Restoration Spells

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Restoration Spell List

RESTORATION SPELL LIST
Healing Status Curing Revival
Tier 1
Dia Charmdi -
- Dekunda -
- Mutudi -
- Patra -
- Posumudi -
- Re Patra -
Tier 2
Diarama Energy Shower Recarm
Tier 3
Diarahan Amrita Samarecarm

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Healing Spells

Dia

Name: Dia
Tier: First Tier
First Aptitude Support Second Aptitude: Restoration
Action: 1 Half SP: 1 SP
Restored: 1d5+MCB Wounds Range: 40m
Effect
A gentle soothing field restores energy to a hurt friend. This is a single-target healing spell which affects your or a single ally's Persona. The target Persona recovers wounds as above. This spell does not heal an Evoker's wounds, only a Persona's ones. It does not heal Critical Damage.
Special Notes and Effects
Concentration: When using this spell, you may choose to instead spend a full Action and increase its SP cost by 1. You may now affect a number of targets equal to your MCB.

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Diarama

Name: Diarama
Tier: Second Tier
First Aptitude Support Second Aptitude: Restoration
Action: 1 Half SP: 5 SP
Restored: 1d5+3+MCB Wounds Range: 40m
Effect
A healing wave envelopes an ally. This is a single-target healing spell which affects your or a single ally's Persona. The target Persona recovers wounds as above. This spell does not heal an Evoker's wounds, only a Persona's ones. It does not heal Critical Damage.
Special Notes and Effects
Concentration: When using this spell, you may choose to instead spend a full Action and increase its SP cost by 2. You may now affect a number of targets equal to your MCB.

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Diarahan

Name: Diarahan
Tier: Third Tier
First Aptitude Support Second Aptitude: Restoration
Action: 1 Half SP: 10 SP
Restored: 1d5+6+MCB Wounds Range: 40m
Effect
A font of healing washes away the wounds of a friend. This is a single-target healing spell which affects your or a single ally's Persona. The target Persona recovers wounds as above. This spell does not heal an Evoker's wounds, only a Persona's ones. It does not heal Critical Damage.
Special Notes and Effects
Concentration: When using this spell, you may choose to instead spend a full Action and increase its SP cost by 3. You may now affect a number of targets equal to your MCB.
Thorough Healing: When using this spell, you may choose to instead spend a full Action and increase its SP cost by 5. You restore your target's wounds to maximum.

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Status Curing Spells

Amrita

Name: Amrita
Tier: Third Tier
First Aptitude Support Second Aptitude: Restoration
Action: 1 Half SP: 10 SP
Sustain Action: 1 Half Sustain SP: 1 SP
Damage: - Range: 40m
Effect
You cleanse an ally of all ailments. You or one ally in range are healed of all temporary negative Status Effects except for Bleeding, Crippled, Exhausted, Exposed and Prone.
Special Notes and Effects
Cleansing Wave: When casting this spell, you may pay 10 extra SP to choose to affect a number of allies equal to your MCB/2 instead.

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Charmdi

Name: Charmdi
Tier: First Tier
First Aptitude Support Second Aptitude: Restoration
Action: 1 Half SP: 2 SP
Sustain Action: 1 Half Sustain SP: 1 SP
Damage: - Range: 40m
Effect
You proof your ally against insidious external influences. You or one ally in range gain a bonus to resist Charm and Domination equal to your MCB*5. If the target is already suffering from Charm or Domination, then your Mutudi does not extend the above benefits to the target; instead, the conditions are instantly removed.
Sustainability Effects
This power may be sustained as above.
Special Notes and Effects
Group Protection: When casting this spell, you may choose to affect a number of allies equal to your MCB instead. Your MCB counts as half for the purposes of calculating resistance bonuses.

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Dekunda

Name: Dekunda
Tier: First Tier
First Aptitude Support Second Aptitude: Restoration
Action: 1 Half SP: 2 SP
Sustain Action: 1 Half Sustain SP: 1 SP
Damage: - Range: 40m
Effect
Some ailments can diminish even a person's most core abilities, but with this you can shed those curses. You or one ally in range, if they are suffering from the Kokunda, Sukukaja, Rakunda or Tarunda spells, instantly have those spell effects dispelled.
Sustainability Effects
This power may be sustained as above.
Special Notes and Effects
Group Protection: When casting this spell, you may choose double its SP cost and make it a Full Action. It now affects a number of allies equal to your MCB instead.

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Energy Shower

Name: Energy Shower
Tier: Second Tier
First Aptitude Support Second Aptitude: Restoration
Action: 1 Half SP: 5 SP
Sustain Action: 1 Half Sustain SP: 1 SP
Damage: - Range: 40m
Effect
You fill your allies with renewed energy. You or one ally in range gain a bonus to resist Enervation equal to your MCB*5. If the target is already suffering from Enervation, then your Energy Shower does not extend the above benefits to the target; instead, Enervation is instantly removed.
Sustainability Effects
This power may be sustained as above.
Special Notes and Effects
Fatigue Refreshment: When casting this spell, you may choose to, instead of the usual effect, temporarily remove levels of Fatigue from your ally. You may remove a number of levels equal to your MCB. If used in conjunction with Group Protection below, then you may spread the effect amongst your allies, but the total number of Fatigue levels removed may not exceed your MCB. The fatigue returns at the end of the battle.
Group Protection: When casting this spell, you may choose to affect a number of allies equal to your MCB instead. Your MCB counts as half for the purposes of calculating resistance bonuses.

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Mutudi

Name: Mutudi
Tier: First Tier
First Aptitude Support Second Aptitude: Restoration
Action: 1 Half SP: 2 SP
Sustain Action: 1 Half Sustain SP: 1 SP
Damage: - Range: 40m
Effect
You shatter the seals of silence on an ally. You or one ally in range gain a bonus to resist Sealing and Debilitation equal to your MCB*5. If the target is already suffering from Sealing or Debilitation, then your Mutudi does not extend the above benefits to the target; instead, the sealing is instantly removed.
Sustainability Effects
This power may be sustained as above.
Special Notes and Effects
Group Protection: When casting this spell, you may choose to affect a number of allies equal to your MCB instead. Your MCB counts as half for the purposes of calculating resistance bonuses.

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Patra

Name: Patra
Tier: First Tier
First Aptitude Support Second Aptitude: Restoration
Action: 1 Half SP: 2 SP
Sustain Action: 1 Half Sustain SP: 1 SP
Damage: - Range: 40m
Effect
You calm the mental chaos of an ally's mind. You or one ally in range gain a bonus to resist Addled, Confusion, Distress and Frenzy equal to your MCB*5. If the target is already suffering from Addled, Confusion, Distress or Frenzy, then your Patra does not extend the above benefits to the target; instead, the condition(s) are instantly removed.
Sustainability Effects
This power may be sustained as above.
Special Notes and Effects
Group Protection: When casting this spell, you may choose to affect a number of allies equal to your MCB instead. Your MCB counts as half for the purposes of calculating resistance bonuses.

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Posumudi

Name: Posumudi
Tier: First Tier
First Aptitude Support Second Aptitude: Restoration
Action: 1 Half SP: 2 SP
Sustain Action: 1 Half Sustain SP: 1 SP
Damage: - Range: 40m
Effect
You proof your ally's mind against corrosive toxins. You or one ally in range gain a bonus to resist Toxic attacks and Magic Poison equal to your MCB*5. If the target is already suffering from Magic Poison then your Posumudi does not extend the above benefits to the target; instead, Magic Poison is instantly removed.
Sustainability Effects
This power may be sustained as above.
Special Notes and Effects
Group Protection: When casting this spell, you may choose to affect a number of allies equal to your MCB instead. Your MCB counts as half for the purposes of calculating resistance bonuses.

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Re Patra

Name: Re Patra
Tier: First Tier
First Aptitude Support Second Aptitude: Restoration
Action: 1 Half SP: 2 SP
Sustain Action: 1 Half Sustain SP: 1 SP
Damage: - Range: 40m
Effect
You shield an ally from ailments of the body. You or one ally in range gain a bonus to resist Blindness, Dazedness and Deafness equal to your MCB*5. If the target is already suffering from Blindness, Dazedness or Deafness then your Re Patra does not extend the above benefits to the target; instead, the condition(s) are instantly removed.
Sustainability Effects
This power may be sustained as above.
Special Notes and Effects
Group Protection: When casting this spell, you may choose to affect a number of allies equal to your MCB instead. Your MCB counts as half for the purposes of calculating resistance bonuses.

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Revival Spells

Recarm

Name: Recarm
Tier: Second Tier
First Aptitude Support Second Aptitude: Restoration
Action: 1 Full SP: 10 SP
Restored: MCB/2 Critical Damage Range: 40m
Effect
A potent life force infuses an ally's ailing Persona. This is a single-target revival spell which affects your or a single ally's Persona. The target Persona removes Critical Damage as above as well as any effects caused by that Critical Damage. If this is enough to reduce a disabled Persona's Critical Damage to 0, then the Persona is restored and able to be used again.

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Samarecarm

Name: Samarecarm
Tier: Third Tier
First Aptitude Support Second Aptitude: Restoration
Action: 1 Full SP: 25 SP
Restored: MCB Critical Damage Range: 40m
Effect
A massive surge of essence empowers a Persona's presence. This is a single-target revival spell which affects your or a single ally's Persona. The target Persona removes Critical Damage as above as well as any effects caused by that Critical Damage. If this is enough to reduce a disabled Persona's Critical Damage to 0, then the Persona is restored and able to be used again.

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