Special Operations Service
When 'Rebel NERV' went rogue, it took with it many resources, including NERV's most elite special forces, the Special Operations Service (SOS). Lead by Raphael Guillory, this special force consists of between three to six squads (its true strength is never the same as it is on official papers), along with extra equipment and access to advanced vehicles and agents.
SOS's units are organised as per Hordes, with a single Lieutenant attached to each Horde as a Leader.
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Deploying Units
1: Select Units
Whenever SOS is chosen to deploy on a mission, it will be allowed to deploy a number of its elite units to take on the mission, usually with a maximum restriction of two or three (This does not count Entourages). Raphael's own squad of elite characters may also be deployed as he wishes.
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2: Configure Units
Each Unit's Horde requires configuration before it is deployed. Each Horde has access to various weapons, which naturally changes how it performs in combat. Each Horde also has access to multiple Specialists who influence its ability and help to place the Horde into a specialised role.
Similarly, the characters being deployed must be configured and equipped. Each character possesses 6 RP with which to spend on any gear they may take from the P-Scale Personal Equipment list.
Furthermore, each Unit contains a Lieutenant as well, who may be equipped as a normal character.
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3: Spend Favour Points
Every mission comes with 4 Favour Points. Favour Points may be spent at a rate of 1:1 to grant all characters extra RP (that is, a single FP expenditure increases everyone's RP to 7), but they may also be spent to gain beneficial circumstances, useful resources or to requisition a Special Character.
4: Execute Mission
After this is done, SOS is deployed and the mission carried out.
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5: Post-Mission Rewards and Consequences
Once a mission has been completed, then the aftermath is determined. Missions can result in upgrades or benefits being opened up to the participant units or Lieutenants, or more broadly in rewards being granted to SOS at large.
Conversely, there may be negative consequences. An excessively damaged or destroyed Unit or Lieutenant may render that unit unusable for a short period of time, whilst poor play or planning could lead to penalties such as a temporary increase in RP costs for equipment.
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Unit Lists
Characters
Hugues Monette
Marie Favager
Mana Kirishima
Blaise Herriot
Euphrasie Beringer
Henri Duval
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Units
SOS Units P-Scale list
Blake Macnair
Samantha Martins
Victor Pai
Isidor Rurikovich
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Special Leaders
Barzilai Surov
Vercingetorix
Terence Savage
Bruce Savage
Ban-Ban Ayanami
Gao the Tactical Evangelion
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Trophy Gear
Trophy Gear represents special gear awarded to SOS as part of missions. |
Trophy Gear may be freely taken by anyone per mission, but may not be replaced if it is destroyed. |
Melee Weapons
MELEE WEAPONS | ||||||
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Name | Class | Range | Dam. | Pen. | Special | |
One-Handed | ||||||
Barbed Shock Whip | Melee | Assault (10m/1dm) | 1d10+2E | 3 | Best; Disabling, Flexible, Shocking; Unwieldy | |
Caroline's Sword | Melee | - | 1d10+2E | 5 | Best; Balanced, Positron, Power Field (25) | |
Cyborg's Sword | Melee | - | 1d10+2R | 4 | Best; Balanced | |
LN Officer's Monosword | Melee | - | 1d10+1R | 3 | Best; Balanced |
Ranged Weapons
RANGED WEAPONS | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Class | Range | RoF | Dam. | Pen. | Clip | Rld. | Special |
Pistols | ||||||||
Cyborg Bolt Pistol | Pistol | Close (30m/3dm) | S/2/- | 1d10+7X | 4 | 8 | Full | Best; Compact, Special Bolts; Tearing |
Basic Weapons | ||||||||
Ganbaatar's Stalker Bolter | Basic | Long (100m/10dm) | S/-/- | 1d10+6x | 4 | 6 | Full | Best; Special Bolts; Accurate, Tearing |
Favour Points
All options (on each individual line) cost 1 Favour Point each. Each favour may only be taken once.
Character Options
Gain Surov as an Ally. |
Gain Vercingetorix as an ally. |
Gain Terence and Bruce Savage as Allies. Terence may be outfitted with an Iron Guard Combat Bike for free. |
Gain Ban-Ban Ayanami as an ally. |
Gain Gao the Tactical Evangelion as an Ally. |
Equipment Options
Gain any two items from the Level 3 Rare Equipment Vault. |
Gain any three items from the Level 2 Rare Equipment Vault. |
Gain any four items from the Level 1 Rare Equipment Vault. |
Vehicle Options
AC Suits |
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All D-Titan Pilots in SOS may begin with an Assault Wolf. Raphael may begin with the Peaceknight. Up to two Pilots may exchange their Assault Wolf for a Gun Bear or a Vladimir. |
Gain a pair of Assault Wolves, Gun Bears or Vladimirs, piloted by Federation Pilots. |
Tracked Vehicles |
Three FA. Artillery Vehicles, all crewed by Federation Pilots. They have 4 RP in special equipment each. One vehicle commander may be replaced with a single Commander unit drawn from the generic Federation Commander list. |
Two FA. Main Battle Tanks, all crewed by Federation Pilots. They have 4 RP in special equipment each. One vehicle commander may be replaced with a single Commander unit drawn from the generic Federation Commander list. |
Three FA. APCs, all crewed by Federation Pilots. They have 4 RP in special equipment each. One vehicle commander may be replaced with a single Commander unit drawn from the generic Federation Commander list. |
One Tyrannosaur Tank, all crewed by Federation Pilots. It has 6 RP in special equipment. The vehicle commander may be replaced with a single Commander unit drawn from the generic Federation Commander list. |
Two Viking APCs, all crewed by Federation Pilots. They have 6 RP in special equipment each. One vehicle commander may be replaced with a single Commander unit drawn from the generic Federation Commander list. |
Fixed Wing Aircraft |
Three Federation Interceptors, all crewed by Federation Pilots. They have 4 RP in special equipment each. |
Two Federation CA Bombers, all crewed by Federation Pilots. They have 4 RP in special equipment each. |
Variable Wing Aircraft |
One Stormbird Gunship, all crewed by Federation Pilots. It has 4 RP in special equipment each. |