Simplified Director

Career Details

Supreme Advancements Strength, Toughness, Intelligence, Perception, Fellowship
Superior Advancements Weapon Skill, Ballistic Skill, Agility, Willpower
Skill Gains: Command; Lore (Any, Tactics), Scrutiny
Talent Gains: Skill Proficiency*2, Melee Training, Pistol or Basic Training, Follower*3, MAGI Command
Trait Gains: -
Equipment Gains: -
Secondary Bonus If chosen as a Secondary, then improve by one step all Characteristics. Requires GM permission.
Unique Career Assets
Name Subname Effect
Favoured Tactics - On creation, choose three of the following assets.
- Dropkick When attacking an opponent from above (such as at the end of a use of Float or a Boosted Jump), subordinates gain a +20 bonus to Knockdown and Takedown attempts.
- Dynamic Aiming Your subordinates may now aim (either full or half action) and then take a half move or reaction action without losing the benefits of the aim action. If they THEN fail to attack as their next action, the benefits of aim are lost.
- Flyswatter All subordinates reduce penalties to hit due to size by 10.
- Focused Charge All subordinates gain a +10 bonus to any attempts to Charge an enemy.
- Evasive Stance Subordinates' Defensive Stance affects enemy Ballistic Skill Tests as well.
- Lightning Feint Subordinates may feint as a reaction action.
- Terrain Mastery Reduce the penalties suffered from battling in difficult environments by 10.
Leadership Style - On creation, you gain three special Director Assets as well as a single unique Formation, defined by your GM.
Multi-Talented - You may not choose Secondaries. On creation, choose either the Dervish, Sniper, Pointman or Adept classes. You now gain access to this class's purchase list in full.
Paragon - On creation, choose three of the following assets.
- TBA You gain +5 Weapon Skill. Once per round,
- TBA You gain +5 Ballistic Skill.
- Overawe You gain +5 Strength. Once per round, you may add half your Strength Bonus in DoS to Command and Intimidate tests.
- Resolution You gain +5 Toughness. Once per round, you may spend a Fate Point to reduce the amount of Critical Damage suffered by you or a subordinate by half your TB, to a minimum of 1.
- Assertion You gain +5 Agility. Your initiative is always the highest (if another character has Assertion, then highest agility wins), and whenever you must make an opposed agility test with another to see if your action resolves first, you automatically pass (if the other character also has Assertion, roll as normal).
- Chessmaster You gain +5 to Intelligence. You may test Intelligence whenever you roll an opposed test against any human target, regardless of the characteristic normally rolled.
- Wary You gain +5 to Perception. You gain a +10 to Awareness and Scrutiny, and once per round, a subordinate may make an Awareness and Scrutiny test using your Characteristics, training level and any other bonuses; essentially as though you yourself had rolled.
- Holdfast You gain +5 to Willpower. Whenever you spend Fate to add Degrees of Success to a Willpower test, you add one extra.
- Look of Eagles You gain +5 to Fellowship. You may reroll Opposed tests using Fellowship or a Fellowship skill and take your preferred result.

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XP Reference Lists

Easy Reference XP Lists
300 Proficiencies: Pistol, Basic, Heavy
1500 Basic Skill Talents: Awareness*3, Dodge*3, Parry*3, Talented*6
800 Basic Interpersonal Talents: Air of Authority, Beyond Reproach, Cold Hearted, Disturbing Voice, Eloquent, Mimic, Unremarkable, Veiled Threats
600 Basic Mental Talents: Blind Fighting, Brilliance, Heightened Senses, Hotblooded, Indomitable, Jaded
1200 Basic Physical Talents: Bulging Biceps, Catfall, Decadence, Hardy, Resistance*5, Sound Constitution*3
500 Basic Director Talents: Personnel Surveillance, Promote Assistant, Synchronized Maneuver, Tactical Genius, Vigilance
400 Basic Support Talents: Able Assistant, Combat Formation, Hunker Down, Marker
400 Advanced Skill Talents: Skill Reliant*2
1400 Advanced Interpersonal Talents: Devoted, Galvanising Presence, Inspirational, Inspire Emotion, Master Orator, Networking, Polyglot
800 Advanced Mental Talents: Fearless, Light Sleeper, Nerves of Steel, Unshakeable Faith
1200 Advanced Physical Talents: Hard Target, Iron Jaw, Leap Up, Lightning Reflexes, Rapid Reaction, Sprint
3000 Advanced Director Talents: Absolute Order, Advanced Analysis, Battlefield Command, Delegate, Elite Retinue, Foster Teamwork, Logistics, Plan A, Retinue Loadout*6, Tactical Exemplar
800 Advanced Support Talents: Lend a Hand, Low Profile, Mass Marking, On the Ball
600 Elite Skill Talents: Skill Exemplar*2
2100 Elite Interpersonal Talents: Charm Offensive, Double Agent, Into the Jaws of Hell, IOU*3, You Owe Me
1500 Elite Mental Talents: Just as Planned, Mental Fortress, Sanity Grip, Strong Minded, Total Recall
300 Elite Physical Talents: Step Aside
1200 Elite Director Talents: Last Resort, Tactical Legend, The Plan, When Suddenly
600 Elite Support Talents: Soak Fire, Wingman

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Basic Talents

Name Frequency Scale Prerequisites XP Cost
Skills and Skill Talents
Awareness 1 E/P - 100
Awareness+10 1 E/P Awareness 100
Awareness+20 1 E/P Awareness+10 100
Dodge 1 E/P - 100
Dodge+10 1 E/P Dodge 100
Dodge+20 1 E/P Dodge+10 100
Parry 1 E/P - 100
Parry+10 1 E/P Parry 100
Parry+20 1 E/P Parry+10 100
Skill Proficiency Unlimited E/P - 100
Skill Training Unlimited E/P Skill Proficiency 100
Skill Mastery 12 E/P Skill Mastery 100
Talented (any Int or Fel) 6 E/P Skill Proficiency in skill 100
Weapon Proficiencies
Pistol Training 1 E/P - 100
Basic Training 1 E/P - 100
Heavy Training 1 E/P - 100
Interpersonal Talents
Air of Authority 1 E/P Command 100
Beyond Reproach 1 E/P - 100
Cold Hearted 1 E/P - 100
Disturbing Voice 1 E/P Intimidate 100
Eloquent 1 E/P Charm 100
Mimic 1 E/P Deceive 100
Unremarkable 1 E/P - 100
Veiled Threats 1 E/P Charm, Intimidate 100
Mental Talents
Blind Fighting 1 E/P - 100
Brilliance 1 E/P - 100
Heightened Senses 1 E/P - 100
Hotblooded 1 E/P - 100
Indomitable 1 E/P - 100
Jaded 1 E/P - 100
Physical Talents
Bulging Biceps 1 E/P - 100
Catfall 1 E/P - 100
Decadence 1 E/P Carouse 100
Hardy 1 E/P - 100
Resistance 5 E/P - 100
Sound Constitution 3 E/P - 100
Director Talents
Personnel Surveillance 1 E/P - 100
Promote Assistant 1 E/P - 100
Synchronized Maneuver 1 E/P - 100
Tactical Genius 1 E/P - 100
Vigilance 1 E/P - 100
Support Talents
Able Assistant 1 E/P - 100
Combat Formation 1 E/P - 100
Hunker Down 1 E/P - 100
Marker 1 E/P - 100

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Advanced Talents

Name Frequency Scale Prerequisites XP Cost
Skills and Skill Talents
Skill Reliant 2 E/P Skill has 'Talented' 200
Interpersonal Talents
Devoted 1 E/P Follower 200
Elite Agent Unlimited E/P Follower 200
Follower Unlimited E/P - 200
Galvanising Presence 1 E/P Air of Authority 200
Inspirational 1 E/P Air of Authority 200
Inspire Emotion 1 E/P Inspirational 200
Master Orator 1 E/P Eloquent 200
Networking 1 E/P Beyond Reproach 200
Polyglot 1 E/P - 200
Mental Talents
Fearless 1 E/P WP 45 200
Light Sleeper 1 E/P Per 45 200
Nerves of Steel 1 E/P WP 45 200
Unshakeable Faith 1 E/P WP 45 200
Physical Talents
Hard Target 1 E/P Agility 45 200
Iron Jaw 1 E/P Agility 45 200
Leap Up 1 E/P Agility 45 200
Lightning Reflexes 1 E/P Agility 45, Per 45 200
Rapid Reaction 1 E/P Per 45 200
Sprint 1 E/P - 200
Director Talents
Absolute Order 1 E/P - 200
Advanced Analysis 1 E/P - 200
Battlefield Command 1 E/P Personnel Surveillance 200
Delegate 1 E/P - 200
Elite Retinue 1 E/P - 200
Foster Teamwork 1 E/P Synchronised Maneuver 200
Logistics 1 E/P - 200
Plan A 1 E/P - 200
Retinue Loadout 6 E/P Elite Retinue 200
Tactical Exemplar 1 E/P Tactical Genius 200
Support Talents
Lend a Hand 1 E/P Able Assistant 200
Low Profile 1 E/P - 200
Mass Marking 1 E/P Marker 200
On the Ball 1 E/P - 200

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Elite Talents

Name Frequency Scale Prerequisites XP Cost
Skills and Skill Talents
Skill Exemplar 2 E/P Skill has 'Talented' 300
Interpersonal Talents
Charm Offensive 1 E/P Networking 300
Double Agent 1 E/P Devoted 300
Into the Jaws of Hell 1 E/P Galvanising Presence 300
IOU 3 E/P - 300
You Owe Me 1 E/P IOU 300
Mental Talents
Just as Planned 1 E/P Brilliance, Int 50 300
Mental Fortress 1 E/P Unshakeable Faith 300
Sanity Grip 1 E/P Unshakeable Faith 300
Strong Minded 1 E/P Unshakeable Faith 300
Total Recall 1 E/P Brilliance, Int 50 300
Physical Talents
Step Aside 1 E/P Agility 50 300
Director Talents
Last Resort 1 E/P - 300
Tactical Legend 1 E/P Tactical Exemplar 300
The Plan 1 E/P Foster Teamwork 300
When Suddenly 1 E/P - 300
Support Talents
Soak Fire 1 E/P Hunker Down 300
Wingman 1 E/P Lend a Hand 300

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