Pointman

Career Details

Superior Advancements Weapon Skill, Toughness, Willpower
Adept Advancements Ballistic Skill, Strength, Agility, Perception, Fellowship, Synch Ratio
Mediocre Advancements Intelligence
Skill Gains: -
Talent Gains: Skill Proficiency*2, Melee (General), Pistol (General)
Trait Gains: -
Equipment Gains: +1 SUP
Secondary Bonus If chosen as a Secondary, then improve by one step the Weapon Skill, Toughness and Willpower advancement costs.
Unique Career Assets
Name Subname Effect
Pilot Eva Pilot, Superheavy Pilot On creation, you are either an Evangelion Pilot or Superheavy Pilot. Choose one as appropriate and apply the effects below.
- Eva Pilot You begin with the Deflective Field and Neutralise AT Field Powers and start with an extra BUP.
- Superheavy Pilot You may not purchase any AT Field Powers or Talents and you gain no SR. However, you begin with the Operate (Superheavy) skill, gain an extra SUP, and gain access to the Superheavy Pilot Career Addition.
Take Point - Whenever you benefit from a Formation, you may choose to permanently swap your Initiative with one other benefactor of the Formation.

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XP Reference Lists

Easy Reference XP Lists
500 Sound Constitution*10
1300 Discounted BUP*13
800 Discounted SUP*16
1000 Proficiencies: Basic (Bolt, Fusion, General, Maser, Positron), Pistol (Bolt, Fusion, Maser, Positron), Melee (Prog)
200 Specializations: Melee
300 Masteries: Melee
3600 Basic AT Field Powers: Accel Territory, AT Blast, AT Flare, AT Ping, AT Wave, Barrier Field, Bunker Field, Cross Blast, Destructive Interference, Dirac Cache, Dirac Trap, Float, Inertia, Inverted Field, Layered Field, Massive Momentum, Repulsion, Restrict Shot
200 Basic Combat Talents: Arms Master, Commission
1000 Basic Melee Talents: Berserk Charge, Combat Master, Disarm, Double Team, Furious Assault, Gravity Kick, Unarmed Master, Unarmed Warrior
300 Basic Ranged Talents: CQC Gunplay, Rapid Reload
500 Basic Pointman Talents: Guardian, Intervention, Sacrifice
500 Basic Pointman Melee Talents: Force Move, Halt Advance, Maneuver Mastery, Tactical Blow
700 Basic Pointman Ranged Talents: Maser Overload, Obscuring Barrage, Positron Burrow, Shell Shock
600 Basic Mental Talents: Hotblooded, Indomitable, Jaded, Nerves of Steel, Unshakeable Faith
1300 Basic Physical Talents: Catfall, Drop Trained, Hardy, Iron Jaw, Resistance (Cold, Heat, Fear, Mental, Poison), Sprint, True Grit
100 Basic AT Field Talents: Quick Spread
300 Advanced Combat Talents: Armor Master
1400 Advanced Melee Talents: Advanced Disarm, Battlemaster, Counter Attack, Hammer Blow, Lightning Attack, Swift Attack, Takedown, Wall of Steel
600 Advanced Pointman Talents: Dynamic Reaction, Shield Specialist, Spotter
200 Advanced Pointman Melee Talents: Tactical N2 Punch
200 Advanced Mental Talents: Fearless, Light Sleeper
1200 Advanced Physical Talents: Hard Target, I Cannot be Defeated, Leap Up, Rapid Reaction, Second Wind, Stalwart Defense

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Basic Talents

Name Frequency Scale Prerequisites XP Cost
Skills and Skill Talents
Awareness 1 E/P - 100
Awareness+10 1 E/P Awareness 100
Awareness+20 1 E/P Awareness+10 100
Dodge 1 E/P - 100
Dodge+10 1 E/P Dodge 100
Dodge+20 1 E/P Dodge+10 100
Parry 1 E/P - 100
Parry+10 1 E/P Parry 100
Parry+20 1 E/P Parry+10 100
Skill Proficiency Unlimited E/P - 100
Skill Training Unlimited E/P Skill Proficiency 100
Skill Mastery 8 E/P Skill Mastery 100
Talented (Any Agility) 1 E/P Skill in question 100
Talented (Parry) 1 E/P Parry 100
Weapon Proficiencies
Training: Basic Weapons (Any) 6 E/P - 100
Training: Melee Weapons (Any) 2 E/P - 100
Training: Pistol Weapons (Any) 6 E/P - 100
Specialisation: Melee 1 E/P Melee Weapons (General) 200
Two Weapon Wielder (Melee) 1 E/P - 100
Two Weapon Wielder (Ballistic) 1 E/P - 100
AT Field Powers
Accelerated Territory 1 E/P - 200
AT Blast 1 E/P - 200
AT Flare 1 E/P - 200
AT Ping 1 E/P - 200
AT Wave 1 E/P Inertia 200
Barrier Field 1 E/P - 200
Bunker Field 1 E/P - 200
Cross Blast 1 E/P AT Blast 200
Destructive Interference 1 E/P Neutralize 200
Dirac Cache 1 E/P - 200
Dirac Trap 1 E/P Inverted Field 200
Float 1 E/P Inertia 200
Inertia 1 E/P - 200
Inverted Field 1 E/P Dirac Cache 200
Layered Field 1 E/P - 200
Massive Momentum 1 E/P - 200
Repulsion 1 E/P - 200
Restrict Shot 1 E/P - 200
Combat Talents
Arms Master 1 E/P BS 35, WS 35 100
Commission 1 E/P - 100
Melee Talents
Berserk Charge 1 E/P - 100
Combat Master 1 E/P WS 40 100
Disarm 1 E/P WS 40 100
Double Team 1 E/P - 100
Furious Assault 1 E/P - 200
Gravity Kick 1 E Drop Trained 100
Unarmed Master 1 E/P Unarmed Master 200
Unarmed Warrior 1 E/P WS 35, Agility 35 100
Ranged Talents
CQC Gunplay 1 E/P - 200
Rapid Reload 1 E/P - 100
Pointman General Talents
Guardian 1 E/P - 100
Intervention 1 E/P Maneuver Mastery 200
Sacrifice 1 E/P Guardian 200
Pointman Melee Talents
Force Move 1 E/P Float, Maneuver Mastery 200
Halt Advance 1 E/P - 100
Maneuver Mastery 1 E/P - 100
Tactical Blow 1 E/P - 100
Pointman Ranged Talents
Maser Overload 1 E/P - 200
Obscuring Barrage 1 E/P BS 35 100
Positron Burrow 1 E/P - 200
Shell Shock 1 E/P - 200
Mental Talents
Hotblooded 1 E/P - 100
Indomitable 1 E/P Hotblooded 200
Jaded 1 E/P - 100
Nerves of Steel 1 E/P Jaded, Resistance (Fear) 100
Unshakeable Faith 1 E/P Hotblooded 100
Physical Talents
Catfall 1 E/P - 100
Drop Trained 1 E/P - 100
Hardy 1 E/P Toughness 30 100
Iron Jaw 1 E/P Toughness 40 100
Resistance (Cold) 1 E/P - 100
Resistance (Heat) 1 E/P - 100
Resistance (Fear) 1 E/P WP 35 100
Resistance (Mental) 1 E/P WP 40, Resistance (Fear) 200
Resistance (Poison) 1 E/P TO 35 100
Sound Constitution 10 E/P - 50
Sprint 1 E/P - 100
True Grit 1 E/P Toughness 40 200
AT Field Talents
Quick Spread 1 E/P - 100
Upgrade Points
BUP 13 E/P - 100
SUP 16 E/P - 50

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Advanced Talents

Name Frequency Scale Prerequisites XP Cost
Weapon Proficiencies
Mastery: Melee 1 E/P WS 45, Melee Specialisation 300
Combat Talents
Armor Master 1 E/P Toughness 40 300
Melee Talents
Advanced Disarm 1 E/P WS 40, Willpower 40 300
Battlemaster 1 E/P WS 35 100
Counter Attack 1 E/P WS 40 100
Hammer Blow 1 E/P Strength 50 300
Lightning Attack 1 E/P Swift Attack 100
Swift Attack 1 E/P WS 35 100
Takedown 1 E/P WS 35 200
Wall of Steel 1 E/P WS 40 200
Pointman General Talents
Dynamic Reaction 1 E/P Intervention 300
Shield Specialist 1 E/P - 200
Spotter 1 E/P - 100
Pointman Melee Talents
Tactical N2 Punch 1 E Restrict Shot, Bunker Field, Layered Field 200
Mental Talents
Fearless 1 E/P Jaded 100
Light Sleeper 1 E/P WP 30 100
Physical Talents
Hard Target 1 E/P - 100
I Cannot be Defeated 1 E/P Hotblooded 200
Leap Up 1 E/P Agility 30 100
Rapid Reaction 1 E/P Agility 40 100
Second Wind 1 E/P Toughness 40 200
Stalwart Defense 1 E/P Toughness 45 500

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Elite Talents

TALENTS
Name Frequency Scale Prerequisites XP Cost
AT Field Powers
AT Appendage 1 E Massive Momentum, Kinetic Manipulation 200
AT Weapon 1 E Massive Momentum 200
Blast Field 1 E AT Blast, Bunker Field 200
Blast Fist 1 E Massive Momentum, AT Blast 200
Gravity Territory 1 E SR 70, Layered Field, Bunker Field 200
Shield 1 E Barrier Field, Bunker Field 200
AT Field Talents
Champion 3 E Willpower 40, SR 60 300
Disruption Adept 1 E SR 70 300
Disruption Master 1 E SR 80, Disruption Adept 400
Disruption Patterns 3 E SR 60 300
Combat Talents
Heightened Senses 1 E/P Perception 40, Awareness+20 200
Melee Talents
Killing Strike 1 E/P Melee Mastery 400
Makeshift Murder 1 E/P Unarmed Warrior 200
Precision (Melee) 2 E/P Melee Mastery 200
Thunder Charge 1 E/P Strength 40, Berserk Charge 400
Vice Grip 1 E/P WS 40, Maneuver Mastery 200
Whirlwind of Death 1 E/P Melee Mastery, Lightning Attack 400
Physical Talents
Extreme Endurance 1 E/P Toughness 45 300
Extreme Resilience 1 E/P Toughness 45 300
Feat of Strength 1 E/P Strength 40 400
Last Man Standing 1 E/P Perception 35, Nerves of Steel or Fearless 300
Renewed Vigour 1 E/P Extreme Endurance 300
Stoic Defense 1 E/P Stalwart Defense 400
Mental Talents
Strong Minded 1 E/P Willpower 40, Resistance (Mental) 300
Upgrade Points
BUP Unlimited E/P - 200
SUP Unlimited E/P - 100

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