Rora Mist

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Full Name: Mediator-via-Aurora-Borealis of House Souls-Lingering-in-the-Mist
Position: Guardian
Gender: Male
Date of Birth/Age: March 9th, 2024 / 24 yrs. old.
Place of Residence: Originally, Zoroaster. More recently, Sisu.

Physical Details
Hair Colour: Black
Eye Colour: Dark Hazel
Height: 5 ft., 2 in. (1 meter 57)
Handedness: Left-handed

Personal Notes
"Quote if desired."
Theme song link if desired

Bio

Details

Name Rora Mist (Mediator-via-Aurora-Borealis of House Souls-Lingering-in-the-Mist)
Origin Neogen
Combat Role Adept
Civil Role Scout
Aptitudes Ballistic Skill, Agility, Perception, Willpower, Fellowship, AT Field, Finesse
Experience 7600

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Scores and Vitals

Characteristic Scores

Name Value Bonus Modifiers
Weapon Skill 25 2 -
Ballistic Skill 25 2 -
Strength 25 2 -
Toughness 25 2 -
Agility 40 4 -
Intelligence 35 3 -
Perception 40 4 -
Willpower 45 4 -
Fellowship 40 4 -
AT Field 80 8 -

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Vitals

Wounds 13
Fate Points 3
Fatigue Threshold 2

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Traits

Trait Subname Effect
AT Field - Absolute Territory shenanigans enabled.
Peer Neogens, 1 +10 bonus to social and interaction tests with Neogens.
New World Style - +10 extra bonus provided when assisting others; move normally in zero gravity (even without the aid of AT Fields or tools).
Youthful Energy Boldly Going +10 bonus to interaction tests with aliens and xenofauna.
Fearless 3 +/- 3 to DoS/DoF on Fear tests.
- -
- -
- -

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Aspects

ASPECT ONE: Focus-Which-Rivals-Oblivion

  • Rora has a tendency to devote himself to tasks, becoming absorbed in the process of doing a job well. Usually this happens with Important Tasks, such as doing something for the first time, or something which carries weighty repercussions for failure — but it can just as well happen after spending fifteen minutes on something familiar. Pros: being more focused on what he's doing means he's more likely to do it well, even with potential distractions around. Cons: It becomes more difficult for Rora to discern immediate or changing circumstances as the rest of the world, to an extent, falls away. That focus has to be diverted from somewhere, after all.

ASPECT TWO: AT Sensitivity

  • Even for being born into a world where humans possessing AT Fields are commonplace, Rora is a natural. Pros: minor AT shenanigans are second nature, becoming as integral as making use of his arms or legs. Cons: His AT Field is as much a part of him as his body, to the extent that he can feel hemmed in by others even at a slight distance away — similar to an uneasiness at closeness, if not precisely.

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Injuries

Injury Effect Cause Incident

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Skills

Basic Skills

Skill Name Score Known (+0) Trained (+10) Experienced (+20) Master (+30)
Acrobatics Agi X - - -
Athletics Str X - - -
Awareness Per X X - -
Charm Fel X - - -
Command Fel - - - -
Commerce Int - - - -
Deceive Fel X - - -
Demolitions Int - - - -
Disguise Fel - - - -
Dodge Agi X - - -
Endurance Tou - - - -
Fortitude Will X - - -
Inquiry Fel - - - -
Intimidate Str - - - -
Literacy Int X - - -
Logic Int - - - -
Medical Int - - - -
Parry WS - - - -
Point Defense BS - - - -
Scrutiny Per X X - -
Security Int X - - -
Sleight of Hand Agi X - - -
Stealth Agi X X - -
Survival Per - - - -
Tech Use Int - - - -

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Advanced Skills

Skill Name Specialisation Characteristic Known (+0) Trained (+10) Experienced (+20) Master (+30)
Linguist Twiceborn Int X - - -
- Defector Int X - - -
- - Int - - - -
Lore New World Int X - - -
- Metaphysics Int X - - -
- - Int - - - -
- - Int - - - -
Navigate - Per - - - -
- - Per - - - -
- - Per - - - -
Operate - Agi - - - -
- - Agi - - - -
- - Agi - - - -
Trade Musician Fel X - - -
- - Varies - - - -
- - Varies - - - -
- - Varies - - - -

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Talents

Combat Role Unique Talents

Name Subname Effect

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Civil Role Unique Talents

Name Subname Effect

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Generic Talents

Name Subname Effect
Tier One
Ranged Training - You may use Ranged weapons without taking the -20 nonproficient penalty.
Tier Two
Tier Three

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Physical Talents

Name Subname Effect
Tier One
Catfall - Whenever you fall, you always land on your feet, and you may test Agility or Acrobatics as a Free. On a success, and for every 2 DoS, you remove one Falling Damage hit.
Tier Two
Tier Three

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AT Field Talents

Name Subname Effect
Tier One
Innate Basic - You can use Tier 1 Innate AT Field abilities.
Radiance Basic - You can use Tier 1 Radiance AT Field abilities.
Kinetic Basic - You can use Tier 1 Kinetic AT Field abilities.
Thermal Basic - You can use Tier 1 Thermal AT Field abilities.
Transmutation Basic - You can use Tier 1 Transmutation AT Field abilities.
Psychic Basic - You can use Tier 1 Psychic AT Field abilities.
Dirac Basic - You can use Tier 1 Dirac AT Field abilities.
Tier Two
Innate Intermediate - You can use Tier 2 Innate AT Field abilities.
Radiance Intermediate - You can use Tier 2 Radiance AT Field abilities.
Kinetic Intermediate - You can use Tier 2 Kinetic AT Field abilities.
Thermal Intermediate - You can use Tier 2 Thermal AT Field abilities.
Transmutation Intermediate - You can use Tier 2 Transmutation AT Field abilities.
Dirac Intermediate - You can use Tier 2 Dirac AT Field abilities.
Tier Three
Innate Master - You can use Tier 3 Innate AT Field abilities.
Radiance Master - You can use Tier 3 Radiance AT Field abilities.
Kinetic Master - You can use Tier 3 Kinetic AT Field abilities.

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Equipment

Free Equipment

(Free Equipment can always be brought on missions; it ignores equipment limits.)

  • Digital Lockpicks: Digital Lockpicks function both as actual lockpicks but also as a sophisticated device to break through digital security. They provide a +20 bonus to security tests against manual locks and a +10 bonus to tests hack computer-protected systems. Digital Lockpicks are held in both hands.
  • Shimmer Cloak: The Shimmer Cloak is a cloak worn over your shoulders that provides the Shadowy and Psy-Cloak Armour Qualities.

Other Equipment

Original Scores and Vitals

Experience Log

Cycle Income Expenditure Reason Remaining Total Expenditure
0 800 Starting 800 0
0 200 Devised: Radiance Basic 600 200
0 300 Devised: Innate Intermediate 300 500
0 300 Devised: Radiance Intermediate 0 800
1 600 Session 1 "Encounter at Frontier Gate" 600 800
1 200 Learned: Trade (Musician) 400 1000
1 100 Learned: Dodge 300 1100
1 100 Learned: Scrutiny 200 1200
1 200 Learned: Charm 0 1400
2 800 Session 2 "Raiding the Supply Convoy" 800 1400
2 300 Devised: Kinetic Basic 500 1700
2 450 Devised: Kinetic Intermediate 50 2150
3 800 Session 3 "The Maiden and the Guardian" 850 2150
3 100 Refined: AT Field (Simple) 750 2250
3 250 Refined: AT Field (Intermediate) 500 2500
3 400 Devised: Innate Master 100 2900
3 100 Refined: Agility (Simple) 0 3000
4 1200 Session 4 "To Have Sisu" 1200 3000
4 400 Devised: Radiance Master 800 3400
4 100 Learned: Acrobatics 700 3500
4 450 Devised: Thermal Intermediate 250 3950
4 200 Advanced: Stealth (Trained) 50 4150
5 500 Session 5 “The Siege Virus” 550 4150
5 200 Advanced: Scrutiny (Trained) 350 4350
5 200 Learned: Deceive 150 4550
5 100 Learned: Fortitude 50 4650
6 700 Session 6 "The Devil at the Crossroads" 750 4650
6 300 Devised: Psychic Basic 450 4950
6 250 Refined: Willpower (Simple) 200 5200
6 200 Advanced: Awareness (Trained) 0 5400
7 600 Session 7 “Integrity” 600 5400
7 600 Devised: Kinetic Master 0 6000
8 600 Session 8 “Jagged Memories” 600 6000
8 300 Devised: Dirac Basic 300 6300
8 250 Refined: Fellowship (Simple) 50 6550
9 1000 Session 9 1050 6550
9 450 Devised: Dirac Intermediate 600 7000
9 450 Devised: Transmutation Intermediate 150 7450
150 7450
150 7450

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