Vehicle Compendium
Red Hare
Name | Class |
---|---|
Red Hare | Wheeled |
Wounds | 4 Light, 2 Heavy |
---|---|
Toughness | 40 |
AP | 5 |
Speed | 12 |
Handling | -1 |
Crew | 5 (1 Driver, 4 Passengers) |
Weapons | None |
Elemental Attributes | |||||||||
---|---|---|---|---|---|---|---|---|---|
Melee | Missile | Fire | Ice | Elec | Wind | Psi | Nuke | Bless | Curse |
Resist | Weak |
Traits | Subname | Effect |
---|---|---|
Size | 4 | This creature is unusually large or unusually small. You take 1 Advantage to Grapple tests against targets smaller than you per rank of difference, but 1 Disadvantage to hit. Conversely, you take 1 Advantage to hit targets larger than you per rank of difference. You gain 1 point of Unnatural Toughness for each rank above 3. 3 is the average size. |
Open Topped | Vehicle Trait. This vehicle is open to the air. Tests to enter, leave or bail out take an advantage. However, others can choose to target you specifically with their attacks, although you count as being in full cover. | |
Explosive | Vehicle Trait. Whenever this vehicle dies, it explodes, adding AP to the damage dealt to the crew. It also hits everything within 10 metres. | |
Wild Steed | Red Hare is highly proud and holds its new owner to a high standard. Whenever the driver fails a test that results in Red Hare taking damage or spinning out of control, the wild animal in its heart takes over, moving in whichever direction it likes, and rolling vs 70 for all Operate tests. It can be cowed with a free Authority test. |
Motorcycle
Name | Class |
---|---|
Motorcycle | Single Tracked |
Wounds | 3 Light, 1 Heavy |
---|---|
Toughness | 30 |
AP | 3 |
Speed | 10 |
Handling | +1 |
Crew | 2 (1 Driver, 1 Passenger) |
Weapons | None |
Elemental Attributes | |||||||||
---|---|---|---|---|---|---|---|---|---|
Melee | Missile | Fire | Ice | Elec | Wind | Psi | Nuke | Bless | Curse |
Traits | Subname | Effect |
---|---|---|
Size | 3 | This creature is unusually large or unusually small. You take 1 Advantage to Grapple tests against targets smaller than you per rank of difference, but 1 Disadvantage to hit. Conversely, you take 1 Advantage to hit targets larger than you per rank of difference. You gain 1 point of Unnatural Toughness for each rank above 3. 3 is the average size. |
Open Topped | Vehicle Trait. This vehicle is open to the air. Tests to enter, leave or bail out take an advantage. However, others can choose to target you specifically with their attacks, although you count as being in full cover. |
Car
Name | Class |
---|---|
Car | Wheeled |
Wounds | 5 Light, 2 Heavy |
---|---|
Toughness | 50 |
AP | 5 |
Speed | 8 |
Handling | +0 |
Crew | 5 (1 Driver, 4 Passengers) |
Weapons | None |
Elemental Attributes | |||||||||
---|---|---|---|---|---|---|---|---|---|
Melee | Missile | Fire | Ice | Elec | Wind | Psi | Nuke | Bless | Curse |
Weak |
Traits | Subname | Effect |
---|---|---|
Size | 4 | This creature is unusually large or unusually small. You take 1 Advantage to Grapple tests against targets smaller than you per rank of difference, but 1 Disadvantage to hit. Conversely, you take 1 Advantage to hit targets larger than you per rank of difference. You gain 1 point of Unnatural Toughness for each rank above 3. 3 is the average size. |
Explosive | Vehicle Trait. Whenever this vehicle dies, it explodes, adding AP to the damage dealt to the crew. It also hits everything within 10 metres. |
page revision: 2, last edited: 20 Sep 2020 00:24