Sniper Career Path

Characteristic Advancement Table

Characteristic Simple Intermediate Trained Advanced
Weapon Skill 250 500 750 1000
Ballistic Skill 100 250 500 750
Strength 500 750 1000 2500
Toughness 250 500 750 1000
Agility 100 250 500 750
Intelligence 250 500 750 1000
Perception 100 250 500 750
Willpower 250 500 750 1000
Fellowship 250 500 750 1000

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Starting Class Skills and Talents

Starting Skills Skill Proficiency*2
Starting Talents Weapon Training (Melee), Pistol Training (General) or Basic Training (General)
Starting Ups 1 SUP, 1 WUP
P-Scale Credit You gain 2 RP which may only be spent on: Ranged Weapons; Ranged Upgrades

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Secondary Bonuses

Characteristics BS, Agility and Perception purchases all decreased by one step.

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XP Reference Lists

Easy Reference XP Lists
500 Sound Constitution*10
2000 SUP*20
2000 WUP*20
1400 Proficiencies: Basic (Bolt, Fusion, General, Maser, Positron), Pistol (Bolt, Fusion, General, Maser, Positron), Melee (General, Prog), Two Weapon Wielder (Melee, Ballistic)
1200 Specialisations: Specialisation (Bolt, Fusion, General, Heavy, Maser, Positron)
1800 Masteries: Mastery (Bolt, Fusion, General, Heavy, Positron, Maser)
1100 Rank 1: Talented*2; Arms Master; Unarmed Warrior; Rapid Reload; Catfall, Resistance (Heat, Cold); Commission*3
600 Rank 2: Berserk Charge, Furious Assault; Resistance (Fear, Poison), Sprint; Hip Shooting
1900 Rank 3: Quick Draw; Blind Fighting, Hotblooded, Jaded; Drop Trained; Crack Shot, Deadeye Shot, Precision (Basic*2, Heavy*2, Pistol*2)
500 Rank 4: Nerves of Steel; Lightning Reflexes; Barrage, Independent Targeting, Marksman
3000 Rank 5: Bulging Biceps, Hard Target; Assault Shooter, Divine Bullet, Gun Drill*6, Mighty Shot, Overcharge, Target Selection
1400 Rank 6: I Cannot be Defeated, True Grit; Eye of Vengeance, Sharpshooter, Stable Shooter, Storm of Iron
500 All Combat Talents: Arms Master, Commission*3, Quick Draw
300 All Melee Talents: Unarmed Warrior, Berserk Charge, Furious Assault
5100 All Ranged Talents: Assault Shooter, Barrage, Crack Shot, Deadeye Shot, Divine Bullet, Eye of Vengeance, Gun Drill (Bolt, Flame, Fusion, General, Maser, Positron), Hip Shooting, Independent Targeting, Marksman, Mighty Shot, Overcharge, Precision (Basic*2, Heavy*2, Pistol*2), Rapid Reload, Sharpshooter, Stable Shooter, Storm of Iron, Target Selection
800 All Mental Talents: Blind Fighting, Hotblooded, Jaded, Nerves of Steel, Resistance (Cold, Fear, Heat, Poison)
1000 All Physical Talents: Bulging Biceps, Catfall, Drop Trained, Hard Target, I Cannot Be Defeated, Lightning Reflexes, Sprint, True Grit

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Rank One

Name Frequency Scale Prerequisites XP Cost
Skills and Skill Talents
Awareness 1 E/P - 100
Awareness+10 1 E/P Awareness 100
Awareness+20 1 E/P Awareness+10 100
Dodge 1 E/P - 100
Dodge+10 1 E/P Dodge 100
Dodge+20 1 E/P Dodge+10 100
Parry 1 E/P - 100
Parry+10 1 E/P Parry 100
Parry+20 1 E/P Parry+10 100
Skill Proficiency Unlimited E/P - 100
Skill Training Unlimited E/P Skill Proficiency 100
Skill Mastery 8 E/P Skill Mastery 100
Talented (Any Per) 2 E/P Skill in Question 100
Weapon Proficiencies
Training: Basic Weapons (Any) 6 E/P - 100
Training: Heavy Weapons (Any) 6 E/P - 100
Training: Melee Weapons (Prog) 1 E/P - 100
Training: Pistol Weapons (Any) 6 E/P - 100
Specialisation: Basic Weapons (Any) 6 E/P BS 40, Training: Basic Weapons (Chosen Category) 200
Specialisation: Heavy Weapons (Any) 1 E/P BS 40, Training: Heavy Weapons (Chosen Category) 200
Mastery: Basic Weapons (Any) 6 E/P BS 50, Specialisation: Basic Weapons (Chosen Category) 300
Mastery: Heavy Weapons (Any) 1 E/P BS 50, Specialisation: Heavy Weapons (Chosen Category) 300
Combat Talents
Arms Master 1 E/P BS 35, WS 35 100
Commission 3 E/P - 100
Melee Talents
Unarmed Warrior 1 E/P WS 35, Agility 35 100
Ranged Talents
Rapid Reload 1 E/P - 100
Mental Talents
Resistance (Cold) 1 E/P - 100
Resistance (Heat) 1 E/P - 100
Physical Talents
Catfall 1 E/P - 100
Sound Constitution 10 E/P - 50
Points
SUP Unlimited E - 100
WUP Unlimited E - 100

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Rank Two

Name Frequency Scale Prerequisites XP Cost
Melee Talents
Berserk Charge 1 E/P - 100
Furious Assault 1 E/P - 100
Mental Talents
Resistance (Fear) 1 E/P - 100
Resistance (Poison) 1 E/P - 100
Physical Talents
Sprint 1 E/P - 100
Ranged Talents
Hip Shooting 1 E/P - 100

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Rank Three

Name Frequency Scale Prerequisites XP Cost
Combat Talents
Quick Draw 1 E/P - 100
Mental Talents
Blind Fighting 1 E/P Per 35 100
Hotblooded 1 E/P - 100
Jaded 1 E/P - 100
Physical Talents
Drop Trained 1 E - 100
Ranged Talents
Crack Shot 1 E/P - 100
Deadeye Shot 1 E/P - 100
Precision (Basic) 2 E/P - 200
Precision (Heavy) 2 E/P - 200
Precision (Pistol) 2 E/P - 200

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Rank Four

Name Frequency Scale Prerequisites XP Cost
Mental Talents
Nerves of Steel 1 E/P - 100
Physical Talents
Lightning Reflexes 1 E/P - 100
Ranged Talents
Barrage 1 E/P - 100
Independent Targeting 1 E/P Per 35 100
Marksman 1 E/P BS 40 100

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Rank Five

Name Frequency Scale Prerequisites XP Cost
Physical Talents
Bulging Biceps 1 E/P ST or TO 40 100
Hard Target 1 E/P AG 35 200
Ranged Talents
Assault Shooter 1 E/P BS 40, AG 40 200
Divine Bullet 1 E/P BS 50, Per 40 300
Gun Drill (Any) 6 E/P BS 45, Weapon Mastery (Category) 200
Mighty Shot 1 E/P BS 40 200
Overcharge 1 E/P BS 40 200
Target Selection 1 E/P BS 45, Per 40 200

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Rank Six

Name Frequency Scale Prerequisites XP Cost
Physical Talents
I Cannot be Defeated 1 E/P - 100
True Grit 1 E/P TO 40 200
Ranged Talents
Eye of Vengeance 1 E/P BS 40, Per 40, Sharpshooter 300
Sharpshooter 1 E/P Deadeye Shot 200
Stable Shooter 1 E/P BS 50, Bulging Biceps 300
Storm of Iron 1 E/P BS 50 300

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