Special Damage

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Special Damage

Falling Damage in P-Scale Battles
For every 1dm a character falls, they take a 1d10 I hit; each hit also increases its damage by 1 per dm. This damage ignores AP, and each hit hits a random body part.
For each hit that rolls a 10 on the 1d10 you incur a rank of fatigue.
Example: John, with TB4, falls 3dm. He takes 3 1d10+3s in damage to three random locations; he rolls a 4 (7), a 5 (8) and 10 (13), and so takes 3, 4 and 9 damage; because he rolled a 10, he also takes a rank of fatigue.
Vehicles suffer the same, but the impact always hits the Hull.
Hordes who fall roll Falling Damage as normal. However, if the total damage is sufficient to pass, then they lose 1d5 Magnitude per Squad. They must then test Toughness or Willpower; on a failure, they are stunned for one round.
If a Horde falls and suffers total damage more than five times their TB, however, then they are wiped out.
Falling Damage in E-Scale
For every 1km a character falls, they take a 1d10 I hit; each hit also increases its damage by 1 per dm. This damage ignores AP, and each hit hits a random body part.
For each hit that rolls a 10 on the 1d10, the pilot takes 1 wound which ignores TB and AP, and incurs a rank of fatigue.
Example: EVA-04, piloted by Yanmei, with TB5, falls 3km. It takes 3 1d10+3s in damage to three random locations; it rolls a 4 (7), a 5 (8) and 10 (13), and so takes 2, 3 and 8 damage; because he rolled a 10, Yanmei takes 1 wound and a rank of fatigue.
Hordes who fall roll Falling Damage as normal. However, if the total damage is sufficient to pass, then they lose 1d5 Magnitude per Squad. They must then test Toughness or Willpower; on a failure, they are stunned for one round.
If a Horde falls and suffers total damage more than five times their TB, however, then they are wiped out.
Falling Damage in Narrative Time
Falling Damage occurs whenever a character falls off something and lands unsafely.
On falling a dangerous height (which is usually considered to be a height more than their TB in metres), they take a single hit that does 1d10+1 damage. For every 10m fallen, you take another hit doing 1d10 damage, plus you add +1 damage to each hit.This damage ignores AP, and hits a random body part.
For each hit that rolls a 10 on the 1d10 you incur a rank of fatigue.
Example: John, with TB4, falls 5m. He takes 1d10+1 damage to a random location; he rolls a 6 (7) and so takes 2 damage.
Example: John, with TB4, falls 15m. He takes 2 1d10+2 hits to two random locations; he rolls a 4 (for a total of 6) and a 10 (for a total of 12), and so takes 2 and 8 wounds for a total of 10. Because he rolled a 10 on his second hit means he incurs a rank of fatigue.
Vehicles suffer the same, but the impact always hits the Hull.

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