Full Name: Questant-of-Inner-Spheres of House Grapsing-The-Spiral-Truth
Short-form Name: Kess Spiro
Position: Superheavy Pilot of Forgemaster-of-Colossi, assigned to the FSS Valetta
Gender: Female
Date of Birth|Age: TBD
Place of Residence: TBD | FSS Valletta
Physical Details
Feather colour: Deep Blue (with gradients and highlights approaching Sky Blue)
Eye colour: Aqua
Height: 6'10"
Handedness: Right-Lower
Personal Details
- Born shortly before or even after Gestalt.
- Pitied and mentored by family, showed aptitude for combat, AT Field usage, and analytical thinking.
- Quickly integrated into human culture, attending a human school as one of the first Defectors to do so, possibly even barely predating the special schools meant to accommodate full pods.
- Was found to have a strong aptitude for technology, down to literally taking things apart and putting them back together. Ended up fast-tracked into postsecondary engineering and science.
- Found a fascination with humanity, especially examples of human biodiversity. Remains to this day a bit of a fangirl for people like Immortals, Ayanamis, and Evangelions.
- Eventually decided to join Starfleet after a turning point in her life wherein she met one of the luminaries of the War of Founding, and realized that in Starfleet she'd meet more such people and even have the chance of being counted among them in history.
Psychological profiling outlines Kess as curious, exuberant, and relentlessly analytical. She often conflates the mindsets of hobbies and duties together, leading to both firm dedication to most of her duties… and sometimes a tendency to prefer more interesting and amusing tasks. Kess has so far avoided insubordination or poor performance from such prioritization issues, though. She, as noted, is fascinated with humans in general, and what the Old World would consider 'bioexotics' in particular, and while after enough time of socialization things will calm down, she can sometimes let her curiosity and even academic study get in the way of normal social life. The stigma of being an Awkward Dancer makes her interactions with other Defectors uncomfortable and restrained, though. She can be prone to scatterbrained or flighty behavior, and while usually the intensity is low, Kess is vulnerable to reacting poorly to threats to her self-conception of competence and ego.
Details
Name | Questant-of-Inner-Spheres of House Grasping-The-Spiral-Truth |
---|---|
Origin | Awkward Dancer |
Combat Role | Specialist |
Civil Role | Engineer |
Aptitudes | Intelligence, AT Field, Knowledge, Fieldcraft, Ballistic Skill, Weapon Skill, Perception, Resolution |
Experience | 1400 |
Scores and Vitals
Characteristic Scores
Name | Value | Bonus | Modifiers |
---|---|---|---|
Weapon Skill | 35 | 3 | Simple |
Ballistic Skill | 40 | 4 | Intermediate |
Strength | 20 | 2 | - |
Toughness | 20 | 2 | - |
Agility | 30 | 3 | - |
Intelligence | 60 | 6 | Intermediate |
Perception | 45 | 4 | Simple |
Willpower | 30 | 3 | - |
Fellowship | 30 | 3 | - |
AT Field | 80 | 8 | Intermediate |
Vitals
Wounds | 12 |
---|---|
Fate Points | 1 |
Fatigue Threshold | 2 |
Traits
Trait | Subname | Effect |
---|---|---|
Multiple Arms | 1 | This creature has multiple arms, with X representing each extra pair of arms (ie. 2 = 3 pairs of arms total). When making the Multiple Attack action, it may make one extra offhand attack per X, and adds X to its maximum hits when using the Flurry action. |
Good Speaker | - | All Defectors possess an innate ability to comprehend and understand language. On hearing a language you have never heard before, you may test Intelligence or Fellowship. On a success, you can communicate in that language for the rest of the encounter. On a success of 3 DoS or more, you permanently learn the Linguist specialisation skill for that language. You can only try once per turn. |
Metabolic Needs | - | Defectors require huge amounts of food to power their AT Fields. If you go for more than 8 hours without eating a large meal (equivalent to 1,800 calories), your AT Field bonus is halved. If you go for more than 24 hours without eating that amount, your Field fails completely. |
AT Field | - | |
- | - | |
- | - | |
- | - | |
- | - |
Injuries
Injury | Effect | Cause | Incident |
---|---|---|---|
Skills
Basic Skills
Skill Name | Score | Known (+0) | Trained (+10) | Experienced (+20) | Master (+30) |
---|---|---|---|---|---|
Acrobatics | Agi | - | - | - | - |
Athletics | Str | - | - | - | - |
Awareness | Per | X | - | - | - |
Charm | Fel | X | - | - | - |
Command | Fel | - | - | - | - |
Commerce | Int | - | - | - | - |
Deceive | Fel | - | - | - | - |
Demolitions | Int | X | - | - | - |
Disguise | Fel | - | - | - | - |
Dodge | Agi | X | - | - | - |
Endurance | Tou | - | - | - | - |
Fortitude | Will | - | - | - | - |
Inquiry | Fel | X | - | - | - |
Intimidate | Str | - | - | - | - |
Literacy | Int | X | - | - | - |
Logic | Int | X | - | - | - |
Medical | Int | - | - | - | - |
Parry | WS | X | - | - | - |
Point Defense | BS | - | - | - | - |
Scrutiny | Per | X | - | - | - |
Security | Int | X | - | - | - |
Sleight of Hand | Agi | - | - | - | - |
Stealth | Agi | - | - | - | - |
Survival | Per | - | - | - | - |
Tech Use | Int | X | X | X | X |
Advanced Skills
Skill Name | Specialisation | Characteristic | Known (+0) | Trained (+10) | Experienced (+20) | Master (+30) |
---|---|---|---|---|---|---|
Linguist | Twiceborn | Int | X | - | - | - |
- | Defector | Int | X | - | - | - |
- | Overseer Codingn | Int | X | - | - | - |
Lore | New World | Int | X | - | - | - |
- | Engineering | Int | X | - | - | - |
- | Overseer Methods | Int | X | X | - | - |
- | - | Int | - | - | - | - |
Navigate | - | Per | - | - | - | - |
- | - | Per | - | - | - | - |
- | - | Per | - | - | - | - |
Operate | - | Agi | - | - | - | - |
- | - | Agi | - | - | - | - |
- | - | Agi | - | - | - | - |
Trade | Cook | Int | X | - | - | - |
- | Engineer | Int | X | - | - | - |
- | - | Varies | - | - | - | - |
- | - | Varies | - | - | - | - |
Talents
Combat Role Unique Talents
Name | Subname | Effect |
---|---|---|
Able Assistant | - | When assisting another, you provide an extra +10 bonus, for a total of +20. |
Civil Role Unique Talents
Name | Subname | Effect |
---|---|---|
Demolitions Expert | - | You may reroll Demolition skill tests and take the preferred result. |
Tuneup Mechs | - | This is a Cycle Action. For the duration of this Cycle, everyone treats Construct upgrades as though they were one Value less than usual for the purposes of Acquisitions. |
Generic Talents
Name | Subname | Effect |
---|---|---|
Tier One | ||
Ranged Training | - | You may use Ranged weapons without taking the -20 nonproficient penalty. |
Melee Training | - | You may use Melee weapons without taking the -20 nonproficient penalty. |
Tier Two | ||
Tier Three | ||
Melee Talents
Name | Subname | Effect |
---|---|---|
Tier One | ||
Tier Two | ||
Tier Three | ||
Ranged Talents
Name | Subname | Effect |
---|---|---|
Tier One | ||
Deadeye Shot | - | You reduce the penalty to ranged called shots and for shooting at long or extreme range by -10. |
Rapid Reload | - | Weapon reload times are reduced by a half action. Half Action reload times now become Free Action reload times. |
Tier Two | ||
Sharpshooter | - | You reduce the penalty to ranged called shots by -20. Once per Round, you may reroll a Standard or Called Shot attack test made with a ranged weapon and take the preferred result. |
Tier Three | ||
Defensive Talents
Name | Subname | Effect |
---|---|---|
Tier One | ||
Tier Two | ||
Tier Three | ||
Interpersonal Talents
Name | Subname | Effect |
---|---|---|
Tier One | ||
Tier Two | ||
Tier Three | ||
Mental Talents
Name | Subname | Effect |
---|---|---|
Tier One | ||
Combat Formation | - | You may swap your Initiative with one other ally at the start of combat. Furthermore, the character may choose to use their IB in place of their AB when rolling Initiative. |
Combat Sense | - | When ambushed or surprised, you may pass a free Perception test to act normally. You may roll your Perception Bonus instead of your Agility Bonus when making Initiative tests. |
Tier Two | ||
Tier Three | ||
Physical Talents
Name | Subname | Effect |
---|---|---|
Tier One | ||
Tier Two | ||
Tier Three | ||
AT Field Talents
Name | Subname | Effect |
---|---|---|
Tier One | ||
Innate Basic | - | You can use Tier 1 Innate AT Field abilities. |
Dirac Basic | - | You can use Tier 1 Dirac AT Field abilities. |
Transmutation Basic | - | You can use Tier 1 Transmutation AT Field abilities. |
Kinetic Basic | - | You can use Tier 1 Kinetic AT Field abilities. |
Tier Two | ||
Innate Intermediate | - | You can use Tier 2 Innate AT Field abilities. |
Transmutation Intermediate | - | You can use Tier 2 Transmutation AT Field abilities. |
Tier Three | ||
Innate Master | - | You can use Tier 3 Innate AT Field abilities. |
Equipment
Free Equipment
Free Equipment can always be brought on missions; it ignores equipment limits.
Other Equipment
Original Scores and Vitals
Characteristic Scores
Name | Value | Bonus | Modifiers |
---|---|---|---|
Weapon Skill | 30 | 3 | - |
Ballistic Skill | 30 | 3 | - |
Strength | 20 | 2 | - |
Toughness | 20 | 2 | - |
Agility | 30 | 3 | - |
Intelligence | 50 | 5 | - |
Perception | 40 | 4 | - |
Willpower | 30 | 3 | - |
Fellowship | 30 | 3 | - |
AT Field | 70 | 7 | - |
Vitals
Wounds | 12 |
---|---|
Fate Points | 1 |
Fatigue Threshold | 2 |
Traits
Trait | Subname | Effect |
---|---|---|
Good Speaker | - | |
AT Field | - | |
Metabolic Needs | - | |
Multiple Arms | 1 | |
- | - | |
- | - | |
- | - | |
- | - |
Aspects
ASPECT ONE
ASPECT TWO
*
ASPECT THREE
*
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Injuries
Injury | Effect | Cause | Incident |
---|---|---|---|
Original Skills and Talents
From Origins
From Combat Role
From Civil Role
Experience Log
Cycle | Income | Expenditure | Reason | Remaining | Total Expenditure |
---|---|---|---|---|---|
1 | 800 | Starting | 800 | 0 | |
100 | Trade: Cook Known | 700 | 100 | ||
200 | Dirac Basic | 500 | 300 | ||
200 | Melee Training | 300 | 500 | ||
200 | Parry Known | 100 | 700 | ||
100 | Scrutiny Known | 0 | 800 | ||
600 | Session 1 | 600 | 800 | ||
300 | Dodge Known | 300 | 1100 | ||
200 | Able Assistant | 100 | 1300 | ||
100 | Simple BS | 0 | 1400 | ||
800 | Session 2 | 800 | 1400 | ||
400 | Tuneup Mechs | 400 | 1800 | ||
100 | Simple WS | 300 | 1900 | ||
300 | Deadeye Shot | 0 | 2200 | ||
800 | Session 3 | 800 | 2200 | ||
250 | Intermediate BS | 550 | 2450 | ||
450 | Sharpshooter | 100 | 2900 | ||
100 | Trade: Engineer Known | 0 | 3000 | ||
1200 | Session 4 | 1200 | 3000 | ||
300 | Tech Use Experienced | 900 | 3300 | ||
400 | Tech Use Master | 500 | 3700 | ||
200 | Transmutation Basic | 300 | 3900 | ||
100 | Int Simple | 200 | 4000 | ||
200 | Kinetic Basic | 0 | 4200 | ||
500 | Session 5 | 500 | 4200 | ||
200 | Rapid Reload | 300 | 4400 | ||
100 | Security Known | 200 | 4500 | ||
100 | Logic Known | 100 | 4600 | ||
100 | Per Simple | 0 | 4700 | ||
700 | Session 6 | 700 | 4700 | ||
300 | Innate Intermediate | 400 | 5000 | ||
300 | Transmutation Intermediate | 100 | 5300 | ||
600 | Session 7 | 700 | 5300 | ||
600 | Session 8 | 1300 | 5300 | ||
400 | Innate Master | 900 | 5700 | ||
100 | Lore (Overseer Methods) Known | 800 | 5800 | ||
200 | Lore (Overseer Methods) Trained | 600 | 6000 | ||
100 | Simple AT Field | 500 | 6100 | ||
250 | Intermediate AT Field | 250 | 6350 | ||
250 | Int Intermediate | 0 | 6600 | ||
0 | 6600 | ||||
0 | 6600 | ||||
0 | 6600 | ||||
0 | 6600 | ||||
0 | 6600 | ||||
0 | 6600 | ||||
0 | 6600 |
Aspects
ASPECT ONE: Quest for the Inner Sphere
- Kess has an insatiable desire to know how things work. This can mean psychology, physiology, mechanical workings… most anything. She also likes to apply that knowledge. In good times, this means her curiosity drives her to new frontiers. In bad, it can lead to obsession, frustration, and ill-advised matters. Curiosity can kill more than cats.
ASPECT TWO: Ever Optimizing
- A thing Kess has a habit of, is going for the best methods and outcomes. It's something like a perfectionist bent, but based more on efficiency and benefit than quite, well. Perfection. In good times, it means she can do things in harmonious, elegant ways that beggar comprehension yet work. In bad, it makes her potentially do stupid things in order to get a better result, or run roughshod over something her optimizations don't initially understand.
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