Questant Of Inner Spheres Of House Grasping The Spiral Truth

Full Name: Questant-of-Inner-Spheres of House Grapsing-The-Spiral-Truth
Short-form Name: Kess Spiro
Position: Superheavy Pilot of Forgemaster-of-Colossi, assigned to the FSS Valetta
Gender: Female
Date of Birth|Age: TBD
Place of Residence: TBD | FSS Valletta

Physical Details
Feather colour: Deep Blue (with gradients and highlights approaching Sky Blue)
Eye colour: Aqua
Height: 6'10"
Handedness: Right-Lower

Personal Details

  • Born shortly before or even after Gestalt.
  • Pitied and mentored by family, showed aptitude for combat, AT Field usage, and analytical thinking.
  • Quickly integrated into human culture, attending a human school as one of the first Defectors to do so, possibly even barely predating the special schools meant to accommodate full pods.
  • Was found to have a strong aptitude for technology, down to literally taking things apart and putting them back together. Ended up fast-tracked into postsecondary engineering and science.
  • Found a fascination with humanity, especially examples of human biodiversity. Remains to this day a bit of a fangirl for people like Immortals, Ayanamis, and Evangelions.
  • Eventually decided to join Starfleet after a turning point in her life wherein she met one of the luminaries of the War of Founding, and realized that in Starfleet she'd meet more such people and even have the chance of being counted among them in history.

Psychological profiling outlines Kess as curious, exuberant, and relentlessly analytical. She often conflates the mindsets of hobbies and duties together, leading to both firm dedication to most of her duties… and sometimes a tendency to prefer more interesting and amusing tasks. Kess has so far avoided insubordination or poor performance from such prioritization issues, though. She, as noted, is fascinated with humans in general, and what the Old World would consider 'bioexotics' in particular, and while after enough time of socialization things will calm down, she can sometimes let her curiosity and even academic study get in the way of normal social life. The stigma of being an Awkward Dancer makes her interactions with other Defectors uncomfortable and restrained, though. She can be prone to scatterbrained or flighty behavior, and while usually the intensity is low, Kess is vulnerable to reacting poorly to threats to her self-conception of competence and ego.

Details

Name Questant-of-Inner-Spheres of House Grasping-The-Spiral-Truth
Origin Awkward Dancer
Combat Role Specialist
Civil Role Engineer
Aptitudes Intelligence, AT Field, Knowledge, Fieldcraft, Ballistic Skill, Weapon Skill, Perception, Resolution
Experience 1400

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Scores and Vitals

Characteristic Scores

Name Value Bonus Modifiers
Weapon Skill 35 3 Simple
Ballistic Skill 40 4 Intermediate
Strength 20 2 -
Toughness 20 2 -
Agility 30 3 -
Intelligence 55 5 Simple
Perception 45 4 Simple
Willpower 30 3 -
Fellowship 30 3 -
AT Field 70 7 -

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Vitals

Wounds 12
Fate Points 1
Fatigue Threshold 2

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Traits

Trait Subname Effect
Multiple Arms 1 This creature has multiple arms, with X representing each extra pair of arms (ie. 2 = 3 pairs of arms total). When making the Multiple Attack action, it may make one extra offhand attack per X, and adds X to its maximum hits when using the Flurry action.
Good Speaker - All Defectors possess an innate ability to comprehend and understand language. On hearing a language you have never heard before, you may test Intelligence or Fellowship. On a success, you can communicate in that language for the rest of the encounter. On a success of 3 DoS or more, you permanently learn the Linguist specialisation skill for that language. You can only try once per turn.
Metabolic Needs - Defectors require huge amounts of food to power their AT Fields. If you go for more than 8 hours without eating a large meal (equivalent to 1,800 calories), your AT Field bonus is halved. If you go for more than 24 hours without eating that amount, your Field fails completely.
AT Field -
- -
- -
- -
- -

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Injuries

Injury Effect Cause Incident

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Skills

Basic Skills

Skill Name Score Known (+0) Trained (+10) Experienced (+20) Master (+30)
Acrobatics Agi - - - -
Athletics Str - - - -
Awareness Per X - - -
Charm Fel X - - -
Command Fel - - - -
Commerce Int - - - -
Deceive Fel - - - -
Demolitions Int X - - -
Disguise Fel - - - -
Dodge Agi X - - -
Endurance Tou - - - -
Fortitude Will - - - -
Inquiry Fel X - - -
Intimidate Str - - - -
Literacy Int X - - -
Logic Int X - - -
Medical Int - - - -
Parry WS X - - -
Point Defense BS - - - -
Scrutiny Per X - - -
Security Int X - - -
Sleight of Hand Agi - - - -
Stealth Agi - - - -
Survival Per - - - -
Tech Use Int X X X X

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Advanced Skills

Skill Name Specialisation Characteristic Known (+0) Trained (+10) Experienced (+20) Master (+30)
Linguist Twiceborn Int X - - -
- Defector Int X - - -
- Overseer Codingn Int X - - -
Lore New World Int X - - -
- Engineering Int X - - -
- - Int - - - -
- - Int - - - -
Navigate - Per - - - -
- - Per - - - -
- - Per - - - -
Operate - Agi - - - -
- - Agi - - - -
- - Agi - - - -
Trade Cook Int X - - -
- Engineer Int X - - -
- - Varies - - - -
- - Varies - - - -

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Talents

Combat Role Unique Talents

Name Subname Effect
Able Assistant - When assisting another, you provide an extra +10 bonus, for a total of +20.

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Civil Role Unique Talents

Name Subname Effect
Demolitions Expert - You may reroll Demolition skill tests and take the preferred result.
Tuneup Mechs - This is a Cycle Action. For the duration of this Cycle, everyone treats Construct upgrades as though they were one Value less than usual for the purposes of Acquisitions.

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Generic Talents

Name Subname Effect
Tier One
Ranged Training - You may use Ranged weapons without taking the -20 nonproficient penalty.
Melee Training - You may use Melee weapons without taking the -20 nonproficient penalty.
Tier Two
Tier Three

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Melee Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Ranged Talents

Name Subname Effect
Tier One
Deadeye Shot - You reduce the penalty to ranged called shots and for shooting at long or extreme range by -10.
Rapid Reload - Weapon reload times are reduced by a half action. Half Action reload times now become Free Action reload times.
Tier Two
Sharpshooter - You reduce the penalty to ranged called shots by -20. Once per Round, you may reroll a Standard or Called Shot attack test made with a ranged weapon and take the preferred result.
Tier Three

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Defensive Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Interpersonal Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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Mental Talents

Name Subname Effect
Tier One
Combat Formation - You may swap your Initiative with one other ally at the start of combat. Furthermore, the character may choose to use their IB in place of their AB when rolling Initiative.
Combat Sense - When ambushed or surprised, you may pass a free Perception test to act normally. You may roll your Perception Bonus instead of your Agility Bonus when making Initiative tests.
Tier Two
Tier Three

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Physical Talents

Name Subname Effect
Tier One
Tier Two
Tier Three

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AT Field Talents

Name Subname Effect
Tier One
Innate Basic - You can use Tier 1 Innate AT Field abilities.
Dirac Basic - You can use Tier 1 Dirac AT Field abilities.
Transmutation Basic - You can use Tier 1 Transmutation AT Field abilities.
Kinetic Basic - You can use Tier 1 Kinetic AT Field abilities.
Tier Two
Innate Intermediate - You can use Tier 2 Innate AT Field abilities.
Transmutation Intermediate - You can use Tier 2 Transmutation AT Field abilities.
Tier Three

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Equipment

Free Equipment

Free Equipment can always be brought on missions; it ignores equipment limits.

Other Equipment

Original Scores and Vitals

Characteristic Scores

Name Value Bonus Modifiers
Weapon Skill 30 3 -
Ballistic Skill 30 3 -
Strength 20 2 -
Toughness 20 2 -
Agility 30 3 -
Intelligence 50 5 -
Perception 40 4 -
Willpower 30 3 -
Fellowship 30 3 -
AT Field 70 7 -

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Vitals

Wounds 12
Fate Points 1
Fatigue Threshold 2

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Traits

Trait Subname Effect
Good Speaker -
AT Field -
Metabolic Needs -
Multiple Arms 1
- -
- -
- -
- -

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Aspects

ASPECT ONE

ASPECT TWO
*
ASPECT THREE
*
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Injuries

Injury Effect Cause Incident

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Original Skills and Talents

From Origins

From Combat Role

From Civil Role

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Experience Log

Cycle Income Expenditure Reason Remaining Total Expenditure
1 800 Starting 800 0
100 Trade: Cook Known 700 100
200 Dirac Basic 500 300
200 Melee Training 300 500
200 Parry Known 100 700
100 Scrutiny Known 0 800
600 Session 1 600 800
300 Dodge Known 300 1100
200 Able Assistant 100 1300
100 Simple BS 0 1400
800 Session 2 800 1400
400 Tuneup Mechs 400 1800
100 Simple WS 300 1900
300 Deadeye Shot 0 2200
800 Session 3 800 2200
250 Intermediate BS 550 2450
450 Sharpshooter 100 2900
100 Trade: Engineer Known 0 3000
1200 Session 4 1200 3000
300 Tech Use Experienced 900 3300
400 Tech Use Master 500 3700
200 Transmutation Basic 300 3900
100 Int Simple 200 4000
200 Kinetic Basic 0 4200
500 Session 5 500 4200
200 Rapid Reload 300 4400
100 Security Known 200 4500
100 Logic Known 100 4600
100 Per Simple 0 4700
700 Session 6 700 4700
300 Innate Intermediate 400 5000
300 Transmutation Intermediate 100 5300
100 5300
100 5300
100 5300
100 5300
100 5300
100 5300
100 5300
100 5300
100 5300
100 5300
100 5300
100 5300
100 5300
100 5300
100 5300

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Aspects

ASPECT ONE: Quest for the Inner Sphere

  • Kess has an insatiable desire to know how things work. This can mean psychology, physiology, mechanical workings… most anything. She also likes to apply that knowledge. In good times, this means her curiosity drives her to new frontiers. In bad, it can lead to obsession, frustration, and ill-advised matters. Curiosity can kill more than cats.

ASPECT TWO: Ever Optimizing

  • A thing Kess has a habit of, is going for the best methods and outcomes. It's something like a perfectionist bent, but based more on efficiency and benefit than quite, well. Perfection. In good times, it means she can do things in harmonious, elegant ways that beggar comprehension yet work. In bad, it makes her potentially do stupid things in order to get a better result, or run roughshod over something her optimizations don't initially understand.
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