Solomon Aline

Personal Sheet

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Name: Aline Blanc
Position: Solomon Primarch
Sex: Female
Age: 18 (Born January 26th, 2000) - As a Solomon, witheringly young in physical terms.
Nationality: French
Place of Residence: Synfront

Traits

Assets

Assets
Asset - Effect
Academic - Gain 3 Lores and the Talented (Lore) talent.
Innovative - Gain one conditional Fate Point to be used when attempting a creative plan or unorthodox use of a skill.
Egghead Demolition Gain an Intelligence-based skill and the Talented talent for it.
AT Mentality - At the start of every battle, Aline may decide to store an amount of ATP equal to her max ATS/2, that may be used at any time for augments or power uses. Alternatively, she may choose to spend all of these points on giving her an ever-present AT Deflection, equal to 5% per point.
I Am The Splendour - Whenever Aline spends a fate point, she may activate an AT Power as a free action.
Aspect of the Seer 1 - May spend 1 fate point at the start of the round to gain a temporary 'Celerity' that round. Limit an amount of times equal to her normal fate point total, in case of other sources of fate.
Aspect of the Seer 2 - Gains the Forewarning AT Field ability as long as she has at least 1 ATS.
Seer Council - As Synchronise Group. However, the shared ATS can be accessed by the whole group, and everyone can use the shared ATS for their Deflection rating. Any member of the Group may treat another member as themselves for the purposes of power targets (ie. massive momentum).

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Drawbacks

Drawbacks
Drawback - Effect
Depressive - At the start of each campaign turn, make a WP test. On a failure, you gain a level of fatigue that may not be removed until the start of the next campaign turn.

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Traits

Traits
Trait - Effect
Unnatural Characteristic Strength (5) Increases stat bonus by that amount, also grants +1 DoS for each 2 points.
Unnatural Characteristic Toughness (5) Increases stat bonus by that amount, also grants +1 DoS for each 2 points.
Unnatural Characteristic Agility (5) Increases stat bonus by that amount, also grants +1 DoS for each 2 points.
Unnatural Characteristic Perception (5) Increases stat bonus by that amount, also grants +1 DoS for each 2 points.
Unnatural Characteristic SR (10) Increases stat bonus by that amount, also grants +1 DoS for each 2 points.
Fear 4 This creature forces enemies within X*2km to make Fear tests; furthermore, they take a -10 penalty for every rank of Fear past 1.
Fearless 2 You ignore one rank of the Fear trait when exposed to it; if this reduces the trait to 0 or below, then you do not test Fear.
From Beyond - This creature is immune to Fear, Pinning, Insanity or mental attacks designed to control or trick it.
Regeneration 4 This creature regenerates or has a self-repair function. It may test Toughness as a free once per round to heal a number of wounds equal to X.
Stuff of Nightmares - This creature possesses the Undying trait, and is immune to blood loss and environmental hazards. They also ignore any Critical Effect apart from one that would remove a limb or kill (or Disable, for Angels) them.
Destiny High Full Action, Opposed Willpower, range of 3km. May affect a number of Hordes equal to WPB, or a number of individual characters equal to WPB. Roll WP once. On a success, you may force the target to do something. This can be a single action (attack this target; commit suicide) or it can be a long term thing (commit suicide in a week; become my fanatical followers until you die). A-Types, E-Types, anyone in an Evangelion or an Angelic soul are automatically immune, as is anyone with the Soul Bound trait or the Aegis of Azariah.
Destiny Low Full Action, Sustain Free, range of 3km. You take control of probability itself. You may inflict Curse Points on a number of targets equal to your WPB which remain until you stop sustaining them. You may also add +20 to all tests made by all allies within range. This ability may be used in other ways to make something that could happen, happen (eg. using it to make someone trip, have a heart attack etc but not to cause someone to grow wings). In this case, you test Willpower. You may not make any changes that would affect the internal bodies of any A-Types, E-Types, anyone in an Eva or with an Angelic Soul, or anyone with the Soul Bound trait or the Aegis of Azariah- so no instant heart attacks. Curse points and tripping etc. still work, however.
Matriarch of the Bioexotics - You gain the Peer 2 (Bioexotics) trait.
Solomon Primarch Divine Spirit You gain a P-Scale AT Field with an ATS as normal. Furthermore you gain the Dirac Mastery and Light of the Soul.
Solomon Primarch Perpetual Do not burn fate when killed; instead, naturally regenerate with in 1d7 days. Ignore any kill result on Critical Damage that is not a head or body kill result.
Vessel of Lilith - Once per 3 Campaign turns, you may burn a fate to activate Vessel of Lilith. EVA-00 berserks, and you gain the Celerity and Superior Action abilities. After the battle is ended, you take 20 insanity and Ego damage, automatically failing any trauma, distortion or fluctuation tests.
Vestige of a Past Life - No matter how intensive the mind-work on Aline, the fact remains that when you augment someone's AT Field so strongly it becomes much easier for their 'true' memories to be felt, even if they don't actively remember them. This manifests in involuntary hesitance, reluctance and the like. You take a -30 penalty to attacks against people with whom you had a special connection in your past life unless you spend one of your own Fate Points during the battle. furthermore, if you injure or kill one of these people, you may be forced to take insanity or some other drawback.
Dirac Mastery - This creature professes an unnatural mastery of the mind-bending powers of the Dirac Sea. All Dirac Powers reduce their ATP cost by 2, to a minimum of 1 ATP. Its Jaunts are perfectly accurate and do not require SR tests. Furthermore, the cost of all of its non-Dirac Powers are reduced by 4 ATP if you are using them in a Dirac Sea (but not if the target or the origin point is outside a Sea).
Light of the Soul - This creature reduces the total (base+Augmentation) ATP cost of all powers by its WPB/2 or SRB/2.
Forewarning - You gain an extra Reaction per round, and gain a +20 to evasion tests.

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