a strenuous or involving activity (including combat) must pass a Willpower test or begin moving toward the spot, hearing a cue unique to them. They may test Willpower as a Free at the start of each turn, and should they pass, do not need to test again for the rest of the day. You may choose to exclude targets from effect if you wish. Persona users and particularly powerful Shadows are immune to this spell. |
Surge Bonuses |
Focused Attraction: |
The spell now only attracts a single target, but that target takes -30 to their Willpower tests to resist the lure. |
-- Back to Top --
Tier Two
Name: |
Negation |
Test: |
MC-10 |
Keywords: |
Hex |
Action: |
Half |
Range: |
30m |
Effect: |
Chance to null spell |
Qualities: |
- |
Opposed: |
MC |
Duration: |
2 Rounds |
Description |
Single target spell: whenever the target casts a spell, you may expend a reaction to make the above test; should you win, the target's spell is negated and they waste their actions. |
Name: |
Prolong Pain |
Test: |
MC-10 |
Keywords: |
Hex |
Action: |
Half |
Range: |
30m |
Effect: |
Extend ailment/hex duration |
Qualities: |
- |
Opposed: |
Willpower |
Duration: |
2 Rounds |
Description |
Single target spell; at the start of the target's turn, you make the above roll. If you win, then any ailments or hexes the target is suffering from that has a Duration does not tick its Duration down this round. |
Name: |
Psychic Scan |
Test: |
- |
Keywords: |
Hex |
Action: |
Half |
Range: |
10m |
Effect: |
Penalise enemy Stealth |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
A spell centered on you that creates a bubble which affects everything in range. All enemies within the bubble take your MCB*5 as a penalty to their stealth tests, and attacks against them ignore penalties due to darkness, fog or environmental obstructions. |
Name: |
Unproven |
Test: |
MC-10 |
Keywords: |
Hex |
Action: |
Half |
Range: |
30m |
Effect: |
Negate positive qualities |
Qualities: |
- |
Opposed: |
Willpower |
Duration: |
2 Rounds |
Description |
Single target spell; should you win the above test, then whenever the target makes an attack, you may choose one positive Quality (that isn't an Attack Pattern Quality) their attack possesses, and negate it. |
Surge Bonuses |
Great Doubt: |
The spell affects all enemies in range, who all make separate WP tests against your one MC-10 test. |
Name: |
Field of Thorns |
Test: |
- |
Keywords: |
Hex |
Action: |
Half |
Range: |
30m |
Effect: |
Create difficult terrain |
Qualities: |
Blast (MCB) |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
A spell centered on a point; that point then produces a radius around it as per the Blast (up to your MCB) Quality. Enemies treat the area covered by this radius as Difficult Terrain MCB*5, and should they fail a difficult terrain test within it they instantly fall prone and take MCB/2 damage, which ignores Soak. |
Name: |
Gravity Shackle |
Test: |
- |
Keywords: |
Hex |
Action: |
Half |
Range: |
30m |
Effect: |
Restricts enemy movement within bubble |
Qualities: |
Blast (MCB) |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
A spell centered on a point; that point then produces a radius around it as per the Blast (up to your MCB) Quality. Enemies within the bubble may move freely within it, but they must pass a Strength-(your MCB*5) test to leave the bubble itself. |
Name: |
Killing Path |
Test: |
- |
Keywords: |
Hex |
Action: |
Half |
Range: |
30m |
Effect: |
Negates cover |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell; all attacks on the target now ignore Cover. |
Surge Bonuses |
Killing Field |
The spell affects all enemies in range. |
-- Back to Top --
Tier Three
Name: |
Fortune Theft |
Test: |
- |
Keywords: |
Hex |
Action: |
Half |
Range: |
30m |
Effect: |
Steals rerolls |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell; whenever the target fails a test whilst affected by the spell, you gain a free reroll which may be used at any time or given to an ally. The rerolls persist until the end of the battle. Rerolls can be stockpiled up to your MCB. |
Surge Bonuses |
Misfortune 500: |
The spell affects all enemies in range. |
Name: |
Makara Break |
Test: |
- |
Keywords: |
Hex |
Action: |
Half |
Range: |
30m |
Effect: |
Cancels Makarakarn |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that cancels Makarakarn. |
Surge Bonuses |
Broken Mirror: |
The spell affects all enemies in range. |
Name: |
Tetra Break |
Test: |
- |
Keywords: |
Hex |
Action: |
Half |
Range: |
30m |
Effect: |
Cancels Tetrakarn |
Qualities: |
- |
Opposed: |
- |
Duration: |
- |
Description |
Single target spell that cancels Tetrakarn. |
Surge Bonuses |
Broken Mirror: |
The spell affects all enemies in range. |
Name: |
Shadow Clone |
Test: |
- |
Keywords: |
Hex |
Action: |
Half |
Range: |
60m |
Effect: |
Creates clone |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell; the target makes all attacks as though they are in Darkness. If they roll a 96+ or fail by 3 DoF on an attack, they accidentally hit themselves. |
Name: |
Vertigo Illusion |
Test: |
- |
Keywords: |
Hex |
Action: |
Half |
Range: |
30m |
Effect: |
Makes ranged attacks harder |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell; the target treats all distances as being twice as long for the purposes of making ranged attacks. Furthermore, if they roll a 96+ or fail a ranged attack test by 3 DoF, they accidentally hit an ally (if they have any). |
Name: |
Borrowed Time |
Test: |
- |
Keywords: |
Hex |
Action: |
Half |
Range: |
30m |
Effect: |
Steals a turn from dead enemies |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell; if the target dies during the duration of this spell, then their next turn is given to you or one of your allies as you like. |
Name: |
Suppressive Space |
Test: |
MC-10 |
Keywords: |
Hex; Surge Only |
Action: |
Full |
Range: |
30m |
Effect: |
Blocks extra actions |
Qualities: |
- |
Opposed: |
Willpwoer |
Duration: |
2 Rounds |
Description |
Single target spell; every time the target gains a One More, Baton Pass or Celerity turn, you may make the above test; if you win, the target loses the benefit in question. |
-- Back to Top --
Tier Four
Name: |
Catastrophise |
Test: |
- |
Keywords: |
Hex |
Action: |
Half |
Range: |
30m |
Effect: |
Staggered enemies vulnerable |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell; if the target is suffering from the Staggered ailment during the duration of this spell, they take +3 damage from all sources and a -20 penalty to all tests. |
Surge Bonuses |
Masstrophise: |
The spell affects all enemies in range. |
Name: |
Critical Denial |
Test: |
- |
Keywords: |
Hex |
Action: |
Half |
Range: |
30m |
Effect: |
Harms Crit Confirms |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell; the target takes your MCB*5 as a penalty to Critical Confirm tests. |
Surge Bonuses |
Mass Denial: |
The spell affects all enemies in range. |
Name: |
Inquisition |
Test: |
MC-20 |
Keywords: |
Hex, Surge Only |
Action: |
Full |
Range: |
30m |
Effect: |
Punish certain actions |
Qualities: |
- |
Opposed: |
Willpower |
Duration: |
2 Rounds |
Description |
Single target spell; select one of the following: Ailment, Hex, Fire, Ice, Wind, Elec, Psy, Nuclear, Bless, Curse, Restoration, Melee, Missile. Whenever the target uses a Persona Power (not counting Passives) with one of those Keywords, you do the above test; if you win, you deal 1 damage to the target per DoS (ignoring soak) and if your DoS is higher than their Willpower Bonus, the action is blocked. |
Name: |
Debilitate |
Test: |
- |
Keywords: |
Augment, Surge Only |
Action: |
Full |
Range: |
30m |
Effect: |
Taru+Raku+Sukunda |
Qualities: |
- |
Opposed: |
- |
Duration: |
3 Rounds |
Description |
Single target spell that inflicts Tarunda, Rakunda and Sukunda on the target, and has longer duration than any of them. Below are listed the effects of those spells. Cancels Heat Riser. |
Tarunda |
Single target spell that reduces all damage the target deals by your MCB/2. Cancels Tarukaja. |
Rakunda |
Single target spell that reduces the total Soak of the target by MCB/2. Cancels Rakukaja. |
Sukunda |
Single target spell that penalises the target's Evasion tests by MCB*5. Cancels Sukukaja. |
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Ailment Spells
Tier One
Name: |
Dazzler |
Test: |
MC-10 |
Keywords: |
Ailment |
Action: |
Half |
Range: |
30m |
Effect: |
Dizzies enemy |
Qualities: |
- |
Opposed: |
Toughness |
Duration: |
- |
Description |
Single target spell; if you win the above test, the enemy is made Dizzy. |
Surge Bonuses |
Blinding Flash: |
The spell affects all enemies in range, but your test becomes MC-20. |
Name: |
Evil Smile |
Test: |
MC-10 |
Keywords: |
Ailment |
Action: |
Half |
Range: |
30m |
Effect: |
Panics enemy |
Qualities: |
- |
Opposed: |
Willpower |
Duration: |
Up to 3 Rounds |
Description |
Single target spell; if you win the above test, the enemy is Panicked for up to 3 rounds. |
Surge Bonuses |
Evil Laugh: |
The spell affects all enemies in range, but your test becomes MC-20. |
Name: |
Taunt |
Test: |
MC-10 |
Keywords: |
Ailment |
Action: |
Half |
Range: |
30m |
Effect: |
Enrages enemy |
Qualities: |
- |
Opposed: |
Willpower |
Duration: |
- |
Description |
Single target spell; if you win the above test, the enemy is Enraged. |
Surge Bonuses |
Wage War: |
The spell affects all enemies in range, but your test becomes MC-20. |
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Tier Two
Name: |
Dormina |
Test: |
MC-10 |
Keywords: |
Ailment |
Action: |
Half |
Range: |
30m |
Effect: |
Drowses enemy |
Qualities: |
- |
Opposed: |
Toughness |
Duration: |
Up to 3 rounds |
Description |
Single target spell; if you win the above test, the enemy is Drowsed. |
Surge Bonuses |
Lullaby: |
The spell affects all enemies in range, but your test becomes MC-20. |
Name: |
Ghost Mallet |
Test: |
MC-10 |
Keywords: |
Ailment |
Action: |
Half |
Range: |
30m |
Effect: |
Stuns enemy |
Qualities: |
- |
Opposed: |
Toughness |
Duration: |
Up to 2 rounds |
Description |
Single target spell; if you win the above test, the enemy is Stunned. |
Name: |
Makajam |
Test: |
MC-10 |
Keywords: |
Ailment |
Action: |
Half |
Range: |
30m |
Effect: |
Amneses enemy |
Qualities: |
- |
Opposed: |
Willpower |
Duration: |
- |
Description |
Single target spell; if you win the above test, the enemy becomes Amnesiac. |
Surge Bonuses |
Makajamon: |
The spell affects all enemies in range, but your test becomes MC-20. |
Name: |
Marin Karin |
Test: |
MC-10 |
Keywords: |
Ailment |
Action: |
Half |
Range: |
30m |
Effect: |
Brainwashes enemy |
Qualities: |
- |
Opposed: |
Willpower |
Duration: |
- |
Description |
Single target spell; if you win the above test, the enemy is Brainwashed. |
Surge Bonuses |
Brain Jack: |
The spell affects all enemies in range, but your test becomes MC-20. |
Name: |
Pulinpa |
Test: |
MC-10 |
Keywords: |
Ailment |
Action: |
Half |
Range: |
10m |
Effect: |
Confuses enemy |
Qualities: |
- |
Opposed: |
Willpower |
Duration: |
- |
Description |
Single target spell; if you win the above test, the enemy is Confused. |
Surge Bonuses |
Tentarafoo: |
The spell affects all enemies in range, but your test becomes MC-20. |
Name: |
Foul Breath |
Test: |
- |
Keywords: |
Ailment |
Action: |
Half |
Range: |
30m |
Effect: |
Reduces resistance to ailment |
Qualities: |
- |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
Single target spell; the target now takes a -20 penalty to resist Ailments and Hexes. |
Surge Bonuses |
Stagnant Air: |
The spell affects all enemies in range. |
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Tier Three
Name: |
Calamitous Word |
Test: |
MC-10 |
Keywords: |
Ailment |
Action: |
Half |
Range: |
30m |
Effect: |
Despairs enemy |
Qualities: |
- |
Opposed: |
Willpower |
Duration: |
2 Rounds |
Description |
Single target spell; if you win the above test, the enemy is Despaired. |
Surge Bonuses |
Banishing Wave: |
The spell affects all enemies in range, but your test becomes MC-20. |
Name: |
Ghastly Wail |
Test: |
MC-10 |
Keywords: |
Ailment; Surge Only |
Action: |
Full |
Range: |
30m |
Effect: |
Deals massive fatigue to fearful enemies |
Qualities: |
- |
Opposed: |
Willpower |
Duration: |
- |
Description |
This spell affects all enemies in range who are suffering from Fear or Despair. If you win the above test, all enemies who lost instantly take your MCB in Fatigue. |
Name: |
Virus Circle |
Test: |
- |
Keywords: |
Ailment; Surge Only |
Action: |
Full |
Range: |
30m |
Effect: |
Repeats Ailments |
Qualities: |
Blast (MCB) |
Opposed: |
- |
Duration: |
2 Rounds |
Description |
A spell centered on a target or a point; that target/point then produces a radius around it as per the Blast (up to your MCB) Quality. The next Ailment spell cast at an enemy within the bubble not only affects every enemy within the bubble, but 'repeats' itself at the start of the caster's next turn, freely recasting itself against all enemies. |
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