Supreme Advancements |
Strength, Toughness, Intelligence, Perception, Fellowship |
Superior Advancements |
Weapon Skill, Ballistic Skill, Agility, Willpower |
Skill Gains: |
Command; Lore (Any, Tactics), Scrutiny |
Talent Gains: |
Skill Proficiency*2, Melee Training, Pistol or Basic Training, Follower*3, MAGI Command |
Trait Gains: |
- |
Equipment Gains: |
- |
Secondary Bonus |
If chosen as a Secondary, then improve by one step all Characteristics. Requires GM permission. |
Unique Career Assets |
Name |
Subname |
Effect |
Favoured Tactics |
- |
On creation, choose three of the following assets. |
- |
Dropkick |
When attacking an opponent from above (such as at the end of a use of Float or a Boosted Jump), subordinates gain a +20 bonus to Knockdown and Takedown attempts. |
- |
Dynamic Aiming |
Your subordinates may now aim (either full or half action) and then take a half move or reaction action without losing the benefits of the aim action. If they THEN fail to attack as their next action, the benefits of aim are lost. |
- |
Flyswatter |
All subordinates reduce penalties to hit due to size by 10. |
- |
Focused Charge |
All subordinates gain a +10 bonus to any attempts to Charge an enemy. |
- |
Evasive Stance |
Subordinates' Defensive Stance affects enemy Ballistic Skill Tests as well. |
- |
Lightning Feint |
Subordinates may feint as a reaction action. |
- |
Terrain Mastery |
Reduce the penalties suffered from battling in difficult environments by 10. |
Leadership Style |
- |
On creation, you gain three special Director Assets as well as a single unique Formation, defined by your GM. |
Multi-Talented |
- |
You may not choose Secondaries. On creation, choose either the Dervish, Sniper, Pointman or Adept classes. You now gain access to this class's purchase list in full. |
Paragon |
- |
On creation, choose three of the following assets. |
- |
TBA |
You gain +5 Weapon Skill. Once per round, |
- |
TBA |
You gain +5 Ballistic Skill. |
- |
Overawe |
You gain +5 Strength. Once per round, you may add half your Strength Bonus in DoS to Command and Intimidate tests. |
- |
Resolution |
You gain +5 Toughness. Once per round, you may spend a Fate Point to reduce the amount of Critical Damage suffered by you or a subordinate by half your TB, to a minimum of 1. |
- |
Assertion |
You gain +5 Agility. Your initiative is always the highest (if another character has Assertion, then highest agility wins), and whenever you must make an opposed agility test with another to see if your action resolves first, you automatically pass (if the other character also has Assertion, roll as normal). |
- |
Chessmaster |
You gain +5 to Intelligence. You may test Intelligence whenever you roll an opposed test against any human target, regardless of the characteristic normally rolled. |
- |
Wary |
You gain +5 to Perception. You gain a +10 to Awareness and Scrutiny, and once per round, a subordinate may make an Awareness and Scrutiny test using your Characteristics, training level and any other bonuses; essentially as though you yourself had rolled. |
- |
Holdfast |
You gain +5 to Willpower. Whenever you spend Fate to add Degrees of Success to a Willpower test, you add one extra. |
- |
Look of Eagles |
You gain +5 to Fellowship. You may reroll Opposed tests using Fellowship or a Fellowship skill and take your preferred result. |
Easy Reference XP Lists |
300 |
Proficiencies: Pistol, Basic, Heavy |
1500 |
Basic Skill Talents: Awareness*3, Dodge*3, Parry*3, Talented*6 |
800 |
Basic Interpersonal Talents: Air of Authority, Beyond Reproach, Cold Hearted, Disturbing Voice, Eloquent, Mimic, Unremarkable, Veiled Threats |
600 |
Basic Mental Talents: Blind Fighting, Brilliance, Heightened Senses, Hotblooded, Indomitable, Jaded |
1200 |
Basic Physical Talents: Bulging Biceps, Catfall, Decadence, Hardy, Resistance*5, Sound Constitution*3 |
500 |
Basic Director Talents: Personnel Surveillance, Promote Assistant, Synchronized Maneuver, Tactical Genius, Vigilance |
400 |
Basic Support Talents: Able Assistant, Combat Formation, Hunker Down, Marker |
400 |
Advanced Skill Talents: Skill Reliant*2 |
1400 |
Advanced Interpersonal Talents: Devoted, Galvanising Presence, Inspirational, Inspire Emotion, Master Orator, Networking, Polyglot |
800 |
Advanced Mental Talents: Fearless, Light Sleeper, Nerves of Steel, Unshakeable Faith |
1200 |
Advanced Physical Talents: Hard Target, Iron Jaw, Leap Up, Lightning Reflexes, Rapid Reaction, Sprint |
3000 |
Advanced Director Talents: Absolute Order, Advanced Analysis, Battlefield Command, Delegate, Elite Retinue, Foster Teamwork, Logistics, Plan A, Retinue Loadout*6, Tactical Exemplar |
800 |
Advanced Support Talents: Lend a Hand, Low Profile, Mass Marking, On the Ball |
600 |
Elite Skill Talents: Skill Exemplar*2 |
2100 |
Elite Interpersonal Talents: Charm Offensive, Double Agent, Into the Jaws of Hell, IOU*3, You Owe Me |
1500 |
Elite Mental Talents: Just as Planned, Mental Fortress, Sanity Grip, Strong Minded, Total Recall |
300 |
Elite Physical Talents: Step Aside |
1200 |
Elite Director Talents: Last Resort, Tactical Legend, The Plan, When Suddenly |
600 |
Elite Support Talents: Soak Fire, Wingman |
Name |
Frequency |
Scale |
Prerequisites |
XP Cost |
Skills and Skill Talents |
Awareness |
1 |
E/P |
- |
100 |
Awareness+10 |
1 |
E/P |
Awareness |
100 |
Awareness+20 |
1 |
E/P |
Awareness+10 |
100 |
Dodge |
1 |
E/P |
- |
100 |
Dodge+10 |
1 |
E/P |
Dodge |
100 |
Dodge+20 |
1 |
E/P |
Dodge+10 |
100 |
Parry |
1 |
E/P |
- |
100 |
Parry+10 |
1 |
E/P |
Parry |
100 |
Parry+20 |
1 |
E/P |
Parry+10 |
100 |
Skill Proficiency |
Unlimited |
E/P |
- |
100 |
Skill Training |
Unlimited |
E/P |
Skill Proficiency |
100 |
Skill Mastery |
12 |
E/P |
Skill Mastery |
100 |
Talented (any Int or Fel) |
6 |
E/P |
Skill Proficiency in skill |
100 |
Weapon Proficiencies |
Pistol Training |
1 |
E/P |
- |
100 |
Basic Training |
1 |
E/P |
- |
100 |
Heavy Training |
1 |
E/P |
- |
100 |
Interpersonal Talents |
Air of Authority |
1 |
E/P |
Command |
100 |
Beyond Reproach |
1 |
E/P |
- |
100 |
Cold Hearted |
1 |
E/P |
- |
100 |
Disturbing Voice |
1 |
E/P |
Intimidate |
100 |
Eloquent |
1 |
E/P |
Charm |
100 |
Mimic |
1 |
E/P |
Deceive |
100 |
Unremarkable |
1 |
E/P |
- |
100 |
Veiled Threats |
1 |
E/P |
Charm, Intimidate |
100 |
Mental Talents |
Blind Fighting |
1 |
E/P |
- |
100 |
Brilliance |
1 |
E/P |
- |
100 |
Heightened Senses |
1 |
E/P |
- |
100 |
Hotblooded |
1 |
E/P |
- |
100 |
Indomitable |
1 |
E/P |
- |
100 |
Jaded |
1 |
E/P |
- |
100 |
Physical Talents |
Bulging Biceps |
1 |
E/P |
- |
100 |
Catfall |
1 |
E/P |
- |
100 |
Decadence |
1 |
E/P |
Carouse |
100 |
Hardy |
1 |
E/P |
- |
100 |
Resistance |
5 |
E/P |
- |
100 |
Sound Constitution |
3 |
E/P |
- |
100 |
Director Talents |
Personnel Surveillance |
1 |
E/P |
- |
100 |
Promote Assistant |
1 |
E/P |
- |
100 |
Synchronized Maneuver |
1 |
E/P |
- |
100 |
Tactical Genius |
1 |
E/P |
- |
100 |
Vigilance |
1 |
E/P |
- |
100 |
Support Talents |
Able Assistant |
1 |
E/P |
- |
100 |
Combat Formation |
1 |
E/P |
- |
100 |
Hunker Down |
1 |
E/P |
- |
100 |
Marker |
1 |
E/P |
- |
100 |