Stability Result

Step One: Event Alignment

At the start of your Turn, roll a 1d5 and compare the result on the chart below. This gives you your 'Event Alignment', which determines first and foremost if an event happens at all, and whether that event is beneficial to your Faction or not.

Step Two: Event Category

After determining your Good or Bad result, roll another 1d5 and compare the result on the chart below. This determines your 'Event Category'. Event Categories divide the effects of Stability Results into five different categories, with each category focusing on a different facet of your Faction.

Event Category Table

Step Three: Determine Event

After determining your Alignment and Category, find the chart below which corresponds to these two categories, roll a 1d10 on them and compare the result.

All Events have a 'Stability Requirement' and a 'Territories Affected/Other Requirements' requirement. This serves to narrow the effect down to certain Territories if required.

Stability Requirement means that to be eligible for the Event, the Territory must have a Stability value in line with the Requirement. For example, a requirement of '6 or Higher' means that all Territories with a Stability of 6, 7, 8, 9 or 10 are eligible, whilst a requirement of '4 or Lower' means that all Territories with a Stability of 4, 3, 2, 1 or 0 are eligible.

Territories Affected/Other Requirements then lists the other requirements. For example, a requirement of 'Highest Real IC' means this Event happens to the Territory with the highest Real IC. Another example is 'Four Highest Real ER', meaning that this event occurs to multiple Territories. Alternatively, if the Requirement is, for example, "Total Real IC 10 or Higher", then this Event won't trigger unless the total Turn Real IC of your Faction is 10 or higher.

If, after Stability and Territory requirements have been met, and there still remains a surplus of eligible Territories, then the owner is allowed to choose which Territory is affected.

If the result is impossible to fulfill, then nothing happens.

Good Alignment Tables

Good Military

Good Economy

Good Industry

Good Stability

Bad Alignment Tables

Bad Military

Bad Economy

Bad Industry

Bad Stability

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