Characteristics (Normal)

WS BS Strength Toughness Agility Intelligence Perception Willpower Fellowship Synch Ratio
40 65 30 50 50 30 50 30 10 70

Body Parts

Name Hit Chance AP Wounds
Head 1-10 7 10
Right Arm 11-20 7 12
Left Arms 21-30 7 12
Body 31-70 9 18
Right Leg 71-85 7 12
Left Leg 86-100 7 12


AB Half Full Charge Run
5 10 20 30 60

Flying Movement

AB Half Full Charge Run
10 20 40 60 120


Acrobatics+10, Dodge+10


Ranged Talents

Talent Name Talent Sub-Title Effect
Assault Shooter - May fire Basic/Heavy weapons in melee. Heavy weapons have -20 penalty, basic have 0, and pistols have +30.
Crack Shot - +2 critical damage from ranged attacks.
Deadeye Shot - Reduce penalty to called shots by -10.
Mighty Shot - Add half of BSB to ranged weapon damage
Precision Heavy Well-Placed Single attacks only: roll Ballistic Skill twice, take the better roll.
Storm of Iron - Enemies take a -10 to dodge full auto bursts; double damage against Hordes with semi/full auto burst.

Seraphim Talents

Talent Name Talent Sub-Title Effect
Winged Spine - Flight (10), can make A-Type jumps.

AT Field Powers

AT Funnel, Barrier Field, Deflective Field, Invisibility Field

Weapons and Natural Attacks

Melee Attacks

Name Class Base Damage Base Pen Special
Claw Melee (Natural) 1d10+7R 4 Tearing

Ranged Attacks

One of the following:

Name Class Range RoF Base Damage Real Damage Pen Clip Rld Special
Positron Rifle (Mk3) Basic 80dm S/3/5 1d10+4E 1d10+7E 4 18 1Full Burst, Positron
Pulse Rifle (SP-12C) Basic 200dm S/-/- 1d10+6E 1d10+9E 4 25 1Full Accurate, Disruptive(1), Reliable
Positron Cannon Heavy 200dm S/-/- 3d10+1E 3d10+4E 8 4 1Full Mounted, Positron, Recharge
Stalker Bolter Basic 180dm S/-/- 1d10+6X 1d10+9X 3 6 1Full Carbine, Precise, Tearing
Bolter (Mk2) Basic 120dm S/3/4 1d10+6X 1d10+9X 2 16 1Full Tearing
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