Skirmishes

Skirmishes

The Skirmish is a system designed to abstract the great clashes between the most powerful assets of the War: Evangelions, Superheavies, Angels and the mighty warships and bases that support them. From Turn 6 onwards, only one battle will be fought a turn; Skirmishes are designed as quick and easy ways to replace the lost two battles. Each Skirmish will have its own rewards and benefits.
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Rewards and Consequences

All Skirmishes offer Rewards for success and Consequences for failure. Rewards can be CP, XP, or other things such as unique Advantages for the Battle. Consequences meanwhile can include dangerous ramifications that can hinder or thwart the UEF's greater plans.
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Running a Skirmish

Skirmishes are simple, and are divided into a number of phases.
Phase One: Briefing. In this phase you are told about the Terrain of the Skirmish, the objectives, and how many units of each type you can bring. Units are divided into Bases, Capital Ships, Evangelions, Superheavies and Other.
Phase Two: Deployment. In this phase you select your Units. First and foremost, you select one Operations Director to lead the Skirmish. Next, you then choose your units.
Phase Three: Skirmish. This phase represents the combat taking place between the two sides. The rules for Skirmished are recounted below.
Phase Four: Resolution. This phase represents the ending of the Skirmish.

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This phase outlines the general context of the Skirmish. Here you will find listed the Objectives, Rewards, Consequences, Terrain modifiers and any other modifiers or events. It also tells you how much of each unit you may bring. There will also be a vague description of the suspected enemy composition.
Objectives
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Rewards of Victory
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Consequences of Defeat
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Terrain Modifiers
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Units Permitted
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Other Modifiers
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Enemy Force Estimates
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