Special Damage

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# Special Damage

Falling Damage in P-Scale Battles |
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For every 1dm a character falls, they take a 1d10 I hit; each hit also increases its damage by 1 per dm. This damage ignores AP, and each hit hits a random body part. |

For each hit that rolls a 10 on the 1d10 you incur a rank of fatigue. |

Example: John, with TB4, falls 3dm. He takes 3 1d10+3s in damage to three random locations; he rolls a 4 (7), a 5 (8) and 10 (13), and so takes 3, 4 and 9 damage; because he rolled a 10, he also takes a rank of fatigue. |

Vehicles suffer the same, but the impact always hits the Hull. |

Hordes who fall roll Falling Damage as normal. However, if the They must then test Toughness or Willpower; on a failure, they are stunned for one round.total damage is sufficient to pass, then they lose 1d5 Magnitude per Squad. |

If a Horde falls and suffers total damage more than five times their TB, however, then they are wiped out. |

Falling Damage in E-Scale |

For every 1km a character falls, they take a 1d10 I hit; each hit also increases its damage by 1 per dm. This damage ignores AP, and each hit hits a random body part. |

For each hit that rolls a 10 on the 1d10, the pilot takes 1 wound which ignores TB and AP, and incurs a rank of fatigue. |

Example: EVA-04, piloted by Yanmei, with TB5, falls 3km. It takes 3 1d10+3s in damage to three random locations; it rolls a 4 (7), a 5 (8) and 10 (13), and so takes 2, 3 and 8 damage; because he rolled a 10, Yanmei takes 1 wound and a rank of fatigue. |

Hordes who fall roll Falling Damage as normal. However, if the They must then test Toughness or Willpower; on a failure, they are stunned for one round.total damage is sufficient to pass, then they lose 1d5 Magnitude per Squad. |

If a Horde falls and suffers total damage more than five times their TB, however, then they are wiped out. |

Falling Damage in Narrative Time |

Falling Damage occurs whenever a character falls off something and lands unsafely. |

On falling a dangerous height (which is usually considered to be a height more than their TB in metres), they take a single hit that does 1d10+1 damage. For every 10m fallen, you take another hit doing 1d10 damage, plus you add +1 damage to each hit.This damage ignores AP, and hits a random body part. |

For each hit that rolls a 10 on the 1d10 you incur a rank of fatigue. |

Example: John, with TB4, falls 5m. He takes 1d10+1 damage to a random location; he rolls a 6 (7) and so takes 2 damage. |

Example: John, with TB4, falls 15m. He takes 2 1d10+2 hits to two random locations; he rolls a 4 (for a total of 6) and a 10 (for a total of 12), and so takes 2 and 8 wounds for a total of 10. Because he rolled a 10 on his second hit means he incurs a rank of fatigue. |

Vehicles suffer the same, but the impact always hits the Hull. |

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page revision: 6, last edited: 07 Mar 2016 01:59