Sniper

Career Details

Superior Advancements Ballistic Skill, Agility, Perception
Adept Advancements Weapon Skill, Toughness, Intelligence, Willpower, Fellowship, Synch Ratio
Mediocre Advancements Strength
Skill Gains: -
Talent Gains: Skill Proficiency*2, Melee (General), Pistol (General) or Basic (General)
Trait Gains: -
Equipment Gains: +1 SUP
Secondary Bonus If chosen as a Secondary, then improve by one step the Ballistic Skill, Agility and Perception advancement costs.
Unique Career Assets
Name Subname Effect
Pilot Eva Pilot, Superheavy Pilot On creation, you are either an Evangelion Pilot or Superheavy Pilot. Choose one as appropriate and apply the effects below.
- Eva Pilot You begin with the Deflective Field and Neutralise AT Field Powers and start with an extra BUP.
- Superheavy Pilot You may not purchase any AT Field Powers or Talents and you gain no SR. However, you begin with the Operate (Superheavy) skill, gain an extra SUP, and gain access to the Superheavy Pilot Career Addition.
Sniper Sight - So long as you are in visual or audial contact with your team, being out of Formation Range does not remove you from Squad Mode.

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XP Reference Lists

Easy Reference XP Lists
300 Sound Constitution*6
1300 Discounted BUP*13
800 Discounted SUP*16
800 Discounted WUP*16
1300 Proficiencies: Basic (Bolt, Flame, Fusion, General, Maser, Positron), Pistol (Bolt, Flame, Fusion, General, Maser, Positron), Melee (Prog), Two Weapon Wielder (Melee, Ballistic)
2600 Specialisations: Basic (Bolt, Flame, Fusion, General, Maser, Positron), Pistol (Bolt, Flame, Fusion, General, Maser, Positron), Melee
3900 Masteries: Basic (Bolt, Flame, Fusion, General, Maser, Positron), Pistol (Bolt, Flame, Fusion, General, Maser, Positron), Melee
2400 Basic AT Field Powers: Accelerated Territory, AT Blast, AT Funnel, AT Ping, AT Wave, Barrier Field, Bunker Field, Cross Blast, Float, Inertia, Restrict Shot, Wrap Beam
400 Basic Combat Talents: Arms Master, Commission*2, Quick Draw
300 Basic Melee Talents: Berserk Charge, Furious Assault, Unarmed Warrior
1900 Basic Ranged Talents: Barrage, Crack Shot, Deadeye Shot, Hip Shooting, Independent Targeting, Marksman, Precision (Basic)*2, Precision (Heavy)*2, Precision (Pistol)*2, Rapid Reload
300 Basic Mental Talents: Hotblooded, Jaded, Nerves of Steel
1400 Basic Physical Talents: Blind Fighting, Catfall, Drop Trained, Lightning Reflexes, Resistance (Cold), Resistance (Heat), Resistance (Fear), Resistance (Mental), Resistance (Poison), Sound Constitution, Sprint
100 Basic AT Field Talents: Quick Spread
3500 Advanced Ranged Talents: Assault Shooter, Divine Bullet, Eye of Vengeance, Gun Drill (Any)*6, Mighty Shot, Overcharge, Sharpshooter, Stable Shooter, Storm of Iron, Target Selection
100 Advanced Mental Talents: Indomitable
500 Advanced Physical Talents: Bulging Biceps, Hard Target, I Cannot Be Defeated, True Grit

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Basic Talents

Name Frequency Scale Prerequisites XP Cost
Skills and Skill Talents
Awareness 1 E/P - 100
Awareness+10 1 E/P Awareness 100
Awareness+20 1 E/P Awareness+10 100
Dodge 1 E/P - 100
Dodge+10 1 E/P Dodge 100
Dodge+20 1 E/P Dodge+10 100
Parry 1 E/P - 100
Parry+10 1 E/P Parry 100
Parry+20 1 E/P Parry+10 100
Skill Proficiency Unlimited E/P - 100
Skill Training Unlimited E/P Skill Proficiency 100
Skill Mastery 8 E/P Skill Mastery 100
Talented (Any Agility or Per) 2 E/P Skill in question 100
Weapon Proficiencies
Training: Basic Weapons (Any) 6 E/P - 100
Training: Heavy Weapons (Any) 6 E/P - 100
Training: Melee Weapons (Prog) 1 E/P - 100
Training: Pistol Weapons (Any) 6 E/P - 100
Specialisation: Basic Weapons (Any) 6 E/P BS 40, Training: Basic Weapons (Chosen Category) 200
Specialisation: Heavy Weapons 1 E/P BS 40, Training: Heavy Weapons (General) 200
Specialisation: Pistol Weapons (Any) 6 E/P BS 40, Training: Pistol Weapons (Chosen Category) 200
Mastery: Basic Weapons (Any) 6 E/P BS 50, Specialisation: Basic Weapons (Chosen Category) 300
Mastery: Heavy Weapons (Any) 1 E/P BS 50, Specialisation: Heavy Weapons (General) 300
AT Field Powers
Accelerated Territory 1 E/P - 200
AT Blast 1 E/P - 200
AT Funnel 1 E/P - 200
AT Ping 1 E/P - 200
AT Wave 1 E/P Inertia 200
Barrier Field 1 E/P - 200
Bunker Field 1 E/P - 200
Cross Blast 1 E/P AT Blast 200
Float 1 E/P Inertia 200
Inertia 1 E/P - 200
Restrict Shot 1 E/P - 200
Wrap Beam 1 E/P - 200
AT Field Talents
Quick Spread 1 E/P - 100
Combat Talents
Arms Master 1 E/P WS 35, BS 35 100
Commission 2 E/P - 100
Quick Draw 1 E/P - 100
Melee Talents
Berserk Charge 1 E/P - 100
Furious Assault 1 E/P - 100
Unarmed Warrior 1 E/P WS 35, Agility 35 100
Ranged Talents
Barrage 1 E/P - 100
Crack Shot 1 E/P - 100
Deadeye Shot 1 E/P - 100
Hip Shooting 1 E/P - 100
Independent Targeting 1 E/P Per 35 100
Marksman 1 E/P BS 40 100
Precision (Basic) 2 E/P - 200
Precision (Heavy) 2 E/P - 200
Precision (Pistol) 2 E/P - 200
Rapid Reload 1 E/P - 100
Mental Talents
Hotblooded 1 E/P - 100
Jaded 1 E/P - 100
Nerves of Steel 1 E/P - 100
Physical Talents
Blind Fighting 1 E/P Per 40 100
Catfall 1 E/P - 100
Drop Trained 1 E/P - 100
Lightning Reflexes 1 E/P - 100
Resistance (Cold) 1 E/P - 100
Resistance (Heat) 1 E/P - 100
Resistance (Fear) 1 E/P WP 35 100
Resistance (Mental) 1 E/P WP 40, Resistance (Fear) 200
Resistance (Poison) 1 E/P TO 35 100
Sound Constitution 6 E/P - 50
Sprint 1 E/P - 100
Upgrade Points
BUP 13 E/P - 100
SUP 16 E/P - 50
WUP 16 E/P - 50

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Advanced Talents

Name Frequency Scale Prerequisites XP Cost
Weapon Proficiencies
Mastery: Basic Weapons (Any) 6 E/P BS 50, Specialisation: Basic Weapons (Chosen Category) 300
Mastery: Heavy Weapons (Any) 1 E/P BS 50, Specialisation: Heavy Weapons (General) 300
Mastery: Pistol Weapons (Any) 6 E/P BS 50, Specialisation: Pistol Weapons (Chosen Category) 300
Mental Talents
Indomitable 1 E/P - 100
Mental Talents
Bulging Biceps 1 E/P Strength 40 100
Hard Target 1 E/P Agility 35 100
I Cannot be Defeated 1 E/P - 100
True Grit 1 E/P TO 40 200
Ranged Talents
Assault Shooter 1 E/P BS 40, AG 40 200
Divine Bullet 1 E/P BS 50, Per 40 300
Eye of Vengeance 1 E/P BS 40, Per 40, Sharpshooter 300
Gun Drill (Any) 6 E/P BS 45, Weapon Mastery (Category) 200
Mighty Shot 1 E/P BS 40 200
Overcharge 1 E/P BS 40 200
Sharpshooter 1 E/P Deadeye Shot 200
Stable Shooter 1 E/P BS 50, Bulging Biceps 300
Storm of Iron 1 E/P BS 50 300
Target Selection 1 E/P BS 45, Per 40 200

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Elite Talents

TALENTS
Name Frequency Scale Prerequisites XP Cost
AT Field Powers
AT Appendage 1 E Massive Momentum, Kinetic Manipulation 200
AT Weapon 1 E Massive Momentum 200
AT Field Talents
Barrage Adept 1 E SR 70, Barrage Pattern 300
Barrage Master 1 E SR 80, Barrage Adept 400
Assault Patterns 1 E SR 60, Massive Momentum 400
Barrage Pattern 3 E SR 60, AT Funnel 400
Upgrade Points
BUP Unlimited E/P - 200
SUP Unlimited E/P - 100
WUP Unlimited E/P - 100

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