Minato Arisato

Starting Character Details

Character Details
Name Minato Arisato Gender Male
Primary Arcana Death Secondary Arcanas Sun, Lovers
Evoker Rank 1 XP Total 1000
Aptitudes Intelligence, Willpower, Resolution, Weapon Skill, Offense, Fellowship, Social

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Characteristics

Characteristics
Name Value Bonus Modifiers
Weapon Skill 45 4 Simple
Ballistic Skill 25 2 -
Strength 30 3 -
Toughness 30 3 -
Agility 30 3 -
Intelligence 30 3 -
Perception 30 3 -
Willpower 50 5 -
Fellowship 45 4 Simple
Realisation 10 1 -

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Vitals

Vitals
Wounds: 11 Exertion 4
Spell Points 10 Fatigue Threshold 3
Current Realisation 10 Realisation Points 1
Repression 0 Stress 0

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Traits

Asset Subname Description Effect
Charming - You're unusually attractive, not always in a way related to looks; it could be how you speak, smell, or act in some way. Gain +10 to Fellowship skill tests toward those who would be attracted to you.
Driven - You're the sort of person who fights harder the more the odds are stacked against them. Gain one conditional Realisation Point to be used in any way you prefer when facing a superior foe or exceptionally bad odds.
Fearless - You're either recklessly brave, suicidal, or an idiot. Increase your Fearless trait by 1.
Studious - Whether it's because you have a natural love of the act, or just years of grinding education has streamlined the process for you, you're much more comfortable and successful with school and schoolwork than your peers. Gain a +10 bonus to rolls for the Study and Attend School Personal Actions. Furthermore, you take 1 less stress from these actions.

Injuries and Complications

Injury Effect Cause Incident

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Skills

SKILL LIST
Skill Name Characteristic Known Trained Experienced Master Bonuses
Acrobatics Ag - - - - -
Dodge Ag X - - - -
Sleight of Hand Ag - - - - -
Stealth Ag - - - - -
Charm Fel X - - - -
Command Fel X - - - -
Deceive Fel X - - - -
Disguise Fel - - - - -
Inquiry Fel - - - - -
Commerce Int - - - - -
Demolitions Int - - - - -
Literacy Int X - - - -
Logic Int X - - - -
Medical Int - - - - -
Security Int - - - - -
Tech Use Int - - - - -
Awareness Per - - - - -
Scrutiny Per - - - - -
Survival Per - - - - -
Athletics Str - - - - -
Intimidate Str - - - - -
Carouse Tou - - - - -
Parry WS X - - - -

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Basic Skill Reference Cards

Skill Name Acrobatics
Characteristic Aglity
Aptitudes Aglity, General
Action Full Action unless otherwise noted
Description
Acrobatics is the skill of moving with Aglity, grace and balance. Balancing on a tight rope, understanding the best stance for a jump, or somersaulting away from an enemy- all of these are uses of Acrobatics. Use of Acrobatics include keeping your balance in unstable or uneven ground, jumping from a height and landing without harming yourself, or moving around enemies without slowing down.
Special Uses
Maneuvering You may make a Disengage action (normally a Full Action) as a Half Action, so long as you pass an Acrobatics +0 test first.
Contortionist As a Full Action, you may test Acrobatics to free yourself from bonds or restraints. This may only be tested once to escape restraints; if you fail the first time, then you are simply too tightly bound to wriggle free. This test may be modified depending on the quality of the bonds. You may also use Acrobatics to escape from a grapple in place of testing Strength or Aglity.
Jumping When jumping or leaping, you may test Acrobatics in place of Aglity and Strength tests.

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Specialist Skills

Skill Name Linguist
Characteristic Intelligence
Aptitudes Intelligence, Social
Action Free Action
Specialist Examples English, French, Japanese, Russian
Description
Linguist represents the ability to speak and understand a language. Most of the time, there is no need to test Linguist in regular conversation. Tests may be needed for particularly difficult tasks, such as understanding an extremely thick accent or understanding a garbled radio message. However, this skill may also be tested when trying to decipher or understand a language you are not familiar with. Generally, even the most basic of sentences from another language requires a Linguist test to understand, with bonuses or penalties being applied depending on how close the language is to one of your own: for example, it is much easier for someone who speaks Spanish to understand Portuguese than it is for them to understand Chinese. Sometimes the necessary context is simply missing, and Linguist tests are impossible.

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Combat Talents

Proficiency Talents

Name Subname Effect Prerequisites Aptitude 1 Aptitude 2
Tier One
Melee Training - - Weapon Skill General You may use Melee weapons (Light Blade, Power, Polearm, Shield and Unarmed) without taking the -20 nonproficient penalty.

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Melee Talents

Name Subname Effect Prerequisites Aptitude 1 Aptitude 2
Tier One
Double Team - Melee Training Weapon Skill Offense Whenever you benefit from the Ganging Up modifier, you increase the total bonus by +10.

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Mental Talents

Name Subname Effect Prerequisites Aptitude 1 Aptitude 2
Tier One
Jaded - - Willpower Resolution You are unaffected by mundane horrors such as death, violence or the sight of blood.

Metaphysical Talents

Persona Talents

Name Subname Effect Prerequisites Aptitude 1 Aptitude 2
Tier One
Evoker Rank 1 - General General Your Evoker Rank, which measures how powerful you are as a Persona User. You may not fuse or control a Persona with a Grade higher than your Rank. Evoker Rank also has many other effects, most notably on your SP and TP Pools. Every time you take this talent, you increase your Rank by One. You must spend an amount of XP equal to the purchasing rank multiplied by ten; if you are purchasing Rank 3, then you must spend 300 XP for example. You may only purchase an Evoker Rank once every 2,000 XP spent, starting at Rank 1 at 0 XP.
Persona Active Slot 1 Starting Evoker Rank 1 General General This turns a single Persona Slot into an Active Slot. Personas in Active Slots can be used in combat. You begin the game with this talent.
Persona Slot 3 Evoker Rank 1 General General A Persona Slot allows you to store a single Persona per slot in your tome. Note that Slots begin automatically counting as Inactive: you may possess the Persona and fuse it, but you cannot swap to it during combat. You begin with three Persona slots, and may purchase more up to a maximum of 6.

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Tome Talents

Name Subname Effect Prerequisites Aptitude 1 Aptitude 2
Tier One
Tome Inventory 1 Evoker Rank 1 General General Unlocks the Tome Inventory ability, which stores up to X*2 items within the Tome itself that can be retrieved as you would any other item from a pocket. You begin with one purchase in this talent.

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Personae

Active Slots

Slot 1: Orpheus

The Master of Strings
Details
Grade: 1 Name: Orpheus Aptitudes: Dark, Offense, Restoration Ineptitudes: Electricity
Elemental Attributes
Imp Rend En Xp Fire Ice Elec Wind Light Dark
Weak Resist
Physical Attributes and Weapons
Traits: Magical Sounds (1), Unnatural Willpower (1) Wounds: 7
Weapon Name Weapon Type Range Damage Penetration Qualities
Harp Melee Melee 1d10+SB Impact 0 Staggering
Powers
Mudo, Bash, (Dia), (Evade Dark)

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Inactive Slots

Slot Two: Empty

Details
Grade: 1 Name: Aptitudes: Ineptitudes:
Elemental Attributes
Imp Rend En Xp Fire Ice Elec Wind Light Dark
Physical Attributes and Weapons
Traits: Wounds:
Weapon Name Weapon Type Range Damage Penetration Qualities
Powers

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Slot Three: Empty

Details
Grade: 1 Name: Aptitudes: Ineptitudes:
Elemental Attributes
Imp Rend En Xp Fire Ice Elec Wind Light Dark
Physical Attributes and Weapons
Traits: Wounds:
Weapon Name Weapon Type Range Damage Penetration Qualities
Powers

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Equipment

Melee Weapons

Name Class Range Damage Penetration Upgrades Total Qualities
One-Handed
Longsword (Base) Melee (Power) - 1d10+1 R 1 - Power; Proven (4)
Longsword (Current) Melee (Power) - 1d10+3+1 R 1 - Power; Proven (4)

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Armour

Name Body Arm Leg Head Special
Light Plate 4 4 (WS2) 4 (WS2) 4 (WS3) -

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Social Links

SEES (Fool)

Name SEES Arcana Fool
Rank 1 XP Bonus 0.05
Days Available N/A
Special Ability
Team Actions: Navigator gains Team Action points equal to Rank of this Social Link.

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Kenji Tomochika (Magician)

Name Kenji Tomochika Arcana Magician
Rank 1 XP Bonus 0.05
Days Available Evenings on Tuesday, Thursday and Friday; Mornings on Sunday
Special Ability
Romantic Advice?: Once per week, you may allow yourself to be subjected to Kenji's romantic advice. Although of dubious efficacy and ethicacy, it nonetheless helps (maybe because seeing his ideas makes you more confident that your own aren't so bad?). You may, three times before the start of next week, add a +10 to interaction tests against people who would be attracted to you.

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'+ Experience
Income Expenditure Reason Remaining Total Expenditure
1000 0 Starting 1000 0
100 WS Simple 900 100
100 Fel Simple 800 200
100 Skill: Command (1) 700 300
200 Melee Training 500 500
200 Melee T1: Double Team 300 700
200 Mental T1: Jaded 100 900

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Starting Character Details

Character Details
Name Minato Arisato Gender Male
Primary Arcana Death Secondary Arcanas Sun, Lovers
Evoker Rank 1 XP Total 1000
Aptitudes Intelligence, Willpower, Resolution, Weapon Skill, Offense, Fellowship, Social

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Characteristics

Characteristics
Name Value Bonus Modifiers
Weapon Skill 40 4 Sun (+5)
Ballistic Skill 25 2 -
Strength 30 3 -
Toughness 30 3 -
Agility 30 3 -
Intelligence 30 3 -
Perception 30 3 -
Willpower 50 5 Death (+10)
Fellowship 40 4 Lovers (+5)
Realisation 10 1 -

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Vitals

Vitals
Wounds: 11 Exertion 4
Spell Points 10 Fatigue Threshold 3
Current Realisation 10 Realisation Points 1
Repression 0 Stress 0

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Traits

Asset Subname Description Effect
Charming - You're unusually attractive, not always in a way related to looks; it could be how you speak, smell, or act in some way. Gain +10 to Fellowship skill tests toward those who would be attracted to you.
Driven - You're the sort of person who fights harder the more the odds are stacked against them. Gain one conditional Realisation Point to be used in any way you prefer when facing a superior foe or exceptionally bad odds.
Fearless - You're either recklessly brave, suicidal, or an idiot. Increase your Fearless trait by 1.
Studious - Whether it's because you have a natural love of the act, or just years of grinding education has streamlined the process for you, you're much more comfortable and successful with school and schoolwork than your peers. Gain a +10 bonus to rolls for the Study and Attend School Personal Actions. Furthermore, you take 1 less stress from these actions.

Injuries and Complications

Injury Effect Cause Incident

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Starting Skills

Free Starting

Literacy
Linguist (English, Japanese)
Lore (Japan)

From Arcana

Charm
Deceive
Parry
Logic
Lore (Music)

From Assets

None

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