Physical Abilities List

Physical Abilities Intro and Notes

Physical Abilities are divided into Categories based on utility.

Notes
"Rate of Fire" (RoF) works exactly like a Full Auto Attack. However, unlike actual Full Auto attacks, these abilities may only apply their effect to a single target. If an attack has both an RoF higher than 1, and targets more than 1 enemy, apply multiple attacks to all of them.
AB is Agility Bonus.
SB is Strength Bonus.
PB is Perception Bonus.
Multi-Target attacks listed as 'Spray' treat their attack as though they had the 'Spray' quality from Only War. If the attack has a quality that requires a BS roll, roll BS, but it only counts for the purposes of this quality (enemies are hit either way).
Multi-Target attacks listed as '#m wide Straight Line' attack all enemies in a straight line, which can be as long as the max range. The Straight Line also has a width measured in metres.

The XP cost of a Physical Talent is modified by the Aptitudes of the Persona and the Tier level of the Talent, shown below.

Note 1: A Persona cannot learn a Talent through XP expenditure if that Talent possesses an Aptitude that Persona is Inept in.
Note 2: Every Talent on this page counts as having the 'Physical' Aptitude as well as the normal two Aptitudes.

Matching Aptitudes Tier One Tier Two Tier Three Tier Four Tier Five
Two Aptitudes 100 300 500 700 1,000
One Aptitudes 200 600 1,000 1,400 2,000
No Aptitudes 400 1,200 2,000 2,800 4,000

[[/collapsible]]

Melee Attacks

All Melee Attacks test vs. WS.

High Damage Melee Attacks

High Damage Melee Attacks"]]

This Category includes close-range attacks whose primary focus is on maximising damage output. Their special qualities often reflect this, and their damage code is typically the highest, flat.

Single Target

HIGH DAMAGE SINGLE TARGET MELEE ATTACKS
Name Damage Pen Range RoF Targets Pos. Qualities Neg. Qualities Exertion Cost Action Aptitude 1 Aptitude 2
First Tier
Assault Dive 2d5+1+SB I 1 5m 1 1 Tearing - 2 Half Offense Power
Cleave 1d10+1+SB R 1 5m 1 1 Cleaving - 2 Half Offense Power
Bash 1d10+1+SB I 1 5m 1 1 Felling (1) - 2 Half Offense Power
Second Tier
Kill Rush 1d10+3+SB I 2 5m 3 1 - Heavy 6 Half Offense Power
Mighty Swing 1d10+3+SB R 2 5m 2 1 Tearing - 6 Half Offense Power
Power Slash 1d10+3+SB R 2 5m 1 1 Keen - 6 Half Offense Power
Third Tier
Black Spot 2d10+6+SB X 3 5m 1 1 Proven (5) Heavy 12 Half Offense Power
Gigantic Fist 1d10+6+SB I 3 5m 1 1 Mighty - 12 Half Offense Power
Tempest Slash 1d10+6+SB R 3 5m 3 1 Devastating (5) - 12 Half Offense Power
Fourth Tier
God's Hand 2d10+6+SB I 4 5m 1 1 Brutal, Felling (4), Savage - 30 Full Offense Power

Multiple Target

HIGH DAMAGE MULTIPLE TARGET MELEE ATTACKS
Name Damage Pen Range RoF Targets Pos. Qualities Neg. Qualities Exertion Cost Action Aptitude 1 Aptitude 2
Second Tier
Double Thrust 1d10+1+SB R 1 5m 2 All En. In Range - - 4 Half Offense Power
Rampage 1d10+1+SB I 1 5m 1 All En. In Range Smashing - 4 Half Offense Power
Sword Dance 1d10+1+SB R 1 5m 1 All En. In Range Tearing - 4 Half Offense Power
Third Tier
Hell Drop 1d10+6-SB X 2 5m 1 All En. In Range - - 10 Half Offense Power
Drumroll Punch 1d10+3+SB I 2 5m 1 All En. In Range Savage Heavy 10 Half Offense Power
Herculean Strike 2d5+3+SB E 2 5m 2 All En. In Range Brutal, Devastating (3) - 10 Half Offense Power
Fourth Tier
Akasha Arts 2d5+6+SB I 3 5m 2 All En. In Range - - 20 Half Offense Power
Deathbound 1d10+6+SB X 3 5m 1 All En. In Range Tearing - 20 Half Offense Power
Vicious Strike 2d5+6+SB I 3 5m 1 All En. In Range Brutal - 20 Half Offense Power
Fifth Tier
Gaia's Fury 4d5+6+SB X 4 5m 1 All En. In Range Mighty, Proven (3) - 50 Full Offense Power

[[/collapsible]]

Technical Melee Attacks

Technical Melee Attacks"]]

This Category focuses on close-range attacks that prioritize speed, skill and accuracy over raw damage. They gain their usefulness by being reliable, or by pushing the enemy into a weaker position. Compared to the other categories, they have the most unusual attack patterns as well.

Single Target

TECHNICAL SINGLE TARGET MELEE ATTACKS
Name Damage Pen Range RoF Targets Pos. Qualities Neg. Qualities Exertion Cost Action Aptitude 1 Aptitude 2
First Tier
Skewer 1d10+AB R 3 5m 1 1 Razor Sharp - 2 Half Offense Technique
Sonic Punch 1d10+AB I 3 5m 1 1 Fast (-10) - 2 Half Offense Technique
Spin Kick 1d10+AB I 3 5m 1 1 Staggering - 2 Half Offense Technique
Second Tier
Double Fangs 1d10+2+AB R 6 5m 2 1 Piercing - 6 Half Offense Technique
Fatal End 1d10+2+AB R 6 5m 1 1 Fatal (AB/2) - 6 Half Offense Technique
Guillotine Blade 2d5+2+AB R 6 5m 1 1 Super Hit Bonus (+15) - 6 Half Offense Technique
Third Tier
Execution Light 1d10+4+AB E 8 5m 1 1 Razor Sharp, Unstoppable - 12 Half Offense Technique
Madness Nail 1d10+4+AB R 8 5m 3 1 Fast, Piercing, Pulling (4) - 12 Half Offense Technique
Wolf Fang 1d10+4+AB R 8 5m 1 1 Deadly, Devastating (5) - 12 Half Offense Technique
Fourth Tier
Heaven's Blade 4d5+4+AB R 10 5m 1 1 Super Hit Bonus (+25), Fatal (AB), Piercing - 30 Full Offense Technique

Multiple Target

TECHNICAL MULTIPLE TARGET MELEE ATTACKS
Name Damage Pen Range RoF Targets Pos. Qualities Neg. Qualities Exertion Cost Action Aptitude 1 Aptitude 2
Second Tier
Gale Slash 1d10+AB R 3 10m 1 Spray Devastating (4) - 4 Half Offense Technique
Swift Strike 1d10+AB I 3 5m 2 All En. In Range Fast (-10), Precise - 4 Half Offense Technique
Thunder Kick 1d10+AB E 3 15m 1 1m wide straight line Concussive - 4 Half Offense Technique
Third Tier
Blade of Fury 1d10+2+AB R 6 10m 1 Spray Fatal (AB/2) - 10 Half Offense Technique
Hurricane Kick 2d5+AB I 6 10m 2 All En. In Range Deadly - 10 Half Offense Technique
Infinite Spiral 1d10+2+AB I 6 5m 1 All En. In Range Snare (-10), Staggering - 10 Half Offense Technique
Fourth Tier
Crescent Sword 1d10+4+AB R 8 10m 1 3m wide straight line Fast (-10), Piercing - 20 Half Offense Technique
Valhalla Horn 1d10+4+AB I 8 5m 1 All En. In Range Concussive, Fast (-10), Staggering - 20 Half Offense Technique
Vorpal Blade 1d10+4+AB R 8 10m 1 All En. Within 5m of target Super Hit Bonus (+10), Razor Sharp - 20 Half Offense Technique
Fifth Tier
Hassou Tobi 4d5+AB R 10 10m 8 Spray Dependable - 50 Full Offense Technique

[[/collapsible]]

Cruel Melee Attacks

Cruel Melee Attacks"]]

This small Category focuses on Melee Attacks that deal extra damage to already-vulnerable targets.

CRUEL MELEE ATTACKS
Name Damage Pen Range RoF Targets Pos. Qualities Neg. Qualities Exertion Cost Action Aptitude 1 Aptitude 2
First Tier
Cruel Attack 1d10+AB or SB R 2 5m 1 1 Cruel (10), Fatal (3) - 4 Half Offense Technique
Second Tier
Vile Assault 1d10+3+AB or SB R 4 10m 1 1 Cruel (15), Fatal (6) - 10 Half Offense Technique
Third Tier
Coup de Grace 1d10+6+AB or SB R 6 10m 1 1 Cruel (20), Fatal (Persona Rank) - 20 Half Offense Technique

[[/collapsible]]

Status Effect Melee Attacks

Status Effect Melee Attacks"]]

This category focuses on attacks whose primary purpose is to inflict status effects on targets, which allows them to inflict damage and potentially weaken a target at the same time.

Single Target

STATUS SINGLE TARGET MELEE ATTACKS
Name Damage Pen Range RoF Targets Pos. Qualities Neg. Qualities Exertion Cost Action Aptitude 1 Aptitude 2
First Tier
Holy Seal 1d10+AB or SB E 1 5m 1 1 Status Effect (Seal, 30, 3 Rounds) - 2 Half Offense Ailment
Hysterical Slap 1d10+AB or SB I 1 5m 2 1 Status Effect (Frenzy, 30, 3 Rounds) - 2 Half Offense Ailment
Skull Cracker 1d10+AB or SB I 1 5m 1 1 Status Effect (Confusion, 30, 3 Rounds) - 2 Half Offense Ailment
Toxic Sting 1d10+AB or SB R 1 5m 1 1 Status Effect (Magic Poison, 30, 3 Rounds) - 2 Half Offense Ailment
Second Tier
Arm Chopper 1d10+2+AB or SB R 2 5m 1 1 Status Effect (Distress, 30) - 6 Half Offense Ailment
Brain Shake 1d10+2+AB or SB X 2 5m 3 1 Status Effect (Dazed, 30, 1 Round) - 6 Half Offense Ailment
Cell Breaker 1d10+2+AB or SB E 2 5m 1 1 Status Effect (Enervation, 30, 3 Rounds) - 6 Half Offense Ailment
Eye Gouge 1d10+2+AB or SB R 2 5m 1 1 Status Effect (Blind, 30, 3 Rounds) 6 Half Offense Ailment
Third Tier
Love Bite 1d10+4+AB or SB R 3 5m 1 1 Status Effect (Charm, 30, 3 Rounds) - 12 Half Offense Ailment
Dark Void 1d10+4+AB or SB E 3 5m 1 1 Status Effect (Exhaustion, 30, 3 Rounds) - 12 Half Offense Ailment
Stunning Claw 1d10+4+AB or SB R 3 5m 2 1 Status Effect (Stun, 30, 1 Rounds) - 12 Half Offense Ailment
Fourth Tier
Stigmata Strike 4d5+4+AB or SB E 4 5m 1 1 Status Effect (Bleeding, 20), Status Effect (Seal, 20, 3 Rounds) - 30 Full Offense Ailment

Multiple Target

STATUS MULTIPLE TARGET MELEE ATTACKS
Name Damage Pen Range RoF Targets Pos. Qualities Neg. Qualities Exertion Cost Action Aptitude 1 Aptitude 2
Second Tier
Atom Smasher 1d10+AB or SB E 1 5m 1 All En. In Range Status Effect (Distress, 30) - 4 Half Offense Ailment
Mind Slice 1d10+AB or SB R 1 10m 1 Spray Status Effect (Confusion, 30, 3 Rounds) - 4 Half Offense Ailment
Tackle 1d10+AB or SB R 1 10m 1 1m wide straight line Status Effect (Dazed, 30, 1 Round) - 4 Half Offense Ailment
Third Tier
Aeon Rain 1d10+2+AB or SB E 2 5m 1 All En. In Range Status Effect (Stunned, 30, 1 Round) - 10 Half Offense Ailment
Crazy Chain 1d10+2+AB or SB I 2 5m 1 All En. In Range Status Effect (Confusion, 20, 3 Rounds) - 10 Half Offense Ailment
Navas Nebula 1d10+2+AB or SB E 2 5m 1 All En. In Range Status Effect (Exhaustion, 30, 3 Rounds) - 10 Half Offense Ailment
Fourth Tier
Berserker Roar 1d10+4+AB or SB R 3 5m 1 All En. In Range Status Effect (Frenzy, 20, 3 Rounds) - 20 Half Offense Ailment
Sakura Slash 1d10+4+AB or SB R 3 10m 1 Spray Status Effect (Charm, 20) - 20 Half Offense Ailment
Virus Wave 1d10+4+AB or SB E 3 10m 1 All En. In Range Status Effect (Magic Poison, 20) - 20 Half Offense Ailment
Fifth Tier
Occult Flash 4d5+4+AB or SB E 4 10m 1 Spray Status Effect (Blindness, 30, 3 Rounds), Status Effect (Stunned, 20, 1 Round) - 50 Full Offense Ailment

[[/collapsible]]

Elemental Melee Attacks

Elemental Melee Attacks"]]

This category focuses on the rare Elemental Attacks, which are Physical Attacks that also deal extra Elemental damage on a hit.

Single Target Attacks

ELEMENTAL SINGLE TARGET MELEE ATTACKS
Name Damage Pen Range RoF Targets Pos. Qualities Neg. Qualities Exertion Cost Action Aptitude 1 Aptitude 2
Second Tier
Fire Slash 1d10+2+AB or SB R 2 5m 1 1 Elemental (Fire, 2d5), Flame - 8 Half Offense Fire
Icicle Crush 1d10+2+AB or SB I 2 5m 1 1 Elemental (Ice, 2d5), Staggering - 8 Half Offense Ice
Storm Lance 1d10+2+AB or SB R 2 5m 1 1 Elemental (Elec, 2d5), Shocking - 8 Half Offense Elec
Zephyr Blast 1d10+2+AB or SB E 2 5m 1 1 Elemental (Wind, 2d5), Fast (-10) 8 Half Offense Wind
Third Tier
Demon Star 1d10+4+AB or SB E 3 5m 1 1 Elemental (Dark, 3d5), Mighty - 15 Half Offense Dark
Dragon Whirl 1d10+4+AB or SB R 3 5m 1 1 Elemental (Fire, 3d5), Flame - 15 Half Offense Fire
Electric Whip 1d10+4+AB or SB I 1 5m 1 1 Elemental (Elec, 3d5), Flexible, Shocking - 15 Half Offense Elec
Glacier Hammer 1d10+4+AB or SB I 3 5m 1 1 Elemental (Ice, 3d5), Smashing, Staggering - 15 Half Offense Ice
Moonlight Wing 1d10+4+AB or SB E 3 5m 1 1 Elemental (Light, 3d5), Keen - 15 Half Offense Light
Wind Edge 1d10+4+AB or SB I 3 5m 1 1 Elemental (Wind, 3d5), Fast (-15) - 15 Half Offense Wind

Multiple Target Attacks

ELEMENTAL SINGLE TARGET MELEE ATTACKS
Name Damage Pen Range RoF Targets Pos. Qualities Neg. Qualities Exertion Cost Action Aptitude 1 Aptitude 2
Third Tier
Hailstorm 1d10+2+AB or SB I 2 10m 1 Blast (5) Elemental (Ice, 2d5), Staggering - 14 Half Offense Ice
Heat Wave 1d10+2+AB or SB E 2 10m 1 Spray Elemental (Fire, 2d5), Flame - 14 Half Offense Fire
Thunder Storm 1d10+2+AB or SB E 2 10m 1 Blast (5) Elemental (Elec, 2d5), Shocking - 14 Half Offense Elec
Tornado 1d10+2+AB or SB R 2 5m 4 All En. In Range Elemental (Wind, 2d5) 14 Half Offense Wind
Fourth Tier
Aurora 1d10+4+AB or SB X 3 5m 1 All En. In Range Elemental (Light, 3d5), Status Effect (Blindness, 30, 3 Rounds) - 25 Half Offense Light
Diamond Dust 1d10+4+AB or SB I 3 10m 1 Spray Elemental (Ice, 3d5), Smashing, Staggering - 25 Half Offense Ice
Fire Breath 1d10+4+AB or SB E 3 10m 1 Spray Elemental (Fire, 3d5), Flame, Tearing - 25 Half Offense Fire
Howling Gale 1d10+4+AB or SB I 3 10m 1 Spray Concussive, Elemental (Wind, 3d5) - 25 Half Offense Wind
God's Thunder 1d10+4+AB or SB E 3 5m 2 All En. In Range Elemental (Elec, 3d5), Shocking - 25 Half Offense Elec
Reaper's Scythe 1d10+4+AB or SB R 3 10m 1 3m wide straight line Elemental (Dark, 3d5), Mighty, Deadly - 25 Half Offense Dark
Fifth Tier
Agneyastra 4d5+4+AB or SB X 4 15m 1 5 Blast (3) attacks Concussive, Elemental (Fire, 4d5), Felling (4) - 60 Full Offense Fire

[[/collapsible]]

Ranged Attacks

All Ranged Attacks test vs. BS.

High Damage Ranged Attacks

High Damage Ranged Attacks"]]

This Category includes ranged attacks who tend to emphasize high damage output, either through sheer power or attack volume.

Single Target

HIGH DAMAGE SINGLE TARGET RANGED ATTACKS
Name Damage Pen Range RoF Targets Pos. Qualities Neg. Qualities Exertion Cost Action Aptitude 1 Aptitude 2
First Tier
Needle Rush 1d10+PB R 0 40m 4 1 - - 3 Half Offense Power
Photon Shot 2d5+1+PB E 1 40m 1 1 Proven (4) - 3 Half Offense Power
Twin Shot 1d10+1+PB I 1 40m 2 1 Smashing - 3 Half Offense Power
Second Tier
Exploding Shell 1d10+6+PB X 2 40m 1 1 - Cumbersome (10) 8 Half Offense Power
Ripper Barb 1d10+3+PB R 2 40m 2 1 Tearing - 8 Half Offense Power
Torrent Shot 1d10+3+PB I 2 40m 3 1 - - 8 Half Offense Power
Third Tier
Grand Shot 2d5+6+PB X 3 40m 1 1 Brutal Cumbersome (10) 14 Half Offense Power
Murderous Arrow 1d10+6+PB R 3 40m 4 1 Savage - 14 Half Offense Power
Terawatt Pulse 1d10+6+PB 3 6 40m 2 1 Dependable, Unstoppable - 14 Half Offense Power
Fourth Tier
Soul Divider 2d10+6+PB E 4 40m 1 1 Brutal, Felling (5), Savage - 30 Full Offense Power

Multiple Target

HIGH DAMAGE MULTIPLE TARGET RANGED ATTACKS
Name Damage Pen Range RoF Targets Pos. Qualities Neg. Qualities Exertion Cost Action Aptitude 1 Aptitude 2
Second Tier
Airstrike 1d10+1+PB X 1 40m 1 Blast (5) Tearing - 10 Half Offense Power
Myriad Arrows 1d10+1+PB R 1 40m 3 Blast (10) - - 10 Half Offense Power
Needle Assault 1d10+1+PB R 1 40m 2 All En. In Range - - 10 Half Offense Power
Third Tier
Blast Arrow 1d10+3+PB X 2 40m 1 Blast (5) Mighty - 16 Half Offense Power
Gatling Gun 1d10+3+PB I 2 40m 4 All En. Within 5m of target Devastating (6) - 16 Half Offense Power
Javelin Volley 2d5+3+PB R 2 40m 1 Blast (5) Proven (4) - 16 Half Offense Power
Fourth Tier
Desperado 1d10+3+PB I 3 40m 3 All En. In Range Brutal, Cleaving - 35 Half Offense Power
Heaven's Bow 1d10+6+PB R 3 40m 1 3 Blast (3) Smashing, Unstoppable Cumbersome (10) 35 Half Offense Power
Photon Cannon 1d10+6+PB E 3 40m 1 Blast (6) Savage - 35 Half Offense Power
Fifth Tier
Nuclear Strike 4d5+6+PB X 4 40m 1 Blast (15) Deadly, Mighty, Savage - 60 Full Offense Power

[[/collapsible]]

Technical Ranged Attacks

Technical Ranged Attacks"]]

This Category focuses on long range attacks that prioritize speed, skill and accuracy over raw damage. They gain their usefulness by being reliable, or by pushing the enemy into a weaker position. Compared to the other categories, they have the most unusual attack patterns as well.

Single Target

TECHNICAL SINGLE TARGET RANGED ATTACKS
Name Damage Pen Range RoF Targets Pos. Qualities Neg. Qualities Exertion Cost Action Aptitude 1 Aptitude 2
First Tier
Laser Beam 1d10+PB E 3 40m 1 1 Keen - 3 Half Offense Technique
Star Toss 1d10+PB R 3 40m 1 1 Razor Sharp - 3 Half Offense Technique
Wing Flap 1d10+PB I 3 40m 1 1 Pushing (5) - 3 Half Offense Technique
Second Tier
Revolver Snap 1d10+2+PB I 6 40m 3 1 Fast (-15) - 8 Half Offense Technique
Sniper Shot 1d5+2+PB I 6 40m 1 1 Super Hit Bonus (+15), Fatal (PB) - 8 Half Offense Technique
Tathlum Sling 1d10+2+PB I 6 40m 1 1 Dependable, Staggering - 8 Half Offense Technique
Third Tier
Buster Cannon 1d10+4+PB X 8 40m 1 1 Razor Sharp, Felling (3) - 14 Half Offense Technique
Headshot 1d10+4+PB I 8 40m 1 1 Accurate, Deadly - 14 Half Offense Technique
Sonic Bullet 1d10+4+PB E 8 40m 1 1 Keen, Smashing - 14 Half Offense Technique
Fourth Tier
Crescent Halberd Shot 4d5+4+PB E 10 40m 1 1 Dependable, Accurate, Fatal (PB) - 30 Full Offense Technique

Multiple Target

TECHNICAL MULTIPLE TARGET RANGED ATTACKS
Name Damage Pen Range RoF Targets Pos. Qualities Neg. Qualities Exertion Cost Action Aptitude 1 Aptitude 2
Second Tier
Acid Rain 1d10+PB E 3 40m 3 Blast (3) Wearing - 10 Half Offense Power
Chain Blast 1d10+PB I 3 20m 2 Spray Staggering - 10 Half Offense Power
Force Wave 1d10+PB I 3 20m 1 Spray Pushing (10) - 10 Half Offense Power
Third Tier
Razor Webs 1d10+2+PB R 6 40m 1 All En. In Range Keen, Super Hit (+10) - 16 Half Offense Power
Seeker Missiles 1d10+2+PB X 6 40m 1 Blast (6) Accurate - 16 Half Offense Power
Shuriken Cannon 1d10+2+PB R 6 20m 5 Spray Razor Sharp, Scatter - 16 Half Offense Power
Fourth Tier
Antimatter Beam 1d10+4+PB E 8 40m 1 3m wide Straight Line Fast (-10), Unstoppable - 35 Half Offense Power
Heartseeker Knives 1d5+4+PB R 8 40m 3 All En. In Range Deadly, Vengeful (4) - 35 Half Offense Power
Grasping Tentacles 1d10+4+PB I 8 40m 1 Blast (6) Snare (-20) - 35 Half Offense Power
Fifth Tier
Graviton Bomb 4d5+4+PB E 10 40m 1 Blast (10) Accurate, Graviton, Unstoppable - 60 Full Offense Power

[[/collapsible]]

Status Effect Ranged Attacks

Status Effect Ranged Attacks"]]

This category focuses on attacks whose primary purpose is to inflict status effects on targets, which allows them to inflict damage and potentially weaken a target at the same time.

Single Target

STATUS SINGLE TARGET RANGED ATTACKS
Name Damage Pen Range RoF Targets Pos. Qualities Neg. Qualities Exertion Cost Action Aptitude 1 Aptitude 2
First Tier
Dream Needle 1d10+PB R 1 40m 1 1 Status Effect (Daze, 30, 1 Round) - 3 Half Offense Ailment
Cupid's Arrow 1d10+PB E 1 40m 1 1 Status Effect (Charm, 30, 3 Rounds) - 3 Half Offense Ailment
Toxic Barb 1d10+PB I 1 40m 1 1 Status Effect (Magic Poison, 30, 3 Rounds) - 3 Half Offense Ailment
Second Tier
Infuriating Horn 1d10+2+PB E 2 40m 1 1 Status Effect (Frenzy, 30, 3 Rounds) - 8 Half Offense Ailment
Netsilik's Harpoon 1d10+2+PB R 2 40m 1 1 Status Effect (Seal, 30, 3 Rounds) - 8 Half Offense Ailment
Tranquiliser Dart 1d10+2+PB I 2 40m 1 1 Status Effect (Stun, 30, 1 Round) - 8 Half Offense Ailment
Third Tier
Amnesia Ray 1d5+4+PB E 3 40m 2 1 Status Effect (Confusion, 30) - 14 Half Offense Ailment
Jellyfish Sling 1d10+4+PB E 3 40m 1 1 Status Effect (Exhaustion, 30, 3 Rounds) - 14 Half Offense Ailment
Shabriri's Bell 1d10+4+PB E 3 40m 1 1 Status Effect (Blind, 30, 3 Rounds), Status Effect (Deaf, 30, 3 Rounds) - 14 Half Offense Ailment
Fourth Tier
Denial Ray 4d5+4+PB E 4 40m 1 1 Status Effect (Distress, 30), Status Effect (Enervation, 30, 3 Rounds) - 30 Full Offense Ailment

Multiple Target

STATUS MULTIPLE TARGET RANGED ATTACKS
Name Damage Pen Range RoF Targets Pos. Qualities Neg. Qualities Exertion Cost Action Aptitude 1 Aptitude 2
Second Tier
Muzzle Gun 1d10+PB I 1 20m 1 Spray Status Effect (Seal, 30, 3 Rounds) - 10 Half Offense Ailment
Scary Flashlight 1d10+PB E 1 20m 1 Spray Status Effect (Distress, 40) - 10 Half Offense Ailment
Tox Bomb 1d10+PB X 1 40m 1 Blast (4) Status Effect (Magic Poison, 30, 3 Rounds) - 10 Half Offense Ailment
Third Tier
Fugue Song 1d5+2+PB E 2 30m 1 All En. In Range Status Effect (Dazed, 30, 3 Rounds) - 16 Half Offense Ailment
Mental Grenade 1d10+2+PB E 2 40m 1 Blast (3) Status Effect (Confusion, 30, 3 Rounds) - 16 Half Offense Ailment
Rose Storm 1d10+2+PB R 2 40m 3 Blast (6) Status Effect (Charm, 30, 3 Rounds) - 16 Half Offense Ailment
Fourth Tier
Darkness Bomb 1d10+4+PB X 3 40m 1 Blast (5) Status Effect (Blindness, 30, 3 Rounds) - 35 Half Offense Ailment
Klaxon Wail 1d10+4+PB E 4 30m 2 All En. In Range Status Effect (Frenzy, 30, 3 Rounds), Status Effect (Distress, 30) - 36 Half Offense Ailment
Vine Forest 1d10+4+PB I 3 40m 1 Blast (4) Status Effect (Immobilized, 30, 3 Rounds), Status Effect (Magic Poison, 30, 3 Rounds) - 35 Half Offense Ailment
Fifth Tier
Concussion Bomb 4d5+4+PB E 4 40m 1 Blast (10) Status Effect (Stun, 20, 3 rounds) - 60 Full Offense Ailment

[[/collapsible]]

Elemental Ranged Attacks

Elemental Ranged Attacks"]]

This category focuses on the rare Elemental Attacks, which are Physical Attacks that also deal extra Elemental damage on a hit.

Single Target

ELEMENTAL SINGLE TARGET RANGED ATTACKS
Name Damage Pen Range RoF Targets Pos. Qualities Neg. Qualities Exertion Cost Action Aptitude 1 Aptitude 2
Second Tier
Aquilon's Gust 1d10+2+PB R 2 40m 1 0 Elemental (Wind, 2d5), Pushing (5) - 12 Half Offense Wind
Fire Arrows 1d10+2+PB R 2 40m 1 1 Elemental (Fire, 2d5), Flame - 12 Half Offense Fire
Snowball Rush 1d10+2+PB I 2 40m 3 1 Elemental (Ice, 2d5) - 12 Half Offense Ice
Thunder Javelin 1d10+2+PB E 2 40m 1 1 Elemental (Elec, 2d5), Shocking Heavy 12 Half Offense Elec
Third Tier
Agni's Gaze 1d10+4+PB E 3 40m 1 1 Elemental (Fire, 3d5), Flame - 20 Half Offense Fire
Crusader's Bow 1d10+4+PB R 3 40m 1 1 Elemental (Light, 3d5), Super Hit Bonus (+20) - 20 Half Offense Light
Eclipse Shadow 1d10+4+PB E 3 40m 1 1 Elemental (Dark, 3d5), Vengeful (9) - 20 Half Offense Dark
Force Cannon 1d10+4+PB I 4 40m 1 1 Elemental (Wind, 3d5), Unstoppable, Pushing (5) - 20 Half Offense Wind
Hand of Zeus 1d10+4+PB X 3 40m 1 1 Elemental (Elec, 3d5), Razor Sharp, Shocking - 20 Half Offense Elec
Ice Tomb 1d10+4+PB I 3 40m 1 1 Elemental (Ice, 3d5), Concussive - 20 Half Offense Ice

Multiple Target

ELEMENTAL SINGLE TARGET MELEE ATTACKS
Name Damage Pen Range RoF Targets Pos. Qualities Neg. Qualities Exertion Cost Action Aptitude 1 Aptitude 2
Third Tier
Blizzard 1d10+2+PB I 2 40m 1 Blast (4) Elemental (Ice, 2d5), Keen - 16 Half Offense Ice
Electric Beam 1d10+2+PB E 2 40m 1 3m wide Straight Line Elemental (Elec, 2d5), Shocking - 16 Half Offense Elec
Flamethrower 1d10+2+PB E 2 30m 1 Spray Elemental (Fire, 2d5), Flame - 16 Half Offense Fire
Nimbic Ribbons 1d10+2+PB R 2 40m 2 All En. In Range Elemental (Wind, 2d5), Pulling (5) 16 Half Offense Wind
Fourth Tier
Blessed Tarentella 1d10+4+PB I 3 40m 1 All En. In Range Elemental (Light, 3d5), Status Effect (Confusion, 30, 3 rounds) - 35 Half Offense Light
Brocken Ripper 1d10+4+PB R 3 40m 2 Spray Elemental (Dark, 3d5), Scatter, Keen - 35 Half Offense Dark
Hephaestus Hammer 1d10+4+PB I 3 40m 1 Blast (5) Concussive, Elemental (Fire, 3d5), Flame - 35 Half Offense Fire
Polar Vortex 1d10+4+PB E 3 20m 1 Blast (10) Elemental (Ice, 3d5), Pulling (5), Staggering - 35 Half Offense Ice
Quantum Railgun 1d10+4+PB X 3 80m 1 5m wide Straight Line Elemental (Elec, 3d5), Shocking, Vengeful (9) - 35 Half Offense Elec
Telekinetic Explosion 1d10+4+PB X 3 40m 1 Blast (5) Elemental (Wind, 3d5), Unstoppable - 35 Half Offense Wind

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Special Attack Qualities

Special Attack Qualities"]]

Name Description
Accurate Accurate attacks gain a +10 bonus to BS when used with the aim action. When attacking with a piercing attack that is benefiting from the aim action, the attack inflicts 1d10+PB damage on two degrees of success.
Brutal When this attack deals Critical Damage, (not including Righteous Fury) it deals +2 damage.
Cleaving If a Cleaving attack scores 2 degrees of success on a hit dealing critical damage (or a kill), the wielder can make an immediate attack against anyone within range. This attack also possesses the Cleaving quality. If an attack dealt by a Cleaving attack completely tears off a limb, the attack can strike again regardless of Degrees of Success.
Concussive Attacks made with this attack that hit with 3 degrees of success or more force the enemy to take a Toughness test. On a failure, the enemy is dazed for 1 round. On a failure of 3 degrees or more, they are stunned instead. If the enemy takes damage equal to their TB, they are knocked Prone.
Cruel (X) Attacks with this quality gain a bonus to their to-hit roll against targets who are dazed, stunned, surprised, helpless, prone or Knocked Down equal to the number in parentheses.
Cumbersome (X) Attempts to evade this attack with dodge or parry take a bonus equal to the number in parentheses.
Deadly Attacks made with this attack automatically confirm Righteous Fury.
Dependable Attacks made with this attack may reroll their to-hit roll and take the preferred result.
Devastating (X) Attacks made with this attack against enemy Hordes deal extra magnitude damage equal to the number in parentheses.
Elemental (X, Y) Attacks made with this attack deal extra damage of a certain element. This element is listed first in parentheses, followed by the extra damage amount.
Fast (X) Attempts to evade this attack with dodge or parry take a penalty equal to the number in parentheses.
Fatal (X) Attacks made with this attack against enemies that are dazed, stunned, surprised, helpless or are subject to a feint from you deal extra damage equal to the number in parentheses.
Felling(X) Attacks made with this attack treat the enemy's TB by an amount lower equal to the number in parentheses for the purposes of damage.
Flame Enemy must test Agility or be set on fire.
Flexible Enemies cannot parry attacks made with this quality.
Graviton Attacks with this quality deal extra damage to targets equal to the hit location's AP.
Heavy Attacks made with this attack take a -10 penalty to hit.
Keen This attack deals +1 damage per 2 degrees of success.
Mighty This attack rerolls Righteous Fury damage and takes the preferred result.
Piercing Piercing attacks gain a +10 bonus to WS when used with the aim action. When attacking with a piercing attack that is benefiting from the aim action, the attack inflicts 1d10+AB damage on two degrees of success.
Precise Precise attacks gain a +10 bonus to WS when used with the aim action.
Proven (X) Proven always comes with a number in parentheses. Any damage die rolled cannot roll lower than this number and default to it instead.
Pulling (X) On successful hit, target tests Toughness. On a failure, the target is pulled towards the attacker a number of metres equal to the number in parentheses. Target enemy gains a +10 bonus to test per size category larger than attacker, and gains a -10 penalty per size category smaller. Does not affect Hordes.
Pushing (X) On successful hit, target tests Toughness. On a failure, the target is pulled away from the attacker a number of metres equal to the number in parentheses. Target enemy gains a +10 bonus to test per size category larger than attacker, and gains a -10 penalty per size category smaller. Does not affect Hordes.
Razor Sharp Razor Sharp attacks double their Penetration, if the attack gained 3 or more Degrees of Success.
Savage Savage attacks roll two extra damage die, and drop the two lowest.
Scatter Scatter attacks receive modifiers based on their range to the target. At Point Blank range, the attack gains a +10 to hit and +3 to damage. At Short range it gains a +10 to hit, and at any longer range it receives a a -3 damage penalty.
Smashing Smashing attacks ignore 2 AP per 2 Degrees of Success on the attack roll.
Snare (X) On a hit, the enemy must test Agility with a penalty equal to the number in parentheses. On a failure, they are Immobilised until they succeed on a Strength or Acrobatics test on their own round as a Half Action. Only applies once to an enemy per round, even with multiple attacks.
Staggering When this attack successfully hits an enemy, regardless of whether it deals damage, it causes the enemy to take a -5 penalty to all Reaction tests, with another -5 per degree of success on the attack roll.
Status Effect (X, Y, Z) When this attack successfully hits an enemy, the target must test against a Status Effect outlined in parentheses. It takes a bonus to the test equal to the number in parentheses. Effect lasts for Z rounds. For every 2 degrees of success on the attack roll, the target takes a -10 penalty to the test.
Super Hit Bonus (X) This attack's Super Hit Threshold is increased by an amount equal to the number in parentheses.
Tearing When rolling damage for this attack, roll an extra die and drop the lowest damage die.
Unstoppable If an Unstoppable attack's Penetration is greater than the AP of the enemy they hit, they reduce their target's TB by 1, +1 for every two points of Pen higher than AP (to a max of 4)
Vengeful (X) This attack triggers Righteous Fury on any damage roll with a value of X or higher.
Wearing If a Wearing attack hits and deals damage to a target, that target reduces their AP by 1 until healed. This effect can stack.

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