Samantha Martins

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Name: Samantha Martins
Position: Lieutenant, Federation Special Operations Service
Sex: Female
Age: 32 (Born 1986)
Nationality: American
Place of Residence: Dorian Lachapelle

Physical Details
Hair colour: Brown
Eye colour: Grey
Height: 5'9"
Build: Fit

Personal Details
"Yeah, we're something of an army family, us Martins. See here, that's my dad, he was a sergeant in the Gulf War, lost an eye… Oh, here's a picture of my uncle's squad in Vietnam, he's the one in the middle, taken a week before he lost an arm… This is a good one, my grandad's twin in Korea, far left- died from shrapnel wounds. That man there's my grandad himself, after he came back from World War Two, you can see his wooden leg…"
(Theme)

Samantha Martins was born on March 5th, 1986 in Boston, Massachusetts. She and her identical twin sister Casey were her parents' first children, followed by three brothers. From the time she was very young, Samantha was a rambunctious and energetic child who loved to experiment, explore and cause havoc. Often rowdy, she never backed down from a fight, and her school years were marked by a neverending stream of disciplinary complaints about her constant brawling. Despite her willingness to stir trouble, Samantha was a good student who earned solid marks whenever she applied herself. Her strongest subject was science.

Boston was heavily damaged during Impact, but Samantha and her family were lucky enough to survive the chaos. Nonetheless, her life was drastically impacted, as her city was shattered and ideas of education falling by the wayside. In the years that followed, Samantha remained fully invested in the rebuilding process in any way possible. Once she came of age, she joined the military.

The thing to note with Samantha was that she came from a military family, but not just any military family: the Martins were a family of warriors through and through. It was a well-known fact that a Martins had fought in every single war the United States had fought, major or minor, all the way back to the Revolutionary War; in nearly all of those wars, a family member had managed to give their life or, failing that, had at least managed to give a limb. Family reunions for the Martins tended to feature a lot of old veterans, all of them featuring scars or missing limbs, telling gruesome old war stories to the next generation of soldiers- whether they be 18 or 8.

Samantha is thus following in an old tradition, one that she's been steeped in since she could walk and talk. Resilient, confident and proud, Samantha's pride seems to insulate her from war's darker scars: a valuable trait for someone who often finds themselves in the thickest of fighting.

Character Details

Character Details
Name Samantha Martins Gender Female
Background Veteran Career Sniper
XP Total 18400 Rank 6
Kit:

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Vital Statistics

Characteristics

Characteristics
Name Value Bonus Modifiers
Weapon Skill 30 3 -
Ballistic Skill 50 5 Intermediate
Strength 35 3 -
Toughness 45 4 Intermediate
Agility 45 4 Intermediate
Intelligence 45 4 Intermediate
Perception 30 3 -
Willpower 30 3 -
Fellowship 30 3 -

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Vitals

Vitals
Wounds: 24 Fate Total: 3
Insanity: 0/100 Ego Barrier: 100/100

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Traits

Assets

Assets
Asset Effect
Athlete Gain a Conditional Fate Point which may only be spent to restore wounds, reduce damage or to remove all levels of fatigue. Automatically gain 2 successes when using Personal Training to improve Strength, Toughness or Agility.
Fearless Gain the Fearless talent.
Gifted (Toughness) You gain Toughness advances at a rank cheaper than before.
Military Nut Gain Common Lore (War) and Scholastic Lore (Tactics) skills. Gain Talented in both.

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Drawbacks

Drawbacks
Drawback Effect
Fanatical (US) Choose an organisation, cause or moral code. You will follow the tenets of that code, or orders from that organisation, even if it means danger or death. If you fail to attempt to do so (but not attempt and fail), a Fate Point is permanently lost.
Unlucky Whenever you would spend a Fate Point, roll a 1d10. On a 9, the fate is spent but you get nothing in return.

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Traits

Traits
Trait Subname Effect
Resourceful - Whenever you spend Fate to add Degrees of Success to a test, you add +2 instead of +1.

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Injuries

Injuries
Injury Effect Cause Incident

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Decoherencies

Decoherencies
Decoherency Effect Tested Characteristic Ego Threshold
-

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Instabilities

Instabilities
Instability Effect Ego Threshold
-

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Disorders

Disorders
Disorders Effect Insanity Threshold
-

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Skills

Basic Skills

SKILL LIST
Skill Name Characteristic Proficient Trained Mastery Bonuses
Acrobatics Agi X - - -
Athletics Str X X - -
Awareness Per X X X -
Carouse Tou - - - -
Charm Fel X - - -
Chem Use Int - - - -
Command Fel X X X -
Commerce Int - - - -
Deceive Fel X - - -
Demolitions Int - - - -
Disguise Fel - - - -
Dodge Agi X X X -
Inquiry Fel - - - -
Intimidate Str - - - -
Literacy Int X - - -
Logic Int X X - -
Medicae Int - - - -
Parry WS X - - -
Scrutiny Per - - - -
Security Int - - - -
Sleight of Hand Agi - - - -
Stealth Agi X - - -
Survival Per - - - -
Tech Use Int - - - -

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Specialist Skills

SPECIALIST SKILL LIST
Skill Name Specialisation Characteristic Proficient Trained Mastery Bonuses
Common Lore Second Impact Int X - - -
- USA Int X - - -
- War Int X X - Talented
Navigate - Int - - - -
- - Int - - - -
Operate Ground Military Agi X X - -
- - Agi - - - -
Scholastic Lore Tactics Int X X X Talented
- - Int - - - -
Speak Language English Int X - - -
- French Int X - - -
Trade - Int - - - -

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Talents

Weapon Proficiencies

WEAPON PROFICIENCIES
Weapon Class Weapon Type Proficient Specialized Mastery
Melee General General X - -
- Prog X - -
Basic Bolt X X X
- Flame X - -
- Fusion X - -
- General X X X
- Maser X X X
- Positron X X X
Heavy Bolt X X X
- Flame X - -
- Fusion X - -
- General X X X
- Maser X X X
- Positron X X X
Pistol Bolt X X X
- Flame - - -
- Fusion - - -
- General X X X
- Maser X X X
- Positron X X X

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Basic Combat Talents

Name Sub-Class Effect
Arms Master - Take a -10 penalty when wielding weapons without Proficiency instead of -20.
Commission Heavy Bolter 1 P or E-Scale weapon now always free. May take 4 RP of upgrades for weapon, and may allocate 1 Commissioned upgrade to any weapon
Quick Draw - Use the Ready action as a Free Action.

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Proficiency and Skill Talents

Name Sub-Class Effect
Talented Command Gain a +10 to tests made using this skill.
- Common Lore (War) Gain a +10 to tests made using this skill.
- Scholastic Lore (Tactics) Gain a +10 to tests made using this skill.

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Melee Talents

Name Sub-Class Effect
Berserk Charge - Charge. +10 bonus to charge, total +20.
Furious Assault - All Out Attack. Expend Reaction when making All-Out attack to deal a second attack. May not be used in conjunction with another reaction-expending attack talent.
Unarmed Warrior - Unarmed Attacks deal 1d10+SB-2 damage, and no longer Unarmed.

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Ranged Talents

Name Sub-Class Effect
Assault Shooter - May fire Basic/Heavy weapons in melee. Heavy weapons have -20 penalty, basic have 0, and pistols count as having the Point Blank bonus.
Barrage - +1 Degree of Success with Ranged attacks.
Crack Shot - +2 critical damage from ranged attacks.
Deadeye Shot - Reduce penalty to called shots by -10.
Divine Bullet - Spend Fate before rolling BS to hit target. Instead of rolling, treat attack as though you had rolled a 1 to hit.
Dual Shot - Full. Dual-Wielding Ranged. Make a single BS test- do not suffer any penalties from dual-wielding. On a hit, roll damage for both weapons. The enemy's AP reduces both damage rolls individually, but TB only counts once against the combined damage of both attacks (after AP). A single dodge test will avoid both blows.
Eye of Vengeance - When you make a ranged attack benefiting from a Full Aim with an Accurate Weapon, you increase Accurate's proven Quality by +2, and gain the Vengeful (-1) Quality.
Gun Drill Bolter Whenever you select this talent, choose one of the abilities below. Weapons must have a Semi/Full function for the talents to apply.
- Bolter +1 to max Semi/Full auto hits with Bolt Weapons.
Hip Shooter - May move Full Move or Run and fire single shot with one Pistol or Carbine. However, apply -20 Penalty to BS if firing as part of a Run action, -40 if used with Sprint.
Independent Targeting - When firing two ranged weapons at once, may may attack targets more than 10m apart.
Marksman - You reduce the penalty for shooting at long or extreme range by 10.
Mighty Shot - Add half of BSB to ranged weapon damage, rounding down.
Overcharge - Weapons with the 'Recharge' quality can be fired without having to wait for the recharge providing the wielder passes a flat BS check first. Each consecutive turn this talent is used adds a -20 penalty to the check. On a failure, the weapon overheats.
Precision Heavy Well-Placed, Fast, Cleaving, Overpower, Busting, Devastate Whenever you select this talent, choose one of the abilities below. You may only apply a single Precision Heavy effect at any one time.
- Well-Placed Standard or Called Shot Ranged Heavy Attack: roll Ballistic Skill twice, take the better roll.
- Cleaving Standard or Called Shot Ranged Heavy Attack: +2 Penetration.
Rapid Reload - Weapon reload times are reduced by a half action.
Sharpshooter - Reduce penalty to called shots by -20.
Stable Shooter - You gain the Auto-Stabilised Trait.
Storm of Iron - Enemies take a -10 to dodge full auto bursts from you. Furthermore, when attacking Hordes with a semi or full auto burst, so long as one attack deals damage you add your Ballistic Skill Bonus once to the total Magnitude Damage dealt against that Horde that turn.
Target Selection - You take no penalty for firing into melee combat.

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Physical Talents

Name Sub-Class Effect
Bulging Biceps - May fire unbraced Heavy Weapons without the -30 unbraced penalty. Furthermore, take a +20 Bonus when testing Athletics to increase your carrying capacity.
Catfall - Whenever you fall, test Agility or Acrobatics as a Free. On a success, and for every DoS, you reduce the distance fallen by an amount equal to your AB for the purposes of determining falling damage.
Drop Trained - Falling, 10dm or above. Always land on your feet, and treat distance as 1/3rd for purpose of falling damage.
Hard Target - Whenever you Charge or Run, enemy attacks against you take a -20 penalty (for a total of -40 if you Ran).
I Cannot be Defeated Increase your Fatigue Threshold by 2.
Lightning Reflexes - Double your AB when rolling Initiative. So long as you are not stunned, helpless or otherwise immobile, Enemy Hordes take a -20 penalty to hit you with ranged attacks.
Sound Constitution 10 Increase your Wounds by 1 per purchase of this talent.
Sprint - +AB to movement distance when full moving, double movement distance when running. You gain a level of Fatigue if you use this talent two turns in a row.
True Grit - Halve Critical Damage taken, rounding down, to a minimum of 1.

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Mental Talents

Name Sub-Class Effect
Blind Fighting - Take half the usual penalties when fighting in situations where your vision is obscured. Includes Blindness, but BS attempts still automatically fail.
Hotblooded - +10 to Feedback tests, and may roll twice on the Shock Table and take the preferred result after failing a Fear test.
Jaded - Unaffected by mundane horrors such as death, violence or the sight of blood.
Nerves of Steel - Reroll WP tests to resist or recover from Pinning. Furthermore, take a +20 bonus to your Opposed Test to resist uses of the Intimidate skill. This applies to Social Conflicts.
Resistance Cold +10 to tests to resist the chosen object.
- Fear +10 to tests to resist the chosen object.
- Heat +10 to tests to resist the chosen object.
Poison +10 to tests to resist the chosen object.

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Interpersonal Talents

Name Sub-Class Effect
Air of Authority - When using the Command action, you may issue commands to a number of people equal to 100 times your Fellowship Bonus. Only NPCs are affected, and any NPCs not under your command will only obey the order if you achieve an extra degree of success. You gain a +10 to Command tests in Social Conflicts. Your Followers also have +10 Loyalty when in your presence.
Forward, you Dogs - You may test Command as a half action on your turn. On a success, all allies within vocal range of you who are suffering from mental effects (Fear, Pinning, Frenzy, and others) may take an immediate free Willpower test to shake off the effects. For every degree of success on your Command test, those allies gain a +5 bonus to their Willpower test.
Galvanising Presence - When using the 'Terrify' special use of the Command skill, its affects apply to all nearby allies. Furthermore, the Character counts as having Fear (2) for the purposes of all Terrify tests.
Inspirational - When using the 'Inspire' use of the Command Skill, you may increase the bonus by +5 per 3 degrees of success. Furthermore, in Social Conflicts, any fellow allies participating in the Conflict increase their Vigour by +10.
Into the Jaws of Hell - Your Followers, subordinates and any attached Hordes take a +20 to their Break, Fear, and Pinning tests, so long as you are within visual or audial contact with them.
Iron Discipline - Your Followers, subordinates and any attached Hordes may reroll failed Break, Fear, and Pinning tests, so long as you are within visual or audial contact with them.
Radiant Presence - All within 20m (not enemies) of you take a +10 to tests made to resist fear or intimidation.

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Offensive Tactics

Ambuscade
Coordinate Volleys
Massive Damage
Offensive Stance
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Defensive Tactics

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Support Tactics

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Ploys

Shoot the Big Ones
Watch the Skies
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Equipment

Melee Weapons

Ranged Weapons

Ammo

Armour

Gear

Starting Stats

Characteristics

Characteristics
Name Value Bonus Modifiers
Weapon Skill 30 3 -
Ballistic Skill 40 4 Veteran (+5)
Strength 35 3 -
Toughness 35 3 -
Agility 35 3 -
Intelligence 35 3 Veteran (+5)
Perception 30 3 -
Willpower 30 3 -
Fellowship 30 3 -

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Vitals

Vitals
Wounds: 13 Fate Total: 3
Insanity: 0/100 Ego Barrier: 100/100

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Starting Skills and talents

From Background

Awareness
Common Lore (2I, War, USA)
Literacy
Scholastic Lore (Tactics)
Speak Language (English, French)

From Assets

Common Lore (War+10T)
Scholastic Lore (Tactics+10T)

From Career

Athletics (SP)
Command (SP)

Starting Talents

Fearless
Weapon Training (Melee)
Basic Training (General)

Experience Table


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