Table of Contents
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Personal Details
Name: Ephraim al-Vairya
Background: Impact Survivor
Gender: Male
Career: Operations Director
Rank: Captain
Experience: 400
Characteristics
Characteristic | Rating | Bonus | Training/Bonuses |
---|---|---|---|
WS | 35 | 3 | - |
BS | 35 | 3 | - |
Strength | 33 | 3 | Impact Hero (+3) |
Toughness | 41 | 4 | Impact Hero (+3) |
Agility | 41 | 4 | Like a Boss: Take Charge (+5) |
Intelligence | 41 | 4 | - |
Perception | 36 | 3 | - |
Willpower | 39 | 3 | Impact Hero (+3) |
Fellowship | 49 | 4 | Charming (+10 to tests with women), Simple |
Wounds: 18/18
Fate Points: 2/2
Insanity Pts: 13/100
Ego Barrier: 35/35
Assets, Drawbacks, Traits, Coherencies, Instabilities and Disorders
Assets
Academic (Gain CL (Politics), CL (History), SL (Government), Talented (SL Government))
Charming (+10 to Fel tests with females)
Military Nut (Gain CL (War), SL (Tactics), and appropriate Talented talents)
Paranoia (+2 Initiative, Secretly test for threats)
Drawbacks
Chronic Pain (Take 1 extra fatigue after taking first fatigue for session)
Damaged Goods (10 Insanity)
Depressive
Traits
Resourceful (2 degrees of success when spending fate, can spend fate to reset degrees of failure to 0)
Impact Hero (+3 Toughness, Strength, Willpower)
Flashback (Summon effects of Hallucinogenic Grenade if stunned)
Trauma (3 insanity, Minor Disorder)
Disorders
Visions and Voices (Dead Family)
Career
Starting Skills
Charm, CL (Second Impact), Command, Literacy, Medicae, Scrutiny, SL (Evangelions), Speak Language (English), Speak Language (Farsi),
Starting Talents
Requisition Support*2
Skills
Basic Skills
Charm
CL (2I)
CL (History)
CL (Politics)
CL (War) T
Scrutiny
Advanced Skills
Command+10
Literacy
Medicae
SL (Evangelions)
SL (Government) T
SL (Tactics) T
Speak Language (English)
Speak Language (Farsi)
Talents
Generic Combat Talents
Name | Effect |
---|
Melee Talents
Name | Effect |
---|
Ranged Talents
Name | Effect |
---|
Physical Talents
Name | Effect |
---|
Operations Director Talents
Talent Name | Talent Sub-Title | Effect |
---|---|---|
Absolute Order | - | May spend Fate to give an order to PC as though they had rolled a 1 on Command Test. |
Cut Synch | - | Reaction: Reduce the SR of a single pilot by 1d10 to 5d10. |
Death before Dishonour | - | Half Action: test Command on pilot affected by fear. On success, the pilot automatically snaps out of all appropriate fear effects at the start of their next turn. |
Like a Boss | Take Charge | +5 Agility. Initiative is always 1 point higher than the highest Pilot's Initiative. |
Precision Targeting | - | Half Action: one Eva may add +2 Pen to next attack on target, or ignore half of target's AP |
Remote Care | - | Can spend Fate Point as Half Action to stop blood loss in a pilot, end stun in a pilot, or remove fatigue from pilot. Requires pilot to wear Plugsuit. |
Requisition Support | 7 | Add +7 to Conventional Forces pool |
Tactical Genius | - | Can spend a Fate Point to add Degree of Success to a pilot's roll, or allow them to reroll. |
Willpower Talents
Name | Effect |
---|
Starting Stats
Characteristic | Rating | Bonus | Training/Bonuses |
---|---|---|---|
WS | 35 | 3 | - |
BS | 35 | 3 | - |
Strength | 30 | 3 | - |
Toughness | 38 | 3 | - |
Agility | 36 | 3 | - |
Intelligence | 41 | 4 | - |
Perception | 36 | 3 | - |
Willpower | 36 | 3 | - |
Fellowship | 41 | 4 | - |
Wounds: 17/17
Fate Points: 2/2
Insanity Pts: 0/100